Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.06 @ 17:46:35 Player: haldagan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1411) 1411 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3701 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 45/300 Energy 325/325 System Corruption 0% Temperature Cool (17) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON (2) ------- Minigun Minigun > --- INVENTORY (8) ---- Aluminum Leg Improved Heat Sink Compact Matter Pod (32) System Shield Integration Mediator Minigun Minigun Minigun Peak State ------------ > --- POWER ------------ Backup Power I Light Nuclear Core > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Medium Storage Unit Compact Matter Pod Hardened Medium Armor Plating Integration Mediator Improved Assault Rifle Plasma Cutter [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 70 | 6 4 25 25 10 Power 11 | 1 . 2 6 2 Engine 7 | 1 . 2 3 1 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 22 | 2 . 12 4 4 Treads 6 | . . 4 1 1 Leg 3 | . . . . 3 Wheel 3 | 2 . 1 . . Hover 10 | . . 7 3 . Flight . | . . . . . Utility 16 | 1 2 6 7 . Device 8 | . 1 5 2 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 21 | 2 2 5 8 4 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . 1 1 . Ballistic Gun 12 | 2 2 2 4 2 Ballistic Cannon 1 | . . 1 . . Launcher 3 | . . . 2 1 Special Weapon 2 | . . 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 28 | . . 8 12 8 Power 6 | . . 1 3 2 Propulsion 8 | . . 4 3 1 Utility 3 | . . . 2 1 Weapon 11 | . . 3 4 4 Highest Loss Streak 7 | . . 3 7 5 Average Slot Usage (%) 84 | . 88 87 80 80 Engine 10 | . 14 10 10 4 Core 3 | . . . 5 8 Treads 6 | . . 8 5 8 Leg 2 | . . . . 12 Wheel 5 | . 28 2 . . Hover 8 | . . 15 8 . Device 12 | . 3 17 12 9 Storage 10 | . 14 11 9 9 Processor 3 | . . . 6 9 Protection 3 | . . 2 7 4 Ballistic Gun 12 | . 28 12 7 7 Ballistic Cannon 1 | . . 3 . . Launcher 3 | . . . 6 8 Naked Turns . | . . . . . Heaviest Build 34 | 11 16 24 34 34 Greatest Support 60 | 32 32 60 26 46 Greatest Overweight (x) 4 | 2 . 4 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 Most Carried 8 | 3 8 8 8 8 Average Carried 7 | 1 6 7 7 7 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 2 8 8 7 8 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1500 | 225 116 353 571 235 Remotely . | . . . . . Salvage Created 1305 | . 116 353 637 199 Parts 76 | . 4 22 30 20 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 35 | . 2 11 13 9 Guns 24 | . 2 9 8 5 Cannons 2 | . . 2 . . AOE 9 | . . . 5 4 Classes Destroyed 7 | . 2 3 2 . Builder 2 | . . . 2 . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Watcher 7 | . 1 3 3 . Swarmer 10 | . . 6 . 4 Grunt 16 | . 2 1 10 3 Sentry 9 | . . 4 3 2 Best Kill Streak 4 | . 2 3 4 3 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3553 | . 87 1125 1342 999 Core 814 | . 27 230 305 252 Absorbed by Shields 10 | . . . . 10 Core Remaining (%) 77 | 100 89 42 . . Volleys Fired 170 | . 8 78 61 23 Largest 2 | . 2 2 2 2 Hottest 123 | . 40 123 100 66 Shots Fired 269 | . 16 123 96 34 Gun 191 | . 16 82 68 25 Cannon 45 | . . 37 8 . Launcher 29 | . . . 20 9 Special 4 | . . 4 . . Kinetic 226 | . 16 118 68 24 Thermal 14 | . . 5 8 1 Explosive 29 | . . . 20 9 Electromagnetic . | . . . . . Robot Hit Streak 33 | . 12 30 33 7 Robot Miss Streak 5 | . 2 5 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 190 | . 13 81 74 22 Core Hits 95 | . 6 26 43 20 Critical Hits 2 | . . 2 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3557 | . 172 989 1828 568 Guns 1868 | . 172 608 853 235 Cannons 531 | . . 331 200 . Explosions 1105 | . . . 775 330 Melee . | . . . . . Ramming 5 | . . 2 . 3 Kinetic 2199 | . 172 939 853 235 Thermal 248 | . . 48 200 . Explosive 1105 | . . . 775 330 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 78 | . . 14 55 9 Projectiles 14 | . . 14 . . Explosions 64 | . . . 55 9 Melee . | . . . . . Knockbacks 4 | . . 4 . . Impact . | . . . . . Kinetic 4 | . . 4 . . Secondary . | . . . . . Self-Inflicted Damage 245 | . . 1 55 189 Shots 9 | . . . 4 5 Rammed 4 | . . 2 . 2 Targets Rammed 4 | . . 2 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 300 | . 6 2 300 63 Average Temperature 59 | . 3 2 84 19 Received Heat Transfer 1155 | . 51 249 549 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 396 | . . 100 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 360 | . 117 168 286 360 Initial 88 | . . 5 27 88 Average 93 | . 28 63 100 221 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 84 | 100 100 100 84 33 Level 1 15 | . . . 15 66 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 4 . Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 4 | . . 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 56 | . 4 15 25 12 Peak Tracking Total 7 | . 3 3 7 4 Tactical Retreats 4 | . . 1 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 14 | . 5 5 4 . Terminals 8 | . 4 2 2 . Fabricators . | . . . . . Repair Stations 3 | . . 2 1 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 45 | . 15 14 16 . Successful 39 | . 14 12 13 . Failed 6 | . 1 2 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 12 6 4 . Fabricators . | . . . . . Repair Stations 14 | . . 6 8 . Recycling Units 5 | . 3 2 . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 4 . Terminal Hacks 19 | . 12 4 3 . Record 9 | . 6 1 2 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 3 | . 1 1 1 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . . 1 . . Registered Prototypes 1 | . 1 . . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 14 | . . 6 8 . Scan Component 7 | . . 3 4 . Repair 6 | . . 3 3 . Refit 1 | . . . 1 . Recycling Unit Hacks 4 | . 2 2 . . Report Inventory 2 | . 1 1 . . Retrieve Components 2 | . 1 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 3 3 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . . 3 3 . Time 174 | . . 90 84 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 1 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 2802 | 52 445 1006 843 456 Spaces Moved 1609 | 41 368 531 399 270 Core 13 | 6 . 2 5 . Treads 483 | . . 124 231 128 Legs 142 | . . . . 142 Wheels 433 | 35 368 30 . . Hover 538 | . . 375 163 . Flight . | . . . . . Fastest Speed 50 | 50 100 52 52 120 Average Speed 125 | 98 100 123 143 140 Slowest Speed 250 | 150 100 250 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 52 38 29 35 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 162 | . . 4 104 54 Melee . | . . . . . Projectile 4 | . . 4 . . AOE 158 | . . . 104 54 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2144 | 51 432 762 582 317 Wait 208 | . 35 102 71 . Move 1605 | 40 367 530 398 270 Hop . | . . . . . Pick Up 51 | 5 12 11 16 7 Fast Attach 31 | 3 1 15 8 4 Attach 21 | 3 . 4 8 6 Detach . | . . . . . Swap 18 | . 3 6 9 . Drop 32 | . 6 14 11 1 Fire 170 | . 8 78 61 23 Melee . | . . . . . Ram 2 | . . 2 . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 19 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Discovered new exit (range 18) 309 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 14) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 551 | -9/Materials | Repaired Com. Wheel 608 | -9/Materials | Repaired Hover Unit 734 | -9/Materials | Repaired Imp. Heat Sink 869 | -9/Materials | Discovered new exit (range 9) 929 | -9/Materials | Build established: Scavenger-Mutant 1043 | -9/Materials | Lost 3 parts (2n1w) 1172 | -9/Materials | Lost 3 parts (1p1n1w) 1330 | -9/Materials | Discovered new exit (range 4) 1342 | -9/Materials | Core integrity fell below 50% 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1528 | -8/Materials | Repaired Hover Unit 1528 | -8/Materials | Repaired Particle Cannon 1554 | -8/Materials | Repaired Lgt. Ion Engine 1754 | -8/Materials | Lost 4 parts (1p1n1u1w) 1886 | -8/Materials | Lost 7 parts (2p1n1u3w) 2041 | -8/Materials | Build established: Mutant 2150 | -8/Materials | Discovered new exit (range 14) 2154 | -8/Materials | Core integrity fell below 50% 2185 | -8/Materials | Garrison activated, responded to threat 2344 | -8/Materials | Identified exit to Garrison 2347 | -8/Materials | Entered Garrison 2360 | -8/Garrison | Triggered checkpoint 2413 | -8/Garrison | Lost 3 parts (1p2w) 2498 | -8/Garrison | Triggered checkpoint 2538 | -8/Garrison | Triggered checkpoint 2567 | -8/Garrison | Core integrity fell below 20% 2603 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2803 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02626_ Dropped Lgt. Treads. 02628_ Acquired Aluminum Leg. 02660_ Acquired Minigun. 02744_ Triggered Stasis Trap. 02744_ A bubble of rippling energy engulfs the area. 02744_ Field strength at 85. 02745_ Field strength at 70. 02746_ Field strength at 55. 02747_ Field strength at 40. 02748_ S-10 Pest destroyed. 02748_ Switching to secondary target: S-10 Pest. 02751_ S-10 Pest destroyed. 02758_ Field strength at 15. 02759_ Stasis field depleted. 02761_ Acquired 20 matter. 02762_ Acquired 17 matter. 02765_ Acquired 11 matter. 02802_ S-10 Pest destroyed. 02802_ Switching to secondary target: S-10 Pest. 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"??? | | ???????????????????????????????# ## ## #??? | | ???????????????????????????????# ## ## #??? | | ??????????????????????????????? ??? | | ??????????????????????????????? ??? | | ???????????????????????????????# ??? | | ???????????????????????????????#####?""""?#####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Reclamation Efficiency 10 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Oops Challenges ------------ None Game ------ Seed SmartbombPhasingAirjet Manual? 0 Play Time 00:58:45 Cumulative 4.2 hours Start 2021.04.06 @ 16:47:12 End 2021.04.06 @ 17:46:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40a78824-4e47-424d-aadb-52c82bbc089a