Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 17:10:15 Player: Sir Cheese Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1660) 1660 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1163) 1163 TOTAL SCORE: 7488 Bonus ------- Follower Combat Kills 563 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 99/100 System Corruption 0% Temperature Cool (-150) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Advanced Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Cloaking Device Heavy Mass Driver Peak State ------------ > --- POWER ------------ Micro Nuclear Core Makeshift Power Source Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Spiked Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Cryofiber Web Improved Cooling System Large Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Cloaking Device > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Advanced Heat Sink Energy Filter Hardened Medium Armor Plating Hardened Heavy Armor Plating Component Analysis Suite Heavy Mass Driver Grenade Launcher Grenade Launcher Improved Plasma Cutter Ripper Ripper Self-destruct Interrupter Self-destruct Interrupter [Rating: 83] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion III Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Storm Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 2 | . . . . . . 2 . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . 2 . . . 1 . . 2 Weapon 2 | . . . . . . 2 . . . Parts Attached 56 | 7 10 3 2 2 9 12 4 . 7 Power 9 | 1 2 . . . . 5 1 . . Engine 5 | 1 2 . . . . 1 1 . . Core 4 | . . . . . . 4 . . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 1 1 . . 4 2 3 . . Treads 12 | 2 1 1 . . 4 2 2 . . Leg 1 | . . . . . . . 1 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 2 4 . 1 2 3 4 . . 5 Device 10 | 1 1 . 1 1 . 3 . . 3 Storage 3 | 1 1 . . 1 . . . . . Processor 2 | . . . . . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 6 | . 2 . . . 2 1 . . 1 Artifact . | . . . . . . . . . . Weapon 13 | 2 3 2 1 . 2 1 . . 2 Energy Gun 3 | 1 . . . . 1 1 . . . Energy Cannon 2 | . . 1 1 . . . . . . Ballistic Gun 3 | 1 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . 1 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . 1 . 1 . . . Parts Lost 19 | . . 4 . . . . 2 . 13 Power 4 | . . . . . . . 1 . 3 Propulsion 5 | . . 1 . . . . 1 . 3 Utility 6 | . . 2 . . . . . . 4 Weapon 4 | . . 1 . . . . . . 3 Highest Loss Streak 11 | . . 2 . . . . 1 . 11 To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 2 7 8 9 9 10 12 13 13 9 Power . | . 1 1 1 1 1 . . . . Propulsion . | . . . . . . . . . . Utility 3 | 1 3 2 1 2 2 6 7 8 4 Weapon 5 | . 2 4 5 4 6 6 5 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 18 | 2 2 . 1 4 2 1 . . 6 Power 1 | . 1 . . . . . . . . Propulsion . | . . . . . . . . . . Utility 8 | 2 . . . 2 1 1 . . 2 Weapon 7 | . 1 . 1 2 . . . . 3 Tool/Special 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 89 | . 99 94 86 99 100 75 75 80 68 Engine 9 | . 13 11 11 11 11 6 7 13 8 Core 2 | . . . . . . 10 6 6 3 Treads 14 | . 28 19 11 11 16 17 15 13 8 Hover 4 | . . . . 10 5 . . . . Device 25 | . 10 17 31 33 28 18 20 20 19 Storage 9 | . 14 11 11 11 11 6 6 6 3 Processor 2 | . . . . . 3 6 6 6 8 Protection 1 | . 3 12 . . 1 1 . . 1 Energy Gun 3 | . 3 . . . 6 6 6 6 3 Energy Cannon 5 | . . 4 11 10 4 . . . . Ballistic Gun 8 | . 24 16 11 11 10 . . . . Peak Build Rating 83 | 9 13 18 16 25 36 73 73 72 83 Average Rating 37 | 5 11 16 15 20 28 68 69 72 67 On Entrance 32 | . 9 13 14 16 22 36 73 72 72 Avg Prop Armor Cover (%) 3 | . . . . 3 3 . 4 4 4 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 14 31 39 27 40 41 77 70 67 80 Greatest Support 86 | 40 40 40 26 26 66 80 86 58 58 Greatest Overweight (x) 26 | . . 1 1 1 1 1 2 1 26 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 13 15 15 15 15 12 Most Carried 15 | 5 10 10 10 15 15 15 15 15 15 Average Carried 12 | 2 7 8 9 12 14 14 14 15 11 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Final Carried 15 | 4 10 9 10 15 15 15 15 15 4 Class Distribution -------------------- 56% | Mutant 28% | Derelict-Skirmisher 5% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -6/Lower Caves Derelict-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 1419 | 219 271 324 11 129 208 180 73 . 4 Remotely . | . . . . . . . . . . Salvage Created 1824 | 132 368 389 11 . 240 411 181 . 92 Parts 129 | 12 31 40 1 . 13 24 5 . 3 Haulers Intercepted 2 | . 2 . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 29 | . . . . 2 21 . 6 . . Prevented 3 | . . . . . 3 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 39 | . 7 14 . . 6 6 3 . 3 Guns 22 | . 7 3 . . 3 6 3 . . Cannons 6 | . . 6 . . . . . . . AOE 11 | . . 5 . . 3 . . . 3 Classes Destroyed 13 | 2 5 4 . . 1 1 . . . Worker 5 | . . 2 1 . . 1 . . 1 Builder 4 | . . 3 . . . 1 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 2 | . 2 . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . Operator 2 | . 1 1 . . . . . . . Watcher 4 | . 1 1 . . . 1 . . 1 Swarmer 17 | . 3 10 . . 3 . . . 1 Grunt 10 | . 4 2 . . 1 2 1 . . Brawler 2 | . . 1 . . 1 . . . . Sentry 4 | . . 1 . . . 2 1 . . Hunter 3 | . . . . . 1 . . . 2 Programmer 3 | . . . . . . 2 1 . . Best Kill Streak 9 | 2 3 9 1 . 3 2 2 . 3 Combat Bots Only 6 | . 3 6 . . 3 2 2 . 3 Max Kills in Single Turn 4 | 1 1 4 1 . 2 2 1 . 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 408 | . 39 97 . . 33 49 55 . 135 Missed 108 | . 11 13 . . 10 21 23 . 30 Hits 300 | . 28 84 . . 23 28 32 . 105 Melee 4 | . . 2 . . . . 2 . . Projectile 296 | . 28 82 . . 23 28 30 . 105 AOE 1 | . . 1 . . . . . . . Critical Strikes 8 | . . 1 . . 1 1 . . 5 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 4803 | . 269 864 . . 423 297 298 . 2652 Core 1297 | . 61 115 . . 59 45 17 . 1000 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 408 | . . . . 408 . . . . . Core Remaining (%) 80 | 100 75 . . . 56 . . 92 . Volleys Fired 121 | 12 28 40 1 . 10 12 10 . 8 Largest 2 | 2 2 2 2 . 2 1 1 . 2 Hottest 250 | 70 100 89 83 . 105 250 250 . 250 Shots Fired 210 | 24 55 75 2 . 19 12 11 . 12 Gun 169 | 24 54 51 1 . 12 12 11 . 4 Cannon 24 | . . 19 1 . 4 . . . . Launcher 16 | . . 5 . . 3 . . . 8 Special 1 | . 1 . . . . . . . . Kinetic 124 | 12 54 51 1 . 6 . . . . Thermal 51 | 12 1 . 1 . 10 12 11 . 4 Explosive 16 | . . 5 . . 3 . . . 8 Electromagnetic 19 | . . 19 . . . . . . . Robot Hit Streak 7 | 7 7 5 4 . 7 5 4 . 6 Robot Miss Streak 24 | 2 5 6 . . 1 10 24 . 9 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 129 | 17 32 34 2 . 12 11 8 . 13 Core Hits 106 | 6 14 25 1 . 11 21 9 . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | 1 . . . . 1 . . . 1 Burn 2 | 1 . . . . 1 . . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4917 | 188 477 1127 31 . 337 801 721 . 1235 Guns 2992 | 188 477 339 13 . 157 787 721 . 310 Cannons 296 | . . 243 18 . 35 . . . . Explosions 1481 | . . 544 . . 145 . . . 792 Melee 133 | . . . . . . . . . 133 Ramming 15 | . . 1 . . . 14 . . . Kinetic 963 | 62 477 339 13 . 72 . . . . Thermal 2307 | 126 . . 18 . 120 787 721 . 535 Explosive 1256 | . . 544 . . 145 . . . 567 Electromagnetic 243 | . . 243 . . . . . . . Impact . | . . . . . . . . . . Slashing 133 | . . . . . . . . . 133 Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 . . . . 1 2 2 . Average Corruption 1 | . 2 . . . . 1 1 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . 1 . . . . 3 9 1 . Message Errors 2 | . . . . . . 1 1 . . Matter Fused 5 | . 1 . . . . 1 3 . . Heat Flow Errors 1 | . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 2 | . . . . . . . 1 1 . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 98 | . . 13 . . . . . . 85 Projectiles 4 | . . 4 . . . . . . . Explosions 94 | . . 9 . . . . . . 85 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . Impact 1 | . . . . . . 1 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 302 | . . . . . . . . . 302 Shots 10 | . . . . . . . . . 10 Rammed 1 | . . . . . . 1 . . . Targets Rammed 2 | . . 1 . . . 1 . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 180 | 70 180 93 6 . 60 47 102 73 66 Average Temperature 30 | 25 49 30 4 . 23 23 46 47 30 Received Heat Transfer 564 | . 69 162 . . 144 111 42 . 36 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . 1 5 2 . . Heat Transferred 3502 | 444 . . 37 . 296 1125 1000 . 600 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Maximum Alert Level 1 | . . 1 . . . 1 . . . Low Security (%) 86 | 100 100 85 100 . . 67 . . 100 Level 1 13 | . . 14 . . . 32 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 296 | 10 62 269 97 . . 296 . . 102 Initial 97 | . . 18 97 . . 87 . . . Average 63 | . 16 63 38 . . 123 . . 27 Influence Increases 2159 | 20 229 479 5 . 485 571 70 . 300 Destroy 0b10 Robot/C 1080 | . 140 280 . . 300 240 60 . 60 Destroy 0b10 Robot/NC 115 | 20 20 40 5 . . 20 . . 10 Destroy Leader 204 | . 36 52 . . 30 64 10 . 12 Allied During Kill 230 | . . . . . 155 75 . . . Successful Hack 55 | . 32 23 . . . . . . . Disable Machine 90 | . . 30 . . . 15 . . 45 Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 130 | . 1 24 . . . 7 . . 98 Lose Combat Pursuer 105 | . . 30 . . . . . . 75 Influence Decreases 2070 | 20 183 273 257 . 346 513 267 . 211 Entered New Map 309 | . . 28 155 . . 52 74 . . Time Decay 1441 | 20 143 205 102 . 286 361 183 . 141 Lost Part 120 | . . 40 . . . . 10 . 70 Lost Ally 160 | . . . . . 60 100 . . . Purge Threat 40 | . 40 . . . . . . . . Squads Dispatched 16 | . 1 3 . . . 5 . . 7 Investigation 5 | . 1 1 . . . 1 . . 2 Extermination 3 | . . . . . . 2 . . 1 Reinforcement 4 | . . 2 . . . . . . 2 Assault 2 | . . . . . . 2 . . . Garrison 2 | . . . . . . . . . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 2 | . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 9 22 . . 16 11 6 . 17 Peak Tracking Total 8 | . 3 7 . . 4 3 3 . 8 Tactical Retreats 6 | . . 2 . . . . . . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 5 | . 2 1 . . . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 7 | . . 2 . . . 2 . . 3 Max in Single Turn 3 | . . 1 . . . . . . 3 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 16 | . 4 4 . . . 3 2 1 2 Terminals 5 | . 3 2 . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 1 . . 1 Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 37 | . 8 14 . . . 5 4 1 5 Successful 20 | . 5 7 . . . 2 4 1 1 Failed 16 | . 3 6 . . . 3 . . 4 Catastrophic 4 | . 1 2 . . . 1 . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 19 | . 1 4 . 1 . 11 . . 2 Terminals 12 | . 6 6 . . . . . . . Fabricators 4 | . . . . . . 1 . . 3 Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 2 2 . . . 1 . . 2 Scanalyzers 6 | . . 6 . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 11 | . 3 3 . . . . 4 1 . Record 3 | . . . . . . . 3 . . Open Door 2 | . . . . . . . 1 1 . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . 1 Network Status 2 | . . . . . . 1 . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Monitor 1 | . . . . . . 1 . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 4 . . . 2 . . 2 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 9 | . . . . 7 . 2 . . . Largest Group 7 | . . . . 7 7 5 . . . Highest-Rated Group 280 | . . . . 241 241 280 . . . Highest-Rated Ally 85 | . . . . 41 41 85 . . . Zionite Dispatches 1 | . . . . . . 1 . . . Heavy 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 80 | . . . . . 48 32 . . . Total Damage 2687 | . . . . . 1285 1402 . . . Kills 16 | . . . . . 9 7 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Active Infowar (turns) 7557 | 2 359 527 271 2888 1005 813 1020 185 487 Optics 348 | . . . . . . . . . 348 Terrain 7194 | 2 123 400 271 2888 1005 813 1020 185 487 Seismic 4388 | . 236 457 271 2867 557 . . . . Cloaking 448 | . . . . . . . . . 448 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 1 . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . . Branch Access 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 8247 | 166 487 528 271 2888 1005 1064 1020 185 633 Spaces Moved 4121 | 73 229 218 159 1521 516 589 463 75 278 Core 99 | 5 . . . . . . . . 94 Treads 3856 | 68 229 218 159 1358 516 589 463 75 181 Legs 3 | . . . . . . . . . 3 Wheels . | . . . . . . . . . . Hover 163 | . . . . 163 . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 250 50 Average Speed 183 | 152 160 170 164 186 177 163 209 250 207 Slowest Speed 1350 | 160 160 240 200 200 200 240 360 250 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 6 39 28 48 90 76 10 65 17 12 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . 1 1 . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . 1 . Scrap Searched 8 | . . . . 2 4 . 2 . . Spaces Dug 1 | . 1 . . . . . . . . Terrain Destroyed 106 | . 1 27 . . 5 . . . 73 Melee . | . . . . . . . . . . Projectile 1 | . 1 . . . . . . . . AOE 105 | . . 27 . . 5 . . . 73 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Total 4546 | 107 292 295 168 1575 587 658 482 74 308 Wait 110 | . 9 17 3 29 34 18 . . . Move 4112 | 72 228 217 158 1520 515 588 462 74 278 Hop . | . . . . . . . . . . Pick Up 58 | 13 9 5 2 12 3 10 1 . 3 Fast Attach 18 | . 1 . 1 . 3 6 5 . 2 Attach 22 | 7 . 4 1 1 1 3 . . 5 Detach 1 | . . . . . . 1 . . . Swap 46 | 1 10 9 . 3 12 8 1 . 2 Drop 52 | 2 7 2 2 10 9 11 3 . 6 Fire 121 | 12 28 40 1 . 10 12 10 . 8 Melee 4 | . . . . . . . . . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 15) 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Utility x2 740 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Identified exit to Storage 1148 | -9/Materials | Central database locked down 1182 | -9/Materials | Entered Mines 1247 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1251 | -9/Mines | Found Scrap Suit 1274 | -9/Mines | Discovered new exit (range 6) 1378 | -9/Mines | Identified exit to Materials 1449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1453 | -9/Mines | Entered Zion 1690 | -7/Zion | Learned Factory recycling unit intel 1852 | -7/Zion | Discovered new exit (range 16) 1950 | -7/Zion | Received a hallucinogenic algorithm 1950 | -7/Zion | Ran a hallucination algorithm 2582 | -7/Zion | Found Prototype Device 2583 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2956 | -7/Zion | Found Prototype Energy Gun 3433 | -7/Zion | Gained Derelict followers 3654 | -7/Zion | Visited the Megawrench Repair Shop 3654 | -7/Zion | Megawrench repaired 7 parts 3930 | -7/Zion | Met Imprinter 3968 | -7/Zion | Imprinted 3970 | -7/Zion | Declared Zion's savior 4341 | -7/Zion | Entered Proximity Caves 4341 | -6/Proximity Caves | Accompanied by 7 allies 5289 | -6/Proximity Caves | Build established: Derelict-Mutant 5300 | -6/Proximity Caves | Discovered new exit (range 16) 5346 | -6/Proximity Caves | Entered Factory 5346 | -6/Factory | Accompanied by 4 allies 5346 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 5347 | -6/Factory | Identified exit to Extension 5348 | -6/Factory | Loaded intel: 8 recycling unit locations 5349 | -6/Factory | Identified Storm Laser 5388 | -6/Factory | Discovered new exit (range 13) 5652 | -6/Factory | Build established: Derelict-Skirmisher 5670 | -6/Factory | P-60 Hacker assimilated allied JJ-1W3(g) 5748 | -6/Factory | Zion Heavy squad teleported in 5931 | -6/Factory | Retrieved Zion intel report: Branch Access 5931 | -6/Factory | Identified exit to Lower Caves 6410 | -6/Factory | Entered Lower Caves 6543 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6707 | -6/Lower Caves | Learned Factory stockpile data 7012 | -6/Lower Caves | Identified exit to Lower Caves 7284 | -6/Lower Caves | Entered an active Warlord outpost 7313 | -6/Lower Caves | Learned Factory non-interactive machine intel 7330 | -6/Lower Caves | Learned Factory emergency access door positions 7330 | -6/Lower Caves | Learned Research stockpile data 7330 | -6/Lower Caves | Learned Extension terminal intel 7430 | -6/Lower Caves | Entered another Lower Caves area 7557 | -6/Lower Caves | Discovered new exit (range 16) 7615 | -6/Lower Caves | Entered Factory 7615 | -5/Factory | Evolved 2 slots: Utility x2 7618 | -5/Factory | Loaded intel: 161 non-interactive machine locations 8060 | -5/Factory | Garrison activated, responded to threat 8178 | -5/Factory | Lost 11 parts (3p3n3u2w) 8188 | -5/Factory | Core integrity fell below 50% 8242 | -5/Factory | Core integrity fell below 20% 8248 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Grenade Launcher+ destroyed. Penetrated by Slug. Knocked back. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9G. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Sneak attack on K-01 Serf. K-01 Serf destroyed. S-27 Virus Lgt. Nuclear Core severed. Drone sends a signal. Ripper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????!?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | """???????????????????????+??????????? ?????????? | | """?????????????????????????????????? ????????? | | """?????????????????????????????????? ???????? | | ?????????????????????????????######## ######## | | ?????????????????????????????# | | ?????????????????????????????# ? | | ??????????????????????####+### ? | | ??????????????????????+ # ?? | | ??????????????????????# !# ??? | | ??????????????????????# # ############### | | ?????????????????[????# # # # | | ??????????????????????# ! # # # "" | | ??????????????????????# # + # | | ??????????????????????# + # # "" | | ??????????????????????# # # + | | ???????????????????#### s # # # "" | | ??????????????????? + @ s# ########### | | ???????????????? #### s # ############### | | ??????????????????????# s # ???? | | ??????????????????????# A s# ??? | | ??????????????????????# ! +* ???? | | ??????????????????????######## ???? | | """??????????????????????????# ???? | | """??????????????????????????###+############????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | """??????????????????????????????????????"""?????? | | """?????????????????????????"""?"""??????"""?????? | | ????????????????????????????"""?"""??????"""???!?? | | ????????????????????????????"""?"""??????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????"""?"""??????????????? | | ????????????????????????????"""?"""??????????????? | | ????????????????????????????"""?"""??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 825 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Mining Laser | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- About That Survey... Challenges ------------ None Game ------ Seed FieldCryofiberRailgun Manual? 0 Play Time 00:59:17 Cumulative 34.4 hours Start 2025.11.14 @ 16:10:47 End 2025.11.14 @ 17:10:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 1 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6c22462-044f-43c0-844b-5ac10fa0ad63