Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.14 @ 23:17:24 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (943) 943 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3088 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON (3) ------- Spread Laser Shotgun Bore Cannon > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Light Treads Medium Storage Unit Improved Terrain Scanner Light Armor Plating Light Armor Plating Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Spread Laser Shotgun Bore Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Medium Storage Unit Improved Terrain Scanner Light Armor Plating Light Armor Plating Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mining Claw [Rating: 24] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 33 | 7 6 16 2 2 Power 4 | 1 . 3 . . Engine 4 | 1 . 3 . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 5 . . Treads 3 | . . 3 . . Leg 3 | 2 1 . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 1 5 1 1 Device 2 | 1 . . . 1 Storage 4 | 1 1 2 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 11 | 2 4 3 1 1 Energy Gun 3 | 1 1 . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 2 3 . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 88 100 100 Engine 11 | . 14 11 11 9 Treads 22 | . . 18 33 27 Leg 5 | . 28 5 . . Wheel 1 | . . 3 . . Device 5 | . 14 6 . 9 Storage 11 | . 14 11 11 9 Processor 3 | . . . 8 9 Protection 10 | . . 10 13 9 Energy Gun 5 | . 14 8 . 9 Ballistic Gun 13 | . 12 13 13 9 Ballistic Cannon 3 | . . . 8 9 Naked Turns . | . . . . . Heaviest Build 97 | 13 28 97 47 51 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 4 | 2 1 4 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 Average Capacity 15 | 7 12 16 15 15 Most Carried 15 | 4 7 15 15 14 Average Carried 11 | 2 6 10 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 7 15 15 13 Class Distribution -------------------- 48% | Mutant 45% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 988 | 252 . 462 177 97 Remotely . | . . . . . Salvage Created 1208 | 62 76 634 277 159 Parts 104 | 12 9 50 24 9 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 3 | . . 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 30 | . 3 12 11 4 Guns 27 | . 3 12 11 1 Cannons 3 | . . . . 3 Classes Destroyed 9 | 2 2 5 . . Worker 1 | 1 . . . . Tunneler 3 | 3 . . . . Hauler 2 | . . 2 . . Mechanic 1 | . . 1 . . Watcher 4 | . 2 2 . . Swarmer 14 | . 3 4 7 . Grunt 9 | . . 1 4 4 Brawler 1 | . . 1 . . Sentry 6 | . . 6 . . Best Kill Streak 4 | 2 3 4 4 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 869 | . 182 404 188 95 Core 118 | . 46 43 29 . Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 81 . 82 . Volleys Fired 96 | 8 19 44 19 6 Largest 3 | 2 2 2 2 3 Hottest 145 | 70 70 73 80 145 Shots Fired 197 | 16 37 88 38 18 Gun 186 | 16 37 88 33 12 Cannon 11 | . . . 5 6 Launcher . | . . . . . Special . | . . . . . Kinetic 125 | 8 19 48 38 12 Thermal 72 | 8 18 40 . 6 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 18 | 7 3 16 18 11 Robot Miss Streak 5 | 3 5 3 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 133 | 9 15 65 28 16 Core Hits 72 | 4 5 27 17 19 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . 1 4 . 2 Burn 5 | . 1 4 . . Destroy 2 | . . . . 2 Melee Attacks 6 | . 6 . . . Impact . | . . . . . Slashing 6 | . 6 . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1900 | 124 184 899 438 255 Guns 1811 | 124 184 899 438 166 Cannons 89 | . . . . 89 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1260 | 50 73 539 438 160 Thermal 640 | 74 111 360 . 95 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 11 . Message Errors 4 | . . . 4 . Matter Fused 2 | . . . 2 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact . | . . . . . Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 279 | 27 90 96 205 279 Average Temperature 47 | 10 30 27 58 160 Received Heat Transfer 435 | . 57 189 81 108 Effects 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 4 . . Heat Transferred 2118 | 222 407 1369 . 120 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 199 | 20 142 199 186 98 Initial 16 | . 11 1 16 . Average 70 | 5 82 72 71 71 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 . 3 Investigation 3 | . . 2 . 1 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 7 18 12 4 Peak Tracking Total 4 | . 3 4 4 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 14 | . 4 7 . 3 Terminals 13 | . 4 7 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 45 | . 14 23 . 8 Successful 27 | . 11 13 . 3 Failed 18 | . 3 10 . 5 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 31 | . 7 18 . 6 Terminals 43 | . 14 23 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 14 | . 8 5 . 1 Part Schematic 1 | . . 1 . . Prototype ID Bank 3 | . 1 2 . . Branch Access Points 3 | . 1 1 . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 3 8 . 2 Terminals 12 | . 3 8 . 1 Track 1 | . . 1 . . Assimilate 1 | . . 1 . . Botnet 9 | . 3 5 . 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Reprogram 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 7 . 3 Full Trace Events 3 | . . 2 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 3288 | 144 385 1331 1250 178 Spaces Moved 1755 | 89 187 660 724 95 Core 9 | 9 . . . . Treads 1187 | . . 368 724 95 Legs 414 | 80 187 147 . . Wheels 145 | . . 145 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 95 160 160 Average Speed 160 | 119 157 168 160 160 Slowest Speed 330 | 150 190 330 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 39 51 100 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . 3 . . . Terrain Destroyed 8 | . 3 . 4 1 Melee 3 | . 3 . . . Projectile 5 | . . . 4 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2012 | 107 227 793 778 107 Wait 79 | . 4 40 31 4 Move 1751 | 88 186 659 723 95 Hop . | . . . . . Pick Up 25 | 4 4 16 1 . Fast Attach 23 | 7 3 12 1 . Attach 5 | . . 3 . 2 Detach 2 | . . 2 . . Swap 5 | . 3 1 1 . Drop 20 | . 2 16 2 . Fire 96 | 8 19 44 19 6 Melee 6 | . 6 . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 37 | -11/Junkyard | Discovered new exit (range 15) 145 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 490 | -10/Materials | Identified exit to Mines 501 | -10/Materials | Discovered new exit (range 15) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 570 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Discovered new exit (range 3) 1422 | -9/Materials | Build established: Scavenger-Mutant 1729 | -9/Materials | Discovered new exit (range 3) 1861 | -9/Materials | Entered Mines 1914 | -9/Mines | Build established: Mutant 2105 | -9/Mines | Discovered new exit (range 9) 2124 | -9/Mines | Identified exit to Materials 2167 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2287 | -9/Mines | Discovered exit to Materials (range 15) 2420 | -9/Mines | Build established: Scavenger-Mutant 2532 | -9/Mines | Learned Materials security intel 3111 | -9/Mines | Entered Materials 3111 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3148 | -8/Materials | Garrison activated, responded to threat 3289 | -8/Materials | Self-destructed Last Messages --------------- 03207_ Acquired 11 matter. 03210_ K-01 Serf collects debris. 03211_ Connecting with Garrison Access... >>Trojan(Reprogram) Trojan loaded successfully. Testing... Dispatch confirmation system compromised. 03241_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 03241_ Connecting with Terminal... >>Access(Branch) No branch access points found. 03248_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 03275_ Garrison Access under remote control. 03289_ Connecting with Terminal... 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