Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.16 @ 21:09:56 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (26) 5200 Robots Destroyed (165) 825 Value Destroyed (3659) 3659 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3069) 3069 TOTAL SCORE: 16033 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 834 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -28 Cogmind --------- Core Integrity 940/1000 Matter 293/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (5) --- Zionite Glidesys I Zionite Glidesys I Cooled Antigrav System Nuclear Pulse Thruster > --- UTILITY (9) ------ Medium Storage Unit Experimental Sensor Array Advanced Signal Interpreter Improved Reaction Control System Phase Shifter Improved Utility Shielding Layered Medium Armor Plating Hacking Suite Ghost Barrier > --- WEAPON (2) ------- Improved Remote Datajack Power Sword > --- INVENTORY (10) --- Vortex Chain Reactor Zionite Biocell (600) Zionite Biocell (600) Improved Armor Integrity Analyzer Improved Medium Armor Plating Advanced Remote Shield Combat Drone Bay (2/2) Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Cooled Antigrav System Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Zionite Biocell Advanced Signal Interpreter Improved Reaction Control System Improved Utility Shielding Zionite Light Carapace Advanced Remote Shield Hacking Suite Ghost Barrier > --- WEAPON ----------- Improved Remote Datajack Power Sword > --- INVENTORY -------- Vortex Chain Reactor Zionite Biocell Experimental Sensor Array Improved Armor Integrity Analyzer Phase Shifter Improved Medium Armor Plating Combat Drone Bay Long-range Missile Launcher [Rating: 105] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Datajack Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . Utility 7 | . . . 1 . . . 1 2 . . . . . . 2 . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 200 | 6 17 3 29 8 . 1 54 13 . 3 3 1 . 1 3 . 11 2 6 1 2 7 13 . 13 3 Power 22 | 1 3 . 6 1 . . 4 . . . 1 1 . . 1 . 1 . 1 . . 1 1 . . . Engine 9 | 1 3 . 4 . . . . . . . . . . . . . . . 1 . . . . . . . Core 12 | . . . 2 1 . . 4 . . . 1 1 . . 1 . 1 . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 60 | 2 2 1 11 2 . . 23 4 . 3 1 . . . . . 5 . . . . 1 4 . 1 . Treads 35 | 2 2 1 7 . . . 23 . . . . . . . . . . . . . . . . . . . Leg 5 | . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Flight 16 | . . . 1 . . . . 4 . 3 1 . . . . . 5 . . . . 1 1 . . . Utility 69 | 1 4 . 5 2 . . 12 7 . . 1 . . 1 2 . 3 2 3 1 . 4 8 . 10 3 Device 27 | . 3 . 3 1 . . 5 2 . . 1 . . . . . 1 . 1 1 . 1 3 . 3 2 Storage 5 | 1 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Processor 4 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 2 . Hackware 6 | . . . . . . . . 3 . . . . . . 1 . . . . . . 1 . . 1 . Protection 27 | . . . 2 1 . . 7 1 . . . . . 1 1 . 2 2 1 . . 1 4 . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 8 2 7 3 . 1 15 2 . . . . . . . . 2 . 2 . 2 1 . . 2 . Energy Gun 8 | 1 . . 1 . . . 6 . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . 1 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 1 6 1 2 . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 . 2 . . 2 . . . . . . . . . . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 . . 1 3 1 . . . . . . . . 1 . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . 1 . . . . . . . . 1 . 1 . 1 . . . . . Unidentified Prototypes 16 | . 1 . 3 . . . 1 . . . . . . . . . 1 . . . . . 5 . 5 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Parts Lost 13 | . 1 . 3 4 . . 4 . . . . . . . . . . . . . . . . . . 1 Power 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 Utility 5 | . . . 2 2 . . 1 . . . . . . . . . . . . . . . . . . . Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . 1 2 . . 3 . . . . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 93 100 97 82 100 100 95 91 100 100 100 100 100 100 99 100 99 100 100 100 100 98 98 100 99 98 Engine 4 | . 14 14 5 . . . . . . . . . . . . . . . 5 6 6 . . . . . Core 4 | . . . 4 10 11 11 9 7 7 7 7 7 7 7 6 6 5 6 . . . 4 . . . . Treads 16 | . 27 28 20 19 11 11 35 1 . . . . . . . . . . . . . . . . . . Leg 2 | . . . 12 13 22 22 . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 12 17 21 22 Flight 9 | . . . . . . . . 28 30 30 30 30 30 30 26 26 25 26 26 26 26 29 15 11 6 5 Device 9 | . 7 14 10 2 11 11 15 7 7 7 7 7 7 7 6 6 5 6 6 6 6 5 15 17 13 15 Storage 7 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . . . . 5 5 8 6 Processor 2 | . . . . . . . . 6 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 Hackware 8 | . . . . . . . . 14 23 23 23 23 23 23 25 26 26 26 26 26 26 27 12 11 11 11 Protection 7 | . . . 9 7 11 11 8 7 7 7 7 7 7 7 13 13 12 13 12 13 13 9 10 11 11 10 Energy Gun 3 | . 1 . 1 6 . . 14 . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 5 . 11 . . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 19 27 4 . . . 1 . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 10 22 11 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 3 . . 11 . 6 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 4 5 Special Melee Weapon 1 | . . . . . . . . 6 7 7 7 7 7 7 6 6 6 6 6 6 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 54 52 61 60 56 55 59 59 17 17 17 17 17 17 19 19 20 20 24 24 24 27 37 35 44 44 Greatest Support 84 | 40 40 40 60 60 30 30 84 80 17 21 19 19 19 19 19 19 24 24 24 24 24 29 42 42 55 55 Greatest Overweight (x) 3 | . 1 1 1 3 1 1 . . . . . . . . . . . . . . . . 2 . . . Average Overweight (x) . | . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 13 | 7 17 20 20 20 20 20 20 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Most Carried 20 | 4 20 20 20 20 20 20 20 20 5 5 5 5 5 5 4 3 5 5 5 5 5 7 10 10 10 10 Average Carried 13 | 1 15 19 19 19 20 20 19 5 5 4 5 5 5 5 3 3 4 5 4 4 5 5 9 10 9 10 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 20 | 4 20 20 20 20 20 20 20 5 5 5 5 5 5 5 3 3 5 5 5 5 5 7 10 10 10 10 Class Distribution -------------------- 42% | Scavenger-Mutant 32% | Hacker-Sprinter 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Matter Collected 3097 | 263 338 71 282 294 . . 660 126 . 66 . 69 . 16 77 . 148 54 121 21 17 108 201 . 147 18 Remotely 268 | . . . . 20 . . 248 . . . . . . . . . . . . . . . . . . . Salvage Created 6257 | 80 689 74 1113 176 . . 2348 126 . 134 . . . . 308 . 551 24 118 . 13 503 . . . . Parts 344 | 3 42 11 60 6 . . 142 9 . 9 . . . . 8 . 23 5 8 . 3 15 . . . . Haulers Intercepted 13 | . 2 . 4 . . . 4 . . . . . . . . . 3 . . . . . . . . . Recyclers Shooed 4 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . . . . . 2 . . . 5 5 . 7 . 13 . 45 . Prevented 15 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 14 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 115 | . 17 6 17 17 . . 50 . . . . . . . . . . . 3 . 5 . . . . . Melee 14 | . . . 11 . . . 3 . . . . . . . . . . . . . . . . . . . Guns 54 | . 14 3 . 3 . . 34 . . . . . . . . . . . . . . . . . . . Cannons 13 | . 3 . 6 1 . . 3 . . . . . . . . . . . . . . . . . . . AOE 33 | . . 3 . 13 . . 9 . . . . . . . . . . . 3 . 5 . . . . . Classes Destroyed 14 | 1 5 . 2 4 . . . . . . . . . . . . 1 1 . . . . . . . . Worker 13 | . . . 1 . . . 6 . . 1 . . . . 3 . 1 . . . . 1 . . . . Builder 3 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . 4 . . . 4 . . . . . . . . . 3 . . . . . . . . . Recycler 16 | 1 1 . 3 1 . . 2 1 . 1 . . . . 2 . 1 . . . . 3 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Operator 7 | . 2 . 1 . . . 2 . . . . . . . . . 1 . . . . 1 . . . . Watcher 6 | . 1 . 1 . . . 1 1 . 1 . . . . . . 1 . . . . . . . . . Swarmer 48 | . 9 6 5 2 . . 18 . . . . . . . . . . . 3 . 5 . . . . . Grunt 35 | . 8 . 7 1 . . 19 . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Sentry 16 | . . . 5 . . . 11 . . . . . . . . . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Assembled 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 3 6 5 . . 12 1 . 2 . . . . 3 . 3 1 3 . 5 1 . . . . Combat Bots Only 10 | . 4 3 5 4 . . 10 . . . . . . . . . . . 3 . 5 . . . . . Max Kills in Single Turn 3 | 1 1 2 1 2 . . 3 1 . 1 . . . . 1 . 1 1 3 . 3 1 . . . . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 . . 3 . . . . . . . . . . . 3 . 3 . . . . . Melee 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Damage Taken 6178 | . 883 92 878 776 . . 2399 . . 156 . . . 222 . . 153 143 47 . 47 60 . . 69 253 Core 678 | . 108 23 78 66 . . 165 . . . . . . 84 . . 24 38 32 . . 60 . . . . Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Redirected to Shielding 28 | . . . . . . . . . . . . . . . . . . 8 . . . . . . . 20 Regen/Repaired (Parts) 127 | . . . . . . . 11 . . . . . . . . . 116 . . . . . . . . . Core Remaining (%) 76 | 100 . 47 . . . 64 70 . . . . . . 88 . . . . . . 88 . . . . . Volleys Fired 291 | 1 74 6 32 29 . . 137 . . . . . . . . . . . 3 . 3 1 4 . 1 . Largest 2 | 2 2 2 2 2 . . 2 . . . . . . . . . . . 1 . 1 1 1 . 1 . Hottest 136 | 70 88 40 136 124 . . 122 . . . . . . . . . . . 43 . 43 7 7 . 7 . Shots Fired 535 | 2 148 10 62 40 . . 262 . . . . . . . . . . . 2 . 3 1 4 . 1 . Gun 396 | 2 131 8 15 11 . . 229 . . . . . . . . . . . . . . . . . . . Cannon 101 | . 17 . 47 11 . . 26 . . . . . . . . . . . . . . . . . . . Launcher 32 | . . 2 . 18 . . 7 . . . . . . . . . . . 2 . 3 . . . . . Special 6 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . 1 . Kinetic 160 | 1 114 8 7 8 . . 22 . . . . . . . . . . . . . . . . . . . Thermal 337 | 1 34 . 55 14 . . 233 . . . . . . . . . . . . . . . . . . . Explosive 32 | . . 2 . 18 . . 7 . . . . . . . . . . . 2 . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 1 13 2 7 10 . . 11 . . . . . . . . . . . 6 . . 7 11 . 12 . Robot Miss Streak 4 | . 4 2 4 3 . . 4 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 2 1 . . . . 7 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 407 | 1 95 4 58 15 . . 167 4 . 4 . . . . 16 . 20 1 2 2 4 9 4 . 1 . Core Hits 226 | 1 37 6 29 30 . . 90 3 . 3 . . . . 4 . 9 . 2 . 9 3 . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 26 | . 2 . . 3 . . 18 . . . . . . . 1 . 2 . . . . . . . . . Burn 22 | . 1 . . 3 . . 18 . . . . . . . . . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Melee Attacks 181 | . 12 . 37 . . . 9 7 . 13 . 2 . 3 17 1 43 8 3 4 4 15 . . . 3 Impact 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . 37 . . . 9 6 . 13 . 2 . 3 12 1 43 8 3 2 . 13 . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 44 | . 1 . 5 . . . . 4 . 2 . . . . 10 . 8 1 1 2 4 6 . . . . Combat Hostiles 10 | . . . . . . . . . . . . . . . 5 . . . . . 4 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11570 | 15 1136 267 1350 1008 . . 4178 210 . 256 . . . . 556 . 1209 90 362 . 442 491 . . . . Guns 4094 | 15 739 49 120 136 . . 3035 . . . . . . . . . . . . . . . . . . . Cannons 1186 | . 327 . 510 103 . . 246 . . . . . . . . . . . . . . . . . . . Explosions 2342 | . . 203 . 750 . . 684 . . . . . . . . . . . 263 . 442 . . . . . Melee 3799 | . 38 . 706 . . . 144 210 . 256 . . . . 556 . 1209 90 99 . . 491 . . . . Ramming 149 | . 32 15 14 19 . . 69 . . . . . . . . . . . . . . . . . . . Kinetic 934 | 15 600 49 33 62 . . 175 . . . . . . . . . . . . . . . . . . . Thermal 4346 | . 466 . 597 177 . . 3106 . . . . . . . . . . . . . . . . . . . Explosive 2342 | . . 203 . 750 . . 684 . . . . . . . . . . . 263 . 442 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 38 | . 38 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3761 | . . . 706 . . . 144 210 . 256 . . . . 556 . 1209 90 99 . . 491 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . 10 11 11 11 11 11 . 7 12 12 12 12 . 4 8 8 8 . Average Corruption 9 | . . . . . . . . . 10 10 11 11 11 11 . 7 8 12 12 12 . 4 6 8 8 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . . . . . . . 15 7 7 1 19 . 2 21 11 9 . . 9 8 5 1 . Message Errors 26 | . . . . . . . . . . 3 2 1 . 4 . . 5 2 3 . . 3 2 1 . . Matter Fused 34 | . . . . . . . . . . 4 2 4 . 5 . . 7 4 4 . . . 3 1 . . Heat Flow Errors 8 | . . . . . . . . . . . . 1 1 . . . 2 2 . . . . 1 1 . . Energy Discharges 18 | . . . . . . . . . . 1 . 1 . 4 . 1 5 2 . . . 3 . 1 . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . . . . 3 2 . . 4 . 1 1 1 . . . 1 1 1 1 . Data Loss (major) 5 | . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . . . Alerts 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Misdirections 4 | . . . . . . . . . . 2 . . . 1 . . . . 1 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 528 | . . 9 18 19 . . 22 . . 15 . . . . 72 . 64 50 124 . . 135 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 88 | . . 9 . 19 . . 22 . . . . . . . . . . . 38 . . . . . . . Melee 440 | . . . 18 . . . . . . 15 . . . . 72 . 64 50 86 . . 135 . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 360 | . . . . 268 . . 92 . . . . . . . . . . . . . . . . . . . Shots 10 | . . . . 7 . . 3 . . . . . . . . . . . . . . . . . . . Rammed 22 | . 6 4 1 . . . 11 . . . . . . . . . . . . . . . . . . . Targets Rammed 30 | . 7 4 2 4 . . 13 . . . . . . . . . . . . . . . . . . . Kicked 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . 1 . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | 9 144 . 279 339 . . 240 2 . 15 . 164 195 17 . . 208 505 8 . 24 34 241 279 . 6 Average Temperature 65 | 6 39 . 71 138 . . 49 2 . 5 . 87 101 10 . . 84 182 6 . 13 10 121 149 . 6 Received Heat Transfer 1623 | . 258 . 231 24 . . 927 . . 54 . . . 39 . . 12 . . . . . . . 18 60 Effects 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 25 | . 4 . 2 . . . 19 . . . . . . . . . . . . . . . . . . . Heat Transferred 9842 | . 1073 . 1110 592 . . 7067 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Peak Influence 954 | 5 308 135 200 353 . . 954 509 223 244 . . . . 89 105 271 . . . . 372 . . . . Initial 434 | . 3 17 . 34 . . . 434 178 142 . . . . 63 31 73 . . . . 201 . . . . Average 248 | 1 126 51 94 226 . . 597 461 202 133 . . . . 77 46 123 . . . . 250 . . . . Maximum Alert Level 3 | . 1 . 1 1 . . 3 2 1 1 . . . . . . 1 . . . . 1 . . . . Low Security (%) 58 | 100 87 100 95 33 . 100 4 . 36 71 . . . . 100 100 82 . . . . 18 . . . . Level 1 21 | . 12 . 4 66 . . 24 . 63 28 . . . . . . 17 . . . . 81 . . . . Level 2 8 | . . . . . . . 19 100 . . . . . . . . . . . . . . . . . . Level 3 11 | . . . . . . . 51 . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 5 . . . . . 13 5 . 5 . . . . . . 1 . . . . 1 . . . . Investigation 15 | . 3 . . . . . 3 4 . 4 . . . . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Reinforcement 6 | . 2 . . . . . 2 . . 1 . . . . . . 1 . . . . . . . . . Assault 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Distress Signals 15 | . 3 . 2 1 . . 7 . . . . . . . . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 38 6 31 16 . . 87 5 4 15 4 . . 13 . 6 12 1 4 . 6 6 11 . 37 8 Peak Tracking Total 17 | . 6 3 6 4 . . 7 4 4 4 6 . . 8 . 6 4 1 7 . 5 3 9 . 17 8 Tactical Retreats 28 | . 1 . . . . . 7 . . 6 1 . . 1 . . 6 1 3 . . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Traps Triggered 16 | . 2 . . . . . 3 1 . 1 . . . . 1 . 3 3 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Disabled 14 | . 1 1 2 2 . . 4 . . . . . . . . . . 1 . . . . 1 . 2 . Max in Single Turn 1 | . 1 1 1 1 . . 1 . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Machines Accessed 43 | . 6 . 3 . 1 . 4 6 . 11 . . 4 . 1 . 4 1 1 . . 1 . . . . Terminals 23 | . 4 . 2 . . . 3 4 . 7 . . . . 1 . 2 . . . . . . . . . Fabricators 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . Repair Stations 3 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Total Hacks 141 | . 14 . 12 . 1 . 14 20 . 30 . . 28 . 3 . 14 1 1 . . 3 . . . . Successful 93 | . 8 . 7 . 1 . 6 10 . 17 . . 28 . 1 . 10 1 1 . . 3 . . . . Failed 48 | . 6 . 5 . . . 8 10 . 13 . . . . 2 . 4 . . . . . . . . . Catastrophic 8 | . 2 . . . . . . 6 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 7 . 6 . . . 4 12 . 10 . . . . 3 . 2 . . . . 26 . . 1 . Terminals 73 | . 9 . 9 . . . 11 14 . 20 . . . . 3 . 7 . . . . . . . . . Fabricators 9 | . . . . . . . . 2 . 4 . . . . . . . . . . . 3 . . . . Repair Stations 8 | . 3 . . . . . 3 . . . . . . . . . 2 . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 3 . . . . 4 . . . . . . . . 5 . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 3 . 2 . 1 . 2 1 . 10 . . 28 . . . 4 1 1 . . . . . . . Record 12 | . . . . . 1 . . . . . . . 11 . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . 1 . . 9 . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 6 | . 1 . 1 . . . 1 . . 2 . . . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . 2 . 4 . . . . . . . . . . . 2 . . . . Load Schematic 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . Build 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . 1 . . . . . 2 . . . . . . . . . 2 . . . . . . . . . Scan Component 3 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 3 . . . . 4 . . . . . . . . 4 . . . . . . . . . Insert Component 5 | . . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . . . Analyze 6 | . . . 1 . . . . 3 . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 2 . . . 2 3 . 3 . . . . 1 . . . . . . 1 . . . . Terminals 11 | . 2 . 2 . . . 2 3 . 1 . . . . 1 . . . . . . . . . . . Assimilate 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 4 . 3 . . . 4 6 . 11 . . . . 1 . 4 . . . . 1 . . . . Full Trace Events 13 | . 2 . . . . . 2 4 . 4 . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . . . . . . . . . . 5 . . . . . . 3 . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . 1 . . . . 1 . 1 . . 9 . . . 2 . . 16 . 10 . . . . Parts Built 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 434 | . . . . . . . . 73 . 277 . . . . . . . . . . . 84 . . . . Total Part Build Rating 20 | . . . . . . . . 3 . 11 . . . . . . . . . . . 6 . . . . Parts Repaired 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Time 146 | . . . . . . . 108 . . . . . . . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robot Hacks Applied 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . no_distress 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . 2 . . . . . 1 2 2 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Total Allies 45 | . . . . 2 . . . 3 . . . . . 1 2 19 . . . 6 1 9 2 . . . Largest Group 21 | . . . . 2 . . . 3 2 . . . . 1 2 21 . . . 6 7 12 7 4 4 . Highest-Rated Group 748 | . . . . 40 . . . 78 52 . . . . 96 61 748 . . . 202 231 509 352 134 134 . Highest-Rated Ally 96 | . . . . 31 . . . 26 26 . . . . 96 32 50 . . . 39 39 70 70 49 49 . Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . . . . 2 . . . . . . 1 1 . . . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 186 | . . . . 6 . . . . . . . . . 7 . 32 . . . . 17 24 54 . 46 . Total Damage 4078 | . . . . 61 . . . . . . . . . 285 . 712 . . . . 457 482 1238 . 843 . Kills 33 | . . . . 3 . . . . . . . . . 2 . 2 . . . . 5 3 12 . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Robot Analysis Total 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 . 1 . . . . . . . 1 . 1 . . . 1 . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Turns Passed 12749 | 63 1898 1001 1203 842 331 44 2137 343 30 431 182 175 40 438 131 47 621 315 172 483 273 493 328 177 476 75 Spaces Moved 12325 | 32 721 402 469 420 175 23 950 859 66 1136 247 354 85 377 229 156 1282 549 449 985 278 976 429 141 399 136 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2559 | 29 721 402 286 160 . . 950 11 . . . . . . . . . . . . . . . . . . Legs 641 | . . . 183 260 175 23 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1042 | . . . . . . . . . . . . . . . . . . . . . . . 366 141 399 136 Flight 8080 | . . . . . . . . 848 66 1136 247 354 85 377 229 156 1282 549 449 985 278 976 63 . . . Fastest Speed 25 | 50 160 240 160 160 190 190 150 27 27 27 28 28 28 28 28 28 27 27 27 27 27 25 25 52 45 45 Average Speed 71 | 149 217 240 188 178 190 190 156 28 27 27 28 28 28 28 28 28 28 27 27 27 27 25 51 52 48 45 Slowest Speed 330 | 160 240 240 240 330 190 190 160 160 27 29 28 28 28 28 28 28 31 27 27 27 27 25 200 52 52 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . 9 1 6 1 . . 1 . . 13 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 94 78 53 81 60 13 74 14 67 25 43 58 70 59 5 86 30 60 60 86 48 21 56 35 48 20 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . 1 1 . 1 1 . . . . . . . 1 1 . . . 1 . 1 . . . . . . Known Exits Taken 16 | . . . 1 . . 1 . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 1 . 3 . . . . . . . 4 . 2 . . . 2 11 3 2 . 2 . . 1 Spaces Dug 169 | . 3 8 . 87 . . . 3 . 8 . 2 . 3 1 1 21 6 2 . 14 7 . . . 3 Terrain Destroyed 302 | . 3 12 . 155 . . 21 3 . 8 . 2 . 3 1 1 21 6 27 . 29 7 . . . 3 Melee 60 | . 3 . . . . . . 3 . 8 . 2 . 3 1 1 21 6 2 . . 7 . . . 3 Projectile 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . AOE 240 | . . 12 . 153 . . 21 . . . . . . . . . . . 25 . 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Total 15431 | 42 903 428 659 466 174 23 1332 943 76 1225 356 427 100 702 278 157 1468 702 490 1198 470 1205 538 244 682 143 Wait 2154 | . 7 1 49 1 . . 100 56 12 74 108 69 16 323 27 1 126 142 23 207 184 196 75 104 253 . Move 12243 | 31 720 401 468 419 174 22 949 842 63 1124 244 353 84 374 229 155 1257 548 448 984 277 975 428 140 398 136 Hop 27 | . . . . . . . . 8 1 5 1 . . 1 . . 11 . . . . . . . . . Pick Up 116 | 4 37 6 16 2 . . 20 3 . 2 . 1 . . 1 . 8 1 2 1 . 5 4 . 3 . Fast Attach 68 | 6 3 . 8 5 . . 11 2 . . 1 . . . . . 6 . 3 . . 3 9 . 10 1 Attach 32 | . 4 . 4 1 . . 4 10 . 1 . . . . 2 . . . . . . 2 3 . 1 . Detach 5 | . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . Swap 100 | . 10 3 17 2 . 1 39 1 . 2 2 1 . 1 1 . 5 2 3 1 2 2 1 . 2 2 Drop 184 | . 29 7 26 3 . . 50 13 . 4 . 1 . . 1 . 12 1 5 1 . 6 10 . 14 1 Fire 291 | 1 74 6 32 29 . . 137 . . . . . . . . . . . 3 . 3 1 4 . 1 . Melee 181 | . 12 . 37 . . . 9 7 . 13 . 2 . 3 17 1 43 8 3 4 4 15 . . . 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . 7 4 2 1 . . 13 . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 5) 1229 | -10/Materials | Discovered new exit (range 16) 1263 | -10/Materials | Discovered new exit (range 6) 1418 | -10/Materials | Discovered new exit (range 7) 1675 | -10/Materials | Discovered new exit (range 12) 1962 | -10/Materials | Entered Mines 2112 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2388 | -10/Mines | Core integrity fell below 50% 2633 | -10/Mines | Learned Materials terminal intel 2705 | -10/Mines | Learned 4 Materials zone layouts 2772 | -10/Mines | Discovered new exit (range 10) 2793 | -10/Mines | Learned location of Storage (-7) 2827 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2832 | -10/Mines | Found Prototype Device 2963 | -10/Mines | Entered Materials 2963 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2964 | -9/Materials | Identified exit to Mines 2964 | -9/Materials | Identified exit to Materials 2965 | -9/Materials | Loaded intel: 12 terminal locations 3843 | -9/Materials | Build established: Scavenger-Mutant 3977 | -9/Materials | Identified Exp. Sensor Array 4166 | -9/Materials | Entered Mines 4199 | -9/Mines | Assembled infested the area 4204 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4680 | -9/Mines | Discovered exit to Materials (range 5) 5001 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5001 | -9/Mines | Discovered new exit (range 5) 5008 | -9/Mines | Entered Exiles 5054 | -9/Exiles | Met 8R-AWN 5088 | -9/Exiles | Met EX-HEX 5187 | -9/Exiles | Met EX-DEC 5223 | -9/Exiles | Met EX-BIN 5254 | -9/Exiles | Learned location of Zion (-6) 5324 | -9/Exiles | Discovered new exit (range 10) 5339 | -9/Exiles | Entered Mines 5369 | -8/Mines | Discovered exit to Materials (range 7) 5383 | -8/Mines | Entered Materials 5383 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5511 | -8/Materials | Lost 3 parts (2n1u) 5519 | -8/Materials | Destroyed 9 combat bots 5573 | -8/Materials | Garrison activated, responded to threat 6083 | -8/Materials | Garrison activated, responded to threat 6202 | -8/Materials | Destroyed 10 combat bots 6368 | -8/Materials | Discovered new exit (range 15) 6556 | -8/Materials | Repaired Exp. Sensor Array 7383 | -8/Materials | First assault squad dispatched 7520 | -8/Materials | Entered Factory 7520 | -7/Factory | Evolved 2 slots: Utility x2 7700 | -7/Factory | Fabricated Hacking Suite? 7766 | -7/Factory | Identified exit to Storage 7766 | -7/Factory | Identified exit to Lower Caves 7852 | -7/Factory | Build established: Hacker-Sprinter 7863 | -7/Factory | Sucked down chute 7863 | -7/Factory | Entered Waste 7866 | -7/Waste | Spotted C-40 Crusher 7867 | -7/Waste | Spotted C-40 Crusher 7873 | -7/Waste | Spotted C-40 Crusher 7875 | -7/Waste | Spotted C-40 Crusher 7876 | -7/Waste | Spotted C-40 Crusher 7878 | -7/Waste | EMP discharged 7878 | -7/Waste | System corruption reached 10% 7878 | -7/Waste | Discovered new exit (range 16) 7884 | -7/Waste | Identified exit to Factory 7890 | -7/Waste | 3 allies followed down the chute 7893 | -7/Waste | Entered Factory 8059 | -7/Factory | Discovered new exit (range 9) 8237 | -7/Factory | Fabricated System Shield? 8242 | -7/Factory | Fabricated Exp. Sensor Array? 8314 | -7/Factory | Discovered new exit (range 12) 8324 | -7/Factory | Entered Lower Caves 8502 | -7/Lower Caves | Discovered new exit (range 14) 8506 | -7/Lower Caves | Identified exit to Lower Caves 8506 | -7/Lower Caves | Entered another Lower Caves area 8519 | -7/Lower Caves | Encountered a Warlord checkpoint 8521 | -7/Lower Caves | Learned Factory security intel 8661 | -7/Lower Caves | Discovered new exit (range 12) 8665 | -7/Lower Caves | Identified exit to Data Miner 8681 | -7/Lower Caves | Entered Data Miner 8681 | -7/Data Miner | Discovered new exit (range 6) 8687 | -7/Data Miner | Met Data Miner 8693 | -7/Data Miner | Learned location of Section 7 (-2) 8693 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8697 | -7/Data Miner | Received God Mode back door access code from Data Miner 8705 | -7/Data Miner | Identified exit to Proximity Caves 8721 | -7/Data Miner | Entered Proximity Caves 9156 | -6/Proximity Caves | Discovered new exit (range 9) 9158 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9159 | -6/Proximity Caves | Identified exit to Factory 9159 | -6/Proximity Caves | Entered Factory 9159 | -6/Factory | Evolved 2 slots: Utility x2 9290 | -6/Factory | Sucked down chute 9290 | -6/Factory | Entered Waste 9291 | -6/Waste | Met a frightened Derelict 9299 | -6/Waste | Met Warlord forces unprepared to attack 9305 | -6/Waste | 5 allies followed down the chute 9305 | -6/Waste | EMP discharged 9317 | -6/Waste | Spotted C-40 Crusher 9324 | -6/Waste | Spotted C-40 Crusher 9326 | -6/Waste | Spotted C-40 Crusher 9329 | -6/Waste | Spotted C-40 Crusher 9329 | -6/Waste | Spotted C-40 Crusher 9332 | -6/Waste | Spotted C-40 Crusher 9332 | -6/Waste | Discovered new exit (range 16) 9336 | -6/Waste | Identified exit to Factory 9337 | -6/Waste | Entered Factory 9599 | -6/Factory | Repaired Hrd. Medium Armor Plating 9667 | -6/Factory | Identified exit to Lower Caves 9721 | -6/Factory | Discovered new exit (range 15) 9756 | -6/Factory | Identified exit to Factory 9785 | -6/Factory | System corruption reached 10% 9958 | -6/Factory | Entered Lower Caves 10173 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10266 | -6/Lower Caves | Discovered new exit (range 14) 10273 | -6/Lower Caves | Identified exit to Lower Caves 10273 | -6/Lower Caves | Entered another Lower Caves area 10444 | -6/Lower Caves | Discovered new exit (range 4) 10445 | -6/Lower Caves | Identified exit to Zion 10445 | -6/Lower Caves | Entered Zion 10456 | -6/Zion | System corruption cleaned by Quarantine Array 10464 | -6/Zion | Discovered new exit (range 12) 10534 | -6/Zion | Given A8's code to call for help 10578 | -6/Zion | Received a visual enhancement algorithm 10594 | -6/Zion | Gained Derelict followers 10598 | -6/Zion | Learned location of Warlord (-5) 10676 | -6/Zion | Imprinted 10678 | -6/Zion | Declared Zion's savior 10721 | -6/Zion | Identified exit to Proximity Caves 10928 | -6/Zion | Entered Proximity Caves 10928 | -5/Proximity Caves | Accompanied by 6 allies 11151 | -5/Proximity Caves | Discovered exit to Factory (range 8) 11201 | -5/Proximity Caves | Entered Factory 11201 | -5/Factory | Accompanied by 7 allies 11201 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11216 | -5/Factory | Zion Infowar Resupply teleported in 11225 | -5/Factory | Discovered new exit (range 5) 11226 | -5/Factory | Identified exit to Factory 11245 | -5/Factory | Zion Light squad teleported in 11303 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 11393 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 11417 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 11436 | -5/Factory | Retrieved Zion intel report: Branch Access 11436 | -5/Factory | Identified exit to Upper Caves 11436 | -5/Factory | Identified exit to Extension 11533 | -5/Factory | Allied Derelicts emerged from ambush trap array 11542 | -5/Factory | Incoming investigation squad redirected 11610 | -5/Factory | Fabricated Combat Drone Bay (x1) 11694 | -5/Factory | Entered Upper Caves 11694 | -5/Upper Caves | Accompanied by 7 allies 11710 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11741 | -5/Upper Caves | Found Prototype Protection 11741 | -5/Upper Caves | Identified Zio. Weapon Casing 11983 | -5/Upper Caves | Discovered new exit (range 12) 11988 | -5/Upper Caves | Identified exit to Upper Caves 12022 | -5/Upper Caves | Entered another Upper Caves area 12022 | -5/Upper Caves | Accompanied by 4 allies 12039 | -5/Upper Caves | Build established: Scavenger-Mutant 12092 | -5/Upper Caves | Discovered new exit (range 7) 12095 | -5/Upper Caves | Identified exit to Warlord 12199 | -5/Upper Caves | Entered Warlord 12199 | -5/Warlord | Accompanied by 4 allies 12217 | -5/Warlord | System corruption cleaned by Quarantine Array 12289 | -5/Warlord | Rebuked by Warlord 12294 | -5/Warlord | Opened Warlord's prototype stash 12299 | -5/Warlord | Warlord's base attacked by MAIN.C 12302 | -5/Warlord | Found Prototype Reactor 12311 | -5/Warlord | Found Prototype Hackware 12311 | -5/Warlord | Identified Ghost Barrier 12314 | -5/Warlord | Found Prototype Processor 12314 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 12320 | -5/Warlord | Found Prototype Processor 12320 | -5/Warlord | Identified Exp. Targeting Computer 12562 | -5/Warlord | P-70 Sage assimilated allied MQ-SCA(Y) 12577 | -5/Warlord | Warlord forces counterattacked 12615 | -5/Warlord | Spotted Executioner 12650 | -5/Warlord | Spotted Executioner 12669 | -5/Warlord | Discovered new exit (range 13) 12674 | -5/Warlord | Identified exit to Proximity Caves 12675 | -5/Warlord | Entered Proximity Caves 12685 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12750 | -4/Proximity Caves | Self-destructed Last Messages --------------- 12669_ EXIT=FOUND 12671_ G-50 Soldier destroyed. 12674_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 12684_ Penetrated by Slug. 12685_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12698_ Searching scrap... 12698_ Found Lyr. Medium Armor Plating. 12698_ Found 18 Matter. 12699_ Acquired 18 matter. 12699_ Dropped Zio. Light Carapace. 12700_ Acquired Lyr. Medium Armor Plating. 12703_ Penetrated by Slug. 12721_ C-30 ARC bursts open, deploying its payload. 12721_ G-73 Enforcer unfolds itself. 12721_ G-67 Veteran unfolds itself. 12740_ Slug penetrates Wall. 12743_ Zio. Glidesys I destroyed. 12743_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????###????????#####????????????????????? | | ???# ##?????## #?????#### ##???????????????????? | | ??## #????## #????## #???????????????????? | | ### ####### #???## #???????????????????? | | ! #??## ## #??????????????????? | | #### @#??????????????????????? | | ### # ## ## #??????????????????????? | | ?## ##### g #???????????????? | | ## ##?### g ???????????????? | | # ##??# ???????????????? | | # ##?# ### ### ???????????????? | | ## ###g ### ##?#### ##??????????????????? | | ?### b####?####?????? #???????????????????? | | ??## ##?????????????? #???????????????????? | | ?## #????????????????#???????????????????? | | ## #????????????????????????????????????? | | ## ##????????????????????????????????????? | | ####?????????????????????????????????????? | | ##????????????????????????????????????????? | | ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #??????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #????????????????????????????????????? | | ## #????????????????????????????????????? | | ### ##????????????????????????????????????? | | ??## #?????????????????????????????????????? | | ???? #?????????????????????????????????????? | | ???? #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 400 Utility Shielding 66 Phase Shifting 5 Evasion (%) 71 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Exp. Sensor Array | -7/Factory | Scanalyzed System Shield | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Hrd. Medium Armor Plating | -6/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Scanalyzed Fission Core | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Myomer Leg | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Matter Compressor | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive W-25 Informer | -6/Zion | Archive R-06 Scavenger | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel E-15 Imp | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel Fabricated ------------ Hacking Suite | x1 | -7/Factory System Shield | x1 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodChainCycler Manual? 0 Play Time 01:37:29 Cumulative 723.0 hours Start 2022.04.15 @ 22:55:45 End 2022.04.16 @ 21:09:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1103 Rogue 1103 Adventurer 0 Explorer 0 Win Type - Total 68 Types 41/1/10/12/4/0/0/0/0 Lore% 91 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 177372fc-6085-40cc-bdbc-7dbee9b87cc7