Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 15:26:48 Player: Elxavo Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (904) 904 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 3178 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 265/265 System Corruption 3% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ 0b10 Decoder Chip [Looter] Corruption Screen > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (5) ---- Humpback Mining Laser Molecular Deconstructor Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit 0b10 Decoder Chip [Looter] Targeting Computer > --- WEAPON ----------- Riot Gun Heavy Missile Launcher > --- INVENTORY -------- Improved Ion Engine Humpback High-powered Shotgun Improved Grenade Launcher Mining Laser Molecular Deconstructor Self-destruct Interrupter [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 8 3 12 . 3 10 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor 1 | . . . . . 1 Propulsion 10 | 2 1 5 . 2 . Treads 3 | . . 1 . 2 . Leg 3 | 2 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . 4 . . . Utility 7 | 2 1 1 . . 3 Device 1 | 1 . . . . . Storage 2 | 1 1 . . . . Processor 3 | . . 1 . . 2 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 15 | 3 1 5 . 1 5 Energy Gun 6 | 3 . 2 . . 1 Energy Cannon 1 | . . 1 . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 1 . 1 2 Special Weapon 1 | . . 1 . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . . 3 . . 12 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 7 | . . 2 . . 5 Highest Loss Streak 4 | . . 3 . . 4 To Critical Strikes . | . . . . . . Average Backups 8 | 4 9 9 10 8 6 Power 1 | . 2 1 2 1 1 Propulsion 1 | 2 3 3 3 . . Utility 1 | . . . 1 2 1 Weapon 3 | . 2 3 4 4 3 Tool/Special . | . . . . . . Unused Backups 8 | . 2 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . 1 . . . . Utility 1 | . . . . . 1 Weapon 4 | . 1 1 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 98 100 100 80 Engine 10 | . 14 10 11 11 4 Reactor 1 | . . . . . 4 Treads 16 | . . . . 28 18 Leg 5 | . 28 1 . . . Flight 5 | . . 31 33 4 . Device 8 | . 14 11 11 11 . Storage 11 | . 14 11 11 11 11 Processor 11 | . . 11 11 11 19 Energy Gun 5 | . 14 7 . . 5 Energy Cannon 5 | . . 3 11 11 . Launcher 11 | . 13 10 11 11 10 Peak Build Rating 26 | 7 8 12 11 14 26 Average Rating 13 | 5 7 11 11 13 21 On Entrance 8 | . 7 8 11 11 14 Avg Prop Armor Cover (%) 9 | . . 9 . . . Naked Turns . | . . . . . . Heaviest Build 36 | 12 19 22 22 26 36 Greatest Support 60 | 20 20 20 12 60 60 Greatest Overweight (x) 8 | . . 1 1 1 8 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 Average Carried 9 | 4 9 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 741 | 280 45 151 . 59 206 Remotely . | . . . . . . Salvage Created 762 | 88 240 171 . . 263 Parts 50 | 9 18 15 . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 2 5 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 5 5 . . 11 Guns 5 | . 2 3 . . . AOE 15 | . 3 2 . . 10 Classes Destroyed 11 | 2 4 1 . . 4 Builder 1 | . 1 . . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 1 . . . . Watcher 2 | . 2 . . . . Swarmer 9 | . 3 2 . . 4 Grunt 3 | . 2 . . . 1 Sentry 3 | . . 3 . . . Specialist 3 | . . . . . 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 4 | 1 3 2 . . 4 Combat Bots Only 4 | . 3 2 . . 4 Max Kills in Single Turn 3 | 1 3 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . 3 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 178 | . 23 24 . . 131 Missed 59 | . 10 6 . . 43 Hits 119 | . 13 18 . . 88 Melee 8 | . . . . . 8 Projectile 111 | . 13 18 . . 80 Critical Strikes 8 | . . . . . 8 Damage Taken 2182 | . 174 225 . . 1783 Core 468 | . 55 58 . . 355 Absorbed by Shields . | . . . . . . Core Remaining (%) 89 | 100 78 . . . . Volleys Fired 86 | 9 35 13 . . 29 Largest 2 | 2 1 1 . . 1 Hottest 100 | 80 40 100 . . 60 Shots Fired 88 | 11 35 13 . . 29 Gun 53 | 11 32 10 . . . Cannon 10 | . . . . . 10 Launcher 24 | . 3 2 . . 19 Special 1 | . . 1 . . . Kinetic . | . . . . . . Thermal 21 | 7 . 4 . . 10 Explosive 24 | . 3 2 . . 19 Electromagnetic 43 | 4 32 7 . . . Robot Hit Streak 11 | 3 6 7 . . 11 Robot Miss Streak 4 | 4 2 2 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 59 | 5 23 10 . . 21 Core Hits 47 | 3 12 10 . . 22 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 2 | . . . . . 2 Smash 2 | . . . . . 2 Melee Attacks 8 | . . . . . 8 Impact 8 | . . . . . 8 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2266 | 57 606 164 . . 1439 Guns 502 | 57 337 108 . . . Cannons 169 | . . . . . 169 Explosions 1418 | . 269 56 . . 1093 Melee 177 | . . . . . 177 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 308 | 21 73 45 . . 169 Explosive 1345 | . 196 56 . . 1093 Electromagnetic 436 | 36 337 63 . . . Impact 177 | . . . . . 177 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 177 | . 2 . . . 175 Projectiles . | . . . . . . Explosions 89 | . 2 . . . 87 Melee 88 | . . . . . 88 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 23 | . 23 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 155 | 36 24 72 . . 155 Average Temperature 39 | 20 14 20 . . 72 Received Heat Transfer 429 | . 48 54 . . 327 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . 1 . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 594 | 50 100 111 . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 87 | 5 79 87 3 . . Initial 31 | . . 31 3 . . Average 23 | . 15 41 2 . . Influence Increases 647 | 10 233 164 . . 240 Destroy 0b10 Robot/C 420 | . 100 100 . . 220 Destroy 0b10 Robot/NC 30 | 10 20 . . . . Destroy Leader 94 | . 34 40 . . 20 Successful Hack 20 | . 13 7 . . . Disable Machine 30 | . 30 . . . . Destroy Structure 38 | . 21 17 . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 643 | 10 157 232 8 . 236 Entered New Map 50 | . . 45 5 . . Time Decay 555 | 10 157 187 3 . 198 Lost Part 38 | . . . . . 38 Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 17 7 . . 17 Peak Tracking Total 7 | . 3 3 . . 7 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 2 . . . 2 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 3 5 . 1 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 28 | . 6 17 . 5 . Successful 22 | . 6 11 . 5 . Failed 5 | . . 5 . . . Catastrophic 1 | . . 1 . . . Database Lockouts 1 | . . 1 . . . Manual 10 | . 1 4 . 3 2 Terminals 14 | . 5 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 8 | . . 8 . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 4 . 5 . Record 1 | . . 1 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 3 | . 1 2 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 7 | . . 7 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 3 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . 3 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 2 Highest-Rated Group 350 | . . . . 350 133 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 804 | . . . . . 804 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3477 | 14 716 427 20 1501 799 Seismic 2714 | 14 716 427 20 1501 36 Decoding 763 | . . . . . 763 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3687 | 112 716 427 20 1501 911 Spaces Moved 2235 | 65 493 239 18 978 442 Core 20 | 11 . . . . 9 Treads 1241 | . . . . 808 433 Legs 556 | 54 493 9 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 418 | . . 230 18 170 . Fastest Speed 50 | 50 120 112 112 112 160 Average Speed 145 | 108 120 112 112 151 183 Slowest Speed 450 | 120 120 120 112 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 68 27 5 88 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 3 4 Spaces Dug 1 | . . 1 . . . Terrain Destroyed 207 | . 20 19 . . 168 Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 206 | . 20 18 . . 168 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2572 | 95 584 381 17 1000 495 Wait 146 | . 42 99 . 5 . Move 2230 | 64 492 238 17 977 442 Hop . | . . . . . . Pick Up 41 | 14 6 10 . 6 5 Fast Attach 1 | . . 1 . . . Attach 23 | 7 . 5 . 3 8 Detach . | . . . . . . Swap 16 | 1 4 8 . 1 2 Drop 21 | . 5 7 . 8 1 Fire 86 | 9 35 13 . . 29 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 273 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Lost 3 parts (1p2w) 1116 | -9/Materials | Central database locked down 1121 | -9/Materials | Discovered new exit (range 14) 1256 | -9/Materials | Entered Mines 1257 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1268 | -9/Mines | Learned 2 Materials zone layouts 1276 | -9/Mines | Entered Zion 1380 | -7/Zion | Given A8's code to call for help 1419 | -7/Zion | Learned location of Storage (-7) 1582 | -7/Zion | Learned Factory garrison access intel 1971 | -7/Zion | Met Imprinter 2001 | -7/Zion | Imprinted 2003 | -7/Zion | Declared Zion's savior 2232 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2237 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2543 | -7/Zion | Discovered new exit (range 15) 2777 | -7/Zion | Entered Proximity Caves 2777 | -6/Proximity Caves | Accompanied by 2 allies 2777 | -6/Proximity Caves | Spotted B-75 Beast 2842 | -6/Proximity Caves | Destroyed B-75 Beast 2893 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 2909 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2945 | -6/Proximity Caves | Found Prototype Special Weapon 3106 | -6/Proximity Caves | Learned Factory trap positions 3196 | -6/Proximity Caves | Learned Factory machine intel 3352 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3630 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3636 | -6/Proximity Caves | Core integrity fell below 50% 3664 | -6/Proximity Caves | Core integrity fell below 20% 3678 | -6/Proximity Caves | Lost 3 parts (1u2w) 3688 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03634_ Y-64 Sentinel: "REQUESTING BACKUP." 03634_ B-48 Gladiator suffers critical hit (Burn). 03635_ Targeting Computer destroyed. 03635_ System corrupted by crushing effect (+3). 03643_ Hpw. Shotgun destroyed. 03647_ Imp. Grenade Launcher destroyed. 03655_ System corrupted: Energy discharge (-82). 03666_ S-27 Virus suffers critical hit (Smash). 03666_ Destroyed VTOL Module. 03666_ Destroyed Lgt. Nuclear Core. 03666_ S-27 Virus system corrupted by crushing effect. 03666_ S-27 Virus IFF system glitched. 03667_ S-27 Virus system terminally corrupted. 03671_ Critical hit (Burn: +37). 03674_ Penetrated by Slug. 03680_ B-48 Gladiator suffers critical hit (Smash). 03680_ Destroyed Mace. 03680_ B-48 Gladiator system corrupted by crushing effect. 03682_ Penetrated by Slug. 03685_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????# | | ???????????????????????????????????# ######?????# | | ???????????????????????????????????# #?????# | | ???????????????????????????????????# #?????? | | ???????????????????????????????????###### #?????? | | ????????????????????????????????????????# ###???? | | ????????????????????????????????????????# #??## | | ?????????????????????????????????????#### #??# | | ??????????????????????????#??????????# ##??# | | ?????????????????????????# ??????????# #???# | | ????????????????????????? ??? #??## ##??## | | ????????????????????????? ?? ??# ###?? | | ????????????????????????? ??# #### #?? | | ????????????????????????? ??# ##### #?? | | ????????????????????????? ? ### #?? | | ????????????????????????# ? ### ##?? | | ???????????????????????? ? #### #??? | | ???????????????????????? #### #??? | | ????????????????????????# ##### ## ##?? | | ????????????????????????#g#" # ### | | ????????????????????????#g#" /??# | | ????????????????????????#b#" #### | | ????????????????????????#l#" "# # | | ????????????????????????#@# "# ## | | ????????????????????????#&# = "# ## ##? | | ???????????????????????##Y###+#### # ### #?? | | ???????????????????????# #### #? ? | | ???????????????????????### ###??## # | | ?????????????????????????##### ##?????## ## | | ?????????????????????????????####???????#########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 5 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Hammer | -9/Materials | Scanalyzed Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableVampiricInsulator Manual? 0 Play Time 00:55:15 Cumulative 47.9 hours Start 2026.03.25 @ 14:28:37 End 2026.03.25 @ 15:26:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 762a092c-74d9-4b0c-8026-b716fc0e9a76