Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.03 @ 09:41:43 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (299) 1495 Value Destroyed (8475) 8475 Prototype IDs (90) 1800 Alien Tech Used (5) 1000 Bonus (10886) 10886 TOTAL SCORE: 34356 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 229 Met Data Miner 300 Met Imprinter 300 Exposed GOLEM Chamber 2000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -1283 Cogmind --------- Core Integrity 1512/1600 Matter 270/300 Energy 162/170 System Corruption 0% Temperature Cool (8) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Xenon Bombardment Thruster Experimental Cesium-ion Thruster Electron Diverter Cooled Impulse Thruster > --- UTILITY (18) ----- Large Storage Unit Assembled Suspension Frame Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Improved Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (10) --- Heavy Antimatter Reactor Layered Light Armor Plating Improved System Restoration Module Subatomic Replicator Nova Cannon Sigix Broadsword Lance Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Large Storage Unit Assembled Biocell Array Inertial Stasis Machine Assembled Suspension Frame Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Armor Integrity Analyzer Advanced Armor Integrity Analyzer Layered Light Armor Plating Layered Light Armor Plating Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Molecular Scythe Kinetic Spear > --- INVENTORY -------- Heavy Antimatter Reactor Layered Light Armor Plating Layered Light Armor Plating Improved System Restoration Module Subatomic Replicator Nova Cannon Sigix Broadsword Lance Lance [Rating: 165] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Experimental Cesium-ion Thruster Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . 1 2 2 . . . . 1 . . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 425 | 6 16 27 40 35 4 6 . 1 11 . 6 15 32 5 35 14 58 1 . 13 4 17 2 6 6 . 19 11 14 6 15 Power 47 | 1 3 4 4 3 . 1 . . 2 . . 3 5 2 1 5 6 . . . . 1 . 1 . . 1 . 2 . 2 Engine 25 | 1 2 3 4 3 . 1 . . 1 . . 3 3 1 . 2 . . . . . 1 . . . . . . . . . Core 5 | . 1 1 . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Reactor 17 | . . . . . . . . . 1 . . . 2 1 1 3 4 . . . . . . . . . 1 . 2 . 2 Propulsion 117 | 2 5 12 8 11 1 1 . . 2 . 1 . 8 . 11 4 23 . . 6 2 8 . 3 2 . 3 2 1 . 1 Treads 24 | 1 1 8 2 2 . . . . 1 . . . 3 . 2 4 . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Wheel 43 | 1 4 4 6 9 1 1 . . 1 . 1 . 3 . 6 . 6 . . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . . 1 . 3 . 16 . . 6 1 1 . . . . . . . . . Flight 20 | . . . . . . . . . . . . . . . . . . . . . 1 7 . 3 2 . 3 2 1 . 1 Utility 148 | 1 2 3 13 11 2 1 . . 4 . 1 4 9 . 15 5 20 1 . 5 . 7 . . 2 . 13 6 8 4 11 Device 72 | . . . 4 6 2 1 . . 2 . 1 2 6 . 5 5 11 . . 3 . . . . 2 . 11 4 5 2 . Storage 11 | 1 1 1 2 1 . . . . . . . . . . 2 . 1 . . 1 . . . . . . . . . . 1 Processor 16 | . 1 1 1 2 . . . . . . . 1 . . 1 . . . . . . 2 . . . . 1 . 3 1 2 Hackware 24 | . . . . 1 . . . . 1 . . . . . 3 . 4 1 . . . 5 . . . . 1 2 . 1 5 Protection 25 | . . 1 6 1 . . . . 1 . . 1 3 . 4 . 4 . . 1 . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 2 6 8 15 10 1 3 . 1 3 . 4 8 10 3 8 . 9 . . 2 2 1 2 2 2 . 2 3 3 2 1 Energy Gun 12 | . 1 2 4 . . . . . 1 . 1 . 3 . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . 2 2 2 . . . . . . . . 2 1 1 . . . . . . . . . . . . 1 . . . Ballistic Gun 26 | 2 4 4 5 4 . 1 . . 1 . . 2 . . 2 . 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . 1 . 3 . 1 1 . 1 1 . 2 5 1 1 1 . 1 . . . 1 . 1 1 . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 32 | . . . 1 4 . 1 . . . . 1 1 4 1 4 . 5 . . 1 1 1 1 1 1 . 1 2 . . 1 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 30 | . . 3 2 . . . . . . . 1 . 7 . 3 . 2 . . 4 . 2 . . 2 . 2 1 1 . . Parts Lost 68 | . 1 6 9 2 1 3 . . . . . 2 1 . 8 . 9 1 . . . 3 . 2 . . . . 11 1 8 Power 9 | . 1 1 . . . 1 . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . 1 . 1 Propulsion 22 | . . 2 5 . 1 1 . . . . . . . . 5 . 4 . . . . 1 . 1 . . . . 1 . 1 Utility 27 | . . 1 2 1 . 1 . . . . . . 1 . 3 . 3 1 . . . 1 . . . . . . 8 . 5 Weapon 10 | . . 2 2 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 Highest Loss Streak 6 | . 1 3 4 1 1 3 . . . . . 1 1 . 6 . 4 1 . . . 1 . 1 . . . . 5 1 5 Average Slot Usage (%) 92 | . 98 97 95 99 96 86 76 76 89 93 87 86 88 81 91 81 93 95 100 100 100 99 100 98 99 100 95 94 90 86 92 Engine 5 | . 7 10 8 7 7 6 7 7 10 6 6 7 9 . 5 4 1 . . . . . 5 . . . . . . . . Core 1 | . 6 . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 8 10 10 2 . . . . Reactor 2 | . . . . . . . . . 1 6 6 4 1 6 5 4 5 5 5 5 5 4 . . . . 2 4 3 8 6 Treads 4 | . 14 12 10 6 . . . . . . . . 8 12 7 10 . . . . . . . . . . . . . . . Wheel 7 | . 14 18 13 15 22 13 7 7 10 13 12 12 7 6 7 . 3 . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 4 . 11 22 22 22 22 6 . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . 13 20 19 20 20 18 17 17 16 14 Device 11 | . . . 8 9 7 9 15 15 7 6 6 6 8 12 13 15 18 22 22 22 22 15 15 15 15 15 18 17 15 9 10 Storage 16 | . 14 22 18 20 23 23 23 23 20 20 18 18 18 17 16 16 13 11 11 11 11 10 10 10 10 10 9 9 9 8 3 Processor 10 | . 12 7 9 15 15 15 15 15 13 13 12 12 12 12 11 11 8 5 5 5 5 5 5 5 5 5 8 9 10 18 17 Hackware 8 | . . . . 7 7 4 . . 4 6 6 . . . 7 5 8 11 16 16 16 29 30 30 30 30 27 27 24 16 24 Protection 2 | . . 3 9 . . . . . 6 6 6 11 8 . . . . . . . . . . . . . . . . . 6 Energy Gun 1 | . . 7 7 . . . . . 3 6 2 . 2 . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 25 10 6 3 . 2 . . 1 . . 3 1 . 2 . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 6 7 7 7 7 6 6 8 5 3 5 7 11 7 5 5 2 4 4 5 4 4 5 4 4 8 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 5 5 2 3 . 7 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 11 24 50 82 118 117 116 111 111 131 129 132 139 146 147 100 80 82 42 42 43 48 42 33 37 35 35 63 64 64 53 62 Greatest Support 149 | 10 20 26 26 44 44 44 28 28 38 38 56 56 81 28 54 149 140 50 50 68 68 68 43 44 44 35 64 64 64 64 64 Greatest Overweight (x) 8 | 1 2 4 8 5 4 4 3 3 4 3 3 2 5 5 5 5 7 . . . . . . . . . . . . . 1 Average Overweight (x) 1 | . . 1 3 3 2 2 3 3 3 3 2 2 2 4 2 . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 10 16 20 28 28 28 28 28 28 28 28 28 28 28 26 18 18 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 19 | 5 7 16 17 25 28 28 28 28 28 28 28 28 28 27 19 18 14 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 28 | 4 10 16 20 28 28 28 27 28 28 28 28 28 28 28 20 18 18 10 10 10 10 10 10 10 10 10 10 10 10 9 10 Average Carried 19 | 2 6 15 17 24 27 27 27 27 27 27 27 27 27 27 18 17 13 9 10 10 10 9 10 9 9 10 9 9 9 8 9 Final Capacity 28 | 6 10 16 20 28 28 28 28 28 28 28 28 28 28 20 18 18 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 28 | 4 10 16 20 28 28 27 27 28 28 28 28 28 28 20 16 18 10 10 10 10 10 10 10 9 10 10 10 10 10 8 9 Class Distribution -------------------- 44% | Hauler-Mutant 20% | Mutant 15% | Wizard-Sprinter 8% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -3/Section 7 Hacker-Sprinter | -2/Research Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Matter Collected 6529 | 225 426 308 693 523 60 113 . 63 195 . 132 657 206 310 404 149 646 86 96 168 75 167 47 78 60 . 191 130 113 . 208 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13588 | . 606 576 1192 1334 313 28 . 44 202 93 165 1011 719 510 1230 241 1765 71 165 184 145 995 37 46 . 156 368 223 389 201 579 Parts 632 | . 41 41 78 62 8 . . 6 6 . 7 73 17 5 50 4 83 1 . 1 10 35 2 6 . 2 20 15 21 10 28 Haulers Intercepted 16 | . 2 1 2 1 . . . . 1 . . . . . 2 . 1 . . . . 5 . . . . 1 . . . . Recyclers Shooed 12 | . 1 1 . 5 . . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 1 . . 2 . . 1 . . . . . 1 2 . . 5 2 2 . . . . . Prevented 14 | . . . . . 3 . . 1 . . 5 . . 1 . . . . . . 3 . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Combat Hostiles Destroyed 150 | . 12 7 24 12 4 . . 3 5 . 5 9 9 4 8 . 14 . . . 5 3 4 3 . 1 2 . 5 6 5 Melee 31 | . . . . 2 . . . . . . . . 2 . 4 . 8 . . . . 3 . . . 1 2 . 2 2 5 Guns 36 | . 9 7 9 6 . . . . . . . 3 . . 1 . 1 . . . . . . . . . . . . . . Cannons 9 | . . . 4 4 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . AOE 68 | . 3 . 11 . 4 . . 3 5 . 4 4 5 3 3 . 4 . . . 5 . 4 3 . . . . 3 4 . Classes Destroyed 20 | . 8 2 1 1 . . . . 1 . 1 3 2 1 . . . . . . . . . . . . . . . . . Worker 25 | . 3 . 4 3 . . . . 2 . . . . . 2 . 7 . . . . . . . . . 1 . 1 1 1 Builder 8 | . . 2 4 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Tunneler 6 | . 1 . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 Hauler 16 | . 2 1 2 1 . . . . 1 . . . . . 2 . 1 . . . . 5 . . . . 1 . . . . Recycler 23 | . 1 2 1 8 . . . . . . . . . . 4 . 5 . . . . 1 . . . . . . . . 1 Operator 11 | . 2 . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . 3 1 . 1 Watcher 25 | . 1 1 1 2 . . . . 1 . . . . . 2 . 3 . . . . 2 . . . . 3 3 2 . 4 Swarmer 59 | . 6 . 10 4 . . . 3 3 . 4 . . . . . 4 . . . 5 . 4 3 . . . . 3 5 5 Grunt 30 | . 6 3 8 2 . . . . 1 . . . . 3 1 . 3 . . . . 2 . . . 1 . . . . . Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 16 | . . 4 5 3 . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . Hunter 7 | . . . 1 1 . . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . Programmer 13 | . . . . 2 . . . . . . . . . . 3 . 6 . . . . . . . . . 2 . . . . Zionite 21 | . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Decomposer 6 | . . . . . . 1 . . . . . . . 1 . . . 3 . . . . . 1 . . . . . . . Packrat 5 | . . . . . . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Golem 4 | . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . Thug 6 | . . . . . 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Best Kill Streak 7 | . 6 3 5 7 4 . . 3 4 . 4 6 6 4 5 . 7 . . . 5 3 4 3 . 1 2 1 3 5 6 Combat Bots Only 6 | . 4 3 5 4 4 . . 3 3 . 4 4 6 4 4 . 4 . . . 5 1 4 3 . 1 2 . 3 4 5 Max Kills in Single Turn 5 | . 2 1 3 2 2 1 . 3 3 1 3 2 1 3 2 . 2 1 1 . 3 1 4 3 . 1 1 1 3 5 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 . 2 . . 3 2 . 3 2 1 3 2 . 2 . . . 3 . 4 3 . . . . 3 4 . Melee 1 | . . . . 1 . . . . . . . . 1 . 1 . 1 . . . . 1 . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Damage Taken 12029 | . 422 533 1683 1181 223 328 . 44 88 . . 863 603 89 1054 52 1597 91 . . 124 284 121 108 . . 122 44 1122 246 1007 Core 1930 | . 74 154 356 163 54 72 . . . . . 78 190 18 183 . 147 21 . . 30 95 . . . . . . 185 22 88 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 70 61 35 . . . . 58 . . . . . 66 . . . . . . 61 . . . . 91 . . 85 98 94 Volleys Fired 450 | . 60 40 101 46 7 3 . 1 23 5 7 83 12 6 12 . 28 . . 4 6 . 1 1 . . . 2 1 1 . Largest 2 | . 2 2 2 2 1 1 . 1 1 1 1 2 2 2 2 . 1 . . 1 1 . 1 1 . . . 1 1 1 . Hottest 138 | . 60 91 131 97 36 36 . 39 55 55 39 72 138 75 69 . 39 . . 40 46 . 49 49 . . . 113 49 49 . Shots Fired 707 | . 116 79 185 76 7 4 . 1 23 5 7 119 15 10 16 . 28 . . 4 6 . 1 1 . . . 2 1 1 . Gun 493 | . 112 74 132 48 . 1 . . 18 5 . 80 . . 12 . 11 . . . . . . . . . . . . . . Cannon 98 | . . 5 43 28 . . . . . . . . 6 . . . 14 . . . . . . . . . . 2 . . . Launcher 112 | . 4 . 10 . 7 3 . 1 5 . 7 39 9 10 4 . 3 . . . 6 . 1 1 . . . . 1 1 . Special 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kinetic 380 | . 110 50 63 48 . 1 . . 5 . . 80 . . 12 . 11 . . . . . . . . . . . . . . Thermal 84 | . . 5 45 . . . . . 13 5 . . . . . . 14 . . . . . . . . . . 2 . . . Explosive 46 | . 4 . 10 . . . . 1 5 . 3 8 . 4 4 . 3 . . . . . 1 1 . . . . 1 1 . Electromagnetic 193 | . 2 24 67 28 7 3 . . . . 4 31 15 6 . . . . . . 6 . . . . . . . . . . Robot Hit Streak 32 | . 14 32 16 12 5 1 . 2 11 8 . 17 11 13 4 . 5 . . 5 3 . 2 . . . . . . . . Robot Miss Streak 5 | . 3 3 5 3 . 1 . . 1 . 1 5 . 2 3 . 2 . . 1 2 . . 1 . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 747 | . 82 63 110 75 4 2 . 1 23 5 . 71 21 15 54 6 85 3 2 12 3 36 1 1 . 2 18 12 16 6 18 Core Hits 437 | . 34 22 54 42 9 . . 3 19 2 6 47 23 12 29 3 46 1 1 1 5 20 4 4 . 2 6 6 13 9 14 Critical Hits 26 | . . 1 4 . . . . . . . . 6 . . 3 . 5 . . . . 1 . . . . 1 1 1 . 3 Critical Kills 10 | . . . . . . . . . . . . 1 . . 2 . 3 . . . . 1 . . . . . 1 . . 2 Critical Parts Destroyed 14 | . . 1 4 . . . . . . . . 4 . . 1 . 2 . . . . . . . . . 1 . . . 1 Melee Attacks 711 | . . . 1 49 6 7 . 1 7 1 1 . 21 11 88 6 139 4 2 9 3 103 9 18 4 4 57 38 42 21 59 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 522 | . . . 1 49 6 7 . 1 7 1 1 . 21 11 88 6 107 4 2 8 2 44 7 14 3 3 51 31 37 . 10 Piercing 189 | . . . . . . . . . . . . . . . . . 32 . . 1 1 59 2 4 1 1 6 7 5 21 49 Sneak Attacks 83 | . . . . 6 . 1 . . 5 . . . . 3 9 . 23 3 2 . . 13 . 1 . 1 5 3 2 1 5 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Follow-up Attacks 23 | . . . . . . . . . . . . . . . 7 . 3 . . 1 . 5 . . . . 2 2 1 1 1 Damage Inflicted 36838 | . 1170 902 2488 2423 682 182 . 176 1455 85 461 2395 1360 1415 2949 709 5375 370 254 1072 306 2709 419 406 . 279 1717 1213 1555 840 1471 Guns 4714 | . 703 778 1120 543 . . . . 318 85 . 805 . . 247 . 115 . . . . . . . . . . . . . . Cannons 2058 | . . 61 575 756 . . . . . . . . 121 . . . 545 . . . . . . . . . . . . . . Explosions 8807 | . 467 63 793 . 682 76 . 176 621 . 461 1590 720 673 380 . 336 . . . 306 . 419 264 . . . . 284 496 . Melee 21259 | . . . . 1124 . 106 . . 516 . . . 519 742 2322 709 4379 370 254 1072 . 2709 . 142 . 279 1717 1213 1271 344 1471 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3455 | . 673 510 480 543 . . . . 82 . . 805 . . 247 . 115 . . . . . . . . . . . . . . Thermal 2228 | . 44 124 735 . 164 . . . 236 85 . . 200 . . . 545 . . . 95 . . . . . . . . . . Explosive 5206 | . 423 . 650 . . . . 176 621 . 373 465 . 319 380 . 336 . . . . . 419 264 . . . . 284 496 . Electromagnetic 4690 | . 30 268 623 756 518 76 . . . . 88 1125 641 354 . . . . . . 211 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16775 | . . . . 1124 . 106 . . 516 . . . 519 742 2322 709 3558 370 254 940 . 1014 . 142 . 279 1658 1110 1070 . 342 Piercing 4484 | . . . . . . . . . . . . . . . . . 821 . . 132 . 1695 . . . . 59 103 201 344 1129 Highest Corruption 14 | . . . . 2 1 14 11 10 . . . 1 1 . 8 11 11 8 3 1 1 . . . 1 . 5 . . . . Average Corruption 4 | . . . . 1 1 5 10 7 . . . 1 1 . 1 6 7 6 1 1 1 . . . 1 . 2 . . . . Corruption Purged 44 | . . . . 2 . 3 1 4 . . . . 1 . . 11 6 5 2 . 1 . . . . . 8 . . . . Effects 158 | . . . . 1 3 15 3 20 . . . 5 4 . 2 36 59 3 2 1 . . . . . . 4 . . . . Message Errors 38 | . . . . . 2 4 . 6 . . . . 2 . . 7 16 . 1 . . . . . . . . . . . . Matter Fused 34 | . . . . . . 2 1 5 . . . . . . . 8 15 1 . . . . . . . . 2 . . . . Heat Flow Errors 18 | . . . . 1 . 3 1 1 . . . . . . . 5 6 . . . . . . . . . 1 . . . . Energy Discharges 16 | . . . . . 1 1 . 2 . . . 1 1 . 1 4 3 1 . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . . . . 1 . 5 . . . 1 . . . 6 5 . 1 . . . . . . . . . . . . Data Loss (major) 8 | . . . . . . . 1 1 . . . . . . . 2 3 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Misdirections 9 | . . . . . . 2 . . . . . . . . . 1 6 . . . . . . . . . . . . . . Targeting Errors 13 | . . . . . . 1 . . . . . 3 1 . 1 2 4 . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4162 | . 25 16 70 219 . 102 . . 186 . . 41 20 243 201 197 828 210 118 228 5 201 26 . . . 413 359 172 152 130 Projectiles 48 | . . 1 15 18 . . . . . . . . . . . . 14 . . . . . . . . . . . . . . Explosions 318 | . 25 15 55 . . . . . 26 . . 41 20 8 9 . 10 . . . 5 . 26 . . . . . . 78 . Melee 3796 | . . . . 201 . 102 . . 160 . . . . 235 192 197 804 210 118 228 . 201 . . . . 413 359 172 74 130 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . 12 27 152 . 83 51 . . . . . 70 . 15 . . 10 . . . 41 . . . . . . . . . . Shots 23 | . 1 1 6 . 5 2 . . . . . 3 . 2 . . 1 . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 400 | . 20 72 400 147 . 246 218 96 110 110 18 191 199 7 60 267 233 . . 76 . . . . . . 215 . . . . Average Temperature 54 | . 6 24 50 57 . 99 110 55 31 58 9 62 98 3 20 97 67 . . 33 . . . . . . 121 . . . . Received Heat Transfer 1722 | . 117 177 450 183 54 . . . . . . 144 126 36 45 . 159 . . . . 78 . 9 . . . . 135 . 9 Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . 1 3 2 1 . . . . . . . . . . . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . 1 2 2 1 . . . . . . . . . . . . . . . . . Parts Fried 39 | . . 1 1 6 4 . . . . . . 12 13 . . . . . . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Heat Transferred 2700 | . 50 211 1173 . 100 . . . 481 185 . . 100 . . . 300 . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . 1 2 3 . 2 . . . . . . 5 3 1 . . . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Peak Influence 638 | . 342 132 396 347 . . . . 638 . . . . . 254 22 431 . . . . 434 . . . . 620 355 252 291 349 Average Influence 124 | . 160 40 191 118 . . . . 311 . . . . . 87 5 99 . . . . 65 . . . . 283 142 111 192 243 Maximum Alert Level 2 | . 1 . 1 1 . . . . 2 . . . . . 1 . 2 . . . . 2 . . . . 2 1 1 1 1 Low Security (%) 77 | 100 59 100 53 79 . . . . 48 . . . . . 89 100 92 . . . . 97 . . . . 50 51 76 51 19 Level 1 17 | . 40 . 46 20 . . . . 8 . . . . . 10 . 4 . . . . . . . . . . 48 23 48 80 Level 2 5 | . . . . . . . . . 42 . . . . . . . 3 . . . . 1 . . . . 49 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 2 2 4 6 . . . . 1 . . . . . 4 . 10 . . . . 9 . . . . 7 3 3 2 1 Investigation 14 | . . 1 1 1 . . . . . . . . . . . . 5 . . . . 3 . . . . 2 1 . . . Extermination 15 | . . . . 3 . . . . 1 . . . . . 2 . 4 . . . . 1 . . . . 2 1 1 . . Reinforcement 23 | . 2 1 3 2 . . . . . . . . . . 1 . 1 . . . . 5 . . . . 2 1 2 2 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Distress Signals 14 | . 1 2 . . . . . . 1 . . . . . . . . . . . . 3 . . . . 1 . 2 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 348 | . 21 11 34 22 5 1 . 3 11 . 2 35 9 3 15 1 24 2 . . 7 26 7 11 . . 11 8 36 13 30 Peak Tracking Total 17 | . 4 3 8 4 4 1 . 3 5 . 1 6 6 4 4 1 5 2 . . 7 11 5 7 . . 4 2 12 6 17 Tactical Retreats 50 | . 1 . 5 1 . . . . 1 . . 8 . 1 1 . 1 1 . . 1 8 2 5 . . 4 . 5 . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Traps Triggered 15 | . 1 2 1 1 . . . . . . . . . . 4 . 2 . . . . . . . . . 3 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 4 . . . . . . . . . 2 . . 1 . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Disabled 29 | . 3 . 6 2 . . . . . 1 . . 1 2 2 . 1 . . . . . . . . . 1 5 5 . . Max in Single Turn 3 | . 1 . 2 1 . . . . . . . . 1 2 1 . 1 . . . . . . . . . 1 1 3 . . Garrison Access 8 | . . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Machines Accessed 112 | . 6 2 7 16 . 2 4 . 3 . . 1 . . 4 . 16 . . 4 . 13 . . 1 . 1 17 6 4 5 Terminals 71 | . 6 2 6 11 . . . . 2 . . . . . 2 . 10 . . . . 10 . . . . . 13 5 1 3 Fabricators 12 | . . . . 3 . . . . 1 . . . . . . . 3 . . . . 2 . . . . 1 . . 1 1 Repair Stations 7 | . . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 8 | . . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 1 1 Total Hacks 332 | . 17 6 22 35 . 6 23 . 7 . . 4 . . 8 . 47 . . 17 . 38 . . 1 . 4 48 27 12 10 Successful 225 | . 12 3 9 18 . 6 23 . 5 . . 4 . . 4 . 28 . . 17 . 31 . . 1 . 4 32 16 9 3 Failed 105 | . 5 3 13 17 . . . . 2 . . . . . 4 . 18 . . . . 7 . . . . . 15 11 3 7 Catastrophic 24 | . 1 1 4 4 . . . . 1 . . . . . 1 . 7 . . . . . . . . . . 1 . 1 3 Database Lockouts 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Manual 163 | . 12 5 14 20 . . . . 4 . . 4 . . 4 . 27 . . . . 20 . . 1 . . 16 24 7 5 Terminals 218 | . 17 6 21 22 . . . . 4 . . . . . 4 . 34 . . . . 30 . . . . . 39 26 8 7 Fabricators 36 | . . . . 10 . . . . 3 . . . . . . . 8 . . . . 7 . . . . 4 . . 2 2 Repair Stations 16 | . . . 1 2 . . . . . . . . . . 3 . 2 . . . . . . . . . . 7 . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 9 | . . . . 1 . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . 1 1 1 Terminal Hacks 146 | . 6 1 7 3 . 6 23 . . . . 4 . . 1 . 14 . . 17 . 21 . . 1 . . 24 12 5 1 Record 21 | . . . . . . 5 11 . . . . . . . . . . . . 5 . . . . . . . . . . . Part Schematic 31 | . 1 . 1 1 . . 5 . . . . 4 . . . . 1 . . 4 . 7 . . . . . 3 3 1 . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . Prototype ID Bank 17 | . 2 . 2 . . . 3 . . . . . . . . . 1 . . 4 . 1 . . . . . 2 2 . . Open Door 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Terminal Index 7 | . . . . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 2 1 . . Fabricator Index 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . Alert Level 8 | . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . 2 . . . Unreport Threat 16 | . 1 . 3 1 . . . . . . . . . . . . 1 . . . . 3 . . . . . 5 1 1 . Locate Traps 5 | . 1 . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Recall Investigation 3 | . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Recall Reinforcements 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Registered Prototypes 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Fabricator Hacks 33 | . . . . 10 . . . . 3 . . . . . . . 7 . . . . 7 . . . . 4 . . 2 . Load Schematic 13 | . . . . 4 . . . . 1 . . . . . . . 2 . . . . 3 . . . . 2 . . 1 . Build 20 | . . . . 6 . . . . 2 . . . . . . . 5 . . . . 4 . . . . 2 . . 1 . Repair Station Hacks 10 | . . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . 6 . . . Scan Component 6 | . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . 3 . . . Repair 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 8 | . . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 1 1 Seal Access 8 | . . . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 1 1 Unauthorized Hacks 63 | . 13 4 5 6 . . . . 5 . . . . . 3 . 12 . . . . 5 . . . . . . 6 2 2 Terminals 25 | . 6 2 2 2 . . . . 2 . . . . . 1 . 3 . . . . 2 . . . . . . 3 1 1 Track 9 | . 3 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 . Botnet 16 | . 3 1 2 2 . . . . 2 . . . . . 1 . 2 . . . . 2 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 1 . 1 Used 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Hacking Detections 73 | . 5 2 7 12 . . . . 3 . . . . . 3 . 10 . . . . 9 . . . . 1 12 4 1 4 Full Trace Events 9 | . . . 1 1 . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . 1 . 1 1 . . 5 . . . . 4 . . . . 1 . . 4 . 6 . . . . . 3 3 1 . Parts Built 17 | . . . . 4 . . . . 2 . . . . . . . 5 . . . . 3 . . . . 2 . . 1 . Matter 4224 | . . . . 730 . . . . 570 . . . . . . . 1082 . . . . 921 . . . . 636 . . 285 . Time 1421 | . . . . 222 . . . . 304 . . . . . . . 488 . . . . 162 . . . . 169 . . 76 . Total Part Build Rating 88 | . . . . 12 . . . . 10 . . . . . . . 32 . . . . 17 . . . . 12 . . 5 . Parts Repaired 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Time 106 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . 93 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total Allies 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Group 1 | . . . . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 94 | . . . . . . . . 94 94 94 87 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 94 94 87 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . . 28 2 . . . . . . . . . . . . . . . . . . . . . Total Damage 1004 | . . . . . . . . . 954 50 . . . . . . . . . . . . . . . . . . . . . Kills 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Robot Analysis Total 6 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . Derelict Logs Recovered 7 | . . . . . . 1 . . . 1 . 1 . . . . . . 2 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Turns Passed 25707 | 44 988 910 1435 2294 717 676 104 728 867 892 495 1807 1406 800 1708 1640 2819 120 129 116 245 1248 298 280 134 93 789 816 404 197 508 Spaces Moved 21655 | 37 701 530 791 1308 430 509 81 353 468 570 366 1102 830 485 919 262 1861 285 270 172 397 2134 607 437 423 376 1630 1137 943 403 838 Core 30 | 1 . . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . . . Treads 544 | . 25 90 62 9 . . . . . . . . 54 . 6 233 65 . . . . . . . . . . . . . . Legs 122 | . . . . . . . . . . . . . . . . . 122 . . . . . . . . . . . . . . Wheels 9458 | 36 676 440 729 1299 430 509 81 353 468 570 366 1102 776 485 637 . 501 . . . . . . . . . . . . . . Hover 3198 | . . . . . . . . . . . . . . . 276 . 1173 285 270 172 397 625 . . . . . . . . . Flight 8303 | . . . . . . . . . . . . . . . . . . . . . . 1509 607 437 423 376 1630 1137 943 403 838 Fastest Speed 21 | 50 90 90 100 110 110 110 130 130 120 120 120 120 120 130 120 160 38 38 38 33 33 23 23 23 22 22 21 21 21 21 21 Average Speed 74 | 85 99 120 124 128 114 126 130 130 128 120 120 120 133 148 124 170 74 38 38 36 34 26 27 27 24 22 21 21 21 21 21 Slowest Speed 300 | 90 180 200 240 220 135 140 130 130 140 120 120 120 200 150 220 300 170 38 38 38 35 33 29 29 29 22 25 21 27 21 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 . 14 3 9 Cave-ins Triggered 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 96 40 50 38 54 68 69 49 14 74 50 83 82 58 20 94 51 50 43 60 45 59 59 56 72 65 37 94 28 12 35 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 5 | . . . . . . 1 1 . . . . . . . . . . . . 3 . . . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 3 . 2 . 4 3 2 . 2 . . . 1 . . . . 1 2 . 2 . . . . . Spaces Dug 299 | . . . 1 24 6 6 . 1 1 1 1 . . 2 28 . 53 1 . . 2 49 7 13 2 1 25 16 17 8 34 Terrain Destroyed 727 | . 39 3 60 24 22 6 . 16 53 1 39 25 10 19 70 . 92 1 . . 12 49 27 38 2 1 25 16 22 21 34 Melee 288 | . . . 1 24 6 6 . 1 1 1 1 . . 2 28 . 43 1 . . 2 49 7 13 2 1 25 15 17 8 34 Projectile 26 | . . . . . . . . . . . . . . . 9 . 16 . . . . . . . . . . 1 . . . AOE 413 | . 39 3 59 . 16 . . 15 52 . 38 25 10 17 33 . 33 . . . 10 . 20 25 . . . . 5 13 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Total 29711 | 46 889 729 1079 1788 635 529 80 620 708 774 413 1496 1097 549 1374 1450 3091 290 292 209 494 2678 723 572 448 380 1993 1663 1075 484 1063 Wait 6043 | . 90 91 94 284 188 2 . 263 177 193 26 280 158 28 309 1147 933 . 21 . 83 418 107 113 6 2 273 449 90 60 158 Move 21548 | 36 700 529 790 1307 429 507 80 352 467 569 365 1101 829 484 919 261 1860 284 269 171 396 2117 606 436 422 375 1621 1135 915 397 819 Hop 36 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 . 13 2 9 Pick Up 208 | 4 10 20 21 30 . 1 . 1 11 3 3 8 14 7 5 5 25 1 . 1 . 15 . . 2 . 10 6 3 . 2 Fast Attach 175 | 6 3 13 14 7 . 1 . . 3 . 2 . 13 1 15 8 26 . . 11 2 7 . 1 6 . 3 7 11 3 12 Attach 80 | . 1 5 5 5 1 3 . 1 5 . 2 3 7 2 5 3 9 1 . . . 5 . 3 . . 8 . 3 2 1 Detach 21 | . . . . . 1 1 . 1 1 . 1 . 2 . . 3 3 . . . . 1 . 2 1 . 4 . . . . Swap 175 | . 12 9 21 23 3 2 . . 3 . 3 12 12 2 15 3 23 . . 3 2 5 2 2 . . 8 5 2 1 2 Drop 325 | . 13 22 32 37 . 1 . . 11 3 3 9 29 8 17 14 59 . . 11 2 16 . . 8 . 12 10 2 2 4 Fire 450 | . 60 40 101 46 7 3 . 1 23 5 7 83 12 6 12 . 28 . . 4 6 . 1 1 . . . 2 1 1 . Melee 630 | . . . 1 49 6 7 . 1 7 1 1 . 21 11 77 6 125 4 2 8 3 86 7 14 3 3 50 30 35 16 56 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 19 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 13) 307 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Discovered new exit (range 8) 827 | -10/Materials | Discovered new exit (range 13) 890 | -10/Materials | Discovered new exit (range 13) 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1248 | -9/Materials | Lost 3 parts (1p1n1w) 1695 | -9/Materials | Lost 3 parts (1n1u1w) 1929 | -9/Materials | Discovered new exit (range 3) 1943 | -9/Materials | Entered another Materials area 1943 | -8/Materials | Evolved 2 slots: Utility x2 2052 | -8/Materials | Crushed by falling debris 2093 | -8/Materials | Lost 4 parts (2n1u1w) 2444 | -8/Materials | Discovered new exit (range 14) 2549 | -8/Materials | Identified exit to Storage 2670 | -8/Materials | Build established: Scavenger-Mutant 3007 | -8/Materials | Build established: Hauler-Mutant 3037 | -8/Materials | Core integrity fell below 50% 3055 | -8/Materials | Lost 4 parts (2n1u1w) 3121 | -8/Materials | Discovered new exit (range 9) 3377 | -8/Materials | Identified exit to Factory 3378 | -8/Materials | Entered Factory 3378 | -7/Factory | Evolved 2 slots: Utility x2 3471 | -7/Factory | Repaired Lgt. Treads 3673 | -7/Factory | Build established: Scavenger-Mutant 4278 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4350 | -7/Factory | Build established: Hauler-Mutant 4363 | -7/Factory | Fabricated Adv. Sensor Array (x1) 4946 | -7/Factory | Fabricated Adv. EMP Blaster (x1) 4986 | -7/Factory | Fabricated Adv. EMP Blaster (x1) 5179 | -7/Factory | Discovered new exit (range 12) 5314 | -7/Factory | Identified exit to Lower Caves 5672 | -7/Factory | Entered Lower Caves 5904 | -7/Lower Caves | Encountered a Warlord checkpoint 6358 | -7/Lower Caves | Discovered new exit (range 6) 6362 | -7/Lower Caves | Identified exit to Lower Caves 6389 | -7/Lower Caves | Entered another Lower Caves area 6474 | -7/Lower Caves | Wheel stolen by Master Thief 6674 | -7/Lower Caves | Learned Factory trap positions 6674 | -7/Lower Caves | Learned Extension security intel 6674 | -7/Lower Caves | Learned Armory garrison access intel 6811 | -7/Lower Caves | Crushed by falling debris 6812 | -7/Lower Caves | System corruption reached 10% 6842 | -7/Lower Caves | Lost 3 parts (1p1n1u) 7014 | -7/Lower Caves | Encountered a Warlord checkpoint 7017 | -7/Lower Caves | Learned Factory emergency access door positions 7058 | -7/Lower Caves | Discovered new exit (range 7) 7064 | -7/Lower Caves | Identified exit to Data Miner 7065 | -7/Lower Caves | Entered Data Miner 7065 | -7/Data Miner | Discovered new exit (range 6) 7090 | -7/Data Miner | Met Data Miner 7112 | -7/Data Miner | Learned location of Section 7 (-3) 7112 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7133 | -7/Data Miner | Received God Mode back door access code from Data Miner 7168 | -7/Data Miner | Identified exit to Proximity Caves 7169 | -7/Data Miner | Entered Proximity Caves 7319 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7685 | -6/Proximity Caves | Escorted by Enhanced Grunt 7877 | -6/Proximity Caves | Discovered new exit (range 13) 7893 | -6/Proximity Caves | Identified exit to Factory 7897 | -6/Proximity Caves | Entered Factory 7897 | -6/Factory | Accompanied by 1 ally 7897 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7898 | -6/Factory | Loaded intel: 80 trap records 8091 | -6/Factory | Discovered new exit (range 11) 8114 | -6/Factory | Identified exit to Factory 8251 | -6/Factory | Fabricated Exp. Sensor Array? 8392 | -6/Factory | Local fabrication network quarantined 8411 | -6/Factory | Fabricated Exp. Sensor Array (x1) 8749 | -6/Factory | Discovered new exit (range 7) 8756 | -6/Factory | Identified exit to Lower Caves 8764 | -6/Factory | Entered Lower Caves 8764 | -6/Lower Caves | Accompanied by 1 ally 9153 | -6/Lower Caves | Encountered a Warlord checkpoint 9166 | -6/Lower Caves | Learned Factory stockpile data 9645 | -6/Lower Caves | Discovered new exit (range 10) 9655 | -6/Lower Caves | Identified exit to Lower Caves 9656 | -6/Lower Caves | Entered another Lower Caves area 9656 | -6/Lower Caves | Accompanied by 1 ally 9685 | -6/Lower Caves | Discovered exit to Factory (range 4) 9706 | -6/Lower Caves | Found Alien Artifact 9706 | -6/Lower Caves | Identified Core Expander 9706 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 9897 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9984 | -6/Lower Caves | Encountered a Warlord checkpoint 10105 | -6/Lower Caves | Discovered new exit (range 11) 10117 | -6/Lower Caves | Identified exit to Zion 10151 | -6/Lower Caves | Entered Zion 10189 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10406 | -6/Zion | Given A8's code to call for help 10772 | -6/Zion | Learned Factory security intel 11049 | -6/Zion | Attacked by Zionites 11763 | -6/Zion | Destroyed Imprinter 11792 | -6/Zion | Extracted access codes from Imprinter's data core 11934 | -6/Zion | Opened final containment barrier to the Deep Caves 11953 | -6/Zion | Discovered new exit (range 3) 11953 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11956 | -6/Zion | Identified exit to Deep Caves 11958 | -6/Zion | Entered Deep Caves 12219 | -6/Deep Caves | Z-Facility disabled 12263 | -6/Deep Caves | Found Prototype Protection 12263 | -6/Deep Caves | Identified Zio. Weapon Casing 12411 | -6/Deep Caves | Discovered new exit (range 7) 12528 | -6/Deep Caves | Spotted as-24754 12558 | -6/Deep Caves | Destroyed as-24754 12618 | -6/Deep Caves | Exposed GOLEM chamber 12658 | -6/Deep Caves | Found GOLEM Unit 12663 | -6/Deep Caves | Found GOLEM Unit 13361 | -6/Deep Caves | Identified exit to Proximity Caves 13364 | -6/Deep Caves | Entered Proximity Caves 14045 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14164 | -5/Proximity Caves | Entered Factory 14164 | -5/Factory | Evolved 2 slots: Utility x2 15760 | -5/Factory | Build established: Hacker-Mutant 15859 | -5/Factory | Garrison activated, responded to threat 15872 | -5/Factory | Discovered new exit (range 16) 15872 | -5/Factory | Sucked down chute 15872 | -5/Factory | Entered Waste 15872 | -5/Waste | The area was eerily silent 15873 | -5/Waste | System corruption reached 10% 15903 | -5/Waste | Lost 6 parts (4n2u) 16171 | -5/Waste | Build established: Mutant 16235 | -5/Waste | Discovered new exit (range 15) 16630 | -5/Waste | A Compactor rumbled back to life 16636 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16638 | -5/Waste | Spotted C-40 Crusher 16644 | -5/Waste | Identified exit to Factory 17512 | -5/Waste | Entered Factory 18576 | -5/Factory | Lost 4 parts (2n1u1w) 18954 | -5/Factory | Discovered new exit (range 10) 19004 | -5/Factory | Identified exit to Factory 19010 | -5/Factory | Discovered new exit (range 10) 19147 | -5/Factory | Incoming investigation squad redirected 19368 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 19476 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 19734 | -5/Factory | Central database locked down 19769 | -5/Factory | Build established: Hacker-Mutant 19867 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 19896 | -5/Factory | Identified exit to Upper Caves 19896 | -5/Factory | Identified exit to Extension 19916 | -5/Factory | Discovered exit to Factory (range 15) 19974 | -5/Factory | Discovered exit to Factory (range 9) 20211 | -5/Factory | Local fabrication network quarantined 20254 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter? 20331 | -5/Factory | Entered Upper Caves 20397 | -5/Upper Caves | Spotted B-75 Beast 20401 | -5/Upper Caves | Discovered new exit (range 2) 20401 | -5/Upper Caves | Identified exit to Upper Caves 20451 | -5/Upper Caves | Entered another Upper Caves area 20466 | -5/Upper Caves | Discovered exit to Factory (range 4) 20481 | -5/Upper Caves | Learned location of 1 exit from Factory 20493 | -5/Upper Caves | Learned location of 1 exit from Factory 20577 | -5/Upper Caves | Discovered new exit (range 7) 20579 | -5/Upper Caves | Identified exit to Zhirov 20580 | -5/Upper Caves | Entered Zhirov 20580 | -5/Zhirov | Discovered new exit (range 3) 20587 | -5/Zhirov | Met Zhirov 20602 | -5/Zhirov | Learned location of Quarantine (-3) 20602 | -5/Zhirov | Learned location of Testing (-2) 20602 | -5/Zhirov | Learned location of Command (-1) 20604 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20611 | -5/Zhirov | Found Alien Artifact 20611 | -5/Zhirov | Identified Integrated Dissipator 20611 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 20619 | -5/Zhirov | Found Alien Artifact 20695 | -5/Zhirov | Identified exit to Proximity Caves 20696 | -5/Zhirov | Entered Proximity Caves 20721 | -4/Proximity Caves | Spotted B-86 Titan 20935 | -4/Proximity Caves | Discovered exit to Factory (range 9) 20941 | -4/Proximity Caves | Entered Factory 20941 | -4/Factory | Evolved 2 slots: Utility x2 20942 | -4/Factory | Identified exit to Upper Caves 20942 | -4/Factory | Identified exit to Research 20995 | -4/Factory | Adv. Hacking Suite fried by hacking feedback 21018 | -4/Factory | Incoming investigation squad redirected 21247 | -4/Factory | Build established: Wizard-Sprinter 21389 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 21446 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 21504 | -4/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 21785 | -4/Factory | Incoming investigation squad redirected 21828 | -4/Factory | Local fabrication network quarantined 21928 | -4/Factory | Found Prototype Hackware 21928 | -4/Factory | Identified Exp. Hacking Suite 22026 | -4/Factory | Discovered exit to Research (range 12) 22060 | -4/Factory | Found Prototype Slashing Weapon 22060 | -4/Factory | Identified Molecular Scythe 22062 | -4/Factory | Found Molecular Scythe 22189 | -4/Factory | Entered Upper Caves 22468 | -4/Upper Caves | Discovered new exit (range 11) 22470 | -4/Upper Caves | Identified exit to Upper Caves 22473 | -4/Upper Caves | Learned 4 Research zone layouts 22487 | -4/Upper Caves | Entered another Upper Caves area 22500 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22536 | -4/Upper Caves | Encountered a Warlord checkpoint 22763 | -4/Upper Caves | Discovered new exit (range 7) 22767 | -4/Upper Caves | Identified exit to Warlord 22767 | -4/Upper Caves | Entered Warlord 22777 | -4/Warlord | System corruption cleaned by Quarantine Array 22817 | -4/Warlord | Met Warlord 22820 | -4/Warlord | Opened Warlord's prototype stash 22827 | -4/Warlord | Found Prototype Reactor 22842 | -4/Warlord | Warlord's base attacked by MAIN.C 22892 | -4/Warlord | Opened side exit 22896 | -4/Warlord | Discovered new exit (range 9) 22897 | -4/Warlord | Identified exit to Proximity Caves 22901 | -4/Warlord | Entered Proximity Caves 22992 | -3/Proximity Caves | Discovered exit to Research (range 6) 22994 | -3/Proximity Caves | Entered Research 22994 | -3/Research | Evolved 2 slots: Utility x2 22995 | -3/Research | Identified exit to Quarantine 23109 | -3/Research | Found Gamma Bomb Array 23202 | -3/Research | Fabricated Gravity Neutralizing Apparatus (x1) 23206 | -3/Research | Identified Vortex Chain Reactor 23236 | -3/Research | Incoming investigation squad redirected 23304 | -3/Research | Fabricated Inertial Stasis Machine (x1) 23396 | -3/Research | Local fabrication network quarantined 23782 | -3/Research | First assault squad dispatched 23783 | -3/Research | Entered Quarantine 23797 | -3/Quarantine | Cryocooling Duct disabled 23812 | -3/Quarantine | Ambient heat levels rising (+20) 23812 | -3/Quarantine | Non-combat units ordered to evacuate 23835 | -3/Quarantine | Found Alien Artifact 23835 | -3/Quarantine | Identified Core Reset Matrix 23835 | -3/Quarantine | Used Core Reset Matrix 23839 | -3/Quarantine | Detected hypermatrix surge 23839 | -3/Quarantine | Sensed 9 artifacts in vicinity 24062 | -3/Quarantine | Discovered new exit (range 5) 24063 | -3/Quarantine | Identified exit to Research 24064 | -3/Quarantine | Central database locked down 24131 | -3/Quarantine | Repaired Reaction Control System 24162 | -3/Quarantine | Repaired Exp. Cesium-ion Thruster 24306 | -3/Quarantine | Repaired Exp. Cesium-ion Thruster 24324 | -3/Quarantine | Found Subatomic Replicator 24348 | -3/Quarantine | Found Sigix Broadsword 24584 | -3/Quarantine | Spotted Fortress 24598 | -3/Quarantine | Discovered new exit (range 6) 24599 | -3/Quarantine | Identified exit to Section 7 24599 | -3/Quarantine | Entered Section 7 24600 | -3/Section 7 | Sensed 23 artifacts in vicinity 24615 | -3/Section 7 | Found Integrated Reactor 24615 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 24664 | -3/Section 7 | Discovered exit to Research (range 9) 24789 | -3/Section 7 | Spotted S7 Guard 24795 | -3/Section 7 | Found Core Membrane 24795 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 24883 | -3/Section 7 | Spotted B-86 Titan 24907 | -3/Section 7 | Lost 3 parts (3u) 24973 | -3/Section 7 | Lost 5 parts (1p3u1w) 25003 | -3/Section 7 | Entered Research 25003 | -2/Research | Warlord forces began assault on 0b10 25003 | -2/Research | Evolved 2 slots: Utility x2 25013 | -2/Research | Spotted B-90 Cyclops 25015 | -2/Research | Identified exit to Access 25113 | -2/Research | Research machine network offline 25144 | -2/Research | Fabricated Exp. Sensor Array? 25159 | -2/Research | Met up with Warlord 25192 | -2/Research | Borebot progress halted 25197 | -2/Research | Borebot progress halted 25200 | -2/Research | Entered Access 25200 | -1/Access | Evolved 2 slots: Utility x2 25335 | -1/Access | Lost 3 parts (2u1w) 25495 | -1/Access | Build established: Wizard-Scout 25675 | -1/Access | Lost 5 parts (1p1n3u) 25686 | -1/Access | Spotted B-99 Colossus 25707 | -1/Access | Discovered new exit (range 5) 25708 | -1/Access | Identified exit to Surface 25708 | *** | Heading to fleet! Last Messages --------------- 25657_ R-10 Processor collects Unknown Ballistic Gun. 25658_ Acquired Lgt. Antimatter Reactor. 25659_ K-01 Serf collects debris. 25661_ Acquired 20 matter. 25661_ R-10 Processor collects Xenon Bombardment Thruster. 25662_ Sneak attack on R-10 Processor. 25662_ R-10 Processor destroyed. 25662_ K-01 Serf collects debris. 25665_ K-01 Serf cleans the Anti-Orbital Battery. 25665_ Acquired Lgt. Antimatter Reactor. 25670_ Dropped Lgt. Antimatter Reactor. 25671_ Acquired Hacking Suite. 25680_ Acquired Adv. Melee Analysis Suite. 25703_ Drone sends a signal. 25706_ Connecting with Terminal... >>Open Sealed Barrier opened. 25707_ The Access Shell folds into the floor. 25707_ EXIT=FOUND 25708_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????????????????Y????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????Y????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##+????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB ###+##### | | ??????????# "????? | | ??????????# "" "????? | | ??????????# n @" "???? | | ??????????# "???? | | ??????????# "????BB????###+##### | | ??????????# "????BB????# | | ??????????# "??????????# | | ??????????# ####### ##########??????????# "" | | ??????????# #?????###???????????????????# "" | | ??????????# ###########################?# """""" | | ??????????# # * # #?# """""" | | ??????????# # * " #?# "" | | ??????????+ + # ! " ### "" | | ??????????# # # """ + + | | ??????????# # """ """ # """ ### | | ??????????# # """S""" # " #?# | | ??????????# ############### g #?# | | ??????????# #?????????????# b #?######### | | ??????????# #?????????????###+##g######?????????? | | ??????????# #??????????????????? #??????????????? | | ??????????# #????????????????????#??????????????? | | ??????????# k#?????????????????g?????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 65 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 26 Armor Coverage 400 Resistance: TH 20 Weapon Shielding 100 Melee Speed Boost 30 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 16 Armor Integrity Analysis 66 Recoil Reduction 4 Offensive Hacking 68 Defensive Hacking 50 Item Schematics ----------------- Nanosword | -3/Quarantine | Hacked Antimissile System | -3/Quarantine | Hacked Adv. Weapon Cycler | -3/Quarantine | Hacked Exp. Melee Analysis Suite | -3/Section 7 | Hacked Exp. Sensor Array | -3/Section 7 | Hacked Exp. Signal Interpreter | -3/Section 7 | Hacked Adv. Hacking Suite | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. EMP Blaster | x1 | -7/Factory Adv. EMP Blaster | x1 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Exp. Signal Interpreter | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Exp. Cesium-ion Thruster | x1 | -4/Factory Gravity Neutralizing Apparatus | x1 | -3/Research Inertial Stasis Machine | x1 | -3/Research Exp. Sensor Array | x1 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrated Reactor Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed CombatFocalDissipator Manual? 0 Play Time 03:52:46 Cumulative 685.2 hours Start 2020.02.03 @ 05:21:12 End 2020.02.03 @ 09:41:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 625 Rogue 585 Adventurer 40 Explorer 0 Win Type 2 Total 59 Types 44/0/13/2/0/0/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4597a654-0fdf-4e06-902a-544473ef4d7a