Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:55:09 Player: opdo Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2606) 2606 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (582) 582 TOTAL SCORE: 7783 Bonus ------- High Alert Combat Kills 82 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 130/300 Energy 48/100 System Corruption 9% Temperature Cool (2) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (8) ------ Medium Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Launcher Guidance Computer Advanced Hacking Suite > --- WEAPON (4) ------- Enhanced Force Rifle > --- INVENTORY (10) --- Micro Nuclear Core Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Heavy Treads Combat Airjet > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Seismic Detector Improved Kinecellerator Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Thermic Laser Missile Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Combat Airjet Utility Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Rocket Launcher Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 2 . 1 . 1 . 2 Weapon 2 | . . . . . 1 1 . . Parts Attached 102 | 6 . 18 . 13 27 4 11 23 Power 12 | 1 . 4 . . 3 . 1 3 Engine 2 | 1 . 1 . . . . . . Core 10 | . . 3 . . 3 . 1 3 Reactor . | . . . . . . . . . Propulsion 18 | 2 . 2 . 2 7 . 2 3 Treads 6 | . . 2 . 2 1 . . 1 Leg 8 | 2 . . . . 6 . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . 2 2 Flight . | . . . . . . . . . Utility 34 | 1 . 8 . 8 5 1 2 9 Device 16 | . . 1 . 4 3 1 1 6 Storage 6 | 1 . 3 . 1 . . 1 . Processor 6 | . . 2 . 2 1 . . 1 Hackware 1 | . . . . . . . . 1 Protection 5 | . . 2 . 1 1 . . 1 Artifact . | . . . . . . . . . Weapon 38 | 2 . 4 . 3 12 3 6 8 Energy Gun 11 | 2 . 4 . 1 . . . 4 Energy Cannon 3 | . . . . . 1 . 1 1 Ballistic Gun 9 | . . . . . 1 2 4 2 Ballistic Cannon 4 | . . . . . 2 1 1 . Launcher 11 | . . . . 2 8 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 1 2 . . 4 Parts Lost 55 | . . 2 . 1 13 . 19 20 Power 9 | . . 1 . . 2 . 3 3 Propulsion 11 | . . . . 1 3 . 4 3 Utility 13 | . . . . . 3 . 4 6 Weapon 22 | . . 1 . . 5 . 8 8 Highest Loss Streak 19 | . . 1 . 1 4 . 19 9 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 85 92 100 97 89 100 61 66 Core 10 | . . 10 11 9 14 13 5 3 Treads 12 | . . 20 22 25 10 . . 2 Leg 5 | . 28 1 . . 9 20 10 . Device 8 | . . 3 11 11 8 20 8 11 Storage 7 | . 14 11 11 9 7 6 4 5 Processor 13 | . . 15 11 14 15 13 13 12 Protection 3 | . . 8 11 9 . . . 1 Energy Gun 6 | . 28 21 22 7 . . . 2 Energy Cannon 1 | . . . . . 4 . . . Ballistic Gun 3 | . . . . . . 13 8 15 Ballistic Cannon 1 | . . . . . 1 13 6 . Launcher 7 | . . . . 10 13 . . . Naked Turns . | . . . . . . . . . Heaviest Build 81 | 11 11 27 27 63 78 81 81 53 Greatest Support 70 | 20 20 40 40 60 60 49 49 70 Greatest Overweight (x) 15 | . . . . 1 3 1 15 7 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 20 | 8 8 20 10 20 20 20 20 10 Average Capacity 15 | 7 8 9 10 16 20 20 15 10 Most Carried 20 | 4 5 10 9 20 20 18 20 5 Average Carried 13 | 1 3 8 9 15 18 17 13 2 Final Capacity 20 | 8 8 10 10 20 20 20 10 10 Final Carried 19 | 2 5 9 9 19 19 18 5 2 Class Distribution -------------------- 53% | Mutant 23% | Bomber 21% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Bomber | -6/Factory Mutant | -6/DSF Bomber | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1639 | 260 . 238 . 161 617 . 2 361 Remotely . | . . . . . . . . . Salvage Created 2094 | . 13 892 . 364 456 . . 369 Parts 120 | . 2 58 . 23 24 . . 13 Haulers Intercepted 4 | . . 3 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 46 | . 1 16 . 8 17 . . 4 Guns 24 | . 1 16 . 4 . . . 3 Cannons 5 | . . . . . 5 . . . AOE 17 | . . . . 4 12 . . 1 Classes Destroyed 13 | . 1 7 . 2 1 . . 2 Worker 5 | . . 1 . 1 2 . . 1 Builder 4 | . . . . 1 2 . . 1 Hauler 4 | . . 3 . 1 . . . . Recycler 1 | . . . . . . . . 1 Operator 3 | . . . . 2 1 . . . Watcher 4 | . . 1 . 1 1 . . 1 Swarmer 5 | . 1 . . . 4 . . . Grunt 23 | . . 10 . 7 5 . . 1 Brawler 3 | . . 2 . . 1 . . . Duelist 1 | . . 1 . . . . . . Sentry 8 | . . 3 . 1 4 . . . Hunter 3 | . . . . . . . . 3 Programmer 3 | . . . . . 3 . . . Best Kill Streak 10 | . 1 5 . 5 10 . . 5 Combat Bots Only 6 | . 1 5 . 2 6 . . 3 Max Kills in Single Turn 5 | . 1 1 . 4 5 . . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . 1 4 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 939 | . 13 79 . 55 238 . 273 281 Missed 312 | . 4 13 . 17 80 . 106 92 Damage Taken 10152 | . 73 873 . 635 1913 . 2902 3756 Core 2232 | . 28 89 . 62 252 . 782 1019 Absorbed by Shields 113 | . . . . . . . 113 . Regen/Repaired (Parts) 88 | . . . . . 88 . . . Core Remaining (%) 70 | 100 88 . 77 88 64 . 8 . Volleys Fired 134 | . 5 39 . 25 39 . . 26 Largest 4 | . 2 2 . 2 3 . . 4 Hottest 206 | . 90 126 . 126 143 . . 206 Shots Fired 248 | . 10 78 . 50 56 . . 54 Gun 173 | . 10 78 . 36 . . . 49 Cannon 32 | . . . . . 31 . . 1 Launcher 43 | . . . . 14 25 . . 4 Special . | . . . . . . . . . Kinetic 43 | . . . . . . . . 43 Thermal 161 | . 10 78 . 36 31 . . 6 Explosive 43 | . . . . 14 25 . . 4 Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 16 | . 2 9 . 4 16 . . 10 Robot Miss Streak 5 | . 5 3 . 4 2 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 2 . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . 1 Shots Hit Robots 157 | . 4 54 . 24 41 . . 34 Core Hits 110 | . 2 27 . 26 40 . . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | . . 2 . . . . . 2 Burn 3 | . . 2 . . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6576 | . 48 952 . 1373 2956 . . 1247 Guns 2042 | . 48 951 . 355 . . . 688 Cannons 714 | . . . . . 688 . . 26 Explosions 3802 | . . . . 1018 2268 . . 516 Melee . | . . . . . . . . . Ramming 18 | . . 1 . . . . . 17 Kinetic 551 | . . . . . . . . 551 Thermal 3041 | . 48 951 . 542 1365 . . 135 Explosive 2905 | . . . . 831 1558 . . 516 Electromagnetic 61 | . . . . . 33 . . 28 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 3 3 . 3 . . 9 Average Corruption 2 | . . 3 3 . 1 . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . 24 . . 4 Message Errors 4 | . . . . . 4 . . . Matter Fused 9 | . . . . . 7 . . 2 Heat Flow Errors 3 | . . . . . 1 . . 2 Energy Discharges 7 | . . . . . 7 . . . Data Loss (minor) 3 | . . . . . 3 . . . Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 380 | . . . . 151 224 . . 5 Projectiles . | . . . . . . . . . Explosions 380 | . . . . 151 224 . . 5 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 679 | . . . . 40 491 . . 148 Shots 17 | . . . . 2 11 . . 4 Rammed 2 | . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . 2 Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 490 | . 90 490 . 339 300 . . 145 Average Temperature 128 | . 41 186 . 106 92 . . 42 Received Heat Transfer 1538 | . 6 423 . 279 348 . 104 378 Effects 15 | . . 14 . 1 . . . . Shutdowns 5 | . . 5 . . . . . . Energy Bleed 4 | . . 3 . 1 . . . . Interference 1 | . . 1 . . . . . . Matter Decay 2 | . . 2 . . . . . . Short Circuit 2 | . . 2 . . . . . . Damage (minor) 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 . 1 4 . . . Heat Transferred 4957 | . 124 2220 . 877 1375 . . 361 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Peak Influence 680 | . 90 303 70 330 680 296 207 149 Initial 296 | . . 37 70 27 81 296 207 24 Average 209 | . 13 163 70 114 361 296 127 50 Maximum Alert Level 2 | . . 1 . 1 2 1 1 . Low Security (%) 59 | 100 100 70 100 91 21 . 76 100 Level 1 25 | . . 29 . 8 41 100 23 . Level 2 15 | . . . . . 37 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 1 1 . . 8 . 1 4 Investigation 2 | . . 1 . . 1 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 5 | . 1 . . . . . 1 3 Assault 2 | . . . . . 2 . . . Garrison 3 | . . . . . 2 . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 4 | . 2 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 91 | . 8 20 . 13 26 . 9 15 Peak Tracking Total 6 | . 6 5 . 3 4 . 6 5 Tactical Retreats 6 | . 2 . . . . . 2 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 4 | . . 1 . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 30 | . . . . 6 24 . . . Max in Single Turn 14 | . . . . 2 14 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 13 | . . 2 . 2 7 1 . 1 Terminals 10 | . . 2 . 2 4 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 25 | . . 4 . 3 14 2 . 2 Successful 10 | . . 3 . 2 4 1 . . Failed 15 | . . 1 . 1 10 1 . 2 Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . 3 . 2 4 . . . Terminals 18 | . . 4 . 3 7 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 4 | . . 1 . 1 1 1 . . Record 1 | . . . . . 1 . . . Robot Analysis 2 | . . 1 . 1 . . . . Open DSF 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . . 2 . 1 1 . . . Terminals 4 | . . 2 . 1 1 . . . Botnet 4 | . . 2 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . Used 1 | . . . . 1 . . . . Hacking Detections 12 | . . 1 . 2 7 1 . 1 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Robot Analysis Total 2 | . . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 5076 | 61 154 850 33 878 2027 84 189 800 Spaces Moved 2214 | 43 113 360 20 357 767 42 102 410 Core 30 | 6 . . . . . . 14 10 Treads 1287 | . . 341 20 357 342 . . 227 Legs 690 | 37 113 19 . . 425 42 54 . Wheels . | . . . . . . . . . Hover 207 | . . . . . . . 34 173 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 170 166 190 190 50 70 Average Speed 195 | 110 120 167 170 210 238 190 159 166 Slowest Speed 800 | 120 120 170 170 246 410 190 800 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 26 38 18 30 22 1 89 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . . 23 . . . . Terrain Destroyed 341 | . . . . 99 216 . . 26 Melee . | . . . . . . . . . Projectile 9 | . . . . . 1 . . 8 AOE 332 | . . . . 99 215 . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2747 | 56 121 536 19 441 910 46 131 487 Wait 131 | . 1 78 . 7 38 . 1 6 Move 2206 | 42 112 359 19 356 766 41 101 410 Hop . | . . . . . . . . . Pick Up 119 | 8 3 25 . 27 28 1 8 19 Fast Attach . | . . . . . . . . . Attach 73 | 6 . 9 . 6 17 2 11 22 Detach . | . . . . . . . . . Swap 29 | . . 9 . 7 10 2 . 1 Drop 44 | . . 16 . 13 12 . 2 1 Fire 134 | . 5 39 . 25 39 . . 26 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Utility x2 337 | -9/Materials | Build established: Mutant 979 | -9/Materials | Discovered new exit (range 18) 1066 | -9/Materials | Entered Mines 1089 | -9/Mines | Discovered new exit (range 6) 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1754 | -8/Materials | Discovered new exit (range 15) 1977 | -8/Materials | Entered Factory 1977 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2338 | -7/Factory | Lost 3 parts (1p2w) 2669 | -7/Factory | Build established: Skirmisher 2898 | -7/Factory | Lost 4 parts (1n1u2w) 3351 | -7/Factory | Lost 4 parts (1p2u1w) 3399 | -7/Factory | Repaired Imp. Aluminum Leg 3578 | -7/Factory | Build established: Bomber 3957 | -7/Factory | Discovered new exit (range 8) 3977 | -7/Factory | First assault squad dispatched 3980 | -7/Factory | Identified exit to Factory 4004 | -7/Factory | Entered another Factory area 4004 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4066 | -6/Factory | Identified exit to DSF 4088 | -6/Factory | Entered DSF 4113 | -6/DSF | Additional patrols routed to DSF 4218 | -6/DSF | Core integrity fell below 50% 4239 | -6/DSF | Core integrity fell below 20% 4251 | -6/DSF | Discovered new exit (range 14) 4274 | -6/DSF | Lost 19 parts (3p4n4u8w) 4277 | -6/DSF | Entered Factory 4277 | -5/Factory | Evolved 2 slots: Utility x2 4799 | -5/Factory | Garrison activated, responded to threat 4851 | -5/Factory | Lost 6 parts (1p1u4w) 4935 | -5/Factory | Core integrity fell below 50% 4964 | -5/Factory | Core integrity fell below 20% 4975 | -5/Factory | Lost 9 parts (1p2n4u2w) 5077 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- corruption cleaned. 04987_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04992_ Slug penetrates G-50 Soldier. 04992_ G-50 Soldier destroyed. 04996_ System corrupted: Matter fused (-9). 05010_ Acquired Linear Gravjet. 05020_ Slug penetrates P-70 Sage. 05025_ Slammed into K-01 Serf. 05026_ ALERT: Cargo convoy en route, clear transfer corridor. 05045_ Slug penetrates Wall. 05051_ System corrupted: Heat flow error (+174). 05058_ Dropped Faulty Cld. Plasma Rifle. 05059_ Slug penetrates Wall. 05061_ Linear Gravjet destroyed. 05061_ Penetrated by Slug. 05067_ Broken Mic. Nuclear Core destroyed. 05070_ Door malfunctions. 05070_ Imp. Lightning Gun destroyed. 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""???????????????? | | ???????????????????# @ #?? ???????????????? | | ???????????????????# #??? ???????????????? | | ???????????????????# #?????#??????????????? | | ???????????????????######+###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 300 Core Shielding 20 Evasion (%) 55 Launcher Accuracy 30 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear Remodeling Significant Disruption Challenges ------------ None Game ------ Seed MakeshiftComponentCompactor Manual? 0 Play Time 00:39:00 Cumulative 22.9 hours Start 2024.04.02 @ 19:16:56 End 2024.04.02 @ 19:55:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 62 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8edcf9f7-6f28-4eb7-b61b-627afb64f183