Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 14:33:53 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (178) 890 Value Destroyed (5893) 5893 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 12591 Bonus ------- High Alert Combat Kills 520 Follower Combat Kills 223 Friendly Fire -195 Cogmind --------- Core Integrity 558/1150 Matter 5/300 Energy 75/100 System Corruption 8% Temperature Cool (15) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Large Storage Unit Core Analyzer > --- WEAPON (7) ------- (None) > --- INVENTORY (15) --- Energy Well (350) Gravity Neutralizer Transmission Jammer Improved Medium Armor Plating Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer Improved Kinecellerator Weapon Cycler > --- WEAPON ----------- Wave Gun KE Penetrator Advanced Assault Cannon Gauss Cannon Hardcell Cannon Improved Plasma Cutter > --- INVENTORY -------- Improved Deuterium Engine Energy Well Gravity Neutralizer Transmission Jammer Heavy Plasma Cannon Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . . 1 . . 1 . . 1 Utility 3 | . . . . 1 1 1 . . . . Weapon 5 | . . 2 . . . 1 1 . . 1 Parts Attached 121 | 6 8 21 14 15 12 13 3 5 6 18 Power 16 | 1 1 1 2 1 4 . 2 . 1 3 Engine 9 | 1 . . 2 1 3 . . . 1 1 Core 5 | . 1 1 . . 1 . 1 . . 1 Reactor 2 | . . . . . . . 1 . . 1 Propulsion 28 | 2 3 4 3 5 1 4 1 2 . 3 Treads 25 | 2 3 4 2 5 1 4 1 2 . 1 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . 1 . . . . . . . Utility 21 | 1 3 1 2 4 2 3 . 1 1 3 Device 16 | . 2 1 2 4 . 2 . 1 1 3 Storage 2 | 1 1 . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 56 | 2 1 15 7 5 5 6 . 2 4 9 Energy Gun 10 | . . 3 1 . 1 3 . . 1 1 Energy Cannon 9 | . . 2 3 1 1 . . . . 2 Ballistic Gun 24 | 2 1 9 2 4 1 2 . . 1 2 Ballistic Cannon 8 | . . . . . 2 1 . 1 2 2 Launcher 4 | . . 1 1 . . . . 1 . 1 Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 3 5 1 2 1 1 . . . Parts Lost 44 | . . 6 . 3 1 5 2 2 3 22 Power 7 | . . 1 . . . . 1 . . 5 Propulsion 9 | . . 2 . . . 1 . . 1 5 Utility 6 | . . . . 1 . 1 . . . 4 Weapon 22 | . . 3 . 2 1 3 1 2 2 8 Highest Loss Streak 8 | . . 6 . 1 1 2 1 2 1 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 92 96 100 96 99 98 91 84 84 54 Engine 7 | . 4 . 9 9 13 6 . . 3 3 Core 2 | . 9 10 1 . . 6 3 5 1 1 Reactor 1 | . . . . . . . 4 5 5 3 Treads 21 | . 27 21 22 26 23 20 22 22 18 4 Device 12 | . 9 11 11 15 7 12 11 15 16 10 Storage 7 | . 14 11 11 9 7 6 5 5 5 5 Processor 3 | . . . . . 6 6 5 5 5 5 Protection 1 | . . . . . 6 5 5 1 . . Energy Gun 3 | . . 8 . . . 6 11 6 10 1 Energy Cannon 3 | . . 1 10 9 1 . . . . 1 Ballistic Gun 19 | . 27 30 33 26 22 15 5 1 3 2 Ballistic Cannon 3 | . . . . . 5 8 8 4 7 9 Peak Build Rating 72 | 6 11 22 28 34 46 58 62 63 70 72 Average Rating 38 | 4 9 15 23 30 43 53 59 54 61 51 On Entrance 33 | . 6 11 22 25 34 46 58 57 53 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 12 28 39 42 45 65 68 69 64 80 83 Greatest Support 96 | 40 40 46 55 64 64 74 96 96 88 44 Greatest Overweight (x) 25 | . 9 10 1 . 1 1 . 1 1 25 Average Overweight (x) . | . . . . . . . . . . 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 6 9 14 15 15 13 10 9 7 11 Average Carried 9 | 2 3 4 12 12 12 10 7 5 5 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 14 | 2 4 9 14 13 14 9 7 5 6 5 Class Distribution -------------------- 74% | Gunner 9% | Scavenger-Gunner 8% | Mutant 5% | Executioner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Executioner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Matter Collected 4500 | 205 117 486 673 777 589 498 159 463 256 277 Remotely . | . . . . . . . . . . . Salvage Created 7452 | . 143 1075 934 1501 757 539 177 1239 771 316 Parts 390 | . 6 78 50 104 52 33 10 8 31 18 Haulers Intercepted 8 | . . 1 3 3 1 . . . . . Recyclers Shooed 4 | . . . 1 . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 132 | . 3 26 14 33 13 11 6 5 15 6 Guns 89 | . 3 21 8 20 10 8 6 3 9 1 Cannons 35 | . . . 6 13 3 3 . . 5 5 AOE 8 | . . 5 . . . . . 2 1 . Classes Destroyed 15 | . 1 5 1 4 2 1 . 1 . . Worker 8 | . . . . 1 5 . . . 2 . Builder 5 | . . . . 1 3 1 . . . . Tunneler 2 | . . . . 1 . . . . 1 . Hauler 8 | . . 1 3 3 1 . . . . . Recycler 3 | . . . 3 . . . . . . . Operator 6 | . . 2 . 2 . 1 . . 1 . Watcher 13 | . . 2 2 3 2 2 . . 1 1 Swarmer 40 | . . 7 3 15 5 3 5 . 2 . Grunt 45 | . 3 13 5 8 4 3 . . 9 . Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 29 | . . 6 6 9 2 2 1 . 1 2 Hunter 1 | . . . . . . 1 . . . . Programmer 10 | . . . . . 1 2 . . 3 4 Compactor 5 | . . . . . . . . 5 . . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 9 | . 2 7 5 5 6 5 5 3 9 2 Combat Bots Only 7 | . 2 7 4 4 4 5 5 3 7 2 Max Kills in Single Turn 4 | . 1 4 2 2 2 1 1 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . 4 . . . . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Hostile Shots Fired 821 | . 16 105 38 160 107 135 40 2 53 165 Missed 232 | . 3 24 13 43 34 59 11 . 13 32 Damage Taken 9688 | . 169 1035 412 1333 986 993 502 90 1278 2890 Core 1699 | . 44 171 12 142 111 87 60 . 480 592 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 82 . 54 74 84 89 . . 46 . Volleys Fired 359 | . 11 48 59 73 38 35 11 23 30 31 Largest 6 | . 2 4 4 4 4 5 5 5 6 4 Hottest 274 | . 40 137 137 144 144 198 198 189 274 236 Shots Fired 1321 | . 22 180 218 288 146 151 51 72 128 65 Gun 967 | . 22 177 159 215 108 107 33 38 82 26 Cannon 334 | . . 2 53 73 38 44 18 22 46 38 Launcher 20 | . . 1 6 . . . . 12 . 1 Special . | . . . . . . . . . . . Kinetic 963 | . 22 134 159 215 144 114 29 30 72 44 Thermal 314 | . . 21 53 73 2 37 22 30 56 20 Explosive 20 | . . 1 6 . . . . 12 . 1 Electromagnetic 24 | . . 24 . . . . . . . . Robot Hit Streak 16 | . 5 9 16 14 11 7 9 9 7 7 Robot Miss Streak 9 | . 1 9 2 8 5 5 1 1 5 3 Penetration Max 1 | . . . . . 1 1 . . 1 . Secondary Targets 4 | . . 4 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 699 | . 15 100 89 143 84 82 27 53 69 37 Core Hits 317 | . 9 55 30 62 44 32 11 19 37 18 Critical Kills 3 | . . 1 1 . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . Critical Strikes 16 | . 1 3 1 . 3 3 . 2 1 2 Burn 4 | . . 2 . . . . . 2 . . Meltdown 1 | . . . 1 . . . . . . . Destroy 4 | . 1 1 . . 1 1 . . . . Blast 7 | . . . . . 2 2 . . 1 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15662 | . 117 1352 1596 2690 1682 1710 431 2317 2217 1550 Guns 8642 | . 117 1066 984 1659 1083 1159 309 584 1221 460 Cannons 4829 | . . 21 595 1008 552 541 122 418 688 884 Explosions 2097 | . . 265 8 . . . . 1315 308 201 Melee . | . . . . . . . . . . . Ramming 94 | . . . 9 23 47 10 . . . 5 Kinetic 9059 | . 117 748 984 1659 1610 1198 199 525 1117 902 Thermal 4368 | . . 295 595 1008 25 502 232 477 792 442 Explosive 2028 | . . 196 8 . . . . 1315 308 201 Electromagnetic 113 | . . 113 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . . . . 2 . 23 23 8 Average Corruption 14 | . . . . . . 1 . 10 23 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 63 | . . . . . . 2 . 7 46 8 Message Errors 14 | . . . . . . . . 2 10 2 Matter Fused 11 | . . . . . . . . . 9 2 Heat Flow Errors 4 | . . . . . . . . 1 3 . Energy Discharges 7 | . . . . . . 1 . 2 4 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . . . 4 2 Data Loss (major) 6 | . . . . . . . . 1 5 . Misfires 3 | . . . . . . 1 . . 1 1 Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 8 | . . . . . . . . 1 6 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 171 | . . . . 54 18 1 . . 38 60 Projectiles 151 | . . . . 54 15 1 . . 38 43 Explosions 17 | . . . . . . . . . . 17 Melee 3 | . . . . . 3 . . . . . Knockbacks 20 | . . . . . 4 4 . . 6 6 Impact 2 | . . . . . 1 1 . . . . Kinetic 18 | . . . . . 3 3 . . 6 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 168 | . . 30 73 . . . . 14 . 51 Shots 6 | . . 1 3 . . . . 1 . 1 Rammed 16 | . . . 2 2 4 2 . . . 6 Targets Rammed 17 | . . . 2 3 4 2 . . . 6 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 797 | . 19 63 102 85 123 378 144 230 797 573 Average Temperature 82 | . 10 19 27 22 47 127 64 32 229 235 Received Heat Transfer 2128 | . 99 426 180 369 150 174 63 . 180 487 Effects 30 | . . . . . . 3 . . 14 13 Shutdowns 7 | . . . . . . 1 . . 3 3 Energy Bleed 7 | . . . . . . 2 . . 3 2 Matter Decay 2 | . . . . . . . . . 1 1 Short Circuit 2 | . . . . . . . . . 1 1 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 6 | . . . . . . . . . 3 3 Damage (core) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . . 2 4 1 . 1 1 . 1 . Heat Transferred 7974 | . . 803 1073 1554 37 999 481 1110 1332 585 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Peak Influence 790 | . 110 685 506 790 361 413 299 122 701 371 Initial 343 | . . 46 225 169 333 147 154 34 85 343 Average 323 | . 54 438 379 511 281 237 234 82 249 219 Maximum Alert Level 3 | . . 2 2 3 1 2 1 . 3 1 Low Security (%) 27 | 100 100 20 . 5 12 40 27 100 55 59 Level 1 44 | . . 10 57 20 87 56 72 . 32 40 Level 2 22 | . . 69 42 50 . 2 . . 7 . Level 3 4 | . . . . 23 . . . . 4 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 20 | . 1 1 . 2 1 5 . . 6 4 Investigation 4 | . 1 . . 1 . . . . 2 . Extermination 6 | . . . . . 1 1 . . 2 2 Reinforcement 5 | . . 1 . 1 . 1 . . . 2 Assault . | . . . . . . . . . . . Garrison 5 | . . . . . . 3 . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Distress Signals 9 | . . 3 1 4 . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 184 | . 5 36 17 44 18 14 6 6 25 13 Peak Tracking Total 7 | . 2 7 4 6 4 5 5 3 7 4 Tactical Retreats 9 | . . 3 . 1 3 . . 1 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Traps Triggered 11 | . 4 . 1 2 1 . 1 . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Disabled 31 | . . 2 7 1 2 3 . . 16 . Max in Single Turn 6 | . . 1 1 1 1 1 . . 6 . Garrison Access 3 | . . . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Machines Accessed 16 | . . . 9 2 3 1 . . 1 . Terminals 12 | . . . 9 1 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 1 . . 1 . Total Hacks 22 | . . . 11 4 4 1 . . 2 . Successful 16 | . . . 10 2 3 1 . . . . Failed 6 | . . . 1 2 1 . . . 2 . Catastrophic 2 | . . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 16 | . . . 11 3 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 1 2 1 . . 2 . Terminal Hacks 13 | . . . 10 1 2 . . . . . Open Door 7 | . . . 7 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Locate Traps 3 | . . . 2 . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . . . . Seal Access 3 | . . . . 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . 1 . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . . 2 1 1 . . . 1 . Full Trace Events 2 | . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total Allies 4 | . . . . . . . . 1 3 . Largest Group 3 | . . . . . . . . 1 3 . Highest-Rated Group 93 | . . . . . . . . 31 93 . Highest-Rated Ally 31 | . . . . . . . . 31 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . . . . . . 20 30 . Total Damage 788 | . . . . . . . . 358 430 . Kills 6 | . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Turns Passed 9413 | 80 310 805 1401 1786 1775 684 445 216 927 984 Spaces Moved 4222 | 51 153 331 682 857 811 306 267 94 410 260 Core 41 | 13 1 2 . . . . . . . 25 Treads 4149 | 38 152 329 682 857 811 306 267 94 410 203 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 32 | . . . . . . . . . . 32 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 153 153 145 148 145 145 176 Average Speed 178 | 131 162 162 165 159 190 179 148 147 188 303 Slowest Speed 1300 | 160 500 550 240 163 233 233 150 225 225 1300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 32 36 86 76 26 9 7 75 13 6 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 22 | . . . 10 . . . . . . 12 Terrain Destroyed 315 | . . 15 31 19 12 7 6 103 86 36 Melee . | . . . . . . . . . . . Projectile 96 | . . . . 19 12 7 6 1 24 27 AOE 219 | . . 15 31 . . . . 102 62 9 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Was Fac Fac Total 5266 | 64 196 495 816 1091 947 368 295 129 511 354 Wait 367 | . 14 62 31 122 55 1 8 . 56 18 Move 4213 | 50 152 330 681 856 810 305 267 93 409 260 Hop . | . . . . . . . . . . . Pick Up 121 | 8 9 23 17 13 16 7 3 5 6 14 Fast Attach . | . . . . . . . . . . . Attach 76 | 6 5 9 4 6 7 10 2 4 5 18 Detach 6 | . . 1 1 . . . . . 1 3 Swap 45 | . 3 12 10 9 5 3 1 1 1 . Drop 62 | . 2 10 11 9 12 5 3 3 3 4 Fire 359 | . 11 48 59 73 38 35 11 23 30 31 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 13 | . . . 2 3 4 2 . . . 2 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 11) 391 | -10/Materials | Entered another Materials area 391 | -9/Materials | Evolved 2 slots: Weapon x2 501 | -9/Materials | Discovered new exit (range 6) 759 | -9/Materials | Destroyed 7 combat bots 765 | -9/Materials | Lost 6 parts (1p2n3w) 1026 | -9/Materials | Build established: Scavenger-Gunner 1164 | -9/Materials | Discovered new exit (range 6) 1196 | -9/Materials | Entered Storage 1666 | -9/Storage | Build established: Gunner 1892 | -9/Storage | Discovered new exit (range 16) 2597 | -9/Storage | Entered Materials 2597 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2916 | -8/Materials | Discovered new exit (range 5) 3244 | -8/Materials | Discovered new exit (range 6) 3790 | -8/Materials | Discovered new exit (range 10) 4383 | -8/Materials | Entered Factory 4383 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6152 | -7/Factory | Discovered new exit (range 5) 6158 | -7/Factory | Entered another Factory area 6158 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6489 | -6/Factory | Garrison activated, responded to threat 6827 | -6/Factory | Discovered new exit (range 9) 6842 | -6/Factory | Entered another Factory area 6842 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7287 | -5/Factory | Sucked down chute 7287 | -5/Factory | Entered Waste 7288 | -5/Waste | Met a frightened Derelict 7300 | -5/Waste | Spotted C-40 Crusher 7302 | -5/Waste | EMP discharged 7319 | -5/Waste | Destroyed C-40 Crusher 7336 | -5/Waste | Spotted C-40 Crusher 7352 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7355 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7355 | -5/Waste | Destroyed C-40 Crusher 7384 | -5/Waste | Spotted C-40 Crusher 7390 | -5/Waste | Spotted C-40 Crusher 7391 | -5/Waste | Destroyed C-40 Crusher 7401 | -5/Waste | Spotted C-40 Crusher 7402 | -5/Waste | EMP discharged 7402 | -5/Waste | System corruption reached 10% 7406 | -5/Waste | Destroyed C-40 Crusher 7420 | -5/Waste | Destroyed C-40 Crusher 7429 | -5/Waste | Spotted C-40 Crusher 7478 | -5/Waste | Discovered new exit (range 16) 7502 | -5/Waste | EMP discharged 7503 | -5/Waste | Entered Factory 8072 | -5/Factory | Allied Derelicts emerged from ambush trap array 8309 | -5/Factory | Garrison activated, responded to threat 8331 | -5/Factory | Core integrity fell below 50% 8340 | -5/Factory | Lost 3 allies 8356 | -5/Factory | Destroyed 7 combat bots 8401 | -5/Factory | Discovered new exit (range 14) 8430 | -5/Factory | Entered another Factory area 8430 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8966 | -4/Factory | Lost 8 parts (2p2n2u2w) 9258 | -4/Factory | Found Unknown Device 9259 | -4/Factory | Identified Quantum Capacitor 9360 | -4/Factory | Lost 4 parts (1p2n1w) 9414 | -4/Factory | Core integrity fell below 50% 9414 | -4/Factory | Self-destructed Last Messages --------------- 09397_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09400_ The unstable cave ceiling collapses. 09400_ Slug penetrates G-67 Veteran. 09400_ Slug penetrates Earth. 09401_ System corrupted: Matter fused (-9). 09401_ The unstable cave ceiling collapses. 09403_ Slug penetrates G-67 Veteran. 09404_ KE Penetrator destroyed. 09406_ U-05 Engineer builds a Wall. 09406_ Slug penetrates G-67 Veteran. 09406_ Quantum Capacitor destroyed. 09407_ Imp. Heat Sink destroyed. 09408_ Slug penetrates Wall. 09410_ Imp. Treads destroyed. 09410_ U-05 Engineer builds a Wall. 09412_ Slug penetrates G-67 Veteran. 09412_ Critical hit (Burn: +50). 09413_ Railgun destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# # #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# # #??????????????????????????? | | ??????????# #####+#####??????????????????????????? | | ?????????## ### #####????????????????????????? | | ???####### ###"#????????????????????????? | | + ! |! #????????????????????????? | | ####+## ### #????????????????????????? | | ??+#?????# ## #?# #????????????????????????? | | ?? #?????# ########?# #????????????????????????? | | ?? #?????# #????????# #????????????????????????? | | ?? #?????# # ???????# #????????????????????????? | | ## #?????# ##"#?????# #????????????????????????? | | #?????# ## ????# #????????????????????????? | | #?????# ## ???# #????????????????????????? | | #?????# ## ??# ###########??????????????? | | #?????# #? ?; # # #??????????????? | | #?????# #?? ## ### ##### ????????? | | ####### #??? # ???????? | | ######+;#% ???????? | | u % ???????? | | ###############+# g # #####??????????? | | #####??????## ! ggg #??????????????? | | #???????????# ;;######??????????????? | | ????????????# [! @ #?????????????????????? | | ????????????# ]! #?????????????????????? | | ????????????# ]! #?????????????????????? | | ????????????# ! ##?????????????????????? | | ????????????###############??????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 EM Shielding 2 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Core Analysis 6 Recoil Reduction 7 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Executioner Remodeling Challenges ------------ None Game ------ Seed RemoteHellfireBotcube Manual? 0 Play Time 01:01:29 Cumulative 18.5 hours Start 2025.03.04 @ 13:26:14 End 2025.03.04 @ 14:33:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369dc61e-f358-4cf3-9e2f-a9848d0996e9