Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.12 @ 20:11:06

Player: Mr Goldstein

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (596)      596
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1246

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     239/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (4)
Movement                   Rolling (115) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (2) ------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY (20) ---
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
       Improved Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Shield Generator
                Shield Generator
                Shield Generator
                Shield Generator
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Grenade Launcher
>               --- INVENTORY --------
          Heavy Ion Engine
                Wheel
                Wheel
        Compact Wheel
        Compact Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Structural Scanner
                Signal Interpreter
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Beam Cannon
          Light Assault Rifle
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
[Rating: 12]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   18  2   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  4    | 2   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   10  1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          8    | 2   5   1   
    Ballistic Cannon       1    | .   1   .   
    Launcher               4    | .   4   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 3    | .   2   1   
  Power                    1    | .   .   1   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   93  98  
  Engine                   13   | .   14  12  
  Wheel                    24   | .   24  28  
  Device                   9    | .   9   .   
  Storage                  14   | .   14  14  
  Protection               2    | .   1   14  
  Ballistic Gun            25   | .   25  26  
  Launcher                 2    | .   2   1   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 11  55  54  
  Greatest Support         32   | 20  32  32  
  Greatest Overweight (x)  17   | .   17  1   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         17   | 7   18  20  
  Most Carried             20   | 1   20  19  
  Average Carried          11   | .   11  18  
  Final Capacity           20   | 8   20  20  
  Final Carried            19   | 1   19  19  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           1038 | 190 795 53  
  Remotely                 .    | .   .   .   
Salvage Created            909  | .   837 72  
  Parts                    54   | .   47  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   4   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  14   | .   11  3   
  Guns                     7    | .   6   1   
  Cannons                  1    | .   1   .   
  AOE                      6    | .   4   2   
Classes Destroyed          8    | .   7   1   
  Worker                   2    | .   2   .   
  Builder                  2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 2    | .   2   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  1    | .   .   1   
  Grunt                    13   | .   11  2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               872  | .    691  181  
  Core                     259  | .    222  37   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   153  | .    153  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              92   | .    82   10   
  Largest                  2    | .    2    2    
  Hottest                  55   | .    55   40   
Shots Fired                175  | .    158  17   
  Gun                      160  | .    146  14   
  Cannon                   6    | .    6    .    
  Launcher                 9    | .    6    3    
  Special                  .    | .    .    .    
  Kinetic                  166  | .    152  14   
  Thermal                  .    | .    .    .    
  Explosive                9    | .    6    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         13   | .    13   5    
  Robot Miss Streak        4    | .    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           104  | .    98   6    
  Core Hits                46   | .    40   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | .    1    .    
    Blast                  1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1535 | .    1369 166  
  Guns                     1061 | .    992  69   
  Cannons                  70   | .    70   .    
  Explosions               404  | .    307  97   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1131 | .    1062 69   
  Thermal                  .    | .    .    .    
  Explosive                404  | .    307  97   
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  18   | .    17   1    
    Message Errors         5    | .    5    .    
    Matter Fused           3    | .    3    .    
    Heat Flow Errors       4    | .    3    1    
    Energy Discharges      1    | .    1    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      2    | .    2    .    
    Alerts                 2    | .    2    .    
Overload Shots             .    | .    .    .    
Overflow Damage            23   | .    23   .    
  Projectiles              .    | .    .    .    
  Explosions               23   | .    23   .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    2    .    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    2    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      24   | .    16   8    
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        192  | .    192  113  
  Average Temperature      47   | .    69   23   
  Received Heat Transfer   321  | .    288  33   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             219  | .   219 134 
  Initial                  .    | .   .   .   
  Average                  62   | .   63  70  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         99   | 100 99  100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   18  8   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   23  .   
  Successful               14   | .   14  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   16   | .   16  .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                4    | .   4   .   
    Botnet                 1    | .   1   .   
    Disrupt                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1756 | 38   1614 104  
Spaces Moved               1004 | 39   906  59   
  Core                     24   | 9    15   .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   980  | 30   891  59   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   115  
  Average Speed            123  | 73   126  115  
  Slowest Speed            900  | 80   900  115  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 3    98   16   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    2    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 43   | .    23   20   
Terrain Destroyed          49   | .    29   20   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      49   | .    29   20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      1355 | 45   1230 80   
  Wait                     197  | .    189  8    
  Move                     1002 | 38   905  59   
  Hop                      .    | .    .    .    
  Pick Up                  27   | 1    25   1    
  Fast Attach              12   | 6    6    .    
  Attach                   2    | .    1    1    
  Detach                   1    | .    1    .    
  Swap                     12   | .    11   1    
  Drop                     10   | .    10   .    
  Fire                     92   | .    82   10   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   25 | -11/Junkyard  | Discovered new exit (range 15)
   39 | -11/Junkyard  | Entered Materials
  339 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Repaired Assault Rifle
  635 | -10/Materials | Discovered new exit (range 8)
  896 | -10/Materials | Discovered new exit (range 7)
  966 | -10/Materials | Discovered new exit (range 16)
 1049 | -10/Materials | Core integrity fell below 50%
 1051 | -10/Materials | Discovered new exit (range 7)
 1052 | -10/Materials | Core integrity fell below 20%
 1221 | -10/Materials | Discovered new exit (range 16)
 1562 | -10/Materials | Repaired Assault Rifle
 1653 | -10/Materials | Entered Mines
 1680 | -10/Mines     | Learned location of Zion (-7)
 1723 | -10/Mines     | Discovered new exit (range 6)
 1757 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01689_ U-05 Engineer builds a Wall.
01689_ Acquired derelict log, extracted data.
World map confirmed: -7/Zion.
01690_ U-05 Engineer lays Concrete.
01695_ U-05 Engineer builds a Wall.
01696_ U-05 Engineer lays Concrete.
01697_ U-05 Engineer builds a Wall.
01698_ System corrupted: Heat flow error (+129).
01699_ U-05 Engineer lays Concrete.
01700_ U-05 Engineer builds a Wall.
01702_ T-07 Excavator is excavating.
01705_ U-05 Engineer lays Concrete. <x3>
01707_ T-07 Excavator is excavating.
01708_ U-05 Engineer lays Concrete. <x3>
01711_ T-07 Excavator is excavating.
01723_ EXIT=FOUND
01728_ S-10 Pest destroyed.
01731_ Acquired 13 matter.
01734_ R-06 Scavenger collects Lgt. Ion Engine.
01741_ R-06 Scavenger sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ????????????##?????????????????????????? |
|           ????????????#  ????????????????????????? |
|           ????????????#  ????????????????????????? |
|           ????????????#  ????????????????????????? |
|           ????????????#  ????????????????????????? |
|           ????????????# s??????? ????????????????? |
|           ????????????#  ??????? ????????????????? |
|           ????????????#  ??????# ????????????????? |
|           ???????????##  ##????= ????????????????? |
|           ???????????#    #????  #???????????????? |
|           ???????????#    #????  #???????????????? |
|           ???????????#    #????# #???????????????? |
|           ???????????#   @###### #???????????????? |
|           ???????????# <  s      #???????????????? |
|           ???????????#    ## ### #???????????????? |
|           ???????????####### #?# #???????????????? |
|           ??????????????#    #?# #???????????????? |
|           ??????????????# ###### ##??????????????? |
|           ??????????????# #?#     #??????????????? |
|           ??????????????# #?#     ####???????????? |
|           ??????????????# ###        #???????????? |
|           ????????????### ##         #???????????? |
|           ???????????##   #          #???????????? |
|           ?????## ####               #???? ??????? |
|           ?????#            ### ##   #??? ???????? |
|           ?????#                # #        ??????? |
|           ?????##    #       ## ###    """      ?? |
|           ??????#######      ##  ##### """      #? |
|           ????????????##         ##### """    #??? |
|           ?????????????#    ###     #       #????? |
|           ?????????????##  ##?#            #?????? |
|           ??????????????####??####   #######?????? |
|           ??????????????????????##  ##???????????? |
|           ??????????????????????#   #????????????? |
|           ??????????????????????## ##????????????? |
|           ???????????????????????###?????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpGodMaul
  Manual?         0
Play Time         00:11:27
  Cumulative      287.9 hours
  Start           2023.06.12 @ 19:56:06
  End             2023.06.12 @ 20:11:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          845
  Rogue           845
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           8/0/8/2/0/0/0/0/0
Lore%             90
Gallery%          88
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d8b8f9db-4778-49c9-87d3-21adbc1b5aa0