Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.04 @ 01:08:20 Player: CL-1C0 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (4033) 4033 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (3305) 3305 TOTAL SCORE: 11673 Bonus ------- High Alert Combat Kills 705 Entered Garrisons 600 Used RIF Installer 2000 Cogmind --------- Core Integrity 850/850 Matter 183/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (8) ------ Relay Coupler [NC] (31) Relay Coupler [Swarmer] (22) Relay Coupler [Grunt] (31) Relay Coupler [Grunt] (22) Relay Coupler [Sentry] (27) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- KE Penetrator Remote Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Targeting Computer Core Analyzer Armor Integrity Analyzer Hacking Suite Relay Coupler [Sentry] > --- WEAPON ----------- KE Penetrator Rocket Launcher > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Improved Plasma Cutter Flail [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Flail Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . 2 . 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 77 | . 8 8 16 24 2 13 1 4 1 Power 7 | . . 1 2 2 . 2 . . . Engine 2 | . . 1 . 1 . . . . . Core 4 | . . . 2 1 . 1 . . . Reactor 1 | . . . . . . 1 . . . Propulsion 25 | . 2 5 3 10 . 5 . . . Treads 21 | . 2 1 3 10 . 5 . . . Leg . | . . . . . . . . . . Wheel 4 | . . 4 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | . 1 2 6 7 2 5 . 4 1 Device 8 | . 1 . 2 1 1 3 . . . Storage 1 | . . 1 . . . . . . . Processor 5 | . . . 2 2 . 1 . . . Hackware 7 | . . . . . 1 1 . 4 1 Protection 7 | . . 1 2 4 . . . . . Artifact . | . . . . . . . . . . Weapon 17 | . 5 . 5 5 . 1 1 . . Energy Gun 3 | . . . 2 1 . . . . . Energy Cannon 1 | . 1 . . . . . . . . Ballistic Gun 8 | . 1 . 2 3 . 1 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . 2 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 32 | . 1 1 5 11 . 5 1 8 . Power 3 | . . 1 . 2 . . . . . Propulsion 11 | . 1 . 2 3 . 2 . 3 . Utility 13 | . . . 2 4 . 3 . 4 . Weapon 5 | . . . 1 2 . . 1 1 . Highest Loss Streak 7 | . 1 1 4 7 . 3 1 4 . To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 6 | . 6 6 7 6 8 6 5 4 3 Power . | . 1 1 . . . . . . . Propulsion . | . 3 . . . . . . . . Utility 2 | . . 1 3 1 6 4 3 3 . Weapon 2 | . 1 3 3 4 2 1 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . 6 . 5 3 . 3 . 1 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . 2 . . . . . . . . Utility 7 | . . . 2 1 . 3 . 1 . Weapon 8 | . 4 . 3 1 . . . . . Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 95 | . 95 98 97 95 91 98 99 88 40 Engine 3 | . 14 10 5 4 . . . . . Core 3 | . . . 3 4 7 6 . . . Reactor 1 | . . . . . . . 7 5 . Treads 28 | . 17 22 22 34 30 29 30 26 6 Wheel 2 | . . 21 12 . . . . . . Device 5 | . 9 3 5 2 1 7 7 5 . Storage 6 | . 14 10 9 9 7 3 . . . Processor 13 | . . . 10 12 15 21 23 10 . Hackware 7 | . . . . . 5 10 15 25 33 Protection 5 | . . 7 9 11 7 1 . . . Energy Gun 1 | . 7 . 9 . . . . . . Ballistic Gun 7 | . 6 . 3 13 13 5 3 5 . Launcher 2 | . 4 11 2 . . 2 6 . . Impact Weapon 4 | . 2 11 2 2 1 5 3 6 . Peak Build Rating 50 | . 10 13 27 27 31 46 50 50 21 Average Rating 29 | . 7 12 22 23 28 37 47 42 21 On Entrance 21 | 6 6 10 13 13 25 29 46 48 20 Avg Prop Armor Cover (%) 22 | . . 16 14 . . . . 37 36 Naked Turns . | . . . . . . . . . . Heaviest Build 32 | 12 17 19 29 32 21 25 28 26 . Greatest Support 95 | 20 40 32 83 80 80 95 95 95 3 Greatest Overweight (x) 1 | . . . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 5 5 5 Average Capacity 7 | . 8 7 8 8 8 6 5 5 5 Most Carried 8 | . 8 8 8 8 8 8 5 5 3 Average Carried 6 | . 6 6 7 6 8 6 5 4 3 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 7 8 8 5 5 4 3 Class Distribution -------------------- 73% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Matter Collected 2528 | 200 59 138 543 946 58 438 . 146 . Remotely 158 | . 59 99 . . . . . . . Salvage Created 3323 | . 124 232 814 1170 71 651 46 215 . Parts 190 | . 17 20 44 64 1 32 6 6 . Haulers Intercepted 3 | . . . 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Combat Hostiles Destroyed 85 | . 3 7 26 23 1 18 2 5 . Melee 3 | . . 2 . . . . . 1 . Guns 49 | . 1 . 13 22 1 9 . 3 . Cannons 1 | . 1 . . . . . . . . AOE 30 | . 1 4 13 1 . 9 2 . . Classes Destroyed 14 | . 3 5 3 3 . . . . . Worker 3 | . . 1 2 . . . . . . Builder 3 | . 2 . . . . . 1 . . Hauler 3 | . . . 3 . . . . . . Recycler 2 | . . 1 1 . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 2 | . . 2 . . . . . . . Swarmer 24 | . 1 4 11 . . 6 2 . . Grunt 27 | . 2 2 9 8 . 4 . 2 . Brawler 2 | . . . 2 . . . . . . Duelist 2 | . . . 1 . . . . 1 . Sentry 20 | . . 1 3 10 1 5 . . . Specialist 2 | . . . . 1 . 1 . . . Hunter 4 | . . . . 3 . 1 . . . Programmer 4 | . . . . 1 . 1 . 2 . Best Kill Streak 8 | . 3 8 8 4 1 5 3 2 . Combat Bots Only 6 | . 1 4 6 4 1 5 2 2 . Max Kills in Single Turn 3 | . 2 3 2 1 1 2 2 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . 1 3 2 1 . 2 2 . . Melee 1 | . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Hostile Shots Fired 644 | . 10 20 106 154 36 168 17 133 . Missed 221 | . 2 9 29 37 12 64 4 64 . Hits 423 | . 8 11 77 117 24 104 13 69 . Melee 11 | . . . 1 . . . 3 7 . Projectile 412 | . 8 11 76 117 24 104 10 62 . Critical Strikes 17 | . . . 1 9 . 1 1 5 . Damage Taken 6124 | . 268 153 1439 1735 181 1047 302 999 . Core 874 | . 51 33 103 232 21 130 12 292 . Absorbed by Shields 222 | . . . . . . 202 . 20 . Core Remaining (%) 68 | 100 79 91 . 39 . . . 35 . Volleys Fired 223 | . 9 8 61 78 4 41 8 14 . Largest 2 | . 2 1 2 2 2 2 1 1 . Hottest 122 | . 80 33 122 84 51 51 33 33 . Shots Fired 350 | . 15 8 99 146 8 54 8 12 . Gun 292 | . 6 . 77 143 8 43 3 12 . Cannon 6 | . 6 . . . . . . . . Launcher 52 | . 3 8 22 3 . 11 5 . . Special . | . . . . . . . . . . Kinetic 229 | . 6 . 21 136 8 43 3 12 . Thermal 69 | . 6 . 56 7 . . . . . Explosive 52 | . 3 8 22 3 . 11 5 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 27 | . 3 1 27 16 18 19 5 9 . Robot Miss Streak 4 | . 3 3 4 2 . 2 2 3 . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 4 | . . . 2 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 268 | . 6 11 75 109 8 40 1 18 . Core Hits 174 | . 8 10 49 49 3 44 5 6 . Critical Kills 2 | . . . . 1 . . . 1 . Critical Parts Destroyed 4 | . . 1 . 1 . 1 . 1 . Critical Strikes 9 | . . 1 3 2 . 1 . 2 . Burn 3 | . . . 3 . . . . . . Destroy 2 | . . . . 2 . . . . . Smash 4 | . . 1 . . . 1 . 2 . Melee Attacks 92 | . . 15 7 9 4 41 . 16 . Impact 92 | . . 15 7 9 4 41 . 16 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8274 | . 267 600 2774 1966 136 1589 322 620 . Guns 4099 | . 18 . 1188 1795 136 703 24 235 . Cannons 71 | . 71 . . . . . . . . Explosions 3100 | . 178 308 1351 171 . 794 298 . . Melee 1003 | . . 292 235 . . 91 . 385 . Ramming 1 | . . . . . . 1 . . . Kinetic 3039 | . 18 . 268 1655 136 703 24 235 . Thermal 1131 | . 71 . 920 140 . . . . . Explosive 3100 | . 178 308 1351 171 . 794 298 . . Electromagnetic . | . . . . . . . . . . Impact 1003 | . . 292 235 . . 91 . 385 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . . . 17 . Average Corruption 11 | . . . . . . . . 11 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 8 | . . . . . . . . 8 . Heat Flow Errors 2 | . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . 3 . Misdirections 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 197 | . . 96 21 . . 22 21 37 . Projectiles . | . . . . . . . . . . Explosions 64 | . . 23 20 . . . 21 . . Melee 133 | . . 73 1 . . 22 . 37 . Knockbacks 5 | . . 2 1 . . . . 2 . Impact 5 | . . 2 1 . . . . 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 363 | . 25 . 258 . . 78 2 . . Shots 11 | . 1 . 6 . . 3 1 . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 264 | . 136 . 249 125 11 6 . 264 . Average Temperature 61 | . 58 . 74 38 6 6 . 138 . Received Heat Transfer 1584 | . 48 39 504 648 54 159 63 69 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . 2 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . . 1 . Parts Fried 3 | . . 2 . . . . . 1 . Impact Corruptions 9 | . . 4 1 . . 1 . 3 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . Heat Transferred 2331 | . 148 . 1924 259 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Maximum Alert Level 3 | . . . 2 3 2 3 2 2 1 Low Security (%) 15 | . 100 100 38 . . . . . . Level 1 19 | . . . 47 11 . 13 31 35 100 Level 2 42 | . . . 13 42 100 49 68 64 . Level 3 22 | . . . . 46 . 36 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1020 | . 61 184 594 1020 535 979 513 545 264 Initial 535 | . . 16 64 380 535 347 513 308 264 Average 494 | . 18 99 266 705 509 628 426 410 264 Influence Increases 3084 | . 121 237 841 750 32 682 144 277 . Destroy 0b10 Robot/C 1700 | . 60 140 520 460 20 360 40 100 . Destroy 0b10 Robot/NC 70 | . 10 25 30 . . . 5 . . Destroy Leader 230 | . 10 34 106 20 10 30 10 10 . Successful Hack 42 | . 6 6 4 14 . . . 12 . Disable Machine 45 | . . . 30 . . . 15 . . Anti-Garrison Action 400 | . . . . 200 . 150 . 50 . Destroy Structure 327 | . 20 32 76 56 2 97 29 15 . Lose Combat Pursuer 270 | . 15 . 75 . . 45 45 90 . Influence Decreases 2820 | . 80 125 409 315 555 200 682 213 241 Entered New Map 1794 | . . 25 89 205 485 150 466 133 241 Time Decay 716 | . 80 90 270 . 70 . 206 . . Lost Part 310 | . . 10 50 110 . 50 10 80 . Squads Dispatched 8 | . . 1 2 . . . 5 . . Investigation . | . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . Reinforcement 4 | . . 1 . . . . 3 . . Assault 1 | . . . . . . . 1 . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Distress Signals 12 | . 1 3 6 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 5 7 35 24 1 19 12 26 . Peak Tracking Total 16 | . 3 5 6 5 1 5 6 16 . Tactical Retreats 11 | . 1 . 3 . . 2 2 3 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Traps Triggered 10 | . 1 1 . . . 2 2 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Machines Disabled 6 | . . . 2 1 . 1 1 1 . Max in Single Turn 1 | . . . 1 1 . 1 1 1 . Garrison Relay 4 | . . . . 2 . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Machines Accessed 10 | . 1 1 2 3 1 . 1 1 . Terminals 7 | . 1 1 1 3 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 22 | . 2 5 3 6 2 . 1 3 . Successful 9 | . 2 1 2 1 1 . 1 1 . Failed 13 | . . 4 1 5 1 . . 2 . Catastrophic 3 | . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 5 1 1 1 . . 2 . Terminals 17 | . 2 5 1 6 . . . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . 2 . 2 . 1 . . Terminal Hacks 3 | . . . 1 1 . . . 1 . Emergency Access Points 2 | . . . . 1 . . . 1 . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks 3 | . 2 1 . . . . . . . Terminals 3 | . 2 1 . . . . . . . Botnet 1 | . 1 . . . . . . . . Operators 2 | . 1 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 1 2 2 1 . 1 1 . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 2 . 2 . . . Robot Detection 1 | . . . . 1 . . . . . Program Shield 1 | . . . . . . 1 . . . Autooverride 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 17 | . . . . 11 . 3 . 3 . Machine Destruction 13 | . . . . 7 . 3 . 3 . Programmers 4 | . . . . 4 . . . . . Attached 6 | . . . . . . 1 . 4 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Active Infowar (turns) 119 | . . . 119 . . . . . . Optics 119 | . . . 119 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Turns Passed 4878 | . 342 196 587 1378 154 1207 436 561 17 Spaces Moved 2636 | 1 209 143 321 621 75 589 225 422 30 Core 237 | . . . . . . . . 207 30 Treads 1866 | . 109 . 32 621 75 589 225 215 . Legs 101 | 1 100 . . . . . . . . Wheels 432 | . . 143 289 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 80 100 160 160 160 162 50 50 Average Speed 139 | 120 140 88 108 161 160 161 162 107 50 Slowest Speed 240 | 120 160 100 160 240 160 165 162 165 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 1 30 25 32 62 3 63 10 36 2 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 96 | . 12 . 13 1 3 47 20 . . Terrain Destroyed 263 | . 24 40 81 7 3 75 33 . . Melee 20 | . . . . 1 3 16 . . . Projectile 1 | . . . . 1 . . . . . AOE 241 | . 24 40 81 5 . 58 33 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Fac Gar Fac Gar Fac Total 3343 | . 240 180 455 837 92 727 287 494 31 Wait 188 | . 8 4 22 71 4 20 51 8 . Move 2630 | . 208 142 321 620 75 588 225 421 30 Hop . | . . . . . . . . . . Pick Up 36 | . 5 2 8 12 . 4 . 5 . Fast Attach 28 | . 1 1 4 10 2 4 2 4 . Attach 20 | . 1 2 2 7 . 2 . 5 1 Detach 1 | . . . . . . . . 1 . Swap 62 | . 6 5 14 16 3 17 1 . . Drop 50 | . 2 1 16 14 . 9 . 8 . Fire 223 | . 9 8 61 78 4 41 8 14 . Melee 92 | . . 15 7 9 4 41 . 16 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis 12 | . . . . . . . . 12 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x2 484 | -9/Materials | Discovered new exit (range 15) 539 | -9/Materials | Entered another Materials area 539 | -8/Materials | Evolved 2 slots: Utility x2 960 | -8/Materials | Garrison activated, responded to threat 1126 | -8/Materials | Identified exit to Garrison 1126 | -8/Materials | Entered Garrison 1185 | -8/Garrison | Lost 7 parts (1p3n2u1w) 1466 | -8/Garrison | Triggered checkpoint 1508 | -8/Garrison | Build established: Scavenger-Mutant 1562 | -8/Garrison | Triggered checkpoint 1644 | -8/Garrison | Garrison Relay disabled 1710 | -8/Garrison | Discovered new exit (range 11) 1750 | -8/Garrison | Installed Relay Interface Framework 1822 | -8/Garrison | Triggered checkpoint 1880 | -8/Garrison | Triggered checkpoint 1889 | -8/Garrison | Core integrity fell below 50% 1935 | -8/Garrison | Lost 3 parts (1p1n1w) 2060 | -8/Garrison | Discovered new exit (range 11) 2135 | -8/Garrison | Expanded RIF knowledge: Robot Detection 2144 | -8/Garrison | Triggered checkpoint 2242 | -8/Garrison | Garrison Relay disabled 2504 | -8/Garrison | Entered Factory 2504 | -7/Factory | Evolved 2 slots: Utility x2 2504 | -7/Factory | Discovered new exit (range 10) 2586 | -7/Factory | Discovered new exit (range 10) 2658 | -7/Factory | Identified exit to Garrison 2658 | -7/Factory | Entered Garrison 2730 | -7/Garrison | Expanded RIF knowledge: Program Shield 2820 | -7/Garrison | Triggered checkpoint 3253 | -7/Garrison | Triggered checkpoint 3344 | -7/Garrison | Discovered new exit (range 9) 3395 | -7/Garrison | Expanded RIF knowledge: Autooverride 3450 | -7/Garrison | Lost 3 parts (2n1u) 3480 | -7/Garrison | Triggered checkpoint 3596 | -7/Garrison | Garrison Relay disabled 3741 | -7/Garrison | Discovered new exit (range 8) 3865 | -7/Garrison | Entered Factory 4265 | -7/Factory | First assault squad dispatched 4301 | -7/Factory | Identified exit to Garrison 4301 | -7/Factory | Entered Garrison 4476 | -7/Garrison | Garrison Relay disabled 4549 | -7/Garrison | Triggered checkpoint 4746 | -7/Garrison | System corruption reached 10% 4800 | -7/Garrison | Lost 4 parts (2n2u) 4839 | -7/Garrison | Triggered checkpoint 4842 | -7/Garrison | Triggered checkpoint 4843 | -7/Garrison | Core integrity fell below 50% 4855 | -7/Garrison | Discovered new exit (range 13) 4862 | -7/Garrison | Entered Factory 4862 | -6/Factory | Evolved 2 slots: Utility x2 4866 | -6/Factory | Discovered new exit (range 16) 4879 | -6/Factory | Self-destructed Last Messages --------------- 04822_ Slug penetrates Phase Generator. 04823_ System corrupted: Heat flow error (+118). 04824_ Slug penetrates Wall. 04839_ Beams of light sweep through the air. An alarm sounds. 04839_ System corrupted: Component data lost. 04840_ C-45 Heavy ARC bursts open, deploying its payload. 04840_ S-27 Virus unfolds itself. 04842_ Beams of light sweep through the air. An alarm sounds. 04842_ S-27 Virus destroyed. 04851_ Hacking Suite destroyed. 04855_ EXIT=FOUND 04859_ System corrupted: Heat flow error (+298). 04860_ Flail destroyed. 04861_ S-27 Virus destroyed. 04862_ Attempting to access garrison exit controls... RIF authorized. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 04866_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????s????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????s????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????s????????????????? | | ????????????????????????????????s????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????" ?????????????????????????? | | ?????????????????????" ?????????????????????????? | | ????????????????????"" ?????????????????????????? | | ????????????????????"" #????????????????????????? | | ???????????????????""" #????????????????????????? | | ?????????????????? #????????????????????????? | | ??????????????#???"""" #????????? ??????????????? | | ??????????????# ?"""" #???###### ??????????????? | | ????????????### """" #?? # ??????????????? | | ????????????# """" #??"" # ????????####### | | ????????????# """" ## "" [# ???????? | | ????????????# """" # "" ! # ???????# | | ????????????+ @ "Y # ???????# | | ????????????# # "" # #??????# | | ????????????# # "" # #??????# | | ????????????# #?"" # #??????# | | ????????????## ### #? ! # #????### | | ?????????????# ???# #??###### #????# | | ?????????????# ??### ###?????# #????# | | ?????????????+ ????# #?????# #????# | | ?????????????#?????# ####### ###### | | ???????????????????# | | ???????????????????# < ################## | | ???????????????????# #????????????????? | | ???????????????????# ##+###????????????????? | | ???????????????????# # ?????????????????? | | ???????????????????######### ???????????????? | | ???????????????????????????# ?????????????? | | ???????????????????????????# ???????????? | | ???????????????????????????# ?????????? | | ???????????????????????????#! #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 133 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedAntimissileMaul Manual? 0 Play Time 00:40:13 Cumulative 630.6 hours Start 2026.03.29 @ 01:24:11 End 2026.04.04 @ 01:08:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 750 Rogue 750 Adventurer 0 Explorer 0 Win Type - Total 22 Types 15/0/5/1/0/0/1/0/0/0 Lore% 88 Gallery% 81 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18397f00-2d12-4c8d-8821-5bc8b91d84f9