Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 18:08:35 Player: NOGames Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (28) 140 Value Destroyed (696) 696 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 7160 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/1450 Matter 13/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Component Analysis Suite Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Field Propulsion Array Q-thruster > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Melee Analysis Suite Experimental Melee Analysis Suite Advanced Transmission Jammer Cloaking Device Improved Weapon Shielding Advanced Component Analysis Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Hypervelocity Railgun [Rating: 76] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Cloaking Device Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . 1 . 1 . . Utility 10 | . . . . 1 2 1 1 2 1 . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 76 | 2 3 5 9 3 4 2 13 6 18 6 5 Power 6 | . . . 1 . 1 . 2 . 2 . . Engine 1 | . . . 1 . . . . . . . . Core 5 | . . . . . 1 . 2 . 2 . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 2 6 1 . . 6 . 6 . 5 Treads 9 | 2 . 2 3 . . . . . 2 . . Leg . | . . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . Flight 18 | . . . 3 1 . . 6 . 3 . 5 Utility 29 | . 3 1 1 1 . 2 4 5 6 6 . Device 17 | . . . . . . 1 2 5 5 4 . Storage 1 | . 1 . . . . . . . . . . Processor 5 | . . 1 . . . 1 1 . . 2 . Hackware 2 | . . . 1 . . . 1 . . . . Protection 4 | . 2 . . 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 13 | . . 2 1 1 3 . 1 1 4 . . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . 2 1 . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 3 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . Piercing Weapon 2 | . . . . . 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . 3 1 Parts Lost 45 | . . 3 2 . 1 . 5 15 6 . 13 Power 5 | . . . 1 . . . 1 2 . . 1 Propulsion 18 | . . 1 1 . . . 3 5 1 . 7 Utility 17 | . . 1 . . 1 . 1 5 4 . 5 Weapon 5 | . . 1 . . . . . 3 1 . . Highest Loss Streak 15 | . . 3 1 . 1 . 4 15 3 . 13 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Slot Usage (%) 69 | . 99 89 90 76 78 68 83 54 39 49 16 Engine 4 | . 14 11 11 9 . . . . . . . Core 2 | . . . . . 6 6 6 3 1 9 1 Treads 10 | . 28 24 24 . . . . . 2 . . Flight 8 | . . . 6 36 30 26 22 13 3 9 4 Device 6 | . . . . . . 1 11 10 15 14 3 Storage 4 | . 14 11 9 . . . . . . . . Processor 7 | . . 2 11 9 7 7 15 10 9 11 6 Hackware 3 | . . . 1 9 7 6 6 8 3 . . Protection 3 | . 13 8 . 9 5 . . . . 4 . Energy Gun 7 | . 28 19 5 . . . . . . . . Ballistic Gun 3 | . . 11 19 . . . . . . . . Slashing Weapon 1 | . . . . . 5 6 8 3 . . . Piercing Weapon 1 | . . . . . 5 6 5 3 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 95 | 12 94 95 90 11 18 16 23 21 20 16 16 Greatest Support 63 | 40 40 63 63 20 20 20 28 25 60 23 28 Greatest Overweight (x) 16 | . 2 2 16 . . . 1 . . . . Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 Average Capacity 10 | 8 11 25 22 5 5 5 5 5 5 5 5 Most Carried 14 | 6 8 9 14 4 5 5 5 1 4 1 2 Average Carried 4 | 6 7 8 9 3 4 5 4 . 1 1 1 Final Capacity 25 | 8 25 25 5 5 5 5 5 5 5 5 5 Final Carried 9 | 6 8 9 5 3 5 5 1 1 1 1 2 Class Distribution -------------------- 27% | Infiltrator-Mutant 22% | Mutant 17% | Sprinter 10% | Tank 9% | Gunner 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Infiltrator-Mutant | -3/Research Infiltrator-Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Matter Collected 604 | 220 10 39 106 . . . 159 . 70 . . Remotely . | . . . . . . . . . . . . Salvage Created 666 | . 221 180 106 . . . 56 103 . . . Parts 63 | . 16 15 10 . . . 6 16 . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 23 | . 7 6 2 . . . . 8 . . . Guns 13 | . 5 6 2 . . . . . . . . AOE 10 | . 2 . . . . . . 8 . . . Classes Destroyed 6 | . 2 2 . . . . 1 1 . . . Builder 2 | . . . . . . . . 2 . . . Operator 2 | . . 1 . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 15 | . 3 4 . . . . . 8 . . . Grunt 5 | . 4 1 . . . . . . . . . Sentry 3 | . . 1 2 . . . . . . . . Best Kill Streak 10 | . 4 3 2 . . . 1 10 . . . Combat Bots Only 8 | . 4 3 2 . . . . 8 . . . Max Kills in Single Turn 5 | . 2 1 1 . . . 1 5 . . . Gunslinging . | . . . . . . . . . . . . Exploded 5 | . 1 . . . . . . 5 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Hostile Shots Fired 584 | . 22 64 42 19 21 . 60 111 83 . 162 Missed 260 | . 5 18 12 11 14 . 27 61 38 . 74 Damage Taken 6069 | . 246 427 423 113 91 . 742 810 1257 . 1960 Core 2820 | . 40 87 110 30 34 . 349 232 470 . 1468 Absorbed by Shields 120 | . . . . . . . 30 32 . . 58 Core Remaining (%) 81 | 100 84 . 50 94 95 100 65 79 . 63 . Volleys Fired 53 | . 17 25 6 . . . . 3 2 . . Largest 3 | . 2 3 3 . . . . 1 1 . . Hottest 110 | . 90 110 93 . . . . 39 39 . . Shots Fired 121 | . 34 64 18 . . . . 3 2 . . Gun 116 | . 34 64 18 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . 3 2 . . Special . | . . . . . . . . . . . . Kinetic 38 | . . 25 13 . . . . . . . . Thermal 47 | . 17 25 5 . . . . . . . . Explosive 5 | . . . . . . . . 3 2 . . Electromagnetic 31 | . 17 14 . . . . . . . . . Robot Hit Streak 15 | . 6 5 15 . . . . . . . . Robot Miss Streak 4 | . 3 4 1 . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 80 | . 24 35 16 . . . 5 . . . . Core Hits 44 | . 10 15 4 . . . 2 12 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . . . Burn 1 | . . 1 . . . . . . . . . Melee Attacks 57 | . . . . 3 13 . 27 14 . . . Impact 8 | . . . . 3 3 . 2 . . . . Slashing 41 | . . . . . 8 . 21 12 . . . Piercing 8 | . . . . . 2 . 4 2 . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . Damage Inflicted 2158 | . 404 424 193 . . . 224 896 17 . . Guns 911 | . 294 424 193 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1022 | . 109 . . . . . . 896 17 . . Melee 224 | . . . . . . . 224 . . . . Ramming 1 | . 1 . . . . . . . . . . Kinetic 232 | . . 100 132 . . . . . . . . Thermal 768 | . 232 213 61 . . . . 262 . . . Explosive 651 | . . . . . . . . 634 17 . . Electromagnetic 282 | . 171 111 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 199 | . . . . . . . 199 . . . . Piercing 25 | . . . . . . . 25 . . . . Highest Corruption 8 | . . . . . . . 1 1 3 8 3 Average Corruption 2 | . . . . . . . 1 1 2 4 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . 1 3 3 3 2 Message Errors 2 | . . . . . . . . . 2 . . Matter Fused 4 | . . . . . . . . 1 . 1 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 94 | . . . . . . . 16 78 . . . Projectiles . | . . . . . . . . . . . . Explosions 78 | . . . . . . . . 78 . . . Melee 16 | . . . . . . . 16 . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 142 | . 75 . . . . . . . 67 . . Shots 4 | . 2 . . . . . . . 2 . . Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 392 | . 309 392 174 8 . . 2 . . 259 . Average Temperature 128 | . 114 161 80 5 . . 1 . . 135 . Received Heat Transfer 599 | . 78 96 171 36 33 . 68 . 45 . 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . 1 1 1 . . . . . . . . Heat Transferred 1608 | . 520 703 185 . . . . 200 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Peak Influence 629 | . 210 259 218 138 283 157 408 629 330 191 202 Initial 330 | . . 88 109 91 62 138 76 197 330 162 107 Average 208 | . 160 148 156 107 140 147 237 390 301 186 114 Maximum Alert Level 2 | . 1 1 1 . 1 . 2 2 1 . 1 Low Security (%) 55 | 100 40 83 96 100 80 100 43 11 10 100 96 Level 1 40 | . 59 16 3 . 19 . 52 38 89 . 3 Level 2 4 | . . . . . . . 3 50 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 2 . . . . 2 1 2 . 2 Investigation 2 | . . . . . . . . 1 . . 1 Extermination 1 | . . . . . . . . . 1 . . Reinforcement 6 | . 1 2 . . . . 1 . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Distress Signals 9 | . 1 2 . 1 . . 1 . 1 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 134 | . 10 8 9 12 12 . 20 24 14 1 24 Peak Tracking Total 15 | . 3 7 7 14 7 . 11 15 10 1 15 Tactical Retreats 24 | . . 1 . . 3 . 7 5 4 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Traps Triggered 6 | . . . . . . . 2 1 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Machines Disabled 3 | . 1 . . . . . . 2 . . . Max in Single Turn 2 | . 1 . . . . . . 2 . . . Garrison Access 3 | . . . . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Machines Accessed 21 | . 1 . 3 2 4 2 2 2 2 2 1 Terminals 14 | . 1 . 3 2 3 1 2 . 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 1 . 2 1 1 1 Total Hacks 49 | . 2 . 13 4 9 3 8 4 2 3 1 Successful 21 | . 2 . 5 2 4 2 4 1 . 1 . Failed 28 | . . . 8 2 5 1 4 3 2 2 1 Catastrophic 9 | . . . 1 1 2 . 1 1 1 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 1 . 2 4 6 . 5 . 1 1 . Terminals 39 | . 2 . 13 4 8 1 8 . 1 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 2 . 4 1 1 1 Terminal Hacks 12 | . 1 . 4 1 2 1 3 . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 1 . . . . . Level Access Points 1 | . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . . Seal Access 3 | . . . . . 1 1 . 1 . . . Unauthorized Hacks 6 | . 1 . 1 1 1 . 1 . . 1 . Terminals 6 | . 1 . 1 1 1 . 1 . . 1 . Botnet 6 | . 1 . 1 1 1 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used 1 | . . . . . . . 1 . . . . Hacking Detections 17 | . 1 . 3 2 3 . 2 1 2 2 1 Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Turns Passed 2659 | 26 376 355 303 43 186 55 308 205 552 101 149 Spaces Moved 3864 | 15 168 91 177 102 475 168 617 386 1096 244 325 Core 639 | . . . . . . . . 95 387 . 157 Treads 361 | 15 168 91 84 . . . . . 3 . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2864 | . . . 93 102 475 168 617 291 706 244 168 Fastest Speed 21 | 160 160 240 34 31 31 31 27 28 37 37 21 Average Speed 55 | 160 180 298 142 31 31 31 33 36 45 37 40 Slowest Speed 1160 | 160 320 320 1160 31 31 31 105 50 145 37 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 33 | . . . 2 . 11 2 2 . 8 4 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 2 34 10 37 20 17 6 24 16 27 34 19 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 61 | . . . . 2 10 . 14 9 26 . . Terrain Destroyed 92 | . 4 . . 2 10 . 14 36 26 . . Melee 35 | . . . . 2 10 . 14 9 . . . Projectile . | . . . . . . . . . . . . AOE 57 | . 4 . . . . . . 27 26 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Tes Res Total 4157 | 16 208 125 220 107 483 167 683 428 1136 248 336 Wait 53 | . 16 2 . . 2 . 1 12 20 . . Move 3792 | 14 167 90 173 101 455 163 612 385 1080 235 317 Hop 28 | . . . 1 . 8 2 2 . 7 4 4 Pick Up 22 | . 2 3 11 . 2 . 4 . . . . Fast Attach 53 | . 3 3 4 1 3 2 6 5 15 6 5 Attach 19 | . . 2 4 2 . . 7 1 3 . . Detach 6 | . . . . . . . . 1 4 . 1 Swap 4 | 2 . . 1 . 1 . . . . . . Drop 39 | . 2 . 20 . 2 . 5 . 5 3 2 Fire 53 | . 17 25 6 . . . . 3 2 . . Melee 42 | . . . . 3 10 . 20 9 . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis 45 | . . . . . . . 26 12 . . 7 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 2 exits: *Fac / DSF) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 14) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 724 | -9/Materials | Discovered new exit (range 11) 738 | -9/Materials | Lost 3 parts (1n1u1w) 758 | -9/Materials | Entered Storage 763 | -9/Storage | Identified exit to Recycling 1059 | -9/Storage | Discovered new exit (range 7) 1061 | -9/Storage | Entered Materials 1061 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1076 | -8/Materials | Identified exit to Factory 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Utility x2 1105 | -7/Factory | Identified exit to DSF 1140 | -7/Factory | Discovered new exit (range 7) 1210 | -7/Factory | Discovered new exit (range 10) 1218 | -7/Factory | Identified exit to Lower Caves 1284 | -7/Factory | Discovered new exit (range 9) 1290 | -7/Factory | Entered another Factory area 1290 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1308 | -6/Factory | Identified exit to DSF 1336 | -6/Factory | Discovered new exit (range 12) 1345 | -6/Factory | Identified exit to Factory 1345 | -6/Factory | Entered another Factory area 1345 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -5/Factory | Build established: Sprinter 1427 | -5/Factory | Garrison activated, responded to threat 1577 | -5/Factory | Spotted B-75 Beast 1650 | -5/Factory | Discovered new exit (range 9) 1652 | -5/Factory | Identified exit to Factory 1653 | -5/Factory | Entered another Factory area 1653 | -4/Factory | Evolved 2 slots: Utility x2 1673 | -4/Factory | Lost 4 parts (1p2n1u) 1775 | -4/Factory | Discovered new exit (range 12) 1779 | -4/Factory | Destroyed 8 combat bots 1852 | -4/Factory | Discovered new exit (range 12) 1858 | -4/Factory | Identified exit to Research 1858 | -4/Factory | Entered Research 1858 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -3/Research | Lost 15 parts (2p5n5u3w) 1980 | -3/Research | Spotted B-86 Titan 2095 | -3/Research | Build established: Infiltrator-Mutant 2403 | -3/Research | Discovered new exit (range 15) 2408 | -3/Research | Identified exit to Testing 2410 | -3/Research | Entered Testing 2410 | -3/Testing | Spotted Alpha 7 2423 | -3/Testing | Lost 3 parts (2u1w) 2474 | -3/Testing | Found Prototype Processor 2474 | -3/Testing | Identified Exp. Melee Analysis Suite 2477 | -3/Testing | Found Exp. Melee Analysis Suite 2508 | -3/Testing | Discovered new exit (range 8) 2511 | -3/Testing | Identified exit to Research 2511 | -3/Testing | Entered Research 2511 | -2/Research | Evolved 2 slots: Utility x2 2540 | -2/Research | Spotted B-90 Cyclops 2611 | -2/Research | Core integrity fell below 50% 2640 | -2/Research | Core integrity fell below 20% 2644 | -2/Research | Lost 13 parts (1p7n5u) 2660 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02576_ Penetrated by Slug. 02577_ Acquired Diametric Drive. 02579_ Penetrated by Slug. 02579_ Diametric Drive destroyed. 02579_ Slug penetrates Wall. 02581_ Acquired Diametric Drive. 02585_ Penetrated by Slug. 02585_ Diametric Drive destroyed. 02585_ Penetrated by Slug. 02585_ Slug penetrates Wall. 02606_ Diametric Drive destroyed. 02613_ Triggered Alarm Trap. 02613_ An alarm sounds. 02613_ ALERT: Alarm triggered, dispatching investigation squad. 02613_ Diametric Drive destroyed. 02632_ System corrupted: Matter fused (-7). 02633_ R-10 Processor collects Xenon Bombardment Thruster. 02648_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????+ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# @ +????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????#########?# #????????????????????? | | ?????????????# ?# #????????????????????? | | ??????????????? # #????????????????????? | | ????????????????""""" # #????????????????????? | | ????????????????""""" + #????????????????????? | | ????????????????""""" # #????????????????????? | | ??????????????? # #??########??????????? | | ?????????????# ?# #? #??????????? | | ?????????????# ?# #? #??????????? | | ?????????????########??# # #??????????? | | ????????????????########p # #??????????? | | ????????????????# + #??????????? | | ????????????????# # #??????????? | | ????????????????# # #??????????? | | ????????????????# #? #??????????? | | ??#############?# ####/###?#########??????????? | | ?? ?# #? ?????????????????????? | | ? # # ???????????????????? | | ? # + """#?????????????????? | | ? + # """#?????????????????? | | ??????""""""" # # """#?????????????????? | | ?????????"""" # # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 17 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Quick And Dirty Slippery One Challenges ------------ None Game ------ Seed BiocellPropulsionPlatform Manual? 0 Play Time 01:06:58 Cumulative 12.7 hours Start 2024.04.21 @ 17:03:00 End 2024.04.21 @ 18:08:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2030d59-6ea8-4486-941b-5d0911621593