Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.12 @ 22:23:39 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (178) 890 Value Destroyed (6445) 6445 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 14443 Bonus ------- High Alert Combat Kills 108 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 1085/1300 Matter 177/300 Energy 420/420 System Corruption 13% Temperature Cool (0) Movement Treading (157) Location -3/Research Parts ------- > --- POWER (2) -------- Particle Reactor Light Particle Reactor > --- PROPULSION (5) --- Advanced Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY (10) ----- Improved Cooling System High-capacity Storage Unit Lightpack 2.0 Advanced Targeting Computer Improved Weapon Cycler Improved Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Quantum Rifle Neutron Cannon KE Penetrator Linear Accelerator > --- INVENTORY (32) --- Light Particle Reactor Medium Treads Advanced Medium Treads Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Centrium Wheel Advanced Coolant Injector High-capacity Storage Unit Energy Well (500) Experimental Matter Compressor (0) Advanced Sensor Array Precision Matter Filter Improved Dynamic Insulation System System Restoration Module Chronowheel Quantum Rifle Compact HERF Cannon Firepult Railgun Hypervelocity Mass Driver Heavy Proton Missile Launcher Long-range Missile Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit Lightpack 2.0 Experimental Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Plasma Rifle Quantum Rifle KE Penetrator Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Light Particle Reactor Advanced Medium Treads Improved Heavy Treads Improved Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Centrium Wheel Advanced Coolant Injector High-capacity Storage Unit Energy Well Precision Matter Filter Improved Weapon Cycler Improved Dynamic Insulation System System Restoration Module Chronowheel Compact HERF Cannon Neutron Cannon Neutron Cannon Firepult Railgun Hypervelocity Mass Driver Heavy Proton Missile Launcher Long-range Missile Launcher Mini Smartbomb Launcher [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Axe Energy Gun Cooled Plasma Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . 1 . 1 . Utility 8 | . . . 1 . . . 2 1 1 1 1 1 Weapon 2 | . . . . . . . . 1 . . . 1 Parts Attached 226 | 6 9 7 25 3 1 5 9 20 13 45 41 42 Power 25 | 1 2 2 3 . . . . 3 1 5 2 6 Engine 12 | 1 2 2 3 . . . . 2 1 1 . . Core 6 | . . . . . . . . 1 . 4 1 . Reactor 7 | . . . . . . . . . . . 1 6 Propulsion 48 | 2 1 2 7 1 . 1 4 3 4 8 5 10 Treads 21 | 1 . . 3 . . . 1 . 1 4 3 8 Leg . | . . . . . . . . . . . . . Wheel 27 | 1 1 2 4 1 . 1 3 3 3 4 2 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 89 | 1 3 . 6 . 1 1 2 8 4 20 28 15 Device 57 | . . . . . . 1 . 6 3 15 19 13 Storage 8 | 1 2 . 2 . 1 . . . . 1 . 1 Processor 7 | . 1 . . . . . 1 2 . 1 1 1 Hackware 4 | . . . . . . . . . 1 . 3 . Protection 13 | . . . 4 . . . 1 . . 3 5 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 3 3 9 2 . 3 3 6 4 12 6 11 Energy Gun 12 | 1 1 1 . . . . 1 2 1 2 2 1 Energy Cannon 7 | . . . . . . . . . . 2 1 4 Ballistic Gun 22 | 1 2 1 8 1 . . 2 . 1 2 . 4 Ballistic Cannon 7 | . . . . . . . . 1 . 2 2 2 Launcher 8 | . . 1 1 1 . 1 . 1 . 2 1 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 7 | . . . . . . 2 . 2 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 1 2 2 1 1 Parts Lost 28 | . . . 2 1 . 1 . 1 3 5 6 9 Power 1 | . . . . . . . . . . . . 1 Propulsion 9 | . . . 2 1 . . . . . 4 1 1 Utility 12 | . . . . . . 1 . 1 3 . 4 3 Weapon 6 | . . . . . . . . . . 1 1 4 Highest Loss Streak 4 | . . . 1 1 . 1 . 1 2 2 2 4 Average Slot Usage (%) 90 | . 95 100 99 95 94 87 84 91 86 89 88 88 Engine 4 | . 13 14 11 11 11 11 9 4 6 1 . . Core 3 | . . . . . . . . 2 . 9 8 . Reactor 1 | . . . . . . . . . . . 1 8 Treads 8 | . 14 14 10 11 11 11 9 7 6 5 9 13 Wheel 13 | . 14 14 21 18 22 22 18 14 14 12 10 4 Device 9 | . . . . . . 1 9 15 12 11 13 12 Storage 11 | . 23 28 22 22 16 11 9 7 6 8 10 9 Processor 7 | . . . . . . . 4 10 12 10 5 8 Hackware 4 | . . . . . . . . . 5 5 10 9 Protection 2 | . . . 11 11 11 8 8 3 . 1 1 . Energy Gun 3 | . 14 14 . . . . 6 7 6 1 3 4 Energy Cannon 2 | . . . . . . . . . . 3 5 3 Ballistic Gun 6 | . 14 8 21 20 22 11 8 2 3 2 . 3 Ballistic Cannon 3 | . . . . . . . . 1 . 5 6 4 Slashing Weapon 2 | . . . . . . 7 2 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 11 42 43 52 55 52 28 25 31 30 78 90 108 Greatest Support 163 | 10 16 16 26 26 26 26 32 32 40 48 75 163 Greatest Overweight (x) 6 | 1 3 4 3 5 1 1 1 2 2 4 4 6 Average Overweight (x) 1 | . 1 2 1 2 . . . . . . 1 1 Largest Inventory Capacity 32 | 6 16 16 16 16 24 24 24 24 24 32 32 32 Average Capacity 25 | 5 13 16 16 16 19 24 24 24 24 28 32 32 Most Carried 32 | 4 16 16 16 16 20 20 24 24 24 32 32 32 Average Carried 25 | 2 12 15 15 16 16 19 23 23 23 28 31 31 Final Capacity 32 | 6 16 16 16 16 24 24 24 24 24 32 32 32 Final Carried 32 | 4 16 16 16 16 20 20 24 24 24 32 30 30 Class Distribution -------------------- 68% | Hauler-Mutant 15% | Mutant 5% | Hauler-Gunner 5% | Scavenger-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Matter Collected 5044 | 257 158 267 714 201 . 112 174 262 381 829 674 1015 Remotely . | . . . . . . . . . . . . . Salvage Created 6372 | . 304 44 1228 212 . 208 341 294 535 934 1069 1203 Parts 366 | . 17 1 81 18 . 21 18 15 18 70 50 57 Haulers Intercepted 9 | . 2 . 4 . . . 3 . . . . . Recyclers Shooed 5 | . . . 1 . . . 1 . 1 . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 114 | . 4 5 18 7 . 7 1 9 . 20 28 15 Melee 2 | . . . . . . . . 1 . 1 . . Guns 56 | . 4 2 14 3 . 5 1 4 . 8 7 8 Cannons 31 | . . . . . . . . . . 8 17 6 AOE 24 | . . 3 4 4 . 2 . 4 . 3 4 . Classes Destroyed 15 | . 4 2 6 . . 1 1 1 . . . . Worker 17 | . . 1 4 . . 3 . . 5 3 1 . Builder 11 | . . . 1 1 . . . 1 . 5 1 2 Tunneler 1 | . . . . . . 1 . . . . . . Hauler 9 | . 2 . 4 . . . 3 . . . . . Recycler 11 | . . . 2 1 . . 2 . 3 1 . 2 Operator 3 | . 1 . . . . . . 1 . . 1 . Watcher 12 | . 1 . 3 . . . 1 . 1 . 2 4 Swarmer 24 | . . . 1 4 . 4 . 4 . 6 4 1 Grunt 28 | . 4 . 5 2 . 3 . 3 . . 11 . Brawler 2 | . . . 1 . . . . . . . 1 . Duelist 3 | . . . 2 1 . . . . . . . . Sentry 16 | . . . 9 . . . . 1 . 1 1 4 Hunter 6 | . . . . . . . 1 . . 1 2 2 Programmer 30 | . . . . . . . . 1 . 12 9 8 Assembled 5 | . . 5 . . . . . . . . . . Best Kill Streak 9 | . 4 2 7 4 . 5 2 2 2 7 9 5 Combat Bots Only 7 | . 2 2 4 4 . 4 1 2 . 4 7 3 Max Kills in Single Turn 5 | . 1 1 2 4 . 2 1 2 1 4 5 2 Gunslinging 1 | . . . 1 . . 1 . . . . . . Exploded 4 | . . 1 1 4 . 1 . 2 . 2 4 . Melee 1 | . . . . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Damage Taken 9948 | . 212 415 694 109 . 364 213 723 279 1880 2603 2456 Core 1108 | . 44 74 114 . . 92 . 104 81 198 186 215 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 304 | . . . . . . . . . . . 207 97 Core Remaining (%) 79 | 100 . 52 . . . 48 100 85 90 80 83 . Volleys Fired 470 | . 33 24 80 12 . 13 27 26 1 74 106 74 Largest 4 | . 2 2 2 2 . 2 2 3 1 3 3 4 Hottest 283 | . 76 76 53 59 . 59 84 172 80 186 210 283 Shots Fired 966 | . 66 32 160 24 . 26 52 55 1 129 230 191 Gun 537 | . 66 23 153 21 . 18 52 30 1 42 51 80 Cannon 391 | . . . . . . . . 17 . 85 178 111 Launcher 38 | . . 9 7 3 . 8 . 8 . 2 1 . Special . | . . . . . . . . . . . . . Kinetic 496 | . 33 15 153 21 . 18 25 18 . 63 72 78 Thermal 421 | . 33 8 . . . . 27 18 1 64 157 113 Explosive 38 | . . 9 7 3 . 8 . 8 . 2 1 . Electromagnetic 11 | . . . . . . . . 11 . . . . Robot Hit Streak 27 | . 6 7 11 12 . 3 16 16 4 12 27 25 Robot Miss Streak 5 | . 2 4 4 2 . 4 5 3 . 4 3 2 Penetration Max 1 | . . . . . . . . . . 1 . 1 Secondary Targets 8 | . 1 . 3 . . 2 . . . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 . . . 1 . . Shots Hit Robots 660 | . 41 21 117 17 . 17 39 40 15 86 146 121 Core Hits 300 | . 13 12 52 10 . 17 11 16 12 43 66 48 Critical Hits 19 | . . . 1 . . 1 1 . . 7 5 4 Critical Kills 5 | . . . . . . . . . . 4 . 1 Critical Parts Destroyed 13 | . . . . . . 1 1 . . 3 5 3 Melee Attacks 152 | . . . . . . 8 2 30 55 57 . . Impact . | . . . . . . . . . . . . . Slashing 152 | . . . . . . 8 2 30 55 57 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . 4 2 2 10 3 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21815 | . 484 455 2001 367 . 840 867 1525 1250 3627 6080 4319 Guns 7515 | . 484 181 1622 187 . 149 662 366 33 979 1117 1735 Cannons 8494 | . . . . . . . . 271 . 1471 4168 2584 Explosions 2872 | . . 274 379 180 . 273 . 449 . 522 795 . Melee 2934 | . . . . . . 418 205 439 1217 655 . . Ramming . | . . . . . . . . . . . . . Kinetic 7733 | . 161 110 1622 187 . 149 344 291 . 1374 1880 1615 Thermal 8140 | . 323 71 . . . . 318 210 33 1076 3405 2704 Explosive 2872 | . . 274 379 180 . 273 . 449 . 522 795 . Electromagnetic 136 | . . . . . . . . 136 . . . . Impact . | . . . . . . . . . . . . . Slashing 2934 | . . . . . . 418 205 439 1217 655 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . 3 3 3 3 3 3 . 2 5 4 7 13 Average Corruption 2 | . 2 3 1 3 3 3 . 1 5 1 2 5 Corruption Purged 27 | . . . . . . . . . . 10 11 6 Effects 91 | . . 10 9 9 6 9 . 3 1 10 9 25 Message Errors 19 | . . 1 3 2 1 2 . 2 . 1 2 5 Matter Fused 19 | . . 4 1 2 1 2 . . 1 1 1 6 Heat Flow Errors 9 | . . 2 1 2 1 . . . . 1 . 2 Energy Discharges 13 | . . 2 2 . . 1 . . . 3 1 4 Data Loss (minor) 15 | . . 1 . 2 3 2 . 1 . 3 1 2 Misfires 1 | . . . . . . . . . . . . 1 Targeting Errors 14 | . . . 2 1 . 2 . . . . 4 5 Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1169 | . . 19 . 14 . 62 70 114 304 177 209 200 Projectiles 398 | . . . . . . . . 5 . 84 109 200 Explosions 181 | . . 19 . 14 . . . 9 . 39 100 . Melee 590 | . . . . . . 62 70 100 304 54 . . Knockbacks 37 | . . . . . . . . 8 . 9 17 3 Impact . | . . . . . . . . . . . . . Kinetic 35 | . . . . . . . . 7 . 8 17 3 Secondary 2 | . . . . . . . . 1 . 1 . . Self-Inflicted Damage 255 | . . 116 21 41 . 34 . . . 43 . . Shots 7 | . . 3 1 1 . 1 . . . 1 . . Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | . 189 304 255 244 148 48 . 39 . 224 285 361 Average Temperature 63 | . 53 106 46 101 81 31 . 18 . 60 63 91 Received Heat Transfer 1095 | . 114 . 192 24 . 117 . 144 . 21 366 117 Effects 5 | . . 2 . . . . . . . . . 3 Interference 4 | . . 1 . . . . . . . . . 3 Short Circuit 1 | . . 1 . . . . . . . . . . Siege Activations 19 | . . . . . . . . . . . 9 10 Total Turns 450 | . . . . . . . . . . . 326 124 Longest Duration 114 | . . . . . . . . . . . 114 37 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 9 | . . . . . . . 1 . . . 3 5 Heat Transferred 10142 | . 851 185 . . . . 814 407 75 1277 3742 2791 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Peak Influence 724 | . 131 101 242 244 . 246 100 208 132 268 724 404 Average Influence 139 | . 62 51 98 123 . 133 49 90 42 141 196 261 Maximum Alert Level 3 | . . . 1 1 . 1 . 1 . 1 3 2 Low Security (%) 72 | 100 100 100 94 63 . 80 100 92 100 75 58 19 Level 1 26 | . . . 5 36 . 19 . 7 . 24 34 80 Level 2 . | . . . . . . . . . . . 6 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 34 | . 1 1 1 . . . 1 8 2 8 8 4 Investigation 4 | . . . . . . . . 2 . 1 1 . Extermination 17 | . . . . . . . . 2 2 5 5 3 Reinforcement 8 | . 1 . 1 . . . 1 1 . 2 1 1 Assault 2 | . . 1 . . . . . . . . 1 . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 1 1 . 1 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Distress Signals 7 | . 1 1 1 . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 185 | . 8 6 27 7 . 7 3 17 2 32 41 35 Peak Tracking Total 9 | . 3 2 5 4 . 4 2 5 1 6 8 9 Tactical Retreats 14 | . . . . . . . . 3 . 3 6 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Traps Triggered 16 | . 3 . 1 . . . . 1 . 4 1 6 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Disabled 20 | . . 1 1 3 . 1 2 . . 1 9 2 Max in Single Turn 3 | . . 1 1 1 . 1 1 . . 1 3 1 Garrison Access 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Machines Accessed 50 | . . . 10 . 1 . 5 5 12 11 3 3 Terminals 35 | . . . 9 . . . 5 3 10 5 2 1 Fabricators 4 | . . . . . . . . . 1 3 . . Repair Stations 4 | . . . 1 . . . . 1 . 1 . 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 1 1 . Garrison Access 4 | . . . . . . . . 1 1 1 . 1 Total Hacks 145 | . . . 31 . 1 . 16 10 40 30 9 8 Successful 73 | . . . 21 . 1 . 9 5 18 11 3 5 Failed 72 | . . . 10 . . . 7 5 22 19 6 3 Catastrophic 10 | . . . 1 . . . 1 1 4 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 78 | . . . 21 . 1 . 9 6 28 7 4 2 Terminals 111 | . . . 29 . . . 16 7 36 12 8 3 Fabricators 12 | . . . . . . . . . 2 10 . . Repair Stations 8 | . . . 2 . . . . 2 . 2 . 2 Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 4 1 . Garrison Access 8 | . . . . . . . . 1 2 2 . 3 Terminal Hacks 32 | . . . 9 . 1 . 5 1 14 . 1 1 Part Schematic 3 | . . . . . . . . . 3 . . . Prototype ID Bank 5 | . . . 3 . . . . . 2 . . . Level Access Points 2 | . . . . . . . . . 1 . 1 . Terminal Index 1 | . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . . . . . 1 Unreport Threat 7 | . . . 2 . . . 3 . 2 . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . Recall Extermination 2 | . . . . . . . . 1 1 . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 5 | . . . 3 . . . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 8 | . . . . . . . . . 2 6 . . Load Schematic 4 | . . . . . . . . . 1 3 . . Build 4 | . . . . . . . . . 1 3 . . Repair Station Hacks 7 | . . . 2 . . . . 2 . 1 . 2 Scan Component 4 | . . . 1 . . . . 1 . 1 . 1 Repair 3 | . . . 1 . . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . 3 1 . Insert Component 3 | . . . . . . . . . . 2 1 . Analyze 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 54 | . . . 21 . . . 8 5 9 5 3 3 Terminals 21 | . . . 10 . . . 4 2 2 1 1 1 Track 2 | . . . 2 . . . . . . . . . Assimilate 2 | . . . 1 . . . . . . 1 . . Botnet 17 | . . . 7 . . . 4 2 2 . 1 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . 1 . Used 2 | . . . . . . . . 1 . . 1 . Hacking Detections 45 | . . . 8 . . . 5 5 12 11 2 2 Full Trace Events 2 | . . . . . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 3 1 . . Parts Built 5 | . . . . . . . . . 1 4 . . Matter 782 | . . . . . . . . . 168 614 . . Time 254 | . . . . . . . . . 42 212 . . Total Part Build Rating 28 | . . . . . . . . . 4 24 . . Parts Repaired 3 | . . . 1 . . . . 1 . . . 1 Time 79 | . . . 32 . . . . 16 . . . 31 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total Allies 3 | . . 1 1 . . . . . . 1 . . Largest Group 1 | . . 1 1 . . . . . . 1 . . Highest-Rated Group 31 | . . 31 26 . . . . . . 26 . . Highest-Rated Ally 31 | . . 31 26 . . . . . . 26 . . Total Orders 1 | . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . 1 . . Ally Attacks 4 | . . 4 . . . . . . . . . . Total Damage 85 | . . 85 . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Turns Passed 13580 | 45 375 545 1310 444 275 303 402 1085 1288 3523 2057 1928 Spaces Moved 8332 | 38 195 383 862 326 271 201 244 629 995 2152 1065 971 Core 3 | 3 . . . . . . . . . . . . Treads 547 | . . . 19 . . . 1 . . 34 80 413 Legs . | . . . . . . . . . . . . . Wheels 7782 | 35 195 383 843 326 271 201 243 629 995 2118 985 558 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 100 100 90 90 90 100 86 90 106 115 Average Speed 107 | 83 109 120 102 110 95 90 99 100 93 102 118 135 Slowest Speed 210 | 90 120 120 200 130 100 100 190 110 110 210 180 165 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . 1 . 1 1 Exploration Rate (%) 38 | 3 32 68 73 32 65 50 23 15 30 52 25 26 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . Spaces Dug 163 | . . . . . . 4 . 19 40 55 22 23 Terrain Destroyed 578 | . . 43 36 36 . 63 . 69 40 107 129 55 Melee 100 | . . . . . . 4 . 19 40 37 . . Projectile 149 | . . . . . . . . 4 . 37 53 55 AOE 329 | . . 43 36 36 . 59 . 46 . 33 76 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Total 11849 | 48 296 437 1140 385 288 278 347 993 1263 3246 1673 1455 Wait 2371 | . 26 18 133 45 . 52 49 251 179 859 432 327 Move 8319 | 37 194 382 861 325 270 200 243 628 993 2151 1064 971 Hop . | . . . . . . . . . . . . . Pick Up 139 | 5 20 1 15 . 15 . 8 16 5 28 12 14 Fast Attach 66 | 5 3 . 3 1 1 . 2 5 8 17 8 13 Attach 29 | 1 . . 3 . . 1 . 3 1 5 8 7 Detach 5 | . 1 . . . . . . . . 1 . 3 Swap 132 | . 6 7 19 2 . 4 7 12 5 23 25 22 Drop 164 | . 13 5 26 . 2 . 9 22 15 31 18 23 Fire 470 | . 33 24 80 12 . 13 27 26 1 74 106 74 Melee 152 | . . . . . . 8 2 30 55 57 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . 1 Escape Stasis 1 | . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Entered Mines 497 | -10/Mines | Assembled infested the area 583 | -10/Mines | Met a Derelict testing a Signal Generator 958 | -10/Mines | Discovered new exit (range 7) 966 | -10/Mines | Entered Materials 966 | -9/Materials | Accompanied by 1 ally 966 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -9/Materials | Discovered new exit (range 16) 1697 | -9/Materials | Repaired Hvy. Assault Rifle 2094 | -9/Materials | Discovered new exit (range 3) 2271 | -9/Materials | Discovered new exit (range 6) 2276 | -9/Materials | Entered Mines 2283 | -9/Mines | Met a Derelict bent on vengeance 2308 | -9/Mines | Build established: Scavenger-Mutant 2602 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2602 | -9/Mines | Discovered new exit (range 5) 2720 | -9/Mines | Entered Exiles 2744 | -9/Exiles | Met 8R-AWN 2761 | -9/Exiles | Met EX-HEX 2820 | -9/Exiles | Met EX-BIN 2831 | -9/Exiles | Aligned with FarCom system 2832 | -9/Exiles | Given EX-Vault access code 2855 | -9/Exiles | Opened EX-Vault 2866 | -9/Exiles | Found Lightpack 2.0 2878 | -9/Exiles | Found Chronowheel 2893 | -9/Exiles | Found Firepult 2913 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2939 | -9/Exiles | Met EX-DEC 2987 | -9/Exiles | Discovered new exit (range 10) 2995 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Chronowheel, Firepult 2995 | -9/Exiles | Entered Mines 3176 | -8/Mines | Build established: Hauler-Mutant 3239 | -8/Mines | Core integrity fell below 50% 3280 | -8/Mines | Discovered new exit (range 11) 3298 | -8/Mines | Entered Materials 3298 | -8/Materials | Evolved 2 slots: Utility x2 3299 | -8/Materials | Identified exit to Storage 3610 | -8/Materials | Discovered new exit (range 15) 3699 | -8/Materials | Identified exit to Factory 3700 | -8/Materials | Entered Factory 3700 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3702 | -7/Factory | FarCom data flow suspended 4096 | -7/Factory | Discovered new exit (range 15) 4166 | -7/Factory | Garrison activated, responded to threat 4579 | -7/Factory | Identified exit to Factory 4604 | -7/Factory | Repaired Arm. Wheel 4785 | -7/Factory | Entered another Factory area 4785 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5413 | -6/Factory | Discovered new exit (range 15) 5431 | -6/Factory | Identified exit to Lower Caves 5475 | -6/Factory | Discovered new exit (range 7) 5481 | -6/Factory | Identified exit to Factory 5511 | -6/Factory | Found Prototype Processor 5511 | -6/Factory | Identified Exp. Signal Interpreter 6003 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 6057 | -6/Factory | Crushed by falling debris 6073 | -6/Factory | Entered another Factory area 6073 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6659 | -5/Factory | Fabricated Lrn. Sensor Array (x1) 6796 | -5/Factory | Spotted B-75 Beast 7726 | -5/Factory | Fabricated Imp. Heavy Treads (x2) 7887 | -5/Factory | Found Prototype Launcher 8523 | -5/Factory | Discovered new exit (range 15) 8590 | -5/Factory | Fabricated Adv. Cooling System (x1) 8700 | -5/Factory | Identified exit to Upper Caves 9577 | -5/Factory | Discovered new exit (range 4) 9581 | -5/Factory | Identified exit to Factory 9596 | -5/Factory | Entered another Factory area 9596 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9734 | -4/Factory | Discovered new exit (range 12) 9751 | -4/Factory | Identified exit to Upper Caves 10342 | -4/Factory | Identified Mni. Smartbomb Launcher 10805 | -4/Factory | Identified exit to Research 11081 | -4/Factory | Crushed by falling debris 11532 | -4/Factory | Destroyed 7 combat bots 11641 | -4/Factory | First assault squad dispatched 11653 | -4/Factory | Entered Research 11653 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11818 | -3/Research | Repaired Centrium Wheel 13533 | -3/Research | Crushed by falling debris 13533 | -3/Research | System corruption reached 10% 13562 | -3/Research | Spotted B-86 Titan 13581 | -3/Research | Self-destructed Last Messages --------------- 13541_ Imp. Cooling System temporarily disabled. 13541_ Neutron Cannon temporarily disabled. 13541_ Adv. Targeting Computer temporarily disabled. 13548_ Ended siege mode. 13551_ Acquired 13 matter. 13552_ The unstable cave ceiling collapses. 13552_ Lgt. Antimatter Reactor crushed. 13555_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13556_ Terminal disabled. 13556_ O-32 Director sends out distress signal. 13558_ System corrupted: Matter fused (-10). 13558_ U-05 Engineer builds a Wall. 13563_ Neutron Cannon destroyed. 13563_ U-05 Engineer forms the Earth. 13564_ Slammed into U-05 Engineer. 13564_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 13574_ System corrupted: Energy discharge (-110). 13575_ U-05 Engineer builds a Wall. 13578_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ###????????????????????? | | ?????????????????????# # ???????????????????? | | ?????????????????????+ s # ?????? ????????????? | | ?????????????????????# # """"?? #?????????? | | ?????????????????????#s # """"" #?????????? | | ??????????????????#### # """"" #?????????? | | ??????????????????? # ??????????? | | ??????????????????? # ??????????? | | ???????????????????? k + % ???????????? | | ?????????????????????w # ????????????? | | ?????????????????????# #% % ????????????? | | ?????????????????????# s # ="" ""??????????????? | | ?????????????????????# u #![" "S""??????????????? | | ?????????????????????# ##%%#####??????????????? | | ?????????????######### s#####??????????????????? | | ?????????#??"""S""" # s#####??????????????????? | | ?????????# """ """ # @##=#???#######?????????? | | ?????????# # s#[#???# """ #?????????? | | ?????????# # # ##???#""T""#?????????? | | ?????????# !|| # ########"" "##### | | ?????????# !|] # ### | | ?????????# !| + # # | | ?????????# # # # | | ?????????# # k### """""" | | ?????????# # u#?# """""" | | ?????????# # u#?# """""" ? | | ?????????# ] # u### "T | | ?????????# ! ?# "? | | ??????????######### ?# ? | | ??????????????????##?# ?? | | ?????????????????????# ?? | | ?????????????????????# ################# | | ?????????????????????# # #??# | | ?????????????????????# # #??# | | ?????????????????????# + """ #### | | ?????????????????????# # """ ## # | | ?????????????????????# # = """ ##"# | | ?????????????????????# ### # + + | | ???????????????########+###?# # = #*## | | ???????????????# # # = #=## | | ???????????????# # # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 65 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 800 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 3 Armor Coverage 450 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Lrn. Sensor Array | -6/Factory | Hacked Adv. Cooling System | -6/Factory | Hacked Imp. Heavy Treads | -6/Factory | Hacked Antimatter Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Lrn. Sensor Array | x1 | -5/Factory Imp. Heavy Treads | x2 | -5/Factory Adv. Cooling System | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormAssaultStabilizer Manual? 0 Play Time 01:34:25 Cumulative 642.1 hours Start 2020.01.12 @ 14:00:38 End 2020.01.12 @ 22:23:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 570 Rogue 530 Adventurer 40 Explorer 0 Win Type - Total 45 Types 31/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a180d34-04dd-485b-bcc7-67201686c554