Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 17:22:11

Player: QR-TZ

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (150)     750
Value Destroyed (5398)     5398
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1304)               1304
              TOTAL SCORE: 14492

 Bonus
-------
High Alert Combat Kills    175
Follower Combat Kills      203
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Acquired ECA               300
Friendly Fire              -374

 Cogmind 
---------
Core Integrity             619/1150
Matter                     300/300
Energy                     170/170
System Corruption          25%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (4) ---
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Huge Wheel
>               --- UTILITY (8) ------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Encrypted Comm Array
       Advanced Targeting Computer
     Long-range Tractor Beam
>               --- WEAPON (6) -------
                Plasma Rifle
       Improved Heavy Machine Gun (fused)
                XL Autogun Subcomponent
                Mass Driver
                Force Lance
>               --- INVENTORY (20) ---
       Enhanced Fission Core
       Enhanced Fission Core
       Enhanced Fission Core
                Flexi-carbon Leg
                Flexi-carbon Leg
        Compact Wheel
                Centrium Wheel
   Experimental Heat Sink
          Small Matter Pod (50)
       Advanced Reaction Control System
          Heavy Disruptor Cannon
                XL Autogun Subcomponent

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Terrain Scanner
                Terrain Scan Processor
       Improved Propulsion Shielding
       Improved Heavy Armor Plating
        Layered Heavy Armor Plating
>               --- WEAPON -----------
       Improved Heavy Machine Gun
                XL Autogun Array
          Heavy Gauss Cannon
>               --- INVENTORY --------
       Enhanced Fission Core
       Enhanced Fission Core
          Light Antimatter Reactor
         Medium Treads
        Armored Huge Wheel
   Experimental Heat Sink
                Encrypted Comm Array
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Advanced Shield Generator
     Long-range Tractor Beam
       Improved Heavy Machine Gun
          Heavy Gauss Cannon
          Heavy Gauss Cannon
         Guided Missile Launcher
                Force Lance
[Rating: 115]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Gauss Cannon
  Energy Gun               Beamcaster
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Mining Claw
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   2   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   .   .   1   .   .   2   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   
Parts Attached             162  | 7   7   3   2   1   5   6   2   9   3   21  11  5   9   13  10  .   48  
  Power                    14   | 2   1   1   .   .   .   1   .   .   1   2   .   .   1   1   .   .   4   
    Engine                 5    | 2   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   1   .   .   .   1   .   .   .   2   .   .   1   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | 2   2   .   1   .   .   1   .   .   .   4   2   1   2   .   .   .   6   
    Treads                 3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
    Leg                    7    | 2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   
    Wheel                  11   | .   2   .   1   .   .   1   .   .   .   .   2   1   2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  70   | 1   2   1   .   .   1   1   1   1   2   2   8   3   6   9   10  .   22  
    Device                 43   | .   1   1   .   .   1   1   1   .   1   .   5   2   2   7   5   .   16  
    Storage                4    | 1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   .   .   .   .   .   .   .   .   1   2   2   .   4   2   5   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   1   1   1   4   3   1   8   .   13  1   1   .   3   .   .   16  
    Energy Gun             8    | 2   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | .   2   .   1   .   .   .   1   5   .   5   1   1   .   1   .   .   8   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   
    Launcher               13   | .   .   1   .   1   2   2   .   2   .   4   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   2   .   .   4   .   .   .   .   .   2   .   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   .   .   .   .   1   .   .   .   7   .   .   .   .   .   .   17  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   
  Utility                  9    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   6   
  Weapon                   7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   
  Highest Loss Streak      9    | .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   97  100 88  88  88  89  63  71  67  85  87  73  71  64  61  58  79  
  Engine                   2    | .   14  2   .   .   .   .   .   .   5   2   .   .   .   .   5   5   .   
  Core                     4    | .   .   11  11  11  11  11  9   9   1   4   7   6   6   4   .   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   5   3   .   .   .   .   .   .   
  Leg                      4    | .   1   .   .   .   .   .   .   .   .   7   23  18  4   .   .   .   .   
  Wheel                    16   | .   26  28  33  33  33  33  27  27  23  9   3   7   13  11  11  11  9   
  Device                   10   | .   11  14  11  11  11  12  9   18  15  7   10  17  7   11  4   .   8   
  Storage                  7    | .   14  14  11  11  11  11  9   9   7   7   7   6   6   5   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   6   
  Protection               8    | .   .   .   .   .   .   .   .   .   5   13  6   6   18  10  15  17  14  
  Energy Gun               3    | .   14  .   .   .   .   .   .   .   .   11  7   .   .   .   .   .   .   
  Ballistic Gun            9    | .   13  14  18  11  6   .   8   8   7   9   11  6   6   5   5   5   12  
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   10  
  Launcher                 3    | .   .   13  3   11  11  20  .   .   .   2   3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 14  32  33  31  31  31  34  42  62  74  81  72  75  89  105 113 113 141 
  Greatest Support         56   | 20  24  24  36  36  36  36  36  36  36  36  35  26  56  56  56  56  56  
  Greatest Overweight (x)  7    | .   4   1   .   .   .   .   1   1   2   6   7   7   3   1   2   2   3   
  Average Overweight (x)   1    | .   .   1   .   .   .   .   1   .   1   4   4   5   1   1   1   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   11  15  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 5   14  15  14  15  15  15  15  19  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 3   7   14  14  14  14  14  14  17  19  19  19  17  18  18  19  20  17  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   14  15  14  15  15  15  15  18  20  20  20  18  20  19  20  20  13  

 Class Distribution 
--------------------
 28% | Mutant
 16% | Skirmisher
 10% | Executioner
  9% | Scavenger-Skirmisher
  8% | Tank
  7% | Scavenger-Bomber
  7% | Assassin
  5% | Scavenger-Tank
  3% | Bomber

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -7/Factory
     Scavenger-Bomber | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
                 Tank | -6/DSF
           Skirmisher | -5/Factory
                 Tank | -5/Upper Caves
                 Tank | -5/Upper Caves
          Executioner | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Matter Collected           5564 | 270  170  52   67   42   .    284  30   254  87   767  340  85   285  525  527  .    1779 
  Remotely                 1679 | .    .    .    .    .    .    .    .    .    .    .    .    .    195  270  310  .    904  
Salvage Created            6489 | 96   245  42   79   59   .    429  56   332  97   925  396  113  323  671  422  .    2204 
  Parts                    313  | .    8    2    5    12   .    27   4    26   7    37   18   2    22   23   24   .    96   
Haulers Intercepted        5    | .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    2    
Recyclers Shooed           9    | .    .    1    .    .    .    .    .    .    .    .    2    .    .    1    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Combat Hostiles Destroyed  101  | .   4   1   2   4   .   13  1   10  2   25  2   .   5   4   10  .   18  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Guns                     48   | .   4   .   2   1   .   .   1   9   2   13  2   .   5   2   5   .   2   
  Cannons                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   13  
  AOE                      28   | .   .   1   .   3   .   13  .   1   .   10  .   .   .   .   .   .   .   
Classes Destroyed          13   | 1   3   .   .   2   .   2   1   .   1   1   .   .   2   .   .   .   .   
  Worker                   17   | .   .   .   .   .   .   3   .   .   1   .   1   .   .   3   .   .   9   
  Builder                  4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Tunneler                 3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   
  Recycler                 19   | 1   .   .   .   .   .   2   .   .   .   .   4   1   .   2   .   .   9   
  Swarmer                  23   | .   .   .   .   4   .   4   .   6   .   4   .   .   .   .   3   .   2   
  Grunt                    46   | .   4   1   2   .   .   8   .   3   .   12  .   .   3   1   4   .   8   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   1   1   .   4   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   2   
  Programmer               17   | .   .   .   .   .   .   .   .   .   2   4   2   .   .   3   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | 1   2   1   1   6   .   5   1   11  3   6   3   1   5   4   6   .   6   
  Combat Bots Only         9    | .   2   1   1   4   .   4   1   9   2   6   1   .   5   2   6   .   4   
Max Kills in Single Turn   5    | 1   1   1   1   5   .   4   1   3   1   2   1   1   1   2   2   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   3   .   4   .   1   .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Hostile Shots Fired        665   | .    14   .    12   7    .    18   6    14   4    205  12   .    10   13   58   19   273  
  Missed                   174   | .    1    .    4    1    .    4    2    6    .    57   4    .    4    5    18   6    62   
Damage Taken               8049  | 28   160  13   122  70   .    292  63   86   60   1797 96   .    122  159  673  82   4226 
  Core                     1287  | .    23   .    17   30   .    97   .    7    .    256  14   .    .    .    304  8    531  
  Absorbed by Shields      869   | .    .    .    .    .    .    .    .    .    .    47   20   .    .    18   360  31   393  
  Redirected to Shielding  105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    95   
  Regen/Repaired (Parts)   170   | .    .    .    .    .    .    .    .    .    .    .    170  .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    90   .    .    .    64   .    98   .    .    61   .    100  .    .    68   .    
Volleys Fired              261   | 3    16   2    6    2    .    10   2    15   6    70   21   1    13   20   19   .    55   
  Largest                  5     | 2    2    2    2    2    .    2    1    1    1    4    3    1    1    2    2    .    5    
  Hottest                  234   | 80   80   50   50   50   .    63   60   60   60   190  125  60   60   121  121  .    234  
Shots Fired                556   | 6    32   4    12   4    .    18   2    15   6    119  37   1    13   37   38   .    212  
  Gun                      371   | 6    32   2    11   2    .    .    2    15   6    103  37   1    13   17   19   .    105  
  Cannon                   146   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   19   .    107  
  Launcher                 39    | .    .    2    1    2    .    18   .    .    .    16   .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  399   | .    18   2    11   2    .    .    2    15   6    26   18   1    13   37   38   .    210  
  Thermal                  98    | .    .    .    .    .    .    .    .    .    .    77   19   .    .    .    .    .    2    
  Explosive                35    | .    .    2    1    2    .    18   .    .    .    12   .    .    .    .    .    .    .    
  Electromagnetic          24    | 6    14   .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Robot Hit Streak         16    | 1    8    1    11   12   .    16   5    6    5    14   5    6    7    9    7    .    7    
  Robot Miss Streak        6     | 1    3    1    .    .    .    1    3    4    3    2    2    2    3    6    4    .    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           364   | 3    19   2    10   1    .    9    2    13   6    82   23   1    13   22   27   .    131  
  Core Hits                248   | 2    12   3    4    6    .    32   1    14   4    46   9    2    11   18   20   .    64   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | 1    .    .    .    .    .    .    .    .    .    2    1    .    .    1    2    .    7    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    5    
    Corrupt                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              33    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    29   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Sneak Attacks            13    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    12   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15954 | 63   265  131  151  178  .    1416 102  676  359  3334 499  43   924  1190 1253 .    5370 
  Guns                     8530  | 38   265  12   128  29   .    .    102  575  359  1968 499  43   924  925  915  .    1748 
  Cannons                  2555  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    265  338  .    1952 
  Explosions               3459  | 25   .    119  23   149  .    1366 .    101  .    1366 .    .    .    .    .    .    310  
  Melee                    1410  | .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    1360 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9371  | .    149  12   128  29   .    .    102  575  359  682  247  43   924  1190 1253 .    3678 
  Thermal                  1873  | 25   .    .    .    .    .    .    .    .    .    1377 252  .    .    .    .    .    219  
  Explosive                2921  | .    .    119  23   149  .    1366 .    101  .    1050 .    .    .    .    .    .    113  
  Electromagnetic          379   | 38   116  .    .    .    .    .    .    .    .    225  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 50    | .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1360  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1360 
Highest Corruption         25    | .    .    .    .    .    .    .    .    2    1    12   13   .    .    .    .    .    25   
  Average Corruption       11    | .    .    .    .    .    .    .    .    2    1    10   12   .    .    .    .    .    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  138   | .    .    .    .    .    .    .    .    .    .    53   36   .    .    .    .    .    49   
    Message Errors         27    | .    .    .    .    .    .    .    .    .    .    9    8    .    .    .    .    .    10   
    Matter Fused           43    | .    .    .    .    .    .    .    .    .    .    20   10   .    .    .    .    .    13   
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    .    6    4    .    .    .    .    .    4    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    .    .    .    8    6    .    .    .    .    .    5    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    1    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            565   | .    .    .    .    .    .    28   .    13   .    77   .    .    .    29   .    .    418  
  Projectiles              58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    29   
  Explosions               127   | .    .    .    .    .    .    8    .    13   .    77   .    .    .    .    .    .    29   
  Melee                    380   | .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    360  
Knockbacks                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    18   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    18   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      404   | 28   .    .    .    7    .    80   .    .    .    129  .    .    .    .    .    .    160  
  Shots                    15    | 1    .    .    .    1    .    3    .    .    .    8    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        856   | 48   81   .    1    .    .    13   22   88   63   530  263  21   324  444  728  .    856  
  Average Temperature      135   | 22   36   .    1    .    .    8    15   32   29   157  68   21   150  129  218  .    146  
  Received Heat Transfer   1205  | .    87   9    63   .    .    126  27   9    .    342  .    .    27   9    66   .    440  
  Effects                  43    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    3    16   .    13   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    1    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    3    
    Matter Decay           5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Damage (major)         14    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    10   .    2    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    
  Heat Transferred         3295  | 50   .    .    .    .    .    .    .    .    .    2564 481  .    .    .    .    .    200  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Peak Influence             703  | 5   122 79  76  199 .   498 256 422 262 703 373 55  148 218 .   .   349 
  Initial                  368  | .   3   27  .   29  .   .   193 107 191 43  368 50  38  77  .   .   88  
  Average                  208  | 1   35  46  28  186 .   169 216 219 191 463 279 54  126 142 .   .   169 
Maximum Alert Level        3    | .   .   .   .   .   .   2   1   2   1   3   1   .   .   1   .   .   1   
  Low Security (%)         59   | 100 100 100 100 100 .   66  52  61  70  6   10  100 100 85  .   .   66  
  Level 1                  25   | .   .   .   .   .   .   29  48  14  29  11  89  .   .   14  .   .   33  
  Level 2                  15   | .   .   .   .   .   .   4   .   24  .   79  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   7   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   
  Reinforcement            6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Distress Signals           8    | .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   9   2   3   14  .   12  4   12  3   24  2   .   5   8   11  6   34  
  Peak Tracking Total      20   | .   3   2   2   20  .   7   3   5   1   5   1   .   5   3   5   6   9   
  Tactical Retreats        4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Traps Triggered            15   | .   .   .   .   .   .   .   .   1   2   5   1   .   .   .   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Machines Disabled          26   | .   1   1   .   3   .   4   .   2   .   1   .   .   .   3   1   .   10  
  Max in Single Turn       3    | .   1   1   .   3   .   1   .   1   .   1   .   .   .   2   1   .   2   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Machines Accessed          25   | .   3   .   .   .   2   .   .   4   1   4   2   2   .   2   1   .   4   
  Terminals                18   | .   3   .   .   .   .   .   .   3   .   4   .   2   .   1   1   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                49   | .   5   .   .   .   3   .   .   8   1   7   5   2   .   2   5   .   11  
  Successful               27   | .   4   .   .   .   3   .   .   4   1   1   3   1   .   2   5   .   3   
  Failed                   22   | .   1   .   .   .   .   .   .   4   .   6   2   1   .   .   .   .   8   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                38   | .   5   .   .   .   .   .   .   7   .   7   .   2   .   1   5   .   11  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   4   .   .   .   3   .   .   3   .   1   .   1   .   1   5   .   3   
  Record                   10   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   5   .   2   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   2   .   .   .   .   .   .   3   .   4   1   1   .   1   1   .   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   
  Total Robot Build Rating 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Total Allies               13   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   5   .   .   .   
  Largest Group            8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   5   1   1   1   
  Highest-Rated Group      182  | .   .   .   .   .   .   .   .   .   .   141 .   .   .   182 65  65  65  
  Highest-Rated Ally       65   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   65  65  65  65  
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   26  .   .   .   
  Total Damage             728  | .   .   .   .   .   .   .   .   .   .   208 .   .   .   520 .   .   .   
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   .   
Allies Corrupted           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Gar Fac Fac DSF Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Turns Passed               9437 | 110  585  644  60   98   791  370  125  249  466  1439 858  252  179  693  578  124  1816 
Spaces Moved               6149 | 72   457  560  37   98   840  307  101  173  348  628  353  141  111  426  418  96   983  
  Core                     7    | 6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Legs                     336  | 66   23   .    .    .    .    .    .    .    .    96   151  .    .    .    .    .    .    
  Wheels                   5804 | .    433  560  37   98   840  307  101  173  348  532  202  141  111  426  418  96   981  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  90   90   90   90   105  90   105  105  160  120  115  115  115  130  130  
  Average Speed            123  | 114  100  105  90   90   90   90   105  104  115  173  208  166  117  115  121  130  131  
  Slowest Speed            260  | 120  250  105  90   90   90   90   105  105  120  260  260  185  145  115  130  130  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    52   99   8    36   94   65   8    38   10   64   7    4    82   8    63   19   24   
  Regions Visited          17
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    .    .    1    .    .    1    .    1    .    
Scrap Searched             8    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    5    .    .    
Spaces Dug                 10   | .    .    .    .    .    1    .    .    1    .    5    .    .    .    .    .    .    3    
Terrain Destroyed          436  | .    .    12   10   25   1    126  3    13   1    64   .    .    .    30   23   .    128  
  Melee                    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               120  | .    .    .    .    .    .    .    3    8    1    1    .    .    .    18   23   .    66   
  AOE                      315  | .    .    12   10   25   .    126  .    5    .    63   .    .    .    12   .    .    62   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Total                      7622 | 90   552  612  51   105  871  379  122  244  416  890  452  160  161  612  467  95   1343 
  Wait                     642  | 5    49   40   7    .    6    52   10   24   25   54   48   7    7    106  13   .    189  
  Move                     6130 | 71   456  559  36   97   839  306  100  172  347  625  352  140  110  425  417  95   983  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114  | 4    15   4    .    3    3    2    5    8    10   11   2    3    8    11   3    .    22   
  Fast Attach              57   | 6    2    1    .    .    4    .    1    8    1    4    7    1    5    4    1    .    12   
  Attach                   52   | .    1    .    1    .    .    1    1    .    .    14   2    3    .    4    .    .    25   
  Detach                   11   | .    .    .    .    .    .    .    .    2    .    3    .    1    .    1    1    .    3    
  Swap                     53   | 1    4    2    1    1    1    5    .    1    2    3    2    1    4    5    9    .    11   
  Drop                     122  | .    9    4    .    2    10   2    3    14   9    10   10   3    14   14   4    .    14   
  Fire                     261  | 3    16   2    6    2    .    10   2    15   6    70   21   1    13   20   19   .    55   
  Melee                    33   | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    29   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            60   | .    .    .    .    .    .    .    .    .    16   36   8    .    .    .    .    .    .    
  Rewire                   87   | .    .    .    .    .    5    .    .    .    .    60   .    .    .    22   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Storage
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: [Res] / *Upp)

 History 
---------
 Turn | Location       | Event
   14 | -11/Scrapyard  | Discovered new exit (range 14)
  111 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  454 | -10/Materials  | Discovered new exit (range 6)
  593 | -10/Materials  | Discovered new exit (range 16)
  696 | -10/Materials  | Entered Mines
  729 | -10/Mines      | Met a Derelict bent on vengeance
  732 | -10/Mines      | Discovered new exit (range 7)
  771 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  897 | -10/Mines      | Learned location of Storage (-8)
  961 | -10/Mines      | Learned Materials garrison access intel
 1032 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1034 | -10/Mines      | Found Prototype Device
 1084 | -10/Mines      | Discovered new exit (range 7)
 1340 | -10/Mines      | Entered Materials
 1340 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1350 | -9/Materials   | Discovered new exit (range 15)
 1400 | -9/Materials   | Entered Mines
 1447 | -9/Mines       | Assembled infested the area
 1485 | -9/Mines       | Discovered new exit (range 5)
 1494 | -9/Mines       | Discovered new exit (range 5)
 1498 | -9/Mines       | Entered Exiles
 1514 | -9/Exiles      | Discovered new exit (range 15)
 1541 | -9/Exiles      | Met 8R-AWN
 1562 | -9/Exiles      | Met EX-HEX
 1657 | -9/Exiles      | Met EX-DEC
 1741 | -9/Exiles      | Discovered new exit (range 10)
 1813 | -9/Exiles      | Visited The Gauntlet
 2083 | -9/Exiles      | Met EX-BIN
 2098 | -9/Exiles      | Aligned with FarCom system
 2099 | -9/Exiles      | Given EX-Vault access code
 2135 | -9/Exiles      | Opened EX-Vault
 2141 | -9/Exiles      | Found Prototype Device
 2141 | -9/Exiles      | Identified Supersonic Drone Bay
 2150 | -9/Exiles      | Found Prototype Special Weapon
 2150 | -9/Exiles      | Identified Field Lobotomy Kit
 2183 | -9/Exiles      | Found XL Autogun Array
 2214 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
 2289 | -9/Exiles      | Left Exiles lab with XL Autogun Array
 2289 | -9/Exiles      | Entered Mines
 2642 | -8/Mines       | Discovered new exit (range 16)
 2659 | -8/Mines       | Entered Materials
 2659 | -8/Materials   | Evolved 2 slots: Weapon x2
 2660 | -8/Materials   | Loaded intel: 1 garrison access location
 2705 | -8/Materials   | Discovered new exit (range 8)
 2784 | -8/Materials   | Entered Storage
 2866 | -8/Storage     | Found Prototype Launcher
 2866 | -8/Storage     | Identified Gui. Missile Launcher
 2967 | -8/Storage     | Build established: Skirmisher
 2994 | -8/Storage     | Destroyed 9 combat bots
 3028 | -8/Storage     | Discovered new exit (range 6)
 3033 | -8/Storage     | Entered Factory
 3033 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3349 | -7/Factory     | Identified exit to Garrison
 3426 | -7/Factory     | Discovered new exit (range 10)
 3499 | -7/Factory     | Entered Garrison
 3541 | -7/Garrison    | Triggered checkpoint
 3613 | -7/Garrison    | Garrison Relay disabled
 3718 | -7/Garrison    | System corruption reached 10%
 3773 | -7/Garrison    | Triggered checkpoint
 3841 | -7/Garrison    | Discovered new exit (range 15)
 3860 | -7/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 3941 | -7/Garrison    | Lost 4 parts (1p1n1u1w)
 4284 | -7/Garrison    | Build established: Scavenger-Bomber
 4436 | -7/Garrison    | Rescued a captive Derelict
 4436 | -7/Garrison    | Rescued a captive Derelict
 4496 | -7/Garrison    | Lost 8 allies
 4623 | -7/Garrison    | Triggered checkpoint
 4667 | -7/Garrison    | Triggered checkpoint
 4893 | -7/Garrison    | Triggered checkpoint
 4901 | -7/Garrison    | Discovered new exit (range 15)
 4938 | -7/Garrison    | Entered Factory
 4975 | -7/Factory     | Build established: Scavenger-Skirmisher
 5576 | -7/Factory     | Repaired Hrd. Medium Armor Plating
 5751 | -7/Factory     | Discovered new exit (range 13)
 5796 | -7/Factory     | Entered another Factory area
 5796 | -6/Factory     | Evolved 2 slots: Utility x2
 5876 | -6/Factory     | Build established: Scavenger-Tank
 6048 | -6/Factory     | Identified exit to DSF
 6048 | -6/Factory     | Entered DSF
 6092 | -6/DSF         | Additional patrols routed to DSF
 6204 | -6/DSF         | Discovered new exit (range 14)
 6227 | -6/DSF         | Entered Factory
 6227 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6521 | -5/Factory     | Build established: Skirmisher
 6563 | -5/Factory     | Fabricated G-50 Soldier?
 6630 | -5/Factory     | P-70 Sage assimilated allied Soldier 6c
 6891 | -5/Factory     | Discovered new exit (range 5)
 6920 | -5/Factory     | Entered Upper Caves
 6920 | -5/Upper Caves | Accompanied by 1 ally
 6926 | -5/Upper Caves | Met a Warlord Commander
 6927 | -5/Upper Caves | Learned location of Warlord (-4)
 6928 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 6933 | -5/Upper Caves | Found Encrypted Comm Array
 6947 | -5/Upper Caves | Encountered a Warlord checkpoint
 6950 | -5/Upper Caves | Learned 4 Factory zone layouts
 7156 | -5/Upper Caves | Attracted the attention of an 0b10 base
 7189 | -5/Upper Caves | Identified exit to Upper Caves
 7189 | -5/Upper Caves | Learned Extension security intel
 7219 | -5/Upper Caves | Build established: Tank
 7410 | -5/Upper Caves | Learned Factory security intel
 7444 | -5/Upper Caves | Spotted B-75 Beast
 7498 | -5/Upper Caves | Entered another Upper Caves area
 7498 | -5/Upper Caves | Accompanied by 1 ally
 7552 | -5/Upper Caves | Learned Factory emergency access door positions
 7562 | -5/Upper Caves | Discovered new exit (range 14)
 7600 | -5/Upper Caves | Spotted B-75 Beast
 7622 | -5/Upper Caves | Entered Factory
 7622 | -4/Factory     | Accompanied by 1 ally
 7622 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 7623 | -4/Factory     | Identified exit to Upper Caves
 7917 | -4/Factory     | Build established: Executioner
 7968 | -4/Factory     | Discovered new exit (range 20)
 8563 | -4/Factory     | Build established: Assassin
 8681 | -4/Factory     | System corruption reached 10%
 8897 | -4/Factory     | Build established: Executioner
 9268 | -4/Factory     | Build established: Assassin
 9320 | -4/Factory     | Lost 9 parts (1p2n3u3w)
 9416 | -4/Factory     | Cargo convoy interrupted
 9438 | -4/Factory     | Self-destructed

 Last Messages 
---------------
09429_ Slug penetrates Earth.
09430_ Acquired 33 matter.
09430_ Acquired 3 matter.
09430_ Penetrated by Slug.
09430_ Arm. Huge Wheel destroyed.
09431_ R-10 Processor collects Plasma Rifle.
09432_ K-01 Serf collects debris.
09432_ Penetrated by Slug.
09433_ Acquired 1 matter.
09433_ Acquired 9 matter.
09434_ R-10 Processor collects Wheel.
09435_ Penetrated by Slug.
09436_ Slug penetrates Wall.
09436_ Penetrated by Slug.
09436_ Slug penetrates Wall.
09436_ Penetrated by Slug.
09436_ Slug penetrates Wall.
09436_ K-01 Serf collects debris.
09437_ System corrupted: Adv. Coolant Injector rejected.
09437_ R-10 Processor collects Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|                    ###### ##            ##?##? ?   |
|     """  [=!       ###### ##            #?#?# ?? ? |
|     """  [=!       ##?### ##            ####? ?    |
|     """  ==!       #?#??# ## """" """"  ##?##      |
|                    ###### ## """" """"  #?###      |
|                    ####?# ## """" """"  #?###      |
|      ##########+######### ## """" """"  #?#?#      |
|      #######        ##### ## """" """"  #####      |
|      #####?#        ##### ## """" """"  ###?#      |
|     ####?###        ##### ## """" """"  #?###      |
|     ########        +     ##           =##?##      |
|     ########        #####%##            #####      |
|     ########        ##### ######+#########?##      |
|     ########        ##### ###### ###????#?###      |
|     ########        ##### ###### ############      |
| ### ########        ##### ###### ##?##             |
| ### ##################### ###### ## ##             |
| ### ###            ###### ;    # #   #             |
| ### " #     !      #### ;;         ###             |
| ### # #            #### ;            #             |
|     ###            #### ;           *#     #####+# |
|     ###            ####;;            #     #    =  |
|     ###            #                 #     # """ " |
|       +            #   *             #     # """ " |
| ###+###            #               k +     # """ " |
| #!    #            ;     @         ! #     #  ""   |
| #     #  w   R     #                 #     #  ""   |
| # """ #     [ *    # hh        "" "" ##   ##       |
| # """ #      =     #           ""S"" ##   ##       |
| # """ #######+######           """"  ##   ## ""    |
| ###########*  * |  +  h              ##   ## "T    |
| ######          ##/### #       ########   ## ""    |
| ###?##   ^ ^    #% %         # #####?##   ##       |
| #### #   !!     +   h    # ### ########   ######## |
| #### #   !!^    #        # ### ########   #?#??#?# |
| ######   !!   w|#        # ### ########   ##??##?? |
| ######^       !%#        #####            ###?##?# |
|   ####     =  !=#        #####    ##+###+#####?##? |
|   #### ^  ! =   #        #####    #            #?? |
|   ####     *    #        +  %     #      """"" #?? |
|   ####  ]]]     #        ##########      """"" ##? |
|   ####  ]]]     #############??####      """   ### |
|   ####  ]]]     # # ### ###########            #?# |
|   ####        =%##########T ####################?? |
|               *=!             ?#######???#####??#? |
|         "T                    ######?#?????####?## |
|         ""                    ?####??#??#????#???  |
|                 %            ?###?##????##??#????  |
|         %     %                    ? ??  ?   ?< ?? |
| ####     ################   ???? ? ????#???#?? ??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          100
Energy Generation          21
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             1200
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            40

 Item Schematics 
-----------------
 Imp. Gravmag System | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-50 Soldier | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Hey, That's Mine!
Hunted

 Challenges 
------------
None

 Game 
------
Seed              UtilityRestorationLaser
  Manual?         0
Play Time         02:18:14
  Cumulative      26.1 hours
  Start           2024.06.22 @ 07:33:07
  End             2024.06.22 @ 17:22:11
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecf0ef9d-88c0-44cb-b167-a5ed99a0572a