Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 17:37:48

Player: Kate+Gabe4evr

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (63)      315
Value Destroyed (2556)     2556
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 8704

 Bonus
-------
Follower Combat Kills      33

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
      Improved Hacking Suite
      Advanced Corruption Screen
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Particle Reactor
        Combat Antigrav System
               Gamma Rifle
       Compact HERF Cannon
               Molecular Scythe

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Heat Sink
         Small Battery
  Experimental Signal Interpreter
      Advanced Target Analyzer
      Advanced Target Analyzer
               Quantum Capacitor
      Improved Hacking Suite
      Advanced Corruption Screen
>              --- WEAPON -----------
       Compact HERF Cannon
>              --- INVENTORY --------
      Improved Antigrav System
               Gamma Rifle
               Molecular Scythe
[Rating: 121]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Cooled Antigrav System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Improved Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Heavy Flak Cannon
  Slashing Weapon          Molecular Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   .   .   2   2   2   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             117  | 6   5   4   1   12  7   10  3   .   8   28  33  
  Power                    17   | 1   1   1   .   .   1   1   1   .   2   5   4   
    Engine                 7    | 1   1   1   .   .   1   1   1   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   1   3   1   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               30   | 2   2   2   .   2   1   2   .   .   3   7   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   2   2   .   2   1   2   .   .   3   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   1   .   .   5   3   6   2   .   1   8   11  
    Device                 17   | .   .   .   .   3   2   2   .   .   1   6   3   
    Storage                5    | 1   .   .   .   1   .   1   1   .   .   .   1   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   1   4   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   .   2   
    Protection             7    | .   1   .   .   1   .   3   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   1   1   1   5   2   1   .   .   2   8   9   
    Energy Gun             12   | 1   1   .   .   4   2   .   .   .   .   2   2   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   2   2   1   
    Ballistic Gun          7    | 1   .   1   1   1   .   .   .   .   .   .   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   .   .   .   .   .   1   2   
Parts Lost                 44   | .   1   1   1   1   1   1   .   .   .   23  15  
  Power                    5    | .   1   .   .   .   .   .   .   .   .   3   1   
  Propulsion               12   | .   .   1   .   .   .   .   .   .   .   6   5   
  Utility                  21   | .   .   .   .   1   1   1   .   .   .   9   9   
  Weapon                   6    | .   .   .   1   .   .   .   .   .   .   5   .   
  Highest Loss Streak      10   | .   1   1   1   1   1   1   .   .   .   10  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   89  98  87  89  99  91  90  100 99  84  46  
  Engine                   4    | .   14  11  11  9   7   6   6   6   5   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   4   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   1   
  Leg                      21   | .   28  42  33  30  30  26  26  26  23  22  2   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   8   
  Device                   18   | .   .   .   .   15  22  24  26  26  28  25  10  
  Storage                  6    | .   14  11  11  9   7   6   6   13  11  8   .   
  Processor                5    | .   .   .   .   .   7   6   6   6   5   4   8   
  Hackware                 1    | .   .   .   .   .   .   .   .   6   5   2   4   
  Protection               3    | .   3   11  11  8   6   6   2   .   .   .   .   
  Energy Gun               6    | .   14  11  8   11  15  11  6   6   .   2   .   
  Energy Cannon            2    | .   .   .   .   .   .   1   6   6   9   7   1   
  Ballistic Gun            2    | .   14  11  13  5   .   .   .   .   .   .   3   
Peak Build Rating          121  | 6   8   12  11  24  31  49  49  49  67  91  121 
  Average Rating           46   | 4   6   11  10  19  29  41  46  49  62  70  69  
  On Entrance              28   | .   6   8   11  10  24  30  49  49  49  67  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 12  16  21  21  26  39  57  57  53  64  89  36  
  Greatest Support         84   | 20  20  40  30  40  40  55  55  55  59  84  66  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   1   1   .   1   2   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  10  15  15  15  15  15  5   
  Average Capacity         9    | 5   8   8   8   8   10  10  15  15  15  13  5   
  Most Carried             15   | 3   5   5   4   10  10  10  12  12  15  15  5   
  Average Carried          8    | 1   2   3   3   7   9   9   10  12  13  12  4   
  Final Capacity           15   | 8   8   8   8   10  10  15  15  15  15  5   5   
  Final Carried            15   | 2   5   4   3   10  10  10  12  12  15  5   5   

 Class Distribution 
--------------------
 56% | Scavenger-Mutant
 22% | Mutant
  7% | Scavenger-Gunner
  6% | Hacker-Mutant
  4% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory
    Hacker-Mutant | -3/Research

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Matter Collected           1461 | 161 182 104 38  147 78  100 30  .   .   344 277 
  Remotely                 92   | .   .   .   .   .   .   .   .   .   .   92  .   
Salvage Created            2665 | .   275 146 51  342 487 301 .   .   .   751 312 
  Parts                    132  | .   20  13  7   17  17  11  .   .   .   28  19  
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  56   | .   10  6   3   6   10  5   .   .   .   10  6   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   2   2   
  Guns                     37   | .   10  6   3   6   9   3   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   .   1   .   .   .   6   3   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   2   1   .   1   4   .   .   .   .   4   .   
  Worker                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  16   | .   5   4   3   .   .   .   .   .   .   .   4   
  Grunt                    22   | .   5   1   .   5   8   3   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   5    | .   .   1   .   1   .   2   .   .   .   1   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               9    | .   .   .   .   .   1   .   .   .   .   6   2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   4   4   3   3   5   3   .   .   .   5   5   
  Combat Bots Only         4    | .   4   4   3   3   4   3   .   .   .   4   4   
Max Kills in Single Turn   2    | .   2   1   1   1   1   1   .   .   .   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Hostile Shots Fired        719  | .    58   18   25   8    34   61   16   .    2    295  202  
  Missed                   274  | .    20   7    6    2    8    19   5    .    1    117  89   
Damage Taken               7383 | .    452  96   144  97   433  451  167  .    18   3000 2525 
  Core                     2191 | .    76   9    .    .    60   70   .    .    .    676  1300 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  69   .    97   100  91   .    .    91   100  41   .    
Volleys Fired              149  | .    33   10   8    12   27   13   .    .    .    31   15   
  Largest                  3    | .    2    2    2    2    2    2    .    .    .    3    1    
  Hottest                  275  | .    85   88   88   122  149  154  .    .    .    275  94   
Shots Fired                291  | .    66   20   14   24   54   26   .    .    .    72   15   
  Gun                      221  | .    66   20   14   24   54   24   .    .    .    16   3    
  Cannon                   70   | .    .    .    .    .    .    2    .    .    .    56   12   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  76   | .    33   10   11   13   .    .    .    .    .    6    3    
  Thermal                  196  | .    33   10   3    11   54   26   .    .    .    59   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19   | .    .    .    .    .    .    .    .    .    .    7    12   
  Robot Hit Streak         22   | .    7    9    4    10   22   11   .    .    .    8    4    
  Robot Miss Streak        5    | .    4    2    2    2    2    2    .    .    .    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    
  Capacitor                12   | .    .    .    .    .    .    .    .    .    .    .    12   
Shots Hit Robots           220  | .    39   11   9    17   51   21   .    .    .    55   17   
  Core Hits                116  | .    16   7    4    11   33   17   .    .    .    19   9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    3    .    .    1    .    1    .    .    .    1    2    
    Burn                   4    | .    2    .    .    1    .    1    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Sever                  2    | .    .    .    .    .    .    .    .    .    .    1    1    
Melee Attacks              20   | .    .    .    .    .    .    .    .    .    .    4    16   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    .    .    .    .    4    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5741 | 12   568  162  139  289  1062 551  .    .    .    2015 943  
  Guns                     3009 | .    566  162  137  283  1062 480  .    .    .    319  .    
  Cannons                  1794 | .    .    .    .    .    .    71   .    .    .    1505 218  
  Explosions               202  | .    .    .    .    .    .    .    .    .    .    .    202  
  Melee                    672  | .    .    .    .    .    .    .    .    .    .    191  481  
  Ramming                  64   | 12   2    .    2    6    .    .    .    .    .    .    42   
  Kinetic                  704  | .    279  101  105  108  .    .    .    .    .    111  .    
  Thermal                  3980 | .    287  61   32   175  1062 551  .    .    .    1610 202  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          321  | .    .    .    .    .    .    .    .    .    .    103  218  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 672  | .    .    .    .    .    .    .    .    .    .    191  481  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    2    1    .    .    .    .    7    2    
  Average Corruption       1    | .    .    .    .    2    1    .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  11   | .    .    .    .    2    3    .    .    .    .    5    1    
    Message Errors         2    | .    .    .    .    1    1    .    .    .    .    .    .    
    Matter Fused           6    | .    .    .    .    .    2    .    .    .    .    3    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    .    .    .    .    .    .    .    14   92   
  Projectiles              25   | .    .    .    .    .    .    .    .    .    .    14   11   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    81   | .    .    .    .    .    .    .    .    .    .    .    81   
Knockbacks                 3    | 1    .    .    .    .    .    .    .    .    .    2    .    
  Impact                   1    | 1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    .    .    .    .    .    .    .    106  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             15   | 4    1    .    1    2    .    .    .    .    .    .    7    
  Kicked                   8    | 4    1    .    1    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357  | .    286  210  90   96   357  36   .    .    .    252  267  
  Average Temperature      95   | .    100  86   42   48   124  15   .    .    .    108  117  
  Received Heat Transfer   1547 | .    234  15   .    54   207  153  .    .    .    809  75   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              4    | .    .    .    .    .    1    1    .    .    .    2    .    
  Combat Hostiles          4    | .    .    .    .    .    1    1    .    .    .    2    .    
  Parts Melted             15   | .    2    .    .    2    5    3    .    .    .    3    .    
  Heat Transferred         7037 | .    962  148  74   444  2213 1155 .    .    .    1941 100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Peak Influence             264  | .   264 257 160 247 149 233 .   .   .   168 242 
  Initial                  111  | .   .   111 100 62  .   72  .   .   .   .   42  
  Average                  79   | .   162 147 109 174 56  136 .   .   .   51  56  
Maximum Alert Level        1    | .   1   1   .   1   .   1   .   .   .   .   1   
  Low Security (%)         91   | 100 60  70  100 64  100 94  .   .   100 100 94  
  Level 1                  8    | .   39  29  .   35  .   5   .   .   .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   1   1   .   .   .   .   2   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   1   .   .   .   .   1   2   
  Reinforcement            6    | .   1   1   .   1   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Distress Signals           11   | .   4   1   .   1   1   .   .   .   1   1   2   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   2   .   
Times Spotted              100  | .   14  7   3   7   13  5   1   .   1   16  33  
  Peak Tracking Total      15   | .   5   5   3   2   4   3   1   .   1   6   15  
  Tactical Retreats        11   | .   1   .   .   .   1   .   1   .   .   3   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Machines Accessed          18   | .   2   .   .   1   7   2   .   .   .   3   3   
  Terminals                16   | .   2   .   .   1   5   2   .   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   3   .   .   1   18  9   .   .   .   3   3   
  Successful               13   | .   2   .   .   1   6   3   .   .   .   .   1   
  Failed                   24   | .   1   .   .   .   12  6   .   .   .   3   2   
    Catastrophic           4    | .   .   .   .   .   2   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   3   .   .   1   15  9   .   .   .   3   3   
  Terminals                34   | .   3   .   .   1   15  9   .   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   1   1   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   .   .   5   2   .   .   .   .   1   
  Terminals                9    | .   1   .   .   .   5   2   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 5    | .   .   .   .   .   4   1   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   .   6   2   .   .   .   3   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Total Allies               2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   .   .   31  31  .   .   .   .   .   .   45  
  Highest-Rated Ally       45   | .   .   .   31  31  .   .   .   .   .   .   45  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   .   .   .   .   .   
  Total Damage             191  | .   .   .   .   191 .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Turns Passed               4785 | 80   289  138  103  405  764  362  448  39   320  746  1091 
Spaces Moved               3249 | 55   133  80   66   230  536  177  300  33   162  424  1053 
  Core                     226  | 2    .    .    .    .    .    .    .    .    .    86   138  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2376 | 53   133  80   66   230  536  177  300  33   162  338  268  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    647  | .    .    .    .    .    .    .    .    .    .    .    647  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40   | 50   120  120  120  120  120  120  120  120  182  50   40   
  Average Speed            113  | 117  120  120  120  120  120  157  138  120  188  139  70   
  Slowest Speed            600  | 120  120  120  120  120  120  190  190  120  190  260  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       18   | 3    31   9    31   18   20   5    56   7    6    13   26   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    1    .    .    .    1    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    .    3    
Terrain Destroyed          36   | .    .    .    .    .    .    .    .    .    .    15   21   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Projectile               15   | .    .    .    .    .    .    .    .    .    .    15   .    
  AOE                      18   | .    .    .    .    .    .    .    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Res  
Total                      4032 | 67   194  102  75   337  599  234  330  32   179  510  1373 
  Wait                     388  | .    22   6    .    62   18   22   27   .    .    4    227  
  Move                     3238 | 54   132  79   65   229  535  176  299  32   161  423  1053 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  33   | 3    1    1    .    8    5    3    .    .    4    5    3    
  Fast Attach              55   | 5    1    .    .    8    2    5    2    .    1    10   21   
  Attach                   28   | 1    1    2    1    .    2    1    .    .    2    11   7    
  Detach                   20   | .    .    .    .    3    .    2    1    .    1    5    8    
  Swap                     34   | .    3    2    .    4    3    4    1    .    5    7    5    
  Drop                     52   | .    .    2    .    9    7    8    .    .    5    10   11   
  Fire                     149  | .    33   10   8    12   27   13   .    .    .    31   15   
  Melee                    20   | .    .    .    .    .    .    .    .    .    .    4    16   
  Ram                      7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     8    | 4    1    .    1    2    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 15)
   81 | -11/Scrapyard  | Entered Materials
  319 | -10/Materials  | Build established: Mutant
  352 | -10/Materials  | Discovered new exit (range 15)
  370 | -10/Materials  | Entered another Materials area
  370 | -9/Materials   | Evolved 2 slots: Propulsion x2
  484 | -9/Materials   | Discovered new exit (range 10)
  508 | -9/Materials   | Entered Mines
  603 | -9/Mines       | Discovered new exit (range 5)
  604 | -9/Mines       | Escorted by a lone wolf Derelict
  611 | -9/Mines       | Entered Materials
  611 | -8/Materials   | Accompanied by 1 ally
  611 | -8/Materials   | Evolved 2 slots: Utility x2
  999 | -8/Materials   | Discovered new exit (range 15)
 1016 | -8/Materials   | Entered Factory
 1016 | -7/Factory     | Evolved 2 slots: Utility x2
 1038 | -7/Factory     | Build established: Scavenger-Mutant
 1759 | -7/Factory     | Discovered new exit (range 11)
 1780 | -7/Factory     | Entered another Factory area
 1780 | -6/Factory     | Evolved 2 slots: Utility x2
 2122 | -6/Factory     | Discovered new exit (range 8)
 2142 | -6/Factory     | Entered Lower Caves
 2232 | -6/Lower Caves | Spotted B-75 Beast
 2292 | -6/Lower Caves | Encountered a Warlord checkpoint
 2584 | -6/Lower Caves | Discovered new exit (range 6)
 2590 | -6/Lower Caves | Entered another Lower Caves area
 2620 | -6/Lower Caves | Discovered new exit (range 9)
 2629 | -6/Lower Caves | Entered Factory
 2629 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 2919 | -5/Factory     | Discovered new exit (range 7)
 2949 | -5/Factory     | Entered another Factory area
 2949 | -4/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3234 | -4/Factory     | Build established: Scavenger-Gunner
 3396 | -4/Factory     | Lost 5 parts (1p2u2w)
 3483 | -4/Factory     | Spotted B-86 Titan
 3561 | -4/Factory     | Lost 6 parts (1p1n2u2w)
 3646 | -4/Factory     | Lost 10 parts (1p4n5u)
 3650 | -4/Factory     | Discovered new exit (range 14)
 3657 | -4/Factory     | Core integrity fell below 50%
 3695 | -4/Factory     | Entered Research
 3695 | -3/Research    | Evolved 2 slots: Utility x2
 3834 | -3/Research    | Spotted B-86 Titan
 4326 | -3/Research    | Found Quantum Capacitor
 4347 | -3/Research    | Build established: Hacker-Mutant
 4446 | -3/Research    | Lost 5 parts (5u)
 4684 | -3/Research    | Core integrity fell below 50%
 4684 | -3/Research    | Found Prototype Processor
 4684 | -3/Research    | Identified Exp. Signal Interpreter
 4759 | -3/Research    | Core integrity fell below 20%
 4776 | -3/Research    | Lost 9 parts (1p5n3u)
 4786 | -3/Research    | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04726_ Adv. Corruption Screen intercepted 1% system corruption.
04728_ Slug penetrates Wall.
04728_ Penetrated by Slug.
04728_ Slug penetrates Wall.
04731_ Penetrated by Slug. <x2>
04731_ Imp. Antigrav System destroyed.
04735_ Cld. Antigrav System destroyed.
04736_ Mic. Antimatter Reactor destroyed.
04738_ Imp. Antigrav System destroyed.
04738_ Knocked back.
04745_ Quantum Capacitor destroyed.
04745_ Knocked back.
04747_ Slug penetrates Wall.
04749_ Adv. Corruption Screen intercepted 1% system corruption.
04756_ U-05 Engineer builds a Wall.
04758_ T-07 Excavator destroyed.
04783_ Slammed into K-01 Serf.
04784_ Slammed into U-05 Engineer.
04784_ Destabilizing: Core damaged (-26).
04785_ Slammed into Y-72 Warden. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          80
Energy Generation          37
Energy Capacity            625
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Corruption Containment     12
Corruption Block           20
Armor Coverage             225
Evasion (%)                65
Target Analysis            12
Particle Charging          20
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActiveHardcellKatana
  Manual?         0
Play Time         00:49:34
  Cumulative      37.5 hours
  Start           2024.10.16 @ 20:04:23
  End             2024.10.17 @ 17:37:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          42
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0a43a73-2bf3-410c-96fc-37ee07d82867