Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 21:34:56 Player: WitherScout Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (5) 25 Value Destroyed (171) 171 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3716 Bonus ------- None Cogmind --------- Core Integrity 979/1000 Matter 2/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Core (850) Ox16 Location -5/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Seismic Detector Advanced Targeting Computer Improved Transmission Jammer ECM Suite Improved Medium Armor Plating > --- WEAPON (4) ------- Medium Laser Heavy Machine Gun > --- INVENTORY (15) --- Large Storage Unit Core Analyzer Weapon Shielding Hacking Suite High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Seismic Detector Advanced Targeting Computer Improved Transmission Jammer System Restoration Module > --- WEAPON ----------- Medium Laser Heavy Machine Gun > --- INVENTORY -------- Power Amplifier Coolant Injector Large Storage Unit Advanced Terrain Scanner Core Analyzer ECM Suite Weapon Shielding Improved Medium Armor Plating Hardlight Generator Hacking Suite High-powered Tractor Beam [Rating: 57] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Slots Evolved 10 | . . . . . 10 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 4 | . . . . . 4 Weapon 2 | . . . . . 2 Parts Attached 28 | 6 2 . . 4 16 Power 6 | 1 . . . 1 4 Engine 2 | 1 . . . . 1 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 7 | 2 . . . 1 4 Treads . | . . . . . . Leg . | . . . . . . Wheel 4 | 2 . . . 1 1 Hover . | . . . . . . Flight 3 | . . . . . 3 Utility 12 | 1 2 . . 2 7 Device 6 | . 1 . . 1 4 Storage 2 | 1 . . . 1 . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 3 | 2 . . . . 1 Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Backups 7 | . 2 4 4 9 9 Power . | . 1 1 1 1 . Propulsion 1 | . . 1 1 1 . Utility 5 | . 1 2 2 6 8 Weapon . | . . . . . . Tool/Special . | . . . . . . Unused Backups 9 | . . . . 2 7 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 7 | . . . . . 7 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 97 100 100 96 68 Engine 7 | . 14 14 14 3 1 Core 6 | . . . . 9 10 Wheel 22 | . 28 28 28 24 8 Device 13 | . 3 14 14 14 15 Storage 5 | . 10 . . 9 4 Processor 7 | . 11 14 14 3 4 Protection 1 | . . . . . 5 Energy Gun 23 | . 28 28 28 28 6 Peak Build Rating 57 | 6 7 7 7 22 57 Average Rating 17 | 4 6 7 7 13 44 On Entrance 8 | . 6 7 7 7 22 Naked Turns . | . . . . . . Heaviest Build 55 | 12 12 9 9 30 55 Greatest Support 56 | 20 20 20 20 37 56 Greatest Overweight (x) 16 | . . . . 1 16 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 15 15 Average Capacity 10 | 7 7 5 5 12 14 Most Carried 15 | 1 4 5 4 15 14 Average Carried 7 | . 2 4 4 9 10 Final Capacity 15 | 8 5 5 5 15 15 Final Carried 15 | 1 4 4 4 15 5 Class Distribution -------------------- 93% | Mutant 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Matter Collected 360 | 93 . 81 106 30 50 Remotely . | . . . . . . Salvage Created 156 | . 14 81 11 . 50 Parts 8 | . 3 3 1 . 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . 8 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Combat Hostiles Destroyed 5 | . 1 2 1 . 1 Guns 5 | . 1 2 1 . 1 Classes Destroyed 3 | . 1 1 . . 1 Swarmer 2 | . 1 . 1 . . Grunt 2 | . . 2 . . . Programmer 1 | . . . . . 1 Best Kill Streak 2 | . 1 2 1 . 1 Combat Bots Only 2 | . 1 2 1 . 1 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Hostile Shots Fired 36 | . 9 9 3 . 15 Missed 14 | . 2 3 1 . 8 Hits 22 | . 7 6 2 . 7 Projectile 22 | . 7 6 2 . 7 Critical Strikes 2 | . . . . . 2 Actively Blocked 1 | . . . . . 1 Damage Taken 312 | . 71 93 15 . 133 Core 66 | . 10 35 . . 21 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . . . . . 6 Core Remaining (%) 91 | 100 . . . 82 . Volleys Fired 19 | . 1 6 1 . 11 Largest 2 | . 2 2 2 . 2 Hottest 100 | . 100 100 100 . 100 Shots Fired 29 | . 2 12 2 . 13 Gun 29 | . 2 12 2 . 13 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 1 | . . . . . 1 Thermal 28 | . 2 12 2 . 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 1 3 1 . 9 Robot Miss Streak 2 | . 1 1 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 20 | . 1 8 1 . 10 Core Hits 10 | . 1 5 1 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . 1 . . . Burn 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 296 | . 12 101 13 . 170 Guns 296 | . 12 101 13 . 170 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 31 | . . . . . 31 Thermal 265 | . 12 101 13 . 139 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged 1 | . . . . . 1 Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 288 | . 39 288 . . 28 Average Temperature 84 | . 24 147 . . 12 Received Heat Transfer 84 | . 18 54 12 . . Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 777 | . 37 370 37 . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 57 | . 30 57 . . 30 Initial 7 | . . 7 . . . Average 4 | . 4 15 . . 4 Influence Increases 130 | . 30 50 20 . 30 Destroy 0b10 Robot/C 100 | . 20 40 20 . 20 Destroy Leader 30 | . 10 10 . . 10 Influence Decreases 130 | . 10 70 20 . 30 Entered New Map 13 | . . 13 . . . Time Decay 117 | . 10 57 20 . 30 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 12 | . 8 2 1 . 1 Peak Tracking Total 6 | . 6 2 4 . 1 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Rec Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Rec Fac Active Infowar (turns) 777 | . 35 205 143 145 249 Seismic 247 | . . . . . 247 Jamming 69 | . . . . . 69 ECM 688 | . 35 205 143 145 160 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Turns Passed 1248 | 42 105 205 143 499 254 Spaces Moved 1123 | 42 120 180 171 459 151 Core 10 | 5 . . . . 5 Treads . | . . . . . . Legs . | . . . . . . Wheels 1107 | 37 120 180 171 459 140 Hover . | . . . . . . Flight 6 | . . . . . 6 Fastest Speed 50 | 50 80 80 80 80 99 Average Speed 90 | 76 80 80 80 92 124 Slowest Speed 850 | 80 80 80 80 100 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 38 42 14 76 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Rec Fac Total 1321 | 48 126 229 174 537 207 Wait 93 | . . 42 1 50 . Move 1118 | 41 119 179 170 458 151 Hop . | . . . . . . Pick Up 28 | 1 3 1 . 16 7 Fast Attach 15 | 6 1 . . 1 7 Attach 15 | . 1 . . 1 13 Detach 5 | . 1 . . . 4 Swap 4 | . . . . 2 2 Drop 21 | . . 1 . 8 12 Fire 19 | . 1 6 1 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 2 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 12) 148 | -10/Materials | Entered Mines 310 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 5) 353 | -10/Mines | Entered Subcaves 354 | -10/Subcaves | Approached by a straggling Scientist 471 | -10/Subcaves | Discovered new exit (range 11) 496 | -10/Subcaves | Entered Recycling 497 | -7/Recycling | Met a Zionite searching for Scraptown 983 | -7/Recycling | Discovered new exit (range 7) 995 | -7/Recycling | Entered Factory 995 | -5/Factory | Evolved 10 slots: Power x2, Propulsion x2, Utility x4, Weapon x2 1249 | -5/Factory | Self-destructed Last Messages --------------- Acquired Fusion Compressor. System Restoration Module purges 1% system corruption (0%). Dropped Fusion Compressor. Acquired Lgt. Fission Core. Acquired Imp. Transmission Jammer. Dropped Fusion Compressor. Acquired Prototype Flight Unit. Dropped Arm. Huge Wheel. Identified Cld. Nuclear Pulse Thruster. Dropped Arm. Huge Wheel. Acquired Cld. Nuclear Pulse Thruster. Discarded System Restoration Module. Dropped Lrg. Storage Unit. Acquired ECM Suite. Dropped Cld. Nuclear Pulse Thruster. Dropped Adv. Weight Redist. System. Acquired Lrg. Storage Unit. R-10 Processor collects Arm. Huge Wheel. R-10 Processor collects Power Amplifier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ###???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# ???????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????+ #??????????????????????????????? | | ??????????# T??????????????????????????????? | | ??????????# ??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# #??????????????????????????????? | | ??????????# ^ ##########?????????????????????? | | ??????????# ^ ##########????????????? | | ??????????# ????????????? | | ??????????# ?????????????? | | ??????????# * """ ""???????????????? | | ??????????# """ """??????????????? | | ??????????# ]] @ """ """ #??????????? | | ??????????# ] #??????????? | | ????###########+#### ]= = """ #??????????? | | ????# #?# == """ #??????????? | | ????# *#?# ! ! """ """#??????????? | | ????# #?# !! ""????????????? | | ????# #?# """ """ "#??????????? | | ????# """ """ #?# """ """ ! "F"#??????????? | | ????# """ """ #?# """ """ ""????????????? | | ????# """ """ #?# ?????????????? | | ????# + ? ??????????????? | | ????# """ """ ###### ^ ????????????????? | | ????? """ """ #????# ####### ????????????????? | | ????# """ """ #????# ??????? ????????????????? | | ????# #????# ????????? ???????????????? | | ????#########+####????#+?????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ####????????# #??????????????????????????????????? | | #??####### #??????????????????????????????????? | | #??# #??????????????????????????????????? | | " #??# #??????????????????????????????????? | | #### ###????????????????????????????????? | | # #????????????????????????????????? | | ### #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 55 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Additional Mass Support 9 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeHardcellDevice Manual? 0 Play Time 00:31:11 Cumulative 2.0 hours Start 2025.08.09 @ 21:02:01 End 2025.08.09 @ 21:34:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e6a8b47d-b00d-49af-8e25-27f2f3c5a171