Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 23:11:38

Player: Mathewnd

Result: Core destroyed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (36)       7200
Robots Destroyed (114)     570
Value Destroyed (4731)     4731
Prototype IDs (291)        5820
Alien Tech Used (9)        1800
Bonus (36691)              36691
              TOTAL SCORE: 61312

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    1170
Follower Combat Kills      121
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     195/300
Energy                     338/340
System Corruption          12%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -1/Command

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (3) ---
               Sigix Exoskeleton
>              --- UTILITY (4) ------
  Experimental Targeting Computer
               Graphene Brace
               AEGIS Remote Shield
               Spacefold Activator
>              --- WEAPON (3) -------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY (5) ----
  Experimental Cooling System
               Dimensional Node Initializer
               Microwarp Drive
               Ragnarok Missile Launcher

 Peak State 
------------
>              --- POWER ------------
       Compact Particle Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Matter Compressor
               Microwarp Drive
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
      Advanced Cooling System
      Improved Weapon Cycler
               Graphene Brace
               Thermal Barrier
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Spacefold Activator
               Ragnarok Missile Launcher
[Rating: 251]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Improved VTOL Module
  Treads                   Improved Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Artifact                 Microwarp Drive
Weapon                     Assault Rifle
  Energy Gun               Sigix Sheargun
  Energy Cannon            Vortex Driver
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores v3
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             219  | 6   7   .   4   2   .   13  32  4   3   .   .   .   7   .   1   .   .   8   .   1   12  2   5   .   2   1   .   8   10  5   8   18  10  16  2   32  
  Power                    27   | 1   1   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   6   2   1   2   .   3   .   2   
    Engine                 7    | 1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   5   1   .   2   .   3   .   2   
  Propulsion               48   | 2   2   .   1   .   .   4   16  1   .   .   .   .   2   .   .   .   .   1   .   .   3   .   .   .   .   .   .   3   .   2   2   3   5   1   .   .   
    Treads                 17   | 2   2   .   1   .   .   4   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 28   | .   .   .   .   .   .   .   5   1   .   .   .   .   2   .   .   .   .   1   .   .   3   .   .   .   .   .   .   3   .   2   2   3   5   1   .   .   
  Utility                  83   | 1   3   .   2   .   .   1   3   2   .   .   .   .   4   .   1   .   .   6   .   .   6   .   4   .   .   .   .   3   .   1   2   6   3   7   1   27  
    Device                 48   | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   5   .   2   .   .   .   .   3   .   .   .   3   2   4   1   21  
    Storage                6    | 1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Processor              14   | .   1   .   1   .   .   1   2   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   
    Hackware               9    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   
  Weapon                   61   | 2   1   .   1   2   .   6   12  .   3   .   .   .   1   .   .   .   .   .   .   1   3   2   .   .   2   .   .   .   4   .   3   7   2   5   1   3   
    Energy Gun             13   | 1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   2   1   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          14   | 1   1   .   1   1   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   1   .   .   4   .   3   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   2   .   .   3   1   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        10   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   .   1   1   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   .   6   .   .   .   .   .   .   3   .   2   2   4   2   .   .   8   
Parts Lost                 31   | .   .   .   2   .   .   11  4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   1   5   2   .   .   
  Power                    7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Utility                  6    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Weapon                   7    | .   .   .   1   .   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      11   | .   .   .   1   .   .   11  1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   5   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 95  100 100 89  98  99  100 100 100 100 91  93  93  93  93  94  94  94  94  94  92  89  91  94  94  94  89  89  94  99  96  76  62  77  
  Engine                   4    | .   14  14  11  11  11  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   1   7   7   7   7   7   6   6   6   6   6   11  11  11  11  11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   2   .   4   7   7   7   9   9   
  Treads                   12   | .   28  28  33  33  33  30  27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   .   .   .   38  38  38  38  38  40  40  40  40  40  35  35  35  35  35  31  31  31  31  31  31  31  33  32  34  32  19  .   .   
  Device                   6    | .   .   .   8   11  11  .   .   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   10  10  10  10  10  10  7   4   4   7   8   6   .   16  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   5   9   6   
  Processor                11   | .   13  14  9   11  11  15  27  15  15  15  15  15  13  13  13  13  13  11  11  11  11  11  10  10  10  10  10  10  10  9   9   8   8   6   .   4   
  Hackware                 8    | .   .   .   .   .   .   .   .   6   7   7   7   7   8   13  13  13  13  17  17  17  17  17  20  21  21  21  21  21  21  23  27  26  25  14  .   .   
  Energy Gun               3    | .   5   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   5   26  26  
  Ballistic Gun            8    | .   22  28  22  21  11  20  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   11  .   .   7   7   7   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   7   10  10  10  9   4   4   4   4   3   .   .   
Peak Build Rating          251  | 6   11  13  19  20  20  21  44  51  52  52  52  52  62  60  62  62  62  72  72  79  93  87  97  91  99  106 99  109 116 116 140 157 159 232 248 251 
  Average Rating           75   | 4   10  12  16  19  20  16  27  50  51  51  52  52  56  60  60  62  62  69  72  72  80  84  90  91  93  99  99  102 101 106 120 150 147 164 241 242 
  On Entrance              74   | .   6   11  13  19  20  20  18  44  51  51  52  52  52  60  60  62  62  62  72  72  72  84  84  91  91  99  99  99  109 91  116 130 150 116 232 242 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  88  88  90  93  93  88  94  25  25  25  25  25  25  19  19  19  19  25  25  25  37  25  28  26  30  30  30  32  32  29  36  50  50  47  49  67  
  Greatest Support         83   | 40  46  46  69  69  69  69  83  25  25  25  25  25  30  30  30  25  25  30  25  25  39  44  44  34  34  34  34  37  37  63  63  50  72  70  70  70  
  Greatest Overweight (x)  5    | .   1   1   1   1   1   1   5   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         16   | 6   22  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  8   
  Most Carried             25   | 6   21  25  25  25  25  25  25  12  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          15   | 4   17  23  24  24  24  18  23  10  10  10  10  10  9   9   10  10  10  9   10  9   9   10  8   10  10  10  9   9   10  9   9   9   9   9   9   8   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            25   | 6   21  25  24  25  25  19  13  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  10  10  9   5   

 Class Distribution 
--------------------
 42% | Mutant
 26% | Hacker-Scout
 10% | Wizard-Scout
 10% | Scout
  8% | Alien-Sigix

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -10/Mines
       Mutant | -9/Materials
       Mutant | -9/Mines
       Mutant | -9/Exiles
       Mutant | -8/Mines
       Mutant | -8/Materials
        Scout | -7/Factory
        Scout | -7/Lower Caves
        Scout | -7/Lower Caves
        Scout | -7/Zion
        Scout | -6/Proximity Caves
        Scout | -6/Factory
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -6/Lower Caves
 Hacker-Scout | -6/Data Miner
 Hacker-Scout | -5/Proximity Caves
 Hacker-Scout | -5/Factory
 Hacker-Scout | -5/Upper Caves
 Hacker-Scout | -5/Upper Caves
 Hacker-Scout | -5/Warlord
 Hacker-Scout | -4/Proximity Caves
 Hacker-Scout | -4/Factory
 Hacker-Scout | -4/Waste
 Hacker-Scout | -4/Factory
 Hacker-Scout | -4/Upper Caves
 Hacker-Scout | -4/Upper Caves
 Hacker-Scout | -4/Zhirov
 Hacker-Scout | -3/Proximity Caves
 Hacker-Scout | -3/Research
 Wizard-Scout | -3/Testing
 Wizard-Scout | -2/Research
 Wizard-Scout | -2/Quarantine
 Hacker-Scout | -2/Section 7
  Alien-Sigix | -1/Access
  Alien-Sigix | -1/Command

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           3816 | 236  130  40   258  57   14   209  556  38   233  .    .    .    33   40   10   .    .    20   60   .    55   55   97   27   13   30   11   90   184  20   .    500  105  99   140  456  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6602 | .    141  41   612  98   .    371  826  38   278  186  .    .    191  23   .    .    .    56   .    85   .    30   30   27   .    344  78   385  184  20   .    253  38   136  .    2131 
  Parts                    340  | .    13   3    41   8    .    13   61   1    1    1    .    .    17   2    .    .    .    4    .    3    .    7    1    2    .    9    1    4    11   3    .    13   3    10   .    108  
Haulers Intercepted        4    | .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    .    4    .    4    .    .    .    .    1    3    8    .    .    .    .    .    .    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  79   | .   3   3   13  .   .   7   18  .   .   .   .   .   2   .   .   .   .   1   .   .   .   4   .   1   .   .   .   .   5   .   .   3   .   2   .   17  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     60   | .   3   3   13  .   .   5   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   13  
  AOE                      15   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   4   
Classes Destroyed          17   | .   3   .   4   2   .   2   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Worker                   4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  13   | .   1   .   2   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Swarmer                  32   | .   3   3   3   .   .   .   7   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   4   .   .   .   .   .   .   6   
  Grunt                    25   | .   .   .   9   .   .   6   6   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   3   3   5   3   .   5   3   1   .   .   .   .   2   1   .   .   .   1   .   2   .   4   1   1   .   .   .   .   4   1   .   2   1   2   .   8   
  Combat Bots Only         7    | .   3   3   4   .   .   4   3   .   .   .   .   .   1   .   .   .   .   1   .   .   .   4   .   1   .   .   .   .   4   .   .   2   .   2   .   7   
Max Kills in Single Turn   4    | .   2   1   1   1   .   2   1   1   1   .   .   .   1   1   .   .   .   1   .   1   .   3   1   1   .   1   .   .   3   1   .   1   1   1   .   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        1098  | .     12    23    84    .     .     108   88    .     .     .     .     2     17    .     3     .     .     5     4     2     2     4     40    .     .     .     2     .     54    6     5     2     46    124   .     465   
  Missed                   473   | .     3     11    25    .     .     24    31    .     .     .     .     1     8     .     3     .     .     1     3     1     2     2     31    .     .     .     1     .     34    5     3     1     33    73    .     177   
Damage Taken               9449  | .     78    97    472   .     .     1394  767   .     .     .     .     18    116   .     .     .     .     77    15    36    .     28    251   .     .     .     24    .     442   27    50    109   426   1256  84    3682  
  Core                     3020  | .     17    .     54    .     .     226   47    .     .     .     .     .     17    .     .     .     .     57    15    .     .     .     42    .     .     .     24    .     140   .     .     .     89    680   84    1528  
  Absorbed by Shields      2282  | .     .     .     121   .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    .     2067  
  Ignored by Resistances   5626  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     287   .     5339  
  Regen/Repaired (Parts)   26    | .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         83    | 100   .     93    .     .     .     30    91    .     .     .     .     100   .     .     .     .     98    .     .     .     .     92    .     .     .     .     .     .     82    .     100   .     .     46    .     .     
Volleys Fired              356   | .     11    9     63    5     .     20    81    .     4     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     3     .     4     25    6     10    18    93    
  Largest                  3     | .     2     2     2     2     .     2     2     .     1     .     .     .     1     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     .     1     1     1     2     3     3     
  Hottest                  300   | .     60    40    40    40    .     46    60    .     36    .     .     .     36    .     .     .     .     .     .     52    .     52    .     .     .     .     .     .     52    .     90    90    90    200   300   300   
Shots Fired                732   | .     21    18    126   9     .     37    159   .     4     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     3     .     4     25    6     19    29    268   
  Gun                      705   | .     21    18    126   8     .     36    159   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     19    3     18    29    264   
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 27    | .     .     .     .     1     .     1     .     .     4     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     3     .     .     6     3     1     .     4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  335   | .     18    18    126   8     .     36    129   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  59    | .     3     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     19    3     .     .     .     
  Explosive                27    | .     .     .     .     1     .     1     .     .     4     .     .     .     1     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     3     .     .     6     3     1     .     4     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 311   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    29    264   
  Robot Hit Streak         34    | .     7     4     13    7     .     14    14    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     5     .     6     .     34    
  Robot Miss Streak        5     | .     3     3     4     1     .     5     4     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     4     .     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        12    | .     1     1     3     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Max Gunslinging Chain  1     | .     1     1     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Shots Hit Robots           515   | .     15    9     82    5     .     33    115   1     3     6     .     .     13    1     .     .     .     2     .     5     .     .     7     1     .     7     1     9     5     1     1     6     1     6     .     180   
  Core Hits                237   | .     8     3     36    4     .     23    48    1     1     2     .     .     7     .     .     .     .     2     .     2     .     4     2     1     .     3     1     4     6     .     .     11    1     3     .     64    
  Critical Kills           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Critical Parts Destroyed 3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
  Critical Strikes         15    | .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     1     .     .     3     1     1     .     3     
    Destroy                4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     
    Sever                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     
    Impale                 7     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     1     .     .     .     1     .     .     .     
Melee Attacks              284   | .     .     .     .     .     .     .     .     9     15    7     1     3     29    3     9     .     .     23    1     10    .     2     43    1     1     8     7     9     19    9     9     11    20    35    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 284   | .     .     .     .     .     .     .     .     9     15    7     1     3     29    3     9     .     .     23    1     10    .     2     43    1     1     8     7     9     19    9     9     11    20    35    .     .     
  Sneak Attacks            18    | .     .     .     .     .     .     .     .     .     3     1     .     .     2     1     .     .     .     .     .     2     .     .     1     1     .     3     .     .     2     1     .     1     .     .     .     .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Damage Inflicted           22327 | .     159   122   884   56    .     636   1486  45    197   391   .     .     558   89    .     .     .     59    .     277   .     388   303   86    .     592   114   796   949   59    38    746   82    443   59    12713 
  Guns                     16193 | .     159   122   884   53    .     520   1486  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     535   .     420   59    11955 
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               1827  | .     .     .     .     .     .     116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     388   .     .     .     .     .     .     628   .     .     .     .     .     .     695   
  Melee                    4218  | .     .     .     .     .     .     .     .     45    197   391   .     .     558   89    .     .     .     59    .     277   .     .     303   86    .     592   114   796   321   59    38    211   82    .     .     .     
  Ramming                  89    | .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    .     63    
  Kinetic                  2958  | .     136   122   884   53    .     520   1243  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  801   | .     23    .     .     .     .     .     243   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     535   .     .     .     .     
  Explosive                1827  | .     .     .     .     .     .     116   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     388   .     .     .     .     .     .     628   .     .     .     .     .     .     695   
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 12434 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     420   59    11955 
  Piercing                 4218  | .     .     .     .     .     .     .     .     45    197   391   .     .     558   89    .     .     .     59    .     277   .     .     303   86    .     592   114   796   321   59    38    211   82    .     .     .     
Highest Corruption         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    10    10    10    10    10    .     1     .     .     .     .     12    
  Average Corruption       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    10    10    10    10    10    .     1     .     .     .     .     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     5     3     27    .     .     .     .     .     .     14    
    Message Errors         17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     1     10    .     .     .     .     .     .     2     
    Matter Fused           12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     6     .     .     .     .     .     .     4     
    Heat Flow Errors       4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     2     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     4     .     .     .     .     .     .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     2     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1408  | .     .     .     .     .     .     .     .     .     101   145   .     .     38    49    .     .     .     .     .     167   .     33    34    .     .     298   .     84    335   19    .     25    .     .     .     80    
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               169   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    .     .     .     .     .     .     56    .     .     .     .     .     .     80    
  Melee                    1239  | .     .     .     .     .     .     .     .     .     101   145   .     .     38    49    .     .     .     .     .     167   .     .     34    .     .     298   .     84    279   19    .     25    .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      198   | .     .     .     .     .     .     47    .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     40    .     .     92    .     .     .     .     
  Shots                    4     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
  Rammed                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Kicked                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        378   | .     .     .     9     .     .     78    34    4     16    4     4     12    125   119   119   .     .     319   2     8     306   105   238   .     .     .     .     56    118   14    86    256   378   .     34    204   
  Average Temperature      56    | .     .     .     2     .     .     34    8     2     2     2     2     2     38    42    44    .     .     118   2     2     101   48    129   .     .     .     .     29    87    9     43    70    58    .     25    57    
  Received Heat Transfer   1671  | .     .     .     152   .     .     846   270   .     .     .     .     9     12    .     .     .     .     36    .     9     .     .     46    .     .     .     9     .     39    9     9     .     .     45    .     180   
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         1303  | .     50    .     .     .     .     .     550   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     703   .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             2015 | .    92   73   183  53   .    103  330  204  .    .    .    .    254  .    .    .    .    225  .    .    .    .    569  156  126  .    .    .    .    204  513  478  638  2015 1386 1209 
  Initial                  1217 | .    .    3    .    53   .    .    39   149  .    .    .    .    .    .    .    .    .    18   .    .    .    .    56   106  109  .    .    .    .    126  114  288  117  339  1217 860  
  Average                  244  | .    26   6    58   16   .    83   200  185  .    .    .    .    168  .    .    .    .    90   .    .    .    .    335  117  117  .    .    .    .    154  302  273  369  710  1267 956  
Maximum Alert Level        5    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    1    2    2    2    5    4    5    
  Low Security (%)         58   | 100  100  100  100  100  .    100  41   41   .    .    .    .    48   .    .    .    .    88   .    .    .    .    15   100  100  .    .    .    .    96   29   22   11   15   .    .    
  Level 1                  21   | .    .    .    .    .    .    .    58   58   .    .    .    .    51   .    .    .    .    11   .    .    .    .    58   .    .    .    .    .    .    3    50   44   47   15   .    .    
  Level 2                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    20   33   40   45   .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  42   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    
Squads Dispatched          35   | .    .    .    1    .    .    .    2    .    .    .    .    .    5    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    4    4    8    5    1    
  Investigation            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Reinforcement            11   | .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    3    3    .    .    .    
  Assault                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           42   | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   2   5   4   1   1   19  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              388  | .   5   3   19  .   .   7   32  1   4   .   .   4   13  .   4   .   2   8   5   1   7   3   32  5   .   .   1   .   21  2   18  22  44  65  .   60  
  Peak Tracking Total      26   | .   2   3   4   .   .   7   6   1   3   .   .   4   5   .   3   .   2   6   4   1   4   3   11  5   .   .   1   .   15  2   11  7   18  26  7   25  
  Tactical Retreats        51   | .   .   .   .   .   .   1   3   .   1   .   .   .   2   .   1   .   1   2   1   .   .   .   6   .   .   .   1   .   5   .   3   .   4   13  2   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            15   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   3   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   6   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          29   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   4   8   .   6   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   1   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          87   | .   1   .   2   .   1   .   .   7   .   .   1   .   10  .   .   4   .   10  .   .   5   .   8   .   .   .   2   4   .   4   5   6   8   3   3   3   
  Terminals                48   | .   1   .   2   .   .   .   .   4   .   .   .   .   6   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   3   3   5   7   3   2   3   
  Fabricators              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                272  | .   2   .   4   .   1   .   .   16  .   .   4   .   22  .   .   28  .   35  .   .   16  .   25  .   .   .   4   17  .   15  17  23  23  12  4   4   
  Successful               181  | .   1   .   .   .   1   .   .   6   .   .   4   .   9   .   .   28  .   17  .   .   16  .   19  .   .   .   4   17  .   9   12  13  12  10  1   2   
  Failed                   91   | .   1   .   4   .   .   .   .   10  .   .   .   .   13  .   .   .   .   18  .   .   .   .   6   .   .   .   .   .   .   6   5   10  11  2   3   2   
    Catastrophic           16   | .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   94   | .   2   .   4   .   .   .   .   6   .   .   .   .   13  .   .   .   .   15  .   .   2   .   17  .   .   .   .   .   .   11  7   5   6   5   .   1   
  Terminals                163  | .   2   .   4   .   .   .   .   10  .   .   .   .   16  .   .   .   .   25  .   .   .   .   19  .   .   .   .   .   .   12  13  21  22  12  3   4   
  Fabricators              16   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   3   3   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   
Terminal Hacks             140  | .   .   .   .   .   1   .   .   4   .   .   4   .   1   .   .   28  .   9   .   .   16  .   10  .   .   .   4   17  .   5   9   11  10  9   .   2   
  Record                   27   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   11  .   1   .   .   4   .   .   .   .   .   3   5   .   .   .   .   .   1   .   1   
  Part Schematic           23   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   9   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   1   .   .   .   
  Prototype ID Bank        21   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   .   .   10  .   .   .   .   .   .   4   .   1   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   1   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   2   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   5   1   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Network Status           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         21   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   3   3   1   1   1   .   .   
  Terminals                15   | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   1   1   1   1   1   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   1   1   1   1   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Fabnet                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         53   | .   1   .   2   .   .   .   .   6   .   .   .   .   7   .   .   .   .   8   .   .   .   .   5   .   .   .   .   .   .   4   4   5   5   2   3   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   39   | .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   9   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   2   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   240  | .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   16  2   8   .   6   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   16  2   8   .   6   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   6   8   8   8   2   2   
  Autooverrided            35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   16  2   8   .   6   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               73   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    16   2    8    20   22   
  Largest Group            8    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    2    .    5    6    8    
  Highest-Rated Group      297  | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    56   64   30   148  .    257  85   297  
  Highest-Rated Ally       148  | .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    56   64   30   148  .    58   15   82   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               178  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    5    40   1    8    62   58   
  Total Damage             4026 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  30   64   1252 43   119  1260 1136 
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    7    1    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    19   | .   .   1   .   3   .   .   .   .   2   .   1   .   .   1   1   .   1   .   2   .   .   3   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               13848 | 77   641  771  736  1437 723  269  1194 282  501  64   214  130  416  71   124  18   47   727  87   116  294  97   514  27   32   65   167  83   620  233  164  1040 345  426  389  707  
Spaces Moved               21703 | 40   243  309  223  591  301  82   455  617  730  215  915  366  891  275  402  78   202  1722 367  395  950  379  1355 105  130  213  560  226  1239 631  573  1267 1417 1309 832  1098 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1882  | 39   243  309  223  591  301  82   94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2050  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  790  1063 
  Wheels                   360   | .    .    .    .    .    .    .    360  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   17075 | .    .    .    .    .    .    .    1    617  730  215  915  366  891  275  402  78   202  1722 367  395  950  379  1355 105  130  213  560  226  1239 631  573  1267 1417 854  .    .    
  Fastest Speed            5     | 50   160  240  240  240  240  240  175  23   23   23   23   23   20   20   20   23   23   20   23   23   11   6    6    20   20   20   20   20   20   5    5    13   5    20   30   30   
  Average Speed            43    | 157  238  240  240  240  240  240  188  23   23   23   23   23   21   20   21   23   23   20   23   23   21   22   20   20   20   20   20   20   33   22   15   13   14   22   30   30   
  Slowest Speed            306   | 160  240  240  240  240  240  240  306  23   23   23   23   23   97   20   23   23   23   23   23   23   88   23   102  20   20   20   20   20   230  29   23   16   92   30   30   30   
  Overloaded Moves         157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    24   .    .    .    .    .    .    4    13   .    100  .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            67    | .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    .    .    .    6    .    .    .    .    4    .    .    .    .    .    3    .    3    32   8    1    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Spacefolds               12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Microwarps               21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   4    .    
Exploration Rate (%)       52    | 4    35   75   20   92   63   32   48   20   81   36   85   49   29   47   68   74   48   34   57   64   95   63   32   71   5    44   72   61   97   12   64   40   90   72   15   37   
  Regions Visited          36
    Branch Regions         24
  Pre-discovered Areas     10    | .    .    .    .    2    1    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             30    | .    .    .    .    1    .    2    .    .    4    4    3    2    .    2    1    .    .    .    1    2    .    1    .    .    .    2    4    .    1    .    .    .    .    .    .    .    
Spaces Dug                 336   | .    .    .    .    12   .    .    .    7    29   .    .    3    4    2    7    .    .    17   1    39   .    2    15   .    1    .    6    .    19   7    3    3    85   7    47   20   
Terrain Destroyed          650   | .    .    .    .    12   .    11   .    7    60   .    .    3    6    2    7    .    .    17   1    39   .    48   15   .    1    .    6    .    70   7    3    33   112  9    54   127  
  Melee                    124   | .    .    .    .    .    .    .    .    7    10   .    .    3    4    2    7    .    .    17   1    4    .    2    15   .    1    .    6    .    11   7    3    3    17   4    .    .    
  Projectile               176   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    54   115  
  AOE                      350   | .    .    .    .    12   .    11   .    .    50   .    .    .    2    .    .    .    .    .    .    35   .    46   .    .    .    .    .    .    59   .    .    30   93   .    .    12   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      24938 | 52   290  323  311  601  304  118  670  749  1043 223  917  408  1069 289  430  77   201  2074 367  407  1038 384  1539 109  133  221  604  250  1415 706  623  2064 1510 1176 921  1322 
  Wait                     2501  | .    5    2    19   .    .    .    58   111  289  .    .    40   147  8    19   .    .    319  .    .    63   .    115  4    .    .    36   .    144  56   28   764  56   20   106  92   
  Move                     21250 | 39   242  308  222  590  300  81   454  612  729  214  914  365  875  274  401  77   201  1709 366  394  949  378  1347 104  129  212  559  225  1232 630  566  1215 1404 1066 793  1074 
  Hop                      49    | .    .    .    .    .    .    .    .    2    .    .    .    .    7    .    .    .    .    6    .    .    .    .    4    .    .    .    .    .    3    .    3    19   4    1    .    .    
  Pick Up                  109   | 7    17   4    2    2    2    4    16   5    1    1    1    .    3    2    .    .    .    5    .    .    4    .    3    .    .    .    1    2    .    2    .    5    2    12   .    6    
  Fast Attach              63    | 5    2    .    2    .    .    1    5    .    1    .    .    .    2    .    .    .    .    .    .    .    2    .    1    .    2    1    .    3    7    1    5    2    1    5    1    14   
  Attach                   56    | 1    .    .    2    1    .    10   12   2    .    .    .    .    3    .    .    .    .    2    .    1    1    .    2    .    .    .    .    .    .    2    2    2    .    8    1    4    
  Detach                   26    | .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    1    1    .    4    1    9    
  Swap                     104   | .    5    .    .    1    .    2    15   2    2    .    .    .    2    .    1    .    .    6    .    .    9    2    2    .    .    .    .    6    3    2    1    14   10   5    .    14   
  Drop                     114   | .    7    .    1    1    2    .    23   6    2    1    1    .    .    2    .    .    .    4    .    .    9    .    .    .    1    1    1    6    7    .    1    5    7    10   1    15   
  Fire                     356   | .    11   9    63   5    .    20   81   .    4    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    3    .    4    25   6    10   18   93   
  Melee                    278   | .    .    .    .    .    .    .    .    9    15   7    1    3    29   3    9    .    .    23   1    10   .    2    43   1    1    7    7    8    15   9    9    11   20   35   .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    4    3    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / Upp x2)
-4/Waste
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [Sur x2])

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    78 | -11/Scrapyard      | Entered Materials
   301 | -10/Materials      | Build established: Mutant
   666 | -10/Materials      | Discovered new exit (range 16)
   719 | -10/Materials      | Entered Mines
   879 | -10/Mines          | Learned 2 Materials zone layouts
   915 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   978 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   983 | -10/Mines          | Found Prototype Device
  1456 | -10/Mines          | Discovered new exit (range 10)
  1490 | -10/Mines          | Entered Materials
  1490 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1491 | -9/Materials       | Identified exit to Materials
  1822 | -9/Materials       | Discovered new exit (range 16)
  2226 | -9/Materials       | Entered Mines
  2345 | -9/Mines           | Met a Derelict bent on vengeance
  2404 | -9/Mines           | Learned location of Storage (-8)
  2418 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2453 | -9/Mines           | Discovered exit to Materials (range 15)
  2627 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3651 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3653 | -9/Mines           | Discovered new exit (range 5)
  3663 | -9/Mines           | Entered Exiles
  3695 | -9/Exiles          | Discovered new exit (range 15)
  3723 | -9/Exiles          | Met 8R-AWN
  3757 | -9/Exiles          | Met EX-HEX
  3855 | -9/Exiles          | Met EX-DEC
  3870 | -9/Exiles          | Learned location of Zion (-7)
  4108 | -9/Exiles          | Visited The Gauntlet
  4358 | -9/Exiles          | Discovered new exit (range 10)
  4386 | -9/Exiles          | Entered Mines
  4419 | -8/Mines           | Core integrity fell below 50%
  4471 | -8/Mines           | Lost 11 parts (2p4n1u4w)
  4630 | -8/Mines           | Discovered exit to Materials (range 8)
  4655 | -8/Mines           | Entered Materials
  4655 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4656 | -8/Materials       | Identified exit to Storage
  4657 | -8/Materials       | Discovered exit to Storage (range 7)
  5750 | -8/Materials       | Discovered new exit (range 17)
  5848 | -8/Materials       | Identified exit to Factory
  5848 | -8/Materials       | Identified Exp. Sensor Array
  5849 | -8/Materials       | Entered Factory
  5849 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5884 | -7/Factory         | Identified exit to Lower Caves
  5884 | -7/Factory         | Identified exit to Factory
  6095 | -7/Factory         | Fabricated Adv. System Shield (x1)
  6131 | -7/Factory         | Entered Lower Caves
  6136 | -7/Lower Caves     | Build established: Scout
  6150 | -7/Lower Caves     | Learned Factory security intel
  6218 | -7/Lower Caves     | Spotted B-75 Beast
  6302 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6613 | -7/Lower Caves     | Discovered new exit (range 5)
  6632 | -7/Lower Caves     | Identified exit to Lower Caves
  6632 | -7/Lower Caves     | Entered another Lower Caves area
  6681 | -7/Lower Caves     | Discovered new exit (range 10)
  6684 | -7/Lower Caves     | Identified exit to Zion
  6696 | -7/Lower Caves     | Entered Zion
  6704 | -7/Zion            | Discovered new exit (range 20)
  6783 | -7/Zion            | Received a hallucinogenic algorithm
  6812 | -7/Zion            | Learned Factory stockpile data
  6822 | -7/Zion            | Met Imprinter
  6910 | -7/Zion            | Identified exit to Proximity Caves
  6910 | -7/Zion            | Entered Proximity Caves
  7039 | -6/Proximity Caves | Discovered exit to Factory (range 8)
  7040 | -6/Proximity Caves | Entered Factory
  7040 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7282 | -6/Factory         | Spotted B-75 Beast
  7285 | -6/Factory         | Discovered new exit (range 16)
  7300 | -6/Factory         | Identified exit to Factory
  7420 | -6/Factory         | Repaired Exp. Sensor Array
  7452 | -6/Factory         | Discovered new exit (range 16)
  7456 | -6/Factory         | Identified exit to Lower Caves
  7456 | -6/Factory         | Entered Lower Caves
  7525 | -6/Lower Caves     | Discovered new exit (range 12)
  7527 | -6/Lower Caves     | Identified exit to Lower Caves
  7527 | -6/Lower Caves     | Entered another Lower Caves area
  7527 | -6/Lower Caves     | Discovered exit to Factory (range 8)
  7635 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7644 | -6/Lower Caves     | Discovered new exit (range 12)
  7646 | -6/Lower Caves     | Identified exit to Data Miner
  7651 | -6/Lower Caves     | Entered Data Miner
  7651 | -6/Data Miner      | Discovered new exit (range 6)
  7654 | -6/Data Miner      | Met Data Miner
  7661 | -6/Data Miner      | Learned location of Section 7 (-2)
  7661 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7664 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7669 | -6/Data Miner      | Identified exit to Proximity Caves
  7669 | -6/Data Miner      | Entered Proximity Caves
  7678 | -5/Proximity Caves | Spotted B-75 Beast
  7716 | -5/Proximity Caves | Entered Factory
  7716 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
  7717 | -5/Factory         | Identified exit to Upper Caves
  7717 | -5/Factory         | Identified exit to Extension
  7719 | -5/Factory         | Spotted B-75 Beast
  7757 | -5/Factory         | Build established: Hacker-Scout
  7769 | -5/Factory         | Discovered new exit (range 21)
  7848 | -5/Factory         | Discovered new exit (range 20)
  7853 | -5/Factory         | Identified exit to Factory
  7890 | -5/Factory         | Discovered exit to Extension (range 12)
  7965 | -5/Factory         | Found Fusion Bomb Launcher
  8078 | -5/Factory         | Found Prototype Processor
  8078 | -5/Factory         | Identified Exp. Targeting Computer
  8174 | -5/Factory         | Fabricated Cld. VTOL Module?
  8443 | -5/Factory         | Entered Upper Caves
  8517 | -5/Upper Caves     | Learned Factory terminal intel
  8518 | -5/Upper Caves     | Learned Factory security intel
  8527 | -5/Upper Caves     | Discovered new exit (range 12)
  8529 | -5/Upper Caves     | Identified exit to Upper Caves
  8530 | -5/Upper Caves     | Entered another Upper Caves area
  8641 | -5/Upper Caves     | Discovered new exit (range 13)
  8645 | -5/Upper Caves     | Identified exit to Warlord
  8646 | -5/Upper Caves     | Entered Warlord
  8712 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  8739 | -5/Warlord         | Met Warlord
  8742 | -5/Warlord         | Opened Warlord's prototype stash
  8747 | -5/Warlord         | Found Prototype Device
  8747 | -5/Warlord         | Identified Exp. Phase Shifter
  8751 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8755 | -5/Warlord         | Found Prototype Device
  8755 | -5/Warlord         | Identified Thermal Barrier
  8762 | -5/Warlord         | Found Prototype Processor
  8762 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
  8796 | -5/Warlord         | Found Prototype Special Weapon
  8796 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
  8864 | -5/Warlord         | Found Prototype Energy Cannon
  8864 | -5/Warlord         | Identified Vortex Driver
  8891 | -5/Warlord         | Opened side exit
  8939 | -5/Warlord         | Discovered new exit (range 10)
  8940 | -5/Warlord         | Identified exit to Proximity Caves
  8940 | -5/Warlord         | Entered Proximity Caves
  8973 | -4/Proximity Caves | Learned 4 Research zone layouts
  9019 | -4/Proximity Caves | Learned Research terminal intel
  9037 | -4/Proximity Caves | Entered Factory
  9037 | -4/Factory         | Evolved 2 slots: Utility x2
  9039 | -4/Factory         | Loaded intel: 26 terminal locations
  9153 | -4/Factory         | Identified exit to Upper Caves
  9183 | -4/Factory         | Spotted B-86 Titan
  9327 | -4/Factory         | Spotted B-86 Titan
  9331 | -4/Factory         | Discovered new exit (range 11)
  9333 | -4/Factory         | Identified exit to Research
  9470 | -4/Factory         | Discovered exit to Research (range 22)
  9537 | -4/Factory         | Search patrols dispatched
  9551 | -4/Factory         | Manually triggered Chute Trap
  9551 | -4/Factory         | Sucked down chute
  9551 | -4/Factory         | Entered Waste
  9560 | -4/Waste           | Spotted C-40 Crusher
  9566 | -4/Waste           | EMP discharged
  9566 | -4/Waste           | System corruption reached 10%
  9568 | -4/Waste           | Spotted C-40 Crusher
  9570 | -4/Waste           | Spotted C-40 Crusher
  9574 | -4/Waste           | Discovered new exit (range 22)
  9575 | -4/Waste           | Spotted C-40 Crusher
  9577 | -4/Waste           | Spotted C-40 Crusher
  9578 | -4/Waste           | Identified exit to Factory
  9578 | -4/Waste           | Entered Factory
  9592 | -4/Factory         | Discovered exit to Upper Caves (range 14)
  9610 | -4/Factory         | Entered Upper Caves
  9632 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9640 | -4/Upper Caves     | Learned location of Quarantine (-2)
  9674 | -4/Upper Caves     | Discovered new exit (range 6)
  9674 | -4/Upper Caves     | Identified exit to Upper Caves
  9675 | -4/Upper Caves     | Entered another Upper Caves area
  9706 | -4/Upper Caves     | Discovered exit to Research (range 19)
  9750 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9782 | -4/Upper Caves     | Encountered a Warlord checkpoint
  9784 | -4/Upper Caves     | Learned location of 2 exits from Research
  9789 | -4/Upper Caves     | Learned Research terminal intel
  9841 | -4/Upper Caves     | Discovered new exit (range 8)
  9842 | -4/Upper Caves     | Identified exit to Zhirov
  9842 | -4/Upper Caves     | Entered Zhirov
  9842 | -4/Zhirov          | Discovered new exit (range 3)
  9846 | -4/Zhirov          | Met Zhirov
  9850 | -4/Zhirov          | Learned location of Testing (-3)
  9850 | -4/Zhirov          | Learned location of Command (-1)
  9852 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9856 | -4/Zhirov          | Found Alien Artifact
  9856 | -4/Zhirov          | Identified Integrated Dissipator
  9856 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9862 | -4/Zhirov          | Found Alien Artifact
  9924 | -4/Zhirov          | Identified exit to Proximity Caves
  9925 | -4/Zhirov          | Entered Proximity Caves
 10204 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10543 | -3/Proximity Caves | Discovered exit to Research (range 7)
 10545 | -3/Proximity Caves | Entered Research
 10545 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10546 | -3/Research        | Identified exit to Armory
 10547 | -3/Research        | Identified exit to Research
 10547 | -3/Research        | Identified exit to Testing
 10549 | -3/Research        | Loaded intel: 23 terminal locations
 10778 | -3/Research        | Entered Testing
 10779 | -3/Testing         | Spotted PH-F1HAB20T66
 10843 | -3/Testing         | Found Prototype Energy Cannon
 10843 | -3/Testing         | Identified Disintegrator
 10895 | -3/Testing         | Local machine network offline
 10930 | -3/Testing         | Found Prototype Energy Gun
 10930 | -3/Testing         | Identified Warp Gun
 10942 | -3/Testing         | Entered Research
 10942 | -2/Research        | Warlord forces began assault on 0b10
 10942 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10943 | -2/Research        | Loaded intel: 21 terminal locations
 10965 | -2/Research        | Identified exit to Quarantine
 10977 | -2/Research        | Discovered new exit (range 16)
 11026 | -2/Research        | Found Prototype Processor
 11026 | -2/Research        | Identified Exp. Core Analyzer
 11052 | -2/Research        | Research machine network offline
 11053 | -2/Research        | Met up with Warlord
 11076 | -2/Research        | Build established: Wizard-Scout
 11081 | -2/Research        | Lost 3 allies
 11287 | -2/Research        | Spotted B-90 Cyclops
 11313 | -2/Research        | P-80 Master assimilated allied X8-RBU(K)
 11314 | -2/Research        | Spotted X8-RBU(K)
 11326 | -2/Research        | Found Prototype Processor
 11326 | -2/Research        | Identified Exp. Melee Analysis Suite
 11389 | -2/Research        | Met DD-05H
 11408 | -2/Research        | Spotted Striker
 11443 | -2/Research        | Lost 4 allies
 11499 | -2/Research        | Found Prototype Launcher
 11499 | -2/Research        | Identified Ragnarok Missile Launcher
 11752 | -2/Research        | Spotted Striker
 11753 | -2/Research        | Spotted Striker
 11757 | -2/Research        | Spotted Executioner
 11827 | -2/Research        | Borebot progress halted
 11857 | -2/Research        | Spotted Executioner
 11863 | -2/Research        | Spotted Striker
 11863 | -2/Research        | Spotted Striker
 11871 | -2/Research        | Spotted Executioner
 11871 | -2/Research        | Spotted Executioner
 11873 | -2/Research        | Destroyed Striker
 11934 | -2/Research        | Lost 5 allies
 11942 | -2/Research        | Warlord invited to help at Command
 11982 | -2/Research        | Entered Quarantine
 12000 | -2/Quarantine      | Identified exit to Access
 12011 | -2/Quarantine      | Found Alien Artifact
 12011 | -2/Quarantine      | Identified Phase Redirector
 12104 | -2/Quarantine      | Cryocooling Duct disabled
 12119 | -2/Quarantine      | Ambient heat levels rising (+20)
 12119 | -2/Quarantine      | Non-combat units ordered to evacuate
 12127 | -2/Quarantine      | Local machine network offline
 12132 | -2/Quarantine      | Found Alien Artifact
 12132 | -2/Quarantine      | Identified Core Reset Matrix
 12132 | -2/Quarantine      | Identified Transdimensional Reconstructor
 12132 | -2/Quarantine      | Used Core Reset Matrix
 12136 | -2/Quarantine      | Detected hypermatrix surge
 12136 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 12142 | -2/Quarantine      | Cryocooling Duct disabled
 12157 | -2/Quarantine      | Ambient heat levels rising (+20)
 12157 | -2/Quarantine      | Combat units ordered to evacuate
 12162 | -2/Quarantine      | Discovered exit to Access (range 11)
 12163 | -2/Quarantine      | Found Dimensional Node Initializer
 12165 | -2/Quarantine      | Found Transdimensional Reconstructor
 12257 | -2/Quarantine      | Quarantine Guard activated
 12276 | -2/Quarantine      | Spotted Quarantine Guard
 12276 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12277 | -2/Quarantine      | Cryocooling Duct disabled
 12277 | -2/Quarantine      | Spotted Quarantine Guard
 12292 | -2/Quarantine      | Ambient heat levels rising (+20)
 12296 | -2/Quarantine      | Spotted Fortress
 12312 | -2/Quarantine      | Lost 5 parts (1p3n1u)
 12322 | -2/Quarantine      | Discovered new exit (range 6)
 12326 | -2/Quarantine      | Identified exit to Section 7
 12327 | -2/Quarantine      | Entered Section 7
 12328 | -2/Section 7       | Sensed 19 artifacts in vicinity
 12402 | -2/Section 7       | Found Microwarp Drive
 12420 | -2/Section 7       | Spotted Alpha 7
 12442 | -2/Section 7       | Spotted Alpha 7
 12445 | -2/Section 7       | Spotted B-99 Colossus
 12451 | -2/Section 7       | Spotted Executioner
 12451 | -2/Section 7       | Spotted Executioner
 12459 | -2/Section 7       | Spotted Striker
 12459 | -2/Section 7       | Spotted Striker
 12504 | -2/Section 7       | Found Sigix Sheargun
 12506 | -2/Section 7       | Spotted Striker
 12506 | -2/Section 7       | Spotted Striker
 12553 | -2/Section 7       | Spotted Executioner
 12553 | -2/Section 7       | Spotted Executioner
 12573 | -2/Section 7       | Found Integrated Reactor
 12573 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 12583 | -2/Section 7       | Found LRC Inertial Stabilizer
 12583 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 12614 | -2/Section 7       | Search patrols dispatched
 12624 | -2/Section 7       | Build established: Hacker-Scout
 12651 | -2/Section 7       | Integrated with Sigix Exoskeleton
 12660 | -2/Section 7       | Local machine network offline
 12723 | -2/Section 7       | Core integrity fell below 50%
 12743 | -2/Section 7       | Spotted S7 Guard
 12747 | -2/Section 7       | Found Spacefold Activator
 12753 | -2/Section 7       | Entered Access
 12753 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 12758 | -1/Access          | Emitted hypermatrix ping
 12763 | -1/Access          | Assembled emerged from beneath the floor
 12871 | -1/Access          | Assembled emerged from beneath the floor
 12878 | -1/Access          | Spotted B-99 Colossus
 12938 | -1/Access          | Build established: Alien-Sigix
 12980 | -1/Access          | Assembled emerged from beneath the floor
 13003 | -1/Access          | First assault squad dispatched
 13048 | -1/Access          | Garrison activated, responded to threat
 13071 | -1/Access          | Discovered new exit (range 18)
 13142 | -1/Access          | Entered Command
 13147 | -1/Command         | Emitted hypermatrix ping
 13152 | -1/Command         | Assembled emerged from beneath the floor
 13318 | -1/Command         | Spotted Combat Programmer
 13327 | -1/Command         | Spotted M Guard
 13344 | -1/Command         | Spotted Combat Programmer
 13351 | -1/Command         | Destroyed Combat Programmer
 13355 | -1/Command         | Destroyed Combat Programmer
 13390 | -1/Command         | Spotted M Guard
 13399 | -1/Command         | Destroyed M Guard
 13423 | -1/Command         | Sigix Exoskeleton integrity reduced to 80%
 13448 | -1/Command         | Destroyed M Guard
 13448 | -1/Command         | All MAIN.C guards destroyed
 13457 | -1/Command         | Found Prototype Device
 13457 | -1/Command         | Identified Exp. Focal Shield
 13460 | -1/Command         | Found Prototype Processor
 13460 | -1/Command         | Identified Exp. Targeting Computer
 13462 | -1/Command         | Found Prototype Device
 13462 | -1/Command         | Identified AEGIS Remote Shield
 13464 | -1/Command         | Found Prototype Reactor
 13464 | -1/Command         | Identified Zero-point Reactor
 13470 | -1/Command         | Found Zero-point Reactor
 13520 | -1/Command         | Assembled emerged from beneath the floor
 13573 | -1/Command         | 0b10 Conduit disabled
 13588 | -1/Command         | Met MAIN.C
 13649 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 13649 | -1/Command         | Destroyed MAIN.C Shell
 13649 | -1/Command         | Spotted M Shell/Def
 13649 | -1/Command         | Spotted M Shell/Atk
 13649 | -1/Command         | Spotted M Shell/Def
 13649 | -1/Command         | Spotted M Shell/Atk
 13649 | -1/Command         | Spotted M Shell/Atk
 13649 | -1/Command         | Spotted M Shell/Def
 13649 | -1/Command         | Spotted M Shell/Atk
 13649 | -1/Command         | Spotted M Shell/Def
 13651 | -1/Command         | MAIN.C activated Command garrisons
 13654 | -1/Command         | Discovered new exit (range 17)
 13692 | -1/Command         | Core integrity fell below 50%
 13694 | -1/Command         | Sigix Exoskeleton integrity reduced to 60%
 13704 | -1/Command         | Destroyed 7 combat bots
 13781 | -1/Command         | System corruption reached 10%
 13787 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 13788 | -1/Command         | Core integrity fell below 20%
 13797 | -1/Command         | Destroyed MAIN.C
 13800 | -1/Command         | Discovered new exit (range 47)
 13800 | -1/Command         | Discovered new exit (range 179)
 13800 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 13849 | -1/Command         | Core destroyed

 Last Messages 
---------------
13836_ Slug penetrates X-87 Electro.
13838_ Acquired 35 matter.
13838_ Penetrated by Slug.
13838_ Slug penetrates Wall.
13838_ Acquired 40 matter.
13839_ Slug penetrates Wall.
13839_ Penetrated by Slug.
13841_ W-44 Eye sends out distress signal.
13841_ Penetrated by Slug.
13841_ Slug penetrates Wall.
13842_ System corrupted: Sigix Sheargun
  rejected.
13842_ Acquired Sigix Sheargun.
13844_ Penetrated by Slug.
13844_ Slug penetrates Wall. <x2>
13848_ Spacefolded through Wall.
13848_ Slug penetrates Wall.
13848_ Penetrated by Slug.
13849_ Spacefolded through H-88 Terminator.
[Achievement: 50k Club]

 Map 
-----
+----------------------------------------------------+
| ##       !##   !  #?#        #  *   #???????#    # |
| ##        ##      #?#        #      #???????#    # |
| ##        ##      #?#        #       ???????#    # |
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| ##  """"  +                            [=        # |
| ##  """"  #                            =         # |
|  +   ""   #  ##+#####                            # |
| ##!       #  #     ##!  !!!        "               |
| ##        #  #     ##   !!!       "%"              |
| ###########  #     ##   !!!        "             # |
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| ###########  #       ##### ^     # ??# """ ##    # |
| ###########  #       #####       ############    # |
| ###########  #       #####h^     #####???####    # |
| #  """""  #  +       #####  %    ######?#####    # |
| #  ""T""  #  #       #####       ############    # |
| #         #  #############       ####       #    # |
| #         +                      ####       #    # |
| # *       #                      ###  !=    #    # |
| #         ########+##  ########  #### !=    #    # |
| #         ##        #  ########  #### ==    #    # |
| #      =  ##        #  ########  ####       +    # |
| #####+######        #     #####  ####       #    # |
| ##### ######   ""   #    X#####  ####       #    # |
| ##### ######  """"  # ###h#####    ##       #    # |
| ##### ######  """"  # ### #####  < ##       #    # |
| #####      +   ""   # ### #####    ##       #    # |
| ############        # ###h###################    # |
| ############        # ###%######### #########    # |
| ############        # ### ###################    # |
| #################+###+###+####        ^          # |
| ########### #####            #   ^               # |
| ########### #####    %*      #                   # |
| ########### # ###    [     %!# ^   %             # |
| ###########""####          h #     "" "  *%!     # |
|           % #####         h  # [  *"""    [ !      |
|             #####   ""       +    %""""     %[     |
|          %  #####  """"   w  #   [% """=    ! !    |
|  [          #####  """"      #]       !  *   ]#### |
|             #####   ""       #          ==[####### |
|             ### #            # ^  ^     %!%####  # |
|      ""     #####         ]  #     """" ![=""# # # |
|     """"    #####            # =!* """     ""##### |
|     """"    ##############+### !%^* """    Y"##### |
|      ""     ######## ##      #!!=!% """    ""##### |
| =           ###########!!!   + ]!!         ""##### |
|             ###########!!!   #  !          ####### |
| ##########+#######|####!!!   +  %     !    ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           180
Energy Generation          85
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             20
Phase Shifting             20
Evasion (%)                70
Targeting Accuracy         16
Core Analysis              8
Recoil Reduction           6
Offensive Hacking          48
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. System Shield | x1 | -7/Factory | Preloaded
   Cld. VTOL Module | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Redirector
Core Reset Matrix
Microwarp Drive
Integrated Reactor
LRC Inertial Stabilizer
Sigix Exoskeleton
Sigix Sheargun
Spacefold Activator

 Achievements 
--------------
50k Club
Great Explorer
Supersonic
Whoosh!
void main()

 Challenges 
------------
None

 Game 
------
Seed              IntegrityAntimissileFrame
  Manual?         0
Play Time         03:50:39
  Cumulative      170.3 hours
  Start           2025.01.20 @ 18:55:23
  End             2025.01.20 @ 23:11:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             70
Gallery%          62
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ed2c906-4076-429c-9fb2-ba996a8b6156