Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 11:21:05 Player: Goose Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (102) 510 Value Destroyed (3239) 3239 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8749 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 243/300 Energy 58/100 System Corruption 11% Temperature Warm (130) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Dynamic Insulation System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Wheel Antigrav System > --- UTILITY ---------- Enhanced Optical Array Improved Targeting Computer Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating Improved Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Heavy Gauss Cannon > --- INVENTORY -------- Cloaking Device Hardened Medium Armor Plating Improved Dynamic Insulation System Variable Charge Gun Heavy Phase Cannon [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Makeshift Hammer Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . . . . . 2 Utility 4 | . . . . . . . 1 2 . . 1 . Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 126 | 6 2 4 8 4 . 5 27 3 1 12 10 44 Power 18 | 1 . . 1 1 . 1 4 . . 2 1 7 Engine 10 | 1 . . 1 1 . . . . . 2 1 4 Core 8 | . . . . . . 1 4 . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 35 | 2 . . 4 1 . 4 10 . . 3 2 9 Treads 3 | . . . . . . . . . . . 2 1 Leg 24 | 2 . . 4 . . 1 10 . . 3 . 4 Wheel 6 | . . . . 1 . 3 . . . . . 2 Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 28 | 1 1 1 2 . . . 3 2 . 2 3 13 Device 9 | . . . . . . . 1 1 . . . 7 Storage 3 | 1 . . 1 . . . . . . . 1 . Processor 7 | . . . 1 . . . 1 . . 2 1 2 Hackware . | . . . . . . . . . . . . . Protection 9 | . 1 1 . . . . 1 1 . . 1 4 Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 1 3 1 2 . . 10 1 1 5 4 15 Energy Gun 18 | 1 1 1 . . . . 5 . . 3 1 6 Energy Cannon 5 | . . . . . . . 1 . 1 . . 3 Ballistic Gun 14 | 1 . 1 1 1 . . 2 1 . 1 3 3 Ballistic Cannon 1 | . . . . . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 2 | . . 1 . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 . 1 Special Melee Weapon 1 | . . . . . . . 1 . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . Corrupted Parts 3 | . . . . . . . . . . . 1 2 System Corruption 9 | . . . . . . . . . . . 5 4 Parts Lost 85 | . . . 8 2 . 1 15 1 5 . 9 44 Power 14 | . . . 1 . . . 3 . 1 . 1 8 Propulsion 29 | . . . 5 1 . 1 6 . 1 . 4 11 Utility 19 | . . . 1 . . . 1 . 2 . 3 12 Weapon 23 | . . . 1 1 . . 5 1 1 . 1 13 Highest Loss Streak 11 | . . . 4 6 . 1 7 1 5 . 5 11 To Critical Strikes 2 | . . . . . . . 1 . 1 . . . Average Backups 7 | 1 3 7 7 6 8 9 9 7 10 8 9 3 Power 1 | . 1 1 1 . 1 2 1 . 2 3 1 . Propulsion 1 | . . 1 . . . . 3 4 3 . . . Utility 2 | . . 2 3 4 4 4 2 1 2 2 2 1 Weapon 2 | . 1 2 1 2 3 2 1 2 2 1 5 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 22 | . . 3 3 . . 1 7 . . 3 4 1 Power 4 | . . . 1 . . . 1 . . 2 . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 9 | . . 1 2 . . . 3 . . . 3 . Weapon 6 | . . 2 . . . 1 1 . . . 1 1 Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 89 100 94 62 61 80 97 99 91 97 98 68 Engine 7 | . 12 14 10 11 6 . . . . 7 12 4 Core 2 | . . . . . . 6 8 7 6 . . 1 Treads 1 | . . . . . . . . . . . 5 3 Leg 23 | . 26 28 39 . . 2 31 30 25 29 20 9 Wheel 2 | . . . . 6 11 27 3 . . . . 4 Device 1 | . . . . . . . . 6 5 . . 6 Storage 8 | . 14 14 10 11 11 11 9 7 7 7 11 . Processor 12 | . . . 8 11 11 11 14 15 15 29 20 16 Protection 4 | . 7 14 2 . . . 2 7 6 . 5 2 Energy Gun 6 | . 12 14 5 . . . 8 . . 8 2 4 Energy Cannon 1 | . . . . . . . 4 3 5 . . 2 Ballistic Gun 7 | . 14 10 4 7 . . 6 10 7 6 10 3 Impact Weapon 4 | . . 3 11 11 11 11 4 7 6 . . . Piercing Weapon 1 | . . . . . . . . . . 5 6 3 Peak Build Rating 61 | 6 7 11 17 13 12 19 38 35 39 38 54 61 Average Rating 28 | 4 6 9 14 11 11 15 31 34 34 36 51 47 On Entrance 17 | . 6 7 11 12 12 11 19 29 35 14 37 37 Avg Prop Armor Cover (%) 7 | . . . . . . 8 5 . . . 6 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 57 | 14 15 18 23 22 22 22 31 30 33 30 57 44 Greatest Support 75 | 20 20 20 40 10 10 46 72 62 62 52 52 75 Greatest Overweight (x) 9 | 3 1 . 1 6 2 1 . . 1 . 2 9 Average Overweight (x) . | . . . . 2 1 . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 8 | 7 8 8 8 10 10 10 10 10 10 10 9 5 Most Carried 10 | 2 6 8 8 8 9 10 10 10 10 10 10 5 Average Carried 7 | 1 3 7 7 6 8 9 9 7 9 8 9 3 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 6 8 7 8 9 10 9 10 10 9 5 . Class Distribution -------------------- 47% | Scavenger-Mutant 43% | Mutant 5% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Matter Collected 2417 | 191 150 76 219 70 . 177 595 133 . 182 180 444 Remotely . | . . . . . . . . . . . . . Salvage Created 3670 | . 175 111 569 75 . 264 1223 253 . 145 164 691 Parts 193 | . 15 4 23 4 . 17 56 13 . 8 15 38 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 73 | . 5 3 11 3 . 8 23 5 . 2 2 11 Melee 20 | . . 2 8 . . . 3 . . 2 1 4 Guns 27 | . 4 1 2 . . . 14 4 . . 1 1 Cannons 10 | . . . . . . . 5 . . . . 5 AOE 12 | . 1 . . 3 . 7 . . . . . 1 Classes Destroyed 14 | . 3 . 4 2 . 2 1 . . 1 . 1 Worker 5 | . . . 1 2 . . 1 . . . 1 . Builder 7 | . . . . 1 . 1 1 . . . 2 2 Tunneler 4 | . . . . 1 . 2 . . . . . 1 Hauler 1 | . . . . . . . 1 . . . . . Recycler 3 | . . . 1 . . 1 . . . 1 . . Operator 2 | . . . 1 . . . . . . . 1 . Watcher 7 | . 2 . 2 . . . 3 . . . . . Swarmer 19 | . 3 1 3 3 . 4 5 . . . . . Grunt 28 | . 2 2 4 . . 2 8 5 . . 1 4 Brawler 2 | . . . . . . 1 1 . . . . . Sentry 13 | . . . 4 . . . 7 . . . 1 1 Specialist 1 | . . . . . . . . . . . . 1 Hunter 4 | . . . . . . 1 2 . . . . 1 Programmer 6 | . . . . . . . . . . 2 . 4 Best Kill Streak 10 | . 2 2 6 3 . 10 5 1 . 2 1 3 Combat Bots Only 7 | . 2 2 5 3 . 7 4 1 . 1 1 3 Max Kills in Single Turn 6 | . 1 1 1 3 . 6 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 . . 3 . 4 . . . . . 1 Melee 1 | . . 1 1 . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Hostile Shots Fired 929 | . 35 26 97 22 . 14 201 35 5 22 150 322 Missed 258 | . 8 13 24 6 . 3 54 12 1 8 50 79 Hits 671 | . 27 13 73 16 . 11 147 23 4 14 100 243 Melee 12 | . . . 2 . . . 6 . 4 . . . Projectile 659 | . 27 13 71 16 . 11 141 23 . 14 100 243 AOE 3 | . . . . . . . . . . . . 3 Critical Strikes 19 | . . . 1 . . 1 5 1 3 2 . 6 Part Disruptions 3 | . . . . . . . . . . . . 3 Actively Blocked 3 | . . . . . . . . . . . . 3 Damage Taken 11133 | . 308 133 915 244 . 185 2132 351 189 210 1385 5081 Core 2191 | . 54 7 168 57 . 65 350 87 72 28 232 1071 Absorbed by Shields 13 | . . . . . . . . . . . . 13 Redirected to Shielding 5 | . 5 . . . . . . . . . . . Regen/Repaired (Parts) 153 | . 86 . 41 . . . . . . . . 26 Core Remaining (%) 63 | 100 . 75 . . . 27 36 . . 73 72 . Volleys Fired 226 | . 19 5 24 13 . 9 68 17 2 9 15 45 Largest 3 | . 2 1 1 1 . 1 3 2 2 3 2 3 Hottest 225 | . 60 40 40 33 . 33 172 85 106 157 94 225 Shots Fired 398 | . 36 5 24 13 . 9 140 34 4 13 30 90 Gun 321 | . 36 5 24 10 . . 110 27 2 13 30 64 Cannon 63 | . . . . . . . 30 7 2 . . 24 Launcher 12 | . . . . 3 . 9 . . . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 165 | . 19 . 12 10 . . 36 27 2 3 24 32 Thermal 125 | . . . . . . . 76 7 . 10 2 30 Explosive 12 | . . . . 3 . 9 . . . . . . Electromagnetic 94 | . 17 5 12 . . . 28 . 2 . 4 26 Robot Hit Streak 9 | . 6 2 4 5 . 1 8 9 7 4 9 7 Robot Miss Streak 7 | . 2 3 7 4 . 3 3 2 . 2 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 2 | . 1 . . . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . . Shots Hit Robots 342 | . 20 6 34 10 . 9 109 36 4 8 26 80 Core Hits 133 | . 9 3 13 2 . 14 41 9 . 4 7 31 Critical Kills 3 | . . 1 2 . . . . . . . . . Critical Parts Destroyed 13 | . . 1 4 . . 2 3 . . . 2 1 Critical Strikes 22 | . . 2 6 . . 2 4 . . . 3 5 Burn 1 | . . . . . . . 1 . . . . . Destroy 3 | . . . . . . . . . . . 2 1 Blast 2 | . . . . . . . . . . . . 2 Smash 13 | . . 2 6 . . 2 3 . . . . . Impale 3 | . . . . . . . . . . . 1 2 Melee Attacks 140 | . . 11 35 3 . 14 21 10 . 8 11 27 Impact 94 | . . 11 35 3 . 14 21 10 . . . . Slashing . | . . . . . . . . . . . . . Piercing 46 | . . . . . . . . . . 8 11 27 Sneak Attacks 14 | . . . 2 3 . 2 1 . . . 4 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9678 | . 309 210 1204 560 . 990 2288 572 40 213 965 2327 Guns 3168 | . 252 12 204 148 . . 1176 273 36 94 378 595 Cannons 1275 | . . . . . . . 528 91 4 . . 652 Explosions 1421 | . 57 . 69 130 . 549 . . . . 225 391 Melee 3814 | . . 198 931 282 . 441 584 208 . 119 362 689 Ramming . | . . . . . . . . . . . . . Kinetic 1853 | . 98 . 104 148 . . 421 273 36 . 318 455 Thermal 2554 | . 57 . 69 130 . . 1060 91 . 94 225 828 Explosive 764 | . . . . . . 549 . . . . . 215 Electromagnetic 693 | . 154 12 100 . . . 223 . 4 . 60 140 Impact 2644 | . . 198 931 282 . 441 584 208 . . . . Slashing . | . . . . . . . . . . . . . Piercing 1170 | . . . . . . . . . . 119 362 689 Highest Corruption 11 | . 1 1 . . . . 7 . . 3 5 11 Average Corruption 3 | . 1 1 . . . . 4 . . 2 5 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 50 | . 1 6 . . . . 28 . . 3 5 7 Message Errors 10 | . . 2 . . . . 4 . . . 2 2 Matter Fused 13 | . . . . . . . 8 . . 2 1 2 Heat Flow Errors 11 | . 1 1 . . . . 6 . . . 1 2 Energy Discharges 4 | . . 1 . . . . 1 . . . 1 1 Parts Rejected 3 | . . . . . . . 2 . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . 2 . . . . 4 . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1102 | . . 40 304 236 . 162 108 13 . . 202 37 Projectiles 3 | . . . . . . . 3 . . . . . Explosions 189 | . . . . 47 . . . . . . 142 . Melee 910 | . . 40 304 189 . 162 105 13 . . 60 37 Knockbacks 10 | . . 1 3 . . . 1 1 . . . 4 Impact 6 | . . 1 3 . . . 1 1 . . . . Kinetic 4 | . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 348 | . 56 . . 117 . 46 . . . . 48 81 Shots 9 | . 1 . . 3 . 2 . . . . 1 2 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 448 | . 105 122 12 25 . 12 448 15 56 84 180 407 Average Temperature 92 | . 38 33 6 19 . 7 109 6 31 34 50 112 Received Heat Transfer 2401 | . 69 39 237 . . 81 801 225 . . 459 490 Effects 10 | . . . . . . . 9 . . . . 1 Shutdowns 2 | . . . . . . . 1 . . . . 1 Energy Bleed 2 | . . . . . . . 2 . . . . . Interference 5 | . . . . . . . 5 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 6 | . . . 2 1 . 1 1 1 . . . . Combat Hostiles 4 | . . . 1 . . 1 1 1 . . . . Parts Fried 17 | . 1 1 7 1 . 2 4 . . . 1 . Impact Corruptions 26 | . . 1 10 5 . 4 4 2 . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . 3 . . . . 2 Heat Transferred 3873 | . 50 . 50 150 . . 2072 148 . 185 150 1068 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . 1 . . . . . . Low Security (%) 99 | 100 100 100 100 97 . 82 100 100 100 100 100 100 Level 1 . | . . . . 2 . 17 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 218 | . 93 60 80 202 . 218 164 128 32 35 48 90 Initial 72 | . . 12 18 1 . . 72 68 32 . 12 . Average 44 | . 40 6 37 113 . 145 100 80 8 4 7 9 Influence Increases 2796 | . 219 115 371 242 . 281 720 185 . 89 147 427 Destroy 0b10 Robot/C 1460 | . 100 60 220 60 . 160 460 100 . 40 40 220 Destroy 0b10 Robot/NC 140 | . 10 . 25 20 . 20 30 . . 5 15 15 Destroy Leader 396 | . 24 20 64 10 . 30 138 20 . 20 20 50 Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . . Successful Hack 117 | . 22 5 14 . . . 22 5 . 9 14 26 Disable Machine 225 | . . . . 120 . . . 30 . 15 30 30 Destroy Structure 183 | . 3 . 3 32 . 56 5 . . . 28 56 Partial Spotted 30 | . . . . . . . . . . . . 30 Lose Combat Pursuer 225 | . 60 30 45 . . 15 45 30 . . . . Influence Decreases 2796 | . 188 97 416 204 42 93 756 244 93 62 174 427 Entered New Map 371 | . . 19 31 3 42 . 116 84 61 . 15 . Time Decay 1907 | . 188 78 305 190 . 83 490 150 32 62 136 193 Lost Part 518 | . . . 80 11 . 10 150 10 . . 23 234 Squads Dispatched 16 | . . . 1 . . . 4 2 . 1 2 6 Investigation 8 | . . . . . . . 4 2 . . . 2 Extermination 3 | . . . . . . . . . . 1 . 2 Reinforcement 5 | . . . 1 . . . . . . . 2 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Distress Signals 6 | . 1 . 3 . . . 1 . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 12 5 28 4 . 7 39 7 5 2 13 22 Peak Tracking Total 6 | . 4 3 6 4 . 4 6 3 5 1 6 5 Tactical Retreats 11 | . 3 1 2 . . 1 2 2 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Traps Triggered 9 | . 1 . . . . . 4 2 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . 5 . . . . . Reused 2 | . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Disabled 15 | . . . . 8 . . . 2 . 1 2 2 Max in Single Turn 8 | . . . . 8 . . . 1 . 1 2 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Machines Accessed 36 | . 4 2 6 . . . 9 2 . 4 4 5 Terminals 20 | . 2 2 4 . . . 7 1 . 3 1 . Fabricators 2 | . . . . . . . . . . . 1 1 Repair Stations 4 | . 1 . 1 . . . . . . . 1 1 Recycling Units 8 | . 1 . 1 . . . 1 . . 1 1 3 Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 99 | . 15 3 20 . . . 29 4 . 11 6 11 Successful 55 | . 9 2 11 . . . 16 2 . 7 2 6 Failed 44 | . 6 1 9 . . . 13 2 . 4 4 5 Catastrophic 9 | . 1 . 1 . . . 2 . . 1 2 2 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . 1 . . . . . . . . 2 . . Terminals 56 | . 6 3 12 . . . 23 1 . 9 2 . Fabricators 3 | . . . . . . . . . . . 2 1 Repair Stations 12 | . 6 . 3 . . . . . . . 1 2 Recycling Units 21 | . 3 . 5 . . . 2 . . 2 1 8 Scanalyzers 7 | . . . . . . . 4 3 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 4 2 6 . . . 10 1 . 5 . . Record 4 | . . . . . . . 1 . . 3 . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . 2 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . 1 . . Locate Traps 4 | . 1 . . . . . 3 . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . Dispatch Records 2 | . . 1 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . Registered Prototypes 2 | . 1 . . . . . . . . 1 . . Zone Layout 3 | . 1 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 8 | . 4 . 2 . . . . . . . . 2 Scan Component 4 | . 2 . 1 . . . . . . . . 1 Repair 4 | . 2 . 1 . . . . . . . . 1 Recycling Unit Hacks 13 | . 1 . 3 . . . 2 . . 2 1 4 Report Inventory 9 | . 1 . 2 . . . 1 . . 1 1 3 Retrieve Components 4 | . . . 1 . . . 1 . . 1 . 1 Scanalyzer 5 | . . . . . . . 4 1 . . . . Insert Component 2 | . . . . . . . 1 1 . . . . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 2 | . . . . . . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 5 . . . 8 1 . 4 3 4 Full Trace Events 6 | . 1 . 1 . . . 2 1 . . . 1 Feedback Events 3 | . 1 . . . . . 2 . . . . . Corruption 3 | . 1 . . . . . 2 . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . 4 . Authchips . | . . . . . . . . . . . . . Time 40 | . . . . . . . . . . . 40 . Total Robot Build Rating 4 | . . . . . . . . . . . 4 . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 . . . . . Parts Repaired 4 | . 2 . 1 . . . . . . . . 1 Time 100 | . 52 . 26 . . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 24 | . . . 1 . . . 10 . . 3 . 10 Parts Scanalyzed 2 | . . . . . . . 1 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat 2 | . . . . . . . . . . . . 2 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 find_chute 1 | . . . . . . . . . . . . 1 find_fabricator 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 . Highest-Rated Group 24 | . . . . . . . . . . . 24 . Highest-Rated Ally 6 | . . . . . . . . . . . 6 . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Active Infowar (turns) 3473 | . . . . . . . 831 302 150 418 681 1091 Optics 2172 | . . . . . . . . . . 414 681 1077 Machine Analysis 2452 | . . . . . . . 831 302 150 418 681 70 Cloaking 76 | . . . . . . . . . . . . 76 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Turns Passed 6811 | 71 516 725 790 384 38 197 1280 302 150 418 681 1259 Spaces Moved 4066 | 49 336 552 476 236 36 161 798 165 111 292 283 571 Core 108 | 18 . . . 35 . . . . . . . 55 Treads 166 | . . . . . . . . . . . 105 61 Legs 3261 | 31 336 552 476 . . . 680 165 111 292 178 440 Wheels 517 | . . . . 201 36 161 118 . . . . 1 Hover 14 | . . . . . . . . . . . . 14 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 80 86 118 115 118 118 50 Average Speed 130 | 123 123 120 121 145 102 87 115 118 124 118 197 156 Slowest Speed 500 | 200 190 120 190 350 110 95 125 118 187 118 257 500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 54 97 38 32 8 34 57 4 80 10 8 14 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . 1 1 1 . . 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 191 | . 2 . 3 48 . 75 3 . . . 31 29 Melee . | . . . . . . . . . . . . . Projectile 10 | . . . . . . . 3 . . . 1 6 AOE 181 | . 2 . 3 48 . 75 . . . . 30 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Fac Total 5023 | 56 397 601 632 260 37 191 1006 227 118 344 357 797 Wait 280 | . 32 14 71 2 . . 26 28 . 3 30 74 Move 4055 | 48 335 551 475 235 35 160 797 165 110 291 282 571 Hop . | . . . . . . . . . . . . . Pick Up 82 | 2 5 7 11 2 1 2 25 4 1 11 3 8 Fast Attach 92 | 6 5 3 4 2 . 5 17 . 3 2 6 39 Attach 58 | . 1 1 5 2 . . 18 3 . 10 4 14 Detach 14 | . . 1 . 1 . . 1 . . 3 3 5 Swap 9 | . . . 1 . . . 6 . . 1 . 1 Drop 67 | . . 8 6 . 1 1 27 . 2 6 3 13 Fire 226 | . 19 5 24 13 . 9 68 17 2 9 15 45 Melee 140 | . . 11 35 3 . 14 21 10 . 8 11 27 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 250 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 5) 347 | -10/Materials | Repaired Aluminum Leg 395 | -10/Materials | Repaired Ion Engine 427 | -10/Materials | Identified exit to Mines 588 | -10/Materials | Entered Mines 596 | -10/Mines | Met a Derelict bent on vengeance 610 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 717 | -10/Mines | Learned Materials machine intel 810 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 813 | -10/Mines | Found Prototype Device 1075 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1248 | -10/Mines | Discovered new exit (range 9) 1256 | -10/Mines | Discovered new exit (range 13) 1313 | -10/Mines | Entered Materials 1313 | -9/Materials | Evolved 2 slots: Propulsion x2 1314 | -9/Materials | Loaded intel: 48 machine locations 1583 | -9/Materials | Repaired EM Pulse Gun 1727 | -9/Materials | Discovered new exit (range 16) 2079 | -9/Materials | Discovered new exit (range 16) 2103 | -9/Materials | Entered Mines 2116 | -9/Mines | Core integrity fell below 50% 2146 | -9/Mines | Lost 6 parts (1p4n1w) 2264 | -9/Mines | Identified exit to Exiles 2383 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2487 | -9/Mines | Entered Exiles 2512 | -9/Exiles | Discovered new exit (range 15) 2525 | -9/Exiles | Entered Mines 2588 | -8/Mines | Discovered new exit (range 15) 2624 | -8/Mines | Destroyed 7 combat bots 2722 | -8/Mines | Entered Materials 2722 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3185 | -8/Materials | Lost 7 parts (1p2n1u3w) 3481 | -8/Materials | Core integrity fell below 50% 3609 | -8/Materials | Discovered new exit (range 15) 3878 | -8/Materials | Discovered new exit (range 9) 3890 | -8/Materials | Discovered new exit (range 16) 3923 | -8/Materials | Build established: Scavenger-Mutant 4002 | -8/Materials | Entered Factory 4002 | -7/Factory | Evolved 2 slots: Utility x2 4304 | -7/Factory | Sucked down chute 4304 | -7/Factory | Entered Waste 4361 | -7/Waste | Spotted C-40 Crusher 4375 | -7/Waste | Spotted C-40 Crusher 4375 | -7/Waste | Spotted C-40 Crusher 4393 | -7/Waste | Spotted C-40 Crusher 4399 | -7/Waste | Spotted C-40 Crusher 4414 | -7/Waste | Spotted C-40 Crusher 4421 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4424 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4432 | -7/Waste | Discovered new exit (range 13) 4440 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4443 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4454 | -7/Waste | Entered Factory 4474 | -7/Factory | Lost 5 parts (1p1n2u1w) 4773 | -7/Factory | Found Powered Armor 4813 | -7/Factory | Discovered new exit (range 11) 4872 | -7/Factory | Entered another Factory area 4872 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4998 | -6/Factory | Fabricated K-01 Serf (x4) 5073 | -6/Factory | Lost 3 allies 5485 | -6/Factory | Discovered new exit (range 14) 5553 | -6/Factory | Entered another Factory area 5553 | -5/Factory | Evolved 2 slots: Propulsion x2 5583 | -5/Factory | Lost 5 parts (1p2n2u) 5612 | -5/Factory | Repaired Spear 5707 | -5/Factory | Lost 11 parts (2p1n3u5w) 6031 | -5/Factory | Lost 7 parts (3p3n1u) 6365 | -5/Factory | Cargo convoy interrupted 6557 | -5/Factory | Lost 4 parts (2n2w) 6651 | -5/Factory | Core integrity fell below 50% 6704 | -5/Factory | Lost 4 parts (2n1u1w) 6712 | -5/Factory | System corruption reached 10% 6782 | -5/Factory | Core integrity fell below 20% 6788 | -5/Factory | Lost 10 parts (2p2n3u3w) 6812 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- K-01 Serf collects debris. Variable Charge Gun destroyed. Power failure, Mic. Fission Core shutdown. Discarded Imp. Targeting Computer. K-01 Serf collects debris. Mic. Fission Core destroyed. Knocked back. R-10 Processor collects Welding Torch. R-10 Processor collects Wheel. Knocked back. Hrd. Medium Armor Plating destroyed. Critical hit (Burn: +37). R-10 Processor collects Terrain Scan Processor. Hrd. Medium Armor Plating destroyed. Cloaking Device destroyed. R-10 Processor collects Corrupted Lgt. Ion Engine. Imp. Melee Analysis Suite destroyed. R-10 Processor collects Structural Scanner. System corrupted: Heat flow error (+158). Map ----- +----------------------------------------------------+ | """" ""??????????????????????????????????????????? | | """" """?????????????????????????????????????????? | | """" """"????????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | #############???????????????????????????????????? | | #??? == #???????????????????????????????????? | | #??? == #????? ?????????????????????????????? | | +???? = #????# ?????????????????????????????? | | #????? #????# ####?????????????????????????? | | #????? #????# #?????????????????????????? | | #?????? #????# #?????????????????????????? | | #??????? #????# #?????????????????????????? | | #####?### ###### #?????????????????????????? | | #?# ########## #?????????????????????????? | | #### ### # # #?????????????????????????? | | # "## #! ] # #?????????????????????????? | | # ##### # #?????????????????????????? | | + + # #?????????????????????????? | | # %# ]!# #?????????????????????????? | | #### # |%|[ # ##########????????????????? | | ???# %+ "%" # #%% g #????????????????? | | ???# %# "Y" +% %+ @ % ###??????????????? | | ???# # """ #### # ggH # #??????????????? | | ???# ############# #% R #????????????????? | | ??# ???????????# # %x! %#????????????????? | | ??# #??????????# # R % # #??????????????? | | ??# ??????????# ############??????????????? | | ? + ?????????#+#?????????????????????????? | | # ????????????????????????????????????? | | # """" ^ "???????????????????????????????????? | | ??# """" " ??????????????????????????????????? | | ??# """" ??????????????????????????????????? | | ??# ?????????????????????????????????? | | ?? """" """ ?????????????????????????????????? | | ?? """" """ !????????????????????????????????? | | ? ???? """ ????????????????????????????????? | | ? ???? ?? ????????????????????????????????? | | ???? ??? ???????????????????????????????? | | ???? ???? ????????????????????????????????? | | ???? ??????????????????????????????????????? | | ??##??????#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 EM Shielding 3 Armor Coverage 450 Core Shielding 20 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 41% | -10/Materials Ion Engine | 45% | -10/Materials EM Pulse Gun | 8% | -9/Materials Spear | 35% | -5/Factory Studied --------- Minigun | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hammer Time My Command Is Your Wish Not Today, Chutes Challenges ------------ None Game ------ Seed DrainedMinesnifferPenetrator Manual? 0 Play Time 01:45:07 Cumulative 13.5 hours Start 2026.07.20 @ 00:48:19 End 2026.07.20 @ 11:21:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 14 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/TerminusTall Map View 25x20 Zoom Use 90% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: ab6a7909-5bb6-4981-ac78-d5ec3462655a