Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 15:52:29

Player: sasha

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (741)      741
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1791

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
          Large Storage Unit
                Visual Processing Unit
                Hacking Suite
>               --- WEAPON (2) -------
       Improved Assault Rifle
          Light Cannon
>               --- INVENTORY (15) ---
          Light Treads
        Compact Wheel
                Huge Storage Unit
  High-capacity Matter Pod (200)
                Weapon Shielding
       Improved Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Transport Network Coupler
                Hacking Suite
>               --- WEAPON -----------
       Improved Assault Rifle
          Light Cannon
>               --- INVENTORY --------
          Light Treads
        Compact Wheel
                Huge Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
                Weapon Shielding
       Improved Assault Rifle
                Datajack
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             34   | 6   5   23  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   2   11  
    Treads                 8    | 2   .   6   
    Leg                    3    | .   2   1   
    Wheel                  1    | .   .   1   
    Hover                  3    | .   .   3   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   1   1   
    Hackware               1    | .   .   1   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   .   8   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       2    | .   .   2   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   .   2   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 14   | .   3   11  
  Power                    2    | .   2   .   
  Propulsion               8    | .   1   7   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      9    | .   2   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     78   | .   77  79  
  Engine                   6    | .   8   5   
  Treads                   14   | .   17  12  
  Leg                      8    | .   9   6   
  Hover                    4    | .   .   8   
  Storage                  12   | .   14  11  
  Processor                11   | .   13  11  
  Hackware                 2    | .   .   4   
  Protection               1    | .   .   2   
  Energy Gun               1    | .   .   3   
  Ballistic Gun            9    | .   14  5   
  Ballistic Cannon         1    | .   .   2   
  Special Melee Weapon     1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 11  26  31  
  Greatest Support         60   | 40  40  60  
  Greatest Overweight (x)  7    | .   1   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         14   | 6   14  15  
  Most Carried             9    | 5   7   9   
  Average Carried          5    | 3   5   5   
  Final Capacity           15   | 8   15  15  
  Final Carried            7    | 2   7   7   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           862  | 111 166 585 
  Remotely                 .    | .   .   .   
Salvage Created            841  | .   184 657 
  Parts                    60   | .   15  45  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  21   | .   6   15  
  Guns                     14   | .   6   8   
  Cannons                  6    | .   .   6   
  AOE                      1    | .   .   1   
Classes Destroyed          8    | .   2   6   
  Hauler                   1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  3    | .   .   3   
  Swarmer                  5    | .   3   2   
  Grunt                    11   | .   3   8   
  Brawler                  1    | .   .   1   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | .   3   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2011 | .    526  1485 
  Core                     509  | .    106  403  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  29   | .    .    29   
Core Remaining (%)         78   | 100  57   .    
Volleys Fired              158  | .    67   91   
  Largest                  2    | .    1    2    
  Hottest                  58   | .    20   58   
Shots Fired                171  | .    67   104  
  Gun                      136  | .    67   69   
  Cannon                   32   | .    .    32   
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  141  | .    67   74   
  Thermal                  27   | .    .    27   
  Explosive                3    | .    .    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | .    6    15   
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           118  | .    41   77   
  Core Hits                48   | .    18   30   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Burn                   1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              4    | .    .    4    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1434 | .    315  1119 
  Guns                     891  | .    315  576  
  Cannons                  470  | .    .    470  
  Explosions               61   | .    .    61   
  Melee                    .    | .    .    .    
  Ramming                  12   | .    .    12   
  Kinetic                  1112 | .    315  797  
  Thermal                  249  | .    .    249  
  Explosive                61   | .    .    61   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 8    | .    .    8    
  Impact                   .    | .    .    .    
  Kinetic                  6    | .    .    6    
  Secondary                2    | .    .    2    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             2    | .    .    2    
  Kicked                   1    | .    .    1    
  Crushed                  .    | .    .    .    
Highest Temperature        60   | .    9    60   
  Average Temperature      16   | .    6    18   
  Received Heat Transfer   897  | .    210  687  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         814  | .    .    814  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             245  | .   185 245 
  Initial                  18   | .   .   18  
  Average                  90   | .   73  110 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         93   | 100 100 86  
  Level 1                  6    | .   .   13  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   16  28  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        3    | .   1   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              3    | .   .   3   
  Non-combat               .    | .   .   .   
  Combat                   3    | .   .   3   
Robot Hacks Applied        3    | .   .   3   
  parse_system             3    | .   .   3   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1582 | 60  687 835 
Spaces Moved               711  | 39  309 363 
  Core                     16   | 14  .   2   
  Treads                   396  | 25  184 187 
  Legs                     183  | .   125 58  
  Wheels                   .    | .   .   .   
  Hover                    116  | .   .   116 
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 112 
  Average Speed            159  | 120 173 151 
  Slowest Speed            400  | 160 240 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 5   48  23  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          30   | .   .   30  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      30   | .   .   30  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1004 | 51  406 547 
  Wait                     52   | .   16  36  
  Move                     709  | 38  308 363 
  Hop                      .    | .   .   .   
  Pick Up                  35   | 5   9   21  
  Fast Attach              4    | 4   .   .   
  Attach                   24   | 2   3   19  
  Detach                   2    | .   .   2   
  Swap                     6    | .   2   4   
  Drop                     8    | 2   1   5   
  Fire                     158  | .   67  91  
  Melee                    4    | .   .   4   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  250 | -10/Materials | Discovered new exit (range 16)
  309 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 16)
  694 | -10/Materials | Discovered new exit (range 16)
  748 | -10/Materials | Entered another Materials area
  748 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  911 | -9/Materials  | Core integrity fell below 50%
  966 | -9/Materials  | Core integrity fell below 20%
  998 | -9/Materials  | Lost 9 parts (5n1u3w)
 1583 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01426_ G-34 Mercenary knocked back. <x2>
01432_ G-34 Mercenary destroyed. <x2>
01440_ U-05 Engineer builds a Door.
01443_ Acquired 27 matter.
01446_ Acquired 2 matter.
01491_ W-16 Scout Lgt. Ion Engine blasted off.
01491_ W-16 Scout destroyed.
01500_ Acquired Visual Processing Unit.
01501_ Discarded Transport Network Coupler.
01511_ Electrolysis Chamber disabled.
01511_ W-16 Scout destroyed.
01530_ R-06 Scavenger collects Hover Unit.
01534_ K-01 Serf collects debris.
01549_ W-16 Scout destroyed.
01551_ K-01 Serf collects debris. <x2>
01556_ Acquired 13 matter.
01560_ Acquired 5 matter.
01569_ Y-45 Defender destroyed.
01572_ S-10 Pest destroyed.
01580_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ????# """ """ #?#        """  # """ #              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotWeaponSystem
  Manual?         0
Play Time         00:14:24
  Cumulative      51.7 hours
  Start           2022.12.27 @ 15:34:11
  End             2022.12.27 @ 15:52:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9470d3b-dbd5-432f-99bf-37f890fea365