Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 13:21:28 Player: saltine Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (3757) 3757 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 8181 Bonus ------- High Alert Combat Kills 114 Entered Garrisons 400 Cogmind --------- Core Integrity 0/550 Matter 102/300 Energy 75/100 System Corruption 0% Temperature Hot (289) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Advanced Salvage Targeting Computer Targeting Computer > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Compact Wheel Cooling System Cargo Storage Unit Assault Rifle Assault Rifle Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Medium Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Salvage Targeting Computer Insulated Plating > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Compact Wheel Advanced Heat Sink Cargo Storage Unit Targeting Computer Assault Rifle Assault Rifle Gauss Rifle Gauss Rifle Gauss Cannon Gauss Cannon Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Makeshift Spear [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 2 | . . . 1 . . . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 106 | 2 7 3 32 8 . 2 5 7 10 25 5 Power 12 | . 2 . 4 . . . . . 2 3 1 Engine 5 | . 1 . 2 . . . . . 1 1 . Core 7 | . 1 . 2 . . . . . 1 2 1 Reactor . | . . . . . . . . . . . . Propulsion 30 | 2 2 2 8 1 . . 4 . 4 7 . Treads 27 | 2 1 . 8 1 . . 4 . 4 7 . Leg . | . . . . . . . . . . . . Wheel 3 | . 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 3 . 7 3 . . 1 1 4 4 2 Device 11 | . 1 . 1 2 . . . 1 3 2 1 Storage 3 | . 2 . 1 . . . . . . . . Processor 4 | . . . . 1 . . 1 . . 1 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 5 . . . . . 1 1 . Artifact . | . . . . . . . . . . . . Weapon 39 | . . 1 13 4 . 2 . 6 . 11 2 Energy Gun 2 | . . . 1 . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 23 | . . 1 9 3 . 2 . 3 . 5 . Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 5 | . . . . 1 . . . 2 . 2 . Special Weapon 4 | . . . 3 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . . . 1 . 1 Parts Lost 42 | . 4 2 11 3 . . . 2 3 15 2 Power 7 | . 2 . 2 . . . . . 1 2 . Propulsion 14 | . 2 1 2 1 . . . . 1 7 . Utility 13 | . . . 5 2 . . . 1 1 3 1 Weapon 8 | . . 1 2 . . . . 1 . 3 1 Highest Loss Streak 8 | . 3 2 4 2 . . . 1 2 8 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 100 94 97 79 100 100 96 97 98 100 Engine 6 | . 9 . 3 11 11 11 9 9 4 7 . Core 3 | . 4 14 5 . . . . . 4 1 9 Treads 29 | . 23 14 27 33 33 33 36 36 35 35 36 Wheel 2 | . 4 14 5 . . . . . . . . Device 13 | . 8 14 10 14 22 22 18 14 15 16 8 Storage 11 | . 14 14 11 11 11 11 9 9 9 9 9 Processor 3 | . . . . 5 . . 9 9 9 8 10 Protection 2 | . . . 9 . . . . . 1 1 8 Energy Gun 3 | . 14 10 . . . . . . . . . Ballistic Gun 16 | . 14 17 21 21 2 22 18 16 18 14 9 Peak Build Rating 43 | 6 10 10 17 20 20 20 27 28 33 37 43 Average Rating 19 | 6 7 9 14 17 16 19 25 26 30 33 41 On Entrance 18 | 6 6 10 10 16 20 16 20 27 24 33 36 Naked Turns . | . . . . . . . . . . . . Heaviest Build 108 | 13 29 29 99 99 99 99 99 99 100 108 104 Greatest Support 99 | 40 40 16 60 60 60 60 89 89 92 99 99 Greatest Overweight (x) 5 | . 2 2 5 1 1 1 1 1 2 1 1 Average Overweight (x) 1 | . . 1 3 1 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 14 15 24 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 25 25 25 25 25 25 25 25 24 Average Carried 20 | 4 8 14 22 23 24 24 24 23 24 22 22 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 14 24 25 25 25 25 23 25 19 22 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 3046 | 220 120 58 815 296 . 83 . 226 544 617 67 Remotely . | . . . . . . . . . . . . Salvage Created 4632 | . 553 149 1425 115 . 142 . 340 676 991 241 Parts 268 | . 25 12 95 13 . 7 . 21 40 43 12 Haulers Intercepted 9 | . 2 . 4 . . . . . 3 . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 108 | . 10 5 28 10 . 3 . 17 11 18 6 Melee 1 | . . . . . . . . . . 1 . Guns 88 | . 10 5 28 6 . 3 . 7 11 17 1 Cannons 5 | . . . . . . . . . . . 5 AOE 14 | . . . . 4 . . . 10 . . . Classes Destroyed 15 | . 3 2 6 1 . . . 2 . 1 . Worker 5 | . . 1 3 . . . . . 1 . . Builder 2 | . . . 1 . . . . . . . 1 Hauler 9 | . 2 . 4 . . . . . 3 . . Recycler 2 | . . . 1 . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . Swarmer 27 | . . 3 7 7 . . . 5 2 . 3 Cutter 3 | . . . . . . . . 3 . . . Grunt 52 | . 10 2 11 . . 3 . 8 3 12 3 Brawler 2 | . . . 1 . . . . . . 1 . Duelist 2 | . . . 1 . . . . . . 1 . Sentry 14 | . . . 8 . . . . . 5 1 . Hunter 4 | . . . . . . . . 1 1 2 . Behemoth 1 | . . . . . . . . . . 1 . Assembled 3 | . . . . 3 . . . . . . . Best Kill Streak 8 | . 3 4 8 4 . 3 . 7 4 7 7 Combat Bots Only 7 | . 2 4 5 4 . 3 . 7 4 7 5 Max Kills in Single Turn 4 | . 1 1 1 2 . 1 . 4 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . 3 . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 792 | . 74 31 182 31 . 21 . 79 69 228 77 Missed 194 | . 25 7 36 12 . 5 . 24 23 51 11 Damage Taken 7858 | . 633 295 1862 217 . 188 . 745 564 2682 672 Core 1072 | . 87 78 285 24 . 44 . 49 78 373 54 Absorbed by Shields 1166 | . . . 77 49 . 70 . 267 127 576 . Regen/Repaired (Parts) 243 | . 13 . 230 . . . . . . . . Core Remaining (%) 48 | 100 . 34 . . . 11 . . . . . Volleys Fired 434 | . 67 26 132 21 . 7 . 32 57 73 19 Largest 2 | . 2 2 2 2 . 2 . 2 2 2 2 Hottest 100 | . 70 70 100 46 . 46 . 100 46 69 96 Shots Fired 812 | . 122 49 249 38 . 14 . 55 114 137 34 Gun 763 | . 122 49 241 34 . 14 . 46 114 137 6 Cannon 28 | . . . . . . . . . . . 28 Launcher 12 | . . . . 4 . . . 8 . . . Special 9 | . . . 8 . . . . 1 . . . Kinetic 719 | . 63 38 241 34 . 14 . 46 114 135 34 Thermal 81 | . 59 11 8 . . . . 1 . 2 . Explosive 12 | . . . . 4 . . . 8 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 19 5 12 4 . 16 . 12 15 17 8 Robot Miss Streak 6 | . 3 3 5 4 . 1 . 2 6 4 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 14 | . 1 3 5 1 . 1 . . 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . 1 1 . Shots Hit Robots 594 | . 87 30 167 18 . 13 . 45 82 133 19 Core Hits 252 | . 36 13 63 13 . 10 . 34 30 43 10 Critical Kills 3 | . . . 1 . . . . . 1 1 . Critical Parts Destroyed 6 | . . . 2 . . . . 1 2 1 . Critical Strikes 14 | . 4 . 3 . . . . 1 3 3 . Burn 4 | . 4 . . . . . . . . . . Destroy 9 | . . . 3 . . . . 1 3 2 . Impale 1 | . . . . . . . . . . 1 . Melee Attacks 36 | . . . . . . . . . . 36 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 36 | . . . . . . . . . . 36 . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9963 | . 929 282 2272 494 . 218 . 1371 1276 2504 617 Guns 7648 | . 929 282 2272 264 . 218 . 515 1276 1802 90 Cannons 527 | . . . . . . . . . . . 527 Explosions 1086 | . . . . 230 . . . 856 . . . Melee 696 | . . . . . . . . . . 696 . Ramming 6 | . . . . . . . . . . 6 . Kinetic 7504 | . 359 181 2272 264 . 218 . 515 1276 1802 617 Thermal 671 | . 570 101 . . . . . . . . . Explosive 1086 | . . . . 230 . . . 856 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 696 | . . . . . . . . . . 696 . Highest Corruption 6 | . . . 4 6 6 6 . . . . . Average Corruption 5 | . . . 4 4 6 6 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . . . 11 24 13 12 . . . . . Message Errors 16 | . . . 6 6 1 3 . . . . . Matter Fused 13 | . . . 1 7 2 3 . . . . . Heat Flow Errors 10 | . . . 2 3 3 2 . . . . . Energy Discharges 7 | . . . 1 3 1 2 . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . Data Loss (minor) 9 | . . . 1 4 3 1 . . . . . Data Loss (major) 4 | . . . . . 3 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 51 | . . . . 34 . . . 4 . . 13 Projectiles 13 | . . . . . . . . . . . 13 Explosions 38 | . . . . 34 . . . 4 . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . 4 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 247 | . . . . 51 . . . 196 . . . Shots 7 | . . . . 2 . . . 5 . . . Rammed 2 | . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 402 | . 356 216 137 179 243 187 . . . 192 402 Average Temperature 89 | . 111 141 15 46 109 58 . . . 39 203 Received Heat Transfer 2750 | . 393 126 489 . . 96 . 156 201 1127 162 Effects 9 | . 4 . . . . . . . . . 5 Shutdowns 1 | . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 Interference 6 | . 3 . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . Heat Transferred 2257 | . 1961 296 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Peak Influence 477 | . 112 100 418 332 . 70 27 449 326 477 389 Initial 218 | . . . 39 145 . . 27 17 218 147 217 Average 174 | . 51 24 219 156 . 67 27 219 228 325 246 Maximum Alert Level 2 | . . . 2 1 . . . 2 1 2 1 Low Security (%) 60 | 100 100 100 44 66 . 100 100 53 36 26 . Level 1 28 | . . . 44 33 . . . 7 63 24 100 Level 2 11 | . . . 10 . . . . 38 . 48 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . 1 . . . . . 1 . 1 Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . . 1 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 11 | . . . 8 . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 15 5 47 10 . 3 . 19 19 20 15 Peak Tracking Total 9 | . 2 5 8 4 . 3 . 8 5 9 7 Tactical Retreats 5 | . . . 2 . . . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 6 | . . . 1 1 . . . . . 4 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 2 | . . . . 1 . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 28 | . 10 . 7 1 1 . 1 1 4 2 1 Terminals 19 | . 7 . 5 . . . . 1 3 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 70 | . 27 . 19 1 1 . 1 1 15 2 3 Successful 38 | . 13 . 12 1 1 . 1 . 8 1 1 Failed 32 | . 14 . 7 . . . . 1 7 1 2 Catastrophic 6 | . 2 . . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 8 . 5 . . . . . 8 . 2 Terminals 54 | . 22 . 12 . . . . 1 14 2 3 Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 2 . 7 . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Terminal Hacks 21 | . 8 . 4 1 1 . . . 5 1 1 Record 1 | . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . . . . . 2 . . Open Door 1 | . . . . 1 . . . . . . . Emergency Access Points 4 | . 2 . . . . . . . 1 1 . Terminal Index 2 | . 1 . . . . . . . . . 1 Locate Traps 3 | . 2 . 1 . . . . . . . . Security Status 1 | . . . . . . . . . 1 . . Transport Status 2 | . 1 . 1 . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . 6 . . . . . . . . Scan Component 4 | . 1 . 3 . . . . . . . . Repair 4 | . 1 . 3 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 5 | . 1 . 2 . . . . . 2 . . Terminals 5 | . 1 . 2 . . . . . 2 . . Botnet 4 | . 1 . 2 . . . . . 1 . . Disrupt 1 | . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 10 . 7 . . . 1 1 4 2 1 Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . 3 . . . . . . . . Time 97 | . 13 . 84 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Robot Analysis Total 3 | . 1 . . . . . . . 2 . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 9102 | 8 1532 620 2114 1080 518 337 64 603 953 996 277 Spaces Moved 3835 | 3 884 491 779 421 216 131 19 209 309 282 91 Core . | . . . . . . . . . . . . Treads 2498 | 3 488 . 329 421 216 131 19 209 309 282 91 Legs . | . . . . . . . . . . . . Wheels 1337 | . 396 491 450 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 110 | 160 110 110 115 240 240 240 240 240 240 160 160 Average Speed 190 | 160 137 110 198 240 240 240 240 240 241 235 218 Slowest Speed 325 | 160 160 115 240 240 240 240 240 240 325 247 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 2 99 93 56 73 61 32 6 36 28 37 16 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . Known Exits Taken 3 | . . 1 . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug 7 | . . . 7 . . . . . . . . Terrain Destroyed 71 | . . . 7 32 . . . 19 . . 13 Melee . | . . . . . . . . . . . . Projectile 20 | . . . 7 . . . . . . . 13 AOE 51 | . . . . 32 . . . 19 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total 4801 | 6 1090 525 1100 454 219 141 39 252 407 433 135 Wait 252 | . 112 4 117 . . . . 4 1 1 13 Move 3826 | 2 883 490 778 420 215 130 19 208 309 281 91 Hop . | . . . . . . . . . . . . Pick Up 87 | . 17 1 28 4 . 2 7 . 15 8 5 Fast Attach 27 | . 3 . 8 3 . . 3 . 6 2 2 Attach 46 | . 4 2 12 3 . 2 2 2 3 14 2 Detach 2 | . . . . . 2 . . . . . . Swap 33 | 2 . 1 12 2 . . . 5 1 9 1 Drop 49 | 2 4 1 13 . 2 . 8 1 15 1 2 Fire 434 | . 67 26 132 21 . 7 . 32 57 73 19 Melee 36 | . . . . . . . . . . 36 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . Escape Stasis 6 | . . . . . . . . . . 6 . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 9 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 10) 476 | -10/Materials | Discovered new exit (range 8) 569 | -10/Materials | Repaired Seismic Detector 763 | -10/Materials | Discovered new exit (range 16) 967 | -10/Materials | Discovered new exit (range 4) 1112 | -10/Materials | Lost 3 parts (1p2n) 1541 | -10/Materials | Entered Mines 1625 | -10/Mines | Identified exit to Materials 1686 | -10/Mines | Discovered exit to Materials (range 15) 1925 | -10/Mines | Discovered new exit (range 8) 2035 | -10/Mines | Core integrity fell below 50% 2161 | -10/Mines | Entered Materials 2161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2598 | -9/Materials | Discovered new exit (range 12) 3062 | -9/Materials | Repaired Lgt. Treads 3285 | -9/Materials | Discovered new exit (range 11) 3398 | -9/Materials | Build established: Scavenger-Mutant 3577 | -9/Materials | Repaired Lgt. Treads 3610 | -9/Materials | Repaired Hvy. Assault Rifle 3706 | -9/Materials | Core integrity fell below 50% 3729 | -9/Materials | Lost 4 parts (1p3u) 4275 | -9/Materials | Entered Mines 4647 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4738 | -9/Mines | Assembled infested the area 4982 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5225 | -9/Mines | Discovered new exit (range 12) 5345 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5345 | -9/Mines | Discovered new exit (range 5) 5355 | -9/Mines | Entered Exiles 5413 | -9/Exiles | Met 8R-AWN 5456 | -9/Exiles | Met EX-HEX 5552 | -9/Exiles | Met EX-DEC 5564 | -9/Exiles | Learned location of Zion (-6) 5854 | -9/Exiles | Discovered new exit (range 10) 5873 | -9/Exiles | Entered Mines 5877 | -8/Mines | Core integrity fell below 20% 6191 | -8/Mines | Discovered new exit (range 9) 6210 | -8/Mines | Entered Materials 6210 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6274 | -8/Materials | Identified exit to Garrison 6274 | -8/Materials | Entered Garrison 6356 | -8/Garrison | Triggered checkpoint 6501 | -8/Garrison | Build established: Mutant 6620 | -8/Garrison | Triggered checkpoint 6632 | -8/Garrison | Destroyed 7 combat bots 6637 | -8/Garrison | Triggered checkpoint 6705 | -8/Garrison | Discovered new exit (range 10) 6730 | -8/Garrison | Triggered checkpoint 6877 | -8/Garrison | Entered Materials 7830 | -8/Materials | Identified exit to Garrison 7830 | -8/Materials | Entered Garrison 7930 | -8/Garrison | Triggered checkpoint 8141 | -8/Garrison | Lost 3 parts (1u2w) 8244 | -8/Garrison | Triggered checkpoint 8371 | -8/Garrison | Destroyed 7 combat bots 8545 | -8/Garrison | Spotted B-75 Beast 8597 | -8/Garrison | Core integrity fell below 50% 8613 | -8/Garrison | Core integrity fell below 20% 8631 | -8/Garrison | Destroyed B-75 Beast 8678 | -8/Garrison | Lost 8 parts (1p4n2u1w) 8809 | -8/Garrison | Lost 3 parts (1p2n) 8814 | -8/Garrison | Discovered new exit (range 8) 8826 | -8/Garrison | Entered Materials 9103 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 09091_ R-06 Scavenger collects Particle Gun. 09091_ K-01 Serf collects debris. 09092_ U-05 Engineer builds a Wall. 09093_ R-06 Scavenger collects Flight Unit. 09093_ K-01 Serf collects debris. 09094_ R-06 Scavenger destroyed. 09095_ K-01 Serf collects debris. 09095_ Insulated Plating destroyed. 09096_ U-05 Engineer builds a Wall. 09096_ R-06 Scavenger collects Tractor Beam. 09096_ U-05 Engineer builds a Wall. 09097_ K-01 Serf collects debris. 09098_ S-10 Pest destroyed. 09098_ K-01 Serf collects debris. 09099_ Acquired 14 matter. 09100_ U-05 Engineer builds a Wall. 09101_ Overheating: Energy bleed (-13). 09101_ U-05 Engineer builds a Wall. 09102_ K-01 Serf collects debris. 09102_ U-05 Engineer builds a Wall. 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[ # # #???????????????????? | | ???????????????#!!! + #???????????????????? | | ???????????????#!! # # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed AluminumAnalysisCalibrator Manual? 0 Play Time 01:15:11 Cumulative 112.2 hours Start 2024.08.06 @ 18:50:10 End 2024.08.07 @ 13:21:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/0/2/0/0/0/0/0/0 Lore% 54 Gallery% 56 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edb18800-70dd-40f4-b29c-6f65bdca1d9b