Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.03 @ 19:10:51 Player: KTG-v3 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (621) 3105 Value Destroyed (28285) 28285 Prototype IDs (76) 1520 Alien Tech Used (4) 800 Bonus (20353) 20353 TOTAL SCORE: 64763 Bonus ------- High Alert Combat Kills 5071 Follower Combat Kills 1076 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -294 Cogmind --------- Core Integrity 471/1600 Matter 236/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Matter Compressor (500) Graphene Brace Experimental System Purifier Enhanced Nova Cannon Ragnarok Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Medium Treads Biometal Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Experimental Coolant Injector Huge Storage Unit Experimental Energy Well Experimental Targeting Computer Core Analyzer Experimental Armor Integrity Analyzer Heavy Regenerative Plating AEGIS Remote Shield Experimental System Purifier > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon Improved Potential Cannon > --- INVENTORY -------- Reinforced Fission Core Vortex Chain Reactor Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Coolant Injector Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Advanced Weapon Cycler Graphene Brace Transdimensional Reconstructor Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Hardcell Cannon Fusion Bomb Launcher Ragnarok Missile Launcher [Rating: 242] Favorites ----------- Power Antimatter Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gamma Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Slots Evolved 18 | . . . 2 . 2 . . 2 . . . . 2 . . 2 . . . . 2 . . . . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . . . . . Utility 10 | . . . 1 . 2 . . 1 . . . . . . . 2 . . . . 2 . . . . . . 2 . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 819 | 5 19 10 47 3 13 5 25 44 12 16 4 9 45 21 36 24 12 5 6 12 54 14 23 24 3 100 43 41 40 31 73 Power 62 | 1 2 1 4 . 3 3 3 3 . 1 . . 4 2 2 2 . . . 1 4 2 1 . 2 7 1 3 . 2 8 Engine 23 | 1 2 1 4 . 2 1 2 3 . 1 . . 2 . 1 2 . . . . 1 . . . . . . . . . . Core 11 | . . . . . 1 2 1 . . . . . 1 . . . . . . 1 2 . 1 . 1 . . . . . 1 Reactor 28 | . . . . . . . . . . . . . 1 2 1 . . . . . 1 2 . . 1 7 1 3 . 2 7 Propulsion 85 | 2 5 3 9 . 4 . 3 6 . 7 . . 4 2 1 . 1 1 1 1 3 2 . . . 9 2 7 2 3 7 Treads 70 | . 3 1 5 . 4 . 3 4 . 6 . . 3 2 1 . 1 1 1 1 3 2 . . . 8 2 7 2 3 7 Leg 11 | 2 2 2 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Wheel 4 | . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 374 | . 11 1 14 1 5 . 10 14 4 3 . 2 20 7 16 11 3 3 4 5 30 9 18 14 . 57 21 18 22 13 38 Device 235 | . 5 1 6 . . . 4 6 1 2 . 1 13 6 9 8 3 3 2 5 22 8 12 10 . 38 14 10 16 7 23 Storage 37 | . 3 . 2 . . . . 4 . . . . 1 . . . . . 1 . . . . . . 2 2 4 5 5 8 Processor 22 | . 2 . 1 . 2 . 1 1 1 . . . 1 . . 1 . . . . . . . . . 3 3 2 . . 4 Hackware 12 | . . . . . . . . . . . . . 2 . 3 . . . . . 2 . . . . 3 . . 1 1 . Protection 68 | . 1 . 5 1 3 . 5 3 2 1 . 1 3 1 4 2 . . 1 . 6 1 6 4 . 11 2 2 . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 298 | 2 1 5 20 2 1 2 9 21 8 5 4 7 17 10 17 11 8 1 1 5 17 1 4 10 1 27 19 13 16 13 20 Energy Gun 35 | 1 1 4 6 . . . . . . . . . . . . . . . . . . . . . . 10 10 2 1 . . Energy Cannon 142 | . . . 5 . . . 1 4 4 1 2 4 13 6 14 7 5 1 . 4 14 . 3 5 1 8 5 7 9 6 13 Ballistic Gun 27 | 1 . 1 4 1 1 1 7 8 . . . 2 . . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 23 | . . . . . . . . 4 . 2 1 . 2 . . . . . . . . 1 . 2 . 6 1 . 1 1 2 Launcher 44 | . . . 5 1 . 1 . 4 3 2 1 1 . . 1 3 3 . 1 1 . . 1 3 . . 2 4 3 2 2 Special Weapon 20 | . . . . . . . . . . . . . 2 4 2 1 . . . . 3 . . . . 3 . . 2 3 . Impact Weapon 6 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . . . 1 1 . . . . 2 . 1 . . . 2 . 1 . 1 . . 9 8 1 . 1 23 Corrupted Parts 5 | . . . . . . . . . . . . 2 . . . . . . . . 1 . . . 2 . . . . . . System Corruption 27 | . . . . . . . . . . . . 17 . . . . . . . . 3 . . . 7 . . . . . . Parts Lost 108 | . 2 5 4 . . . 7 13 1 4 . 3 3 . 3 2 1 . . 2 11 . 1 2 . 8 3 2 3 4 24 Power 7 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . . . 1 3 Propulsion 21 | . . 1 . . . . 1 2 . 3 . . 1 . . . 1 . . 1 2 . . . . 1 . . . 1 7 Utility 44 | . 2 1 2 . . . 3 6 . 1 . 2 1 . . . . . . . 5 . . 2 . 6 2 1 . 1 9 Weapon 36 | . . 3 2 . . . 3 5 1 . . 1 . . 3 2 . . . . 3 . 1 . . 1 1 1 3 1 5 Highest Loss Streak 17 | . 1 2 2 . . . 3 4 1 2 . 3 2 . 1 1 1 . . 2 6 . 1 2 . 2 3 2 2 3 17 To Critical Strikes 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Average Slot Usage (%) 89 | . 96 89 99 100 92 90 90 89 90 96 78 87 84 85 84 87 87 88 93 87 89 91 83 83 89 83 78 84 85 82 82 Engine 5 | . 13 14 11 11 8 1 8 7 7 7 7 7 7 . 3 5 11 11 11 8 1 . . . . . . . . . . Core 1 | . . . . . . 7 . . . . . . . 6 2 . . . . 2 8 2 . 5 5 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 2 6 6 4 . . . . . 7 9 5 4 5 9 7 8 9 10 Treads 13 | . 16 17 16 22 18 18 17 12 7 16 7 7 12 11 12 11 10 11 16 10 12 13 10 10 10 14 13 13 13 13 14 Leg 1 | . 10 10 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Device 15 | . 11 4 14 . . . 5 15 23 18 23 18 10 7 9 19 17 17 16 16 22 22 20 20 21 19 19 29 28 25 20 Storage 6 | . 8 14 11 11 9 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 6 4 8 Processor 10 | . 4 . . 11 18 18 12 9 1 7 7 7 10 13 13 15 17 17 17 17 12 10 10 10 10 13 13 7 13 12 11 Hackware 1 | . . . . . . . . . . . . . . 6 4 . . . . . 4 10 10 5 5 . . . 2 4 . Protection 6 | . . . 6 11 10 9 10 8 11 11 7 7 5 3 4 4 5 5 5 5 5 2 5 9 10 4 3 2 . . 2 Energy Gun 2 | . 14 23 13 . . . . . . . . . . . . . . . . . . . . . . 4 8 2 1 . . Energy Cannon 8 | . . . 6 . . . . 1 7 6 . 14 14 19 18 16 16 17 17 16 14 8 4 4 10 5 4 6 7 8 10 Ballistic Gun 6 | . 14 4 12 32 27 26 26 18 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . 7 5 . . 3 . . . . . . . . . 5 5 5 . . 2 . 1 2 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 231 | 6 49 50 94 59 76 76 80 107 117 116 115 120 147 145 148 151 139 139 140 140 154 151 160 163 156 176 182 186 165 183 231 Greatest Support 225 | 20 40 40 40 40 40 40 42 62 28 68 28 28 28 140 140 140 140 118 140 140 140 140 140 140 140 210 205 210 225 210 223 Greatest Overweight (x) 5 | . 1 2 2 1 1 1 1 5 4 4 4 4 5 5 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 3 2 3 4 4 . . . . 1 . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 30 | 5 20 20 25 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 30 25 25 25 25 25 Average Capacity 23 | 5 11 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 14 18 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 23 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 2 7 15 19 19 19 20 19 17 23 24 25 24 24 24 24 24 25 24 24 21 21 24 24 24 25 24 24 24 24 23 22 Final Capacity 25 | 5 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 12 15 19 20 20 20 20 22 25 25 25 25 23 25 25 25 25 25 23 20 25 25 25 25 25 25 22 25 24 22 5 Class Distribution -------------------- 44% | Scavenger-Mutant 17% | Mutant 15% | Scavenger-Gunner 6% | Scavenger-Tank 4% | Derelict-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Skirmisher | -2/Research Mutant | -2/Quarantine Generator-Assassin | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Matter Collected 14922 | 309 357 112 983 142 373 230 1311 1408 395 418 . 209 553 245 451 316 103 80 50 144 564 301 345 689 142 1257 406 756 480 549 1244 Remotely 178 | . . . . . . . . 178 . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34522 | 47 787 632 1967 207 361 470 2790 1684 646 396 . 271 1357 1385 1176 1547 139 253 130 219 1912 1675 977 370 190 3480 1023 1816 2260 1634 2721 Parts 1419 | 6 40 26 139 25 35 31 131 66 13 15 . 11 50 27 49 57 9 4 . 15 67 26 50 23 8 163 25 78 88 69 73 Haulers Intercepted 15 | . 2 . 3 . . . 4 . . . . . 2 . 1 3 . . . . . . . . . . . . . . . Recyclers Shooed 43 | . 1 4 5 . 3 . 3 2 . . . . . . . 3 . . . . 3 . 2 . . 9 2 1 . 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . 4 11 . 13 . . . . 6 2 . 10 . . . 29 3 . . . . . . Prevented 30 | . . . . . . . . . 3 5 . 3 . . . . . 4 . 5 . . . 5 5 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Combat Hostiles Destroyed 454 | 1 13 9 34 10 9 14 35 34 9 10 . 5 15 5 20 13 6 4 . 6 21 6 10 16 1 31 10 21 36 28 22 Guns 127 | 1 13 9 22 6 9 8 34 22 . . . . . . . . . . . . . . . . . 3 . . . . . Cannons 150 | . . . 5 . . . 1 2 3 2 . 3 10 4 17 1 2 3 . 4 13 4 6 5 1 14 3 7 18 11 11 AOE 121 | . . . 7 4 . 6 . 8 6 7 . 2 3 . 2 9 4 . . 2 . . . 10 . . 6 11 15 14 5 Classes Destroyed 25 | 2 4 1 3 . 1 1 2 3 2 . . . 1 1 . . . . . . . . . . . 2 . . 1 . 1 Worker 34 | 1 . 1 3 . . . 6 . . . . . 3 . 2 2 . . . . 3 . 2 . . 1 2 1 2 3 2 Builder 18 | . . . 1 1 1 . . . . . . . 2 . 2 4 . . . . . . 1 . . 1 . 3 1 1 . Tunneler 8 | . . 2 . . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . . Hauler 15 | . 2 . 3 . . . 4 . . . . . 2 . 1 3 . . . . . . . . . . . . . . . Recycler 48 | . 2 4 5 1 . . 7 2 . . . . . . . 4 . . . . 2 1 1 . . 6 3 3 2 3 2 Minesweeper 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Mechanic 6 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Operator 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 34 | . 2 . 5 . 1 . 2 1 . . . . 2 . 2 2 . . . . 2 . 2 . . 5 1 4 1 1 1 Swarmer 87 | . 2 3 10 10 4 4 2 1 . . . . . . 4 4 5 . . 4 . . . 9 . . . 5 5 15 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 167 | 1 11 6 15 . 2 5 23 19 6 5 . 2 10 . 9 2 1 3 . 1 7 . . . 1 5 6 6 12 4 5 Brawler 16 | . . . . . . 1 . 3 . . . . 1 . . 2 . . . . 1 . . 1 . . 1 2 4 . . Duelist 12 | . . . . . . . . 3 1 3 . . . . . . . 1 . . . . . 2 . . 1 . 1 . . Protector 5 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . . . . . . . . 2 . . Sentry 44 | . . . 9 . 1 4 6 2 1 1 . . 1 . 3 2 . . . . 2 . 2 1 . 4 . 1 3 1 . Specialist 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 29 | . . . . . . . 1 1 1 . . 3 2 . 1 2 . . . . 2 . 4 . . 5 . 1 . 4 2 Programmer 63 | . . . . . . . . 4 . . . . 1 . 3 . . . . 1 8 . 4 3 . 15 2 4 8 4 6 Heavy 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Compactor 11 | . . . . . . . . . . . . . . 5 . . . . . . . 6 . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Q-Series 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 3 3 11 4 4 7 7 6 4 6 . 2 6 1 9 8 5 3 . 3 6 2 3 4 1 6 4 6 15 11 7 Combat Bots Only 15 | 1 2 3 7 4 4 7 4 5 4 6 . 2 4 1 6 5 5 3 . 3 5 2 2 4 1 3 4 5 15 9 6 Max Kills in Single Turn 8 | 1 1 1 4 3 1 3 2 4 2 3 . 2 2 1 3 3 3 1 . 2 2 1 1 3 1 3 3 5 8 5 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 8 | . . . 3 3 . 3 . 2 2 3 . 2 1 . 2 3 3 . . 2 . . . 3 . . 3 5 8 5 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Damage Taken 38306 | 36 505 576 1242 146 337 501 2520 2642 422 545 . 500 1456 . 1384 751 96 175 . 492 2306 . 765 532 16 4007 1000 1758 2679 2062 8855 Core 3143 | . 11 103 170 9 . 36 244 257 17 70 . 58 126 . 147 56 . . . 68 164 . 18 38 . 136 . 68 218 103 1026 Absorbed by Shields 4755 | . . . . . . . . 245 . . . 47 16 . . 139 5 10 . . . . 22 17 . 204 227 643 . 123 3057 Reduced by Siege Mode 1307 | . . . . . . . . . . . . . . . . . . . . 10 103 . . 18 . 177 25 140 184 166 484 Redirected to Shielding 15 | . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 2628 | . 46 . 48 . . . 612 466 . . . . . . 265 . . . . . 96 . . . . . . 291 . 136 668 Core Remaining (%) 66 | 100 . 54 . 55 . . 49 . . . . 42 . . 67 . . . . 87 . . . . 80 . 89 . 80 . 29 Volleys Fired 1831 | 4 59 54 132 12 27 20 128 131 47 17 . 17 81 40 89 61 30 12 10 16 88 58 55 55 10 193 43 83 87 59 113 Largest 4 | 2 2 2 3 3 3 3 3 3 2 2 . 2 3 3 3 3 3 2 2 3 2 2 2 2 1 3 3 3 3 3 4 Hottest 440 | 60 60 105 161 69 69 69 102 119 117 81 . 149 168 90 175 235 246 138 138 246 196 196 173 114 81 270 244 308 360 360 440 Shots Fired 3388 | 7 118 108 315 32 81 52 371 291 54 21 . 19 139 101 140 112 36 21 20 30 141 104 58 59 10 261 63 138 141 88 257 Gun 1444 | 7 118 108 281 30 81 49 370 243 . . . . . . . . . . . . . . . . . 100 27 28 2 . . Cannon 1801 | . . . 27 . . . 1 37 43 15 . 16 128 96 131 105 34 21 20 29 139 97 58 47 10 159 31 100 124 79 254 Launcher 103 | . . . 7 2 . 3 . 11 11 6 . 3 . . 4 6 2 . . 1 . . . 12 . . 5 10 11 6 3 Special 40 | . . . . . . . . . . . . . 11 5 5 1 . . . . 2 7 . . . 2 . . 4 3 . Kinetic 1091 | 3 59 12 156 30 81 49 370 255 4 4 . . 8 . . . . . . . . . 12 22 . 14 . 4 4 . 4 Thermal 1518 | 4 59 96 150 . . . . 3 2 . . 9 17 96 109 75 26 3 . 14 81 97 6 12 . 129 25 56 120 79 250 Explosive 100 | . . . 7 2 . 3 . 11 11 6 . 3 . . 4 6 2 . . 1 . . . 12 . . 5 10 8 6 3 Electromagnetic 639 | . . . 2 . . . 1 22 37 11 . 7 103 . 22 30 8 18 20 15 58 . 40 13 10 116 33 68 5 . . Robot Hit Streak 43 | 2 21 10 14 7 30 27 19 28 8 9 . 3 13 12 32 21 4 5 25 26 28 16 10 5 6 22 7 9 14 12 43 Robot Miss Streak 7 | 1 2 4 5 2 4 1 3 4 2 2 . 2 2 4 2 2 1 2 . 2 3 2 2 4 1 4 5 3 3 2 7 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 18 | . . 1 . 2 . . 10 4 . . . . . . . . . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 2189 | 4 82 73 196 15 62 42 261 203 35 14 . 10 98 74 81 69 5 13 20 17 97 80 36 25 7 149 31 86 66 53 185 Core Hits 1115 | 3 35 26 82 13 21 26 110 95 29 22 . 12 35 15 37 45 7 8 20 8 38 16 17 32 4 53 30 57 104 46 69 Critical Kills 19 | . . . 1 . . . 1 1 . . . . . 1 . . . . . . 2 2 . . . 2 . . 1 3 5 Critical Parts Destroyed 5 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | . . 2 2 . . . 1 5 . . . 1 1 1 . 1 . 1 . . 3 2 2 3 . 3 1 . 1 3 5 Burn 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 16 | . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . 2 . . 1 3 5 Destroy 8 | . . . 2 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . . . . Corrupt 7 | . . . . . . . . . . . . 1 1 . . 1 . 1 . . 1 . . . . 1 1 . . . . Melee Attacks 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83889 | 49 990 949 3331 546 940 1088 4084 5037 1670 1163 . 469 3266 2010 2846 3536 453 474 112 747 3850 2661 1801 2328 246 6480 2418 5540 6987 5233 12585 Guns 15895 | 49 990 949 2220 296 940 590 4062 2747 . . . . . . . . . . . . . . . . . 1931 554 567 . . . Cannons 44331 | . . . 418 . . . 22 602 872 283 . 282 2694 2010 2174 2125 126 358 112 470 3741 2661 1801 1109 226 4210 640 2564 2642 2603 9586 Explosions 23556 | . . . 693 235 . 498 . 1688 798 880 . 187 572 . 657 1411 327 116 . 277 109 . . 1219 20 339 1224 2409 4345 2630 2922 Melee 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Ramming 30 | . . . . 15 . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Kinetic 13034 | 14 524 42 1169 296 940 590 4062 2924 30 29 . . 194 . . . . . . . . . 583 813 . 539 . 81 50 . 154 Thermal 37960 | 35 466 907 1436 . . . . . 52 65 . 142 891 2010 1766 1821 35 116 . 292 2394 2661 80 67 20 3241 492 1395 2705 3458 11413 Explosive 18407 | . . . 693 235 . 498 . 1688 753 815 . 187 . . 571 1038 327 . . 277 . . . 1152 . 339 1224 2409 3408 1775 1018 Electromagnetic 14458 | . . . 33 . . . 22 425 835 254 . 140 2181 . 494 677 91 358 112 178 1456 . 1138 296 226 2361 702 1655 824 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . . . . . . 13 13 13 13 30 . . 6 . . . . 1 24 19 2 3 10 22 35 4 9 . 11 Average Corruption 8 | . . . . . . . . 3 13 13 13 13 . . 1 . . . . 1 15 13 1 2 5 12 24 3 5 . 5 Corruption Purged 46 | . . . . . . . . . . . . . . . 6 . . . . . 5 19 . . . . . . 5 . 11 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 583 | . . . . . . . . 20 59 80 6 29 . . 16 . . . . 1 63 37 4 53 30 88 37 17 21 . 22 Message Errors 139 | . . . . . . . . 5 14 20 1 7 . . 5 . . . . . 13 8 1 15 2 20 11 5 6 . 6 Matter Fused 134 | . . . . . . . . 4 19 19 3 8 . . 2 . . . . 1 15 7 2 9 13 18 6 4 1 . 3 Heat Flow Errors 71 | . . . . . . . . 3 9 11 . 1 . . 2 . . . . . 10 4 . 8 4 10 2 2 1 . 4 Energy Discharges 63 | . . . . . . . . . 5 7 1 2 . . 2 . . . . . 7 8 1 6 4 11 6 3 . . . Parts Rejected 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 1 1 . . 2 Data Loss (minor) 78 | . . . . . . . . 5 4 10 1 5 . . 1 . . . . . 7 4 . 10 2 15 6 . 6 . 2 Data Loss (major) 25 | . . . . . . . . . 1 5 . 1 . . 1 . . . . . 3 1 . 2 4 3 1 1 1 . 1 Misfires 24 | . . . . . . . . 2 5 4 . 2 . . . . . . . . 1 . . 3 . 2 1 1 3 . . Alerts 12 | . . . . . . . . . 2 2 . 1 . . 1 . . . . . 1 . . . 1 1 1 . 1 . 1 Weapon Failures 29 | . . . . . . . . 1 . 2 . 2 . . . . . . . . 6 5 . . . 6 2 . 2 . 3 Overload Shots 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Overflow Damage 2736 | . . . 17 4 . 4 . 54 142 36 . . 150 . 76 210 21 . . 31 171 5 116 60 2 346 119 351 185 269 367 Projectiles 1845 | . . . 7 . . . . 2 142 . . . 74 . 52 69 21 . . 4 171 5 116 60 2 318 98 190 143 90 281 Explosions 891 | . . . 10 4 . 4 . 52 . 36 . . 76 . 24 141 . . . 27 . . . . . 28 21 161 42 179 86 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 2 1 . 4 . . 1 . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 1 . 4 . . 1 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1347 | . . . 53 . . 18 . 81 . 178 . . 138 . . . . 33 . 62 . . . 36 . 95 263 . 196 194 . Shots 35 | . . . 2 . . 1 . 2 . 4 . . 2 . . . . 1 . 1 . . . 1 . 1 5 . 12 3 . Rammed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 454 | 18 132 454 237 24 114 157 297 321 174 262 . 233 372 367 264 90 93 11 . 112 252 306 . 207 107 388 241 194 193 224 388 Average Temperature 82 | 14 67 123 57 11 42 57 67 114 80 103 . 42 116 153 73 16 36 4 . 44 73 114 . 84 57 68 51 60 72 102 112 Received Heat Transfer 6359 | 18 258 300 480 . 36 207 981 841 93 126 . 18 450 . 372 47 20 84 . 63 199 . 36 45 9 185 112 203 297 72 807 Effects 16 | . . 3 . . . . 1 3 . 1 . . 4 3 . . . . . . . 1 . . . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . 2 . . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . Interference 6 | . . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations 45 | . . . . . . . . . . . . . . . . . . . . 2 3 . 1 3 . 9 1 6 8 5 7 Total Turns 692 | . . . . . . . . . . . . . . . . . . . . 21 45 . 4 40 . 185 8 72 128 68 121 Longest Duration 52 | . . . . . . . . . . . . . . . . . . . . 14 19 . 4 17 . 29 8 30 52 30 38 Robots Corrupted 48 | . . . . . . . . 2 . 1 . . 4 . 1 4 . 1 . . 6 . 5 2 1 12 2 5 2 . . Combat Hostiles 37 | . . . . . . . . 2 . 1 . . 2 . 1 3 . 1 . . 6 . 4 . . 11 1 3 2 . . Parts Fried 105 | . . . . . . . . 3 3 . . 2 15 . 6 5 . 2 . . 10 . 9 2 1 24 7 15 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . 3 . . 1 3 5 Combat Hostiles 17 | . . . . . . . . . . . . . . 1 . . . . . . 2 2 . . . 3 . . 1 3 5 Parts Melted 107 | . 1 4 6 . . . . . . . . 1 . 2 7 4 . . . 1 16 4 . . . 8 5 6 4 14 24 Heat Transferred 37533 | 75 1050 2269 3002 . . . . . 100 50 . 300 909 2738 2198 2087 50 150 . 335 2844 3950 100 50 50 2405 485 1147 2272 2843 6074 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 17 | . . . . . . . . . 1 1 . . 6 . 1 . . 2 . . 1 . . 1 1 . 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Peak Influence 1547 | 25 247 156 713 364 386 615 559 878 . . . . 339 119 777 758 . . . . 305 127 196 . . 579 569 977 1278 1547 1395 Initial 989 | . 16 76 1 277 . 254 299 254 . . . . . 118 . 380 . . . . . 106 . . . 3 325 235 498 766 989 Average 310 | 5 126 50 231 98 244 451 374 474 . . . . 126 69 512 526 . . . . 81 40 56 . . 231 340 694 543 1149 881 Maximum Alert Level 4 | . 1 . 3 1 1 2 2 3 . . . . 1 . 3 3 . . . . 1 . . . . 2 2 3 4 4 4 Low Security (%) 47 | 100 89 100 63 87 36 . 1 4 . . . . 73 100 2 . . . . . 90 100 100 . . 54 . . . . 33 Level 1 22 | . 10 . 15 12 63 41 69 47 . . . . 26 . 16 30 . . . . 9 . . . . 19 81 18 33 . . Level 2 18 | . . . 13 . . 58 28 14 . . . . . . 69 60 . . . . . . . . . 26 18 16 52 . . Level 3 8 | . . . 7 . . . . 32 . . . . . . 12 8 . . . . . . . . . . . 64 6 33 24 Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 66 41 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 97 | . 4 . 4 . 9 . 5 11 . 1 . . 5 . 15 5 . . . . 5 . 1 . . 9 3 7 7 3 3 Investigation 12 | . 3 . . . 2 . . 1 . . . . . . 4 . . . . . 1 . . . . . . 1 . . . Extermination 29 | . . . . . . . . 4 . . . . 1 . 3 1 . . . . 4 . 1 . . 5 1 3 3 1 2 Reinforcement 27 | . 1 . 3 . 3 . 4 2 . . . . 3 . 3 3 . . . . . . . . . 3 1 . . 1 . Assault 20 | . . . 1 . . . . 4 . 1 . . . . 2 1 . . . . . . . . . 1 1 3 4 1 1 Garrison 9 | . . . . . 4 . 1 . . . . . 1 . 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . 2 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . Haulers Reinforced 7 | . . . . . . . . . . . . . 2 . 1 2 . . . . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Distress Signals 20 | . . . 7 2 2 . 1 . . . . . . . 1 . . . . . . . . . . 1 . 2 . 1 3 Communications Jammed 121 | . . . . . . . . . . . . . . . . . . . . . 8 . 5 . . 58 9 2 36 3 . Distress Signals 112 | . . . . . . . . . . . . . . . . . . . . . 3 . 5 . . 57 9 . 36 2 . Times Spotted 620 | 1 21 9 51 9 21 14 47 51 8 13 . 7 23 6 37 19 5 4 . 5 28 5 16 11 1 45 15 31 52 31 34 Peak Tracking Total 15 | 1 3 3 5 4 4 7 5 6 4 6 . 2 4 2 4 5 2 2 . 2 4 1 3 5 1 4 5 6 15 6 5 Tactical Retreats 27 | . 1 . 1 1 1 . . 3 . 4 . . 3 . 3 . 1 . . . 1 . . . . 1 . . 3 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Traps Triggered 21 | . . . . . 1 2 . 2 . . . . 4 . 3 3 . . . . 1 . 2 . . . . 3 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Machines Disabled 55 | . 1 . 5 . 1 1 . 7 . 1 . . 2 . 6 6 . . . . 1 . . 1 . 1 2 6 10 2 2 Max in Single Turn 5 | . 1 . 1 . 1 1 . 5 . 1 . . 1 . 1 4 . . . . 1 . . 1 . 1 1 2 2 1 1 Garrison Access 10 | . . . . . . . 1 1 . . . . 1 . 2 1 . . . . . . . . . 2 1 . . 1 . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Machines Accessed 103 | . 7 . 8 1 2 . 8 12 2 . 4 . 4 . 13 3 2 . 5 . 6 . 3 . . 6 2 4 5 2 4 Terminals 57 | . 5 . 6 1 . . 5 6 1 . . . 2 . 7 2 . . . . 4 . 3 . . 2 1 2 5 1 4 Fabricators 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Stations 12 | . 1 . 1 . . . 1 2 . . . . . . 2 . . . . . 2 . . . . 1 . 2 . . . Recycling Units 8 | . 1 . 1 . 1 . 1 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 . . . . . 1 . 2 1 . . . . . . . . . 2 1 . . 1 . Total Hacks 271 | . 27 . 25 3 4 . 22 27 3 . 29 . 9 . 25 7 10 . 18 . 14 . 13 . . 6 3 8 11 2 5 Successful 180 | . 18 . 14 2 4 . 13 19 3 . 29 . 4 . 13 2 10 . 18 . 7 . 9 . . 3 1 4 4 1 2 Failed 91 | . 9 . 11 1 . . 9 8 . . . . 5 . 12 5 . . . . 7 . 4 . . 3 2 4 7 1 3 Catastrophic 15 | . 1 . . . . . 2 2 . . . . . . 2 . . . . . 1 . 1 . . 1 . . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 63 | . 11 . 10 . 1 . 9 5 . . . . 3 . 4 3 . . . . 2 . 6 . . . . . 7 . 2 Terminals 148 | . 20 . 22 3 . . 13 14 2 . . . 7 . 13 6 . . . . 9 . 13 . . 2 2 5 11 1 5 Fabricators 4 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . . . Repair Stations 34 | . 5 . 2 . . . 6 6 . . . . . . 6 . . . . . 5 . . . . 1 . 3 . . . Recycling Units 13 | . 2 . 1 . 2 . 2 3 . . . . 1 . 2 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . 2 . 1 . . . . . 1 . 2 1 . . . . . . . . . 2 1 . . 1 . Terminal Hacks 110 | . 9 . 8 2 . . 4 5 3 . 29 . 2 . 2 1 10 . 18 . 4 . 6 . . . . 2 4 . 1 Record 33 | . . . . 1 . . 1 . 3 . 11 . . . . . 9 . 6 . . . 1 . . . . . 1 . . Part Schematic 15 | . 1 . . . . . . 1 . . 9 . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 12 | . 2 . 1 . . . . . . . 3 . . . . . . . 4 . 1 . 1 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 . . . Emergency Access Points 4 | . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . Locate Traps 13 | . 4 . 3 . . . 2 . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . Hauler Manifests 4 | . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair Station Hacks 24 | . 4 . 2 . . . 5 4 . . . . . . 4 . . . . . 3 . . . . . . 2 . . . Scan Component 13 | . 2 . 1 . . . 3 2 . . . . . . 2 . . . . . 2 . . . . . . 1 . . . Repair 11 | . 2 . 1 . . . 2 2 . . . . . . 2 . . . . . 1 . . . . . . 1 . . . Recycling Unit Hacks 10 | . 1 . 1 . 1 . 2 3 . . . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 3 | . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Matter 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . 1 . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . 2 . 1 . . . . . 1 . 1 1 . . . . . . . . . 2 1 . . 1 . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . 1 . . . . . 1 . 1 1 . . . . . . . . . 2 1 . . 1 . Coupler Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 4 . 3 . 1 . 1 3 . . . . 1 . 2 . . . . . . . 3 . . . . . . . 1 Terminals 16 | . 3 . 3 . . . 1 3 . . . . 1 . 1 . . . . . . . 3 . . . . . . . 1 Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Botnet 12 | . 3 . 2 . . . 1 2 . . . . 1 . 1 . . . . . . . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Eject 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 66 | . 4 . 8 1 . . 6 10 1 . . . 2 . 10 2 . . . . 4 . 1 . . 4 1 3 4 1 4 Full Trace Events 10 | . 3 . 1 . . . 1 1 . . . . . . 3 . . . . . 1 . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . . 1 . . 9 . . . . . . . 4 . . . . . . . . . . . . Parts Built 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 203 | . . . . . . . . 28 . . . . . . 106 . . . . . . . . . . 69 . . . . . Total Part Build Rating 19 | . . . . . . . . 4 . . . . . . 6 . . . . . . . . . . 9 . . . . . Parts Repaired 11 | . 2 . 1 . . . 2 2 . . . . . . 2 . . . . . 1 . . . . . . 1 . . . Time 352 | . 52 . 26 . . . 82 45 . . . . . . 106 . . . . . 22 . . . . . . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 42 | . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . 10 . 3 . . 5 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 27 | . . . . . . . . . . . . . 5 4 4 1 . . . . 2 4 . . . 1 . . 3 3 . Non-combat 14 | . . . . . . . . . . . . . 5 . 2 1 . . . . 2 . . . . 1 . . 1 2 . Combat 13 | . . . . . . . . . . . . . . 4 2 . . . . . . 4 . . . . . . 2 1 . Robot Hacks Applied 33 | . . . . . . . . . . . . . 6 5 5 1 . . . . 2 7 . . . 1 . . 3 3 . parse_system 5 | . . . . . . . . . . . . . 1 . 1 . . . . . . 2 . . . . . . . 1 . no_distress 5 | . . . . . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . find_chute 4 | . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . block_reporting 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . disable_scanner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . ignore_targets 10 | . . . . . . . . . . . . . . 5 . . . . . . . 5 . . . . . . . . . overwrite_iff 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Relay Couplers Released 23 | . . . . . . 5 . 3 . . . . . . 6 3 . . . . . . . . . 4 . . . 2 . Ejected 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Machine Destruction 19 | . . . . . . 5 . 3 . . . . . . 2 3 . . . . . . . . . 4 . . . 2 . Attached 7 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . 2 . . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Total Allies 34 | . . . . 6 . . . . . . . 1 2 20 2 . . . . . . . 2 . . . . . . 1 . Largest Group 19 | . . . . 5 5 . . . . . . 1 3 19 19 . . . . . . . 2 . . . . . . 1 . Highest-Rated Group 684 | . . . . 81 81 . . . . . . 96 158 684 684 . . . . . . . 36 . . . . . . 64 . Highest-Rated Ally 96 | . . . . 31 31 . . . . . . 96 96 50 50 . . . . . . . 26 . . . . . . 64 . Total Orders 6 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . 2 . EXPLORE 6 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . 2 . Ally Attacks 256 | . . . . . 78 . . . . . . 11 39 25 103 . . . . . . . . . . . . . . . . Total Damage 5741 | . . . . . 972 . . . . . . 140 966 499 3164 . . . . . . . . . . . . . . . . Kills 39 | . . . . . 11 . . . . . . 2 4 1 21 . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . 2 2 . 1 . . . . 2 1 . 2 . . . 1 1 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . 2 . Drone Recoveries 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Turns Passed 48777 | 102 1185 1702 2666 3296 787 723 2216 2003 1414 1987 148 698 1453 619 2669 1225 2711 2254 435 1302 1937 1313 1155 3700 1043 2765 811 1333 1145 704 1276 Spaces Moved 19653 | 75 512 587 830 1175 266 251 649 902 818 965 96 388 678 271 1216 424 1150 881 163 730 682 311 403 1387 414 1139 307 622 521 327 513 Core 31 | 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Treads 15689 | . 331 365 670 1175 266 251 649 116 . 454 . . . 234 1216 424 1150 881 163 730 682 311 403 1387 414 1139 307 622 521 327 501 Legs 619 | 56 181 222 160 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3314 | . . . . . . . . 786 818 511 96 388 678 37 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 240 240 240 240 250 237 130 145 160 145 160 145 160 160 160 160 240 160 160 160 240 240 240 240 151 161 151 145 151 50 Average Speed 197 | 102 161 247 244 240 246 250 249 158 156 196 146 160 164 168 177 228 187 240 239 160 208 242 240 240 240 161 172 156 149 152 160 Slowest Speed 400 | 120 240 260 320 240 250 250 250 400 160 243 160 160 175 240 240 240 240 240 240 160 246 246 240 240 240 238 260 233 153 153 295 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 7 74 84 83 99 21 40 60 20 95 95 68 58 15 88 34 12 97 89 59 91 17 86 14 96 30 33 60 24 57 15 21 Regions Visited 31 Branch Regions 15 Pre-discovered Areas 11 | . 1 1 . . 1 . . . . 2 1 . . . . . 2 . 3 . . . . . . . . . . . . Known Exits Taken 18 | . 1 . 1 . 1 . . 1 . . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 . 1 . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . 1 . 2 . . . . 2 17 . 2 . . . . 3 3 . 2 . . . 3 . . . . . . . Spaces Dug 260 | . . . 1 11 . . 1 1 23 . . . . . 24 30 11 1 . 1 8 3 9 4 . 28 7 11 55 8 23 Terrain Destroyed 1314 | . . . 32 21 . 7 1 49 67 37 . 19 33 10 59 73 55 12 . 25 23 12 12 134 2 74 80 107 135 105 130 Melee 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Projectile 403 | . . . 3 . . . . 3 2 1 . . 2 10 46 17 25 3 . 5 21 12 12 26 . 58 11 25 50 22 49 AOE 909 | . . . 29 21 . 7 . 45 65 36 . 19 31 . 13 56 30 9 . 20 2 . . 108 2 16 69 82 85 83 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp Res Tes Res Qua Acc Com Total 26704 | 91 755 729 1251 1624 342 311 988 1263 900 1035 105 445 889 353 1594 573 1661 999 188 832 1037 770 519 1685 453 1798 529 892 795 482 816 Wait 3639 | 1 143 68 157 430 14 22 160 146 15 9 . 24 32 2 217 56 466 98 . 71 185 360 34 213 26 278 104 110 127 38 33 Move 19624 | 74 511 586 829 1174 266 250 648 901 817 964 95 387 678 270 1215 423 1149 880 162 729 682 310 402 1386 413 1138 306 621 520 326 512 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 307 | 6 9 8 35 2 6 4 12 23 6 16 2 5 20 6 16 5 1 2 2 . 16 10 1 3 . 23 8 14 8 11 27 Fast Attach 241 | 5 11 2 8 . 4 1 11 9 2 2 2 1 18 3 13 4 3 1 4 4 10 6 5 2 1 43 18 15 5 6 22 Attach 159 | . . 5 8 1 1 . 8 13 1 8 . 3 5 3 6 3 . . 1 2 11 3 1 4 . 13 7 7 5 12 28 Detach 42 | . 1 . 4 . 2 . . 4 . . . . 1 1 1 . . . . . 3 . . . . 5 1 1 . 5 13 Swap 421 | . 8 3 31 2 8 4 6 22 9 6 2 5 22 15 17 17 9 4 2 6 33 5 17 18 2 44 18 19 30 13 24 Drop 428 | 1 13 3 47 1 14 6 14 13 3 13 4 3 32 13 19 4 3 2 7 4 9 18 4 4 1 61 24 22 13 12 41 Fire 1831 | 4 59 54 132 12 27 20 128 131 47 17 . 17 81 40 89 61 30 12 10 16 88 58 55 55 10 193 43 83 87 59 113 Melee 5 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 16) 324 | -10/Materials | Build established: Mutant 389 | -10/Materials | Repaired Aluminum Leg 417 | -10/Materials | Repaired Ion Engine 553 | -10/Materials | Discovered new exit (range 12) 650 | -10/Materials | Identified exit to Mines 842 | -10/Materials | Discovered new exit (range 15) 862 | -10/Materials | Build established: Scavenger-Mutant 935 | -10/Materials | Discovered new exit (range 4) 1288 | -10/Materials | Entered Mines 1486 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2178 | -10/Mines | Learned Materials security intel 2186 | -10/Mines | Learned location of Zion (-6) 2219 | -10/Mines | Discovered new exit (range 5) 2491 | -10/Mines | Discovered new exit (range 7) 2990 | -10/Mines | Entered Materials 2990 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3115 | -9/Materials | Discovered new exit (range 9) 3335 | -9/Materials | Identified exit to Mines 3684 | -9/Materials | Build established: Scavenger-Tank 4304 | -9/Materials | Discovered new exit (range 11) 4359 | -9/Materials | Repaired Lgt. Armor Plating 4756 | -9/Materials | Build established: Scavenger-Mutant 4879 | -9/Materials | Discovered new exit (range 14) 5291 | -9/Materials | Build established: Scavenger-Tank 5390 | -9/Materials | First assault squad dispatched 5472 | -9/Materials | Destroyed 7 combat bots 5656 | -9/Materials | Entered Mines 5725 | -9/Mines | Assembled infested the area 5811 | -9/Mines | Build established: Scavenger-Gunner 6494 | -9/Mines | Learned Materials garrison access intel 6552 | -9/Mines | Discovered new exit (range 5) 6659 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6687 | -9/Mines | Received a Mining Laser from a helpful Derelict 7043 | -9/Mines | Discovered new exit (range 12) 7057 | -9/Mines | Found a hidden stash of uninstalled traps 7084 | -9/Mines | Discovered new exit (range 5) 7855 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8952 | -9/Mines | Entered Materials 8952 | -8/Materials | Accompanied by 5 allies 8952 | -8/Materials | Evolved 2 slots: Utility x2 8953 | -8/Materials | Loaded intel: 1 garrison access location 8957 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 9053 | -8/Materials | Garrison activated, responded to threat 9201 | -8/Materials | Discovered new exit (range 10) 9551 | -8/Materials | Garrison activated, responded to threat 9739 | -8/Materials | Identified exit to Garrison 9739 | -8/Materials | Entered Garrison 9752 | -8/Garrison | Installed Relay Interface Framework 9782 | -8/Garrison | Triggered checkpoint 9940 | -8/Garrison | Triggered checkpoint 9983 | -8/Garrison | Garrison Relay disabled 10092 | -8/Garrison | Triggered checkpoint 10124 | -8/Garrison | Destroyed 7 combat bots 10292 | -8/Garrison | Triggered checkpoint 10432 | -8/Garrison | Discovered new exit (range 12) 10462 | -8/Garrison | Entered Materials 10524 | -8/Materials | Repaired Hrd. Heavy Armor Plating 10609 | -8/Materials | Repaired Arm. Treads 11796 | -8/Materials | Garrison activated, responded to threat 11992 | -8/Materials | Build established: Scavenger-Tank 12453 | -8/Materials | Discovered new exit (range 4) 12507 | -8/Materials | Lost 3 parts (1n1u1w) 12549 | -8/Materials | Core integrity fell below 50% 12678 | -8/Materials | Entered Factory 12678 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12967 | -7/Factory | Discovered new exit (range 6) 12985 | -7/Factory | Identified exit to Lower Caves 13198 | -7/Factory | Repaired Broken Arm. Treads 13666 | -7/Factory | Repaired Arm. Treads 13878 | -7/Factory | First assault squad dispatched 13979 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x1) 14409 | -7/Factory | Lost 3 parts (1u2w) 14438 | -7/Factory | System corruption reached 10% 14468 | -7/Factory | Lost 4 parts (2u2w) 14570 | -7/Factory | Build established: Scavenger-Mutant 14681 | -7/Factory | Entered Lower Caves 15015 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15445 | -7/Lower Caves | Learned 4 Factory zone layouts 15466 | -7/Lower Caves | Discovered new exit (range 9) 15820 | -7/Lower Caves | Encountered a Warlord checkpoint 16095 | -7/Lower Caves | Entered another Lower Caves area 16209 | -7/Lower Caves | Discovered new exit (range 11) 16652 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 17079 | -7/Lower Caves | Discovered new exit (range 15) 17446 | -7/Lower Caves | Build established: Derelict-Mutant 18082 | -7/Lower Caves | Entered Data Miner 18083 | -7/Data Miner | Discovered new exit (range 6) 18111 | -7/Data Miner | Met Data Miner 18137 | -7/Data Miner | Learned location of Section 7 (-2) 18137 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 18162 | -7/Data Miner | Received God Mode back door access code from Data Miner 18230 | -7/Data Miner | Entered Proximity Caves 18242 | -6/Proximity Caves | Core integrity fell below 50% 18287 | -6/Proximity Caves | Escorted by Enhanced Grunt 18523 | -6/Proximity Caves | Lost 3 parts (2u1w) 18860 | -6/Proximity Caves | Discovered new exit (range 14) 18905 | -6/Proximity Caves | Learned 4 Factory zone layouts 18925 | -6/Proximity Caves | System corruption reached 30% 18928 | -6/Proximity Caves | Entered Factory 18928 | -6/Factory | Accompanied by 1 ally 18928 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 18929 | -6/Factory | Identified exit to Lower Caves 19027 | -6/Factory | Discovered exit to Lower Caves (range 6) 19313 | -6/Factory | Spotted B-75 Beast 19337 | -6/Factory | Allies destroyed B-75 Beast 19432 | -6/Factory | Found Unknown Device 19432 | -6/Factory | Identified Launcher Loader 19600 | -6/Factory | Allied Derelicts emerged from ambush trap array 19618 | -6/Factory | Build established: Scavenger-Mutant 19955 | -6/Factory | Garrison activated, responded to threat 20048 | -6/Factory | Build established: Mutant 20381 | -6/Factory | Sucked down chute 20381 | -6/Factory | Entered Waste 20382 | -6/Waste | Met a frightened Derelict 20423 | -6/Waste | Spotted C-40 Crusher 20428 | -6/Waste | Destroyed C-40 Crusher 20440 | -6/Waste | Spotted C-40 Crusher 20458 | -6/Waste | Spotted C-40 Crusher 20474 | -6/Waste | Destroyed C-40 Crusher 20505 | -6/Waste | Spotted C-40 Crusher 20510 | -6/Waste | Destroyed C-40 Crusher 20526 | -6/Waste | Spotted C-40 Crusher 20526 | -6/Waste | Spotted C-40 Crusher 20545 | -6/Waste | Destroyed C-40 Crusher 20618 | -6/Waste | Destroyed C-40 Crusher 20738 | -6/Waste | Warlord forces began an assault 20781 | -6/Waste | Allies destroyed C-40 Crusher 20929 | -6/Waste | Discovered new exit (range 13) 21000 | -6/Waste | Entered Factory 21000 | -6/Factory | Accompanied by 19 allies 21236 | -6/Factory | Spotted B-75 Beast 21249 | -6/Factory | Allies destroyed B-75 Beast 21350 | -6/Factory | First assault squad dispatched 21370 | -6/Factory | Incoming assault squad redirected 21437 | -6/Factory | Fabricated Imp. Transmission Jammer (x1) 21519 | -6/Factory | Build established: Scavenger-Mutant 21626 | -6/Factory | Discovered new exit (range 14) 22101 | -6/Factory | Incoming investigation squad redirected 22349 | -6/Factory | Garrison activated, responded to threat 22481 | -6/Factory | Repaired Proton Cannon 22542 | -6/Factory | Repaired Hvy. Treads 22690 | -6/Factory | Discovered new exit (range 5) 23233 | -6/Factory | Incoming assault squad redirected 23640 | -6/Factory | Identified exit to Factory 23669 | -6/Factory | Entered another Factory area 23669 | -5/Factory | Evolved 2 slots: Utility x2 23714 | -5/Factory | Discovered new exit (range 33) 24116 | -5/Factory | Identified exit to Upper Caves 24269 | -5/Factory | First assault squad dispatched 24894 | -5/Factory | Entered Upper Caves 25105 | -5/Upper Caves | Build established: Mutant 25125 | -5/Upper Caves | Learned Factory trap positions 25125 | -5/Upper Caves | Learned Extension stockpile data 25125 | -5/Upper Caves | Learned Factory terminal intel 25125 | -5/Upper Caves | Learned Armory terminal intel 25125 | -5/Upper Caves | Learned Extension garrison access intel 26224 | -5/Upper Caves | Encountered a Warlord checkpoint 26907 | -5/Upper Caves | Discovered new exit (range 12) 27595 | -5/Upper Caves | Identified exit to Upper Caves 27605 | -5/Upper Caves | Entered another Upper Caves area 27625 | -5/Upper Caves | Discovered new exit (range 5) 28521 | -5/Upper Caves | Encountered a Warlord checkpoint 29318 | -5/Upper Caves | Discovered new exit (range 10) 29364 | -5/Upper Caves | Identified exit to Zhirov 29398 | -5/Upper Caves | Learned Factory terminal intel 29859 | -5/Upper Caves | Entered Zhirov 29859 | -5/Zhirov | Discovered new exit (range 3) 29978 | -5/Zhirov | Found Alien Artifact 29978 | -5/Zhirov | Identified Integrated Reactor 29978 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 30010 | -5/Zhirov | Found Alien Artifact 30207 | -5/Zhirov | Learned location of Quarantine (-2) 30207 | -5/Zhirov | Learned location of Testing (-3) 30207 | -5/Zhirov | Learned location of Command (-1) 30284 | -5/Zhirov | Identified exit to Proximity Caves 30294 | -5/Zhirov | Entered Proximity Caves 30582 | -4/Proximity Caves | Build established: Gunner 30681 | -4/Proximity Caves | Identified exit to Factory 31000 | -4/Proximity Caves | Attracted the attention of an 0b10 base 31596 | -4/Proximity Caves | Entered Factory 31596 | -4/Factory | Evolved 2 slots: Utility x2 31597 | -4/Factory | Identified exit to Armory 31598 | -4/Factory | Loaded intel: 111 trap records 31599 | -4/Factory | Loaded intel: 28 terminal locations 31618 | -4/Factory | Build established: Mutant 32338 | -4/Factory | Identified exit to Upper Caves 32338 | -4/Factory | Identified exit to Extension 32517 | -4/Factory | Build established: Scavenger-Mutant 32545 | -4/Factory | System corruption reached 10% 32583 | -4/Factory | Lost 6 parts (1n4u1w) 32869 | -4/Factory | Repaired Imp. Medium Armor Plating 33533 | -4/Factory | Sucked down chute 33533 | -4/Factory | Entered Waste 33580 | -4/Waste | Spotted C-40 Crusher 33595 | -4/Waste | Destroyed C-40 Crusher 33604 | -4/Waste | Spotted C-40 Crusher 33619 | -4/Waste | Spotted C-40 Crusher 33658 | -4/Waste | Spotted C-40 Crusher 33707 | -4/Waste | Destroyed C-40 Crusher 33724 | -4/Waste | Destroyed C-40 Crusher 33771 | -4/Waste | Spotted C-40 Crusher 33804 | -4/Waste | Spotted C-40 Crusher 33812 | -4/Waste | Destroyed C-40 Crusher 33818 | -4/Waste | Destroyed C-40 Crusher 33989 | -4/Waste | Destroyed C-40 Crusher 34684 | -4/Waste | Discovered new exit (range 11) 34715 | -4/Waste | Identified exit to Factory 34846 | -4/Waste | Entered Factory 34847 | -4/Factory | Loaded intel: 28 terminal locations 36001 | -4/Factory | Entered Upper Caves 36014 | -4/Upper Caves | Encountered a Warlord checkpoint 36040 | -4/Upper Caves | Learned Research non-interactive machine intel 36502 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 39646 | -4/Upper Caves | Discovered new exit (range 15) 39696 | -4/Upper Caves | Identified exit to Upper Caves 39701 | -4/Upper Caves | Entered another Upper Caves area 39820 | -4/Upper Caves | Discovered new exit (range 15) 39890 | -4/Upper Caves | Identified exit to Research 40744 | -4/Upper Caves | Entered Research 40744 | -3/Research | Evolved 2 slots: Propulsion x2 40745 | -3/Research | Identified exit to Testing 40746 | -3/Research | Loaded intel: 64 non-interactive machine locations 40839 | -3/Research | Fabricated Enh. Nova Cannon (x1) 41165 | -3/Research | Found Prototype Processor 41165 | -3/Research | Identified Exp. Terrain Scan Processor 41844 | -3/Research | Found Prototype Processor 41844 | -3/Research | Identified Exp. Target Analyzer 42013 | -3/Research | Spotted B-86 Titan 42033 | -3/Research | Destroyed B-86 Titan 42081 | -3/Research | Found Prototype Device 42081 | -3/Research | Identified Exp. Focal Shield 42279 | -3/Research | System corruption reached 10% 42731 | -3/Research | Found Prototype Device 42731 | -3/Research | Identified Exp. Thermal Defense Suite 42994 | -3/Research | First assault squad dispatched 43021 | -3/Research | Incoming assault squad redirected 43238 | -3/Research | Found Prototype Device 43238 | -3/Research | Identified Exp. Terrain Scanner 43240 | -3/Research | Discovered new exit (range 28) 43325 | -3/Research | Found Fusion Bomb Launcher 43509 | -3/Research | Entered Testing 43969 | -3/Testing | Found Prototype Energy Cannon 43969 | -3/Testing | Identified Imp. Potential Cannon 44018 | -3/Testing | Found Prototype Device 44018 | -3/Testing | Identified Adv. Kinecellerator 44095 | -3/Testing | Discovered new exit (range 30) 44160 | -3/Testing | Found Prototype Processor 44160 | -3/Testing | Identified Exp. Signal Interpreter 44259 | -3/Testing | First assault squad dispatched 44273 | -3/Testing | System corruption reached 30% 44309 | -3/Testing | Lost 3 parts (2u1w) 44317 | -3/Testing | Identified exit to Research 44320 | -3/Testing | Entered Research 44320 | -2/Research | Evolved 2 slots: Utility x2 44509 | -2/Research | Repaired Hvy. Armor Plating 44549 | -2/Research | Build established: Mutant 44574 | -2/Research | Spotted B-90 Cyclops 44606 | -2/Research | First assault squad dispatched 44610 | -2/Research | Destroyed B-90 Cyclops 45127 | -2/Research | Found Unknown Launcher 45128 | -2/Research | Identified Gamma Bomb Array 45339 | -2/Research | Incoming assault squad redirected 45345 | -2/Research | Identified exit to Quarantine 45625 | -2/Research | Incoming assault squad redirected 45653 | -2/Research | Entered Quarantine 45759 | -2/Quarantine | Found Alien Artifact 45857 | -2/Quarantine | Found Alien Slashing Weapon 46403 | -2/Quarantine | First assault squad dispatched 46639 | -2/Quarantine | Found Alien Artifact 46726 | -2/Quarantine | Found Alien Impact Weapon 46736 | -2/Quarantine | Destroyed 15 combat bots 46738 | -2/Quarantine | Discovered new exit (range 14) 46796 | -2/Quarantine | Identified exit to Access 46798 | -2/Quarantine | Entered Access 46798 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 46799 | -1/Access | Identified Sigix Broadsword 47048 | -1/Access | First assault squad dispatched 47052 | -1/Access | Destroyed 9 combat bots 47145 | -1/Access | Destroyed 7 combat bots 47150 | -1/Access | Lost 3 parts (1p1n1w) 47437 | -1/Access | Destroyed 8 combat bots 47491 | -1/Access | Discovered new exit (range 7) 47500 | -1/Access | Identified exit to Command 47502 | -1/Access | Entered Command 47896 | -1/Command | Build established: Generator-Tank 48009 | -1/Command | Spotted M Guard 48010 | -1/Command | Spotted Combat Programmer 48010 | -1/Command | Spotted Combat Programmer 48016 | -1/Command | Destroyed Combat Programmer 48032 | -1/Command | Spotted M Guard 48037 | -1/Command | Identified Core Stripper 48057 | -1/Command | Destroyed M Guard 48061 | -1/Command | Found Prototype Launcher 48061 | -1/Command | Identified Ragnarok Missile Launcher 48071 | -1/Command | Found Prototype Device 48071 | -1/Command | Identified Thermal Barrier 48073 | -1/Command | Lost 4 parts (1p1n1u1w) 48075 | -1/Command | Found Prototype Protection 48075 | -1/Command | Identified Hvy. Regenerative Plating 48080 | -1/Command | Found Prototype Processor 48080 | -1/Command | Identified Exp. Targeting Computer 48093 | -1/Command | Found Prototype Energy Cannon 48093 | -1/Command | Identified Cld. Nova Cannon 48128 | -1/Command | Found Prototype Device 48175 | -1/Command | Found Prototype Reactor 48176 | -1/Command | Identified Zero-point Reactor 48179 | -1/Command | Found Zero-point Reactor 48230 | -1/Command | Identified AEGIS Remote Shield 48286 | -1/Command | First assault squad dispatched 48299 | -1/Command | Identified Subatomic Replicator 48299 | -1/Command | Used Subatomic Replicator to replicate Imp. Potential Cannon 48319 | -1/Command | Met MAIN.C 48322 | -1/Command | 0b10 Conduit disabled 48329 | -1/Command | System corruption reached 10% 48335 | -1/Command | Destroyed Combat Programmer 48335 | -1/Command | All MAIN.C guards destroyed 48342 | -1/Command | Destroyed MAIN.C Shell 48345 | -1/Command | MAIN.C activated Command garrisons 48345 | -1/Command | Surrendered to MAIN.C 48345 | -1/Command | Loaded intel: 55 machine locations 48345 | -1/Command | Loaded intel: 107 trap records 48345 | -1/Command | Identified exit to Surface 48345 | -1/Command | Discovered exit to Surface (range 83) 48345 | -1/Command | Discovered exit to Surface (range 47) 48503 | -1/Command | Found Prototype Reactor 48503 | -1/Command | Identified Vortex Chain Reactor 48508 | -1/Command | Found Vortex Chain Reactor 48512 | -1/Command | Found Prototype Device 48512 | -1/Command | Identified Femtoactuators 48516 | -1/Command | Found Prototype Device 48516 | -1/Command | Identified Exp. ECM Suite 48520 | -1/Command | Found Prototype Device 48520 | -1/Command | Identified Exp. System Purifier 48524 | -1/Command | Found Prototype Processor 48524 | -1/Command | Identified Exp. Armor Integrity Analyzer 48529 | -1/Command | Found Prototype Processor 48530 | -1/Command | Identified Spectral Analyzer 48536 | -1/Command | Found Prototype Device 48537 | -1/Command | Identified Exp. Cloaking Device 48603 | -1/Command | MAIN.C activated Command garrisons 48643 | -1/Command | Unknown forces attacked Command 48644 | -1/Command | Spotted EQ-002 48649 | -1/Command | Spotted EQ-001 48657 | -1/Command | Destroyed EQ-002 48668 | -1/Command | Destroyed EQ-001 48693 | -1/Command | Spotted EQ-006 48700 | -1/Command | Destroyed EQ-006 48701 | -1/Command | Spotted EQ-004 48706 | -1/Command | Spotted EQ-000 48711 | -1/Command | Destroyed EQ-004 48715 | -1/Command | Spotted EQ-014 48737 | -1/Command | Spotted EQ-018 48737 | -1/Command | Spotted EQ-009 48737 | -1/Command | Spotted EQ-017 48739 | -1/Command | Destroyed EQ-000 48741 | -1/Command | Spotted EQ-019 48765 | -1/Command | Core integrity fell below 50% 48772 | -1/Command | Released all parts (7) 48778 | *** | Escaped! Last Messages --------------- 48763_ Centrium Medium Armor Plating destroyed. 48764_ Exp. Heat Sink blasted off. 48764_ Slug penetrates EQ-009. 48765_ The unstable cave ceiling collapses. 48768_ Chain reaction triggered in Prototype Reactor. 48768_ Exp. Biometal Heavy Treads destroyed. 48770_ The unstable cave ceiling collapses. 48771_ Penetrated by Slug. 48772_ Released Exp. Armor Integrity Analyzer. 48772_ Released Exp. Targeting Computer. 48772_ Released Huge Storage Unit. 48772_ Released Adv. Energy Well. 48772_ Released Imp. Potential Cannon. 48772_ Released Vortex Chain Reactor. 48772_ Released Exp. Energy Well. 48772_ Knocked back. 48775_ Door malfunctions. [Achievement: Just Browsing] [Achievement: Epsilon Run] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | + # #???? | | # + #???? | | """" # ### ########## #### #???? | | """" ## ####+########## #??# #?### | | """" ## #?# # #??# #?#?? | | """" ## #?# # #########"##?#?# | | ## #?# # #??#?# | | ## #?# / ^ #??#?# | | ############## ### # #??#?# | | ?????????????# + # ^ ^ #??#?# | | ?????????????# ## #= % #??#?# | | ?????????????# ############## %#??#?# | | ##?########### ############## ]#??#?# | | #?# ##?#?# | | #?# ########;; ###?# | | #?# #?# ##?# | | #?# #?# ! # ##?# | | #?# ##?# %]]!# ##?# | | #?# #### !!!!* ##?# | | #?# " ]!] =!%##?# | | ### " # % !%#### | | ####### " !%%[!! | | ####+######?# " / =!*!!= | | # #?# ## " % !!!*! | | # #?# # #" "]#### | | # #?# @ # ## ##?# | | " # #?# ## = ## #?# | | " ####+######?####### #### ## ###?# | | " #????????????# #??# #?####?#?? | | ##########??????########??###??????### | | " # #????########???????????????? | | " + #????# #######?????????? | | " # #????# + #?????????? | | # ###### ##### #?????????? | | ! # + + #???# #?????????? | | [ + ###### #???# #?????????? | | ##+######## !! #????# #???# #?????????? | | # ## !! #????# #???# #?????????? | | # ## ^! #????# #???# #?????????? | | # ###+############ ! #???# #?????????? | | # ### #?# ## #???# #?????????? | | # + #?# ## #####+#######???? | | # "" #####?# ## # #???? | | # """" #?????# ## # #???? | | # """" #?????# ! #####+### "" #???? | | # "" ####### ## # """" #???? | | ########### ####/##### + """" #???? | | #?????????# ] # "" #???? | | #?????????# * / #???? | | #?????????# ##+####### # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 240 Energy Generation 91 Energy Capacity 2050 Matter Stores 625 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 20 Armor Coverage 1650 Resistance: TH 15 Resistance: EM 25 Core Shielding 20 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 20 Offensive Hacking 14 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 22 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Imp. EM Pulse Cannon | x1 | -7/Factory | Preloaded Imp. Transmission Jammer | x1 | -6/Factory Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Stripper Subatomic Replicator Achievements -------------- Below Brute Force Corridor Of Doom Dramatic Entrance Epsilon Run Just Browsing Max Potential Maybe Next Time I'll Detach My Launcher Meet Your Maker No Signal Novice Programmer Oh No You Don't! Oops Sunderer The More The Merrier Total Silence Ultimate Loadout Victory By Combat Challenges ------------ None Game ------ Seed AblativeGatlingMagmablaster Manual? 0 Play Time 06:11:21 Cumulative 20.0 hours Start 2022.12.01 @ 02:48:19 End 2022.12.03 @ 19:10:51 Sessions 27 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 30 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 7a816c93-3a41-47ef-a718-79261f77ee9e