Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.19 @ 23:44:50 Player: Azktor Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (128) 640 Value Destroyed (4351) 4351 Prototype IDs (22) 440 Alien Tech Used (1) 200 Bonus (863) 863 TOTAL SCORE: 11694 Bonus ------- High Alert Combat Kills 260 Follower Combat Kills 317 Met Data Miner 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/1150 Matter 141/300 Energy 70/100 System Corruption 1% Temperature Cool (12) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- Dispersion Rifle Heavy Flail > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Signal Interpreter Graphene Brace Heavy Plasma Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Weapon Cycler Advanced Transmission Jammer Phase Shifter Insulated Plating > --- WEAPON ----------- Wave Gun Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Heat Sink Improved Sensor Array Advanced Signal Interpreter Graphene Brace System Shield Dispersion Rifle Disruptor Cannon Heavy Ion Cannon Heavy Plasma Cannon Magnetic Acceleration Cannon Heavy Flail Great Axe Great Axe Great Axe [Rating: 100] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved VSS Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Weapon Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Molecular Deconstructor Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 1 . . . . . . 1 Utility 6 | . . 1 1 1 . . . . 1 1 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 147 | 7 9 16 5 5 7 9 1 1 35 35 17 Power 22 | 1 . 2 . . . 1 . 1 5 11 1 Engine 15 | 1 . 2 . . . . . . 4 8 . Core 6 | . . . . . . 1 . 1 1 3 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 30 | 2 . 9 1 1 1 . . . 7 8 1 Treads 12 | 2 . 5 1 1 1 . . . 1 . 1 Leg 18 | . . 4 . . . . . . 6 8 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 2 3 1 2 3 2 1 . . 7 6 4 Device 15 | 1 2 . . . 1 . . . 5 4 2 Storage 4 | 1 1 . . 1 . . . . . 1 . Processor 3 | . . 1 . . . . . . 1 1 . Hackware 4 | . . . 2 1 . . . . . . 1 Protection 5 | . . . . 1 1 1 . . 1 . 1 Artifact . | . . . . . . . . . . . . Weapon 64 | 2 6 4 2 1 4 7 1 . 16 10 11 Energy Gun 18 | . 3 . 1 1 2 2 . . 4 3 2 Energy Cannon 8 | . . 1 . . . . . . 6 . 1 Ballistic Gun 8 | 2 . 1 . . . 2 . . 1 2 . Ballistic Cannon 14 | . 2 2 1 . 1 . 1 . 2 2 3 Launcher . | . . . . . . . . . . . . Special Weapon 5 | . 1 . . . 1 2 . . . 1 . Impact Weapon 7 | . . . . . . 1 . . 3 2 1 Slashing Weapon 4 | . . . . . . . . . . . 4 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 . . . 3 1 . Parts Lost 46 | . . 1 . . 2 2 . . 1 18 22 Power 10 | . . 1 . . . 1 . . . 5 3 Propulsion 14 | . . . . . 1 1 . . . 7 5 Utility 10 | . . . . . 1 . . . . 3 6 Weapon 12 | . . . . . . . . . 1 3 8 Highest Loss Streak 20 | . . 1 . . 1 1 . . 1 7 20 To Critical Strikes 3 | . . . . . 1 . . . . 2 . Average Slot Usage (%) 91 | . 100 98 97 95 98 86 76 76 97 86 82 Engine 7 | . 14 11 9 7 7 3 . . 6 10 6 Core 3 | . . . . . . 2 7 7 9 4 4 Treads 18 | . 28 29 36 38 37 27 15 15 4 . . Leg 9 | . . 2 . . . . . . 25 23 18 Device 11 | . 14 11 9 4 6 7 7 7 11 15 22 Storage 7 | . 14 11 9 7 7 7 7 7 6 5 5 Processor 4 | . . 10 4 . . . . . 5 9 5 Hackware 7 | . . . 11 17 16 15 15 15 9 3 . Protection 2 | . . . . 2 5 7 7 7 3 . 4 Energy Gun 5 | . 10 7 . 7 6 5 7 7 4 . 3 Energy Cannon 1 | . . 3 8 . . . . . 1 . . Ballistic Gun 2 | . 5 1 . . . 3 . . 3 3 1 Ballistic Cannon 5 | . 10 8 8 7 6 2 7 7 1 2 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 93 | 11 30 35 38 41 41 41 38 38 63 93 91 Greatest Support 103 | 40 40 60 83 103 103 80 40 40 93 103 65 Greatest Overweight (x) 4 | . . 1 . . . . . . 1 4 4 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 10 15 15 15 15 15 15 15 15 18 19 Most Carried 18 | 4 9 15 15 13 15 15 13 14 15 18 14 Average Carried 12 | 1 6 13 14 12 11 13 13 13 14 13 11 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 5 Final Carried 15 | 4 9 15 14 13 13 14 13 13 15 10 5 Class Distribution -------------------- 43% | Hacker-Mutant 33% | Mutant 8% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 3256 | 254 73 578 52 86 164 109 . 110 359 1363 108 Remotely . | . . . . . . . . . . . . Salvage Created 4948 | 31 235 1135 107 109 19 80 . 81 659 2074 418 Parts 245 | 10 20 70 8 2 . . . 12 22 84 17 Haulers Intercepted 2 | . . 1 . . . . . . 1 . . Recyclers Shooed 6 | 1 . 1 . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 10 . 12 . . . Prevented 3 | . . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 94 | . 8 26 2 3 1 1 . 6 6 30 11 Melee 2 | . . . . . . . . . . 1 1 Guns 34 | . 3 12 . 2 . 1 . 3 6 6 1 Cannons 48 | . 5 14 2 1 1 . . 3 . 14 8 AOE 2 | . . . . . . . . . . 2 . Classes Destroyed 15 | 1 3 5 . . 1 1 . 1 2 1 . Worker 2 | . . . . . . . . . 1 1 . Builder 5 | . . 1 . . . . . . . 4 . Tunneler 2 | 2 . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . 1 . . Recycler 13 | . . 3 . . . . . . 2 8 . Operator 2 | . . 1 . . . . . . 1 . . Drone 2 | . . . . . . . . 2 . . . Watcher 8 | . 2 3 . . . . . . 1 2 . Swarmer 25 | . 3 4 . . . . . 4 1 9 4 Saboteur 1 | . . . . . . . . . . 1 . Grunt 37 | . 5 13 . 3 . . . . . 10 6 Sentry 17 | . . 9 2 . . . . . 4 2 . Hunter 5 | . . . . . 1 . . . . 4 . Programmer 6 | . . . . . . . . . 1 4 1 Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 13 | 2 3 5 1 2 1 1 . 4 4 13 3 Combat Bots Only 11 | . 3 5 1 2 1 1 . 4 2 11 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 9652 | . 342 882 65 109 830 253 . 271 552 3039 3309 Core 2215 | . 51 178 . . 119 47 . 64 107 484 1165 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 62 | . . . . . . 17 . 27 18 . . Regen/Repaired (Parts) 151 | . . 66 . . . . . . . 85 . Core Remaining (%) 77 | 100 79 55 100 . . . . 67 87 51 . Volleys Fired 329 | 8 34 72 2 11 11 13 . 11 39 107 21 Largest 3 | 2 2 2 2 2 2 2 . 2 2 3 3 Hottest 219 | 40 135 100 111 109 128 108 . 128 128 166 219 Shots Fired 590 | 16 64 134 4 22 17 15 . 22 61 189 46 Gun 278 | 16 46 45 . 11 6 7 . 11 40 76 20 Cannon 257 | . 16 89 4 11 9 . . 11 21 70 26 Launcher . | . . . . . . . . . . . . Special 55 | . 2 . . . 2 8 . . . 43 . Kinetic 347 | 16 50 70 2 11 9 2 . 11 22 125 29 Thermal 150 | . 14 41 . 11 6 5 . 11 39 11 12 Explosive . | . . . . . . . . . . . . Electromagnetic 40 | . . 23 2 . . . . . . 10 5 Robot Hit Streak 23 | 5 11 23 9 8 10 5 . 3 16 14 7 Robot Miss Streak 9 | 2 3 5 . 5 2 4 . 9 2 5 5 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 397 | 10 42 103 3 12 11 6 . 15 39 121 35 Core Hits 257 | 6 17 91 2 6 4 2 . 10 27 72 20 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 12 | . 1 2 . . . . . . . 6 3 Blast 9 | . 1 1 . . . . . . . 6 1 Corrupt 1 | . . 1 . . . . . . . . . Sever 2 | . . . . . . . . . . . 2 Melee Attacks 32 | . . . . . . 1 . . 12 5 14 Impact 19 | . . . . . . 1 . . 12 5 1 Slashing 13 | . . . . . . . . . . . 13 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9428 | 97 473 1883 67 298 243 112 . 262 1032 3664 1297 Guns 3671 | 97 284 635 . 120 144 112 . 131 879 1068 201 Cannons 5260 | . 189 1248 67 178 99 . . 131 153 2500 695 Explosions 96 | . . . . . . . . . . 96 . Melee 398 | . . . . . . . . . . . 398 Ramming 3 | . . . . . . . . . . . 3 Kinetic 6016 | 97 364 707 24 178 99 23 . 131 387 3316 690 Thermal 2154 | . 109 618 . 120 144 89 . 131 645 167 131 Explosive 96 | . . . . . . . . . . 96 . Electromagnetic 761 | . . 558 43 . . . . . . 85 75 Impact 61 | . . . . . . . . . . . 61 Slashing 337 | . . . . . . . . . . . 337 Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 6 1 Average Corruption 3 | . . . . . . . . . . 4 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 32 | . . . . . . . . . . 27 5 Message Errors 4 | . . . . . . . . . . 3 1 Matter Fused 10 | . . . . . . . . . . 7 3 Heat Flow Errors 4 | . . . . . . . . . . 4 . Energy Discharges 4 | . . . . . . . . . . 4 . Data Loss (minor) 3 | . . . . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 228 | . . 44 . . . . . . 5 158 21 Projectiles 129 | . . 44 . . . . . . 5 70 10 Explosions 88 | . . . . . . . . . . 88 . Melee 11 | . . . . . . . . . . . 11 Knockbacks 41 | . 1 7 . . 2 . . . . 29 2 Impact . | . . . . . . . . . . . . Kinetic 36 | . 1 6 . . 2 . . . . 25 2 Secondary 5 | . . 1 . . . . . . . 4 . Self-Inflicted Damage 172 | . . . . . . . . . . 172 . Shots 2 | . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 360 | . 96 261 33 162 300 32 . 243 360 222 291 Average Temperature 67 | . 20 53 17 63 170 13 . 83 97 43 101 Received Heat Transfer 2186 | . 168 405 36 63 24 163 . 9 90 409 819 Effects 4 | . . . . . . . . 3 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . Interference 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . 2 . 1 Heat Transferred 3822 | . 235 760 . 222 325 200 . 300 1336 259 185 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen 2 | . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 756 | 10 184 489 296 228 . . . . 387 756 551 Initial 370 | . 6 18 191 134 . . . . 300 79 370 Average 246 | 2 88 316 246 180 . . . . 230 242 415 Maximum Alert Level 3 | . . 2 1 1 . . . . 1 3 2 Low Security (%) 43 | 100 100 15 35 45 . . . . 40 55 . Level 1 39 | . . 58 64 54 . . . . 59 13 65 Level 2 14 | . . 26 . . . . . . . 20 34 Level 3 2 | . . . . . . . . . . 9 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . . 4 . 2 . . . . 4 6 4 Investigation 7 | . . 2 . . . . . . 3 . 2 Extermination 4 | . . . . . . . . . 1 2 1 Reinforcement 7 | . . 2 . 1 . . . . . 3 1 Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . 2 . 1 Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 2 | . 1 . . . . . . . . 1 . Communications Jammed 56 | . . . . . . . . . . 54 2 Distress Signals 53 | . . . . . . . . . . 51 2 Times Spotted 149 | . 13 33 2 4 2 14 . 7 9 47 18 Peak Tracking Total 9 | . 4 7 1 3 1 4 . 4 2 9 7 Tactical Retreats 9 | . . 1 . . 1 1 . . . 5 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 4 | . . 1 . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 6 | . . . . . 1 . . . 1 2 2 Max in Single Turn 2 | . . . . . 1 . . . 1 2 1 Garrison Access 3 | . . . . 1 . . . . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 51 | . 8 9 3 3 1 . 4 . 14 7 2 Terminals 29 | . 8 6 2 1 1 . . . 8 3 . Fabricators 3 | . . . . 1 . . . . 2 . . Repair Stations 5 | . . 1 . . . . . . 1 2 1 Recycling Units 4 | . . 2 1 . . . . . 1 . . Scanalyzers 2 | . . . . . . . . . 1 1 . Garrison Access 4 | . . . . 1 . . . . 1 1 1 Total Hacks 183 | . 28 28 12 7 1 . 31 . 46 24 6 Successful 97 | . 16 12 6 2 1 . 31 . 18 10 1 Failed 86 | . 12 16 6 5 . . . . 28 14 5 Catastrophic 15 | . 1 3 . 1 . . . . 6 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 78 | . 19 17 4 6 1 . . . 23 8 . Terminals 95 | . 28 20 11 3 1 . . . 25 7 . Fabricators 10 | . . . . 3 . . . . 7 . . Repair Stations 21 | . . 2 . . . . . . 4 12 3 Recycling Units 11 | . . 6 1 . . . . . 4 . . Scanalyzers 4 | . . . . . . . . . 2 2 . Garrison Access 11 | . . . . 1 . . . . 4 3 3 Terminal Hacks 48 | . 10 2 3 . 1 . 31 . . 1 . Record 12 | . . . . . 1 . 11 . . . . Part Schematic 15 | . 2 . . . . . 13 . . . . Robot Schematic 4 | . . . . . . . 4 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 6 | . 1 1 1 . . . 3 . . . . Branch Access Points 3 | . 2 . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . Zone Layout 4 | . 2 1 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 4 . . Load Schematic 2 | . . . . . . . . . 2 . . Build 2 | . . . . . . . . . 2 . . Repair Station Hacks 10 | . . 2 . . . . . . 1 6 1 Scan Component 6 | . . 1 . . . . . . 1 3 1 Repair 4 | . . 1 . . . . . . . 3 . Recycling Unit Hacks 7 | . . 4 1 . . . . . 2 . . Process 1 | . . . . . . . . . 1 . . Report Inventory 4 | . . 2 1 . . . . . 1 . . Retrieve Components 2 | . . 2 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . 1 . . . . 1 1 . Seal Access 3 | . . . . 1 . . . . 1 1 . Unauthorized Hacks 24 | . 6 4 2 1 . . . . 9 2 . Terminals 23 | . 6 4 2 1 . . . . 8 2 . Assimilate 1 | . . . . . . . . . . 1 . Botnet 22 | . 6 4 2 1 . . . . 8 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 36 | . 4 8 2 2 . . . . 12 6 2 Full Trace Events 7 | . . 2 . . . . . . 3 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . 2 . . . . . 13 . . . . Parts Built 2 | . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . Time 83 | . . . . . . . . . 83 . . Total Part Build Rating 8 | . . . . . . . . . 8 . . Parts Repaired 4 | . . 1 . . . . . . . 3 . Time 95 | . . 26 . . . . . . . 69 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 14 | . . 14 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 6 | . . . . . . 4 . 1 . 1 . Largest Group 4 | . . . . . . 4 . 1 1 1 . Highest-Rated Group 96 | . . . . . . 91 . 96 96 10 . Highest-Rated Ally 96 | . . . . . . 31 . 96 96 10 . Total Orders . | . . . . . . . . . . . . Ally Attacks 33 | . . . . . . 24 . 5 4 . . Total Damage 845 | . . . . . . 604 . 148 93 . . Kills 11 | . . . . . . 10 . 1 . . . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 10285 | 114 845 1432 355 411 1077 1216 139 826 1257 1923 690 Spaces Moved 5390 | 56 383 629 191 175 588 610 82 463 958 955 300 Core 9 | 9 . . . . . . . . . . . Treads 3154 | 47 383 579 191 175 588 610 82 463 36 . . Legs 2227 | . . 50 . . . . . . 922 955 300 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 167 168 168 170 170 170 90 102 183 Average Speed 149 | 142 160 168 167 168 169 170 170 170 99 125 186 Slowest Speed 450 | 160 160 250 167 168 170 170 170 170 250 450 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 4 77 63 20 7 81 74 70 72 23 25 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 1 2 . . . . . Spaces Dug 29 | . 1 . . . . 1 . . 20 4 3 Terrain Destroyed 122 | . 1 . . 2 2 1 . 4 20 78 14 Melee 17 | . . . . . . 1 . . 10 3 3 Projectile 65 | . 1 . . 2 2 . . 4 10 35 11 AOE 40 | . . . . . . . . . . 40 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Total 6965 | 74 555 868 226 271 649 766 82 478 1174 1451 371 Wait 884 | . 110 116 15 73 40 100 . 2 96 327 5 Move 5379 | 55 382 628 190 174 587 609 81 462 957 954 300 Hop . | . . . . . . . . . . . . Pick Up 76 | 4 10 17 6 3 . 4 . 1 13 10 8 Fast Attach 76 | 7 4 12 3 2 1 3 . . 19 19 6 Attach 45 | . 1 2 2 2 5 4 1 1 5 12 10 Detach 12 | . . . . . 4 5 . . 1 2 . Swap 27 | . 4 2 . 1 1 2 . . 12 4 1 Drop 84 | . 10 19 8 5 . 5 . 1 20 11 5 Fire 329 | 8 34 72 2 11 11 13 . 11 39 107 21 Melee 32 | . . . . . . 1 . . 12 5 14 Ram . | . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 20 | . . . . . . 20 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory History --------- Turn | Location | Event 43 | -11/Junkyard | Discovered new exit (range 15) 115 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 10) 426 | -10/Materials | Identified exit to Mines 641 | -10/Materials | Discovered new exit (range 15) 945 | -10/Materials | Discovered new exit (range 9) 960 | -10/Materials | Entered another Materials area 960 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1283 | -9/Materials | Repaired Lgt. Cannon 1566 | -9/Materials | Discovered new exit (range 3) 2341 | -9/Materials | Discovered new exit (range 15) 2392 | -9/Materials | Entered another Materials area 2392 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -8/Materials | Identified exit to Storage 2710 | -8/Materials | Discovered new exit (range 16) 2747 | -8/Materials | Entered Factory 2747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2748 | -7/Factory | Garrison activated, responded to threat 2844 | -7/Factory | Build established: Hacker-Mutant 3125 | -7/Factory | Discovered new exit (range 9) 3158 | -7/Factory | Entered Lower Caves 3187 | -7/Lower Caves | Learned Factory emergency access door positions 3232 | -7/Lower Caves | Spotted B-75 Beast 3635 | -7/Lower Caves | Learned Factory stockpile data 3917 | -7/Lower Caves | Discovered new exit (range 8) 3942 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3962 | -7/Lower Caves | Found Prototype Special Weapon 3962 | -7/Lower Caves | Identified Molecular Deconstructor 4072 | -7/Lower Caves | Learned location of Zion (-6) 4235 | -7/Lower Caves | Entered another Lower Caves area 4261 | -7/Lower Caves | Discovered new exit (range 15) 4808 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4963 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5068 | -7/Lower Caves | Attracted the attention of an 0b10 base 5173 | -7/Lower Caves | Learned Factory terminal intel 5388 | -7/Lower Caves | Found Alien Artifact 5422 | -7/Lower Caves | Discovered new exit (range 15) 5451 | -7/Lower Caves | Entered Data Miner 5452 | -7/Data Miner | Discovered new exit (range 6) 5486 | -7/Data Miner | Met Data Miner 5522 | -7/Data Miner | Learned location of Section 7 (-2) 5522 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5553 | -7/Data Miner | Received God Mode back door access code from Data Miner 5590 | -7/Data Miner | Entered Proximity Caves 5736 | -6/Proximity Caves | Escorted by Enhanced Grunt 5738 | -6/Proximity Caves | Spotter reported a threat 5827 | -6/Proximity Caves | Spotter reported a threat 6045 | -6/Proximity Caves | Learned Factory security intel 6397 | -6/Proximity Caves | Discovered new exit (range 11) 6416 | -6/Proximity Caves | Entered Factory 6416 | -6/Factory | Accompanied by 1 ally 6416 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6420 | -6/Factory | Loaded intel: 26 terminal locations 6666 | -6/Factory | Identified Core Expander 6666 | -6/Factory | Installed Core Expander, added new Power slot 6722 | -6/Factory | Incoming investigation squad redirected 6726 | -6/Factory | Fabricated Med. Storage Unit (x1) 6813 | -6/Factory | Incoming investigation squad redirected 6846 | -6/Factory | Fabricated Adv. Transmission Jammer? 7513 | -6/Factory | Build established: Scavenger-Mutant 7640 | -6/Factory | Discovered new exit (range 12) 7672 | -6/Factory | Identified exit to Factory 7673 | -6/Factory | Entered another Factory area 7673 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7674 | -5/Factory | Identified exit to Extension 7848 | -5/Factory | Build established: Mutant 7938 | -5/Factory | Repaired Lgt. Nuclear Core 8015 | -5/Factory | Repaired Adv. Sensor Array 8041 | -5/Factory | Repaired Imp. VSS Leg 8761 | -5/Factory | Lost 4 parts (2p1n1w) 8808 | -5/Factory | Destroyed 11 combat bots 9024 | -5/Factory | Lost 6 parts (2p2n1u1w) 9173 | -5/Factory | First assault squad dispatched 9349 | -5/Factory | Destroyed 8 combat bots 9356 | -5/Factory | Lost 7 parts (4n2u1w) 9462 | -5/Factory | Discovered new exit (range 13) 9491 | -5/Factory | Identified exit to Factory 9596 | -5/Factory | Entered another Factory area 9596 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10126 | -4/Factory | Incoming investigation squad redirected 10267 | -4/Factory | Core integrity fell below 50% 10279 | -4/Factory | Core integrity fell below 20% 10286 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10265_ U-05 Engineer lays Concrete. 10266_ The unstable cave ceiling collapses. 10266_ U-05 Engineer lays Concrete. 10270_ Critical hit (Burn: +50). 10270_ R-10 Processor collects Lgt. Antimatter Reactor. 10270_ U-05 Engineer lays Concrete. 10270_ Adv. Transmission Jammer destroyed. 10271_ U-05 Engineer lays Concrete. 10274_ Critical hit (Burn: +50). 10275_ U-05 Engineer lays Concrete. 10278_ G-67 Veteran destroyed. 10278_ Great Axe destroyed. 10279_ R-10 Processor collects Field Laser. 10279_ U-05 Engineer lays Concrete. 10283_ Destroyed Adv. Heat Sink. 10283_ G-67 Veteran system corrupted by crushing effect. 10283_ U-05 Engineer lays Concrete. 10284_ G-67 Veteran system terminally corrupted. 10284_ U-05 Engineer lays Concrete. 10285_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | #?? ! #?????????????????????????????????? | | #?? =#?????????????????????????????????? | | #??? #?????????????????????????????????? | | #???########?????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #???????#######??????????????????????????????? | | #???????# ???????????????????????????????? | | #???????# ???????????????????????????????? | | #???????# """??????????????????????????????? | | #???????# """??????????????????????????????? | | #???????# """"?????????????????????????????? | | #???????# """" ""??????????????????????????? | | ######### """" """? "??????????????????????? | | """" """" "??????????????????????? | | """" """" """????????????????????? | | ???????????????????? | | % ???????????????????? | | [ ???????????????????? | | +#############/#######%!##########???? ??????????? | | #??# % ! # #?? ??????????? | | "" #??# + # R?????????? | | """#??# % #g ; ????????????? | | R"#??# % # % #???????????????? | | """#??# ###! #???????????????? | | #??# #%@!g R #???????????????? | | #??# g%+=! #???????????????? | | ! #??#! # ## [ #???????????????? | | ######??# u u # #???????????????? | | ????????# ##########???????????????? | | ????????# #????????????????????????? | | ????????# ##????????????????????????? | | ????????### ### # ?????????????????????????? | | ??????????### ###?????????????????????????? | | ????????????##########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 40 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 150 Resistance: EM 15 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Remote Shield | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Particle Charger | -7/Data Miner | Free Adv. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Med. Storage Unit | x1 | -6/Factory Adv. Transmission Jammer | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyChargeScreen Manual? 0 Play Time 01:51:44 Cumulative 197.6 hours Start 2023.03.19 @ 03:14:16 End 2023.03.19 @ 23:44:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 6 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0 Lore% 53 Gallery% 72 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 206bf2b4-6b03-4675-8e6d-1cb206679068