Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 13:21:28

Player: saltine

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (11)       2200
Robots Destroyed (126)     630
Value Destroyed (3757)     3757
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (514)                514
              TOTAL SCORE: 8181

 Bonus
-------
High Alert Combat Kills    114
Entered Garrisons          400

 Cogmind 
---------
Core Integrity             0/550
Matter                     102/300
Energy                     75/100
System Corruption          0%
Temperature                Hot (289)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
    Enhanced Nuclear Core
>            --- PROPULSION (4) ---
    Improved Treads
    Improved Treads
    Improved Treads
    Improved Medium Treads
>            --- UTILITY (4) ------
    Advanced Heat Sink
             Huge Storage Unit
    Advanced Salvage Targeting Computer
             Targeting Computer
>            --- WEAPON (2) -------
             Gauss Cannon
             Gauss Cannon
>            --- INVENTORY (25) ---
  Reinforced Deuterium Engine
    Enhanced Nuclear Core
    Enhanced Nuclear Core
       Light Treads
       Light Treads
    Improved Treads
    Improved Treads
     Compact Wheel
             Cooling System
             Cargo Storage Unit
             Assault Rifle
             Assault Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Cannon
             Gauss Cannon
       Heavy Missile Launcher
       Heavy Missile Launcher
       Heavy Missile Launcher
       Heavy Missile Launcher
   Makeshift Spear

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
    Improved Treads
    Improved Medium Treads
>            --- UTILITY ----------
             Cooling System
             Huge Storage Unit
    Advanced Salvage Targeting Computer
             Insulated Plating
>            --- WEAPON -----------
             Gauss Rifle
             Gauss Cannon
>            --- INVENTORY --------
  Reinforced Deuterium Engine
    Enhanced Nuclear Core
    Enhanced Nuclear Core
       Light Treads
       Light Treads
    Improved Treads
    Improved Treads
     Compact Wheel
    Advanced Heat Sink
             Cargo Storage Unit
             Targeting Computer
             Assault Rifle
             Assault Rifle
             Gauss Rifle
             Gauss Rifle
             Gauss Cannon
             Gauss Cannon
             Gauss Cannon
       Heavy Missile Launcher
       Heavy Missile Launcher
       Heavy Missile Launcher
       Heavy Missile Launcher
   Makeshift Spear
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Improved Shield Generator
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             106  | 2   7   3   32  8   .   2   5   7   10  25  5   
  Power                    12   | .   2   .   4   .   .   .   .   .   2   3   1   
    Engine                 5    | .   1   .   2   .   .   .   .   .   1   1   .   
    Core                   7    | .   1   .   2   .   .   .   .   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   2   8   1   .   .   4   .   4   7   .   
    Treads                 27   | 2   1   .   8   1   .   .   4   .   4   7   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   1   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   .   7   3   .   .   1   1   4   4   2   
    Device                 11   | .   1   .   1   2   .   .   .   1   3   2   1   
    Storage                3    | .   2   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   1   .   .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   5   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   .   1   13  4   .   2   .   6   .   11  2   
    Energy Gun             2    | .   .   .   1   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | .   .   1   9   3   .   2   .   3   .   5   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               5    | .   .   .   .   1   .   .   .   2   .   2   .   
    Special Weapon         4    | .   .   .   3   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   .   .   1   .   1   
Parts Lost                 42   | .   4   2   11  3   .   .   .   2   3   15  2   
  Power                    7    | .   2   .   2   .   .   .   .   .   1   2   .   
  Propulsion               14   | .   2   1   2   1   .   .   .   .   1   7   .   
  Utility                  13   | .   .   .   5   2   .   .   .   1   1   3   1   
  Weapon                   8    | .   .   1   2   .   .   .   .   1   .   3   1   
  Highest Loss Streak      8    | .   3   2   4   2   .   .   .   1   2   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   94  100 94  97  79  100 100 96  97  98  100 
  Engine                   6    | .   9   .   3   11  11  11  9   9   4   7   .   
  Core                     3    | .   4   14  5   .   .   .   .   .   4   1   9   
  Treads                   29   | .   23  14  27  33  33  33  36  36  35  35  36  
  Wheel                    2    | .   4   14  5   .   .   .   .   .   .   .   .   
  Device                   13   | .   8   14  10  14  22  22  18  14  15  16  8   
  Storage                  11   | .   14  14  11  11  11  11  9   9   9   9   9   
  Processor                3    | .   .   .   .   5   .   .   9   9   9   8   10  
  Protection               2    | .   .   .   9   .   .   .   .   .   1   1   8   
  Energy Gun               3    | .   14  10  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            16   | .   14  17  21  21  2   22  18  16  18  14  9   
Peak Build Rating          43   | 6   10  10  17  20  20  20  27  28  33  37  43  
  Average Rating           19   | 6   7   9   14  17  16  19  25  26  30  33  41  
  On Entrance              18   | 6   6   10  10  16  20  16  20  27  24  33  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 13  29  29  99  99  99  99  99  99  100 108 104 
  Greatest Support         99   | 40  40  16  60  60  60  60  89  89  92  99  99  
  Greatest Overweight (x)  5    | .   2   2   5   1   1   1   1   1   2   1   1   
  Average Overweight (x)   1    | .   .   1   3   1   1   1   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   14  15  24  25  25  25  25  25  25  25  25  
  Most Carried             25   | 6   15  15  25  25  25  25  25  25  25  25  24  
  Average Carried          20   | 4   8   14  22  23  24  24  24  23  24  22  22  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   15  14  24  25  25  25  25  23  25  19  22  

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Matter Collected           3046 | 220  120  58   815  296  .    83   .    226  544  617  67   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4632 | .    553  149  1425 115  .    142  .    340  676  991  241  
  Parts                    268  | .    25   12   95   13   .    7    .    21   40   43   12   
Haulers Intercepted        9    | .    2    .    4    .    .    .    .    .    3    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  108  | .   10  5   28  10  .   3   .   17  11  18  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     88   | .   10  5   28  6   .   3   .   7   11  17  1   
  Cannons                  5    | .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      14   | .   .   .   .   4   .   .   .   10  .   .   .   
Classes Destroyed          15   | .   3   2   6   1   .   .   .   2   .   1   .   
  Worker                   5    | .   .   1   3   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   2   .   4   .   .   .   .   .   3   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  27   | .   .   3   7   7   .   .   .   5   2   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    52   | .   10  2   11  .   .   3   .   8   3   12  3   
  Brawler                  2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   8   .   .   .   .   .   5   1   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   1   1   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   4   8   4   .   3   .   7   4   7   7   
  Combat Bots Only         7    | .   2   4   5   4   .   3   .   7   4   7   5   
Max Kills in Single Turn   4    | .   1   1   1   2   .   1   .   4   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Hostile Shots Fired        792  | .    74   31   182  31   .    21   .    79   69   228  77   
  Missed                   194  | .    25   7    36   12   .    5    .    24   23   51   11   
Damage Taken               7858 | .    633  295  1862 217  .    188  .    745  564  2682 672  
  Core                     1072 | .    87   78   285  24   .    44   .    49   78   373  54   
  Absorbed by Shields      1166 | .    .    .    77   49   .    70   .    267  127  576  .    
  Regen/Repaired (Parts)   243  | .    13   .    230  .    .    .    .    .    .    .    .    
Core Remaining (%)         48   | 100  .    34   .    .    .    11   .    .    .    .    .    
Volleys Fired              434  | .    67   26   132  21   .    7    .    32   57   73   19   
  Largest                  2    | .    2    2    2    2    .    2    .    2    2    2    2    
  Hottest                  100  | .    70   70   100  46   .    46   .    100  46   69   96   
Shots Fired                812  | .    122  49   249  38   .    14   .    55   114  137  34   
  Gun                      763  | .    122  49   241  34   .    14   .    46   114  137  6    
  Cannon                   28   | .    .    .    .    .    .    .    .    .    .    .    28   
  Launcher                 12   | .    .    .    .    4    .    .    .    8    .    .    .    
  Special                  9    | .    .    .    8    .    .    .    .    1    .    .    .    
  Kinetic                  719  | .    63   38   241  34   .    14   .    46   114  135  34   
  Thermal                  81   | .    59   11   8    .    .    .    .    1    .    2    .    
  Explosive                12   | .    .    .    .    4    .    .    .    8    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    19   5    12   4    .    16   .    12   15   17   8    
  Robot Miss Streak        6    | .    3    3    5    4    .    1    .    2    6    4    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        14   | .    1    3    5    1    .    1    .    .    2    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    1    .    .    1    1    .    
Shots Hit Robots           594  | .    87   30   167  18   .    13   .    45   82   133  19   
  Core Hits                252  | .    36   13   63   13   .    10   .    34   30   43   10   
  Critical Kills           3    | .    .    .    1    .    .    .    .    .    1    1    .    
  Critical Parts Destroyed 6    | .    .    .    2    .    .    .    .    1    2    1    .    
  Critical Strikes         14   | .    4    .    3    .    .    .    .    1    3    3    .    
    Burn                   4    | .    4    .    .    .    .    .    .    .    .    .    .    
    Destroy                9    | .    .    .    3    .    .    .    .    1    3    2    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              36   | .    .    .    .    .    .    .    .    .    .    36   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 36   | .    .    .    .    .    .    .    .    .    .    36   .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9963 | .    929  282  2272 494  .    218  .    1371 1276 2504 617  
  Guns                     7648 | .    929  282  2272 264  .    218  .    515  1276 1802 90   
  Cannons                  527  | .    .    .    .    .    .    .    .    .    .    .    527  
  Explosions               1086 | .    .    .    .    230  .    .    .    856  .    .    .    
  Melee                    696  | .    .    .    .    .    .    .    .    .    .    696  .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    6    .    
  Kinetic                  7504 | .    359  181  2272 264  .    218  .    515  1276 1802 617  
  Thermal                  671  | .    570  101  .    .    .    .    .    .    .    .    .    
  Explosive                1086 | .    .    .    .    230  .    .    .    856  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 696  | .    .    .    .    .    .    .    .    .    .    696  .    
Highest Corruption         6    | .    .    .    4    6    6    6    .    .    .    .    .    
  Average Corruption       5    | .    .    .    4    4    6    6    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    11   24   13   12   .    .    .    .    .    
    Message Errors         16   | .    .    .    6    6    1    3    .    .    .    .    .    
    Matter Fused           13   | .    .    .    1    7    2    3    .    .    .    .    .    
    Heat Flow Errors       10   | .    .    .    2    3    3    2    .    .    .    .    .    
    Energy Discharges      7    | .    .    .    1    3    1    2    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    .    .    1    4    3    1    .    .    .    .    .    
    Data Loss (major)      4    | .    .    .    .    .    3    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            51   | .    .    .    .    34   .    .    .    4    .    .    13   
  Projectiles              13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Explosions               38   | .    .    .    .    34   .    .    .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      247  | .    .    .    .    51   .    .    .    196  .    .    .    
  Shots                    7    | .    .    .    .    2    .    .    .    5    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        402  | .    356  216  137  179  243  187  .    .    .    192  402  
  Average Temperature      89   | .    111  141  15   46   109  58   .    .    .    39   203  
  Received Heat Transfer   2750 | .    393  126  489  .    .    96   .    156  201  1127 162  
  Effects                  9    | .    4    .    .    .    .    .    .    .    .    .    5    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           6    | .    3    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2257 | .    1961 296  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Peak Influence             477  | .   112 100 418 332 .   70  27  449 326 477 389 
  Initial                  218  | .   .   .   39  145 .   .   27  17  218 147 217 
  Average                  174  | .   51  24  219 156 .   67  27  219 228 325 246 
Maximum Alert Level        2    | .   .   .   2   1   .   .   .   2   1   2   1   
  Low Security (%)         60   | 100 100 100 44  66  .   100 100 53  36  26  .   
  Level 1                  28   | .   .   .   44  33  .   .   .   7   63  24  100 
  Level 2                  11   | .   .   .   10  .   .   .   .   38  .   48  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   .   .   .   .   .   1   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   .   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Distress Signals           11   | .   .   .   8   .   .   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   15  5   47  10  .   3   .   19  19  20  15  
  Peak Tracking Total      9    | .   2   5   8   4   .   3   .   8   5   9   7   
  Tactical Retreats        5    | .   .   .   2   .   .   .   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Traps Triggered            6    | .   .   .   1   1   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Disabled          2    | .   .   .   .   1   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Machines Accessed          28   | .   10  .   7   1   1   .   1   1   4   2   1   
  Terminals                19   | .   7   .   5   .   .   .   .   1   3   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Total Hacks                70   | .   27  .   19  1   1   .   1   1   15  2   3   
  Successful               38   | .   13  .   12  1   1   .   1   .   8   1   1   
  Failed                   32   | .   14  .   7   .   .   .   .   1   7   1   2   
    Catastrophic           6    | .   2   .   .   .   .   .   .   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   8   .   5   .   .   .   .   .   8   .   2   
  Terminals                54   | .   22  .   12  .   .   .   .   1   14  2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   2   .   7   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   1   .   .   
Terminal Hacks             21   | .   8   .   4   1   1   .   .   .   5   1   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   .   .   .   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   2   .   .   .   .   .   .   .   1   1   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   .   6   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   .   3   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         5    | .   1   .   2   .   .   .   .   .   2   .   .   
  Terminals                5    | .   1   .   2   .   .   .   .   .   2   .   .   
    Botnet                 4    | .   1   .   2   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   10  .   7   .   .   .   1   1   4   2   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   3   .   .   .   .   .   .   .   .   
  Time                     97   | .   13  .   84  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat 
Robot Analysis Total       3    | .   1   .   .   .   .   .   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Turns Passed               9102 | 8    1532 620  2114 1080 518  337  64   603  953  996  277  
Spaces Moved               3835 | 3    884  491  779  421  216  131  19   209  309  282  91   
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2498 | 3    488  .    329  421  216  131  19   209  309  282  91   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1337 | .    396  491  450  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            110  | 160  110  110  115  240  240  240  240  240  240  160  160  
  Average Speed            190  | 160  137  110  198  240  240  240  240  240  241  235  218  
  Slowest Speed            325  | 160  160  115  240  240  240  240  240  240  325  247  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    99   93   56   73   61   32   6    36   28   37   16   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    1    1    1    1    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    7    .    .    .    .    .    .    .    .    
Terrain Destroyed          71   | .    .    .    7    32   .    .    .    19   .    .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    7    .    .    .    .    .    .    .    13   
  AOE                      51   | .    .    .    .    32   .    .    .    19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  
Total                      4801 | 6    1090 525  1100 454  219  141  39   252  407  433  135  
  Wait                     252  | .    112  4    117  .    .    .    .    4    1    1    13   
  Move                     3826 | 2    883  490  778  420  215  130  19   208  309  281  91   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | .    17   1    28   4    .    2    7    .    15   8    5    
  Fast Attach              27   | .    3    .    8    3    .    .    3    .    6    2    2    
  Attach                   46   | .    4    2    12   3    .    2    2    2    3    14   2    
  Detach                   2    | .    .    .    .    .    2    .    .    .    .    .    .    
  Swap                     33   | 2    .    1    12   2    .    .    .    5    1    9    1    
  Drop                     49   | 2    4    1    13   .    2    .    8    1    15   1    2    
  Fire                     434  | .    67   26   132  21   .    7    .    32   57   73   19   
  Melee                    36   | .    .    .    .    .    .    .    .    .    .    36   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    6    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  420 | -10/Materials | Discovered new exit (range 10)
  476 | -10/Materials | Discovered new exit (range 8)
  569 | -10/Materials | Repaired Seismic Detector
  763 | -10/Materials | Discovered new exit (range 16)
  967 | -10/Materials | Discovered new exit (range 4)
 1112 | -10/Materials | Lost 3 parts (1p2n)
 1541 | -10/Materials | Entered Mines
 1625 | -10/Mines     | Identified exit to Materials
 1686 | -10/Mines     | Discovered exit to Materials (range 15)
 1925 | -10/Mines     | Discovered new exit (range 8)
 2035 | -10/Mines     | Core integrity fell below 50%
 2161 | -10/Mines     | Entered Materials
 2161 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2598 | -9/Materials  | Discovered new exit (range 12)
 3062 | -9/Materials  | Repaired Lgt. Treads
 3285 | -9/Materials  | Discovered new exit (range 11)
 3398 | -9/Materials  | Build established: Scavenger-Mutant
 3577 | -9/Materials  | Repaired Lgt. Treads
 3610 | -9/Materials  | Repaired Hvy. Assault Rifle
 3706 | -9/Materials  | Core integrity fell below 50%
 3729 | -9/Materials  | Lost 4 parts (1p3u)
 4275 | -9/Materials  | Entered Mines
 4647 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4738 | -9/Mines      | Assembled infested the area
 4982 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 5225 | -9/Mines      | Discovered new exit (range 12)
 5345 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5345 | -9/Mines      | Discovered new exit (range 5)
 5355 | -9/Mines      | Entered Exiles
 5413 | -9/Exiles     | Met 8R-AWN
 5456 | -9/Exiles     | Met EX-HEX
 5552 | -9/Exiles     | Met EX-DEC
 5564 | -9/Exiles     | Learned location of Zion (-6)
 5854 | -9/Exiles     | Discovered new exit (range 10)
 5873 | -9/Exiles     | Entered Mines
 5877 | -8/Mines      | Core integrity fell below 20%
 6191 | -8/Mines      | Discovered new exit (range 9)
 6210 | -8/Mines      | Entered Materials
 6210 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 6274 | -8/Materials  | Identified exit to Garrison
 6274 | -8/Materials  | Entered Garrison
 6356 | -8/Garrison   | Triggered checkpoint
 6501 | -8/Garrison   | Build established: Mutant
 6620 | -8/Garrison   | Triggered checkpoint
 6632 | -8/Garrison   | Destroyed 7 combat bots
 6637 | -8/Garrison   | Triggered checkpoint
 6705 | -8/Garrison   | Discovered new exit (range 10)
 6730 | -8/Garrison   | Triggered checkpoint
 6877 | -8/Garrison   | Entered Materials
 7830 | -8/Materials  | Identified exit to Garrison
 7830 | -8/Materials  | Entered Garrison
 7930 | -8/Garrison   | Triggered checkpoint
 8141 | -8/Garrison   | Lost 3 parts (1u2w)
 8244 | -8/Garrison   | Triggered checkpoint
 8371 | -8/Garrison   | Destroyed 7 combat bots
 8545 | -8/Garrison   | Spotted B-75 Beast
 8597 | -8/Garrison   | Core integrity fell below 50%
 8613 | -8/Garrison   | Core integrity fell below 20%
 8631 | -8/Garrison   | Destroyed B-75 Beast
 8678 | -8/Garrison   | Lost 8 parts (1p4n2u1w)
 8809 | -8/Garrison   | Lost 3 parts (1p2n)
 8814 | -8/Garrison   | Discovered new exit (range 8)
 8826 | -8/Garrison   | Entered Materials
 9103 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
09091_ R-06 Scavenger collects Particle Gun.
09091_ K-01 Serf collects debris. <x2>
09092_ U-05 Engineer builds a Wall.
09093_ R-06 Scavenger collects Flight Unit.
09093_ K-01 Serf collects debris. <x2>
09094_ R-06 Scavenger destroyed.
09095_ K-01 Serf collects debris.
09095_ Insulated Plating destroyed.
09096_ U-05 Engineer builds a Wall.
09096_ R-06 Scavenger collects Tractor Beam.
09096_ U-05 Engineer builds a Wall. <x2>
09097_ K-01 Serf collects debris.
09098_ S-10 Pest destroyed.
09098_ K-01 Serf collects debris.
09099_ Acquired 14 matter.
09100_ U-05 Engineer builds a Wall.
09101_ Overheating: Energy bleed (-13).
09101_ U-05 Engineer builds a Wall.
09102_ K-01 Serf collects debris.
09102_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????# gg#??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #######????????????????? |
| ?????????????????????##u        ?????????????????? |
| ?????????????????????##% %%%  ???????????????????? |
| ?????????????????????#;u %k[?????????????????????? |
| ?????????????????????#;!%u###????????????????????? |
| ????????????###########%ku# #????????????????????? |
| ????????????#        ?# =s##?????????????????????? |
| ????????????#        !#  @#??????????????????????? |
| ????????????#         #   #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          23
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Salvage Targeting          3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Infiltrator

 Challenges 
------------
None

 Game 
------
Seed              AluminumAnalysisCalibrator
  Manual?         0
Play Time         01:15:11
  Cumulative      112.2 hours
  Start           2024.08.06 @ 18:50:10
  End             2024.08.07 @ 13:21:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/2/0/0/0/0/0/0
Lore%             54
Gallery%          56
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edb18800-70dd-40f4-b29c-6f65bdca1d9b