Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.14 @ 06:18:40 Player: RecursiveCharlatan Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (185) 925 Value Destroyed (6554) 6554 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1533) 1533 TOTAL SCORE: 12572 Bonus ------- High Alert Combat Kills 133 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 85/300 Energy 300/300 System Corruption 3% Temperature Cool (6) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (5) --- Cooled VTOL Module > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- ECM Suite Authchip [Propulsion] Relay Coupler [Sentry] (24) Enhanced Autogun Precision Assault Rifle Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Signal Interpreter Transmission Jammer Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Cooled VTOL Module Small Storage Unit High-capacity Matter Pod Advanced Weight Redist. System ECM Suite Reaction Control System Hardlight Generator Authchip [Propulsion] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Thief Drone Bay Heavy EM Shotgun Lightning Gun Lightning Gun Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Advanced Assault Cannon Remote Datajack Power Maul [Rating: 54] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . 1 . . Utility 3 | . . 1 . 1 . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 130 | 7 11 24 1 21 10 9 9 4 34 Power 14 | 1 2 3 . 1 1 1 . . 5 Engine 8 | 1 . 3 . 1 . . . . 3 Core 6 | . 2 . . . 1 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 46 | 2 4 7 . 7 6 . 5 2 13 Treads 16 | . . 4 . 2 . . 5 2 3 Leg 22 | 2 . . . 5 6 . . . 9 Wheel . | . . . . . . . . . . Hover 6 | . 4 2 . . . . . . . Flight 2 | . . 1 . . . . . . 1 Utility 40 | 2 2 6 1 8 2 4 4 . 11 Device 17 | 1 . 2 1 3 1 2 2 . 5 Storage 2 | 1 . 1 . . . . . . . Processor 1 | . . . . . . . . . 1 Hackware 3 | . . . . . . . 1 . 2 Protection 17 | . 2 3 . 5 1 2 1 . 3 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 8 . 5 1 4 . 2 5 Energy Gun 7 | . . 1 . 2 . 3 . . 1 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 17 | 2 2 6 . 3 1 1 . 1 1 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . 1 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . . . 1 3 Parts Lost 51 | . 2 9 . 11 7 4 2 5 11 Power 6 | . . 1 . 1 1 1 . . 2 Propulsion 21 | . 2 4 . 3 2 1 2 2 5 Utility 15 | . . 3 . 3 3 2 . 1 3 Weapon 9 | . . 1 . 4 1 . . 2 1 Highest Loss Streak 4 | . 1 2 . 4 2 2 2 2 3 To Critical Strikes . | . . . . . . . . . . Average Backups 21 | 2 7 13 22 24 24 24 24 24 24 Power 1 | . . . 3 3 2 1 1 1 . Propulsion 3 | 1 . 2 3 4 4 4 4 4 2 Utility 8 | . 1 4 5 8 8 9 10 10 10 Weapon 7 | . 4 6 11 7 8 7 7 6 8 Tool/Special . | . . . . . . . . . . Unused Backups 44 | . 7 . . 11 2 1 . . 23 Power 5 | . 1 . . 2 . . . . 2 Propulsion 7 | . 2 . . 2 . . . . 3 Utility 9 | . . . . 1 1 . . . 7 Weapon 21 | . 4 . . 6 1 1 . . 9 Tool/Special 2 | . . . . . . . . . 2 Average Slot Usage (%) 95 | . 99 93 91 94 97 91 98 96 95 Engine 4 | . 4 9 11 8 3 . . . 3 Core 4 | . 9 1 . . 5 8 7 7 3 Treads 12 | . . 26 33 11 . . 20 35 5 Leg 18 | . 2 . . 23 35 30 15 . 29 Hover 2 | . 25 3 . . . . . . . Device 11 | . 3 8 2 13 16 12 8 15 12 Storage 8 | . 14 11 11 9 9 9 7 7 7 Hackware 4 | . . . . . . . 6 7 9 Protection 8 | . 10 10 11 10 8 12 13 6 4 Energy Gun 1 | . . 6 . 3 . 3 . . . Ballistic Gun 13 | . 22 13 22 14 18 12 14 14 6 Ballistic Cannon 1 | . . . . . . . . . 3 Peak Build Rating 54 | 7 13 17 24 39 40 35 46 46 54 Average Rating 34 | 5 11 13 18 32 36 31 41 44 47 On Entrance 25 | . 7 13 17 24 39 35 30 45 42 Avg Prop Armor Cover (%) 10 | . . 8 . 4 . . 11 . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 114 | 13 16 97 98 113 110 104 104 108 114 Greatest Support 110 | 20 20 60 60 80 62 50 110 110 108 Greatest Overweight (x) 31 | 3 1 31 1 2 1 2 2 1 3 Average Overweight (x) . | . . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 8 22 25 25 25 25 25 25 24 Most Carried 25 | 5 8 22 22 25 25 25 25 25 25 Average Carried 21 | 2 7 13 22 24 24 24 24 24 24 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 8 Final Carried 25 | 5 8 22 22 25 25 25 25 24 8 Class Distribution -------------------- 53% | Scavenger-Mutant 38% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Matter Collected 5544 | 214 355 627 10 1109 620 249 329 691 1340 Remotely . | . . . . . . . . . . Salvage Created 6959 | 30 386 1042 41 1388 683 586 329 857 1617 Parts 411 | 5 22 54 5 86 56 33 24 40 86 Haulers Intercepted 7 | . . 2 . 4 . . . . 1 Recyclers Shooed 4 | . . 1 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 154 | . 12 24 3 28 20 8 6 20 33 Guns 140 | . 12 24 3 28 20 8 6 19 20 Cannons 13 | . . . . . . . . 1 12 Classes Destroyed 15 | 1 3 4 . 4 1 2 . . . Worker 4 | . . . . 1 . 1 . . 2 Builder 3 | . . . . 1 . . 1 . 1 Tunneler 3 | 2 . . . 1 . . . . . Hauler 7 | . . 2 . 4 . . . . 1 Recycler 6 | . . 1 . 2 . 1 . . 2 Mechanic 1 | . . . . 1 . . . . . Operator 1 | . . 1 . . . . . . . Watcher 6 | . 1 1 . 2 . 1 . . 1 Swarmer 48 | . 6 7 3 11 9 . . 7 5 Grunt 57 | . 6 7 . 11 7 3 . 9 14 Brawler 2 | . . . . . . 1 . 1 . Duelist 1 | . . . . 1 . . . . . Sentry 27 | . . 10 . 5 2 2 1 3 4 Hunter 3 | . . . . . . 2 . . 1 Programmer 16 | . . . . . 2 . 5 . 9 Best Kill Streak 9 | 2 4 4 3 9 8 3 2 4 5 Combat Bots Only 8 | . 4 4 3 6 8 2 1 4 4 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 2 2 2 Gunslinging 1 | . . . 1 . 1 . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Hostile Shots Fired 1398 | . 70 130 33 226 154 63 133 177 412 Missed 411 | . 17 30 11 62 32 17 41 65 136 Hits 987 | . 53 100 22 164 122 46 92 112 276 Melee 12 | . . . . 3 . . . 9 . Projectile 975 | . 53 100 22 161 122 46 92 103 276 AOE 2 | . . . . . . . . . 2 Critical Strikes 31 | . 1 3 . 9 5 1 1 6 5 Actively Blocked 1 | . 1 . . . . . . . . Damage Taken 11177 | . 649 1250 182 2127 1126 654 940 1296 2953 Core 1647 | . 221 206 8 283 165 64 90 180 430 Absorbed by Shields 1288 | . . . . 140 332 . . 431 385 Redirected to Shielding 20 | . 20 . . . . . . . . Regen/Repaired (Parts) 565 | . 22 266 . 69 . 77 . . 131 Core Remaining (%) 40 | 100 11 . 46 . . 6 . . . Volleys Fired 587 | 2 60 92 8 98 65 30 27 70 135 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 130 | 40 43 88 46 130 56 110 56 65 108 Shots Fired 1147 | 4 120 176 17 193 128 56 54 136 263 Gun 1046 | 4 120 176 17 193 128 56 54 132 166 Cannon 101 | . . . . . . . . 4 97 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1000 | 4 120 136 17 153 128 35 54 136 217 Thermal 114 | . . 40 . 40 . . . . 34 Explosive . | . . . . . . . . . . Electromagnetic 33 | . . . . . . 21 . . 12 Robot Hit Streak 17 | 4 14 14 4 14 8 9 11 17 15 Robot Miss Streak 8 | . 5 5 4 5 6 4 1 3 8 Penetration Max 1 | . . . . 1 . 1 1 1 1 Secondary Targets 20 | . 1 1 1 9 4 1 . 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 1 Shots Hit Robots 778 | 4 77 129 8 135 74 36 40 90 185 Core Hits 424 | 3 28 89 3 107 32 17 14 40 91 Critical Kills 10 | . . . . 1 5 1 . 2 1 Critical Parts Destroyed 8 | . . . 1 1 4 . . 1 1 Critical Strikes 19 | . . . 1 2 9 2 . 3 2 Meltdown 1 | . . . . . . . . . 1 Destroy 17 | . . . 1 2 9 1 . 3 1 Corrupt 1 | . . . . . . 1 . . . Melee Attacks 23 | . 2 6 . . . 5 1 . 9 Impact 23 | . 2 6 . . . 5 1 . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14590 | 33 724 1579 115 2458 1610 817 961 1929 4364 Guns 12745 | 33 724 1551 115 2458 1610 817 961 1903 2573 Cannons 1800 | . . . . . . . . 26 1774 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 45 | . . 28 . . . . . . 17 Kinetic 12118 | 33 724 1001 115 1841 1610 489 961 1929 3415 Thermal 1988 | . . 550 . 617 . . . . 821 Explosive . | . . . . . . . . . . Electromagnetic 439 | . . . . . . 328 . . 111 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 1 1 2 4 . 2 2 3 Average Corruption 1 | . 1 1 1 2 2 . 1 2 2 Corruption Purged 7 | . . . . . 4 . . . 3 Corruption Blocked . | . . . . . . . . . . Effects 130 | . . 19 2 2 18 . 3 23 63 Message Errors 23 | . . 4 . 1 4 . . 2 12 Matter Fused 30 | . . 6 . . 2 . 2 7 13 Heat Flow Errors 23 | . . 4 1 . 3 . . 2 13 Energy Discharges 21 | . . 1 . 1 . . 1 5 13 Parts Rejected 3 | . . 1 . . 1 . . . 1 Parts Fused 2 | . . 1 . . . . . . 1 Data Loss (minor) 9 | . . 1 . . 3 . . 4 1 Data Loss (major) 3 | . . 1 . . . . . . 2 Misfires 9 | . . . 1 . 3 . . 1 4 Alerts 3 | . . . . . 1 . . . 2 Weapon Failures 4 | . . . . . 1 . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 44 | . . . . . . . . . 44 Projectiles 44 | . . . . . . . . . 44 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 25 | . . . . . . . . 2 23 Impact . | . . . . . . . . . . Kinetic 25 | . . . . . . . . 2 23 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . 2 . . . . . . 1 Kicked 1 | . . . . . . . . . 1 Crushed 2 | . . 2 . . . . . . . Highest Temperature 304 | . 131 228 189 304 260 12 2 236 227 Average Temperature 67 | . 33 60 41 108 136 4 2 113 74 Received Heat Transfer 3308 | . 207 405 . 1053 279 189 114 374 687 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . . . . . . . . . 6 Heat Transferred 2740 | . . 685 . 755 . . . . 1300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Maximum Alert Level 2 | . . 1 . 1 2 1 . 2 2 Low Security (%) 58 | 100 100 58 100 91 10 39 100 35 34 Level 1 29 | . . 41 . 8 17 60 . 52 46 Level 2 12 | . . . . . 72 . . 11 19 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 688 | 10 119 307 184 289 688 355 94 573 574 Initial 335 | . . . 114 . 74 335 76 53 300 Average 186 | 2 35 149 75 110 450 232 19 258 259 Influence Increases 5056 | 10 340 858 70 856 684 295 219 570 1154 Destroy 0b10 Robot/C 3080 | . 240 480 60 560 400 160 120 400 660 Destroy 0b10 Robot/NC 155 | 10 5 25 . 60 . 15 5 . 35 Destroy Leader 726 | . 42 156 10 122 30 52 60 30 224 Successful Hack 183 | . 21 57 . 49 14 31 . . 11 Select Force Hacks 30 | . . 30 . . . . . . . Disable Machine 135 | . . 45 . 30 . 15 30 . 15 Anti-Garrison Action 300 | . . . . . 200 . . 100 . Destroy Structure 72 | . 2 5 . 5 25 7 4 10 14 Partial Spotted 30 | . . 15 . . . . . . 15 Lose Combat Pursuer 345 | . 30 45 . 30 15 15 . 30 180 Influence Decreases 4482 | 10 340 564 364 741 111 815 310 74 1153 Entered New Map 963 | . . . 180 . 41 353 92 24 273 Time Decay 2879 | 10 320 494 184 481 . 422 198 . 770 Lost Part 490 | . 20 70 . 110 70 40 20 50 110 Purge Threat 150 | . . . . 150 . . . . . Squads Dispatched 27 | . . 3 . 1 . . 5 . 18 Investigation 4 | . . 1 . . . . . . 3 Extermination 13 | . . . . . . . 4 . 9 Reinforcement 9 | . . 2 . 1 . . 1 . 5 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Distress Signals 8 | . 1 2 . 4 . . . . 1 Communications Jammed 27 | . . . . . . . . . 27 Distress Signals 27 | . . . . . . . . . 27 Times Spotted 254 | . 20 40 4 52 23 15 7 21 72 Peak Tracking Total 9 | . 5 4 4 8 6 4 1 4 9 Tactical Retreats 18 | . 2 2 . 2 1 1 . 2 8 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Traps Triggered 18 | . 3 1 . 3 4 . . 1 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Disabled 11 | . . 3 . 2 2 1 2 . 1 Max in Single Turn 1 | . . 1 . 1 1 1 1 . 1 Garrison Access 2 | . . . . . . . . . 2 Garrison Relay 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Machines Accessed 56 | . 6 14 1 10 1 3 5 1 15 Terminals 38 | . 5 10 . 6 1 2 4 1 9 Fabricators 2 | . . . . . . . . . 2 Repair Stations 7 | . 1 2 . 2 . 1 . . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 Garrison Access 4 | . . . . 1 . . 1 . 2 Total Hacks 150 | . 21 45 1 34 1 11 8 2 27 Successful 84 | . 12 23 1 27 1 6 3 . 11 Failed 65 | . 9 21 . 7 . 5 5 2 16 Catastrophic 17 | . 2 7 . . . . 3 . 5 Database Lockouts 1 | . . 1 . . . . . . . Manual 64 | . 16 19 . 15 . 5 3 . 6 Terminals 98 | . 19 27 . 22 1 6 7 2 14 Fabricators 5 | . . . . . . . . . 5 Repair Stations 29 | . 2 14 . 5 . 5 . . 3 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 12 | . . 3 . 6 . . . . 3 Garrison Access 4 | . . . . 1 . . 1 . 2 Terminal Hacks 17 | . 1 5 1 7 1 . . . 2 Record 2 | . . . . 2 . . . . . Robot Analysis 2 | . . 1 . . . . . . 1 Prototype ID Bank 3 | . 1 1 . 1 . . . . . Open Door 1 | . . . 1 . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . 1 Zone Layout 1 | . . 1 . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . . 3 Network Status 2 | . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 21 | . 2 10 . 4 . 3 . . 2 Scan Component 12 | . 1 6 . 2 . 2 . . 1 Repair 9 | . 1 4 . 2 . 1 . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 2 . 5 . . . . 1 Insert Component 3 | . . 1 . 1 . . . . 1 Analyze 2 | . . 1 . 1 . . . . . Retrieve Study 3 | . . . . 3 . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . 2 Unlock Access 2 | . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . 2 Unauthorized Hacks 31 | . 9 6 . 10 . 3 2 . 1 Terminals 29 | . 9 5 . 10 . 3 2 . . Botnet 6 | . 3 . . 3 . . . . . Disrupt 1 | . . . . . . 1 . . . Operators 3 | . 1 . . 2 . . . . . Skim 19 | . 5 5 . 5 . 2 2 . . Fabricators 1 | . . . . . . . . . 1 Recompile 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Tunnel 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 46 | . 6 12 . 7 . 3 5 1 12 Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . Parts Repaired 9 | . 1 4 . 2 . 1 . . 1 Time 320 | . 32 104 . 70 . 44 . . 70 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . 1 Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . . 1 . . 1 . Hotswap 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . 7 . . . . Machine Destruction 7 | . . . . . 7 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . ROAM 1 | . . . 1 . . . . . . RETURN 1 | . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Active Infowar (turns) 4166 | 20 318 2337 . . . . . . 1491 Structural 2337 | . . 2337 . . . . . . . Traps 1 | . . . . . . . . . 1 Seismic 338 | 20 318 . . . . . . . . Jamming 1490 | . . . . . . . . . 1490 Robot Analysis Total 2 | . . 1 . . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 1 | . . . 1 . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Turns Passed 18881 | 87 1412 2963 454 2283 1544 1031 2300 1243 5564 Spaces Moved 7846 | 55 779 1151 175 758 680 365 715 524 2644 Core 14 | 13 . 1 . . . . . . . Treads 2513 | . . 844 175 259 . . 318 524 393 Legs 3999 | 42 99 . . 499 680 365 397 . 1917 Wheels . | . . . . . . . . . . Hover 986 | . 680 306 . . . . . . . Flight 334 | . . . . . . . . . 334 Fastest Speed 35 | 50 56 52 240 192 190 190 161 161 35 Average Speed 186 | 121 103 200 240 222 191 226 239 187 171 Slowest Speed 1600 | 200 120 1600 240 260 192 260 260 245 345 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 96 88 41 66 46 31 12 54 62 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 7 | . 2 2 1 2 . . . . . Known Exits Taken 3 | . . . 1 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . 2 2 . . . 5 1 . 9 Terrain Destroyed 31 | . 2 2 . 1 6 5 1 2 12 Melee 18 | . 2 2 . . . 5 1 . 8 Projectile 13 | . . . . 1 6 . . 2 4 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Total 10946 | 68 1284 1627 195 1174 800 506 1246 645 3401 Wait 2081 | . 403 318 12 243 10 80 483 40 492 Move 7829 | 54 778 1150 174 758 679 364 715 523 2634 Hop 5 | . . . . . . . . . 5 Pick Up 101 | 5 12 12 . 26 7 6 4 2 27 Fast Attach 70 | 7 5 15 1 10 3 1 4 3 21 Attach 38 | . 4 4 . 7 6 3 2 3 9 Detach 17 | . 2 4 . 1 . . . . 10 Swap 73 | . 5 18 . 7 4 13 5 3 18 Drop 99 | . 13 6 . 24 6 4 5 1 40 Fire 587 | 2 60 92 8 98 65 30 27 70 135 Melee 23 | . 2 6 . . . 5 1 . 9 Ram . | . . . . . . . . . . Kick 1 | . . . . . . . . . 1 Crush 2 | . . 2 . . . . . . . Escape Stasis 20 | . . . . . 20 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Imp. Hover Unit 528 | -10/Materials | Core integrity fell below 50% 620 | -10/Materials | Core integrity fell below 20% 696 | -10/Materials | Discovered new exit (range 11) 853 | -10/Materials | Discovered new exit (range 11) 1076 | -10/Materials | Discovered new exit (range 15) 1216 | -10/Materials | Learned location of 2 exits from Mines 1272 | -10/Materials | Learned location of Mines (-10) 1318 | -10/Materials | Identified exit to Subcaves 1378 | -10/Materials | Learned 4 Subcaves zone layouts 1394 | -10/Materials | Learned location of 2 exits from Subcaves 1419 | -10/Materials | Learned location of Storage (-9) 1454 | -10/Materials | Loaded intel: 7 terminal locations 1500 | -10/Materials | Entered another Materials area 1500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1568 | -9/Materials | Discovered new exit (range 7) 1768 | -9/Materials | Discovered new exit (range 4) 1949 | -9/Materials | Discovered new exit (range 10) 1999 | -9/Materials | Build established: Scavenger-Mutant 2252 | -9/Materials | Repaired Lgt. Treads 2280 | -9/Materials | Repaired Lgt. Armor Plating 2308 | -9/Materials | Repaired Lgt. Treads 2335 | -9/Materials | Repaired Lgt. Assault Rifle 2536 | -9/Materials | Discovered new exit (range 3) 3893 | -9/Materials | Core integrity fell below 50% 3922 | -9/Materials | Learned Storage trap positions 3950 | -9/Materials | Central database locked down 4039 | -9/Materials | Learned Materials stockpile data 4084 | -9/Materials | Identified exit to Materials 4227 | -9/Materials | Loaded intel: 12 terminal locations 4463 | -9/Materials | Entered Mines 4464 | -9/Mines | Identified exit to Exiles 4758 | -9/Mines | Discovered exit to Materials (range 9) 4778 | -9/Mines | Found the Drone Emporium 4799 | -9/Mines | Found Prototype Device 4799 | -9/Mines | Identified Thief Drone Bay 4917 | -9/Mines | Entered Materials 4917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5401 | -8/Materials | Repaired Broken Imp. Flight Unit 5468 | -8/Materials | Lost 4 parts (1n2u1w) 5536 | -8/Materials | Lost 3 parts (1p2w) 5923 | -8/Materials | Core integrity fell below 50% 6194 | -8/Materials | Discovered new exit (range 15) 6726 | -8/Materials | Learned location of 1 exit from Recycling 6748 | -8/Materials | Repaired Carbon-fiber Leg 6806 | -8/Materials | Learned Recycling recycling unit intel 6874 | -8/Materials | Learned location of Zion (-7) 6905 | -8/Materials | Discovered new exit (range 14) 6933 | -8/Materials | Learned Factory trap positions 6981 | -8/Materials | Learned location of Extension (-4) 7040 | -8/Materials | Learned Factory garrison access intel 7111 | -8/Materials | Learned Factory emergency access door positions 7200 | -8/Materials | Identified exit to Garrison 7200 | -8/Materials | Entered Garrison 7331 | -8/Garrison | Triggered checkpoint 7335 | -8/Garrison | Triggered checkpoint 7497 | -8/Garrison | Destroyed 8 combat bots 7561 | -8/Garrison | Discovered new exit (range 10) 7628 | -8/Garrison | Triggered checkpoint 8023 | -8/Garrison | Discovered new exit (range 8) 8038 | -8/Garrison | Triggered checkpoint 8085 | -8/Garrison | Core integrity fell below 20% 8117 | -8/Garrison | Discovered new exit (range 21) 8117 | -8/Garrison | Discovered new exit (range 69) 8117 | -8/Garrison | Discovered new exit (range 36) 8131 | -8/Garrison | Garrison Relay disabled 8427 | -8/Garrison | Installed Relay Interface Framework 8672 | -8/Garrison | Garrison Relay disabled 8744 | -8/Garrison | Entered Materials 9597 | -8/Materials | Discovered new exit (range 14) 9727 | -8/Materials | Repaired Gauss Rifle 9775 | -8/Materials | Entered Factory 9775 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9776 | -7/Factory | Loaded intel: 109 trap records 9778 | -7/Factory | Loaded intel: 4 garrison access locations 10009 | -7/Factory | Discovered new exit (range 6) 11446 | -7/Factory | Build established: Mutant 11788 | -7/Factory | Discovered new exit (range 9) 12075 | -7/Factory | Identified exit to Garrison 12075 | -7/Factory | Entered Garrison 12198 | -7/Garrison | Triggered checkpoint 12425 | -7/Garrison | Discovered new exit (range 12) 12439 | -7/Garrison | Expanded RIF knowledge: Hotswap 12469 | -7/Garrison | Triggered checkpoint 12663 | -7/Garrison | Triggered checkpoint 12739 | -7/Garrison | Discovered new exit (range 15) 12807 | -7/Garrison | Triggered checkpoint 12907 | -7/Garrison | Spotted B-75 Beast 12907 | -7/Garrison | Spotted B-75 Beast 13119 | -7/Garrison | Triggered checkpoint 13181 | -7/Garrison | Triggered checkpoint 13290 | -7/Garrison | Discovered new exit (range 10) 13318 | -7/Garrison | Entered Factory 13939 | -7/Factory | Discovered new exit (range 15) 14053 | -7/Factory | Build established: Scavenger-Mutant 14118 | -7/Factory | Core integrity fell below 50% 14419 | -7/Factory | Discovered new exit (range 5) 14672 | -7/Factory | Build established: Mutant 15013 | -7/Factory | Build established: Hacker-Mutant 15223 | -7/Factory | Cargo convoy interrupted 15499 | -7/Factory | Discovered new exit (range 5) 15987 | -7/Factory | Repaired Prc. Assault Rifle 16558 | -7/Factory | Build established: Mutant 16803 | -7/Factory | Core integrity fell below 20% 16840 | -7/Factory | Lost 3 parts (1n1u1w) 18118 | -7/Factory | First assault squad dispatched 18882 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 18758_ Dropped Imp. Deuterium Engine. 18758_ K-01 Serf cleans the Assembly Bed. 18759_ Acquired Remote Datajack. 18761_ K-01 Serf cleans the Assembly Bed. 18784_ System corrupted: Heat flow error (+203). 18793_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1X. 18793_ Discarded Imp. Signal Interpreter. 18795_ Acquired System Shield. 18801_ System corrupted: Energy discharge (-111). 18827_ Dropped Thief Drone Bay. 18830_ Acquired Enh. Autogun. 18865_ K-01 Serf cleans the Subcomponent Replicator. 18882_ Triggered Stasis Trap. 18882_ A bubble of rippling energy engulfs the area. 18882_ Field strength at 94. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????=???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????H???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# r#?????????????????????? | | ???????????????????????#u #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? Y ???????!??????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #????????????????????##+ | | ?????????????????????#### ####????????????????? | | ?????????????????????# @ +????????????????? | | ##+####### ??????????# ##### #?????????????????" | | ??????????????# #?????"""??? ????"" | | ??????????????# # ? # ?""" | | % ??????????????# # """"""""" # """" | | ########## ???????????????# # # """" | | ???????????????????????????# # """"""""" # """" | | ???????????????????????????# # # | | ???????????????????????????# # """"""""" # | | ???????????????????????????# / #?? | | ???????????????????????????# # #???? | | ??????????????????####+##### #######+############+ | | ?????????????? | | ?????????????? | | ?????????????? """ | | ??????????????? """ | | ??????????????? R" | | ????????????????########## """ ############ | | ?????????????????????????# [ #?# ! | | ?????????????????????????# #?# | | ?????????????????????????# #?# | | ?????????????????????????# """"" #?# = | | ?????????????????????????# """"" #?# | | ??????????????]??????????# """ #?# | | ?????????????????????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 63 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Hover Unit | 37% | -10/Materials Lgt. Treads | 20% | -9/Materials Lgt. Armor Plating | 46% | -9/Materials Lgt. Treads | 48% | -9/Materials Lgt. Assault Rifle | 56% | -9/Materials Imp. Flight Unit | 99% | -8/Materials | Broken Carbon-fiber Leg | 37% | -8/Materials Gauss Rifle | 45% | -8/Materials Prc. Assault Rifle | 18% | -7/Factory Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Autogun | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionImprovedMindspike Manual? 0 Play Time 01:34:21 Cumulative 136.2 hours Start 2026.03.14 @ 04:44:11 End 2026.03.14 @ 06:18:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 446e771b-66a4-4190-b93b-91b2c5e46dba