Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 18:17:29 Player: cptwinky Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (161) 805 Value Destroyed (6058) 6058 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (7585) 7585 TOTAL SCORE: 18188 Bonus ------- Super Gauntlet 5767 High Alert Combat Kills 1260 Follower Combat Kills 158 Entered Garrisons 400 Cogmind --------- Core Integrity 0/850 Matter 255/300 Energy 243/350 System Corruption 3% Temperature Cool (33) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (5) --- Enhanced Armored Leg > --- UTILITY (6) ------ Core Analyzer Core Analyzer > --- WEAPON (3) ------- Heavy Proton Cannon > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Experimental EM Disruption Field Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Enhanced Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Experimental Cooling System Advanced Gravity Neutralizer Core Analyzer Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Improved Heat Sink High-capacity Matter Pod EM Disruption Field Heavy Proton Cannon Improved Datajack [Rating: 85] Favorites ----------- Power Heavy Antimatter Reactor Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power . | . . . . . . . . Propulsion 3 | . . 1 . . 1 . 1 Utility 4 | . . 1 1 . 1 . 1 Weapon 1 | . . . 1 . . . . Parts Attached 134 | 6 3 19 24 2 31 7 42 Power 12 | 1 1 2 1 . 3 . 4 Engine 5 | 1 1 1 1 . . . 1 Core 2 | . . 1 . . . . 1 Reactor 5 | . . . . . 3 . 2 Propulsion 35 | 2 . 5 6 . 10 . 12 Treads 26 | 2 . 5 6 . 10 . 3 Leg 7 | . . . . . . . 7 Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 35 | 1 2 3 7 . 6 1 15 Device 14 | . . . 4 . 2 . 8 Storage 3 | 1 1 . 1 . . . . Processor 4 | . 1 1 . . . . 2 Hackware 2 | . . . . . . . 2 Protection 12 | . . 2 2 . 4 1 3 Artifact . | . . . . . . . . Weapon 52 | 2 . 9 10 2 12 6 11 Energy Gun 2 | 1 . . . . . . 1 Energy Cannon 27 | . . 3 5 1 8 4 6 Ballistic Gun 9 | 1 . 4 2 . . . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 10 | . . 1 3 1 3 2 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . 1 . . 1 . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 13 | . . 1 1 . 4 . 7 Parts Lost 42 | . 1 1 1 . 8 3 28 Power 3 | . 1 . . . . . 2 Propulsion 14 | . . . . . 4 . 10 Utility 13 | . . . 1 . 2 1 9 Weapon 12 | . . 1 . . 2 2 7 Highest Loss Streak 9 | . 1 1 1 . 7 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 100 98 99 81 Engine 4 | . 14 8 6 9 1 . 1 Reactor 3 | . . . . . 5 7 3 Treads 25 | . 28 33 27 27 29 30 14 Leg 2 | . . . . . . . 9 Device 10 | . . . 17 18 15 15 6 Storage 7 | . 14 11 9 9 7 7 5 Processor 3 | . 10 13 2 . . . 2 Hackware 1 | . . . . . . . 5 Protection 9 | . . 8 6 9 14 14 7 Energy Gun 1 | . 14 . . . . . . Energy Cannon 16 | . . 6 24 18 19 22 17 Ballistic Gun 4 | . 14 14 2 9 1 . . Naked Turns . | . . . . . . . . Heaviest Build 109 | 11 28 38 46 46 96 109 109 Greatest Support 104 | 40 40 60 60 60 104 104 104 Greatest Overweight (x) 7 | . . . . . 1 1 7 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 13 Most Carried 15 | 4 15 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 15 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 15 15 14 3 Class Distribution -------------------- 39% | Tank 21% | Scavenger-Tank 17% | Mutant 10% | Scavenger-Mutant 4% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Matter Collected 2677 | 260 175 581 265 109 515 249 523 Remotely . | . . . . . . . . Salvage Created 6106 | . 221 844 721 316 1505 871 1628 Parts 310 | . 8 68 34 17 75 28 80 Haulers Intercepted 9 | . . 4 4 . 1 . . Recyclers Shooed 5 | . . . 1 . 3 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 131 | . 5 22 14 8 32 22 28 Melee 1 | . . 1 . . . . . Guns 27 | . 5 15 . 1 2 . 4 Cannons 61 | . . 2 7 4 18 9 21 AOE 39 | . . 4 7 3 12 12 1 Classes Destroyed 18 | . 2 5 3 1 5 1 1 Worker 10 | . . 1 1 . 6 . 2 Builder 3 | . . . 1 . 2 . . Hauler 9 | . . 4 4 . 1 . . Recycler 4 | . . . 1 . 2 . 1 Carrier 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 2 | . . 1 . . 1 . . Swarmer 26 | . . 11 3 2 10 . . Cutter 2 | . . . . . . . 2 Grunt 56 | . 5 6 7 5 3 19 11 Brawler 4 | . . . 1 . . 2 1 Duelist 1 | . . . . 1 . . . Protector 2 | . . . . . 2 . . Sentry 14 | . . 5 3 . 5 1 . Specialist 7 | . . . . . 4 . 3 Hunter 9 | . . . . . 2 . 7 Programmer 9 | . . . . . 5 . 4 Heavy 1 | . . . . . 1 . . Best Kill Streak 18 | . 2 12 6 8 12 18 4 Combat Bots Only 18 | . 2 11 4 8 9 18 4 Max Kills in Single Turn 3 | . 1 3 3 2 3 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 2 2 3 3 1 Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Damage Taken 9499 | . 299 659 508 113 2168 805 4947 Core 1159 | . 23 56 41 15 94 36 894 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 460 | . . 114 122 . 224 . . Core Remaining (%) 89 | 100 90 86 . 89 . 81 . Volleys Fired 344 | . 25 56 36 13 73 41 100 Largest 3 | . 2 2 3 3 3 3 3 Hottest 211 | . 60 136 196 161 211 211 195 Shots Fired 819 | . 50 109 91 30 190 97 252 Gun 200 | . 50 84 6 8 17 . 35 Cannon 580 | . . 23 77 20 158 85 217 Launcher 39 | . . 2 8 2 15 12 . Special . | . . . . . . . . Kinetic 166 | . 25 84 6 8 17 . 26 Thermal 612 | . 25 23 77 20 158 85 224 Explosive 39 | . . 2 8 2 15 12 . Electromagnetic 2 | . . . . . . . 2 Robot Hit Streak 26 | . 25 26 19 14 16 11 10 Robot Miss Streak 8 | . 3 3 2 3 8 2 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 497 | . 39 85 57 17 117 66 116 Core Hits 294 | . 13 34 38 18 98 45 48 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 3 | . . 1 . . . 1 1 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . . . . 1 . Destroy 1 | . . 1 . . . . . Melee Attacks 5 | . . 2 . . 3 . . Impact 5 | . . 2 . . 3 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16640 | . 491 1616 1983 550 4580 3063 4357 Guns 2158 | . 486 1029 34 81 196 . 332 Cannons 9080 | . . 363 989 270 2289 1574 3595 Explosions 5196 | . . 202 933 199 2018 1489 355 Melee . | . . . . . . . . Ramming 206 | . 5 22 27 . 77 . 75 Kinetic 1899 | . 261 1029 34 81 196 . 298 Thermal 9352 | . 225 363 989 270 2334 1574 3597 Explosive 5028 | . . 202 933 199 1850 1489 355 Electromagnetic 155 | . . . . . 123 . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 2 2 3 Average Corruption 1 | . . . . . 1 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . 15 9 20 Message Errors 13 | . . . . . 4 5 4 Matter Fused 7 | . . . . . 3 1 3 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 4 | . . . . . 3 . 1 Data Loss (minor) 7 | . . . . . 3 1 3 Data Loss (major) 4 | . . . . . 1 . 3 Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 268 | . . . 17 . 35 55 161 Projectiles 160 | . . . 17 . 20 1 122 Explosions 108 | . . . . . 15 54 39 Melee . | . . . . . . . . Knockbacks 4 | . . . . . . . 4 Impact 2 | . . . . . . . 2 Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 157 | . . . . 2 . 87 68 Shots 4 | . . . . 1 . 2 1 Rammed 18 | . 1 4 3 . 9 . 1 Targets Rammed 33 | . 1 7 3 . 10 . 12 Kicked 11 | . . . . . . . 11 Crushed 4 | . . 3 . . 1 . . Highest Temperature 667 | . 96 222 258 . 234 199 667 Average Temperature 101 | . 49 45 53 . 89 114 138 Received Heat Transfer 2187 | . 162 237 297 36 318 402 735 Effects 20 | . . . . . 1 . 19 Shutdowns 1 | . . . . . . . 1 Energy Bleed 4 | . . . . . . . 4 Interference 8 | . . . . . 1 . 7 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 4 | . . . . . . 2 2 Combat Hostiles 3 | . . . . . . 1 2 Parts Melted 37 | . . 2 4 . 12 7 12 Heat Transferred 13759 | . 500 703 1813 444 3713 2146 4440 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Peak Influence 1239 | . 85 616 305 458 825 1239 832 Initial 650 | . . 30 79 160 240 577 650 Average 484 | . 40 322 217 259 473 1082 638 Maximum Alert Level 4 | . . 2 1 2 3 4 3 Low Security (%) 16 | 100 100 21 35 50 2 . . Level 1 22 | . . 47 64 30 25 . . Level 2 43 | . . 31 . 18 67 12 71 Level 3 10 | . . . . . 5 17 28 Level 4 6 | . . . . . . 70 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 2 2 . . 9 . 9 Investigation 4 | . 1 . . . 2 . 1 Extermination 7 | . . . . . 3 . 4 Reinforcement 9 | . 1 2 . . 2 . 4 Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Distress Signals 7 | . 1 1 . . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 190 | . 11 29 18 8 45 24 55 Peak Tracking Total 12 | . 2 6 6 4 12 7 10 Tactical Retreats 4 | . . 1 1 . 1 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts 7 | . . . . . . . 7 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 14 | . . . 6 . . . 8 Reused 2 | . . . 1 . . . 1 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 1 . . . 2 Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Disabled 28 | . . . 1 . 16 1 10 Max in Single Turn 12 | . . . 1 . 12 1 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Accessed 33 | . 2 5 6 . 12 . 8 Terminals 21 | . 2 3 4 . 5 . 7 Fabricators 3 | . . . . . 2 . 1 Repair Stations 4 | . . 1 1 . 2 . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 93 | . 6 19 17 . 28 . 23 Successful 45 | . 3 10 10 . 12 . 10 Failed 48 | . 3 9 7 . 16 . 13 Catastrophic 9 | . . 2 1 . 4 . 2 Database Lockouts . | . . . . . . . . Manual 42 | . 6 10 10 . 11 . 5 Terminals 64 | . 6 13 14 . 9 . 22 Fabricators 5 | . . . . . 4 . 1 Repair Stations 14 | . . 4 2 . 8 . . Recycling Units 4 | . . 2 . . 2 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 4 | . . . 1 . 3 . . Terminal Hacks 24 | . 3 5 6 . 2 . 8 Part Schematic 1 | . 1 . . . . . . Robot Analysis 7 | . 2 1 3 . . . 1 Prototype ID Bank 1 | . . . . . . . 1 Terminal Index 1 | . . . . . . . 1 Garrison Index 2 | . . . . . 1 . 1 Unreport Threat 4 | . . 2 . . . . 2 Locate Traps 4 | . . 1 2 . . . 1 Reprogram Traps 2 | . . . 1 . . . 1 Zone Layout 2 | . . 1 . . 1 . . Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 2 | . . . . . 1 . 1 Repair Station Hacks 11 | . . 4 2 . 5 . . Scan Component 6 | . . 2 1 . 3 . . Repair 5 | . . 2 1 . 2 . . Recycling Unit Hacks 2 | . . 1 . . 1 . . Retrieve Components 2 | . . 1 . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 4 | . . . 1 . 2 . 1 Terminals 2 | . . . 1 . . . 1 Botnet 2 | . . . 1 . . . 1 Fabricators 2 | . . . . . 2 . . Report 1 | . . . . . 1 . . Liberate 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 2 4 5 . 10 . 7 Full Trace Events 4 | . 1 . . . 2 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 2 1 . 2 . . Time 209 | . . 58 26 . 125 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 18 | . . 10 . . 8 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 . . Highest-Rated Group 48 | . . . . . 48 . . Highest-Rated Ally 16 | . . . . . 16 . . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . . 27 . . Total Damage 315 | . . . . . 315 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total 7 | . 2 1 3 . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Turns Passed 7140 | 94 482 944 839 171 2098 705 1807 Spaces Moved 3108 | 54 243 392 400 80 954 273 712 Core 5 | 4 . . . . . . 1 Treads 2747 | 50 243 392 400 80 954 273 355 Legs 220 | . . . . . . . 220 Wheels 136 | . . . . . . . 136 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 125 Average Speed 173 | 151 160 160 160 160 170 211 186 Slowest Speed 400 | 160 160 160 160 160 242 240 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 31 43 31 36 38 62 21 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 28 | . . 2 . . 14 . 12 Terrain Destroyed 324 | . . 17 56 3 96 58 94 Melee 3 | . . 2 . . 1 . . Projectile 84 | . . . . . 4 7 73 AOE 237 | . . 15 56 3 91 51 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total 4148 | 63 286 601 531 100 1268 324 975 Wait 391 | . 3 91 44 6 167 4 76 Move 3101 | 53 242 391 400 79 954 270 712 Hop . | . . . . . . . . Pick Up 61 | 4 11 14 7 . 12 2 11 Fast Attach 53 | 6 1 4 4 . 12 . 26 Attach 31 | . 1 4 3 . 7 3 13 Detach 11 | . . 2 1 . 3 . 5 Swap 51 | . 1 12 17 2 12 4 3 Drop 60 | . 1 18 16 . 15 . 10 Fire 344 | . 25 56 36 13 73 41 100 Melee 5 | . . 2 . . 3 . . Ram . | . . . . . . . . Kick 11 | . . . . . . . 11 Crush 22 | . 1 7 3 . 10 . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 7 | . . . . . . . 7 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 873 | -9/Materials | Repaired Lgt. Treads 906 | -9/Materials | Repaired Hvy. Assault Rifle 976 | -9/Materials | Discovered new exit (range 10) 1103 | -9/Materials | Build established: Scavenger-Mutant 1270 | -9/Materials | Destroyed 11 combat bots 1378 | -9/Materials | Discovered new exit (range 3) 1521 | -9/Materials | Entered another Materials area 1521 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1642 | -8/Materials | Repaired Lgt. Treads 1725 | -8/Materials | Discovered new exit (range 11) 2073 | -8/Materials | Build established: Scavenger-Tank 2360 | -8/Materials | Identified exit to Garrison 2360 | -8/Materials | Entered Garrison 2430 | -8/Garrison | Triggered checkpoint 2462 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | Destroyed 8 combat bots 2518 | -8/Garrison | Discovered new exit (range 8) 2531 | -8/Garrison | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2561 | -7/Factory | Discovered new exit (range 6) 2660 | -7/Factory | Discovered new exit (range 9) 3055 | -7/Factory | Cargo convoy interrupted 3094 | -7/Factory | Destroyed 9 combat bots 3113 | -7/Factory | Lost 7 parts (4n1u2w) 3427 | -7/Factory | Build established: Tank 4055 | -7/Factory | Discovered new exit (range 3) 4226 | -7/Factory | Repaired Lgt. Treads 4326 | -7/Factory | Repaired Hvy. Antimatter Reactor 4521 | -7/Factory | Garrison activated, responded to threat 4629 | -7/Factory | Identified exit to Garrison 4629 | -7/Factory | Entered Garrison 4677 | -7/Garrison | Triggered checkpoint 4710 | -7/Garrison | Triggered checkpoint 4720 | -7/Garrison | Triggered checkpoint 4748 | -7/Garrison | Triggered checkpoint 4801 | -7/Garrison | Destroyed 18 combat bots 4943 | -7/Garrison | Discovered new exit (range 10) 4967 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5140 | -7/Garrison | Discovered new exit (range 8) 5157 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5308 | -7/Garrison | Discovered new exit (range 9) 5334 | -7/Garrison | Entered Factory 5334 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6031 | -6/Factory | Lost 4 parts (3n1u) 6363 | -6/Factory | Lost 7 parts (1p2n2u2w) 6842 | -6/Factory | Cargo convoy interrupted 6894 | -6/Factory | Core integrity fell below 50% 6904 | -6/Factory | Lost 9 parts (5n2u2w) 7082 | -6/Factory | Found Prototype Device 7082 | -6/Factory | Identified Exp. EM Disruption Field 7126 | -6/Factory | Core integrity fell below 20% 7141 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07128_ C-17 Slicer knocked back. 07128_ U-05 Engineer builds a Wall. 07128_ Penetrated by Slug. 07128_ Enh. Armored Leg blasted off. 07128_ U-05 Engineer builds a Wall. 07130_ K-01 Serf collects debris. 07131_ Arm. Treads severed. 07131_ Hvy. Gauss Cannon severed. 07132_ Imp. Heat Sink destroyed. 07134_ Arm. Treads severed. 07134_ Slug penetrates C-17 Slicer. 07134_ C-17 Slicer destroyed. 07134_ Imp. KE Penetrator severed. 07135_ Knocked back. 07135_ U-05 Engineer builds a Wall. 07137_ Imp. KE Penetrator destroyed. 07137_ Knocked back. 07138_ Acquired 23 matter. 07139_ Knocked back. 07141_ U-05 Engineer builds a Wall. 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""##########??????? | | ???????##???????????# #???????????????? | | ???????# #??????????#### #???????????????? | | ????? ??# #????????????## ##???????????????? | | ????? ???#"##############" ####????????????????? | | ????? ????#![ #####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 22 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed LongswordPlasmaTriangulator Manual? 0 Play Time 00:42:39 Cumulative 1095.0 hours Start 2022.04.03 @ 17:38:05 End 2022.04.03 @ 18:17:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 779 Rogue 775 Adventurer 4 Explorer 0 Win Type - Total 119 Types 91/9/8/5/2/0/0/2/2 Lore% 94 Gallery% 97 Achievement% 97 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9029b4c-e40e-4c88-acb5-6ab45e5bc7d2