Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 14:15:45 Player: Moose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (80) 400 Value Destroyed (2571) 2571 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (178) 178 TOTAL SCORE: 5549 Bonus ------- High Alert Combat Kills 178 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heat Sink Heat Sink Large Storage Unit High-capacity Storage Unit ECM Suite Improved Trap Extractor (0/6) Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Signal Interpreter Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Blade Saw > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Heat Sink Large Storage Unit High-capacity Storage Unit ECM Suite Reaction Control System Improved Light Armor Plating Improved Trap Extractor Beam Cannon Advanced EMP Blaster Blade Saw Blade Saw [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Reaction Control System Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon 1 | . . . . 1 Parts Attached 55 | 7 3 16 24 5 Power 8 | 1 1 1 3 2 Engine 4 | 1 . 1 2 . Core 4 | . 1 . 1 2 Reactor . | . . . . . Propulsion 14 | 2 . 5 7 . Treads 14 | 2 . 5 7 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 5 7 1 Device 4 | . . 1 3 . Storage 4 | 1 1 2 . . Processor 4 | . . 2 1 1 Hackware . | . . . . . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 17 | 3 . 5 7 2 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . 1 . . Ballistic Gun 4 | 2 . . 1 1 Ballistic Cannon 3 | . . . 3 . Launcher 4 | . . 4 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 5 | . . . 4 1 System Corruption 39 | . . . 29 10 Parts Lost 45 | . 1 6 24 14 Power 6 | . . 1 2 3 Propulsion 14 | . . 1 10 3 Utility 10 | . 1 . 7 2 Weapon 15 | . . 4 5 6 Highest Loss Streak 14 | . 1 2 8 14 To Critical Strikes . | . . . . . Average Backups 13 | 1 7 15 15 10 Power 2 | . 2 2 2 . Propulsion 2 | . 1 3 1 . Utility 5 | . 1 5 6 6 Weapon 3 | . 2 3 4 2 Tool/Special . | . . . . . Unused Backups 16 | . 9 . 2 5 Power 4 | . 4 . . . Propulsion 3 | . 3 . . . Utility 8 | . 2 . 2 4 Weapon . | . . . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 93 93 84 66 Engine 4 | . 8 . 5 4 Core 5 | . 5 10 2 4 Treads 25 | . 28 28 23 14 Device 3 | . . . 7 4 Storage 10 | . 14 11 9 7 Processor 13 | . . 20 14 6 Protection 4 | . 8 . 6 3 Energy Gun 1 | . . . 3 5 Energy Cannon 4 | . . 6 5 4 Ballistic Gun 9 | . 28 10 1 5 Ballistic Cannon 1 | . . . 2 . Launcher 3 | . . 4 3 . Peak Build Rating 27 | 6 10 20 27 26 Average Rating 16 | 4 7 12 21 17 On Entrance 10 | . 6 9 15 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 117 | 14 32 97 117 115 Greatest Support 66 | 40 40 66 66 60 Greatest Overweight (x) 32 | . . 2 32 27 Average Overweight (x) . | . . 1 1 3 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 22 | 7 13 24 25 25 Most Carried 18 | 5 15 18 18 14 Average Carried 13 | 1 7 15 15 9 Final Capacity 25 | 8 15 25 25 25 Final Carried 15 | 2 12 15 15 7 Class Distribution -------------------- 87% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1757 | 212 285 482 778 . Remotely . | . . . . . Salvage Created 2565 | . 247 693 1517 108 Parts 167 | . 21 56 87 3 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 64 | . 8 21 33 2 Melee 1 | . . . 1 . Guns 19 | . 8 4 7 . Cannons 20 | . . 5 14 1 AOE 20 | . . 11 9 . Classes Destroyed 12 | . 3 5 4 . Worker 3 | . 1 2 . . Builder 8 | . . 2 6 . Tunneler 1 | . . . 1 . Hauler 1 | . . 1 . . Operator 2 | . . 1 1 . Watcher 1 | . . . 1 . Swarmer 13 | . 3 3 7 . Cutter 1 | . . . 1 . Grunt 34 | . 5 13 14 2 Brawler 2 | . . 1 1 . Sentry 13 | . . 4 9 . Hunter 1 | . . . 1 . Best Kill Streak 10 | . 3 10 7 2 Combat Bots Only 9 | . 3 9 7 2 Max Kills in Single Turn 3 | . 2 3 3 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 491 | . 51 77 272 91 Missed 114 | . 11 25 70 8 Hits 377 | . 40 52 202 83 Melee 2 | . . . 2 . Projectile 375 | . 40 52 200 83 AOE 1 | . . . 1 . Critical Strikes 11 | . . 1 7 3 Damage Taken 6271 | . 428 749 3571 1523 Core 1338 | . 70 92 468 708 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 72 77 14 . Volleys Fired 195 | . 31 44 102 18 Largest 3 | . 2 2 2 3 Hottest 139 | . 40 80 116 139 Shots Fired 346 | . 62 84 162 38 Gun 194 | . 62 47 57 28 Cannon 107 | . . 13 84 10 Launcher 45 | . . 24 21 . Special . | . . . . . Kinetic 182 | . 62 47 55 18 Thermal 100 | . . 13 67 20 Explosive 18 | . . 18 . . Electromagnetic 46 | . . 6 40 . Robot Hit Streak 17 | . 11 10 17 7 Robot Miss Streak 4 | . 3 4 4 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 225 | . 38 52 108 27 Core Hits 129 | . 17 50 56 6 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 6 | . 1 . 3 2 Burn 1 | . . . 1 . Meltdown 1 | . . . . 1 Destroy 2 | . 1 . . 1 Blast 1 | . . . 1 . Sever 1 | . . . 1 . Melee Attacks 8 | . . . 8 . Impact . | . . . . . Slashing 8 | . . . 8 . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5945 | . 527 1748 3238 432 Guns 1617 | . 504 285 502 326 Cannons 1300 | . . 156 1038 106 Explosions 2762 | . . 1241 1521 . Melee 92 | . . . 92 . Ramming 174 | . 23 66 85 . Kinetic 1765 | . 504 285 768 208 Thermal 1488 | . . 266 998 224 Explosive 911 | . . 911 . . Electromagnetic 1515 | . . 220 1295 . Impact . | . . . . . Slashing 92 | . . . 92 . Piercing . | . . . . . Highest Corruption 45 | . . 1 45 10 Average Corruption 17 | . . 1 27 10 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 76 | . . 4 71 1 Message Errors 17 | . . 1 15 1 Matter Fused 17 | . . 1 16 . Heat Flow Errors 14 | . . . 14 . Energy Discharges 6 | . . . 6 . Parts Rejected 2 | . . . 2 . Data Loss (minor) 6 | . . . 6 . Data Loss (major) 1 | . . 1 . . Misfires 4 | . . 1 3 . Alerts 1 | . . . 1 . Misdirections 1 | . . . 1 . Weapon Failures 7 | . . . 7 . Overload Shots . | . . . . . Overflow Damage 243 | . . 119 124 . Projectiles 20 | . . . 20 . Explosions 222 | . . 119 103 . Melee 1 | . . . 1 . Knockbacks 5 | . . . 5 . Impact 1 | . . . 1 . Kinetic 4 | . . . 4 . Secondary . | . . . . . Self-Inflicted Damage 592 | . . 118 474 . Shots 26 | . . 9 17 . Rammed 17 | . 3 9 5 . Targets Rammed 21 | . 4 11 6 . Kicked . | . . . . . Crushed 4 | . 1 2 1 . Highest Temperature 558 | . 19 68 484 558 Average Temperature 122 | . 6 22 122 299 Received Heat Transfer 2505 | . 210 270 1224 801 Effects 17 | . . . 9 8 Shutdowns 6 | . . . 4 2 Energy Bleed 2 | . . . 1 1 Interference 5 | . . . 3 2 Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 1 3 . Combat Hostiles 3 | . . 1 2 . Parts Fried 10 | . . 1 9 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . 2 1 Heat Transferred 3016 | . . 383 2115 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 43 | 100 100 41 22 35 Level 1 26 | . . 51 16 65 Level 2 30 | . . 6 60 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 578 | . 60 422 578 268 Initial 258 | . . . 164 258 Average 248 | . 15 216 365 208 Influence Increases 2391 | . 215 893 1243 40 Destroy 0b10 Robot/C 1280 | . 160 420 660 40 Destroy 0b10 Robot/NC 80 | . 5 30 45 . Destroy Leader 354 | . 50 112 192 . Successful Hack 24 | . . 14 10 . Disable Machine 300 | . . 180 120 . Destroy Structure 218 | . . 107 111 . Lose Combat Pursuer 135 | . . 30 105 . Influence Decreases 2293 | . 215 503 1064 511 Entered New Map 537 | . . . 226 311 Time Decay 1306 | . 205 443 598 60 Lost Part 450 | . 10 60 240 140 Squads Dispatched 15 | . 3 3 9 . Investigation 6 | . 2 1 3 . Extermination . | . . . . . Reinforcement 9 | . 1 2 6 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 3 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 12 31 49 5 Peak Tracking Total 6 | . 3 5 6 5 Tactical Retreats 7 | . . 2 5 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 20 | . . 12 8 . Max in Single Turn 3 | . . 3 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 2 2 6 . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 33 | . 8 6 19 . Successful 14 | . 2 4 8 . Failed 19 | . 6 2 11 . Catastrophic 8 | . 1 1 6 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 26 | . 8 6 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 10 | . 2 4 4 . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 2 | . . . 2 . Maintenance Status 1 | . . 1 . . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 2 1 6 . Full Trace Events 5 | . . 1 4 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2644 | . . 1316 1328 . Optics 2214 | . . 1208 1006 . ECM 442 | . . 108 334 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4094 | 79 671 1321 1903 120 Spaces Moved 1416 | 57 340 428 571 20 Core 27 | 24 . . 1 2 Treads 1389 | 33 340 428 570 18 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 235 | 113 160 263 267 353 Slowest Speed 1650 | 160 160 320 1650 1400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 27 | 4 46 36 50 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 214 | . . 106 108 . Melee . | . . . . . Projectile 5 | . . . 5 . AOE 209 | . . 106 103 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1795 | 71 410 514 754 46 Wait . | . . . . . Move 1412 | 56 339 427 570 20 Hop . | . . . . . Pick Up 72 | 8 22 12 30 . Fast Attach . | . . . . . Attach 50 | 6 1 9 27 7 Detach . | . . . . . Swap 22 | 1 2 11 8 . Drop 15 | . 11 . 3 1 Fire 195 | . 31 44 102 18 Melee 8 | . . . 8 . Ram . | . . . . . Kick . | . . . . . Crush 21 | . 4 11 6 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Met 8R-AWN 303 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 572 | -10/Materials | Discovered new exit (range 6) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1356 | -9/Materials | Destroyed 9 combat bots 1989 | -9/Materials | Discovered new exit (range 8) 2063 | -9/Materials | Identified exit to Materials 2072 | -9/Materials | Entered another Materials area 2072 | -8/Materials | Evolved 2 slots: Utility x2 2390 | -8/Materials | Destroyed 7 combat bots 2518 | -8/Materials | Discovered new exit (range 18) 2795 | -8/Materials | System corruption reached 10% 2812 | -8/Materials | Lost 6 parts (3n2u1w) 2915 | -8/Materials | Core integrity fell below 50% 3091 | -8/Materials | Crushed by falling debris 3091 | -8/Materials | System corruption reached 30% 3127 | -8/Materials | Lost 8 parts (1p2n4u1w) 3497 | -8/Materials | Core integrity fell below 20% 3921 | -8/Materials | Build established: Scavenger-Mutant 3939 | -8/Materials | Discovered new exit (range 10) 3975 | -8/Materials | Entered Factory 3975 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4064 | -7/Factory | System corruption reached 10% 4075 | -7/Factory | Core integrity fell below 50% 4089 | -7/Factory | Core integrity fell below 20% 4095 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- K-01 Serf collects debris. U-05 Engineer works on Subcomponent Replicator. Imp. Assault Rifle destroyed. Integrated Corrupted Gauss Rifle (+10). Overheating: Huge Storage Unit damaged (-161). Slug penetrates Nuclear Reactor. Beam Rifle+ destroyed. Slug penetrates G-47 Trooper. U-05 Engineer works on Subcomponent Replicator. Slug penetrates G-47 Trooper. ECKCBRV0GAPY&V1S55ZH=HH Blade Saw destroyed. G-47 Trooper suffers critical hit (Destroy). Destroyed Aluminum Leg. Gauss Rifle destroyed. Critical hit (Burn: +37). Blade Saw destroyed. U-05 Engineer works on Subcomponent Replicator. G-47 Trooper suffers critical hit (Burn). U-05 Engineer works on Subcomponent Replicator. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????? ????????????? | | ?????????????????????????? ??????????? | | ?????????????????????????? ????????? | | ????????????????????????? ????????? | | ????????????????????????? ???????? | | ???????????????????????? ????????? | | ???????????????????????? ?????????? | | ??????????????????????? ?????????? | | ??????????###########?? ??????????? | | ??????????# #? ??????????? | | ??????????# #? "" ?????? | | ??????????# # "" ^ ????? | | ??????????# @ # " ????? | | ??????????# g g% ????? | | ??????????# """g""" # ????? | | ??????????# """ """ # < < ????? | | ??????????# """ """ #? u u ?????? | | ??????????#####+##### ?????? | | ???????????# """" ??????? | | ???????????# """"" ??????? | | ???????????# / """ ??????? | | ???????????# ???????? | | ???????????# ? ???????? | | ???????????################# ??????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- GoHome() Heavy Suspicion Unlikely Earthworm Challenges ------------ None Game ------ Seed PlasmaProcessingWarhead Manual? 0 Play Time 00:29:55 Cumulative 6.7 hours Start 2025.12.26 @ 13:47:17 End 2025.12.26 @ 14:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6aefca7-1f32-4ac6-ae18-499f19da28f8