Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.08 @ 15:38:25 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (4566) 4566 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (629) 629 TOTAL SCORE: 11730 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -153 Cogmind --------- Core Integrity 1300/1300 Matter 28/300 Energy 365/410 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -3/Research Parts ------- > --- POWER (2) -------- Fission Core Cold Fusion Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Improved Weapon Shielding Improved Shield Generator Advanced System Shield > --- WEAPON (3) ------- Force Rifle KE Penetrator KE Penetrator > --- INVENTORY (16) --- Light Neutrino Core Micro Fission Core Improved Carbon-fiber Leg Myomer Leg Coolant Injector Energy Well (500) Compact Matter Pod (0) Cloaking Device High-powered Shock Rifle Tesla Rifle Force Rifle KE Penetrator Smartbomb Launcher Remote Datajack Axe Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Cloaking Device Improved Weapon Shielding Improved Shield Generator Advanced System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- Light Neutrino Core Micro Fission Core Improved Carbon-fiber Leg Myomer Leg Coolant Injector Energy Well Compact Matter Pod Long-range Terrain Scanner High-powered Shock Rifle Tesla Rifle Force Rifle Force Rifle Smartbomb Launcher Remote Datajack Axe [Rating: 108] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . 1 . . Utility 10 | . . . 2 1 1 2 . . . 2 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 193 | 6 8 1 26 25 40 7 15 30 20 8 7 Power 17 | 1 . . 3 5 2 . 2 1 3 . . Engine 8 | 1 . . 3 3 1 . . . . . . Core 8 | . . . . 2 1 . 2 1 2 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 44 | 2 2 . 5 11 7 1 4 4 6 . 2 Treads . | . . . . . . . . . . . . Leg 32 | . . . 2 6 7 1 4 4 6 . 2 Wheel 11 | 2 2 . 3 4 . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . Utility 60 | 1 4 1 8 6 10 2 2 9 7 6 4 Device 25 | . 1 . . 1 5 . 1 5 4 4 4 Storage 13 | 1 2 1 4 2 1 . . 1 1 . . Processor 7 | . . . 1 . 1 . 1 1 1 2 . Hackware 2 | . 1 . . . . 1 . . . . . Protection 13 | . . . 3 3 3 1 . 2 1 . . Artifact . | . . . . . . . . . . . . Weapon 72 | 2 2 . 10 3 21 4 7 16 4 2 1 Energy Gun 29 | . . . . . 9 2 3 11 3 . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 31 | 2 2 . 9 2 6 2 3 2 1 2 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 1 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 8 | . . . . . 4 . 1 3 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 3 . . . 1 . . Parts Lost 45 | . . . 9 8 1 . 10 7 10 . . Power 8 | . . . 2 3 . . 2 . 1 . . Propulsion 12 | . . . 3 3 . . 1 1 4 . . Utility 12 | . . . 3 2 1 . 2 2 2 . . Weapon 13 | . . . 1 . . . 5 4 3 . . Highest Loss Streak 5 | . . . 5 4 1 . 3 3 4 . . Average Slot Usage (%) 98 | . 95 100 93 97 99 99 99 99 98 96 100 Engine 4 | . 14 14 10 7 4 6 . . . . . Core 3 | . . . . 1 2 . 5 6 6 5 4 Leg 17 | . . . 2 8 23 20 19 20 22 21 19 Wheel 4 | . 27 28 15 16 . . . . . . . Device 11 | . 1 . . 2 14 13 18 18 10 14 23 Storage 17 | . 21 28 35 27 15 13 13 13 11 10 9 Processor 7 | . . . . 1 6 6 10 11 11 13 14 Hackware 2 | . 1 . . . . 5 6 6 5 5 4 Protection 7 | . . . 7 14 7 12 4 2 4 5 4 Energy Gun 10 | . . . . . 16 13 8 16 13 5 1 Ballistic Gun 9 | . 27 28 21 17 4 6 9 1 2 9 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 115 | 10 26 38 70 115 74 63 63 60 79 77 80 Greatest Support 90 | 32 32 32 32 30 45 47 47 61 79 78 90 Greatest Overweight (x) 17 | . 1 1 17 11 1 1 1 1 1 . 1 Average Overweight (x) 1 | . . 1 2 4 1 1 . . . . . Largest Inventory Capacity 28 | 6 12 16 28 24 24 16 16 16 16 16 16 Average Capacity 17 | 5 8 16 23 23 16 16 16 16 16 16 16 Most Carried 24 | 6 12 14 22 24 24 16 16 16 16 16 16 Average Carried 16 | 3 7 13 18 23 15 15 15 15 15 15 15 Final Capacity 24 | 6 12 16 22 24 16 16 16 16 16 16 16 Final Carried 24 | 6 12 14 20 24 15 16 16 16 16 16 16 Class Distribution -------------------- 21% | Hauler-Mutant 14% | Scavenger-Skirmisher 14% | Skirmisher 13% | Scavenger-Tank 13% | Tank 11% | Mutant 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -6/Garrison Tank | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Matter Collected 3727 | 190 91 233 596 952 463 196 292 364 317 33 . Remotely . | . . . . . . . . . . . . Salvage Created 5186 | . 187 . 799 1170 501 171 621 917 726 94 . Parts 278 | . 12 . 60 55 27 17 28 41 34 4 . Haulers Intercepted 4 | . 1 . 1 1 . . . 1 . . . Recyclers Shooed 5 | . . . 1 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Combat Hostiles Destroyed 90 | . 3 . 19 22 9 2 12 11 11 1 . Guns 78 | . 3 . 18 19 6 1 12 10 8 1 . AOE 9 | . . . 1 3 2 1 . . 2 . . Classes Destroyed 12 | . 3 . 5 2 1 . 1 . . . . Worker 9 | . . . 2 3 1 1 . . 1 1 . Builder 1 | . . . . 1 . . . . . . . Hauler 4 | . 1 . 1 1 . . . 1 . . . Recycler 2 | . . . 1 . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . . Watcher 4 | . . . 1 . . 1 . 1 1 . . Swarmer 17 | . . . 8 3 2 . 4 . . . . Grunt 41 | . 3 . 8 17 1 . 6 4 2 . . Duelist 1 | . . . . . . . 1 . . . . Sentry 13 | . . . 3 1 2 . . 3 3 1 . Hunter 4 | . . . . 1 2 1 . . . . . Programmer 14 | . . . . . 2 1 1 4 6 . . Best Kill Streak 6 | . 3 . 6 4 3 1 4 3 5 1 . Combat Bots Only 6 | . 1 . 6 4 3 1 4 2 4 1 . Max Kills in Single Turn 2 | . 1 . 1 2 1 1 1 2 2 1 . Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . . 1 2 1 1 . . 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Damage Taken 7765 | . 22 . 1231 1606 991 415 1192 892 1218 165 33 Core 951 | . 10 . 243 200 68 88 150 38 133 21 . Absorbed by Shields 130 | . . . . 51 . . . . 40 27 12 Core Remaining (%) 79 | 100 . 96 39 63 90 . . 67 86 98 . Volleys Fired 386 | . 16 . 81 112 39 14 31 42 38 9 4 Largest 3 | . 2 . 2 2 3 3 3 3 3 3 3 Hottest 240 | . 40 . 50 53 185 185 185 240 235 158 99 Shots Fired 917 | . 32 . 158 224 115 38 88 124 99 27 12 Gun 911 | . 32 . 156 222 113 38 88 124 99 27 12 Cannon . | . . . . . . . . . . . . Launcher 6 | . . . 2 2 2 . . . . . . Special . | . . . . . . . . . . . . Kinetic 576 | . 32 . 156 222 36 10 45 14 28 21 12 Thermal 181 | . . . . . 3 14 12 104 48 . . Explosive 6 | . . . 2 2 2 . . . . . . Electromagnetic 154 | . . . . . 74 14 31 6 23 6 . Robot Hit Streak 20 | . 8 . 16 15 16 7 10 20 8 3 5 Robot Miss Streak 6 | . 4 . 3 3 3 5 5 6 4 4 5 Penetration Max 1 | . . . . . . . 1 . . 1 . Secondary Targets 15 | . . . 3 4 . . 5 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 1 1 . . Shots Hit Robots 617 | . 21 . 111 164 77 26 63 82 57 10 6 Core Hits 254 | . 10 . 38 57 30 15 37 36 24 7 . Critical Hits 24 | . 2 . 1 2 . . 3 6 7 2 1 Critical Kills 7 | . . . 1 2 . . 1 1 1 1 . Critical Parts Destroyed 17 | . 2 . . . . . 2 5 6 1 1 Melee Attacks 31 | . . . . . 16 . 1 14 . . . Impact . | . . . . . . . . . . . . Slashing 31 | . . . . . 16 . 1 14 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12056 | . 204 . 1537 2639 1317 509 840 2176 2222 419 193 Guns 10266 | . 204 . 1378 2370 1037 397 840 1842 1586 419 193 Cannons . | . . . . . . . . . . . . Explosions 1787 | . . . 159 269 280 109 . 334 636 . . Melee . | . . . . . . . . . . . . Ramming 3 | . . . . . . 3 . . . . . Kinetic 6220 | . 204 . 1378 2370 418 161 453 221 467 355 193 Thermal 3389 | . . . . . 59 244 179 1895 1012 . . Explosive 1104 | . . . 159 269 280 . . . 396 . . Electromagnetic 1340 | . . . . . 560 101 208 60 347 64 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . 1 1 2 7 7 . . Average Corruption 3 | . . . . . 1 1 1 4 6 . . Corruption Purged 1 | . . . . . . . . 1 . . . Effects 64 | . . . . . 6 2 4 34 18 . . Message Errors 15 | . . . . . 1 2 . 9 3 . . Matter Fused 13 | . . . . . . . . 10 3 . . Heat Flow Errors 6 | . . . . . . . 1 4 1 . . Energy Discharges 8 | . . . . . 3 . 2 2 1 . . Data Loss (minor) 6 | . . . . . 1 . 1 3 1 . . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 2 | . . . . . . . . 1 1 . . Targeting Errors 11 | . . . . . 1 . . 5 5 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 352 | . . . . 33 55 . . 185 79 . . Projectiles . | . . . . . . . . . . . . Explosions 352 | . . . . 33 55 . . 185 79 . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 135 | . . . . . . 1 . . 134 . . Shots 2 | . . . . . . . . . 2 . . Rammed 1 | . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 334 | . 6 . 13 170 334 195 198 316 192 . . Average Temperature 81 | . 6 . 3 61 96 105 116 97 99 . . Received Heat Transfer 1823 | . 12 . 351 830 84 . 261 174 81 30 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . . 1 . . . 1 . . Parts Fried 8 | . . . . . 7 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 10 | . . . . 1 . . . 7 2 . . Heat Transferred 4374 | . . . . . 50 160 277 2533 1354 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Peak Influence 505 | . 119 46 327 325 158 67 381 258 505 227 118 Average Influence 127 | . 61 46 174 122 48 20 231 179 275 164 90 Maximum Alert Level 2 | . . . 1 1 . . 1 1 2 1 . Low Security (%) 74 | 100 100 100 53 81 100 100 37 45 41 70 100 Level 1 24 | . . . 46 18 . . 62 54 41 29 . Level 2 1 | . . . . . . . . . 17 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 3 . 1 3 5 1 . 7 3 1 2 Investigation 5 | . 1 . . 2 . . . 2 . . . Extermination 9 | . . . . . 2 1 . 3 2 1 . Reinforcement 12 | . 2 . 1 1 3 . . 2 1 . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . 1 1 . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Distress Signals 6 | . . . 1 1 . . . 2 . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 150 | . 9 . 30 32 18 8 12 17 19 3 2 Peak Tracking Total 7 | . 2 . 6 6 3 7 4 3 6 2 2 Tactical Retreats 9 | . . . 2 . 4 . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Traps Triggered 11 | . 2 . . 1 1 . 2 4 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Machines Disabled 22 | . . . 2 2 1 . 1 5 10 1 . Max in Single Turn 6 | . . . 1 1 1 . 1 3 6 1 . Garrison Access 1 | . . . . . 1 . . . . . . Garrison Relay 1 | . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Machines Accessed 40 | . 3 . 5 3 10 5 . 9 5 . . Terminals 24 | . 3 . 4 2 5 2 . 6 2 . . Fabricators 5 | . . . . . 2 1 . 1 1 . . Repair Stations 3 | . . . 1 . . 1 . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . 1 1 . . Garrison Access 4 | . . . . . 2 1 . 1 . . . Total Hacks 132 | . 15 . 26 12 23 10 . 25 21 . . Successful 76 | . 11 . 21 7 10 6 . 9 12 . . Failed 55 | . 3 . 5 5 13 4 . 16 9 . . Catastrophic 9 | . 1 . . . 1 1 . 5 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 70 | . 13 . 22 10 11 2 . 6 6 . . Terminals 90 | . 15 . 25 11 12 6 . 14 7 . . Fabricators 12 | . . . . . 6 1 . 2 3 . . Repair Stations 6 | . . . 1 . . 2 . . 3 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 17 | . . . . 1 2 . . 6 8 . . Garrison Access 7 | . . . . . 3 1 . 3 . . . Terminal Hacks 33 | . 6 . 15 4 2 1 . 4 1 . . Record 1 | . . . 1 . . . . . . . . Part Schematic 5 | . 1 . 2 . . . . 1 1 . . Prototype ID Bank 5 | . 1 . 3 1 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 3 | . 1 . 2 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . Unreport Threat 3 | . . . 2 1 . . . . . . . Locate Traps 8 | . 2 . 3 1 1 . . 1 . . . Recall Investigation 2 | . 1 . . . . . . 1 . . . Zone Layout 4 | . . . 1 1 . 1 . 1 . . . Fabricator Hacks 8 | . . . . . 3 1 . 2 2 . . Load Schematic 3 | . . . . . 1 . . 1 1 . . Build 5 | . . . . . 2 1 . 1 1 . . Repair Station Hacks 3 | . . . . . . 2 . . 1 . . Scan Component 2 | . . . . . . 1 . . 1 . . Repair 1 | . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 10 | . . . . . 1 . . 2 7 . . Insert Component 6 | . . . . . 1 . . 1 4 . . Analyze 4 | . . . . . . . . 1 3 . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Unlock Access 1 | . . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 55 | . 10 . 12 7 13 3 . 5 5 . . Terminals 17 | . 5 . 6 2 2 1 . . 1 . . Track 6 | . 1 . 3 1 . 1 . . . . . Botnet 8 | . 2 . 3 1 1 . . . 1 . . Disrupt 1 | . 1 . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Haulers 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Extract 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . Decoy 1 | . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 3 . 5 2 9 5 . 8 3 . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . 2 1 . . . 2 3 . . Parts Built 6 | . . . . . 3 1 . 1 1 . . Matter 796 | . . . . . 314 212 . 124 146 . . Time 260 | . . . . . 109 53 . 62 36 . . Total Part Build Rating 23 | . . . . . 12 6 . 2 3 . . Parts Repaired 1 | . . . . . . 1 . . . . . Time 44 | . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 1 . . 1 2 . . Part Schematics Acquired 3 | . . . . . . . . 1 2 . . Parts Damaged 1 | . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . 3 . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Total Allies 15 | . . . . . 12 . . . . 3 . Largest Group 12 | . . . . . 12 . . . . 3 3 Highest-Rated Group 271 | . . . . . 271 . . . . 138 136 Highest-Rated Ally 46 | . . . . . 31 . . . . 46 46 Total Orders 4 | . . . . . . . . . . 3 1 GOTO 1 | . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . 2 1 Ally Attacks 61 | . . . . . 44 . . . . 7 10 Total Damage 960 | . . . . . 636 . . . . 178 146 Kills 4 | . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Turns Passed 8724 | 52 294 48 734 1216 2277 674 540 1424 870 254 341 Spaces Moved 4421 | 38 208 41 307 538 1191 273 265 786 446 161 167 Core 3 | 2 . . 1 . . . . . . . . Treads . | . . . . . . . . . . . . Legs 3341 | . . . 22 30 1191 273 265 786 446 161 167 Wheels 1077 | 36 208 41 284 508 . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 110 110 110 150 150 123 123 122 122 120 Average Speed 138 | 97 100 110 128 134 150 150 151 140 134 122 135 Slowest Speed 900 | 100 110 110 900 270 150 153 155 155 152 122 152 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 20 | 3 32 11 26 36 28 8 49 22 14 13 6 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 29 | . . . . . 15 . . 14 . . . Terrain Destroyed 175 | . . . 17 13 23 11 1 48 59 3 . Melee 29 | . . . . . 15 . . 14 . . . Projectile 10 | . . . . . . . 1 . 6 3 . AOE 136 | . . . 17 13 8 11 . 34 53 . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Fac Fac Fac Res Total 6202 | 49 264 43 496 822 1573 506 339 998 642 199 271 Wait 893 | . 16 . 57 90 233 198 4 85 105 16 89 Move 4411 | 37 207 40 306 537 1190 273 264 785 445 160 167 Hop . | . . . . . . . . . . . . Pick Up 130 | 6 10 2 13 30 16 8 9 17 16 1 2 Fast Attach 55 | 6 7 . 10 7 7 1 3 6 5 3 . Attach 53 | . . . 8 10 7 1 7 6 10 2 2 Detach 15 | . 1 . 3 2 1 . . 3 2 3 . Swap 85 | . 1 1 8 8 26 5 5 18 5 3 5 Drop 118 | . 6 . 10 26 30 5 5 22 10 2 2 Fire 386 | . 16 . 81 112 39 14 31 42 38 9 4 Melee 31 | . . . . . 16 . 1 14 . . . Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . . 5 . 10 . 5 . . Rewire 3 | . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Central database locked down 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered Mines 385 | -10/Mines | Discovered new exit (range 9) 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Utility x2 729 | -9/Materials | Build established: Hauler-Mutant 976 | -9/Materials | Core integrity fell below 50% 1018 | -9/Materials | Lost 5 parts (2p1n1u1w) 1113 | -9/Materials | Discovered new exit (range 15) 1120 | -9/Materials | Identified exit to Materials 1129 | -9/Materials | Entered another Materials area 1129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1472 | -8/Materials | Lost 3 parts (1p1n1u) 1990 | -8/Materials | Lost 4 parts (1p2n1u) 2331 | -8/Materials | Discovered new exit (range 10) 2345 | -8/Materials | Entered Factory 2345 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2468 | -7/Factory | Fabricated Imp. Sensor Array? 2600 | -7/Factory | Discovered new exit (range 13) 2655 | -7/Factory | Identified exit to Factory 2954 | -7/Factory | Build established: Skirmisher 3175 | -7/Factory | Fabricated Focal Shield? 3411 | -7/Factory | Discovered exit to Factory (range 12) 4622 | -7/Factory | Entered another Factory area 4622 | -6/Factory | Evolved 2 slots: Utility x2 4706 | -6/Factory | Fabricated Adv. System Shield (x1) 4943 | -6/Factory | Build established: Scavenger-Tank 5107 | -6/Factory | Repaired Arc Projector 5296 | -6/Factory | Identified exit to Garrison 5296 | -6/Factory | Entered Garrison 5371 | -6/Garrison | Lost 3 parts (1p2w) 5420 | -6/Garrison | Triggered checkpoint 5424 | -6/Garrison | Triggered checkpoint 5469 | -6/Garrison | Lost 3 parts (1u2w) 5578 | -6/Garrison | Discovered new exit (range 15) 5601 | -6/Garrison | Identified exit to Factory 5612 | -6/Garrison | Installed Relay Interface Framework 5650 | -6/Garrison | Triggered checkpoint 5751 | -6/Garrison | Garrison Relay disabled 5836 | -6/Garrison | Entered Factory 5894 | -6/Factory | Lost 3 parts (1u2w) 6162 | -6/Factory | Build established: Scavenger-Gunner 6658 | -6/Factory | Build established: Gunner 6823 | -6/Factory | Fabricated Imp. Sensor Array? 7151 | -6/Factory | Discovered new exit (range 16) 7246 | -6/Factory | Identified exit to Factory 7260 | -6/Factory | Entered another Factory area 7260 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7486 | -5/Factory | Build established: Tank 7670 | -5/Factory | Lost 4 parts (1p2n1w) 7792 | -5/Factory | Discovered new exit (range 7) 7856 | -5/Factory | Lost 4 parts (2n1u1w) 8052 | -5/Factory | Fabricated Adv. Sensor Array (x1) 8101 | -5/Factory | Identified exit to Factory 8130 | -5/Factory | Entered another Factory area 8130 | -4/Factory | Accompanied by 3 allies 8130 | -4/Factory | Evolved 2 slots: Utility x2 8225 | -4/Factory | Discovered new exit (range 48) 8256 | -4/Factory | Allied Derelicts emerged from ambush trap array 8380 | -4/Factory | Identified exit to Research 8384 | -4/Factory | Entered Research 8384 | -3/Research | Accompanied by 4 allies 8384 | -3/Research | Evolved 2 slots: Utility x2 8505 | -3/Research | Build established: Scavenger-Skirmisher 8725 | -3/Research | Self-destructed Last Messages --------------- 08530_ Slug penetrates O-32 Director. 08530_ Destroyed Lgt. Angular Momentum Engine. 08533_ O-32 Director uses terminal to summon reinforcements. 08533_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R017. 08533_ O-32 Director locks terminal. 08534_ Slug penetrates Engineering Station. 08535_ Slug penetrates Wall. 08538_ Slug penetrates Garrison Access. 08541_ Slug penetrates Wall. 08541_ Slug penetrates Garrison Access. 08541_ Mini Drone destroyed. 08547_ Dropped Lrg. Storage Unit. 08547_ Acquired Myomer Leg. 08554_ Dropped Imp. Titanium Leg. 08591_ Slug penetrates EJ-JBD(g). 08591_ EJ-JBD(g) destroyed. 08597_ 67-3YH(g) destroyed. [A new version of Cogmind is available, see F1 News page.] 08725_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????? ""#???????????????? | | ?????????? T#???????????????? | | #????????? ""???????#????????? | | ?????????? ""????????????????? | | #????????? "???#?????????????? | | ?????????? #???#?????????????? | | ?????????? #?????????????????? | | ?????????? #??????? ?????????? | | #######+### #?????????????????? | | # # #????#? ??????????? | | # # A#?##??????????????? | | # # #?#???????????????? | | # + #?????????????????? | | # # #?????? ?? ?? #???? | | # !! ! # #?#?#? ??? ???#???? | | # !! # #?##??????????????? | | # != # #??????? ?????#???? | | ########### #?#???????????????? | | # # #????? ????"??? ??? | | # h/h #?????????????????? | | # # #??#????? ????????? | | # * # #?????? ?? ??????? | | # # #??#??????????????? | | # # #??????????? ?????? | | # # #?????????? ??????? | | # @# #????????? ???? ?? | | ########### #?????????????????? | | ??????????# ##????????? ??? ??? | | ?????????## #?????????????#???? | | ??????????# #????#??????? ????? | | ??#??######### #?????????????? ??? | | ?????# ## ##?#????????? ????? | | ?????# ## ##????????????????? | | ?????# # #?????????#??????? | | ?????# +!Y #??#??????????? ?? | | ?????# = #[! #??#????????#????? | | #????# ##%##????????????????? | | ?????###"#####!#??????????"??????? | | ???????# ##??#=##????????????????? | | ???#???# #??##%#??#??????????????? | | ?????#?# #???#=#??#? ????????????? | | ?####### #???# #?????????????????? | | # = # #???# #?????????????????? | | # # ##### #?????????????????? | | # = + #????? ???????????? | | # # #?????????????????? | | # # #??########???????? | | # ! # #?? #???????? | | ######## #???= #???????? | | ???????# ! #??? ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 31 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: EM 25 Weapon Shielding 66 Evasion (%) 40 Target Analysis 8 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Extracted Flexi-carbon Leg | -6/Factory | Scanalyzed Adv. Coolant Injector | -6/Factory | Hacked Lgt. Neutrino Core | -5/Factory | Scanalyzed Variable Charge Gun | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Focal Shield | x2 | -7/Factory | Preloaded Adv. System Shield | x1 | -6/Factory | Preloaded Imp. Sensor Array | x1 | -6/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingAlertCarapace Manual? 0 Play Time 01:32:07 Cumulative 78.6 hours Start 2020.04.07 @ 21:42:36 End 2020.04.08 @ 15:38:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0 Lore% 69 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0ca690c4-e263-4e9c-9377-c02025b5f070