Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.02.27 @ 12:23:01 Player: 3883 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (174) 870 Value Destroyed (3594) 3594 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1048) 1048 TOTAL SCORE: 7872 Bonus ------- High Alert Combat Kills 748 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 237/300 Energy 137/160 System Corruption 1% Temperature Critical (700) Movement Treading (145) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Enhanced Autogun Rocket Launcher Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Heavy Particle Gun YOLO Cannon > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Heavy Laser Rocket Launcher Maul [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon YOLO Cannon Energy Gun Heavy Particle Gun Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Blade Saw Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 112 | 11 42 8 4 2 21 24 Power 14 | 1 5 . . . 3 5 Engine 11 | 1 5 . . . 2 3 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 28 | 6 7 5 . 1 4 5 Treads 3 | . . . . 1 . 2 Leg 7 | . . . . . 4 3 Wheel 15 | 6 7 2 . . . . Hover . | . . . . . . . Flight 3 | . . 3 . . . . Utility 16 | 2 6 . 1 . 4 3 Device 9 | 2 4 . . . 1 2 Storage 3 | . 2 . 1 . . . Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 54 | 2 24 3 3 1 10 11 Energy Gun 18 | . 6 1 . . 4 7 Energy Cannon 10 | . 5 . 2 1 2 . Ballistic Gun 15 | 2 6 2 1 . 3 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 1 1 Special Weapon 7 | . 7 . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 . 3 1 Parts Lost 23 | . 2 2 . . 9 10 Power 9 | . 1 . . . 3 5 Propulsion 4 | . 1 . . . 1 2 Utility 3 | . . . . . 2 1 Weapon 7 | . . 2 . . 3 2 Highest Loss Streak 7 | . 1 2 . . 7 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 98 86 84 84 72 89 Engine 12 | . 12 14 14 14 9 8 Core 1 | . . . . . 1 7 Treads 4 | . . . . 13 1 6 Leg 3 | . . . . . 13 10 Wheel 9 | . 27 14 . . . . Flight 6 | . . 14 28 14 . . Device 13 | . 20 14 14 14 8 6 Storage 7 | . 7 4 11 14 4 . Processor 3 | . . . . . 6 18 Hackware 2 | . . . . . 8 9 Energy Gun 4 | . 3 7 . . 4 16 Energy Cannon 8 | . 10 3 3 13 8 2 Ballistic Gun 3 | . 6 10 12 . 1 . Special Weapon 2 | . 7 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 8 16 13 26 26 34 33 Greatest Support 44 | 32 20 20 8 20 27 44 Greatest Overweight (x) 3 | . 1 . 3 3 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 Class Distribution -------------------- 62% | Scavenger-Mutant 12% | Hacker-Skirmisher 9% | Hacker-Mutant 9% | Mutant 3% | Hacker-Assassin Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Assassin | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 1544 | 252 531 128 . 60 310 263 Remotely . | . . . . . . . Salvage Created 5193 | 188 1144 588 . 413 1492 1368 Parts 274 | 18 57 20 . 22 84 73 Haulers Intercepted 9 | . 2 . . . 5 2 Recyclers Shooed 4 | . 2 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 80 | . 13 6 . 8 28 25 Guns 24 | . 5 4 . . 6 9 Cannons 22 | . 8 2 . 2 8 2 AOE 27 | . . . . 3 11 13 Classes Destroyed 14 | 3 5 . . 1 4 1 Worker 31 | 2 7 3 . 5 10 4 Builder 17 | . 5 1 . 5 4 2 Tunneler 7 | 5 1 . . 1 . . Hauler 9 | . 2 . . . 5 2 Recycler 17 | 1 3 5 . 1 3 4 Mechanic 1 | . . . . . . 1 Operator 4 | . . . . . 1 3 Watcher 8 | . 3 . . . 3 2 Swarmer 23 | . 3 6 . . 7 7 Grunt 38 | . 10 . . 7 12 9 Brawler 4 | . . . . 1 3 . Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 12 | . . . . . 3 9 Best Kill Streak 11 | 6 6 8 . 5 11 11 Combat Bots Only 8 | . 2 3 . 3 5 8 Max Kills in Single Turn 4 | 2 1 1 . 2 4 4 Gunslinging . | . . . . . . . Exploded 3 | . . . . 1 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 2606 | . 420 137 . 174 1037 838 Core 729 | . 81 50 . 68 314 216 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 196 | . . . . . . 196 Core Remaining (%) 60 | 100 . . . 20 . . Volleys Fired 352 | 18 168 38 . 19 65 44 Largest 3 | 2 2 2 . 1 3 3 Hottest 169 | 40 140 60 . 100 169 165 Shots Fired 525 | 34 225 58 . 19 99 90 Gun 291 | 34 83 42 . . 60 72 Cannon 168 | . 89 16 . 19 30 14 Launcher 13 | . . . . . 9 4 Special 53 | . 53 . . . . . Kinetic 152 | 34 50 22 . . 46 . Thermal 213 | . 64 . . 19 44 86 Explosive 13 | . . . . . 9 4 Electromagnetic 147 | . 111 36 . . . . Robot Hit Streak 23 | 13 20 11 . 14 17 23 Robot Miss Streak 4 | 1 2 2 . 1 2 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 311 | 27 97 43 . 13 70 61 Core Hits 193 | 11 44 21 . 13 60 44 Critical Kills 10 | 1 . . . 3 4 2 Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 20 | 1 4 1 . 3 5 6 Burn 7 | . 2 . . . 1 4 Meltdown 9 | . . . . 3 4 2 Destroy 2 | 1 1 . . . . . Corrupt 2 | . 1 1 . . . . Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15080 | 295 1924 668 . 2515 5729 3949 Guns 2580 | 295 454 345 . . 485 1001 Cannons 6276 | . 1224 295 . 1509 2295 953 Explosions 6117 | . 197 28 . 1006 2949 1937 Melee 58 | . . . . . . 58 Ramming 1 | . 1 . . . . . Kinetic 992 | 295 284 127 . . 286 . Thermal 11133 | . 360 28 . 2515 4881 3349 Explosive 1104 | . . . . . 562 542 Electromagnetic 1792 | . 1279 513 . . . . Impact . | . . . . . . . Slashing 58 | . . . . . . 58 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1870 | . 34 5 . 456 992 383 Projectiles 1212 | . 18 5 . 268 682 239 Explosions 658 | . 16 . . 188 310 144 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . 8 26 . 40 126 87 Shots 7 | . 1 1 . 1 3 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 713 | . 346 22 . 18 240 713 Average Temperature 68 | . 36 9 . 10 48 124 Received Heat Transfer 1248 | . 213 . . 117 540 378 Effects 11 | . 1 . . . . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . 1 . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 11 | . 9 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted 10 | . . . . 3 5 2 Combat Hostiles 7 | . . . . 3 3 1 Parts Melted 26 | . 1 . . 7 8 10 Heat Transferred 12115 | . 744 50 . 2240 4608 4473 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 2 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 1169 | 40 344 265 . 225 1103 1169 Initial 270 | . 22 33 . . 51 270 Average 342 | 16 136 164 . 125 707 870 Maximum Alert Level 4 | . 1 1 . 1 4 4 Low Security (%) 54 | 100 77 51 . 78 14 . Level 1 18 | . 22 48 . 21 1 14 Level 2 3 | . . . . . 15 8 Level 3 20 | . . . . . 60 69 Level 4 2 | . . . . . 8 7 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 5 1 . 1 5 5 Investigation 7 | . 5 1 . . 1 . Extermination . | . . . . . . . Reinforcement 5 | . . . . 1 2 2 Assault 4 | . . . . . 2 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 3 | . 1 . . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 18 6 . 8 34 29 Peak Tracking Total 8 | . 3 3 . 3 5 8 Tactical Retreats 3 | . 2 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered 7 | . 5 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . 4 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled 31 | . 5 2 . 1 12 11 Max in Single Turn 6 | . 2 1 . 1 6 1 Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 20 | . 10 1 . . 2 7 Terminals 13 | . 7 1 . . 1 4 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 1 2 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 56 | . 30 4 . . 5 17 Successful 28 | . 12 1 . . 3 12 Failed 28 | . 18 3 . . 2 5 Catastrophic 5 | . 4 . . . . 1 Database Lockouts . | . . . . . . . Manual 26 | . 15 4 1 . . 6 Terminals 34 | . 20 4 . . 2 8 Fabricators . | . . . . . . . Repair Stations 13 | . 2 . . . 3 8 Recycling Units 8 | . 8 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 6 1 . . 1 3 Record 1 | . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 1 | . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . . . 2 8 Scan Component 4 | . . . . . . 4 Repair 4 | . . . . . . 4 Refit 2 | . . . . . 2 . Recycling Unit Hacks 6 | . 6 . . . . . Process 1 | . 1 . . . . . Report Inventory 3 | . 3 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 7 1 . . 2 5 Full Trace Events 9 | . 6 1 . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . . . 4 Time 212 | . . . . . . 212 Parts Recycled . | . . . . . . . Recycled Matter 32 | . 32 . . . . . Retrieved Matter 32 | . 32 . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 5763 | 122 1792 272 359 1476 890 852 Spaces Moved 3307 | 55 1356 305 354 560 324 353 Core 16 | 16 . . . . . . Treads 720 | . . . . 546 52 122 Legs 503 | . . . . . 272 231 Wheels 1491 | 39 1356 96 . . . . Hover . | . . . . . . . Flight 577 | . . 209 354 14 . . Fastest Speed 37 | 50 80 37 37 117 125 120 Average Speed 125 | 80 80 50 99 238 195 151 Slowest Speed 277 | 100 95 80 277 277 240 225 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . 1 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 4 95 40 61 82 29 62 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 36 | . 36 . . . . . Terrain Destroyed 726 | . 73 4 . 239 285 125 Melee . | . . . . . . . Projectile 53 | . 37 . . 5 6 5 AOE 673 | . 36 4 . 234 279 120 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 4192 | 102 1731 366 363 646 436 548 Wait 319 | 4 137 9 . 61 3 105 Move 3299 | 54 1355 302 353 559 323 353 Hop 1 | . . 1 . . . . Pick Up 56 | 12 11 4 2 3 15 9 Fast Attach 28 | . 13 . 1 . 4 10 Attach 34 | 7 2 2 2 1 12 8 Detach 1 | . . 1 . . . . Swap 50 | 4 27 6 1 1 5 6 Drop 43 | 3 17 3 4 2 9 5 Fire 352 | 18 168 38 . 19 65 44 Melee 4 | . . . . . . 4 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Scavenger-Mutant 354 | -10/Materials | Discovered new exit (range 5) 368 | -10/Materials | Discovered new exit (range 16) 1174 | -10/Materials | Build established: Mutant 1573 | -10/Materials | Identified exit to Materials 1681 | -10/Materials | Build established: Scavenger-Mutant 1915 | -10/Materials | Entered Mines 1939 | -10/Mines | Discovered exit to Materials (range 5) 2155 | -10/Mines | Core integrity fell below 50% 2185 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2185 | -10/Mines | Discovered new exit (range 5) 2187 | -10/Mines | Entered Exiles 2197 | -10/Exiles | Met 8R-AWN 2202 | -10/Exiles | Met EX-HEX 2213 | -10/Exiles | Met EX-BIN 2220 | -10/Exiles | Aligned with FarCom system 2220 | -10/Exiles | Given EX-Vault access code 2230 | -10/Exiles | Opened EX-Vault 2235 | -10/Exiles | Found Prototype Energy Cannon 2236 | -10/Exiles | Identified Gui. Plasma Cannon 2239 | -10/Exiles | Found Prototype Energy Cannon 2239 | -10/Exiles | Identified YOLO Cannon 2300 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2350 | -10/Exiles | Met EX-DEC 2390 | -10/Exiles | Discovered new exit (range 14) 2531 | -10/Exiles | Discovered new exit (range 15) 2546 | -10/Exiles | Left Exiles lab with YOLO Cannon 2546 | -10/Exiles | Entered Mines 2564 | -9/Mines | Discovered new exit (range 13) 3516 | -9/Mines | Learned location of Zion (-7) 3633 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3968 | -9/Mines | Discovered new exit (range 6) 4022 | -9/Mines | Entered Materials 4022 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 4422 | -8/Materials | First assault squad dispatched 4537 | -8/Materials | Core integrity fell below 50% 4567 | -8/Materials | Lost 7 parts (1p1n2u3w) 4644 | -8/Materials | Discovered new exit (range 14) 4708 | -8/Materials | Identified exit to Storage 4906 | -8/Materials | Build established: Hacker-Skirmisher 4912 | -8/Materials | Entered Storage 5135 | -8/Storage | Destroyed 8 combat bots 5153 | -8/Storage | Core integrity fell below 20% 5159 | -8/Storage | Garrison activated, responded to threat 5183 | -8/Storage | Lost 6 parts (2p1n1u2w) 5528 | -8/Storage | Repaired Hvy. Particle Gun 5534 | -8/Storage | Repaired Hvy. Particle Gun 5574 | -8/Storage | Repaired Maul 5596 | -8/Storage | Repaired Hvy. Particle Gun 5712 | -8/Storage | First assault squad dispatched 5765 | -8/Storage | Core destroyed Last Messages --------------- 05747_ M-28 Smith unfolds itself. 05749_ System corrupted: Component data lost. 05749_ Drone destroyed. 05755_ G-47 Trooper destroyed. 05755_ Switching to secondary target: G-47 Trooper. 05756_ Power failure, Lgt. Ion Engine shutdown. 05759_ Overheating: Matter decay (-58). 05760_ Overheating: Adv. Treads damaged (-55). 05760_ Overheating: Adv. Visual Processing Unit damaged (-8). 05760_ Overheating: Adv. Treads damaged (-102). 05760_ M-28 Smith repairs G-47 Trooper. 05761_ Power failure, Lgt. Nuclear Core shutdown. 05761_ Destroyed Imp. Heat Sink. 05762_ Overheating: Hvy. Particle Gun damaged (-72). 05762_ Critical hit (Burn: +37). 05762_ M-28 Smith repairs Particle Gun. 05763_ Overheating: Energy bleed (-20). 05763_ Lgt. Ion Engine destroyed. 05765_ Overheating: Core damaged (-99). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####????????????????????????????????????????? | | ????#! !#????????????????????????????????????????? | | ????#! !#????????????????????????????????????????? | | ????#! !#????????????????????????????????????????? | | ????# !#????????????????????????????????????????? | | ????## ###???????????????????????????????????????? | | ????# T#???????????????????????????????????????? | | #####+####???????????????????????????????????????? | | ###############???????????????????????????? | | + #???????????????????????????? | | #! #???????????????????????????? | | #### # #???????????????????????????? | | ???# + #???????????????????????????? | | ???# # #???????????????????????????? | | ???# #%/ #???????????????????????????? | | ???# ###############???????????????????????????? | | ???# #????###??????????????????????????????????? | | ##?# ###### ####???????????????????????????????? | | ### # #?########??????????????Y???????? | | # # #?#!! !!!#??????????????????????? | | # # """ #?#!! !b #??????????????????????? | | # # """" #?#!!gggb#??????????????????????? | | + +% "" #?# mg@#??????????????????????? | | #% %# """ #?###"g"##??????????????????????? | | #% # #??#T % #??????????????????????? | | #% # #??## % #??????????????????????? | | # % #####"T"########/#########+#+###??????????? | | ####% #####"""#?# #??????????? | | #### ## ######?# +??????????? | | # %########??# #??????????? | | #^^ # #??## #??????????? | | % # % + "???# #??????????? | | + # #???# #??????????? | | /! # ###???# ######/### #### #??????????? | | !! # % ###### ##????? ???#???????????????? | | # ####### #??????? ??????????????????? | | # #??????? #?????????????????? | | #### ####+#####+##+#???????? #?????????????????? | | ### # # #?????????+?????????????????? | | ### # # ]#???????????????????????????? | | ### # # ] #???????????????????????????? | | ### # # !#???????????????????????????? | | ### # #% #???????????????????????????? | | #### ###############???????????????????????????? | | # % # # ?????????????????????????????? | | # # !% " # ?????????????????????????????? | | "" # # " # ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed AssaultBattlePlating Manual? 0 Play Time 01:06:26 Cumulative 32.0 hours Start 2023.02.27 @ 11:16:35 End 2023.02.27 @ 12:23:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 27 Adventurer 23 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb0e5161-96ef-453b-829e-f84c1747e81b