Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.13 @ 10:00:18 Player: Flerik Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (1904) 1904 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (3703) 3703 TOTAL SCORE: 14532 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 91 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Friendly Fire -315 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (5) ---- Deuterium Engine Micro Nuclear Core Transmission Jammer Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit VTOL Module Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Scythe > --- INVENTORY -------- Flight Unit Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced Visual Processing Unit Improved Light Armor Plating [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Improved Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 1 . 1 . . . . . Utility 4 | . . . 1 1 . . . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 65 | 6 1 . 7 14 8 5 1 5 2 4 12 Power 11 | 1 . . . 2 1 2 1 2 . 1 1 Engine 7 | 1 . . . 1 1 2 1 1 . . . Core 4 | . . . . 1 . . . 1 . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . . 3 4 4 1 . 3 2 2 3 Treads 4 | . . . 3 . . . . . . . 1 Leg 3 | 2 . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 17 | . . . . 3 4 1 . 3 2 2 2 Utility 15 | 1 1 . 3 4 . 1 . . . . 5 Device 5 | . . . 1 1 . 1 . . . . 2 Storage 4 | 1 1 . . 1 . . . . . . 1 Processor 3 | . . . . 1 . . . . . . 2 Hackware 1 | . . . 1 . . . . . . . . Protection 2 | . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 15 | 2 . . 1 4 3 1 . . . 1 3 Energy Gun 4 | . . . . 2 1 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher 5 | . . . 1 2 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 4 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 9 | . . . . . . . . . . 9 . Parts Lost 43 | . . . 4 11 2 . . 4 3 8 11 Power 7 | . . . . 3 . . . 1 . 2 1 Propulsion 18 | . . . 2 4 1 . . 1 3 3 4 Utility 10 | . . . 1 2 . . . 2 . 1 4 Weapon 8 | . . . 1 2 1 . . . . 2 2 Highest Loss Streak 7 | . . . 2 6 1 . . 3 3 7 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 71 | . 85 85 81 61 85 88 92 85 84 59 37 Engine 6 | . 14 14 11 4 . 7 7 9 7 . . Treads 3 | . . . 17 9 . . . . . . . Leg 6 | . 28 28 7 1 . . . . . . . Flight 15 | . . . . . 34 38 38 37 38 28 10 Device 3 | . . . 1 . 9 6 7 3 . . 5 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 5 Processor 3 | . . . . 1 9 7 7 . . . 8 Hackware 5 | . . . 11 9 9 7 7 7 7 5 . Protection 2 | . . . 3 10 . . . . . . . Energy Gun 4 | . . . . 13 6 4 7 7 7 1 . Ballistic Gun 6 | . 28 28 11 . . . . . . . . Launcher 1 | . . . 6 1 . . . . . 4 . Slashing Weapon 2 | . . . . . 7 7 7 7 7 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 14 34 29 30 43 12 20 20 24 24 19 22 Greatest Support 63 | 20 20 20 63 43 18 22 22 24 26 21 28 Greatest Overweight (x) 6 | . 1 1 1 6 . . . 1 . 1 5 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 8 8 8 8 8 8 Average Capacity 10 | 6 10 15 15 14 8 8 8 8 8 8 7 Most Carried 15 | 4 10 15 15 15 7 8 8 8 4 2 4 Average Carried 7 | 1 7 11 13 14 6 6 7 5 3 1 2 Final Capacity 15 | 8 15 15 15 8 8 8 8 8 8 8 5 Final Carried 15 | 4 10 15 15 8 6 8 8 4 2 1 3 Class Distribution -------------------- 57% | Mutant 35% | Sprinter 3% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 1219 | 201 58 76 214 179 219 40 20 69 . 47 96 Remotely . | . . . . . . . . . . . . Salvage Created 2367 | . 176 . 359 736 147 74 254 84 . 230 307 Parts 155 | . 18 . 34 41 13 3 7 5 . 17 17 Haulers Intercepted 3 | . 1 . . 1 . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . 4 . 6 . Prevented 3 | . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 59 | . 4 . 15 20 5 . . 1 . 7 7 Melee 3 | . . . . . 1 . . 1 . . 1 Guns 21 | . 4 . 4 9 1 . . . . 3 . Cannons 3 | . . . . . 3 . . . . . . AOE 29 | . . . 11 11 . . . . . 4 3 Classes Destroyed 11 | . 5 . 4 2 . . . . . . . Worker 5 | . 1 . 1 . 1 . . . . . 2 Builder 8 | . . . 2 4 . . . . . . 2 Hauler 3 | . 1 . . 1 . . . . . . 1 Recycler 2 | . . . . 1 . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 37 | . 3 . 7 10 4 . . . . 8 5 Grunt 17 | . 1 . 4 9 1 . . . . . 2 Brawler 1 | . . . 1 . . . . . . . . Sentry 4 | . . . 3 1 . . . . . . . Hunter 2 | . . . . 1 . . . 1 . . . Decomposer 1 | . . . . . . . 1 . . . . Best Kill Streak 11 | . 4 . 10 11 5 1 . 1 . 3 4 Combat Bots Only 9 | . 3 . 8 9 4 . . 1 . 3 3 Max Kills in Single Turn 4 | . 2 . 4 4 1 1 1 1 . 4 3 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 4 | . . . 4 3 . . . . . 3 3 Melee 1 | . . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Damage Taken 5191 | . 117 . 732 1126 355 78 51 413 239 468 1612 Core 1875 | . 9 . 103 381 68 27 33 164 117 117 856 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 160 | . . . . . . 15 . . . . 145 Core Remaining (%) 64 | 100 . 96 74 . 18 . . . . 34 . Volleys Fired 113 | . 19 . 23 51 8 . . . . 11 1 Largest 2 | . 2 . 2 2 1 . . . . 1 1 Hottest 106 | . 40 . 50 106 50 . . . . 55 43 Shots Fired 188 | . 38 . 43 87 8 . . . . 11 1 Gun 157 | . 38 . 31 79 2 . . . . 7 . Cannon 6 | . . . . . 6 . . . . . . Launcher 25 | . . . 12 8 . . . . . 4 1 Special . | . . . . . . . . . . . . Kinetic 75 | . 38 . 31 . 6 . . . . . . Thermal 79 | . . . . 79 . . . . . . . Explosive 21 | . . . 12 8 . . . . . . 1 Electromagnetic 13 | . . . . . 2 . . . . 11 . Robot Hit Streak 8 | . 4 . 7 8 3 . . . . 6 7 Robot Miss Streak 7 | . 7 . 3 4 3 . . . . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . Shots Hit Robots 142 | . 14 . 27 54 13 1 6 4 1 9 13 Core Hits 125 | . 10 . 31 50 6 1 4 2 . 11 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . . . . . 4 Critical Strikes 13 | . . . 1 7 1 . . . . . 4 Burn 7 | . . . . 7 . . . . . . . Destroy 1 | . . . 1 . . . . . . . . Smash 4 | . . . . . . . . . . . 4 Sever 1 | . . . . . 1 . . . . . . Melee Attacks 112 | . . . . . 47 19 7 18 1 . 20 Impact 20 | . . . . . . . . . . . 20 Slashing 92 | . . . . . 47 19 7 18 1 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 2 1 1 . 1 . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6274 | . 212 . 1041 2188 440 73 423 292 63 388 1154 Guns 1268 | . 212 . 249 682 32 . . . . 93 . Cannons 83 | . . . . . 83 . . . . . . Explosions 2999 | . . . 792 1506 . . . . . 295 406 Melee 1806 | . . . . . 325 73 387 239 63 . 719 Ramming 118 | . . . . . . . 36 53 . . 29 Kinetic 544 | . 212 . 249 . 83 . . . . . . Thermal 754 | . . . . 682 . . . . . 72 . Explosive 2704 | . . . 792 1506 . . . . . . 406 Electromagnetic 348 | . . . . . 32 . . . . 316 . Impact 719 | . . . . . . . . . . . 719 Slashing 1087 | . . . . . 325 73 387 239 63 . . Piercing . | . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . 15 15 28 . Average Corruption 16 | . . . . . . . . 8 15 22 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 17 | . . . . . . . . 5 2 10 . Message Errors 3 | . . . . . . . . 1 1 1 . Matter Fused 7 | . . . . . . . . 3 . 4 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . 1 . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 880 | . . . 42 216 27 . 130 37 3 . 425 Projectiles . | . . . . . . . . . . . . Explosions 275 | . . . 42 216 . . . . . . 17 Melee 605 | . . . . . 27 . 130 37 3 . 408 Knockbacks 5 | . . . . . . . . . . . 5 Impact 4 | . . . . . . . . . . . 4 Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 310 | . . . 55 128 . . 18 53 . 13 43 Shots 10 | . . . 2 4 . . . . . 3 1 Rammed 11 | . . . . . . . 1 . . . 10 Targets Rammed 12 | . . . . . . . 1 . . . 11 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 389 | . . . 2 389 1 9 . 170 95 98 . Average Temperature 89 | . . . 2 121 1 6 . 51 57 30 . Received Heat Transfer 1233 | . 30 . 162 405 108 30 . . . 84 414 Effects 2 | . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . . . 1 . . . 7 Impact Corruptions 14 | . . . . . . . 1 . . . 13 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . 7 . . . . . . . Heat Transferred 2542 | . . . . 2442 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 719 | . 127 123 717 719 538 380 . . . . 381 Initial 303 | . . 49 47 302 303 251 . . . . 79 Average 260 | . 85 86 381 412 379 291 . . . . 180 Maximum Alert Level 3 | . . . 3 3 2 1 . . . . 1 Low Security (%) 41 | 100 100 100 44 . . . . . . . 60 Level 1 38 | . . . 3 55 60 100 . . . . 40 Level 2 16 | . . . 27 43 39 . . . . . . Level 3 2 | . . . 25 1 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 . 1 9 . 1 . . . . 6 Investigation 6 | . . . . 2 . 1 . . . . 3 Extermination . | . . . . . . . . . . . . Reinforcement 6 | . 1 . 1 4 . . . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . Intercept 2 | . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 2 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 7 | . . . 2 2 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 6 . 19 33 17 4 1 1 4 10 23 Peak Tracking Total 10 | . 3 . 10 8 8 3 1 1 4 5 9 Tactical Retreats 8 | . . . . 1 2 . . . . 2 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . . . 1 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . 4 3 4 . . . . . 1 Max in Single Turn 1 | . . . 1 1 1 . . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 33 | . 2 . 3 3 7 5 2 . 4 . 7 Terminals 18 | . 2 . 2 2 6 2 1 . . . 3 Fabricators 2 | . . . . . . 1 . . . . 1 Repair Stations 3 | . . . . . . 1 . . . . 2 Recycling Units 2 | . . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . 1 Total Hacks 107 | . 6 . 14 14 12 11 2 . 28 . 20 Successful 70 | . 3 . 10 6 4 8 2 . 28 . 9 Failed 37 | . 3 . 4 8 8 3 . . . . 11 Catastrophic 4 | . . . . . 3 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 36 | . 1 . 5 7 9 6 . . . . 8 Terminals 46 | . 6 . 9 11 10 3 1 . . . 6 Fabricators 9 | . . . . . . 4 . . . . 5 Repair Stations 8 | . . . . . . 2 . . . . 6 Recycling Units 7 | . . . 5 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 3 2 . . . . . 3 Terminal Hacks 49 | . 3 . 5 5 4 1 2 . 28 . 1 Record 16 | . . . 3 . . . 1 . 11 . 1 Part Schematic 8 | . . . . . . . . . 8 . . Robot Schematic 6 | . . . . . . . . . 6 . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 6 | . 1 . 1 1 . . . . 3 . . Open Door 3 | . . . . . 2 . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . 2 Network Status 1 | . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . 2 . . . . 4 Scan Component 3 | . . . . . . 1 . . . . 2 Repair 3 | . . . . . . 1 . . . . 2 Recycling Unit Hacks 3 | . . . 1 . . 2 . . . . . Report Inventory 2 | . . . 1 . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 4 1 . 2 . . . . 2 Terminals 4 | . . . 1 . . 1 . . . . 2 Botnet 4 | . . . 1 . . 1 . . . . 2 Fabricators 1 | . . . . . . 1 . . . . . Fabnet 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . 3 . . . . . . . . Reject 1 | . . . 1 . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . Mask 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 . 3 3 6 5 . . . . 7 Full Trace Events 5 | . . . . 1 1 . . . . . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . . . 2 Time 51 | . . . . . . 19 . . . . 32 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 Autooverrided 1 | . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies 4 | . . 1 . 2 . . . . . 1 . Largest Group 2 | . . 1 . 2 . . . . . . . Highest-Rated Group 32 | . . 31 . 32 . . . . . . . Highest-Rated Ally 31 | . . 31 . 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 19 | . . 5 . 13 . . . . . 1 . Total Damage 244 | . . 61 . 183 . . . . . . . Kills 6 | . . 3 . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 129 | . . . 1 . . . . . 128 . . Derelict Logs Recovered 4 | . . . . . . . 2 . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 3396 | 77 337 267 288 576 315 330 192 198 34 207 575 Spaces Moved 3650 | 58 184 135 127 233 431 606 502 488 114 237 535 Core 128 | 7 . . . 5 . . . . . . 116 Treads 283 | . . . 105 138 . . . . . . 40 Legs 423 | 51 184 135 22 31 . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 2816 | . . . . 59 431 606 502 488 114 237 379 Fastest Speed 24 | 50 120 190 160 37 28 26 26 24 25 27 30 Average Speed 60 | 111 146 190 166 172 30 26 26 25 25 31 63 Slowest Speed 435 | 120 190 190 240 350 34 26 26 107 29 110 435 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 1 1 . 4 . 4 Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 37 | 4 33 28 28 31 60 15 63 50 77 43 19 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 28 | . . . . . . . . . 28 . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 1 . Scrap Searched 12 | . . 1 . . . . 6 2 . 3 . Spaces Dug 61 | . . . . . 27 18 1 10 . . 5 Terrain Destroyed 204 | . . . 67 62 27 18 1 11 . 4 14 Melee 61 | . . . . . 27 18 1 10 . . 5 Projectile . | . . . . . . . . . . . . AOE 142 | . . . 67 62 . . . . . 4 9 Terrain Rammed 1 | . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total 4463 | 67 215 146 159 316 532 752 552 533 113 356 722 Wait 439 | . . 7 . 14 38 77 38 19 . 104 142 Move 3619 | 57 183 134 126 232 428 603 499 487 107 236 527 Hop 9 | . . . . . 1 1 1 . 2 . 4 Pick Up 36 | 4 8 5 2 2 . 9 2 . . . 4 Fast Attach 37 | 6 1 . 4 5 4 3 . 1 . 3 10 Attach 24 | . . . 2 7 4 2 1 3 2 1 2 Detach 8 | . 1 . . 2 2 1 1 1 . . . Swap 4 | . . . 1 2 . . . 1 . . . Drop 19 | . 3 . 1 1 . 7 2 2 1 1 1 Fire 113 | . 19 . 23 51 8 . . . . 11 1 Melee 112 | . . . . . 47 19 7 18 1 . 20 Ram 9 | . . . . . . . 1 1 . . 7 Kick . | . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . 4 Escape Stasis 30 | . . . . . . 30 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 4) 309 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 418 | -10/Mines | Received a Mining Laser from a helpful Derelict 596 | -10/Mines | Discovered new exit (range 7) 682 | -10/Mines | Entered Materials 682 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Destroyed 8 combat bots 947 | -9/Materials | Discovered new exit (range 13) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -8/Materials | Garrison activated, responded to threat 1317 | -8/Materials | Discovered new exit (range 11) 1489 | -8/Materials | Destroyed 9 combat bots 1517 | -8/Materials | Core integrity fell below 50% 1545 | -8/Materials | Identified exit to Storage 1546 | -8/Materials | Entered Storage 1552 | -8/Storage | Lost 6 parts (1p3n2w) 1859 | -8/Storage | Identified exit to Factory 1861 | -8/Storage | Entered Factory 1861 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1884 | -7/Factory | Build established: Sprinter 2013 | -7/Factory | Repaired Imp. Sensor Array 2172 | -7/Factory | Discovered new exit (range 15) 2191 | -7/Factory | Identified exit to Lower Caves 2191 | -7/Factory | Entered Lower Caves 2344 | -7/Lower Caves | Spotted B-75 Beast 2363 | -7/Lower Caves | Learned Factory terminal intel 2378 | -7/Lower Caves | Discovered new exit (range 15) 2379 | -7/Lower Caves | Encountered a Warlord checkpoint 2383 | -7/Lower Caves | Identified exit to Lower Caves 2383 | -7/Lower Caves | Entered another Lower Caves area 2494 | -7/Lower Caves | Crushed by falling debris 2494 | -7/Lower Caves | System corruption reached 10% 2525 | -7/Lower Caves | Lost 3 parts (1p1n1u) 2577 | -7/Lower Caves | Discovered new exit (range 8) 2581 | -7/Lower Caves | Entered Data Miner 2581 | -7/Data Miner | Discovered new exit (range 6) 2586 | -7/Data Miner | Met Data Miner 2593 | -7/Data Miner | Learned location of Section 7 (-2) 2593 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2597 | -7/Data Miner | Received God Mode back door access code from Data Miner 2605 | -7/Data Miner | Interfaced with the Data Conduit 2615 | -7/Data Miner | Entered Proximity Caves 2641 | -6/Proximity Caves | Spotted B-75 Beast 2643 | -6/Proximity Caves | Core integrity fell below 50% 2679 | -6/Proximity Caves | Lost 7 parts (1p5n1w) 2776 | -6/Proximity Caves | Learned Factory interactive machine intel 2777 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2800 | -6/Proximity Caves | Learned Factory stockpile data 2819 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2820 | -6/Proximity Caves | Discovered new exit (range 9) 2822 | -6/Proximity Caves | Entered Factory 2822 | -6/Factory | Evolved 2 slots: Utility x2 2824 | -6/Factory | Loaded intel: 281 machine locations 2825 | -6/Factory | Loaded intel: 52 interactive machine locations 2826 | -6/Factory | Loaded intel: 26 terminal locations 2899 | -6/Factory | Repaired Cesium-ion Thruster 3004 | -6/Factory | Repaired Sml. Storage Unit 3160 | -6/Factory | Lost 6 parts (4n1u1w) 3224 | -6/Factory | Core integrity fell below 50% 3262 | -6/Factory | Core integrity fell below 20% 3267 | -6/Factory | Build established: Mutant 3286 | -6/Factory | Lost 3 parts (2u1w) 3376 | -6/Factory | Intercept squad dispatched 3397 | -6/Factory | Spotted Tracker 3397 | -6/Factory | Destroyed by Tracker with Linked Autogun Last Messages --------------- Uploading C-35 Carver schematic... Loaded successfully: C-35 Carver Tier: 6 Time: 169 Initiate build sequence. >>Build Building C-35 Carver... ETC: 169 03357_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 03360_ W-25 Informer sends out distress signal. 03361_ T-07 Excavator is excavating. 03366_ K-01 Serf cleans the Subcomponent Replicator. 03372_ Dropped Med. Treads. 03375_ Sml. Storage Unit destroyed. 03376_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 03377_ R-10 Processor collects Med. Treads. 03390_ Acquired Hvy. Hammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ????????????????????????????????? | | ?????????????????????????????????? | | """"???????????????????????????????????##### # | | """"???????????????????????????????????????# # | | """"??????????????????????????"""?"""??????# # | | """"???????"""""""????????????"""?"""?###### # | | ???????????"""""""????????????"""?"""?# # # | | "??????????"""""""????????????????????#! ! # # | | "??????????"""""""????????????"""?"""?# # # | | ??????????????????????????????"""?"""?# ]]]# # | | ???????????"""""""????????????"""?"""?# ]]]# # | | ???????????"""""""????????????????????# ]] # # | | ???????????"""""""????????????????????# # # | | ???????????"""""""????????????????????# + # | | ??????????????????????????????????????# # # | | ??????????????????????????????????????###+## # | | ???????????????????????????????????????# # # | | ?????????????????????????##########????# # # | | ?????????????????????????# #????# # | | ?????????????????????????# #????## # | | ?????????????????????????# ! #?????# # | | ?????????????????????????# ####### # | | ?????????????????????????# /s # | | ???????????????????????### ############+### | | ???????????????????????# @ #??????????????? | | ???????????????????????### #??????????????? | | ?????????????????????????# #??????????????? | | ?????????????????????????##########??????????????? | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ???????????????????????????????????????????"""?""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 300 Resistance: KI 20 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadSuperchargedAnalyzer Manual? 0 Play Time 00:49:31 Cumulative 65.5 hours Start 2022.10.13 @ 09:13:20 End 2022.10.13 @ 10:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 99 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 52 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13ef616c-aca1-42fd-aa80-01a89ce811a2