Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 23:19:08 Player: Berg Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (95) 475 Value Destroyed (3797) 3797 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8411) 8411 TOTAL SCORE: 17603 Bonus ------- Follower Combat Kills 319 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/980 Matter 234/300 Energy 1177/1200 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- Phasing Sabre > --- INVENTORY (6) ---- Armored Wheel Matter Compressor (250) Improved Medium Armor Plating Flak Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Target Analyzer Advanced Recoil Stabilizer Graphene Brace Advanced Shield Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Beamcaster Variable Charge Gun Enhanced Coil Gun Railgun Railgun > --- INVENTORY -------- Neutrino Core Armored Wheel Armored Wheel Armored Wheel Armored Huge Wheel Advanced Heat Sink Matter Compressor Improved Targeting Computer Advanced Recoil Stabilizer Cloaking Device Hacking Drone Bay Flak Gun Coil Gun Railgun Railgun Railgun Railgun Railgun Mini Grenade Launcher Phasing Sabre [Rating: 125] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Spread Laser Ballistic Gun Shotgun Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . . . 1 1 . . Utility 7 | . . 1 . . . 3 1 . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 99 | 7 8 11 . 1 7 19 1 9 36 Power 12 | 1 1 1 . . 1 2 . . 6 Engine 6 | 1 1 1 . . 1 2 . . . Core 5 | . . . . . . . . . 5 Reactor 1 | . . . . . . . . . 1 Propulsion 15 | 2 . 3 . . 5 1 1 . 3 Treads 10 | 2 . 3 . . 3 . . . 2 Leg . | . . . . . . . . . . Wheel 5 | . . . . . 2 1 1 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 5 2 . 1 1 9 . 7 13 Device 22 | 1 2 . . . 1 6 . 3 9 Storage 7 | 1 2 . . 1 . 1 . 1 1 Processor 9 | . . 2 . . . 1 . 3 3 Hackware . | . . . . . . . . . . Protection 2 | . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 2 5 . . . 7 . 2 14 Energy Gun 14 | 1 1 2 . . . 4 . 2 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | 1 1 3 . . . 3 . . 8 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . 1 . . 1 Parts Lost 45 | . . 1 . . 2 4 . 6 32 Power 4 | . . . . . . . . 1 3 Propulsion 7 | . . . . . 1 . . . 6 Utility 17 | . . . . . 1 2 . 3 11 Weapon 17 | . . 1 . . . 2 . 2 12 Highest Loss Streak 14 | . . 1 . . 1 3 . 3 14 To Critical Strikes . | . . . . . . . . . . Average Backups 14 | 3 7 14 15 15 15 13 19 19 19 Power 1 | . 1 2 2 2 1 1 2 1 1 Propulsion 3 | 1 2 2 4 4 3 3 4 4 3 Utility 4 | . 2 4 4 5 4 3 7 6 5 Weapon 5 | . 1 4 4 4 6 4 6 6 9 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . 2 5 2 2 6 4 . . 7 Power 4 | . 1 . . . 1 1 . . 1 Propulsion 5 | . . 2 . . 1 . . . 2 Utility 7 | . . . 2 1 2 1 . . 1 Weapon 12 | . 1 3 . 1 2 2 . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 100 95 100 100 99 83 81 84 83 Engine 9 | . 13 10 10 10 10 9 11 10 1 Treads 19 | . 26 26 30 30 28 . . . 3 Wheel 3 | . . . . . . 11 9 11 7 Device 12 | . 6 10 10 10 9 15 16 18 25 Storage 8 | . 13 10 10 10 10 6 5 5 4 Processor 8 | . . 9 10 10 10 8 11 12 10 Protection 1 | . 6 . . . . 2 . . . Energy Gun 10 | . 13 10 10 10 10 3 16 18 14 Ballistic Gun 17 | . 18 19 20 20 20 22 11 5 7 Peak Build Rating 125 | 7 22 32 31 32 44 77 82 95 125 Average Rating 45 | 5 13 28 31 31 40 64 81 87 98 On Entrance 41 | . 7 22 31 31 32 44 77 82 93 Avg Prop Armor Cover (%) 8 | . . 7 7 7 . . . . 12 Naked Turns 16 | . . . . . . . . . 16 Heaviest Build 145 | 13 32 35 35 35 43 84 84 126 145 Greatest Support 71 | 40 40 63 43 63 71 56 56 56 57 Greatest Overweight (x) 10 | 3 . . . . 1 2 1 2 10 Average Overweight (x) . | . . . . . . . 1 1 2 Largest Inventory Capacity 26 | 8 16 16 16 16 16 21 21 26 26 Average Capacity 17 | 7 10 16 16 16 16 18 21 24 25 Most Carried 26 | 4 11 16 16 16 16 21 21 24 26 Average Carried 15 | 3 7 15 15 15 15 15 20 20 20 Final Capacity 26 | 8 16 16 16 16 16 21 21 26 6 Final Carried 23 | 4 10 16 16 16 16 21 20 23 5 Class Distribution -------------------- 58% | Gunner 14% | Hauler-Gunner 10% | Scavenger-Gunner 9% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Hauler-Gunner | -5/DSF Hauler-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Matter Collected 3403 | 270 331 312 16 10 773 870 . 110 711 Remotely . | . . . . . . . . . . Salvage Created 4363 | 72 331 322 119 . 675 894 . 300 1650 Parts 180 | 5 23 18 8 . 27 32 . 16 51 Haulers Intercepted 3 | . 1 1 . . . . . . 1 Recyclers Shooed 4 | . . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 33 | . . . . . 33 . . . . Prevented 11 | . . . . . 11 . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 75 | . 8 10 3 . 10 15 . 8 21 Guns 67 | . 8 9 3 . 8 15 . 7 17 AOE 2 | . . 1 . . 1 . . . . Classes Destroyed 19 | 1 4 1 . . 7 3 . 2 1 Worker 3 | . . . . . . 2 . . 1 Builder 3 | . . . . . 1 . . . 2 Tunneler 4 | 3 1 . . . . . . . . Hauler 3 | . 1 1 . . . . . . 1 Recycler 5 | . . . . . 1 1 . . 3 Mechanic 1 | . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . Drone 1 | . . . . . . 1 . . . Watcher 1 | . . . . . . . . . 1 Swarmer 17 | . 3 4 . . . . . 3 7 Grunt 22 | . 5 4 3 . . 10 . . . Brawler 2 | . . . . . 2 . . . . Duelist 3 | . . . . . 3 . . . . Sentry 8 | . . 2 . . 2 1 . . 3 Specialist 3 | . . . . . . . . 1 2 Hunter 8 | . . . . . 1 . . 2 5 Programmer 9 | . . . . . 1 3 . 1 4 Heavy 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 10 | 2 3 5 3 . 5 6 . 3 10 Combat Bots Only 6 | . 2 5 3 . 5 4 . 3 6 Max Kills in Single Turn 3 | 1 1 1 2 . 2 2 . 2 3 Gunslinging 2 | . . . 1 . 1 . . 1 2 Exploded 1 | . . 1 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Hostile Shots Fired 797 | . 50 38 3 . 59 96 . 42 509 Missed 267 | . 13 10 3 . 25 29 . 10 177 Hits 530 | . 37 28 . . 34 67 . 32 332 Melee 21 | . . . . . . 20 . . 1 Projectile 509 | . 37 28 . . 34 47 . 32 331 Critical Strikes 21 | . 2 1 . . 4 3 . 1 10 Actively Blocked 10 | . . . . . . . . . 10 Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 8095 | . 371 456 14 . 795 772 . 788 4899 Core 1579 | . 72 96 14 . 203 138 . 70 986 Absorbed by Shields 664 | . . . . . . . . . 664 Regen/Repaired (Parts) 61 | . . . . 61 . . . . . Core Remaining (%) 74 | 100 93 . . . 8 79 . 91 . Volleys Fired 183 | 10 31 25 2 . 20 37 . 10 48 Largest 5 | 1 3 3 3 . 3 5 . 5 5 Hottest 550 | 40 105 108 113 . 113 176 . 348 550 Shots Fired 610 | 10 73 71 6 . 60 158 . 46 186 Gun 609 | 10 73 71 6 . 60 158 . 46 185 Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 359 | . 43 50 4 . 40 137 . 11 74 Thermal 250 | 10 30 21 2 . 20 21 . 35 111 Explosive 1 | . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | 3 8 13 9 . 25 14 . 18 21 Robot Miss Streak 13 | 1 8 4 2 . 4 13 . 5 5 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 22 | . . . 2 . 5 3 . 2 10 Max Gunslinging Chain 2 | . . . 1 . 2 1 . 2 2 Shots Hit Robots 445 | 8 40 47 5 . 52 107 . 39 147 Core Hits 302 | 3 20 27 6 . 53 69 . 34 90 Critical Kills 2 | . . . . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 10 | . . 2 . . . 3 . . 5 Burn 6 | . . 2 . . . 1 . . 3 Destroy 4 | . . . . . . 2 . . 2 Melee Attacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . . . 4 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9650 | 90 466 611 78 . 1411 2039 . 1093 3862 Guns 9142 | 90 466 611 78 . 974 2039 . 1093 3791 Cannons . | . . . . . . . . . . Explosions 437 | . . . . . 437 . . . . Melee 71 | . . . . . . . . . 71 Ramming . | . . . . . . . . . . Kinetic 4538 | . 207 347 55 . 632 1733 . 165 1399 Thermal 5041 | 90 259 264 23 . 779 306 . 928 2392 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 71 | . . . . . . . . . 71 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . 2 Average Corruption 1 | . . . . . . 1 . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 19 | . . . . . . 13 . . 6 Message Errors 5 | . . . . . . 2 . . 3 Matter Fused 4 | . . . . . . 3 . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . Energy Discharges 3 | . . . . . . 2 . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . 2 . . . Overload Shots 4 | . . . . . . . . . 4 Overflow Damage 106 | . . . . . 98 . . . 8 Projectiles . | . . . . . . . . . . Explosions 98 | . . . . . 98 . . . . Melee 8 | . . . . . . . . . 8 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 64 | . . . . . 64 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 515 | . 254 515 61 . 267 196 . 184 507 Average Temperature 146 | . 95 219 33 . 83 96 . 47 176 Received Heat Transfer 1146 | . 168 90 . . 485 297 . . 106 Effects 22 | . 1 15 . . . . . . 6 Shutdowns 7 | . . 4 . . . . . . 3 Energy Bleed 4 | . . 3 . . . . . . 1 Interference 3 | . 1 1 . . . . . . 1 Matter Decay 1 | . . 1 . . . . . . . Short Circuit 2 | . . 2 . . . . . . . Damage (minor) 4 | . . 4 . . . . . . . Damage (core) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . 1 . . 1 . . 1 5 Combat Hostiles 6 | . . . . . 1 . . 1 4 Parts Melted 34 | . 1 7 2 . 2 . . 5 17 Heat Transferred 9826 | 200 607 656 30 . 825 586 . 1975 4947 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . . 1 . 1 1 Low Security (%) 87 | 100 100 100 100 . . 80 100 77 68 Level 1 12 | . . . . . . 19 . 22 31 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 321 | 10 135 180 106 . . 238 104 260 321 Initial 200 | . . 43 48 . . 200 104 72 136 Average 90 | 1 30 61 66 . . 132 104 140 131 Influence Increases 2827 | 15 292 393 78 . 450 626 . 248 725 Destroy 0b10 Robot/C 1660 | . 160 200 60 . 340 300 . 180 420 Destroy 0b10 Robot/NC 120 | 15 15 5 . . 25 20 . . 40 Destroy Leader 288 | . 42 42 10 . . 60 . 30 104 Allied During Kill 101 | . . . 8 . 85 . . 8 . Successful Hack 46 | . 30 16 . . . . . . . Disable Machine 75 | . . . . . . . . . 75 Destroy Structure 32 | . . . . . . 6 . . 26 Advance Influence 150 | . . . . . . 150 . . . Lose Combat Pursuer 225 | . 45 . . . . 90 . 30 60 Miscellaneous 130 | . . 130 . . . . . . . Influence Decreases 2608 | 15 188 371 178 26 369 493 110 92 766 Entered New Map 462 | . . 61 78 26 . 31 110 32 124 Time Decay 1666 | 15 188 300 80 . 309 422 . . 352 Lost Part 420 | . . 10 . . 20 40 . 60 290 Lost Ally 60 | . . . 20 . 40 . . . . Squads Dispatched 19 | . 1 1 . . 1 5 . 1 10 Investigation 5 | . 1 1 . . . 2 . . 1 Extermination 4 | . . . . . . 2 . . 2 Reinforcement 6 | . . . . . 1 . . 1 4 Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Distress Signals 8 | . 5 . . . . . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | . 20 11 2 . 24 20 . 11 64 Peak Tracking Total 19 | . 5 5 2 . 7 4 . 5 19 Tactical Retreats 9 | . 2 . . . . 3 . 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Disabled 6 | . . . . . 1 . . . 5 Max in Single Turn 2 | . . . . . 1 . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Accessed 9 | . 3 3 . . 1 . 1 . 1 Terminals 7 | . 3 2 . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 20 | . 7 9 . . 1 . 1 . 2 Successful 10 | . 3 5 . . 1 . 1 . . Failed 9 | . 4 3 . . . . . . 2 Catastrophic 2 | . 2 . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . Manual 17 | . 9 5 . . . 2 . . 1 Terminals 14 | . 7 5 . . 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 7 | . 3 2 . . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 3 2 . . . . . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total Allies 15 | . . 3 . 6 3 . . 3 . Largest Group 8 | . . 3 3 8 8 . . 3 . Highest-Rated Group 249 | . . 45 45 249 249 . . 117 . Highest-Rated Ally 47 | . . 15 15 41 47 . . 39 . Total Orders . | . . . . . . . . . . Ally Attacks 107 | . . . 5 . 85 . . 17 . Total Damage 2214 | . . . 129 . 1973 . . 112 . Kills 12 | . . . . . 10 . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 137 | . 17 . . . 10 40 . . 70 Good Acts 36 | . 2 9 . . 10 7 . 3 5 Bad Acts 19 | . 2 3 . . 4 6 . 1 3 Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Active Infowar (turns) 968 | 16 92 109 . . . 747 . . 4 Optics 109 | . . 109 . . . . . . . Sensors 352 | . . . . . . 352 . . . Seismic 108 | 16 92 . . . . . . . . Cloaking 399 | . . . . . . 395 . . 4 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Turns Passed 6947 | 120 820 997 170 1421 1239 1020 12 245 903 Spaces Moved 3727 | 55 368 449 88 856 704 668 9 102 428 Core 27 | 10 . . . . . . . . 17 Treads 2468 | 45 368 449 88 856 661 . . . 1 Legs . | . . . . . . . . . . Wheels 1232 | . . . . . 43 668 9 102 410 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 110 100 115 115 50 Average Speed 147 | 153 160 160 160 160 159 108 115 126 141 Slowest Speed 317 | 200 160 160 160 160 163 125 115 130 317 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 56 41 36 89 66 11 1 90 16 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . Scrap Searched 3 | . . . 1 1 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 15 | . . . . . . . . . 15 Melee 1 | . . . . . . . . . 1 Projectile 14 | . . . . . . . . . 14 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total 4764 | 77 544 679 115 909 784 877 11 183 585 Wait 615 | 2 120 174 21 48 30 128 . 44 48 Move 3718 | 54 367 448 87 855 703 667 8 101 428 Hop . | . . . . . . . . . . Pick Up 65 | 4 9 11 3 2 7 12 1 8 8 Fast Attach 38 | 7 1 3 . . 1 11 . 3 12 Attach 40 | . 2 2 . . 2 6 1 5 22 Detach 12 | . 2 2 . . . 3 . 1 4 Swap 29 | . 5 6 . 1 4 4 . 2 7 Drop 45 | . 7 8 2 3 10 9 1 1 4 Fire 183 | 10 31 25 2 . 20 37 . 10 48 Melee 4 | . . . . . . . . . 4 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire 7 | . . . . . 7 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/DSF -4/Factory (discovered 2 exits: Res / [*Upp]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 13) 504 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Prayed at D.C.S.S. Altar Unit 596 | -10/Materials | Weapon slot count permanently improved by X0-1V1 (+1) 815 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1) 891 | -10/Materials | Build established: Gunner 921 | -10/Materials | Derelicts attacked the area 939 | -10/Materials | Discovered new exit (range 9) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1084 | -9/Materials | X0-1V1 foreshadows a heat wave 1215 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+7%) 1229 | -9/Materials | Ambient heat levels rising (+10) 1230 | -9/Materials | Identified exit to Materials 1230 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1452 | -9/Materials | Discovered new exit (range 13) 1460 | -9/Materials | Ambient heat levels rising (+10) 1532 | -9/Materials | X0-1V1 sent you to a vault 1589 | -9/Materials | Ambient heat levels falling (-10) 1646 | -9/Materials | Identified exit to Mines 1716 | -9/Materials | Central database locked down 1745 | -9/Materials | Ambient heat levels falling (-10) 1755 | -9/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 1938 | -9/Materials | Entered Mines 1938 | -9/Mines | Accompanied by 3 allies 2066 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2073 | -9/Mines | Learned Materials emergency access door positions 2108 | -9/Mines | Entered Zion 2108 | -7/Zion | Accompanied by 2 allies 2313 | -7/Zion | Learned Factory trap positions 2436 | -7/Zion | Given the Hacking Drone Bay 2440 | -7/Zion | Found Prototype Device 2914 | -7/Zion | Given A8's code to call for help 2949 | -7/Zion | Gained Derelict followers 3141 | -7/Zion | Met Imprinter 3172 | -7/Zion | Imprinted 3175 | -7/Zion | Declared Zion's savior 3481 | -7/Zion | Discovered new exit (range 14) 3529 | -7/Zion | Entered Proximity Caves 3529 | -6/Proximity Caves | Accompanied by 8 allies 3532 | -6/Proximity Caves | Spotter reported a threat 3616 | -6/Proximity Caves | Ambushed by research squad 3616 | -6/Proximity Caves | Core integrity fell below 50% 3653 | -6/Proximity Caves | Lost 3 allies 3763 | -6/Proximity Caves | Identified exit to Factory 3763 | -6/Proximity Caves | X0-1V1 revealed exit location to -6/Factory 3777 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3787 | -6/Proximity Caves | Core integrity fell below 20% 3806 | -6/Proximity Caves | Lost 3 allies 3847 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+39) 4038 | -6/Proximity Caves | Core integrity restored by X0-1V1 (+50) 4097 | -6/Proximity Caves | X0-1V1 rewrote Soldier 5b IFF filter 4303 | -6/Proximity Caves | Learned Factory stockpile data 4308 | -6/Proximity Caves | Learned Factory non-interactive machine intel 4539 | -6/Proximity Caves | Spotted B-75 Beast 4540 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 4554 | -6/Proximity Caves | X0-1V1 upgraded ally (x1) 4565 | -6/Proximity Caves | Destroyed B-75 Beast 4768 | -6/Proximity Caves | Entered Factory 4768 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4769 | -6/Factory | Loaded intel: 95 trap records 4771 | -6/Factory | Loaded intel: 234 non-interactive machine locations 4771 | -6/Factory | Adv. Cooling System reconfigured into Item Mimic 4791 | -6/Factory | Identified Hacking Drone Bay 5120 | -6/Factory | Build established: Derelict-Gunner 5141 | -6/Factory | Identified exit to Factory 5141 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 5163 | -6/Factory | X0-1V1 mutated your Propulsion slot to Weapon slot 5282 | -6/Factory | Lost 3 parts (2u1w) 5490 | -6/Factory | Build established: Scavenger-Gunner 5720 | -6/Factory | Garrison activated, responded to threat 5788 | -6/Factory | Entered another Factory area 5788 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5800 | -5/Factory | Identified exit to DSF 5800 | -5/Factory | Entered DSF 5834 | -5/DSF | Additional patrols routed to DSF 5866 | -5/DSF | Lost 3 parts (1p1u1w) 5916 | -5/DSF | Discovered new exit (range 16) 5992 | -5/DSF | X0-1V1 sent allied Guerrilla (x3) 5995 | -5/DSF | Sterilization system engaged 6015 | -5/DSF | Ambient heat levels rising (+10) 6022 | -5/DSF | X0-1V1 activates XOMVISION 6030 | -5/DSF | Ambient heat levels rising (+10) 6045 | -5/DSF | Ambient heat levels rising (+10) 6045 | -5/DSF | Entered Factory 6045 | -4/Factory | Evolved 2 slots: Utility x2 6138 | -4/Factory | Build established: Hauler-Gunner 6257 | -4/Factory | Discovered new exit (range 8) 6310 | -4/Factory | X0-1V1 enhanced Transport squad support 6424 | -4/Factory | Lost 3 parts (1n1u1w) 6548 | -4/Factory | Garrison activated, responded to threat 6615 | -4/Factory | Lost 4 parts (2u2w) 6713 | -4/Factory | Lost 4 parts (2p2w) 6725 | -4/Factory | Cargo convoy interrupted 6772 | -4/Factory | Core integrity fell below 50% 6774 | -4/Factory | X0-1V1 whisked you away to safety 6803 | -4/Factory | Lost 14 parts (1p3n5u5w) 6865 | -4/Factory | Identified exit to Research 6865 | -4/Factory | X0-1V1 revealed exit location to -3/Research 6923 | -4/Factory | Released all parts (11) 6930 | -4/Factory | Core integrity fell below 20% 6946 | -4/Factory | X0-1V1 downgraded hostiles (x6) 6948 | -4/Factory | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06923_ Released Graphene Brace. 06923_ Released Neutrino Core. 06923_ Released Imp. Targeting Computer. 06923_ Released Railgun. 06923_ Released Kinecellerator. 06923_ Released Coil Gun. 06923_ Released Lgt. Fission Core. 06923_ Penetrated by Slug. 06923_ Knocked back. 06925_ Slug penetrates Wall. 06925_ Knocked back. 06931_ X0-1V1 is highly amused! 06942_ W-44 Eye sends out distress signal. 06945_ Destroyed VTOL Module. 06946_ X0-1V1: "We can take them down a peg or two." H-71 Marshal reshaped into weaker Heavy. G-67 Veteran reshaped into weaker Grunt. X-72 Disruptor reshaped into weaker Specialist. S-27 Virus reshaped into weaker Swarmer. 06948_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ?????????????????????##############??????????????? | | ???????????????? ???# #??????????????? | | ???????????????? ??# ##?????????????? | | ???????????????? ?# #?????????????? | | ?????????????????? # """" "" ##?????????????? | | ??????????????????? # """" "" =#??????????????? | | ???????????????????? + """" """" #??????????????? | | ?????????????????????# """ """" #??????????????? | | ?????????????????????# """ """" #??????????????? | | ?????????????????????# "" """" #??????????????? | | ?????????????????????# [[!!*% #??????????????? | | ?????????????????????# !!H/!%%* #??????????????? | | ???????????????#?????# [[!!=%[ #??????????????? | | ???????????????# ????##""#####[####??????????????? | | ???????????????# ???# [ / #??????????????? | | ???????????????# ???# % "#??????????????? | | ???????????????# ??# Y"#??????????????? | | ????????? ?????# ?# ""#??????????????? | | ?????????"" # # "" " #??????????????? | | ?????????"" / # """" ]#??????????????? | | ???????????????# xs"""" #??????????????? | | ???????????????# # """" #??????????????? | | ???????????????# #s"""" #??????????????? | | ???????????????# ?#s"""" #??????????????? | | ################ ??#s"""" #??????????????? | | ??# ss@s #??????????????? | | ??###s#s########??????????????? | | ??? H ? ????????????????????? | | ??###???###???????????????????? | | ???????????????????????????????? | | ##################???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 65 Energy Generation 35 Energy Capacity 1700 Matter Stores 900 Matter Capacity 900 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 12 Recoil Reduction 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Item+ Well-fed Force Field Challenges ------------ None Game ------ Seed LaserTrapGravjet Manual? 0 Play Time 01:17:51 Cumulative 125.6 hours Start 2026.06.23 @ 20:40:29 End 2026.06.23 @ 23:19:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6118053-67e4-4a76-9743-f5b295143d5e