Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.21 @ 23:04:31 Player: Ari Result: Destroyed by J1-K5F(M) with Enhanced Flamer Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1445) 1445 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5900 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 89/100 System Corruption 7% Temperature Cool (20) Movement Core (350) Ox6 Location -7/Zion Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (10) --- Weight Redist. System Enhanced Optical Array Salvage Targeting Computer Targeting Computer Improved Melee Analysis Suite Weapon Cycler Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Enhanced Optical Array Shock Rifle Shotgun Rocket Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Lightning Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . . . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 75 | 5 18 . . . 24 7 13 8 Power 12 | 1 4 . . . 5 . 2 . Engine 11 | 1 4 . . . 4 . 2 . Core 1 | . . . . . 1 . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 5 . . . 6 1 3 1 Treads 1 | . . . . . . . 1 . Leg 6 | . 2 . . . 1 . 2 1 Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 9 | . 3 . . . 5 1 . . Utility 18 | 1 2 . . . 7 2 4 2 Device 11 | . 1 . . . 5 . 3 2 Storage 3 | 1 . . . . . 1 1 . Processor 4 | . 1 . . . 2 1 . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 27 | 1 7 . . . 6 4 4 5 Energy Gun 10 | 1 2 . . . . 3 2 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | . 5 . . . 4 1 1 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . . . 2 . 1 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 37 | . 6 . . . 8 . 14 9 Power 6 | . 1 . . . 2 . 3 . Propulsion 12 | . 3 . . . 3 . 4 2 Utility 7 | . 1 . . . 1 . 3 2 Weapon 12 | . 1 . . . 2 . 4 5 Highest Loss Streak 9 | . 6 . . . 5 . 4 9 Average Slot Usage (%) 79 | . 83 100 100 100 72 81 64 53 Engine 7 | . 13 14 14 14 4 . 3 . Leg 14 | . 8 28 28 28 5 . 6 8 Flight 5 | . 16 . . . 13 25 3 . Device 6 | . 8 . . . 13 15 11 6 Storage 12 | . 14 14 14 14 9 6 9 14 Processor 12 | . 1 14 14 14 9 15 15 15 Energy Gun 1 | . 6 . . . . 2 3 . Ballistic Gun 15 | . 13 28 28 28 11 7 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 28 | 9 15 15 15 15 23 17 23 28 Greatest Support 35 | 26 26 20 20 20 20 17 35 30 Greatest Overweight (x) 9 | 1 4 4 4 4 7 . 2 9 Average Overweight (x) . | . . 3 . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 12 12 Average Capacity 7 | 5 6 6 6 6 6 5 7 11 Most Carried 12 | 5 6 6 6 6 6 6 6 12 Average Carried 6 | 3 5 5 5 6 5 5 5 10 Final Capacity 12 | 6 6 6 6 6 6 6 12 10 Final Carried 7 | 5 5 6 6 6 6 6 6 7 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Matter Collected 1220 | 222 202 31 . 22 274 . 412 57 Remotely . | . . . . . . . . . Salvage Created 1106 | . 202 . . . 367 . 490 47 Parts 46 | . 10 . . . 21 . 15 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Combat Hostiles Destroyed 36 | . 7 . . . 13 . 15 1 Guns 23 | . 7 . . . 8 . 7 1 AOE 13 | . . . . . 5 . 8 . Classes Destroyed 7 | . 2 . . . 4 . . 1 Worker 1 | . . . . . 1 . . . Builder 2 | . . . . . 2 . . . Swarmer 9 | . 3 . . . 3 . 3 . Grunt 22 | . 4 . . . 7 . 11 . Sentry 2 | . . . . . 1 . 1 . Hunter 2 | . . . . . 2 . . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 8 | . 4 . . . 8 . 5 1 Combat Bots Only 7 | . 4 . . . 7 . 5 1 Max Kills in Single Turn 3 | . 1 . . . 3 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 2 . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Damage Taken 3922 | . 551 . . . 1116 . 1235 1020 Core 1110 | . 173 . . . 231 . 317 389 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 . . . 30 58 . . . Volleys Fired 116 | . 40 . . . 29 . 40 7 Largest 2 | . 2 . . . 2 . 2 2 Hottest 113 | . 73 . . . 59 . 88 113 Shots Fired 184 | . 50 . . . 52 . 73 9 Gun 159 | . 50 . . . 38 . 64 7 Cannon 2 | . . . . . . . . 2 Launcher 23 | . . . . . 14 . 9 . Special . | . . . . . . . . . Kinetic 120 | . 36 . . . 38 . 39 7 Thermal 24 | . 14 . . . . . 9 1 Explosive 23 | . . . . . 14 . 9 . Electromagnetic 17 | . . . . . . . 16 1 Robot Hit Streak 16 | . 6 . . . 12 . 16 6 Robot Miss Streak 5 | . 5 . . . 2 . 3 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 140 | . 34 . . . 39 . 58 9 Core Hits 89 | . 13 . . . 33 . 35 8 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3687 | . 450 . . . 1342 . 1704 191 Guns 1663 | . 447 . . . 326 . 776 114 Cannons 77 | . . . . . . . . 77 Explosions 1942 | . . . . . 1014 . 928 . Melee . | . . . . . . . . . Ramming 5 | . 3 . . . 2 . . . Kinetic 1254 | . 359 . . . 326 . 416 153 Thermal 446 | . 88 . . . . . 340 18 Explosive 1727 | . . . . . 1014 . 713 . Electromagnetic 255 | . . . . . . . 235 20 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 4 . . 7 Average Corruption 4 | . . . . . 4 . . 5 Corruption Purged . | . . . . . . . . . Effects 14 | . . . . . 11 . . 3 Message Errors 2 | . . . . . 1 . . 1 Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Targeting Errors 3 | . . . . . 3 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 22 | . . . . . 14 . 8 . Projectiles . | . . . . . . . . . Explosions 22 | . . . . . 14 . 8 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 141 | . . . . . 79 . 62 . Shots 9 | . . . . . 7 . 2 . Rammed 1 | . . . . . 1 . . . Targets Rammed 2 | . 1 . . . 1 . . . Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 219 | . 122 . . . 12 . 72 219 Average Temperature 38 | . 39 . . . 7 . 14 100 Received Heat Transfer 1588 | . 279 . . . 279 . 630 400 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 792 | . 259 . . . . . 496 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Peak Influence 388 | . 209 3 . . 388 175 . . Initial 140 | . . 3 . . . 140 . . Average 92 | . 86 1 . . 236 145 . . Maximum Alert Level 2 | . 1 . . . 2 . . . Low Security (%) 80 | 100 88 100 . 100 25 100 . . Level 1 19 | . 11 . . . 73 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . . . . 4 2 . . Investigation 3 | . . . . . 1 2 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 3 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Distress Signals 2 | . . . . . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 63 | . 9 . . . 25 . 25 4 Peak Tracking Total 8 | . 4 . . . 6 . 4 8 Tactical Retreats 11 | . 1 . . . 2 . 7 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Disabled 4 | . . . . . 1 . 3 . Max in Single Turn 2 | . . . . . 1 . 2 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Machines Accessed 19 | . 3 . 5 . 7 4 . . Terminals 9 | . 3 . . . 5 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . . . . . 1 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 90 | . 9 . 50 . 21 10 . . Successful 84 | . 8 . 50 . 17 9 . . Failed 6 | . 1 . . . 4 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 1 . 6 . . . . . Terminals 24 | . 9 . . . 14 1 . . Fabricators 3 | . . . . . . 3 . . Repair Stations 4 | . . . . . . 4 . . Recycling Units 6 | . . . . . 4 2 . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 69 | . 8 . 50 . 10 1 . . Record 59 | . 3 . 49 . 6 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 2 | . 2 . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . 3 . . Scan Component 2 | . . . . . . 2 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks 6 | . . . . . 4 2 . . Process 2 | . . . . . 1 1 . . Report Inventory 2 | . . . . . 1 1 . . Retrieve Matter 2 | . . . . . 2 . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 1 | . . . . . 1 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . . . 6 3 . . Full Trace Events 3 | . . . . . 1 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 1 | . . . . . . 1 . . Matter 186 | . . . . . . 186 . . Time 99 | . . . . . . 99 . . Total Part Build Rating 2 | . . . . . . 2 . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter 179 | . . . . . 179 . . . Retrieved Matter 179 | . . . . . 179 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Turns Passed 5318 | 59 473 670 998 284 554 290 1183 807 Spaces Moved 4715 | 51 490 271 802 231 761 712 930 467 Core 346 | 3 30 265 27 1 8 . . 12 Treads . | . . . . . . . . . Legs 2065 | . 44 6 775 230 83 . 472 455 Wheels 55 | 48 7 . . . . . . . Hover . | . . . . . . . . . Flight 2249 | . 409 . . . 670 712 458 . Fastest Speed 34 | 50 37 120 120 120 34 34 34 130 Average Speed 99 | 86 59 247 124 120 48 34 108 165 Slowest Speed 500 | 100 250 250 250 250 400 34 200 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 20 | . 6 . . . 8 5 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 50 | 3 65 43 94 41 53 19 89 51 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . 1 1 . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 7 | . . 1 . 1 . . 2 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . . . . 73 . 52 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 125 | . . . . . 73 . 52 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Total 5157 | 64 623 272 803 236 880 755 1029 495 Wait 183 | . 53 1 . 6 52 31 40 . Move 4668 | 50 477 270 801 230 745 701 927 467 Hop 19 | . 6 . . . 7 5 1 . Pick Up 47 | 7 9 1 1 . 8 6 6 9 Fast Attach 30 | 5 10 . . . 9 2 3 1 Attach 33 | . 6 . . . 10 2 8 7 Detach 14 | . 6 . . . 6 . 1 1 Swap 12 | . 2 . . . 5 3 2 . Drop 33 | 2 13 . 1 . 8 5 1 3 Fire 116 | . 40 . . . 29 . 40 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 1 . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / *Min x2) -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Identified exit to Mines 210 | -10/Materials | Discovered new exit (range 14) 303 | -10/Materials | Build established: Mutant 324 | -10/Materials | Core integrity fell below 50% 410 | -10/Materials | Lost 6 parts (1p3n1u1w) 533 | -10/Materials | Entered Mines 548 | -10/Mines | Learned location of Storage (-7) 675 | -10/Mines | Identified exit to Materials 1043 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1043 | -10/Mines | Discovered new exit (range 5) 1050 | -10/Mines | Identified exit to Exiles 1203 | -10/Mines | Entered Exiles 1263 | -10/Exiles | Met 8R-AWN 1299 | -10/Exiles | Met EX-HEX 1355 | -10/Exiles | Met EX-DEC 1399 | -10/Exiles | Learned location of Zion (-7) 1462 | -10/Exiles | Discovered new exit (range 12) 1475 | -10/Exiles | Identified exit to Mines 1557 | -10/Exiles | Met EX-BIN 1578 | -10/Exiles | Aligned with FarCom system 1579 | -10/Exiles | Given EX-Vault access code 1654 | -10/Exiles | Opened EX-Vault 1683 | -10/Exiles | Found Trap Reconfigurator 1708 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1878 | -10/Exiles | Visited The Gauntlet 2186 | -10/Exiles | Discovered exit to Mines (range 15) 2201 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 2201 | -10/Exiles | Entered Mines 2288 | -9/Mines | Learned Materials emergency access door positions 2470 | -9/Mines | Discovered new exit (range 12) 2484 | -9/Mines | Identified exit to Materials 2485 | -9/Mines | Entered Materials 2485 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2676 | -8/Materials | Lost 3 parts (2n1w) 2775 | -8/Materials | Destroyed 7 combat bots 2780 | -8/Materials | Lost 5 parts (2p1n1u1w) 3026 | -8/Materials | Discovered new exit (range 10) 3029 | -8/Materials | Identified exit to Factory 3033 | -8/Materials | Build established: Scavenger-Scout 3039 | -8/Materials | Entered Factory 3039 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3178 | -7/Factory | Repaired Sml. Storage Unit 3220 | -7/Factory | Fabricated Imp. Assault Rifle? 3315 | -7/Factory | Discovered new exit (range 6) 3317 | -7/Factory | Identified exit to Lower Caves 3329 | -7/Factory | Entered Lower Caves 3330 | -7/Lower Caves | Encountered a Warlord checkpoint 3416 | -7/Lower Caves | Lost 3 parts (1p2n) 3601 | -7/Lower Caves | Attracted the attention of an 0b10 base 3641 | -7/Lower Caves | Lost 4 parts (1p1u2w) 3653 | -7/Lower Caves | Build established: Mutant 3892 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4102 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 4364 | -7/Lower Caves | Identified exit to Lower Caves 4505 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4510 | -7/Lower Caves | Identified exit to Zion 4512 | -7/Lower Caves | Entered Zion 4561 | -7/Zion | Learned 4 Factory zone layouts 4657 | -7/Zion | Learned Factory trap positions 4774 | -7/Zion | Given A8's code to call for help 5211 | -7/Zion | Rebuked by Imprinter 5246 | -7/Zion | Attempted to imprint without authorization 5246 | -7/Zion | Attacked by Zionites 5269 | -7/Zion | Core integrity fell below 50% 5299 | -7/Zion | Core integrity fell below 20% 5318 | -7/Zion | Lost 9 parts (2n2u5w) 5319 | -7/Zion | Destroyed by J1-K5F(M) with Enhanced Flamer Last Messages --------------- 05276_ System corrupted: Heat flow error (+183). 05276_ Aluminum Leg destroyed. 05276_ Flak Cannon destroyed. 05278_ 79-DNA(M) IFF system glitched. 05278_ 45-HQ5(M) destroyed. 05278_ Switching to secondary target: J1-K5F(M). 05279_ 9E-D3R(c) calibrates the Memory Banks. 05279_ Mak. Leg destroyed. 05280_ Electrolaser destroyed. 05281_ TB-U9M(c) calibrates the Memory Banks. 05281_ Acquired 47 matter. 05284_ Shock Rifle destroyed. 05284_ Sml. Storage Unit destroyed. 05284_ TB-U9M(c) calibrates the Memory Banks. 05287_ Mak. Sensor Array destroyed. 05287_ TB-U9M(c) calibrates the Memory Banks. 05293_ N ORIK>FYZLU>JN,RRW:G8FSNBJTQ79FP 05295_ J1-K5F(M) suffers critical hit. 05310_ System corrupted: Heat flow error (+253). 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""""""??????????????????????? | | ?????######" "######?????????????????????? | | ?????# " " " " #?????????????????????? | | ?????# " """ #?????????????????????? | | ?????#"""" " " #?????????????????????? | | ?????#""""" """""#?????????????????????? | | ?????#""""" """" #?????????????????????? | | ?????#" "" "" ""#?????????????????????? | | ?????#"" """" "" " #?????????????????????? | | ?????#""""""" """""" #?????????????????????? | | ?????#"""" """"""""""#?????????????????????? | | ?????# " """"" #?????????????????????? | | ?????? """""""""""" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 15 Evasion (%) 63 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Assault Rifle | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Just What I Needed Librarian Novice Programmer Part-time Mechanic Robot Respite Safety First Tourist Challenges ------------ None Game ------ Seed AssaultCombatBarrier Manual? 0 Play Time 02:25:06 Cumulative 17.6 hours Start 2022.02.20 @ 14:20:23 End 2022.02.21 @ 23:04:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53dc10c5-f2fd-4837-9390-efcbeb59d3ba