Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 20:31:20 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (970) 970 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2350 Bonus ------- None Cogmind --------- Core Integrity 246/400 Matter 54/300 Energy 280/280 System Corruption 0% Temperature Cool (15) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Hacking Suite > --- WEAPON (2) ------- Autogun Bore Cannon > --- INVENTORY (15) --- Light Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Huge Storage Unit Sensor Array Reactive Plating Small Laser Beamcaster Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Reactive Plating Hacking Suite > --- WEAPON ----------- Autogun Bore Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Core Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Huge Storage Unit Sensor Array Small Laser Beamcaster Heavy Assault Rifle Heavy Assault Rifle Assault Cannon Rocket Launcher Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 31 | 3 8 2 18 Power 5 | . 1 1 3 Engine 5 | . 1 1 3 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads . | . . . . Leg 9 | 2 . 1 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | . 3 . 4 Device 1 | . . . 1 Storage 2 | . 2 . . Processor 2 | . 1 . 1 Hackware 1 | . . . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 10 | 1 4 . 5 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 3 . 4 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 5 | . . 1 4 Power . | . . . . Propulsion 2 | . . 1 1 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 1 | . . 1 1 To Critical Strikes . | . . . . Average Backups 11 | 3 7 9 14 Power 2 | 1 2 2 2 Propulsion 1 | . . . 2 Utility 2 | . 1 2 3 Weapon 4 | 1 3 4 5 Tool/Special . | . . . . Unused Backups 14 | . . . 14 Power 2 | . . . 2 Propulsion 3 | . . . 3 Utility 3 | . . . 3 Weapon 5 | . . . 5 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 96 97 97 Engine 12 | . 13 14 11 Leg 24 | . 28 25 22 Device 4 | . . . 9 Storage 12 | . 13 14 11 Processor 14 | . 12 14 15 Hackware 2 | . . . 4 Ballistic Gun 23 | . 27 28 18 Ballistic Cannon 1 | . . . 3 Peak Build Rating 24 | 3 10 11 24 Average Rating 13 | 1 9 10 18 On Entrance 6 | . 3 10 11 Avg Prop Armor Cover (%) 24 | 25 24 . . Naked Turns . | . . . . Heaviest Build 41 | 2 29 29 41 Greatest Support 20 | 3 20 20 20 Greatest Overweight (x) 2 | . 1 2 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 11 15 15 Most Carried 15 | 5 8 14 15 Average Carried 11 | 3 7 9 14 Final Capacity 15 | 5 15 15 15 Final Carried 15 | 5 8 13 15 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1339 | 230 148 215 746 Remotely . | . . . . Salvage Created 1280 | . 74 245 961 Parts 87 | . 9 17 61 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 33 | . 3 7 23 Guns 30 | . 3 7 20 Cannons 3 | . . . 3 Classes Destroyed 8 | . 3 3 2 Worker 1 | . . 1 . Builder 2 | . . . 2 Recycler 2 | . . 1 1 Operator 2 | . 1 . 1 Watcher 4 | . 1 . 3 Swarmer 15 | . 3 6 6 Grunt 12 | . . 1 11 Sentry 6 | . . . 6 Best Kill Streak 5 | . 3 5 5 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 211 | . 10 49 152 Missed 76 | . 2 15 59 Hits 135 | . 8 34 93 Projectile 135 | . 8 34 93 AOE 3 | . . 3 . Critical Strikes 2 | . . . 2 Damage Taken 1648 | . 73 432 1143 Core 290 | . 40 96 154 Absorbed by Shields . | . . . . Ignored by Resistances 15 | . . . 15 Core Remaining (%) 72 | 100 . 45 . Volleys Fired 129 | . 9 25 95 Largest 2 | . 2 2 2 Hottest 71 | . 46 46 71 Shots Fired 251 | . 18 50 183 Gun 217 | . 18 50 149 Cannon 34 | . . . 34 Launcher . | . . . . Special . | . . . . Kinetic 251 | . 18 50 183 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 4 7 13 Robot Miss Streak 5 | . 2 3 5 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 158 | . 10 29 119 Core Hits 55 | . 6 10 39 Critical Kills 5 | . . 1 4 Critical Parts Destroyed 6 | . . . 6 Critical Strikes 13 | . . 1 12 Destroy 13 | . . 1 12 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2621 | . 151 437 2033 Guns 2276 | . 151 428 1697 Cannons 336 | . . . 336 Explosions . | . . . . Melee . | . . . . Ramming 9 | . . 9 . Kinetic 2612 | . 151 428 2033 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 1 | . . . 1 Projectiles 1 | . . . 1 Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 61 | . 12 40 61 Average Temperature 15 | . 5 10 18 Received Heat Transfer 510 | . 6 72 432 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 92 | 100 100 100 83 Level 1 7 | . . . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 225 | . 71 108 225 Initial 21 | . . . 21 Average 66 | . 8 21 125 Influence Increases 1011 | . 106 195 710 Destroy 0b10 Robot/C 660 | . 60 140 460 Destroy 0b10 Robot/NC 55 | . 10 10 35 Destroy Leader 148 | . 12 30 106 Successful Hack 34 | . 23 . 11 Disable Machine 15 | . . . 15 Destroy Structure 24 | . 1 . 23 Lose Combat Pursuer 75 | . . 15 60 Influence Decreases 836 | . 106 139 591 Entered New Map 35 | . . . 35 Time Decay 760 | . 106 129 525 Lost Part 41 | . . 10 31 Squads Dispatched 4 | . 1 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 8 21 40 Peak Tracking Total 9 | . 3 9 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 15 | . 6 1 8 Terminals 12 | . 6 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 36 | . 16 1 19 Successful 20 | . 11 1 8 Failed 15 | . 4 . 11 Catastrophic 1 | . 1 . . Database Lockouts 1 | . 1 . . Manual 11 | . 7 . 4 Terminals 33 | . 16 . 17 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 13 | . 7 1 5 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 1 | . . . 1 Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 3 | . 2 . 1 Patrol Status 1 | . 1 . . Zone Layout 4 | . 2 . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 4 . 2 Terminals 6 | . 4 . 2 Botnet 6 | . 4 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 6 . 7 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1444 | . . . 1444 Terrain 1444 | . . . 1444 Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3548 | 28 947 915 1658 Spaces Moved 1718 | 36 630 412 640 Core 98 | 36 62 . . Treads . | . . . . Legs 1620 | . 568 412 640 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 190 190 Average Speed 177 | 50 142 196 205 Slowest Speed 260 | 50 190 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 4 89 73 76 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 19 | . . . 19 Melee . | . . . . Projectile 19 | . . . 19 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2010 | 44 664 476 826 Wait 86 | . 8 29 49 Move 1715 | 35 629 411 640 Hop . | . . . . Pick Up 26 | 6 6 7 7 Fast Attach 9 | 2 2 . 5 Attach 9 | 1 2 1 5 Detach 1 | . . . 1 Swap 15 | . 4 1 10 Drop 19 | . 4 1 14 Fire 129 | . 9 25 95 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 30 | -10/Materials | Met a group of wandering Federalists 252 | -10/Materials | Discovered new exit (range 14) 296 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 8) 468 | -10/Materials | Discovered new exit (range 9) 976 | -10/Materials | Entered Mines 991 | -10/Mines | Met a Derelict bent on vengeance 1237 | -10/Mines | Learned location of 1 exit from Materials 1465 | -10/Mines | Discovered new exit (range 7) 1516 | -10/Mines | Assembled infested the area 1521 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1531 | -10/Mines | Core integrity fell below 50% 1709 | -10/Mines | Learned Materials interactive machine intel 1716 | -10/Mines | Discovered new exit (range 7) 1785 | -10/Mines | Met a Derelict shopkeep closing up shop 1891 | -10/Mines | Entered Materials 1891 | -9/Materials | Evolved 2 slots: Utility x2 1892 | -9/Materials | Identified exit to Materials 1893 | -9/Materials | Loaded intel: 18 interactive machine locations 2349 | -9/Materials | Discovered new exit (range 16) 2808 | -9/Materials | Build established: Scavenger-Mutant 2880 | -9/Materials | Discovered exit to Materials (range 8) 2996 | -9/Materials | Discovered new exit (range 13) 3249 | -9/Materials | Discovered exit to Materials (range 16) 3549 | -9/Materials | Self-destructed Last Messages --------------- 03419_ U-05 Engineer builds a Wall. 03419_ Y-45 Defender suffers critical hit (Destroy). 03422_ Critical hit (Burn: +37). 03422_ Autogun+ destroyed. 03422_ HV Slug penetrates Wall. 03422_ HV Slug penetrates Door. 03424_ U-05 Engineer builds a Door. 03426_ Y-45 Defender suffers critical hit (Destroy). 03426_ Destroyed Beam Rifle. 03428_ HV Slug penetrates Y-45 Defender. 03429_ U-05 Engineer builds a Wall. 03434_ HV Slug penetrates Y-45 Defender. 03434_ Y-45 Defender suffers critical hit (Destroy). 03434_ Y-45 Defender destroyed. 03441_ U-05 Engineer builds a Wall. 03442_ Acquired 36 matter. 03480_ Acquired Autogun+. 03523_ W-16 Scout sends out distress signal. 03523_ HV Slug penetrates Matter Pump. 03547_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | #???????##?##########??# # [! # | | " ##?????#?###############% + [! # | | """ #?###????# # [ # | | """ ##### #?#????#?# # # | | """ #?#?## ##????#???# ######## | | """ ##???# ########### ######+### #??????# | | ##???# ## # #??????? | | ! #???## ## # #??????? | | ## #??#?# ## # ##?????# | | ## ##?#?## ########### ## != # #?#????? | | #?#??# #???? ????# ## !! # #?#?#??? | | " #?#??# #?????"?"?# ## ! # #??#???? | | ! ?????# #??????"??# ########## ##?????? | | " < ?#???# #??????"??# ^ % ^ ^ #?????? | | ! #????# ?? ?? ????+ g ####??? | | ?? ?????# ??? ????? # ^ ^ #?#???? | | ???????????# ????????? # """ """ """ #???? | | ???????????# ??????????## g""" """ """ #?? | | ???????????????????????## """ """ """ # """ | | ????????????????????????# g + """ | | ?????????????????????#??#a # """ | | ????????""??????????? ??# % # | | #???????"Y??????????????# % #?##### | | ???????""??????????????# ######/##### #???#?? | | ???????????????????????# ##/== # ##????? | | ?""????????????????????#@ ##=== # #?????? | | ??T"????????????????????# t # == # #????#? | | ??""????????"?????????? + ## # #?????? | | ????????????????????????# ## # #???#?? | | ???????????????????????# ## # ##???#? | | ???????????????????????# ## # #??#??? | | ???????????????????????? # # #??##?? | | ???????????????????????? ########+## #?????? | | ??? ??????????????????? T #???#??# #?????? | | ???? ?????????????????? #????#?# #?????? | | ??#? #???#?????????????# #??????# #?????? | | ???? ??????????????????#######??##??# #??#??? | | ?#? #????????? ??????????????????#######+#######? | | ? ?? #??????????????????????#?????# #? | | ???# #??#?????????????????????????#= #? | | ???# #?#?? ??????? ?????????????#?# #? | | #?## #????????????????????????????# """ """ """ #? | | ???# #???????? ???????????????????# """ """ """ #? | | ???# #?##??? ?????????????????????# """ """ """ #? | | #### #???? ???? ??????#?######????###############? | | #????#?##??????????#!! #??????# """" #?#??? | | #???????#??????????#!! #??????# ""S"" #????? | | #???????#??????????#!! !##?????# "" "" #????? | | % #???????????#??#???? #??????# #????? | | [########?????#######? ######## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAnalysisTrident Manual? 0 Play Time 00:20:54 Cumulative 209.0 hours Start 2026.07.04 @ 19:51:53 End 2026.07.04 @ 20:31:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 329 Rogue 326 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 57 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65ebab87-0880-453a-9d97-7a3f0d86c32a