Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 15:17:00 Player: osman sinnoks Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (103) 515 Value Destroyed (3128) 3128 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 6707 Bonus ------- High Alert Combat Kills 171 Follower Combat Kills 153 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 259/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Improved Carbon-fiber Leg Core Analyzer Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Core Analyzer Core Analyzer Armor Integrity Analyzer Reactive Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Heavy Laser [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Utility Medium Armor Plating Device Improved Heat Sink Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 1 . 2 . . Weapon 1 | . . . 1 . . . . Parts Attached 63 | 6 7 . 9 11 9 2 19 Power 9 | 1 . . . 4 1 1 2 Engine 5 | 1 . . . 4 . . . Core 4 | . . . . . 1 1 2 Reactor . | . . . . . . . . Propulsion 9 | 2 2 . 2 . 1 . 2 Treads 5 | . 2 . 2 . 1 . . Leg 4 | 2 . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 . 3 4 4 1 8 Device 5 | 1 . . 1 1 . . 2 Storage . | . . . . . . . . Processor 6 | . 1 . . . 1 . 4 Hackware . | . . . . . . . . Protection 12 | . 1 . 2 3 3 1 2 Artifact . | . . . . . . . . Weapon 22 | 2 3 . 4 3 3 . 7 Energy Gun 5 | 1 . . 1 . . . 3 Energy Cannon 2 | . . . . 1 . . 1 Ballistic Gun 5 | 1 . . 1 2 1 . . Ballistic Cannon 8 | . 2 . 2 . 1 . 3 Launcher 2 | . 1 . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 30 | . . . 5 3 1 11 10 Power 4 | . . . . . 1 1 2 Propulsion 7 | . . . 2 1 . 2 2 Utility 8 | . . . 1 . . 5 2 Weapon 11 | . . . 2 2 . 3 4 Highest Loss Streak 8 | . . . 5 2 1 8 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 100 87 97 83 76 90 Engine 7 | . 14 14 11 10 7 . . Core 2 | . . . . . 1 8 8 Treads 14 | . 26 28 19 21 11 12 . Leg 4 | . 1 . . . . . 16 Device 9 | . 14 14 4 11 9 8 7 Processor 10 | . 5 14 11 2 4 8 24 Protection 12 | . 7 . 9 19 23 12 8 Energy Gun 2 | . . . 1 4 . . 4 Energy Cannon 2 | . . . . 6 2 . 3 Ballistic Gun 7 | . . . 6 19 16 8 . Ballistic Cannon 11 | . 14 14 22 1 6 8 16 Launcher 3 | . 12 14 1 . 1 8 . Peak Build Rating 39 | 6 10 10 15 24 30 29 39 Average Rating 21 | 4 9 10 12 20 28 25 33 On Entrance 11 | . 6 10 10 15 22 29 1 Naked Turns 11 | . . . . . . 11 . Heaviest Build 48 | 9 14 13 24 32 48 41 33 Greatest Support 46 | 20 46 46 46 46 43 43 36 Greatest Overweight (x) 4 | . . . 4 1 2 1 2 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | . 4 5 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 5 4 5 Class Distribution -------------------- 33% | Mutant 25% | Tank 21% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Storage Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Matter Collected 2744 | 206 93 51 372 405 192 306 1119 Remotely . | . . . . . . . . Salvage Created 3013 | 58 115 83 321 635 357 270 1174 Parts 185 | 5 5 8 22 42 19 14 70 Haulers Intercepted 4 | . 1 . . 1 1 . 1 Recyclers Shooed 4 | . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Combat Hostiles Destroyed 70 | . 2 5 7 14 7 11 24 Guns 15 | . . . 1 9 2 2 1 Cannons 40 | . . 1 6 5 2 3 23 AOE 15 | . 2 4 . . 3 6 . Classes Destroyed 17 | 1 4 1 2 3 3 . 3 Worker 6 | . . . . . . . 6 Builder 4 | . . . 1 . . . 3 Tunneler 3 | 3 . . . . . . . Hauler 4 | . 1 . . 1 1 . 1 Recycler 7 | . 1 . 1 1 2 . 2 Mechanic 2 | . . . . 1 . . 1 Operator 2 | . . . . . 1 . 1 Watcher 5 | . 1 . 3 . . . 1 Swarmer 16 | . . 3 3 5 2 3 . Grunt 30 | . 2 2 . 3 2 7 14 Brawler 1 | . . . . . . . 1 Duelist 4 | . . . . 1 . 1 2 Protector 1 | . . . . 1 . . . Sentry 13 | . . . 4 4 . . 5 Specialist 2 | . . . . . 2 . . Hunter 2 | . . . . . 1 . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 13 | 3 3 3 8 6 8 7 13 Combat Bots Only 7 | . 2 3 6 4 6 7 7 Max Kills in Single Turn 3 | 1 1 2 2 2 2 3 3 Gunslinging . | . . . . . . . . Exploded 3 | . 1 2 . . 1 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Hostile Shots Fired 461 | . 4 11 105 78 28 100 135 Missed 124 | . 3 3 26 22 6 28 36 Damage Taken 5123 | . 102 126 807 796 349 1227 1716 Core 813 | . . 16 145 97 8 244 303 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 75 | . . . . . . . 75 Core Remaining (%) 77 | 100 . 93 . 39 . . . Volleys Fired 232 | 10 22 7 30 32 16 36 79 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 206 | 70 69 69 117 114 100 105 206 Shots Fired 528 | 20 27 12 70 89 43 73 194 Gun 187 | 20 . . 18 67 21 35 26 Cannon 314 | . 22 7 52 22 16 27 168 Launcher 27 | . 5 5 . . 6 11 . Special . | . . . . . . . . Kinetic 411 | 10 22 7 66 57 37 62 150 Thermal 73 | 10 . . . 19 . . 44 Explosive 27 | . 5 5 . . 6 11 . Electromagnetic 17 | . . . 4 13 . . . Robot Hit Streak 11 | 6 4 4 5 11 7 7 8 Robot Miss Streak 12 | 2 5 3 8 4 2 4 12 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 2 | . . . . 2 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 306 | 12 13 5 28 51 29 45 123 Core Hits 218 | 3 6 5 12 23 18 22 129 Critical Kills 2 | . . . . 1 . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | 2 . . 2 1 . 2 2 Burn 3 | 2 . . . . . . 1 Destroy 2 | . . . . 1 . 1 . Blast 4 | . . . 2 . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7469 | 141 517 276 600 884 880 1444 2727 Guns 1957 | 141 . . 195 542 264 550 265 Cannons 4127 | . 218 43 401 342 216 465 2442 Explosions 1361 | . 299 233 . . 400 429 . Melee . | . . . . . . . . Ramming 24 | . . . 4 . . . 20 Kinetic 5100 | 52 218 43 571 485 480 1015 2236 Thermal 839 | 89 . . . 279 . . 471 Explosive 1361 | . 299 233 . . 400 429 . Electromagnetic 145 | . . . 25 120 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 1 . 2 . . . Average Corruption 1 | . 1 1 . 2 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . 2 . . 3 . . . Message Errors 1 | . 1 . . . . . . Energy Discharges 1 | . . . . 1 . . . Data Loss (major) 1 | . 1 . . . . . . Alerts 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 53 | . . . 11 . 17 17 8 Projectiles 36 | . . . 11 . . 17 8 Explosions 17 | . . . . . 17 . . Melee . | . . . . . . . . Knockbacks 49 | . 1 . . 1 2 6 39 Impact . | . . . . . . . . Kinetic 48 | . 1 . . 1 2 6 38 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 229 | . 22 32 . . 99 76 . Shots 9 | . 1 1 . . 4 3 . Rammed 1 | . . . 1 . . . . Targets Rammed 2 | . . . 1 . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 430 | 60 33 45 359 430 60 132 412 Average Temperature 120 | 24 13 21 178 145 18 56 133 Received Heat Transfer 1908 | . 6 27 144 237 63 540 891 Effects 19 | . . . 5 8 . . 6 Shutdowns 2 | . . . . 1 . . 1 Energy Bleed 4 | . . . 2 1 . . 1 Interference 5 | . . . 2 . . . 3 Short Circuit 2 | . . . 1 1 . . . Damage (minor) 2 | . . . . 1 . . 1 Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 3 . . . 1 . . . Heat Transferred 1879 | 407 . . . 510 . . 962 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Peak Influence 627 | 15 142 189 281 352 274 479 627 Initial 208 | . 9 1 73 46 148 178 208 Average 208 | 5 31 119 206 213 134 336 354 Maximum Alert Level 2 | . . . 1 1 1 2 2 Low Security (%) 49 | 100 100 100 31 30 88 12 6 Level 1 39 | . . . 68 69 11 43 61 Level 2 11 | . . . . . . 43 32 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . . 2 4 . 10 Investigation 3 | . . . . . . . 3 Extermination . | . . . . . . . . Reinforcement 7 | . 1 . . . 3 . 3 Assault 2 | . . . . 2 . . . Garrison 5 | . . . . . 1 . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Distress Signals 8 | . . . 2 . 2 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 115 | . 8 6 17 23 7 14 40 Peak Tracking Total 9 | . 3 3 8 9 2 6 8 Tactical Retreats 2 | . . . . 2 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Traps Triggered 5 | . 2 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Disabled 7 | . 1 1 . . 2 1 2 Max in Single Turn 1 | . 1 1 . . 1 1 1 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Machines Accessed 13 | . 1 . 2 2 1 . 7 Terminals 10 | . 1 . 2 2 . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 37 | . 1 . 6 8 1 . 21 Successful 21 | . 1 . 4 4 1 . 11 Failed 16 | . . . 2 4 . . 10 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 32 | . 1 . 6 8 . . 17 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 1 . 3 Terminal Hacks 19 | . 1 . 4 4 . . 10 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 2 | . . . . . . . 2 Alert Level 5 | . . . 1 1 . . 3 Unreport Threat 1 | . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Registered Components 1 | . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 10 | . . . 2 2 1 . 5 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Machine Destruction 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . . 23 . . . Total Damage 352 | . . . . 352 . . . Kills 5 | . . . . 5 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Turns Passed 3918 | 111 441 371 405 671 650 357 912 Spaces Moved 1941 | 64 235 221 183 326 230 154 528 Core 65 | 8 . . 5 . . 21 31 Treads 1310 | . 222 221 178 326 230 133 . Legs 566 | 56 13 . . . . . 497 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 100 Average Speed 159 | 111 157 160 162 165 250 162 119 Slowest Speed 320 | 120 160 160 250 240 320 240 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 55 50 18 50 25 31 47 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 181 | . 22 48 5 . 45 55 6 Melee . | . . . . . . . . Projectile 18 | . 1 . 5 . 4 2 6 AOE 163 | . 21 48 . . 41 53 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Sto Mat Gar Mat Total 2332 | 86 278 227 231 395 270 195 650 Wait . | . . . . . . . . Move 1935 | 63 234 220 182 325 230 153 528 Hop . | . . . . . . . . Pick Up 59 | 7 8 . 7 12 7 2 16 Fast Attach 16 | . 3 . 2 3 3 . 5 Attach 39 | 6 . . 7 6 5 1 14 Detach 2 | . 1 . . . 1 . . Swap 9 | . 4 . . 2 1 1 1 Drop 38 | . 6 . 2 15 7 2 6 Fire 232 | 10 22 7 30 32 16 36 79 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 10) 463 | -10/Materials | Discovered new exit (range 11) 538 | -10/Materials | Discovered new exit (range 10) 551 | -10/Materials | Identified exit to Mines 553 | -10/Materials | Entered Mines 619 | -10/Mines | Learned location of Storage (-9) 851 | -10/Mines | Discovered new exit (range 7) 864 | -10/Mines | Identified exit to Materials 910 | -10/Mines | Discovered exit to Materials (range 10) 924 | -10/Mines | Entered Materials 924 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -9/Materials | Lost 5 parts (2n1u2w) 1127 | -9/Materials | Identified exit to Mines 1127 | -9/Materials | Identified exit to Storage 1329 | -9/Materials | Entered Storage 1352 | -9/Storage | Met a pair of Derelict thieves 1739 | -9/Storage | Build established: Tank 1749 | -9/Storage | Core integrity fell below 50% 1849 | -9/Storage | Discovered new exit (range 5) 2000 | -9/Storage | Entered Materials 2000 | -8/Materials | Evolved 2 slots: Utility x2 2562 | -8/Materials | Garrison activated, responded to threat 2632 | -8/Materials | Discovered new exit (range 16) 2650 | -8/Materials | Identified exit to Garrison 2650 | -8/Materials | Entered Garrison 2692 | -8/Garrison | Triggered checkpoint 2737 | -8/Garrison | Garrison Relay disabled 2779 | -8/Garrison | Build established: Scavenger-Tank 2820 | -8/Garrison | Triggered checkpoint 2824 | -8/Garrison | Triggered checkpoint 2874 | -8/Garrison | Lost 3 parts (1n2u) 2882 | -8/Garrison | Destroyed 7 combat bots 2998 | -8/Garrison | Spotted B-75 Beast 3004 | -8/Garrison | Discovered new exit (range 7) 3007 | -8/Garrison | Entered Materials 3027 | -8/Materials | Lost 8 parts (1p1n3u3w) 3419 | -8/Materials | Garrison activated, responded to threat 3436 | -8/Materials | Build established: Scavenger-Gunner 3469 | -8/Materials | Core integrity fell below 50% 3697 | -8/Materials | Destroyed 7 combat bots 3762 | -8/Materials | Garrison activated, responded to threat 3909 | -8/Materials | Core integrity fell below 20% 3919 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Carbon-fiber Leg destroyed. K-01 Serf collects debris. G-47 Trooper knocked back. K-01 Serf collects debris. Hvy. Laser destroyed. Reactive Plating destroyed. K-01 Serf destroyed. Imp. Carbon-fiber Leg destroyed. Flak Cannon destroyed. H-61 Shepherd destroyed. Critical hit (Burn: +37). Assault Cannon destroyed. Acquired 13 matter. U-05 Engineer builds a Wall. Acquired 5 matter. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. Lgt. Nuclear Core destroyed. Acquired Particle Gun. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????"" ????????????????????? | | ??????????????????????????"" ????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????????##+;#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????; #?????????????????????? | | ???????????????????????# %#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#% #?????????????????????? | | ?????????????########### %#?????????????????????? | | ?????#######?# % ! #?????????????????????? | | ?????# # ####k #?????????????????????? | | ?????# # #??# * #?????????????????????? | | ?????# + #??# %%#?????????????????????? | | ?????######### #??# g#?????????????????????? | | ????###?# #??# gg#### #????????????? | | ????# ## ####+#### #??# @%* % #????????????? | | ????# # #? ?# #??# u= #????????????? | | ????# %!=## # #??# u #????????????? | | ???######%## """ # #??######## #????????????? | | #### ####|## """ # #???###??####+###????????????? | | /!%! # ## """ # #????????# ????????????????? | | ! # ## # #????????# ?????#??????????? | | + ######### #????????# """ #??????????? | | ! # #???????? ?????????# """ #??????????? | | ######### ##??????? ?????????# #??????????? | | ######## #???????#?????????# """ #??????????? | | #?????????????????# """ #??????????? | | #####+## #?????????????????# """ ???????????? | | ???# #####????????######????? ?????????????? | | ???# |!#???????????##!!!!##?????#+#??????????????? | | ???# |!#???????????#! !#?????# #??????????????? | | #### #???????????# #?????# ##########?????? | | + ############# #########?# | | ### + = #??? ?# ########?????? | | ???# ! ##### ######## #???""""" # #????????????? | | ???#####???#%#???#### #???""""" # #????????????? | | ???????????# #??????# #???""""" + #????????????? | | ???????????# #??????# ## #* =#????????????? | | ???????????# #??????# ## """"" # * #????????????? | | ??????????? ##? ???# ## """""?# = #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed TachyonRefineryBattery Manual? 0 Play Time 00:51:10 Cumulative 17.8 hours Start 2024.08.11 @ 06:30:08 End 2024.08.11 @ 15:17:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 94036e14-ea88-4aaf-9ff2-d71738beba24