Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.15 @ 14:41:25

Player: IcedTea

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (496)      496
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 1524

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             392/400
Matter                     280/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (3) ---
                Aluminum Leg
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Sensor Array
       Improved Terrain Scanner
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
                Ion Engine
                Ion Engine
                Ion Engine
                Backup Power I
                Aluminum Leg
        Compact Wheel
                Heat Sink
         Medium Storage Unit
                Recalibrator
                EM Pulse Gun
          Small Laser
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
                Recalibrator
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                Autogun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
                Backup Power I
                Aluminum Leg
        Compact Wheel
                Heat Sink
         Medium Storage Unit
       Improved Terrain Scanner
                EM Pulse Gun
          Small Laser
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
          Heavy Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 8   5   10  
  Power                    3    | 1   .   2   
    Engine                 2    | 1   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 3   1   1   
    Treads                 1    | 1   .   .   
    Leg                    4    | 2   1   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   3   3   
    Device                 4    | .   1   3   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   1   4   
    Energy Gun             3    | 2   .   1   
    Energy Cannon          1    | .   1   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   9    | .   13  1   
  Core                     3    | .   .   9   
  Leg                      29   | .   28  33  
  Device                   12   | .   8   20  
  Storage                  15   | .   18  11  
  Energy Gun               7    | .   6   9   
  Energy Cannon            5    | .   7   1   
  Ballistic Gun            12   | .   14  11  
Peak Build Rating          17   | 6   8   17  
  Average Rating           9    | 3   7   15  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             53   | 14  51  53  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   .    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 5   13  20  
  Most Carried             15   | 5   12  15  
  Average Carried          9    | 3   8   13  
  Final Capacity           20   | 8   20  20  
  Final Carried            15   | 3   12  15  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           553  | 243 174 136 
  Remotely                 .    | .   .   .   
Salvage Created            719  | .   407 312 
  Parts                    67   | .   37  30  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | .   11  4   
  Guns                     12   | .   8   4   
  Cannons                  3    | .   3   .   
Classes Destroyed          9    | .   5   4   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Mechanic                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  4    | .   2   2   
  Swarmer                  6    | .   6   .   
  Grunt                    8    | .   5   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   6   5   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        57   | .   46  11  
  Missed                   15   | .   12  3   
Damage Taken               320  | .   239 81  
  Core                     26   | .   18  8   
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   101  | .   77  24  
  Regen/Repaired (Parts)   44   | .   44  .   
Core Remaining (%)         96   | 100 92  .   
Volleys Fired              43   | .   29  14  
  Largest                  2    | .   2   2   
  Hottest                  80   | .   80  68  
Shots Fired                86   | .   58  28  
  Gun                      71   | .   43  28  
  Cannon                   15   | .   15  .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  43   | .   29  14  
  Thermal                  15   | .   15  .   
  Explosive                .    | .   .   .   
  Electromagnetic          28   | .   14  14  
  Robot Hit Streak         23   | .   23  11  
  Robot Miss Streak        4    | .   4   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           61   | .   41  20  
  Core Hits                30   | .   19  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           923  | .   565 358 
  Guns                     765  | .   407 358 
  Cannons                  158  | .   158 .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  359  | .   227 132 
  Thermal                  158  | .   158 .   
  Explosive                .    | .   .   .   
  Electromagnetic          406  | .   180 226 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        126  | .   126 68  
  Average Temperature      36   | .   42  25  
  Received Heat Transfer   108  | .   63  45  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         333  | .   333 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             430  | .   430 260 
  Initial                  94   | .   .   94  
  Average                  152  | .   175 140 
Maximum Alert Level        2    | .   2   1   
  Low Security (%)         59   | 100 42  82  
  Level 1                  37   | .   52  17  
  Level 2                  2    | .   4   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   18  7   
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        4    | .   4   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   7   10  
  Successful               15   | .   5   10  
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   3   4   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              6    | .   .   6   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   2   4   
  Record                   2    | .   .   2   
  Emergency Access Points  1    | .   1   .   
  Dispatch Records         1    | .   .   1   
  Recall Investigation     1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
  Refit                    1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 6    | .   .   6   
  Insert Component         3    | .   .   3   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   .   3   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 3    | .   .   3   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1033 | 68  628 337 
Spaces Moved               422  | 44  235 143 
  Core                     14   | 14  .   .   
  Treads                   13   | 13  .   .   
  Legs                     395  | 17  235 143 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 190 
  Average Speed            185  | 109 197 190 
  Slowest Speed            260  | 160 260 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       21   | 3   37  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      583  | 61  344 178 
  Wait                     73   | 4   63  6   
  Move                     420  | 43  234 143 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 5   10  5   
  Fast Attach              5    | 5   .   .   
  Attach                   6    | 2   2   2   
  Detach                   1    | .   1   .   
  Swap                     12   | 1   3   8   
  Drop                     3    | 1   2   .   
  Fire                     43   | .   29  14  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Repaired Ion Engine
  652 | -10/Materials | Discovered new exit (range 16)
  697 | -10/Materials | Entered another Materials area
  697 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1034 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00946_ Acquired Recalibrator.
00946_ K-01 Serf collects debris. <x2>
00950_ Acquired 20 matter.
00975_ K-01 Serf destroyed.
00979_ Acquired 4 matter.
01004_ Y-45 Defender destroyed.
01007_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
01007_ O-16 Technician destroyed.
01013_ W-16 Scout destroyed.
01030_ Triggered Blade Trap.
01030_ Massive razor-sharp blades shoot up from
  within the floor.
01030_ Autogun severed.
01030_ Aluminum Leg severed.
01031_ Triggered Blade Trap.
01031_ Massive razor-sharp blades shoot up from
  within the floor.
01031_ Hvy. EM Pulse Gun severed.
01031_ Aluminum Leg severed.

 Map 
-----
+----------------------------------------------------+
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| #### ! #         #    """ #????????????????        |
|      *%###########        #????????????????        |
|      ==[=![ #???##   """  #???#????????????        |
|        ####*#????#   """  #????????????????        |
| #########?#!#?#??#   """  #????????????????        |
| ?? ?#  ]  # #????#     ?  #????????????????        |
| ??"?#     # ###########??##????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
        Beam Cannon | -9/Materials | Scanalyzed
         Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyLegDiverter
  Manual?         0
Play Time         00:35:53
  Cumulative      6.2 hours
  Start           2025.03.15 @ 10:56:38
  End             2025.03.15 @ 14:41:25
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          25x17
Zoom Use          15%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             1


RUN: 5ef1f9e1-4499-4ab7-84c1-1f7f339f501b