Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 00:33:57

Player: WayneKnight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (447)      447
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (362)                362
              TOTAL SCORE: 2259

 Bonus
-------
High Alert Combat Kills    2
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (261)
Movement                   Treading (180) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
    Medium Laser
           Beam Rifle
>          --- INVENTORY (16) ---
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Storage Unit
     Large Storage Unit
           Signal Interpreter
           EM Pulse Gun
           Firepult
           Grenade Launcher
           Rocket Launcher
           Mace

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
    Medium Laser
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
    Medium Storage Unit
           Signal Interpreter
           EM Pulse Gun
    Medium Laser
           Beam Rifle
           Firepult
           Grenade Launcher
           Rocket Launcher
           Mace
           Signal Generator
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             18   | .   10  5   1   2   
  Power                    3    | .   1   2   .   .   
    Engine                 3    | .   1   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   4   2   .   .   
    Treads                 4    | .   2   2   .   .   
    Leg                    2    | .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  3    | .   2   .   1   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | .   2   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | .   3   1   .   2   
    Energy Gun             4    | .   1   1   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   2   .   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      2    | .   1   .   .   2   
Average Slot Usage (%)     98   | .   96  100 100 100 
  Engine                   14   | .   14  14  14  14  
  Treads                   22   | .   25  11  28  28  
  Leg                      5    | .   2   16  .   .   
  Storage                  26   | .   24  28  28  28  
  Energy Gun               20   | .   10  25  28  28  
  Ballistic Gun            7    | .   17  2   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             44   | 11  39  43  43  44  
  Greatest Support         40   | 20  40  40  40  40  
  Greatest Overweight (x)  3    | .   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         15   | 6   13  16  16  16  
  Most Carried             16   | 6   13  16  16  16  
  Average Carried          13   | 6   9   15  15  15  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 6   13  16  16  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           579  | 198 272 89  .   20  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            603  | .   454 149 .   .   
  Parts                    48   | .   37  11  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  25   | .   16  9   .   .   
  Guns                     25   | .   16  9   .   .   
Classes Destroyed          3    | .   3   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  18   | .   9   9   .   .   
  Grunt                    7    | .   7   .   .   .   
Best Kill Streak           5    | .   5   3   .   .   
  Combat Bots Only         5    | .   5   3   .   .   
Max Kills in Single Turn   2    | .   2   2   .   .   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               1202 | .   621 160 .   421 
  Core                     253  | .   74  31  .   148 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              67   | .   49  12  .   6   
  Largest                  2    | .   2   2   .   2   
  Hottest                  106  | .   60  90  .   106 
Shots Fired                134  | .   98  24  .   12  
  Gun                      134  | .   98  24  .   12  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  72   | .   67  5   .   .   
  Thermal                  15   | .   .   7   .   8   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          47   | .   31  12  .   4   
  Robot Hit Streak         12   | .   6   4   .   12  
  Robot Miss Streak        3    | .   3   2   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        7    | .   5   2   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           86   | .   62  13  .   11  
  Core Hits                39   | .   25  10  .   4   
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1127 | .   824 167 .   136 
  Guns                     1111 | .   808 167 .   136 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  16   | .   16  .   .   .   
  Kinetic                  528  | .   500 28  .   .   
  Thermal                  127  | .   .   38  .   89  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          456  | .   308 101 .   47  
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   3    | .   3   .   .   .   
Targets Rammed             3    | .   3   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        252  | .   66  150 .   252 
  Average Temperature      50   | .   19  62  .   140 
  Received Heat Transfer   462  | .   312 27  .   123 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         370  | .   .   111 .   259 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             414  | .   414 293 .   21  
  Initial                  153  | .   .   153 .   .   
  Average                  162  | .   159 194 .   .   
Maximum Alert Level        2    | .   2   1   .   .   
  Low Security (%)         61   | 100 60  56  .   100 
  Level 1                  38   | .   39  43  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   3   1   .   1   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  2    | .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   34  11  .   5   
  Peak Tracking Total      5    | .   5   3   .   4   
  Tactical Retreats        4    | .   3   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          11   | .   6   .   5   .   
  Terminals                5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                70   | .   20  .   50  .   
  Successful               63   | .   13  .   50  .   
  Failed                   7    | .   7   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                18   | .   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             56   | .   6   .   50  .   
  Record                   49   | .   .   .   49  .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         6    | .   6   .   .   .   
  Terminals                5    | .   5   .   .   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   1   
  Highest-Rated Group      31   | .   .   31  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   1   .   10  
  Total Damage             189  | .   .   21  .   168 
  Kills                    2    | .   .   1   .   1   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               3064 | 6    1195 927  783  153  
Spaces Moved               1635 | 6    597  524  434  74   
  Core                     .    | .    .    .    .    .    
  Treads                   1260 | .    544  208  434  74   
  Legs                     375  | 6    53   316  .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  150  150  180  180  
  Average Speed            166  | 120  159  161  180  180  
  Slowest Speed            210  | 120  210  180  180  180  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 2    87   74   89   19   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1847 | 5   737 584 438 83  
  Wait                     90   | .   68  22  .   .   
  Move                     1631 | 5   596 523 433 74  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   7   10  1   .   
  Fast Attach              6    | .   3   3   .   .   
  Attach                   4    | .   2   .   .   2   
  Detach                   2    | .   2   .   .   .   
  Swap                     8    | .   5   2   1   .   
  Drop                     18   | .   2   12  3   1   
  Fire                     67   | .   49  12  .   6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    7 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 15)
  322 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 8)
  497 | -10/Materials | Discovered new exit (range 16)
  834 | -10/Materials | Discovered new exit (range 14)
  836 | -10/Materials | Discovered new exit (range 10)
 1202 | -10/Materials | Entered Mines
 1543 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1663 | -10/Mines     | Discovered new exit (range 9)
 1725 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1919 | -10/Mines     | Met a Derelict testing a Signal Generator
 1940 | -10/Mines     | Found Signal Generator
 2118 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2118 | -10/Mines     | Discovered new exit (range 5)
 2129 | -10/Mines     | Entered Exiles
 2129 | -10/Exiles    | Accompanied by 1 ally
 2171 | -10/Exiles    | Met 8R-AWN
 2203 | -10/Exiles    | Met EX-HEX
 2275 | -10/Exiles    | Met EX-DEC
 2290 | -10/Exiles    | Learned location of Zion (-6)
 2320 | -10/Exiles    | Met EX-BIN
 2347 | -10/Exiles    | Aligned with FarCom system
 2349 | -10/Exiles    | Given EX-Vault access code
 2426 | -10/Exiles    | Opened EX-Vault
 2447 | -10/Exiles    | Found Firepult
 2493 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2609 | -10/Exiles    | Visited The Gauntlet
 2893 | -10/Exiles    | Discovered new exit (range 14)
 2912 | -10/Exiles    | Left Exiles lab with Firepult
 2912 | -10/Exiles    | Entered Mines
 2912 | -9/Mines      | Accompanied by 1 ally
 3054 | -9/Mines      | Core integrity fell below 50%
 3062 | -9/Mines      | Core integrity fell below 20%
 3065 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03044_ 9B-9NW(g): "Looks like the friends we called actually did show up
  to play. Couldn't you guys just take that other tunnel?"
03045_ C-30 ARC bursts open, deploying its payload.
03045_ G-47 Trooper unfolds itself.
03045_ G-34 Mercenary unfolds itself.
03045_ L-31 Rogue unfolds itself. <x2>
03045_ M-13 Machinist unfolds itself.
03046_ K-01 Serf collects debris. <x2>
03050_ L-31 Rogue destroyed.
03050_ Destroyed Melee Analysis Suite.
03051_ K-01 Serf collects debris. <x2>
03054_ R-06 Scavenger collects Imp. Ion Engine.
03056_ Med. Laser destroyed.
03057_ EM Pulse Gun destroyed.
03057_ K-01 Serf collects debris.
03058_ R-06 Scavenger collects Melee Analysis Suite.
03060_ K-01 Serf collects debris.
03061_ Acquired 20 matter.
03062_ R-06 Scavenger collects Katana.
03064_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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|              ?##       kr@=m               #?????? |
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|              ?#          ## gg      ##???????????? |
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|              ??????????###   ##### ###???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlLargeCorpse
  Manual?         0
Play Time         00:17:55
  Cumulative      39.4 hours
  Start           2020.10.12 @ 00:15:12
  End             2020.10.12 @ 00:33:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           37
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          40
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f0268cf2-e10f-42e7-9d33-d93fc3e54a52