Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 22:17:41 // Halloween2020/ForbiddenLore Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2778) 2778 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5823 Bonus ------- None Cogmind --------- Core Integrity 556/700 Matter 299/300 Energy 156/335 System Corruption 2% Temperature Cool (0) Movement Treading (180) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Hardlight Generator > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (12) --- Light Nuclear Core Light Treads Light Treads Improved Treads Advanced Targeting Computer Improved Medium Armor Plating Dynamic Insulation System Shock Rifle Flak Gun Flak Gun Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Hardlight Generator > --- WEAPON ----------- Shock Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Advanced Targeting Computer Improved Medium Armor Plating Dynamic Insulation System Shock Rifle Plasma Cannon Flak Gun Assault Cannon Shock Bomb Launcher [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 89 | 6 11 17 . 27 28 Power 17 | 1 1 3 . 7 5 Engine 9 | 1 1 3 . 2 2 Core 8 | . . . . 5 3 Reactor . | . . . . . . Propulsion 26 | 2 4 7 . 9 4 Treads 26 | 2 4 7 . 9 4 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 3 . 5 9 Device 9 | . . 2 . 2 5 Storage 4 | 1 2 . . . 1 Processor 4 | . 1 1 . 1 1 Hackware . | . . . . . . Protection 4 | . . . . 2 2 Artifact . | . . . . . . Weapon 25 | 2 3 4 . 6 10 Energy Gun 12 | . 2 3 . 3 4 Energy Cannon 3 | . 1 . . . 2 Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 6 | . . . . 3 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . 1 . 5 8 Power 3 | . . . . 2 1 Propulsion 4 | . . . . 2 2 Utility 1 | . . . . . 1 Weapon 6 | . . 1 . 1 4 Highest Loss Streak 3 | . . 1 . 2 3 Average Slot Usage (%) 97 | . 92 99 100 97 99 Engine 7 | . 14 11 11 9 1 Core 6 | . . . . 8 12 Treads 27 | . 28 33 33 25 23 Device 10 | . . 11 11 9 15 Storage 9 | . 14 11 11 9 7 Processor 9 | . 7 11 11 9 9 Protection 3 | . . . . 9 4 Energy Gun 9 | . 10 12 11 8 7 Energy Cannon 1 | . 1 . . . 2 Ballistic Gun 6 | . 16 9 11 4 1 Ballistic Cannon 4 | . . . . 4 10 Naked Turns . | . . . . . . Heaviest Build 71 | 13 45 47 47 56 71 Greatest Support 66 | 40 46 66 66 66 63 Greatest Overweight (x) 2 | . . . . 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 4 8 12 12 12 12 Most Carried 12 | 4 10 12 12 12 12 Average Carried 10 | 2 6 10 12 11 11 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 12 | 2 10 12 12 12 12 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Skirmisher 13% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2181 | 217 240 401 22 404 897 Remotely . | . . . . . . Salvage Created 4041 | . 367 961 71 1116 1526 Parts 211 | . 25 58 7 53 68 Haulers Intercepted 8 | . 2 4 . . 2 Recyclers Shooed 5 | . . . . 4 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 62 | . 7 17 3 15 20 Guns 40 | . 7 17 3 6 7 Cannons 19 | . . . . 6 13 AOE 2 | . . . . 2 . Classes Destroyed 14 | . 5 2 1 3 3 Worker 4 | . . . 1 . 3 Builder 5 | . . . . . 5 Tunneler 2 | . . . . 2 . Hauler 8 | . 2 4 . . 2 Recycler 11 | . 1 . . 3 7 Mechanic 1 | . . . . 1 . Watcher 8 | . 1 1 . 4 2 Swarmer 14 | . 3 3 3 . 5 Grunt 30 | . 4 8 . 9 9 Brawler 1 | . . . . 1 . Duelist 3 | . . 1 . 2 . Sentry 10 | . . 5 . 3 2 Hunter 3 | . . . . . 3 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 4 3 4 5 6 Combat Bots Only 4 | . 3 3 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3964 | . 436 639 72 1222 1595 Core 487 | . 91 74 16 162 144 Absorbed by Shields 153 | . . . . . 153 Core Remaining (%) 77 | 100 63 . 77 70 . Volleys Fired 268 | . 46 58 3 82 79 Largest 3 | . 2 2 2 2 3 Hottest 178 | . 105 110 73 94 178 Shots Fired 582 | . 89 110 6 153 224 Gun 408 | . 80 110 6 120 92 Cannon 174 | . 9 . . 33 132 Launcher . | . . . . . . Special . | . . . . . . Kinetic 294 | . 58 54 3 82 97 Thermal 85 | . 9 4 . . 72 Explosive . | . . . . . . Electromagnetic 203 | . 22 52 3 71 55 Robot Hit Streak 16 | . 9 8 3 16 13 Robot Miss Streak 8 | . 2 8 . 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 371 | . 59 65 3 116 128 Core Hits 156 | . 18 31 4 41 62 Critical Hits 4 | . . . . 2 2 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7293 | . 808 1168 61 2205 3051 Guns 4439 | . 740 1071 61 1457 1110 Cannons 2256 | . 68 . . 495 1693 Explosions 591 | . . 97 . 246 248 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 3078 | . 545 376 18 993 1146 Thermal 1599 | . 68 150 . 246 1135 Explosive . | . . . . . . Electromagnetic 2609 | . 195 642 43 959 770 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 159 | . . . . 27 132 Projectiles 4 | . . . . . 4 Explosions 155 | . . . . 27 128 Melee . | . . . . . . Knockbacks 13 | . . . . 4 9 Impact . | . . . . . . Kinetic 11 | . . . . 3 8 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 330 | . . . . 156 174 Shots 7 | . . . . 4 3 Rammed 1 | . . . . 1 . Targets Rammed 1 | . . . . 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 498 | . 498 . . 3 375 Average Temperature 97 | . 183 . . 2 69 Received Heat Transfer 1171 | . 198 216 . 477 280 Effects 8 | . 7 . . . 1 Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Short Circuit 3 | . 3 . . . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 5 | . . 2 . 2 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 2815 | . 148 261 . 300 2106 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 8 | . . 1 . 5 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 331 | . 157 331 186 296 310 Initial 111 | . . 5 111 72 98 Average 143 | . 73 168 142 184 145 Maximum Alert Level 1 | . . 1 . 1 1 Low Security (%) 69 | 100 100 63 100 50 65 Level 1 30 | . . 36 . 49 34 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . 3 . . 7 Investigation 2 | . . . . . 2 Extermination 2 | . . . . . 2 Reinforcement 5 | . . 3 . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 3 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 13 29 3 22 34 Peak Tracking Total 5 | . 3 4 3 5 4 Tactical Retreats 5 | . 1 2 . 1 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 6 | . . 1 . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 7 | . 6 1 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 9 | . 1 3 . 3 2 Max in Single Turn 2 | . 1 1 . 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 13 | . 2 4 . 2 5 Terminals 7 | . 2 2 . 2 1 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . . 2 Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 18 | . 3 5 . 2 8 Successful 9 | . 2 3 . 2 2 Failed 9 | . 1 2 . . 6 Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 3 2 . 2 1 Fabricators . | . . . . . . Repair Stations 6 | . . 2 . . 4 Recycling Units 2 | . . 1 . . 1 Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 2 1 . 2 . Prototype ID Bank 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Disarm Traps 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 2 . . 1 Scan Component 2 | . . 1 . . 1 Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . 3 . . 5 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 44 | . . 44 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 4907 | 73 916 1073 91 1048 1706 Spaces Moved 2169 | 46 456 450 43 445 729 Core 12 | 12 . . . . . Treads 2157 | 34 456 450 43 445 729 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 165 | 131 160 160 160 161 177 Slowest Speed 200 | 160 160 160 160 200 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 63 52 14 44 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 73 | . . 3 . 30 40 Melee . | . . . . . . Projectile 19 | . . . . 6 13 AOE 54 | . . 3 . 24 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2962 | 59 559 699 59 619 967 Wait 301 | . 13 132 14 36 106 Move 2164 | 45 455 449 42 444 729 Hop . | . . . . . . Pick Up 79 | 8 19 22 . 17 13 Fast Attach 14 | . 1 1 . 10 2 Attach 27 | 6 2 3 . 8 8 Detach . | . . . . . . Swap 48 | . 8 13 . 9 18 Drop 60 | . 15 21 . 12 12 Fire 268 | . 46 58 3 82 79 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 7) 350 | -10/Materials | Identified exit to Mines 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1431 | -9/Materials | Discovered new exit (range 4) 1727 | -9/Materials | Repaired Broken Imp. Treads 1799 | -9/Materials | Discovered new exit (range 17) 1926 | -9/Materials | Discovered new exit (range 17) 2063 | -9/Materials | Entered Mines 2142 | -9/Mines | Discovered new exit (range 8) 2154 | -9/Mines | Entered Materials 2154 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3048 | -8/Materials | Build established: Scavenger-Mutant 3103 | -8/Materials | Discovered new exit (range 13) 3202 | -8/Materials | Entered Factory 3202 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3434 | -7/Factory | Garrison activated, responded to threat 4044 | -7/Factory | Discovered new exit (range 16) 4120 | -7/Factory | Build established: Scavenger-Skirmisher 4908 | -7/Factory | Self-destructed Last Messages --------------- 04873_ G-47 Trooper destroyed. 04874_ K-01 Serf collects debris. 04876_ U-05 Engineer builds a Wall. 04876_ R-06 Scavenger collects Imp. Heat Sink. 04877_ K-01 Serf collects debris. 04883_ Slug penetrates Wall. 04883_ K-01 Serf collects debris. 04887_ U-05 Engineer builds a Wall. 04891_ K-01 Serf collects debris. 04894_ Acquired 44 matter. 04895_ Acquired 46 matter. 04895_ K-01 Serf collects debris. 04896_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 04899_ K-01 Serf collects debris. 04903_ K-01 Serf knocked back. 04904_ Plasma Cannon destroyed. 04904_ Shock Rifle destroyed. 04906_ Slug penetrates P-60 Hacker. 04907_ K-01 Serf collects debris. 04907_ Lgt. Treads destroyed. 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""""????? | | =########## # " " # ########## ""Y?????? | | +########## # # ########## ?? ????????? | | ##% ######## ####?####? ? ????????? | | " # ! ##### #######? ?? ?????? | | "" # ##### ?? # "???"??????? | | " # [ ? ?#?"??????????? | | " +% < k ? ? ? ???""??????? | | # % ? ? ?????"???????? | | = %% # ##### ?? ???? ?????????? | | !=% !! # ##### #?##?? #????????????? | | #######+#### ##########+#####??## ?????????????? | | # # # ###### ?##?#???????????????? | | " """ # #### ###### ???###???????????????? | | " """ # #### ###### ?? ?#??#???????????????? | | " """ # #### ###### ? ? ?????????????????? | | # #### ###### ?"" ??" ??? ???????????????? | | " """ # #### ##?### "?"??""?#??????????????????? | | " """ # ###### """ "?"?##?????????????????? | | " """ + ###??# ? ?? ???#? ???????????????? | | # ###########??????#????????????????? | | " """ ############?# ?? ? ??#????????????????? | | " """ # ##?### ? ?? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldTeslaShield Manual? 0 Play Time 00:52:01 Cumulative 22.4 hours Start 2020.11.07 @ 19:18:02 End 2020.11.07 @ 22:17:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd1101a4-e216-4486-9544-a2aae2cdabd8