Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 05:14:14

Player: Olga

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (86)      430
Value Destroyed (2584)     2584
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (111)                111
              TOTAL SCORE: 6065

 Bonus
-------
High Alert Combat Kills    150
Friendly Fire              -39

 Cogmind 
---------
Core Integrity             0/700
Matter                     281/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Transmission Jammer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Gravmag System
  Advanced Signal Interpreter
  Improved Light Armor Plating
    Medium Reactive Plating

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
             Gravmag System
             Gravmag System
      Cooled Aerolev Unit
      Cooled Aerolev Unit
>            --- UTILITY ----------
      Medium Storage Unit
             Visual Processing Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
>            --- WEAPON -----------
             Gatling Laser
             Gatling Laser
>            --- INVENTORY --------
    Improved Ion Engine
    Advanced Signal Interpreter
             Beam Rifle
             Pulse Rifle
             Gatling Laser
             Particle Cannon
             EMP Blaster
             Rocket Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Power Shielding
Weapon                     Particle Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Shotgun
  Launcher                 EMP Blaster
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             107  | 6   6   9   10  22  28  26  
  Power                    21   | 1   .   1   2   5   5   7   
    Engine                 20   | 1   .   1   2   5   4   7   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   2   4   5   4   6   
    Treads                 2    | .   .   .   1   .   .   1   
    Leg                    9    | 2   .   2   1   3   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   2   2   4   1   
    Flight                 3    | .   .   .   .   .   .   3   
  Utility                  28   | 1   3   3   3   5   9   4   
    Device                 5    | .   .   1   1   .   2   1   
    Storage                5    | 1   .   .   1   1   2   .   
    Processor              8    | .   2   1   .   2   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             10   | .   1   1   1   2   3   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   3   3   1   7   10  9   
    Energy Gun             12   | .   1   .   .   2   8   1   
    Energy Cannon          7    | .   2   3   .   .   1   1   
    Ballistic Gun          10   | 2   .   .   .   .   1   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   5   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   .   .   
Parts Lost                 57   | .   .   1   11  7   18  20  
  Power                    12   | .   .   .   3   1   3   5   
  Propulsion               17   | .   .   .   4   2   5   6   
  Utility                  9    | .   .   .   2   1   3   3   
  Weapon                   19   | .   .   1   2   3   7   6   
  Highest Loss Streak      11   | .   .   1   7   4   4   11  
Average Slot Usage (%)     89   | .   96  99  82  93  89  77  
  Engine                   11   | .   14  14  10  10  7   12  
  Leg                      12   | .   28  28  13  14  .   2   
  Hover                    9    | .   .   .   5   5   29  6   
  Flight                   1    | .   .   .   .   .   .   5   
  Device                   1    | .   .   .   2   .   4   1   
  Storage                  9    | .   14  7   11  11  9   7   
  Processor                14   | .   5   14  11  19  18  15  
  Protection               7    | .   5   6   15  10  3   11  
  Energy Gun               3    | .   1   .   .   .   13  .   
  Energy Cannon            8    | .   20  27  8   .   .   .   
  Ballistic Gun            4    | .   5   .   .   .   .   13  
  Launcher                 2    | .   .   .   .   17  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 12  20  21  26  26  29  48  
  Greatest Support         41   | 20  20  30  30  30  41  20  
  Greatest Overweight (x)  9    | .   .   .   3   1   1   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   6   6   8   10  8   
  Average Capacity         6    | 5   6   5   6   7   8   8   
  Most Carried             9    | 6   6   6   6   8   9   8   
  Average Carried          5    | 4   5   4   4   6   6   5   
  Final Capacity           8    | 6   6   4   6   8   8   4   
  Final Carried            8    | 6   6   3   3   8   5   4   

 Class Distribution 
--------------------
 86% | Mutant
  8% | Scout
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac 
Matter Collected           1627 | 184 193 85  68  471 261 365 
  Remotely                 30   | .   .   .   30  .   .   .   
Salvage Created            2672 | .   286 178 303 761 881 263 
  Parts                    158  | .   19  12  12  52  46  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  75   | .   11  8   10  21  21  4   
  Guns                     27   | .   2   .   .   2   19  4   
  Cannons                  24   | .   9   8   7   .   .   .   
  AOE                      19   | .   .   .   .   18  1   .   
Classes Destroyed          10   | .   2   .   1   6   .   1   
  Worker                   3    | .   .   .   .   2   1   .   
  Builder                  2    | .   .   .   .   1   1   .   
  Recycler                 3    | .   .   .   .   2   .   1   
  Watcher                  3    | .   .   .   .   1   2   .   
  Swarmer                  25   | .   6   6   6   4   3   .   
  Grunt                    29   | .   5   2   2   10  10  .   
  Brawler                  3    | .   .   .   .   1   2   .   
  Protector                2    | .   .   .   .   2   .   .   
  Sentry                   14   | .   .   .   2   4   6   2   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           5    | .   3   4   4   5   3   2   
  Combat Bots Only         5    | .   3   4   4   5   3   2   
Max Kills in Single Turn   4    | .   1   2   1   4   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               6811 | .    177  421  1001 917  1964 2331 
  Core                     1683 | .    28   84   216  173  478  704  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         42   | 100  .    55   .    2    13   .    
Volleys Fired              217  | .    33   26   17   29   83   29   
  Largest                  2    | .    2    2    1    2    2    2    
  Hottest                  160  | .    136  136  68   89   160  92   
Shots Fired                335  | .    58   35   17   47   132  46   
  Gun                      202  | .    30   .    .    4    124  44   
  Cannon                   90   | .    28   35   17   .    8    2    
  Launcher                 43   | .    .    .    .    43   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  84   | .    29   .    .    .    18   37   
  Thermal                  198  | .    28   35   17   4    114  .    
  Explosive                20   | .    .    .    .    20   .    .    
  Electromagnetic          33   | .    1    .    .    23   .    9    
  Robot Hit Streak         17   | .    4    4    6    6    17   11   
  Robot Miss Streak        8    | .    8    5    3    4    4    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           219  | .    27   17   25   19   92   39   
  Core Hits                154  | .    16   10   9    48   56   15   
  Critical Hits            1    | .    1    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    
Melee Attacks              22   | .    .    .    22   .    .    .    
  Impact                   22   | .    .    .    22   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6795 | .    509  440  536  2009 2655 646  
  Guns                     2769 | .    183  .    .    29   1960 597  
  Cannons                  1052 | .    326  410  225  .    42   49   
  Explosions               2615 | .    .    29   .    1980 606  .    
  Melee                    311  | .    .    .    311  .    .    .    
  Ramming                  48   | .    .    1    .    .    47   .    
  Kinetic                  885  | .    183  .    .    .    149  553  
  Thermal                  3478 | .    326  439  225  29   2459 .    
  Explosive                1474 | .    .    .    .    1474 .    .    
  Electromagnetic          599  | .    .    .    .    506  .    93   
  Impact                   311  | .    .    .    311  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    2    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    5    1    
    Message Errors         1    | .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    
    Targeting Errors       1    | .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            160  | .    .    9    22   72   57   .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               138  | .    .    9    .    72   57   .    
  Melee                    22   | .    .    .    22   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      313  | .    .    .    .    226  87   .    
  Shots                    15   | .    .    .    .    14   1    .    
  Rammed                   5    | .    .    1    .    .    4    .    
Targets Rammed             5    | .    .    1    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        528  | .    336  416  194  41   528  182  
  Average Temperature      147  | .    103  213  110  14   167  65   
  Received Heat Transfer   1911 | .    48   105  138  180  846  594  
  Effects                  19   | .    1    5    .    .    13   .    
    Shutdowns              7    | .    .    3    .    .    4    .    
    Energy Bleed           3    | .    .    1    .    .    2    .    
    Interference           6    | .    1    .    .    .    5    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Damage (minor)         2    | .    .    1    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Fried              5    | .    .    .    3    2    .    .    
  Impact Corruptions       4    | .    .    .    4    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             14   | .    1    1    1    1    10   .    
  Heat Transferred         6542 | .    592  790  407  74   4679 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Peak Influence             887  | .   207 120 215 706 887 437 
  Initial                  403  | .   .   72  .   89  297 403 
  Average                  235  | .   112 55  114 286 448 257 
Maximum Alert Level        3    | .   1   .   1   3   3   2   
  Low Security (%)         50   | 100 95  100 96  20  7   27  
  Level 1                  28   | .   4   .   3   64  46  36  
  Level 2                  18   | .   .   .   .   14  37  36  
  Level 3                  2    | .   .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   6   5   5   
  Investigation            5    | .   1   .   .   2   1   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   .   2   4   .   
  Assault                  2    | .   .   .   .   2   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac 
Distress Signals           7    | .   .   .   .   4   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              151  | .   21  12  22  36  53  7   
  Peak Tracking Total      11   | .   4   4   7   9   11  3   
  Tactical Retreats        12   | .   .   .   .   5   7   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Traps Triggered            4    | .   .   1   .   2   1   .   
  Indirectly               2    | .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   .   
  Reprogrammed             3    | .   3   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac 
Machines Disabled          13   | .   2   2   .   7   2   .   
  Max in Single Turn       3    | .   1   2   .   3   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac 
Machines Accessed          26   | .   4   1   1   6   10  4   
  Terminals                22   | .   4   .   1   6   8   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                62   | .   12  1   3   9   26  11  
  Successful               38   | .   6   1   3   3   19  6   
  Failed                   24   | .   6   .   .   6   7   5   
    Catastrophic           4    | .   1   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                56   | .   12  .   3   9   22  10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             35   | .   6   1   3   3   16  6   
  Record                   4    | .   1   .   .   1   2   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   1   .   1   .   1   1   
  Open Door                2    | .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   
  Emergency Access Points  3    | .   .   .   .   .   3   .   
  Alert Level              2    | .   .   .   .   .   1   1   
  Locate Traps             3    | .   1   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   
  Dispatch Records         5    | .   .   .   .   1   2   2   
  Transport Status         1    | .   1   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              3    | .   1   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   .   5   7   4   
  Full Trace Events        3    | .   1   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac 
Total Allies               5    | .   .   3   .   2   .   .   
  Largest Group            3    | .   .   3   .   2   .   .   
  Highest-Rated Group      62   | .   .   40  .   62  .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   1   .   20  .   .   
  Total Damage             281  | .   .   17  .   264 .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               4973 | 82   728  882  328  685  1164 1104 
Spaces Moved               3880 | 59   488  628  207  587  1318 593  
  Core                     32   | 9    .    .    12   5    .    6    
  Treads                   62   | .    .    .    .    58   .    4    
  Legs                     1743 | 50   488  628  128  264  .    185  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    2043 | .    .    .    67   260  1318 398  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   120  120  56   46   45   60   
  Average Speed            96   | 109  120  120  104  91   47   162  
  Slowest Speed            500  | 120  120  120  200  160  100  500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    69   83   23   65   76   15   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          193  | .    .    26   .    126  41   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      193  | .    .    26   .    126  41   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  
Total                      4733 | 76   583  722  267  689  1708 688  
  Wait                     354  | .    29   47   2    21   235  20   
  Move                     3866 | 58   487  619  206  586  1317 593  
  Hop                      4    | .    .    4    .    .    .    .    
  Pick Up                  100  | 12   13   5    10   18   28   14   
  Fast Attach              16   | .    3    2    .    5    4    2    
  Attach                   64   | 6    2    2    10   10   14   20   
  Detach                   7    | .    .    .    .    1    .    6    
  Swap                     27   | .    1    5    .    7    10   4    
  Drop                     48   | .    15   11   .    9    13   .    
  Fire                     217  | .    33   26   17   29   83   29   
  Melee                    22   | .    .    .    22   .    .    .    
  Ram                      4    | .    .    .    .    .    4    .    
  Kick                     1    | .    .    1    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: Mat x2 / Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Build established: Mutant
  367 | -10/Materials | Discovered new exit (range 10)
  471 | -10/Materials | Discovered new exit (range 15)
  606 | -10/Materials | Identified exit to Materials
  614 | -10/Materials | Discovered new exit (range 16)
  631 | -10/Materials | Identified exit to Mines
  736 | -10/Materials | Discovered exit to Materials (range 9)
  811 | -10/Materials | Entered Mines
  817 | -10/Mines     | Learned location of Zion (-6)
  817 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  906 | -10/Mines     | Discovered exit to Materials (range 9)
  943 | -10/Mines     | Assembled infested the area
 1213 | -10/Mines     | Learned 2 Materials zone layouts
 1262 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1665 | -10/Mines     | Discovered exit to Materials (range 16)
 1693 | -10/Mines     | Entered Materials
 1693 | -9/Materials  | Evolved 2 slots: Utility x2
 1694 | -9/Materials  | Identified exit to Materials
 1932 | -9/Materials  | Lost 7 parts (2p2n1u2w)
 1960 | -9/Materials  | Discovered new exit (range 15)
 1970 | -9/Materials  | Identified exit to Storage
 2013 | -9/Materials  | Identified exit to Mines
 2019 | -9/Materials  | Core integrity fell below 50%
 2021 | -9/Materials  | Entered Storage
 2042 | -9/Storage    | Lost 4 parts (1p2n1u)
 2049 | -9/Storage    | Met a pair of Derelict thieves
 2156 | -9/Storage    | Core integrity fell below 20%
 2191 | -9/Storage    | Lost 4 parts (1p2n1w)
 2692 | -9/Storage    | Discovered exit to Materials (range 18)
 2706 | -9/Storage    | Entered Materials
 2706 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3076 | -8/Materials  | Build established: Scout
 3418 | -8/Materials  | Lost 4 parts (2n1u1w)
 3483 | -8/Materials  | Build established: Mutant
 3671 | -8/Materials  | Core integrity fell below 50%
 3706 | -8/Materials  | Lost 4 parts (1p1n2w)
 3759 | -8/Materials  | Lost 3 parts (1p1u1w)
 3763 | -8/Materials  | Identified exit to Factory
 3770 | -8/Materials  | Core integrity fell below 20%
 3870 | -8/Materials  | Entered Factory
 3870 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4742 | -7/Factory    | Core integrity fell below 50%
 4774 | -7/Factory    | Lost 11 parts (3p2n2u4w)
 4969 | -7/Factory    | Core integrity fell below 20%
 4974 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
ALERT: Rogue bot located, Programmers report to Factory Zone 1M.
K-01 Serf cleans the Nuclear Reactor. <x4>
K-01 Serf cleans the Pressure Siphon.
K-01 Serf cleans the Neutrino Reactor. <x2>
Pressure Siphon disabled.
Gravmag System destroyed.
Lgt. Angular Momentum Engine destroyed.
P-60 Hacker destroyed.
Y-54 Guardian emerges from the garrison.
System corrupted: Heat flow error (+167).
Minigun destroyed.
Lgt. Treads destroyed.
R-06 Scavenger collects Gravmag System.
R-06 Scavenger destroyed.
Shotgun destroyed.
Y-54 Guardian emerges from the garrison.
Acquired 62 matter.
Imp. Deuterium Engine destroyed.
Acquired Gravmag System.
Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       60
Jamming Range              8
Armor Coverage             225
Resistance: KI             30
Power Shielding            66
Utility Shielding          33
Evasion (%)                56
Recoil Reduction           1

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
I Spy

 Challenges 
------------
None

 Game 
------
Seed              FlightMyomerTendrils
  Manual?         0
Play Time         01:28:38
  Cumulative      10.1 hours
  Start           2021.08.03 @ 19:15:51
  End             2021.08.04 @ 05:14:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03c1f0b7-7655-42aa-85d0-4b1642ad5fc2