Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.15 @ 14:41:25 Player: IcedTea Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1524 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 392/400 Matter 280/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Sensor Array Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Backup Power I Aluminum Leg Compact Wheel Heat Sink Medium Storage Unit Recalibrator EM Pulse Gun Small Laser Beam Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array Recalibrator > --- WEAPON ----------- Heavy EM Pulse Gun Autogun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Backup Power I Aluminum Leg Compact Wheel Heat Sink Medium Storage Unit Improved Terrain Scanner EM Pulse Gun Small Laser Beam Cannon Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 23 | 8 5 10 Power 3 | 1 . 2 Engine 2 | 1 . 1 Core 1 | . . 1 Reactor . | . . . Propulsion 5 | 3 1 1 Treads 1 | 1 . . Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 3 3 Device 4 | . 1 3 Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 3 1 4 Energy Gun 3 | 2 . 1 Energy Cannon 1 | . 1 . Ballistic Gun 4 | 1 . 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 98 98 Engine 9 | . 13 1 Core 3 | . . 9 Leg 29 | . 28 33 Device 12 | . 8 20 Storage 15 | . 18 11 Energy Gun 7 | . 6 9 Energy Cannon 5 | . 7 1 Ballistic Gun 12 | . 14 11 Peak Build Rating 17 | 6 8 17 Average Rating 9 | 3 7 15 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 53 | 14 51 53 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | . 2 2 Average Overweight (x) . | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 15 | 5 13 20 Most Carried 15 | 5 12 15 Average Carried 9 | 3 8 13 Final Capacity 20 | 8 20 20 Final Carried 15 | 3 12 15 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 553 | 243 174 136 Remotely . | . . . Salvage Created 719 | . 407 312 Parts 67 | . 37 30 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 11 4 Guns 12 | . 8 4 Cannons 3 | . 3 . Classes Destroyed 9 | . 5 4 Worker 1 | . . 1 Builder 1 | . 1 . Tunneler 1 | . 1 . Mechanic 1 | . . 1 Operator 1 | . . 1 Watcher 4 | . 2 2 Swarmer 6 | . 6 . Grunt 8 | . 5 3 Sentry 1 | . . 1 Best Kill Streak 6 | . 6 5 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 57 | . 46 11 Missed 15 | . 12 3 Damage Taken 320 | . 239 81 Core 26 | . 18 8 Absorbed by Shields . | . . . Ignored by Resistances 101 | . 77 24 Regen/Repaired (Parts) 44 | . 44 . Core Remaining (%) 96 | 100 92 . Volleys Fired 43 | . 29 14 Largest 2 | . 2 2 Hottest 80 | . 80 68 Shots Fired 86 | . 58 28 Gun 71 | . 43 28 Cannon 15 | . 15 . Launcher . | . . . Special . | . . . Kinetic 43 | . 29 14 Thermal 15 | . 15 . Explosive . | . . . Electromagnetic 28 | . 14 14 Robot Hit Streak 23 | . 23 11 Robot Miss Streak 4 | . 4 1 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 61 | . 41 20 Core Hits 30 | . 19 11 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 923 | . 565 358 Guns 765 | . 407 358 Cannons 158 | . 158 . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 359 | . 227 132 Thermal 158 | . 158 . Explosive . | . . . Electromagnetic 406 | . 180 226 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 126 | . 126 68 Average Temperature 36 | . 42 25 Received Heat Transfer 108 | . 63 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 333 | . 333 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 430 | . 430 260 Initial 94 | . . 94 Average 152 | . 175 140 Maximum Alert Level 2 | . 2 1 Low Security (%) 59 | 100 42 82 Level 1 37 | . 52 17 Level 2 2 | . 4 . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 18 7 Peak Tracking Total 5 | . 5 3 Tactical Retreats 4 | . 4 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 2 2 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 2 | . 1 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 17 | . 7 10 Successful 15 | . 5 10 Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 6 | . 2 4 Record 2 | . . 2 Emergency Access Points 1 | . 1 . Dispatch Records 1 | . . 1 Recall Investigation 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1033 | 68 628 337 Spaces Moved 422 | 44 235 143 Core 14 | 14 . . Treads 13 | 13 . . Legs 395 | 17 235 143 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 185 | 109 197 190 Slowest Speed 260 | 160 260 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 37 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 583 | 61 344 178 Wait 73 | 4 63 6 Move 420 | 43 234 143 Hop . | . . . Pick Up 20 | 5 10 5 Fast Attach 5 | 5 . . Attach 6 | 2 2 2 Detach 1 | . 1 . Swap 12 | 1 3 8 Drop 3 | 1 2 . Fire 43 | . 29 14 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 608 | -10/Materials | Repaired Ion Engine 652 | -10/Materials | Discovered new exit (range 16) 697 | -10/Materials | Entered another Materials area 697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1034 | -9/Materials | Self-destructed Last Messages --------------- 00946_ Acquired Recalibrator. 00946_ K-01 Serf collects debris. <x2> 00950_ Acquired 20 matter. 00975_ K-01 Serf destroyed. 00979_ Acquired 4 matter. 01004_ Y-45 Defender destroyed. 01007_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01007_ O-16 Technician destroyed. 01013_ W-16 Scout destroyed. 01030_ Triggered Blade Trap. 01030_ Massive razor-sharp blades shoot up from within the floor. 01030_ Autogun severed. 01030_ Aluminum Leg severed. 01031_ Triggered Blade Trap. 01031_ Massive razor-sharp blades shoot up from within the floor. 01031_ Hvy. EM Pulse Gun severed. 01031_ Aluminum Leg severed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????#???????????????? | | ?????????????????????????? #??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????#???? #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????# #???????#??????? | | ?????????????????????????#/#????? #??????? | | ?????????????????????????#*#???? #??????? | | ???????????????#?????????#$#?? ? #??#???? | | ????????????#????#????####%# ? #??????? | | ??????????????????????? ==#?? ##??????? | | ??????????????? ????????#=!### #??????#?? | | ???????????????#????????#@[T #????????? | | ????? ??????????????????#[=^= ! +????????? | | ????? ???????????????"??# %* #????????? | | ????? ???????#??????"???# """" #????????? | | ???## #??????????????? ## """" #????????? | | ???# ???????????####### """" #????????? | | ???+ ???? #????????? | | ???# ???????????####### +????? ??? | | ???# #????????#???????# #???? ???? | | "??# ##??????????##???# ###+##????????? | | ???# ###########?######w #?????????????? | | ???# # #?# #?????? ??????? | | ???# # ###! #?????????????? | | ???# # +*%=%= #?????????#???? | | ???# # ####+#######?????????????? | | ???# *+ """ """ # !! #???? ??????????? | | ???# %[# """ """ # """ #??????????????? | | ???# !%# """ """ # R" ##??????????????? | | #### ! # # """ #???????????????? | | *%########### #???????????????? | | ==[=![ #???## """ #???#???????????? | | ####*#????# """ #???????????????? | | #########?#!#?#??# """ #???????????????? | | ?? ?# ] # #????# ? #???????????????? | | ??"?# # ###########??##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyLegDiverter Manual? 0 Play Time 00:35:53 Cumulative 6.2 hours Start 2025.03.15 @ 10:56:38 End 2025.03.15 @ 14:41:25 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 25x17 Zoom Use 15% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 5ef1f9e1-4499-4ab7-84c1-1f7f339f501b