Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 16:59:34

Player: Bardic Entropy

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (38)      190
Value Destroyed (1247)     1247
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (373)                373
              TOTAL SCORE: 6870

 Bonus
-------
Follower Combat Kills      489
Aligned with FarCom        300
Friendly Fire              -416

 Cogmind 
---------
Core Integrity             871/1000
Matter                     282/300
Energy                     76/310
System Corruption          1%
Temperature                Cool (3)
Movement                   Hovering (56)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
    Cooled Deuterium Engine
>          --- PROPULSION (4) ---
           Gravmag Array
           Antigrav Array
>          --- UTILITY (9) ------
     Large Storage Unit
  Advanced Weight Redist. System
  Enhanced Optical Array
           0b10 Alert Chip
  Advanced Melee Analysis Suite
           Cloaking Device
           Force Field
  Improved Hacking Suite
>          --- WEAPON (3) -------
           Wave Gun
>          --- INVENTORY (15) ---
   Armored Huge Wheel
           Gravmag System
  Improved Gravmag System
           Energy Well (0)
           Matter Compressor (250)
           Triangulator
  Improved Target Analyzer
           Core Analyzer
  Improved Actuator Array
  Advanced ECM Suite
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Hardlight Generator
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
>          --- PROPULSION -------
           Gravmag Array
           Antigrav Array
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
  Enhanced Optical Array
           0b10 Alert Chip
  Advanced Melee Analysis Suite
           Microactuators
           Cloaking Device
           Force Field
  Improved Hacking Suite
>          --- WEAPON -----------
           Wave Gun
           Disruptor Cannon
>          --- INVENTORY --------
   Armored Huge Wheel
           Gravmag System
  Improved Gravmag System
           Energy Well
           Matter Compressor
           Triangulator
  Improved Target Analyzer
           Core Analyzer
  Improved Actuator Array
  Advanced ECM Suite
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Hardlight Generator
     Heavy Missile Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Hardlight Generator
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Greatsword
  Energy Gun               EM Pulse Gun
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   .   .   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             63   | 7   4   5   2   .   5   13  4   2   10  .   5   6   
  Power                    10   | 1   .   1   .   .   1   3   2   .   1   .   1   .   
    Engine                 7    | 1   .   1   .   .   1   2   1   .   .   .   1   .   
    Core                   3    | .   .   .   .   .   .   1   1   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   .   .   .   4   2   2   4   .   1   1   
    Treads                 5    | 2   .   .   .   .   .   1   2   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   1   1   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   2   .   1   1   
    Flight                 4    | .   .   .   .   .   .   3   .   .   1   .   .   .   
  Utility                  22   | 2   3   .   1   .   2   4   .   .   4   .   3   3   
    Device                 9    | 1   1   .   .   .   .   1   .   .   1   .   3   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   1   .   .   1   .   .   1   .   .   1   
    Hackware               3    | .   1   .   .   .   .   .   .   .   2   .   .   .   
    Protection             4    | .   .   .   .   .   2   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   1   4   1   .   2   2   .   .   1   .   .   2   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | 1   .   2   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   .   1   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   1   .   .   1   .   1   .   
Parts Lost                 4    | .   .   2   .   .   .   .   .   .   .   .   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   2   .   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            10   | .   4   11  8   5   4   12  14  12  12  15  14  12  
  Power                    .    | .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   4   2   .   2   2   2   
  Utility                  7    | .   2   6   5   3   2   7   9   9   10  11  10  9   
  Weapon                   2    | .   2   5   3   2   1   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             26   | 1   .   1   4   .   .   6   .   1   2   .   4   7   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   1   .   1   .   .   .   1   
  Utility                  18   | .   .   1   3   .   .   3   .   .   2   .   3   6   
  Weapon                   3    | 1   .   .   1   .   .   .   .   .   .   .   1   .   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 99  98  100 86  90  92  89  85  86  84  78  
  Engine                   7    | .   14  13  14  14  9   4   .   7   5   .   2   5   
  Core                     1    | .   .   .   .   .   .   1   6   .   .   6   3   .   
  Treads                   16   | .   28  28  28  28  17  17  23  17  4   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   2   12  6   2   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   1   13  17  14  
  Device                   5    | .   6   .   .   .   .   .   7   7   12  13  15  23  
  Storage                  8    | .   14  14  7   .   8   7   7   7   5   6   6   5   
  Processor                10   | .   .   .   6   14  9   15  15  15  13  13  13  16  
  Hackware                 8    | .   7   14  14  14  9   7   7   7   6   6   6   5   
  Protection               6    | .   .   .   .   .   6   13  7   7   5   6   3   .   
  Energy Gun               1    | .   8   8   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   14  15  27  28  24  16  .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   7   7   6   .   .   .   
  Special Weapon           1    | .   5   .   .   .   2   1   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   1   7   7   6   6   6   4   
Peak Build Rating          88   | 7   10  10  19  14  25  52  46  50  67  67  71  88  
  Average Rating           35   | 5   8   9   11  14  20  34  43  47  58  67  68  79  
  On Entrance              32   | .   7   10  10  14  14  23  43  46  50  67  67  68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 13  28  28  25  6   35  45  50  50  54  54  55  50  
  Greatest Support         63   | 40  40  40  40  40  40  63  63  63  40  28  48  55  
  Greatest Overweight (x)  4    | 3   .   .   .   .   1   1   .   1   4   1   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  10  5   14  15  15  15  14  15  15  15  
  Most Carried             15   | 2   11  13  14  5   9   15  15  15  15  15  15  15  
  Average Carried          10   | .   4   11  8   5   4   12  14  13  12  15  14  13  
  Final Capacity           15   | 8   15  15  5   5   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   11  12  5   5   9   14  14  12  15  15  15  15  

 Class Distribution 
--------------------
 32% | Mutant
 26% | Assassin
 18% | Skirmisher
 15% | Scavenger-Skirmisher
  4% | Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
     Scavenger-Mutant | -7/Lower Caves
             Assassin | -6/Factory
             Assassin | -6/Waste
             Assassin | -6/Factory
                Ninja | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Matter Collected           2280 | 284 157 191 74  61  117 570 195 30  132 72  357 40  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1416 | 100 18  157 .   .   117 439 115 56  128 .   174 112 
  Parts                    96   | 9   3   12  .   .   7   24  7   3   11  .   11  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   9   2   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Combat Hostiles Destroyed  25   | .   .   8   .   .   2   7   2   1   3   .   .   2   
  Melee                    12   | .   .   .   .   .   .   5   2   1   2   .   .   2   
  Guns                     7    | .   .   4   .   .   1   2   .   .   .   .   .   .   
  Cannons                  5    | .   .   3   .   .   1   .   .   .   1   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 2   2   2   .   .   2   2   .   .   .   .   .   .   
  Worker                   4    | .   1   .   .   .   1   .   .   .   .   .   2   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   1   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  6    | .   .   6   .   .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   .   2   .   .   .   3   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   1   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   4   .   .   3   .   .   2   
Best Kill Streak           5    | 2   2   3   .   .   1   5   1   1   1   .   3   2   
  Combat Bots Only         4    | .   .   3   .   .   1   4   1   1   1   .   .   2   
Max Kills in Single Turn   3    | 1   2   1   .   .   1   1   1   1   1   .   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Hostile Shots Fired        227  | .    .    53   .    .    22   50   34   10   13   .    6    39   
  Missed                   75   | .    .    17   .    .    6    12   13   3    3    .    4    17   
  Hits                     152  | .    .    36   .    .    16   38   21   7    10   .    2    22   
    Projectile             152  | .    .    36   .    .    16   38   21   7    10   .    2    22   
  Critical Strikes         2    | .    .    .    .    .    1    .    .    .    .    .    .    1    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
Damage Taken               2096 | .    35   361  .    .    230  585  143  73   269  .    18   382  
  Core                     313  | .    .    61   .    .    20   70   1    .    29   .    3    129  
  Absorbed by Shields      211  | .    .    .    .    .    .    .    76   24   .    .    20   91   
  Regen/Repaired (Parts)   444  | .    .    .    .    .    136  136  .    .    172  .    .    .    
Core Remaining (%)         91   | 100  .    .    .    75   96   .    .    89   .    .    96   .    
Volleys Fired              75   | 9    2    22   .    .    19   14   .    .    1    1    .    7    
  Largest                  3    | 1    2    2    .    .    3    3    .    .    1    1    .    1    
  Hottest                  153  | 20   60   100  .    .    153  100  .    .    40   39   .    81   
Shots Fired                145  | 9    4    35   .    .    45   40   2    .    1    1    1    7    
  Gun                      118  | 9    4    22   .    .    38   39   .    .    .    .    .    6    
  Cannon                   8    | .    .    4    .    .    .    .    2    .    1    .    .    1    
  Launcher                 3    | .    .    1    .    .    .    .    .    .    .    1    1    .    
  Special                  16   | .    .    8    .    .    7    1    .    .    .    .    .    .    
  Kinetic                  108  | 9    2    17   .    .    38   39   2    .    1    .    .    .    
  Thermal                  22   | .    .    8    .    .    7    1    .    .    .    .    .    6    
  Explosive                3    | .    .    1    .    .    .    .    .    .    .    1    1    .    
  Electromagnetic          12   | .    2    9    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         11   | 4    3    11   .    .    6    6    .    .    4    5    .    2    
  Robot Miss Streak        5    | 1    1    2    .    .    3    5    .    .    .    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           110  | 6    3    18   .    .    23   34   4    3    7    1    1    10   
  Core Hits                59   | 4    3    12   .    .    7    13   2    1    3    .    11   3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8    | .    .    1    .    .    .    .    .    1    3    .    .    3    
    Blast                  1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
    Sever                  7    | .    .    .    .    .    .    .    .    1    3    .    .    3    
Melee Attacks              79   | .    .    .    .    .    .    19   4    4    10   9    1    32   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 79   | .    .    .    .    .    .    19   4    4    10   9    1    32   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    2    .    .    1    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3782 | 72   88   269  .    .    275  1137 203  145  410  82   688  413  
  Guns                     1175 | 72   33   174  .    .    245  555  .    .    .    .    .    96   
  Cannons                  83   | .    .    52   .    .    .    .    .    .    31   .    .    .    
  Explosions               746  | .    52   43   .    .    .    .    .    .    .    82   569  .    
  Melee                    1734 | .    .    .    .    .    .    582  203  145  379  .    119  306  
  Ramming                  20   | .    3    .    .    .    6    .    .    .    .    .    .    11   
  Kinetic                  1051 | 72   13   135  .    .    245  555  .    .    31   .    .    .    
  Thermal                  207  | .    52   35   .    .    24   .    .    .    .    .    .    96   
  Explosive                659  | .    .    8    .    .    .    .    .    .    .    82   569  .    
  Electromagnetic          111  | .    20   91   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1734 | .    .    .    .    .    .    582  203  145  379  .    119  306  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    3    3    3    4    4    4    1    
  Average Corruption       2    | .    .    .    .    .    .    1    3    3    3    4    4    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    .    .    .    .    13   17   2    9    6    14   1    
    Message Errors         17   | .    .    .    .    .    .    3    4    2    3    1    3    1    
    Matter Fused           12   | .    .    .    .    .    .    2    4    .    2    1    3    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    2    2    .    1    2    1    .    
    Energy Discharges      11   | .    .    .    .    .    .    3    2    .    2    1    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    .    2    1    .    1    1    2    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               3    | .    .    .    .    .    .    .    2    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    .    .    .    .    77   .    .    73   .    16   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    .    .    .    .    .    .    .    .    16   .    
  Melee                    150  | .    .    .    .    .    .    77   .    .    73   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      77   | .    35   11   .    .    .    .    .    .    .    .    26   5    
  Shots                    3    | .    1    1    .    .    .    .    .    .    .    .    1    .    
  Rammed                   3    | .    1    .    .    .    1    .    .    .    .    .    .    1    
Targets Rammed             3    | .    1    .    .    .    1    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        274  | .    12   78   .    .    30   193  246  .    123  274  265  197  
  Average Temperature      55   | .    12   24   .    .    7    34   97   .    73   141  138  84   
  Received Heat Transfer   338  | .    .    72   .    .    .    117  17   .    .    .    .    132  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         348  | .    100  50   .    .    50   .    .    .    .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    1    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Low Security (%)         98   | 100 100 100 .   100 100 100 .   .   100 100 72  100 
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   27  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             269  | 5   30  82  .   .   25  101 .   .   24  20  269 131 
  Initial                  131  | .   .   .   .   .   .   .   .   .   8   .   .   131 
  Average                  17   | 1   2   22  .   .   1   17  .   .   2   3   84  53  
Influence Increases        1341 | 15  60  240 .   .   68  180 40  24  78  48  467 121 
  Destroy 0b10 Robot/C     640  | .   .   160 .   .   32  112 32  16  48  .   160 80  
  Destroy 0b10 Robot/NC    61   | 15  10  .   .   .   4   12  .   .   .   .   20  .   
  Destroy Leader           180  | .   2   30  .   .   16  42  8   8   24  .   34  16  
  Allied During Kill       191  | .   .   .   .   .   .   .   .   .   .   .   191 .   
  Successful Hack          51   | .   15  .   .   .   10  9   .   .   4   .   .   13  
  Disable Machine          66   | .   15  15  .   .   .   .   .   .   .   .   36  .   
  Destroy Structure        95   | .   3   5   .   .   6   5   .   .   2   48  14  12  
  Lose Combat Pursuer      57   | .   15  30  .   .   .   .   .   .   .   .   12  .   
Influence Decreases        1341 | 15  60  240 .   .   68  134 86  10  92  48  198 390 
  Entered New Map          162  | .   .   .   .   .   .   .   18  .   6   .   .   138 
  Time Decay               1006 | 15  60  230 .   .   68  134 68  10  86  35  98  202 
  Lost Part                20   | .   .   10  .   .   .   .   .   .   .   .   .   10  
  Lost Ally                153  | .   .   .   .   .   .   .   .   .   .   13  100 40  
Squads Dispatched          17   | .   1   .   .   .   1   5   .   .   3   .   3   4   
  Investigation            5    | .   1   .   .   .   .   2   .   .   .   .   .   2   
  Extermination            8    | .   .   .   .   .   .   3   .   .   3   .   1   1   
  Reinforcement            4    | .   .   .   .   .   1   .   .   .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              52   | .   2   10  .   .   5   12  2   1   4   4   2   10  
  Peak Tracking Total      8    | .   1   3   .   .   2   3   1   1   2   4   2   8   
  Tactical Retreats        3    | .   1   1   .   .   .   .   .   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Traps Triggered            5    | .   .   .   .   .   .   2   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Machines Disabled          5    | .   1   1   .   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       1    | .   1   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Machines Accessed          29   | .   5   .   .   .   5   9   .   .   6   .   .   4   
  Terminals                19   | .   5   .   .   .   4   4   .   .   4   .   .   2   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   1   1   .   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   14  .   .   .   19  21  .   .   17  .   .   10  
  Successful               41   | .   8   .   .   .   9   9   .   .   10  .   .   5   
  Failed                   40   | .   6   .   .   .   10  12  .   .   7   .   .   5   
    Catastrophic           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   10  .   1   .   11  11  .   .   5   .   .   5   
  Terminals                53   | .   14  .   .   .   17  10  .   .   6   .   .   6   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   .   4   
  Repair Stations          15   | .   .   .   .   .   2   2   .   .   11  .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   3   .   .   .   4   1   .   .   1   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       13   | .   .   .   .   .   2   2   .   .   9   .   .   .   
  Scan Component           7    | .   .   .   .   .   1   1   .   .   5   .   .   .   
  Repair                   6    | .   .   .   .   .   1   1   .   .   4   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   3   .   .   .   .   .   .   1   
  Terminals                9    | .   5   .   .   .   3   .   .   .   .   .   .   1   
    Botnet                 9    | .   5   .   .   .   3   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   .   .   3   9   .   .   5   .   .   3   
  Full Trace Events        4    | .   1   .   .   .   .   1   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   169 
  Total Robot Build Rating 18   | .   .   .   .   .   .   .   .   .   .   .   .   18  
Part Schematics Acquired   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   64   | .   .   .   .   .   .   .   .   .   .   .   .   64  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Repaired             6    | .   .   .   .   .   1   1   .   .   4   .   .   .   
  Time                     204  | .   .   .   .   .   26  26  .   .   152 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Total Allies               22   | .    .    .    .    .    .    .    .    .    .    19   .    3    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    19   14   3    
  Highest-Rated Group      702  | .    .    .    .    .    .    .    .    .    .    702  577  90   
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    50   50   30   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               157  | .    .    .    .    .    .    .    .    .    .    72   75   10   
  Total Damage             5500 | .    .    .    .    .    .    .    .    .    .    2863 2202 435  
  Kills                    26   | .    .    .    .    .    .    .    .    .    .    10   13   3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Active Infowar (turns)     5633 | 25   335  .    .    .    .    2126 757  56   1182 192  513  447  
  Optics                   5273 | .    .    .    .    .    .    2126 757  56   1182 192  513  447  
  Terrain                  201  | .    201  .    .    .    .    .    .    .    .    .    .    .    
  Seismic                  159  | 25   134  .    .    .    .    .    .    .    .    .    .    .    
  Cloaking                 1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  ECM                      76   | .    .    .    .    .    .    .    .    .    47   29   .    .    
Robot Analysis Total       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    1    .    .    .    .    1    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Turns Passed               8736 | 109  705  761  423  114  1351 2126 757  56   1182 192  513  447  
Spaces Moved               5446 | 50   409  420  259  72   723  1150 454  25   806  130  454  494  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3543 | 44   409  420  259  72   723  1150 454  12   .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1119 | .    .    .    .    .    .    .    .    13   806  130  170  .    
  Hover                    778  | .    .    .    .    .    .    .    .    .    .    .    284  494  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  115  110  115  52   52   
  Average Speed            138  | 152  160  160  160  160  160  165  160  141  110  115  105  53   
  Slowest Speed            245  | 200  160  160  160  160  240  240  163  245  150  115  160  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       34   | .    .    5    .    .    .    4    .    .    .    5    .    20   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    48   69   62   27   36   29   65   5    18   87   16   11   
  Regions Visited          12
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    1    1    .    .    .    1    .    
Scrap Searched             7    | .    .    2    .    1    .    .    3    1    .    .    .    .    
Spaces Dug                 61   | .    .    8    .    .    6    10   .    .    3    9    .    25   
Terrain Destroyed          77   | .    3    10   .    .    6    10   2    .    3    18   .    25   
  Melee                    47   | .    .    .    .    .    .    10   .    .    3    9    .    25   
  Projectile               16   | .    .    8    .    .    6    .    2    .    .    .    .    .    
  AOE                      14   | .    3    2    .    .    .    .    .    .    .    9    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Was  Fac  Fac  
Total                      6343 | 71   453  456  268  71   859  1305 479  39   1074 153  489  626  
  Wait                     501  | 2    26   4    .    .    96   57   4    .    217  14   7    74   
  Move                     5435 | 49   408  419  258  71   722  1149 453  24   806  129  453  494  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | 3    9    3    4    .    6    21   4    3    16   .    7    5    
  Fast Attach              33   | 7    .    1    1    .    1    9    1    .    5    .    5    3    
  Attach                   19   | .    .    1    .    .    3    6    .    2    3    .    1    3    
  Detach                   4    | .    .    .    .    .    .    3    .    .    1    .    .    .    
  Swap                     45   | .    6    5    2    .    11   6    4    1    8    .    1    1    
  Drop                     68   | 1    1    1    3    .    .    21   9    5    7    .    14   6    
  Fire                     75   | 9    2    22   .    .    19   14   .    .    1    1    .    7    
  Melee                    79   | .    .    .    .    .    .    19   4    4    10   9    1    32   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    1    .    .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  110 | -11/Scrapyard  | Entered Materials
  310 | -10/Materials  | Build established: Mutant
  403 | -10/Materials  | Discovered new exit (range 13)
  613 | -10/Materials  | Discovered new exit (range 10)
  799 | -10/Materials  | Identified exit to Mines
  815 | -10/Materials  | Entered Mines
  956 | -10/Mines      | Discovered new exit (range 9)
 1357 | -10/Mines      | Learned 2 Materials zone layouts
 1438 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1438 | -10/Mines      | Discovered new exit (range 5)
 1478 | -10/Mines      | Discovered new exit (range 12)
 1576 | -10/Mines      | Entered Exiles
 1610 | -10/Exiles     | Discovered new exit (range 14)
 1650 | -10/Exiles     | Met 8R-AWN
 1677 | -10/Exiles     | Met EX-HEX
 1720 | -10/Exiles     | Met EX-BIN
 1740 | -10/Exiles     | Aligned with FarCom system
 1741 | -10/Exiles     | Given EX-Vault access code
 1780 | -10/Exiles     | Opened EX-Vault
 1791 | -10/Exiles     | Found Prototype Special Weapon
 1792 | -10/Exiles     | Identified Field Lobotomy Kit
 1797 | -10/Exiles     | Found Prototype Processor
 1798 | -10/Exiles     | Identified 0b10 Alert Chip
 1863 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1908 | -10/Exiles     | Met EX-DEC
 1980 | -10/Exiles     | Discovered new exit (range 14)
 1999 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
 1999 | -10/Exiles     | Entered Mines
 2089 | -9/Mines       | Discovered new exit (range 15)
 2113 | -9/Mines       | Entered Materials
 2113 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2114 | -8/Materials   | Identified exit to Factory
 2427 | -8/Materials   | Build established: Skirmisher
 2787 | -8/Materials   | Discovered exit to Factory (range 16)
 3396 | -8/Materials   | Repaired Lgt. Treads
 3464 | -8/Materials   | Entered Factory
 3464 | -7/Factory     | Evolved 2 slots: Utility x2
 3485 | -7/Factory     | Build established: Scavenger-Skirmisher
 4520 | -7/Factory     | Identified exit to Factory
 4594 | -7/Factory     | Repaired Lgt. Treads
 4831 | -7/Factory     | Build established: Skirmisher
 5370 | -7/Factory     | Build established: Assassin
 5523 | -7/Factory     | Discovered new exit (range 3)
 5590 | -7/Factory     | Entered Lower Caves
 5887 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5897 | -7/Lower Caves | Build established: Mutant
 6115 | -7/Lower Caves | Found DCF Scrap (15 items)
 6146 | -7/Lower Caves | Learned location of Zion (-6)
 6319 | -7/Lower Caves | Discovered new exit (range 10)
 6347 | -7/Lower Caves | Entered another Lower Caves area
 6352 | -7/Lower Caves | Discovered exit to Factory (range 8)
 6354 | -7/Lower Caves | Found DCF Scrap (13 items)
 6403 | -7/Lower Caves | Entered Factory
 6403 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6458 | -6/Factory     | Repaired Hardlight Generator
 6503 | -6/Factory     | Repaired Lyr. Light Armor Plating
 6531 | -6/Factory     | Repaired Lrg. Storage Unit
 6675 | -6/Factory     | Build established: Assassin
 7285 | -6/Factory     | Repaired Arm. Huge Wheel
 7585 | -6/Factory     | Sucked down chute
 7585 | -6/Factory     | Entered Waste
 7600 | -6/Waste       | Spotted C-40 Crusher
 7627 | -6/Waste       | Spotted C-40 Crusher
 7627 | -6/Waste       | Spotted C-40 Crusher
 7660 | -6/Waste       | Warlord forces began an assault
 7684 | -6/Waste       | Spotted C-40 Crusher
 7692 | -6/Waste       | Allies destroyed C-40 Crusher
 7709 | -6/Waste       | Spotted C-40 Crusher
 7715 | -6/Waste       | Allies destroyed C-40 Crusher
 7723 | -6/Waste       | Lost 5 allies
 7735 | -6/Waste       | Discovered new exit (range 10)
 7777 | -6/Waste       | Entered Factory
 7777 | -6/Factory     | Accompanied by 14 allies
 8150 | -6/Factory     | Lost 3 allies
 8215 | -6/Factory     | Spotted B-75 Beast
 8268 | -6/Factory     | Discovered new exit (range 21)
 8290 | -6/Factory     | Entered another Factory area
 8290 | -5/Factory     | Evolved 2 slots: Utility x2
 8481 | -5/Factory     | Fabricated B-60 Warrior?
 8528 | -5/Factory     | Fabricated Antigrav Array (x1)
 8589 | -5/Factory     | Build established: Ninja
 8737 | -5/Factory     | Self-destructed

 Last Messages 
---------------
08693_ Acquired Disruptor Cannon.
08694_ U-05 Engineer builds a Wall.
08697_ ALERT: Cargo convoy en route, clear transfer corridor.
08699_ Slug penetrates Wall.
08702_ Acquired Wave Gun.
08702_ Slug penetrates Wall.
08703_ Dropped Disruptor Cannon.
08706_ Dropped Energy Well.
08706_ Acquired Energy Well.
08707_ Penetrated by Slug.
08707_ Dropped Energy Well.
08708_ Extracted 282 energy.
08709_ Extracted 18 energy.
08709_ Penetrated by Slug.
08710_ Extracted 50 energy.
08712_ Slug penetrates Wall. <x2>
08718_ Penetrated by Slug.
08718_ Acquired Energy Well.
08733_ Microactuators destroyed.
08733_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             300
Melee Speed Boost          20
Evasion (%)                54
Melee Accuracy             8
Recoil Reduction           3
Offensive Hacking          12

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -7/Factory | Scanalyzed
       Hardlight Generator | -7/Factory | Scanalyzed
            Antigrav Array | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   B-60 Warrior | x3 | -5/Factory | Preloaded
 Antigrav Array | x1 | -5/Factory 

 Repaired
----------
              Lgt. Treads | 2%  | -8/Materials 
              Lgt. Treads | 2%  | -7/Factory   
      Hardlight Generator | 56% | -6/Factory   
 Lyr. Light Armor Plating | 87% | -6/Factory   
        Lrg. Storage Unit | 74% | -6/Factory   
          Arm. Huge Wheel | 84% | -6/Factory   

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyElectrostormKit
  Manual?         0
Play Time         03:08:29
  Cumulative      48.0 hours
  Start           2025.05.14 @ 12:51:43
  End             2025.05.14 @ 16:59:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/TerminusTall
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5935ab0-c0a0-4e10-9ce8-f3e66ff6711b