Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 00:46:59 Player: Dzuchun Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1280) 1280 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3380 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 95/100 System Corruption 7% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Terrain Scan Processor Improved Utility Shielding > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (8) ---- Improved Ion Engine Light Deuterium Engine Improved Heat Sink Hardened Medium Armor Plating Reactive Plating Heavy Laser Gauss Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Trap Scanner Terrain Scan Processor > --- WEAPON ----------- Pulse Rifle Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Reactive Plating Heavy Laser Heavy Laser Shock Bomb Launcher Missile Launcher [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 66 | 6 4 18 31 7 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 21 | 2 2 8 8 1 Treads . | . . . . . Leg 10 | . . 1 8 1 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 9 | . 2 7 . . Utility 15 | 1 1 2 10 1 Device 2 | . . . 2 . Storage 4 | 1 . 1 2 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 7 | . 1 1 5 . Artifact . | . . . . . Weapon 24 | 2 . 6 11 5 Energy Gun 9 | 1 . 2 3 3 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 3 2 . Ballistic Cannon . | . . . . . Launcher 3 | . . . 3 . Special Weapon 1 | . . 1 . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 2 | . . . 2 . System Corruption 7 | . . . 7 . Parts Lost 16 | . . 6 5 5 Power 1 | . . . . 1 Propulsion 11 | . . 5 3 3 Utility 1 | . . . 1 . Weapon 3 | . . 1 1 1 Highest Loss Streak 3 | . . 2 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 80 | . 86 60 89 83 Engine 9 | . 14 11 9 7 Leg 16 | . . 1 28 22 Wheel 2 | . 20 . . . Flight 7 | . 7 25 . . Device 4 | . . . 10 . Storage 7 | . 10 1 8 9 Processor 6 | . . . 8 14 Protection 6 | . 8 1 6 12 Energy Gun 6 | . 10 5 5 5 Ballistic Gun 7 | . 14 13 6 . Launcher 1 | . . . . 6 Impact Weapon 1 | . . . . 6 Special Melee Weapon 2 | . . . 5 . Naked Turns . | . . . . . Heaviest Build 35 | 12 15 12 35 35 Greatest Support 72 | 20 20 12 72 32 Greatest Overweight (x) 3 | . . 1 1 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 7 5 7 8 Most Carried 8 | 2 5 6 8 8 Average Carried 4 | 1 2 4 4 7 Final Capacity 8 | 8 5 5 8 8 Final Carried 8 | 2 3 4 8 8 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1034 | 221 48 300 385 80 Remotely . | . . . . . Salvage Created 1462 | . 48 461 586 367 Parts 72 | . 3 34 26 9 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 37 | . 3 17 11 6 Melee 1 | . . . . 1 Guns 27 | . 3 16 8 . Cannons 1 | . . 1 . . AOE 3 | . . . 3 . Classes Destroyed 9 | . 1 2 4 2 Builder 1 | . . . . 1 Tunneler 1 | . . . 1 . Hauler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 13 | . 3 10 . . Grunt 11 | . . 5 6 . Sentry 10 | . . 2 2 6 Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Best Kill Streak 6 | . 3 4 6 2 Combat Bots Only 4 | . 3 4 4 2 Max Kills in Single Turn 4 | . 2 1 4 2 Gunslinging 1 | . 1 . . . Exploded 3 | . . . 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 304 | . 11 114 121 58 Missed 101 | . 3 42 39 17 Damage Taken 2838 | . 69 727 1262 780 Core 769 | . 16 201 202 350 Absorbed by Shields . | . . . . . Redirected to Shielding 65 | . . . 40 25 Core Remaining (%) 80 | 100 93 49 . . Volleys Fired 117 | . 3 57 52 5 Largest 2 | . 2 2 2 2 Hottest 138 | . 60 85 132 138 Shots Fired 181 | . 6 97 71 7 Gun 171 | . 6 90 68 7 Cannon . | . . . . . Launcher 3 | . . . 3 . Special 7 | . . 7 . . Kinetic 110 | . 3 63 44 . Thermal 60 | . . 29 24 7 Explosive . | . . . . . Electromagnetic 11 | . 3 5 3 . Robot Hit Streak 18 | . 2 11 18 1 Robot Miss Streak 3 | . 2 3 3 2 Penetration Max 1 | . . . 1 . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 161 | . 4 66 65 26 Core Hits 61 | . 3 23 30 5 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . 2 . 2 Critical Strikes 5 | . . 2 1 2 Burn 1 | . . . 1 . Destroy 2 | . . 2 . . Smash 2 | . . . . 2 Melee Attacks 39 | . . . 7 32 Impact 32 | . . . . 32 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . 6 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3007 | . 49 738 1128 1092 Guns 1577 | . 49 726 764 38 Cannons . | . . . . . Explosions 502 | . . . 364 138 Melee 916 | . . . . 916 Ramming . | . . . . . Kinetic 904 | . 26 460 418 . Thermal 789 | . . 250 501 38 Explosive 138 | . . . . 138 Electromagnetic 260 | . 23 28 209 . Impact 916 | . . . . 916 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . 1 7 7 Average Corruption 5 | . . 1 4 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 16 | . . 2 1 13 Message Errors 5 | . . . . 5 Matter Fused 2 | . . 1 . 1 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 2 | . . . 1 1 Parts Rejected 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 169 | . . . 24 145 Projectiles . | . . . . . Explosions 29 | . . . 24 5 Melee 140 | . . . . 140 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 84 | . . . 31 53 Shots 4 | . . . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 271 | . 18 271 63 197 Average Temperature 56 | . 8 67 16 66 Received Heat Transfer 861 | . . 159 459 243 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 1 6 Impact Corruptions 8 | . . . . 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 3 1 . Heat Transferred 1680 | . . 592 1014 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 537 | . 145 537 351 412 Initial 150 | . . 61 150 143 Average 204 | . 56 299 170 254 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 52 | 100 100 24 59 41 Level 1 40 | . . 50 40 54 Level 2 7 | . . 25 . 3 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 3 5 2 Investigation 7 | . . 2 4 1 Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 8 21 16 9 Peak Tracking Total 7 | . 4 7 6 3 Tactical Retreats 3 | . 1 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . . . 6 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . 1 . 2 1 Max in Single Turn 1 | . 1 . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 12 | . 1 4 4 3 Terminals 8 | . 1 3 1 3 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 52 | . 5 15 19 13 Successful 29 | . 1 8 12 8 Failed 23 | . 4 7 7 5 Catastrophic 4 | . . 2 1 1 Database Lockouts . | . . . . . Manual 19 | . 5 5 3 6 Terminals 34 | . 5 13 3 13 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 5 | . . . 5 . Scanalyzers 10 | . . 2 8 . Garrison Access . | . . . . . Terminal Hacks 17 | . 1 7 1 8 Record 4 | . . 1 1 2 Robot Schematic 1 | . . . . 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Locate Traps 5 | . 1 2 . 2 Disarm Traps 1 | . . . . 1 Hauler Manifests 1 | . . . . 1 Zone Layout 3 | . . 2 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 4 | . . . 4 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer 6 | . . 1 5 . Insert Component 3 | . . 1 2 . Analyze 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 1 4 4 2 Full Trace Events 10 | . 1 4 4 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 44 | . . . 44 . Parts Recycled 1 | . . . 1 . Recycled Matter 7 | . . . 7 . Retrieved Matter 7 | . . . 7 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 4 | . . . 4 . Non-combat 3 | . . . 3 . Combat 1 | . . . 1 . Robot Hacks Applied 5 | . . . 5 . parse_system 1 | . . . 1 . no_distress 3 | . . . 3 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1690 | 46 173 430 688 353 Spaces Moved 1024 | 44 217 277 316 170 Core 2 | 1 . . . 1 Treads . | . . . . . Legs 515 | . . 30 316 169 Wheels 164 | 43 121 . . . Hover . | . . . . . Flight 343 | . 96 247 . . Fastest Speed 34 | 50 37 34 110 105 Average Speed 94 | 79 60 49 135 136 Slowest Speed 200 | 80 80 120 190 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . 4 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 49 18 23 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 3 9 Melee . | . . . . . Projectile . | . . . . . AOE 12 | . . . 3 9 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1522 | 51 248 478 509 236 Wait 201 | . 20 98 67 16 Move 1008 | 43 208 272 315 170 Hop 6 | . 4 2 . . Pick Up 39 | 2 3 12 20 2 Fast Attach 29 | 6 1 8 12 2 Attach 12 | . . 7 5 . Detach 9 | . 1 5 2 1 Swap 25 | . 3 3 14 5 Drop 37 | . 5 14 15 3 Fire 117 | . 3 57 52 5 Melee 39 | . . . 7 32 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 3) 220 | -10/Materials | Entered another Materials area 220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 315 | -9/Materials | Build established: Mutant 562 | -9/Materials | Core integrity fell below 50% 635 | -9/Materials | Discovered new exit (range 8) 650 | -9/Materials | Entered another Materials area 650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1242 | -8/Materials | Discovered new exit (range 14) 1337 | -8/Materials | Discovered new exit (range 15) 1338 | -8/Materials | Entered Storage 1600 | -8/Storage | Core integrity fell below 50% 1682 | -8/Storage | Core integrity fell below 20% 1691 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 01652_ ALERT: Suspicious activity at Terminal S015. Dispatching Investigation squad. 01661_ VSS Leg destroyed. 01661_ Critical hit (Burn: +37). 01663_ System corrupted: Matter fused (-10). 01668_ Destroyed Imp. Ion Engine. 01668_ Y-45 Defender system corrupted by crushing effect. 01669_ Y-45 Defender system terminally corrupted. 01669_ Lgt. Armor Plating fried. 01671_ Acquired 10 matter. 01680_ System corrupted: Substantial component data lost. 01681_ Compression Vault explodes. 01681_ Hvy. Laser destroyed. 01681_ Aluminum Leg destroyed. 01681_ Terminal disabled. 01681_ Destroyed Lgt. Armor Plating. 01681_ Y-45 Defender system corrupted by crushing effect. 01683_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ## #??????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | +?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ????????????????????????????????? | | ??????????????????????????? #????? | | ??##############??????????? #????? | | ??# #??????????? #????? | | ??# #??????????? #????? | | ### #??????????? #????? | | / * #??????????? ?????? | | ### [%= ####+##????# ##???? | | ??##+###+######## ##### #???? | | #### #???? | | % #???? | | ####### ######### ##### #???? | | ??????# ????????## ## ####???? | | ??????# ?????????# # ##??? | | #?????#+?????????# "#??? | | #????????????????# T#??? | | #????????????????# Y #??? | | #????????????????# # @ #??? | | #????????????????# ## = #??? | | #????????????????# ## % #??? | | ?????????????????# ## ! ##??? | | ?????????????????# ?# ## # ##???? | | ?????????????????# ?####"""T""????? | | ?????????????????# ???? ???? | | ????????????????? ??? ??? | | ????????????????? ???"" """ """ ?? | | ????????????????? ??""" """ """ ?? | | ????????????????? ? """ """ """ #? | | ????????????????? ??? ???? | | ?????????????????#?????" ???##????? | | ???????????????????????"T?????????? | | ???????????????????????""?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Evasion (%) 63 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Hvy. Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Please Form A Line Challenges ------------ None Game ------ Seed DirtyExperimentalShearcannon Manual? 0 Play Time 00:52:57 Cumulative 7.2 hours Start 2024.07.29 @ 23:53:52 End 2024.07.30 @ 00:46:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feb936fe-190a-4962-9050-75cdce807884