Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 01:38:23

Player: Err. String Expected Got Nil

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (148)     740
Value Destroyed (4473)     4473
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (1074)               1074
              TOTAL SCORE: 11847

 Bonus
-------
High Alert Combat Kills    397
Follower Combat Kills      117
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             832/850
Matter                     179/300
Energy                     335/335
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg (fused)
>          --- UTILITY (7) ------
     Large Storage Unit
           Terrain Scanner
  Advanced Terrain Scan Processor
           Hacking Suite
           System Shield
>          --- WEAPON (3) -------
     Heavy EM Shotgun
     Heavy Laser
           Gauss Rifle
>          --- INVENTORY (15) ---
     Light Nuclear Core
  Improved Titanium Leg
  Improved Cooling System
  Advanced Targeting Computer
  Improved Shield Generator
     Heavy Rocket Launcher
           Plasma Cutter
           Chainsword

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Advanced Terrain Scan Processor
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
    Cooled Pulse Rifle
    Cooled Pulse Rifle
    Cooled Pulse Rifle
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
  Improved Cooling System
           Structural Scanner
  Advanced Targeting Computer
           Energy Filter
           Particle Charger
           System Shield
     Heavy EM Shotgun
     Heavy EM Shotgun
     Heavy EM Shotgun
     Heavy Laser
           Proton Missile Launcher
     Heavy Rocket Launcher
           Datajack
           Chainsword
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   2   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             162  | 11  5   .   2   2   32  51  6   33  6   1   4   4   5   
  Power                    14   | 1   2   .   .   .   2   3   1   3   .   .   .   1   1   
    Engine                 12   | 1   2   .   .   .   2   3   1   2   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 3   .   .   2   .   1   2   1   6   1   .   .   .   1   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 1   .   .   2   .   1   2   1   6   1   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   1   .   .   .   10  5   1   6   1   .   .   .   .   
    Device                 13   | 1   .   .   .   .   4   2   1   5   .   .   .   .   .   
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   1   1   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 5   2   .   .   2   19  41  3   18  4   1   4   3   3   
    Energy Gun             78   | 5   2   .   .   1   13  34  2   13  1   .   1   3   3   
    Energy Cannon          6    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   .   .   2   1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   2   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   1   4   .   3   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 22   | .   1   .   .   .   4   2   1   6   1   .   .   4   3   
  Power                    3    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   .   .   2   1   1   1   1   .   .   1   .   
  Weapon                   11   | .   1   .   .   .   2   .   .   4   .   .   .   2   2   
  Highest Loss Streak      3    | .   1   .   .   .   2   1   1   2   1   .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 100 100 99  99  93  99  99  100 84  99  79  
  Engine                   8    | .   14  14  14  14  9   6   7   6   7   7   7   7   6   
  Treads                   4    | .   28  28  18  .   .   .   .   .   .   .   .   .   .   
  Leg                      20   | .   .   .   10  28  27  22  23  23  23  23  23  23  19  
  Device                   13   | .   14  14  14  14  12  16  19  15  12  7   7   7   6   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   
  Processor                7    | .   .   .   .   .   8   13  7   7   7   7   7   7   6   
  Hackware                 8    | .   .   .   .   .   .   6   7   14  16  23  23  22  13  
  Energy Gun               19   | .   28  28  28  28  24  21  13  19  3   5   .   7   7   
  Ballistic Gun            2    | .   .   .   .   .   .   .   .   .   15  15  .   15  8   
  Slashing Weapon          1    | .   .   .   .   .   .   1   .   2   3   1   .   .   .   
Peak Build Rating          65   | 7   8   8   26  27  48  64  59  65  48  47  44  47  44  
  Average Rating           42   | 5   7   8   14  26  40  56  57  54  46  46  35  45  40  
  On Entrance              32   | .   7   8   8   26  26  46  49  58  48  46  46  43  42  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 13  30  28  28  31  49  47  48  47  45  42  39  42  47  
  Greatest Support         80   | 40  40  40  60  60  70  80  80  80  60  60  60  60  60  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  14  15  12  12  14  11  9   
  Average Carried          13   | 3   8   15  15  15  14  14  13  14  11  11  12  10  8   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  15  15  15  15  13  12  11  12  12  9   8   

 Class Distribution 
--------------------
 30% | Skirmisher
 20% | Mutant
 18% | Hacker-Skirmisher
 13% | Scavenger-Skirmisher
  9% | Hacker-Mutant
  3% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Waste
 Scavenger-Skirmisher | -7/Factory
        Hacker-Mutant | -7/Lower Caves
    Hacker-Skirmisher | -7/Lower Caves
        Hacker-Mutant | -7/Data Miner
    Hacker-Skirmisher | -6/Proximity Caves
    Hacker-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           2655 | 310  50   .    .    51   346  396  496  492  208  43   .    181  82   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6738 | 132  671  .    .    75   1995 1310 1122 981  103  .    .    241  108  
  Parts                    320  | 8    41   .    .    12   111  59   9    58   4    .    .    13   5    
Haulers Intercepted        11   | .    1    .    .    .    4    4    .    2    .    .    .    .    .    
Recyclers Shooed           1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    1    2    .    12   .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  100  | .   13  .   .   8   35  13  6   14  2   .   .   5   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     69   | .   11  .   .   5   23  11  .   8   2   .   .   5   4   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  AOE                      22   | .   2   .   .   3   7   .   6   4   .   .   .   .   .   
Classes Destroyed          18   | 2   5   .   .   .   5   1   1   1   1   .   .   2   .   
  Worker                   8    | .   .   .   .   .   2   4   .   2   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Tunneler                 4    | 2   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Hauler                   11   | .   1   .   .   .   4   4   .   2   .   .   .   .   .   
  Recycler                 5    | 1   1   .   .   .   .   1   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  11   | .   3   .   .   .   3   2   .   3   .   .   .   .   .   
  Swarmer                  27   | .   2   .   .   8   7   .   .   6   .   .   .   .   4   
  Grunt                    40   | .   11  .   .   .   17  6   .   3   1   .   .   2   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   .   .   9   3   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               7    | .   .   .   .   .   .   4   .   3   .   .   .   .   .   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | 3   3   .   .   4   7   5   3   3   1   .   .   3   3   
  Combat Bots Only         6    | .   3   .   .   4   6   3   3   3   1   .   .   3   3   
Max Kills in Single Turn   3    | 1   2   .   .   3   2   2   1   3   1   .   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   1   .   1   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        494   | .    58   .    .    31   119  97   .    94   11   17   .    49   18   
  Missed                   170   | .    11   .    .    8    44   44   .    34   3    7    .    14   5    
Damage Taken               5315  | .    555  .    .    174  1153 913  98   1211 243  134  .    636  198  
  Core                     814   | .    116  .    .    51   193  84   34   123  55   .    .    140  18   
  Absorbed by Shields      20    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    
  Ignored by Resistances   29    | .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   136   | .    .    .    .    .    .    73   .    63   .    .    .    .    .    
Core Remaining (%)         58    | 100  .    .    .    33   64   .    .    .    .    .    .    37   .    
Volleys Fired              324   | 10   68   .    .    14   85   41   25   40   10   3    .    20   8    
  Largest                  3     | 1    2    .    .    2    3    3    1    3    3    3    .    3    3    
  Hottest                  176   | 40   80   .    .    80   176  150  39   155  76   76   .    125  147  
Shots Fired                732   | 10   136  .    .    27   201  117  26   106  25   11   .    53   20   
  Gun                      690   | 10   136  .    .    26   185  117  1    106  25   11   .    53   20   
  Cannon                   12    | .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Launcher                 30    | .    .    .    .    1    4    .    25   .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79    | .    .    .    .    .    .    .    .    6    19   8    .    36   10   
  Thermal                  259   | 10   84   .    .    26   30   37   .    47   6    3    .    11   5    
  Explosive                30    | .    .    .    .    1    4    .    25   .    .    .    .    .    .    
  Electromagnetic          364   | .    52   .    .    .    167  80   1    53   .    .    .    6    5    
  Robot Hit Streak         17    | 4    16   .    .    17   14   13   3    9    12   1    .    4    5    
  Robot Miss Streak        10    | 2    2    .    .    3    8    4    2    7    3    5    .    10   6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    .    .    .    3    4    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    1    1    .    .    .    .    
Shots Hit Robots           461   | 6    96   .    .    13   135  89   11   58   17   2    1    22   11   
  Core Hits                270   | 4    36   .    .    8    89   55   15   40   5    1    .    12   5    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         7     | .    .    .    .    .    2    1    .    1    .    .    .    2    1    
    Burn                   3     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              26    | .    .    .    .    .    1    7    .    7    9    1    1    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19    | .    .    .    .    .    1    7    .    7    3    1    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    1    .    1    6    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13273 | 68   1299 .    .    340  3346 2356 2936 1967 217  88   .    459  197  
  Guns                     7434  | 68   1207 .    .    147  2242 1779 .    1039 217  88   .    450  197  
  Cannons                  123   | .    .    .    .    .    123  .    .    .    .    .    .    .    .    
  Explosions               5449  | .    90   .    .    193  944  508  2936 778  .    .    .    .    .    
  Melee                    195   | .    .    .    .    .    .    60   .    135  .    .    .    .    .    
  Ramming                  72    | .    2    .    .    .    37   9    .    15   .    .    .    9    .    
  Kinetic                  732   | .    .    .    .    .    .    .    .    32   199  70   .    357  74   
  Thermal                  3782  | 68   737  .    .    147  918  939  .    767  18   18   .    93   77   
  Explosive                4005  | .    .    .    .    193  237  128  2936 511  .    .    .    .    .    
  Electromagnetic          4487  | .    560  .    .    .    2154 1220 .    507  .    .    .    .    46   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 195   | .    .    .    .    .    .    60   .    135  .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         31    | .    .    .    .    .    2    5    29   31   31   31   31   31   .    
  Average Corruption       22    | .    .    .    .    .    2    1    20   29   31   31   31   31   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  205   | .    .    .    .    .    .    16   14   95   26   23   6    25   .    
    Message Errors         43    | .    .    .    .    .    .    9    1    19   4    6    .    4    .    
    Matter Fused           46    | .    .    .    .    .    .    .    3    25   5    2    4    7    .    
    Heat Flow Errors       25    | .    .    .    .    .    .    4    3    11   2    3    .    2    .    
    Energy Discharges      27    | .    .    .    .    .    .    .    1    12   6    6    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    .    12   3    3    .    4    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    1    2    1    .    .    2    .    
    Misfires               12    | .    .    .    .    .    .    1    2    5    2    2    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
    Weapon Failures        16    | .    .    .    .    .    .    2    1    6    2    .    .    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            183   | .    .    .    .    18   35   30   3    97   .    .    .    .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               144   | .    .    .    .    18   35   .    3    88   .    .    .    .    .    
  Melee                    39    | .    .    .    .    .    .    30   .    9    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      491   | .    .    .    .    4    55   158  100  174  .    .    .    .    .    
  Shots                    17    | .    .    .    .    1    2    4    6    4    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    1    .    .    .    5    1    .    2    .    .    .    1    .    
  Kicked                   9     | .    .    .    .    .    5    1    .    2    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        408   | .    252  .    .    180  328  408  217  254  376  265  .    231  150  
  Average Temperature      79    | .    62   .    .    81   92   83   87   77   129  123  .    54   40   
  Received Heat Transfer   1166  | .    294  .    .    .    530  96   .    111  36   .    .    99   .    
  Effects                  3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    2    2    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    
  Parts Fried              32    | .    1    .    .    .    19   10   .    2    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    
  Parts Melted             12    | .    1    .    .    .    .    5    .    5    .    .    .    1    .    
  Heat Transferred         6926  | 150  1650 .    .    325  1583 1499 .    1312 37   37   .    185  148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      21    | .    2    .    .    .    10   5    .    4    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Peak Influence             809  | 15  141 48  .   189 809 604 305 483 .   .   .   .   677 
  Initial                  600  | .   9   48  .   .   73  367 211 210 .   .   .   .   600 
  Average                  303  | 5   83  48  .   106 334 381 260 341 .   .   .   .   631 
Maximum Alert Level        3    | .   .   .   .   .   3   2   1   2   .   .   .   .   2   
  Low Security (%)         28   | 100 100 100 .   100 40  .   .   7   .   .   .   .   .   
  Level 1                  46   | .   .   .   .   .   24  65  100 69  .   .   .   .   .   
  Level 2                  22   | .   .   .   .   .   23  34  .   23  .   .   .   .   100 
  Level 3                  2    | .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   2   .   .   .   13  9   .   5   .   .   .   .   1   
  Investigation            7    | .   1   .   .   .   4   .   .   1   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   4   .   3   .   .   .   .   .   
  Reinforcement            10   | .   1   .   .   .   3   5   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       4    | .   .   .   .   .   1   2   .   1   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Distress Signals           5    | .   2   .   .   .   2   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   27  .   .   8   50  19  6   22  4   2   .   10  5   
  Peak Tracking Total      7    | .   3   .   .   4   6   7   4   4   3   1   .   4   4   
  Tactical Retreats        14   | .   2   .   .   .   5   2   .   3   .   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Traps Triggered            11   | .   .   .   .   .   2   6   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Disabled          23   | .   .   .   .   .   2   14  .   6   1   .   .   .   .   
  Max in Single Turn       6    | .   .   .   .   .   1   6   .   2   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Machines Accessed          33   | .   4   .   2   .   6   6   .   11  .   .   3   .   1   
  Terminals                16   | .   4   .   .   .   4   4   .   4   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   1   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Total Hacks                110  | .   17  .   5   .   21  13  .   23  .   .   28  .   3   
  Successful               68   | .   2   .   5   .   12  7   .   11  .   .   28  .   3   
  Failed                   42   | .   15  .   .   .   9   6   .   12  .   .   .   .   .   
    Catastrophic           4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   17  .   1   .   9   9   .   7   .   .   .   .   .   
  Terminals                49   | .   17  .   .   .   15  9   .   8   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  Repair Stations          4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   6   2   .   6   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Terminal Hacks             43   | .   .   .   5   .   8   1   .   1   .   .   28  .   .   
  Record                   10   | .   .   .   4   .   .   .   .   .   .   .   6   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   3   .   .   .   .   .   3   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   2   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   2   1   .   5   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   3   .   1   .   .   .   .   .   
  Terminals                7    | .   2   .   .   .   1   3   .   1   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   .   .   .   4   6   .   7   .   .   .   .   1   
  Full Trace Events        6    | .   2   .   .   .   2   .   .   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   1   .   .   2   .   .   12  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   .   .   116 
  Total Part Build Rating  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Parts Repaired             2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   .   30  .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Total Allies               4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   1   .   3   2   .   .   .   
  Highest-Rated Group      60   | .   .   .   .   .   .   .   31  .   60  40  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   20  20  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   .   .   .   12  .   7   7   .   .   .   
  Total Damage             593  | .   .   .   .   .   .   .   237 .   241 115 .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8920 | 109  1114 47   283  119  1272 2101 290  1805 532  537  143  407  161  
Spaces Moved               5104 | 46   473  24   223  81   645  1246 223  1231 222  273  103  248  66   
  Core                     11   | 11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   644  | 35   473  24   112  .    .    .    .    .    .    .    .    .    .    
  Legs                     4449 | .    .    .    111  81   645  1246 223  1231 222  273  103  248  66   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  90   90   100  90   103  100  130  130  130  130  130  
  Average Speed            117  | 143  160  160  125  90   100  102  103  117  130  130  130  130  130  
  Slowest Speed            200  | 200  160  160  160  90   100  110  103  130  130  130  130  130  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    67   7    59   24   50   35   67   31   42   53   75   46   2    
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    1    1    .    1    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    1    6    .    4    1    1    .    .    .    
Terrain Destroyed          407  | .    5    .    .    10   88   31   209  59   2    1    .    2    .    
  Melee                    13   | .    .    .    .    .    1    6    .    4    1    1    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  AOE                      391  | .    5    .    .    10   87   25   209  55   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  
Total                      7338 | 78   694  34   226  98   1095 1968 257  1487 434  446  111  287  123  
  Wait                     1549 | .    126  7    .    2    293  565  .    145  188  168  .    14   41   
  Move                     5092 | 45   472  23   222  80   644  1246 222  1230 221  272  102  247  66   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96   | 11   17   2    .    .    16   25   3    15   .    1    2    1    3    
  Fast Attach              29   | .    .    .    2    .    8    13   .    6    .    .    .    .    .    
  Attach                   41   | 8    1    .    .    .    7    5    4    6    1    .    2    3    4    
  Detach                   3    | 1    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Swap                     92   | 3    4    .    .    2    17   33   2    21   5    1    2    1    1    
  Drop                     76   | .    5    2    2    .    18   31   1    15   .    .    2    .    .    
  Fire                     324  | 10   68   .    .    14   85   41   25   40   10   3    .    20   8    
  Melee                    26   | .    .    .    .    .    1    7    .    7    9    1    1    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    .    .    .    5    1    .    2    .    .    .    1    .    
  Crush                    1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Low x2])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory

 History 
---------
 Turn | Location           | Event
   23 | -11/Scrapyard      | Discovered new exit (range 15)
  110 | -11/Scrapyard      | Entered Materials
  301 | -10/Materials      | Build established: Mutant
  567 | -10/Materials      | Discovered new exit (range 7)
 1115 | -10/Materials      | Discovered new exit (range 16)
 1224 | -10/Materials      | Entered Mines
 1231 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1263 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1263 | -10/Mines          | Discovered new exit (range 5)
 1271 | -10/Mines          | Entered Exiles
 1315 | -10/Exiles         | Met 8R-AWN
 1337 | -10/Exiles         | Met EX-HEX
 1382 | -10/Exiles         | Met EX-BIN
 1401 | -10/Exiles         | Aligned with FarCom system
 1403 | -10/Exiles         | Given EX-Vault access code
 1441 | -10/Exiles         | Opened EX-Vault
 1452 | -10/Exiles         | Found Potential Leg
 1454 | -10/Exiles         | Found Potential Leg
 1476 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1504 | -10/Exiles         | Learned location of Zion (-6)
 1540 | -10/Exiles         | Discovered new exit (range 14)
 1554 | -10/Exiles         | Left Exiles lab with Potential Leg
 1554 | -10/Exiles         | Entered Mines
 1557 | -9/Mines           | Core integrity fell below 50%
 1634 | -9/Mines           | Discovered new exit (range 5)
 1673 | -9/Mines           | Entered Materials
 1673 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1983 | -8/Materials       | Build established: Skirmisher
 2264 | -8/Materials       | Garrison activated, responded to threat
 2359 | -8/Materials       | Discovered new exit (range 15)
 2661 | -8/Materials       | Garrison activated, responded to threat
 2836 | -8/Materials       | Discovered new exit (range 9)
 2945 | -8/Materials       | Entered Factory
 2945 | -7/Factory         | Evolved 2 slots: Utility x2
 3215 | -7/Factory         | Repaired Hvy. EM Shotgun
 3261 | -7/Factory         | Build established: Assassin
 3592 | -7/Factory         | Build established: Skirmisher
 4110 | -7/Factory         | Discovered new exit (range 16)
 5046 | -7/Factory         | Sucked down chute
 5046 | -7/Factory         | Entered Waste
 5047 | -7/Waste           | Met a frightened Derelict
 5055 | -7/Waste           | Spotted C-40 Crusher
 5061 | -7/Waste           | EMP discharged
 5061 | -7/Waste           | System corruption reached 10%
 5099 | -7/Waste           | Destroyed C-40 Crusher
 5113 | -7/Waste           | Spotted C-40 Crusher
 5115 | -7/Waste           | Spotted C-40 Crusher
 5142 | -7/Waste           | Spotted C-40 Crusher
 5149 | -7/Waste           | Spotted C-40 Crusher
 5161 | -7/Waste           | EMP discharged
 5163 | -7/Waste           | Destroyed C-40 Crusher
 5187 | -7/Waste           | Destroyed C-40 Crusher
 5193 | -7/Waste           | Destroyed C-40 Crusher
 5195 | -7/Waste           | Destroyed C-40 Crusher
 5219 | -7/Waste           | Spotted C-40 Crusher
 5261 | -7/Waste           | EMP discharged
 5272 | -7/Waste           | Destroyed C-40 Crusher
 5320 | -7/Waste           | Discovered new exit (range 16)
 5336 | -7/Waste           | Entered Factory
 5547 | -7/Factory         | Discovered new exit (range 15)
 5593 | -7/Factory         | Build established: Scavenger-Skirmisher
 5723 | -7/Factory         | Repaired Imp. Deuterium Engine
 6307 | -7/Factory         | System corruption reached 30%
 7115 | -7/Factory         | Discovered new exit (range 15)
 7141 | -7/Factory         | Entered Lower Caves
 7487 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 7658 | -7/Lower Caves     | Discovered new exit (range 5)
 7673 | -7/Lower Caves     | Entered another Lower Caves area
 7673 | -7/Lower Caves     | Accompanied by 2 allies
 7673 | -7/Lower Caves     | Discovered new exit (range 14)
 7688 | -7/Lower Caves     | Identified exit to Data Miner
 7860 | -7/Lower Caves     | Build established: Hacker-Skirmisher
 8188 | -7/Lower Caves     | Spotted B-75 Beast
 8210 | -7/Lower Caves     | Entered Data Miner
 8213 | -7/Data Miner      | Discovered new exit (range 6)
 8238 | -7/Data Miner      | Met Data Miner
 8278 | -7/Data Miner      | Learned location of Section 7 (-2)
 8278 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 8303 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 8353 | -7/Data Miner      | Entered Proximity Caves
 8488 | -6/Proximity Caves | Spotter reported a threat
 8579 | -6/Proximity Caves | Core integrity fell below 50%
 8636 | -6/Proximity Caves | Spotter reported a threat
 8689 | -6/Proximity Caves | Spotter reported a threat
 8728 | -6/Proximity Caves | Discovered new exit (range 9)
 8742 | -6/Proximity Caves | Spotter reported a threat
 8760 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 8760 | -6/Proximity Caves | Entered Factory
 8760 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 8793 | -6/Factory         | Incoming investigation squad redirected
 8862 | -6/Factory         | Lost 3 parts (1n2w)
 8886 | -6/Factory         | Fabricated Hvy. EM Shotgun (x1)
 8921 | -6/Factory         | Self-destructed

 Last Messages 
---------------
08830_ S-27 Virus destroyed.
08831_ Hvy. EM Shotgun destroyed.
08834_ Slug penetrates Wall.
08837_ Slug penetrates S-27 Virus.
08837_ S-27 Virus suffers critical hit
  (Destroy).
08837_ Destroyed Autogun.
08840_ S-27 Virus destroyed.
08845_ Acquired Lgt. Nuclear Core.
08846_ R-10 Processor collects VTOL Module.
08848_ Acquired 53 matter.
08849_ R-10 Processor collects VTOL Module.
08851_ R-10 Processor collects Autogun.
08851_ Acquired Lgt. Nuclear Core.
08857_ Acquired 29 matter.
08886_ Fabricator completes Hvy. EM Shotgun.
08888_ Acquired Hvy. EM Shotgun.
08908_ Destroyed VTOL Module.
08908_ Slug penetrates S-27 Virus.
08908_ S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          23
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       210
Armor Coverage             150
Resistance: TH             10
Evasion (%)                57
Targeting Accuracy         5
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
         Propulsion Shielding | -8/Materials  | Extracted
             Cld. Pulse Rifle | -7/Factory    | Scanalyzed
              Hvy. EM Shotgun | -7/Factory    | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
             Imp. Heavy Laser | -7/Data Miner | Free
               Linear Gravjet | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
            Imp. Trap Scanner | -7/Data Miner | Free
          Variable Charge Gun | -7/Data Miner | Free
                     Wave Gun | -7/Data Miner | Free
           Antimatter Reactor | -7/Data Miner | Free

 Robot Schematics 
------------------
   M-14 Sweeper | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Hvy. EM Shotgun | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlBeamCompactor
  Manual?         0
Play Time         01:23:57
  Cumulative      54.9 hours
  Start           2025.02.23 @ 00:03:36
  End             2025.02.23 @ 01:38:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          36
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2281c1d8-f8cd-4a15-a8b0-43006c250a01