Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 20:30:04 // AFD2020/Player2 Player: Michael Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (128) 640 Value Destroyed (4660) 4660 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (5273) 5273 TOTAL SCORE: 18373 Bonus ------- High Alert Combat Kills 687 Follower Combat Kills 4622 Met Data Miner 300 Met Zhirov 300 Friendly Fire -636 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 312/315 System Corruption 1% Temperature Cool (20) Movement Core (1300) Ox25 Location -4/Factory Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Salvage Targeting Computer Weapon Cycler Improved Core Shielding > --- WEAPON (5) ------- Nova Cannon KE Penetrator Power Sword > --- INVENTORY (20) --- Light Antimatter Reactor Heavy Antimatter Reactor Armored Medium Treads Wheel Advanced Cooling System Huge Storage Unit Advanced Weight Redist. System Advanced Sensor Array Long-range Sensor Array Improved Weapon Cycler Improved Weapon Cycler Cloaking Device Hardcell Cannon Improved Remote Datajack Great Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler Advanced System Shield > --- WEAPON ----------- Plasma Rifle Coil Gun KE Penetrator Heavy Missile Launcher Great Axe > --- INVENTORY -------- Neutrino Core Antimatter Reactor Heavy Antimatter Reactor Particle Reactor Armored Medium Treads Armored Wheel Armored Huge Wheel High-capacity Storage Unit Advanced Weight Redist. System Advanced Sensor Array Advanced Targeting Computer Improved Weapon Cycler Cloaking Device System Restoration Module Improved Assault Rifle Improved Assault Rifle Heavy Missile Launcher Improved Remote Datajack Axe Axe Great Axe Self-destruct Interrupter [Rating: 93] Favorites ----------- Power Neutrino Core Engine Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Wheel Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Weapon Shielding Weapon Great Axe Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 Utility 6 | . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . Parts Attached 142 | 5 11 3 . 6 33 11 1 4 . 3 13 4 1 . 2 14 3 5 1 3 19 Power 18 | 1 2 . . 1 4 2 1 . . . 2 1 . . 1 1 . . . 1 1 Engine 10 | 1 2 . . 1 2 2 . . . . 2 . . . . . . . . . . Core 7 | . . . . . 2 . 1 . . . . 1 . . . 1 . . . 1 1 Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 41 | 2 1 3 . 3 9 6 . 2 . 2 5 . . . . 2 . 1 . . 5 Treads 11 | . . . . 1 1 1 . 1 . . 3 . . . . 1 . . . . 3 Leg 6 | 2 1 3 . . . . . . . . . . . . . . . . . . . Wheel 24 | . . . . 2 8 5 . 1 . 2 2 . . . . 1 . 1 . . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 38 | 1 4 . . . 8 1 . 2 . . 5 1 . . . 4 1 2 1 1 7 Device 22 | . . . . . 6 1 . 1 . . 4 . . . . 2 1 2 1 1 3 Storage 4 | 1 2 . . . 1 . . . . . . . . . . . . . . . . Processor 9 | . 1 . . . 1 . . 1 . . 1 1 . . . 2 . . . . 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 1 Protection 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 1 4 . . 2 12 2 . . . 1 1 2 1 . 1 7 2 2 . 1 6 Energy Gun 6 | . . . . . 3 . . . . . . . . . . 1 . 1 . . 1 Energy Cannon 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 Ballistic Gun 18 | 1 2 . . 2 5 . . . . 1 . 1 1 . 1 2 . . . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 6 | . 1 . . . 3 . . . . . . . . . . 1 1 . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 1 . . . . . . . . . 2 . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Parts Lost 55 | . 1 . . . 7 3 3 1 . 2 7 . . . 1 6 . . . 2 22 Power 3 | . 1 . . . 1 . . . . . . . . . . . . . . . 1 Propulsion 18 | . . . . . 2 2 . . . . 4 . . . 1 1 . . . . 8 Utility 9 | . . . . . 2 1 . 1 . . 1 . . . . 1 . . . 1 2 Weapon 25 | . . . . . 2 . 3 . . 2 2 . . . . 4 . . . 1 11 Highest Loss Streak 5 | . 1 . . . 4 1 2 1 . 2 5 . . . 1 3 . . . 1 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . Average Backups 20 | 2 9 15 17 17 23 21 24 21 22 22 19 19 21 22 22 21 21 21 22 21 18 Power 2 | . . 1 1 1 1 1 2 3 3 3 2 3 3 3 3 2 2 2 2 3 4 Propulsion 3 | 1 1 3 5 6 3 1 4 3 4 3 2 2 2 2 2 3 3 3 3 3 1 Utility 8 | . 4 7 7 7 9 10 10 9 9 9 8 10 11 11 11 9 10 9 9 8 8 Weapon 5 | 1 2 4 4 3 8 7 6 5 5 5 4 3 4 4 5 4 5 7 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 5 2 . . 10 3 . . . . 1 . . 1 . . . 1 . . 5 Power 5 | . . . . . 2 . . . . . . . . . . . . . . . 3 Propulsion 5 | . 1 . . . 3 1 . . . . . . . . . . . . . . . Utility 12 | . 2 2 . . 2 2 . . . . . . . 1 . . . 1 . . 2 Weapon 6 | . 2 . . . 3 . . . . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 76 99 99 99 99 100 100 100 91 96 100 100 99 94 94 94 94 93 82 Engine 3 | . 14 14 14 14 8 1 5 . . . 5 3 . . 1 . . . . . . Core 3 | . . . . . . 5 1 7 7 7 . 3 6 6 . . 5 5 5 5 5 Treads 6 | . . . . 2 3 3 7 7 7 7 8 13 13 12 10 5 5 5 5 5 8 Leg 4 | . 28 28 28 24 . . . . . . . . . . . . . . . . . Wheel 10 | . . . . 1 23 18 15 15 15 15 17 13 13 13 15 11 11 11 11 11 6 Device 8 | . . . . . 8 14 23 15 15 15 13 12 6 6 6 8 5 11 11 11 8 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 16 | . 12 14 14 14 8 5 . 6 7 7 12 13 20 20 20 25 28 23 23 23 22 Energy Gun 4 | . . . . . 2 9 7 7 7 8 8 6 6 6 6 5 . 3 5 6 2 Ballistic Gun 13 | . 26 28 5 27 32 18 12 7 7 9 1 3 9 13 19 9 11 7 5 7 4 Slashing Weapon 7 | . . . . . . 9 14 14 15 14 12 9 6 12 6 9 10 10 11 12 9 Peak Build Rating 93 | 5 11 10 10 11 30 44 47 45 44 44 48 51 54 54 60 78 74 80 80 83 93 Average Rating 49 | 3 9 10 8 10 25 36 43 43 43 43 44 47 52 53 54 70 71 75 79 77 79 On Entrance 41 | . 5 10 10 8 11 28 42 43 44 42 41 43 51 54 52 55 72 70 77 78 79 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 11 47 47 47 49 101 111 112 107 105 105 108 107 108 106 115 126 117 119 119 124 129 Greatest Support 55 | 20 20 20 20 20 30 32 22 31 31 31 39 31 22 43 43 49 49 49 40 40 55 Greatest Overweight (x) 8 | . 2 2 2 4 5 5 5 4 3 5 4 4 4 4 5 4 2 2 2 3 8 Average Overweight (x) 2 | . . 2 2 2 3 3 4 3 3 3 2 3 4 3 4 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 11 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 Most Carried 25 | 4 14 18 18 20 25 25 25 23 22 23 23 20 24 25 25 25 24 25 25 24 25 Average Carried 21 | 3 9 15 17 17 23 21 24 21 22 22 19 19 21 24 24 22 23 23 24 23 20 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 4 14 17 18 20 18 25 23 22 22 20 19 20 23 25 24 23 24 24 24 24 16 Class Distribution -------------------- 21% | Mutant 20% | Assassin 19% | Scavenger-Gunner 11% | Skirmisher 9% | Derelict-Assassin 8% | Scavenger-Skirmisher 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Assassin | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 6384 | 232 272 77 . 270 983 394 158 263 . 101 294 57 66 100 532 454 163 295 . 326 1347 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5566 | . 172 80 . 67 1188 674 57 184 . 16 424 . . . 209 786 . 55 . 201 1453 Parts 278 | . 7 4 . 10 74 31 7 7 . 3 27 . . . 8 22 . 1 . 5 72 Haulers Intercepted 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . Recyclers Shooed 8 | . . . . 2 1 . . . . . 1 . . . . 2 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . 17 11 . 13 . . . . 18 . . 3 . 10 . Prevented 6 | . . . . . . . 3 . . 2 . . . . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 87 | . 6 2 . 3 22 5 4 5 . 1 1 . . . 4 9 . . . 3 22 Melee 4 | . . . . . . . . . . . . . . . . . . . . . 4 Guns 42 | . 2 2 . 2 12 4 2 2 . . 1 . . . 3 4 . . . 1 7 Cannons 5 | . . . . . . 1 . 1 . . . . . . . 2 . . . . 1 AOE 36 | . 4 . . 1 10 . 2 2 . 1 . . . . 1 3 . . . 2 10 Classes Destroyed 20 | . 2 . . 2 10 . . . . . 1 . . . 1 1 . . . 1 2 Worker 10 | . . . . . 4 2 . . . . . . . . . 1 . . . . 3 Builder 12 | . . . . . 2 3 . . . . 4 . . . . 2 . . . . 1 Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . Recycler 10 | . . . . . 2 3 . . . . 1 . . . . 3 . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 Swarmer 22 | . 3 . . 1 4 . 4 . . 1 . . . . . 5 . . . . 4 Grunt 29 | . 3 2 . 1 8 1 . 5 . . . . . . 2 . . . . 2 5 Brawler 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 13 | . . . . . 5 2 . . . . 1 . . . . 2 . . . . 3 Specialist 7 | . . . . . 2 2 . . . . . . . . . . . . . . 3 Hunter 3 | . . . . . 1 . . . . . . . . . 1 1 . . . . . Programmer 6 | . . . . . . . . . . . . . . . . 1 . . . . 5 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 5 | . 3 2 . 1 5 2 3 2 . 1 2 . . . 3 4 . . . 2 5 Combat Bots Only 5 | . 3 2 . 1 5 1 3 2 . 1 1 . . . 2 3 . . . 2 5 Max Kills in Single Turn 3 | . 3 1 . 1 2 1 2 1 . 1 1 . . . 1 2 . . . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . 1 2 . 2 1 . 1 . . . . 1 2 . . . 1 3 Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 737 | . 31 5 . 18 87 72 28 26 . 27 57 . . . 44 72 15 1 . 43 211 Missed 210 | . 9 2 . 5 18 28 10 9 . 7 15 . . . 6 22 5 1 . 18 55 Hits 527 | . 22 3 . 13 69 44 18 17 . 20 42 . . . 38 50 10 . . 25 156 Melee 4 | . . . . . 2 . . 1 . . . . . . . . . . . . 1 Projectile 523 | . 22 3 . 13 67 44 18 16 . 20 42 . . . 38 50 10 . . 25 155 AOE 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 Critical Strikes 17 | . 1 1 . . 2 1 1 1 . 1 . . . . . 4 . . . . 5 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 10117 | . 344 60 . 212 1183 676 364 321 . 318 778 . . . 781 996 91 30 . 464 3499 Core 1709 | . 115 . . 34 207 137 79 43 . 56 137 . . . 88 150 . . . 148 515 Absorbed by Shields 32 | . . . . . . . . . . . . . . . . . . . . . 32 Redirected to Shielding 50 | . . . . . . 35 . . . . . . . . . . . . . . 15 Regen/Repaired (Parts) 357 | . 41 . . . . . . . . . . . . 316 . . . . . . . Core Remaining (%) 52 | 100 . . . 19 17 . . . . 38 . . . . 72 . . . . 70 . Volleys Fired 282 | . 22 7 . 31 62 18 10 9 . 5 7 . 2 . 17 31 3 3 . 9 46 Largest 5 | . 2 2 . 2 4 5 3 5 . 4 3 . 1 . 5 4 3 1 . 4 4 Hottest 363 | . 50 40 . 40 169 249 106 259 . 190 149 . 30 . 178 251 76 39 . 363 274 Shots Fired 787 | . 43 14 . 56 224 81 21 25 . 16 14 . 2 . 63 65 5 3 . 31 124 Gun 663 | . 40 14 . 48 216 74 20 14 . 12 9 . . . 55 36 3 . . 27 95 Cannon 59 | . . . . . . 7 . 4 . 3 3 . . . . 27 . . . . 15 Launcher 65 | . 3 . . 8 8 . 1 7 . 1 2 . 2 . 8 2 2 3 . 4 14 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 514 | . 40 14 . 48 187 45 11 6 . 8 5 . . . 43 22 3 . . 13 69 Thermal 205 | . . . . . 29 36 9 12 . 7 4 . . . 12 41 . . . 14 41 Explosive 65 | . 3 . . 8 8 . 1 7 . 1 2 . 2 . 8 2 2 3 . 4 14 Electromagnetic 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robot Hit Streak 21 | . 11 13 . 16 13 12 5 9 . 11 10 . . . 12 21 7 . . 9 18 Robot Miss Streak 5 | . 4 . . 3 4 2 2 1 . 5 2 . . . 4 2 . . . 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 1 . . 1 2 . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . . 1 . . . . . . Shots Hit Robots 577 | . 31 13 . 26 154 58 12 15 . 10 25 . . . 42 46 3 1 . 22 119 Core Hits 281 | . 11 7 . 13 71 21 9 16 . 5 10 . . . 18 20 . 1 . 16 63 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 1 . . . . . . . . . . . . . . 1 Critical Strikes 18 | . . 1 . 1 1 2 1 . . . . . . . . 3 . . . 1 8 Burn 5 | . . . . . 1 1 1 . . . . . . . . . . . . 1 1 Destroy 4 | . . 1 . 1 . 1 . . . . . . . . . . . . . . 1 Sever 9 | . . . . . . . . . . . . . . . . 3 . . . . 6 Melee Attacks 229 | . . . . . 4 23 3 1 . . 30 2 9 1 4 43 13 21 . 12 63 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 229 | . . . . . 4 23 3 1 . . 30 2 9 1 4 43 13 21 . 12 63 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 37 | . . . . . 2 8 . 1 . . 9 . . . . 8 . . . . 9 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . . 1 . . . . 1 . . . . 3 Damage Inflicted 17198 | . 589 111 . 263 2990 1341 293 946 . 269 1204 . . . 1032 1925 59 117 . 989 5070 Guns 7144 | . 320 111 . 213 1929 607 168 200 . 108 141 . . . 638 489 49 . . 510 1661 Cannons 905 | . . . . . . 79 . 80 . 50 21 . . . . 335 . . . . 340 Explosions 5060 | . 269 . . 50 936 . 125 604 . 111 133 . . . 394 381 10 27 . 479 1541 Melee 4089 | . . . . . 125 655 . 62 . . 909 . . . . 720 . 90 . . 1528 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 5021 | . 320 111 . 213 1576 285 53 79 . 72 72 . . . 506 289 49 . . 195 1201 Thermal 3007 | . . . . . 353 401 115 201 . 86 69 . . . 132 535 . . . 315 800 Explosive 5060 | . 269 . . 50 936 . 125 604 . 111 133 . . . 394 381 10 27 . 479 1541 Electromagnetic 21 | . . . . . . . . . . . 21 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 4089 | . . . . . 125 655 . 62 . . 909 . . . . 720 . 90 . . 1528 Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 2 2 2 2 4 . . . . . . . . . . 6 6 6 3 3 6 Average Corruption 3 | . 2 2 2 2 4 . . . . . . . . . . 3 6 5 3 3 2 Corruption Purged 8 | . . . . . . . . . . . . . . . . . . 3 . . 5 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . 7 14 2 18 2 . . . . . . . . . . 10 16 20 6 24 27 Message Errors 37 | . 1 1 1 6 1 . . . . . . . . . . 2 5 3 2 7 8 Matter Fused 42 | . 1 4 . 5 . . . . . . . . . . . 3 2 10 2 6 9 Heat Flow Errors 26 | . 3 4 . 1 . . . . . . . . . . . 1 4 4 1 4 4 Energy Discharges 7 | . . 1 . 2 1 . . . . . . . . . . . . 1 . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . 1 3 1 1 . . . . . . . . . . . 2 2 1 . 2 3 Data Loss (major) 7 | . . . . 1 . . . . . . . . . . . . 2 1 1 1 1 Misfires 6 | . . . . 2 . . . . . . . . . . . 1 . . . 1 2 Alerts 3 | . 1 1 . . . . . . . . . . . . . . 1 . . . . Overload Shots 7 | . . . . . . . . . . . . . . . . 2 . . . 5 . Overflow Damage 808 | . . . . . 7 103 . 64 . 2 183 . . . 14 96 . 6 . . 333 Projectiles 34 | . . . . . . 7 . . . . . . . . . 6 . . . . 21 Explosions 155 | . . . . . 7 . . 12 . 2 . . . . 14 2 . 6 . . 112 Melee 619 | . . . . . . 96 . 52 . . 183 . . . . 88 . . . . 200 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 228 | . . . . 65 . . 33 . . 22 . . . . 42 . . 30 . . 36 Shots 9 | . . . . 3 . . 1 . . 1 . . . . 2 . . 1 . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 278 273 . 200 192 183 57 290 . 247 188 . . . 349 162 149 266 176 375 224 Average Temperature 77 | . 73 109 . 58 41 65 24 98 . 111 74 . . . 145 45 67 111 112 119 76 Received Heat Transfer 1691 | . 147 45 . 56 404 138 9 162 . . 78 . . . 69 27 12 . . 27 517 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 2 2 1 1 . . . . . . . 4 . . . . 2 Heat Transferred 6003 | . . . . . 841 927 333 409 . 174 148 . . . 296 870 . . . 650 1355 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . . . . . 3 2 . . . . 2 . . . . 3 . . . . 4 Low Security (%) 50 | 100 100 100 . 100 47 . . . . . . . . . . 74 . . . . 12 Level 1 14 | . . . . . 22 7 . . . . 50 . . . . 11 . . . . 20 Level 2 15 | . . . . . 3 92 . . . . 49 . . . . 7 . . . . 3 Level 3 9 | . . . . . 26 . . . . . . . . . . 7 . . . . 19 Level 4 10 | . . . . . . . . . . . . . . . . . . . . . 42 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1405 | . 145 68 . 91 1022 515 . . . . 547 . . . . 785 . . . . 1405 Initial 500 | . . 30 . . 30 460 . . . . 500 . . . . 8 . . . . . Average 345 | . 49 20 . 15 366 451 . . . . 409 . . . . 139 . . . . 767 Influence Increases 8889 | . 424 192 . 213 1603 491 276 317 . 217 799 . . . 349 1212 37 31 . 236 2492 Destroy 0b10 Robot/C 4300 | . 200 120 . 120 860 240 180 220 . 140 140 . . . 240 540 20 20 . 160 1100 Destroy 0b10 Robot/NC 445 | . 30 5 . 35 85 55 . 5 . 5 45 . . . 5 80 . 5 . . 90 Destroy Leader 998 | . 56 30 . 10 216 90 30 30 . 30 42 . . . 30 138 10 . . 30 256 Allied During Kill 1247 | . 66 37 . 39 272 75 51 62 . 42 28 . . . 74 177 7 6 . 46 265 Successful Hack 181 | . 54 . . . 33 12 . . . . 10 . . . . 72 . . . . . Disable Machine 255 | . . . . . 45 . . . . . 45 . . . . . . . . . 165 Destroy Structure 908 | . 18 . . 9 77 19 . . . . 39 . . . . 160 . . . . 586 Advance Influence 450 | . . . . . . . . . . . 450 . . . . . . . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . 30 . . . . . Lose Combat Pursuer 75 | . . . . . 15 . 15 . . . . . . . . 15 . . . . 30 Influence Decreases 7507 | . 346 270 . 134 669 1053 508 346 190 136 579 301 . . 335 451 550 293 . 236 1110 Entered New Map 1538 | . . 48 . . 49 553 168 42 190 . 31 112 . . . 6 288 51 . . . Time Decay 4811 | . 336 222 . 114 510 440 310 294 . 116 318 189 . . 325 277 262 232 . 236 630 Search Patrol Dispatched 150 | . . . . . . . . . . . 150 . . . . . . . . . . Lost Part 910 | . 10 . . 20 110 60 30 10 . 20 70 . . . 10 80 . 10 . . 480 Lost Ally 10 | . . . . . . . . . . . 10 . . . . . . . . . . Purge Threat 88 | . . . . . . . . . . . . . . . . 88 . . . . . Squads Dispatched 51 | . 2 . . . 6 7 . . . . 6 . . . 1 11 . . . . 18 Investigation 3 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . Extermination 10 | . . . . . . 2 . . . . 1 . . . . 2 . . . . 5 Reinforcement 24 | . 2 . . . 4 1 . . . . 4 . . . . 5 . . . . 8 Assault 5 | . . . . . 1 . . . . . . . . . 1 . . . . . 3 Garrison 9 | . . . . . 1 3 . . . . . . . . . 3 . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . 1 . . . . 4 Construction Impeded 5 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . 1 . . . 5 1 . . . . . . . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 229 | . 15 4 . 8 51 10 10 11 . 9 11 . . . 11 26 1 1 . 9 52 Peak Tracking Total 10 | . 3 2 . 3 9 2 4 4 . 4 2 . . . 5 4 1 1 . 4 10 Tactical Retreats 5 | . . . . . 1 . 1 . . . . . . . . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 12 | . 3 . . . . 2 . . . . . . . . . 1 . . . . 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 18 | . . . . . 3 . . . . . 3 . . . 1 . . . . . 11 Max in Single Turn 1 | . . . . . 1 . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 57 | . 7 . 1 . 11 7 . . 2 . 5 . . . . 14 . 1 4 . 5 Terminals 23 | . 4 . . . 7 3 . . . . 2 . . . . 6 . . . . 1 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . Recycling Units 10 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . 3 Scanalyzers 6 | . . . . . 1 . . . . . 2 . . . . 3 . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . . . . 2 . . . . 1 Total Hacks 154 | . 23 . 1 . 32 18 . . 13 . 15 . . . . 32 . 1 8 . 11 Successful 73 | . 11 . 1 . 17 4 . . 13 . 7 . . . . 10 . 1 8 . 1 Failed 81 | . 12 . . . 15 14 . . . . 8 . . . . 22 . . . . 10 Catastrophic 14 | . 1 . . . . 5 . . . . 1 . . . . 4 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 24 | . 1 . . . 7 3 . . . . 4 . . . . 7 . . . . 2 Terminals 73 | . 14 . . . 24 9 . . . . 7 . . . . 17 . . . . 2 Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . Repair Stations 7 | . 3 . . . 2 . . . . . . . . . . 2 . . . . . Recycling Units 24 | . 6 . . . 2 6 . . . . 3 . . . . 2 . . . . 5 Scanalyzers 13 | . . . . . 2 . . . . . 5 . . . . 6 . . . . . Garrison Access 12 | . . . . . 2 2 . . . . . . . . . 4 . . . . 4 Terminal Hacks 47 | . 7 . 1 . 10 2 . . 13 . 1 . . . . 4 . 1 8 . . Record 5 | . . . 1 . . . . . 2 . . . . . . . . . 2 . . Part Schematic 10 | . . . . . . . . . 8 . . . . . . . . . 2 . . Robot Analysis 1 | . . . . . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . 1 . . . 3 . . . . . . 1 . . 4 . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 6 | . 3 . . . 3 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . Zone Layout 5 | . 1 . . . 3 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 1 . . . . . . . . . . 1 . . . . . Scan Component 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . 2 1 . . . . 1 . . . . . . . . . 1 Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . Retrieve Components 6 | . 2 . . . 1 1 . . . . 1 . . . . . . . . . 1 Scanalyzer 7 | . . . . . 1 . . . . . 4 . . . . 2 . . . . . Insert Component 6 | . . . . . 1 . . . . . 3 . . . . 2 . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . Unauthorized Hacks 6 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . Terminals 6 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . . . . Botnet 5 | . . . . . 2 1 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 5 . . . 10 7 . . . . 5 . . . . 13 . . . . 4 Full Trace Events 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 8 . 1 . . 6 . . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 12 . . . 1 1 . . . . 1 . . . . . . . . . 3 Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 4 . . . . . . . . . 4 . . . . . Programmers 8 | . . . . . . 4 . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 2 | . 1 . . . . . . . . . . . . . 1 . . . . . . Largest Group 2 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 Highest-Rated Group 152 | . 62 62 62 62 84 89 91 91 91 92 97 97 97 99 132 128 128 129 126 128 152 Highest-Rated Ally 152 | . 62 62 62 62 84 89 91 91 91 92 97 97 97 99 102 128 128 129 126 128 152 Total Orders 2 | . . . . . . . . . . . 2 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . . . . . . Ally Attacks 296 | . 16 10 . 12 63 20 5 8 . 12 15 . . . 17 25 7 1 . 11 74 Total Damage 20475 | . 432 258 . 467 2723 1337 242 517 . 467 1433 . . . 980 2759 384 29 . 777 7670 Kills 177 | . 10 5 . 11 26 9 6 7 . 7 8 . . . 9 28 1 1 . 5 44 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 11990 | . . . . . 158 703 645 324 . . 559 445 505 960 748 1426 569 714 217 1409 2608 Optics 6941 | . . . . . . . . . . . . . . . . 1424 569 714 217 1409 2608 Sensors 3814 | . . . . . . . . . . . . . . . . . 44 666 217 1323 1564 Terrain 7690 | . . . . . 158 703 645 324 . . 559 445 505 960 748 1050 524 560 2 507 . Cloaking 947 | . . . . . . . . . . . . . . . . . . . 215 . 732 Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 18 | . . 1 . 2 . . 1 2 . 2 . 2 1 1 1 . 1 2 . 2 . Drone Launches 4 | . . . . . . . . . . . 4 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 18407 | 54 927 988 360 1150 1384 1087 688 641 106 496 714 445 505 963 956 1426 569 714 217 1409 2608 Spaces Moved 10500 | 39 546 367 139 437 774 668 437 415 79 346 455 319 322 624 556 846 386 459 158 815 1313 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads 212 | . . . . . . . . . . . . . . . . . . . . . 212 Legs 1451 | 34 546 367 139 365 . . . . . . . . . . . . . . . . . Wheels 8832 | . . . . 72 774 668 437 415 79 346 455 319 322 624 556 846 386 459 158 815 1101 Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 260 260 140 110 125 145 130 130 125 110 130 145 116 116 116 125 125 125 125 120 Average Speed 147 | 111 140 260 260 240 129 135 145 137 130 128 123 130 145 149 147 129 125 125 125 125 159 Slowest Speed 490 | 120 260 260 260 400 155 160 160 145 130 155 145 145 145 150 160 160 125 125 125 140 490 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . 2 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 88 90 54 92 75 19 69 65 68 66 15 60 50 75 64 34 59 57 63 84 29 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 10 | . . . 1 1 . . . 1 1 . . 2 1 1 . . 1 . . 1 . Known Exits Taken 13 | . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 1 1 . . . . . . . . . . . Scrap Searched 23 | . . 1 . 1 . . 2 . . 1 . 1 3 5 1 . 3 4 . 1 . Spaces Dug 207 | . . . . . 2 10 9 . . 5 12 1 9 . 33 35 27 29 . 9 26 Terrain Destroyed 639 | . 14 . . 10 66 10 9 52 . 5 33 1 29 . 67 57 40 61 . 45 140 Melee 118 | . . . . . 2 10 . . . . 12 1 9 . 4 22 9 17 . 9 23 Projectile 36 | . . . . . . . . 1 . . . . . . . 19 . . . 1 15 AOE 485 | . 14 . . 10 64 . 9 51 . 5 21 . 20 . 63 16 31 44 . 35 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 12458 | 47 671 391 140 489 1016 772 467 464 82 386 548 345 341 647 645 1056 442 556 177 1154 1622 Wait 852 | . 59 7 . . 79 12 4 19 3 22 17 21 . 6 37 87 28 50 16 298 87 Move 10479 | 38 545 366 138 436 773 667 436 414 78 345 454 318 321 623 555 845 385 458 157 814 1313 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 95 | 4 18 4 . 6 19 13 . 1 . . 4 . 3 4 . 6 1 3 1 . 8 Fast Attach 57 | 5 4 . . . 5 4 1 1 . 1 6 2 1 . 1 8 1 1 . 2 14 Attach 73 | . 1 . . 2 12 6 3 1 . 2 10 . . . 1 9 . 2 . 2 22 Detach 45 | . 2 . 1 . 3 3 1 1 . 1 8 1 1 . . 6 1 1 . 2 13 Swap 280 | . 10 3 . 9 35 22 9 15 1 9 13 2 3 10 22 19 12 15 2 18 51 Drop 83 | . 10 4 1 5 24 8 . 2 . 1 4 . 1 3 1 8 . 4 1 . 6 Fire 282 | . 22 7 . 31 62 18 10 9 . 5 7 . 2 . 17 31 3 3 . 9 46 Melee 197 | . . . . . 4 19 3 1 . . 25 1 9 1 4 37 11 19 . 9 54 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . . 8 Rewire 7 | . . . . . . . . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 3) 323 | -10/Materials | Build established: Mutant 461 | -10/Materials | Repaired Grenade Launcher 539 | -10/Materials | Identified exit to Mines 541 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Entered Mines 1134 | -10/Mines | Discovered new exit (range 5) 1386 | -10/Mines | Learned Materials machine intel 1471 | -10/Mines | Discovered new exit (range 14) 1897 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1897 | -10/Mines | Discovered new exit (range 5) 1970 | -10/Mines | Entered Exiles 2035 | -10/Exiles | Met 8R-AWN 2078 | -10/Exiles | Met EX-HEX 2172 | -10/Exiles | Met EX-DEC 2213 | -10/Exiles | Learned location of Zion (-6) 2309 | -10/Exiles | Discovered new exit (range 10) 2330 | -10/Exiles | Entered Mines 2431 | -9/Mines | Discovered new exit (range 12) 2753 | -9/Mines | Learned location of Storage (-7) 2761 | -9/Mines | Discovered new exit (range 9) 3151 | -9/Mines | Core integrity fell below 50% 3169 | -9/Mines | Learned Materials stockpile data 3306 | -9/Mines | Excavation squad dispatched 3306 | -9/Mines | A large section of the Mines collapsed 3413 | -9/Mines | Core integrity fell below 20% 3480 | -9/Mines | Entered Materials 3480 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3482 | -8/Materials | Loaded intel: 48 machine locations 3779 | -8/Materials | Build established: Scavenger-Gunner 3856 | -8/Materials | Discovered new exit (range 16) 4020 | -8/Materials | Identified exit to Factory 4466 | -8/Materials | Garrison activated, responded to threat 4680 | -8/Materials | First assault squad dispatched 4765 | -8/Materials | Core integrity fell below 50% 4813 | -8/Materials | Core integrity fell below 20% 4843 | -8/Materials | Lost 4 parts (1p2n1w) 4864 | -8/Materials | Entered Factory 4864 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4943 | -7/Factory | Identified exit to Storage 4943 | -7/Factory | Identified exit to Lower Caves 5090 | -7/Factory | Garrison activated, responded to threat 5660 | -7/Factory | Discovered new exit (range 14) 5923 | -7/Factory | Cargo convoy interrupted 5951 | -7/Factory | Entered Lower Caves 6092 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6273 | -7/Lower Caves | Learned Factory trap positions 6376 | -7/Lower Caves | Discovered new exit (range 8) 6639 | -7/Lower Caves | Entered another Lower Caves area 6640 | -7/Lower Caves | Encountered a Warlord checkpoint 6641 | -7/Lower Caves | Learned 12 Factory zone layouts 6651 | -7/Lower Caves | Discovered new exit (range 16) 6907 | -7/Lower Caves | Core integrity fell below 50% 7122 | -7/Lower Caves | Build established: Scavenger-Gunner 7159 | -7/Lower Caves | Discovered new exit (range 9) 7280 | -7/Lower Caves | Entered Data Miner 7280 | -7/Data Miner | Discovered new exit (range 6) 7305 | -7/Data Miner | Met Data Miner 7338 | -7/Data Miner | Learned location of Section 7 (-2) 7338 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7348 | -7/Data Miner | Received God Mode back door access code from Data Miner 7386 | -7/Data Miner | Entered Proximity Caves 7501 | -6/Proximity Caves | Spotter reported a threat 7543 | -6/Proximity Caves | Spotter reported a threat 7604 | -6/Proximity Caves | Learned Factory garrison access intel 7684 | -6/Proximity Caves | Spotter reported a threat 7856 | -6/Proximity Caves | Discovered new exit (range 14) 7882 | -6/Proximity Caves | Entered Factory 7882 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7883 | -6/Factory | Identified exit to Lower Caves 7885 | -6/Factory | Loaded intel: 91 trap records 7886 | -6/Factory | Loaded intel: 4 garrison access locations 8142 | -6/Factory | Spotted B-75 Beast 8162 | -6/Factory | Allies destroyed B-75 Beast 8186 | -6/Factory | Lost 5 parts (3n2w) 8232 | -6/Factory | Search patrols dispatched 8463 | -6/Factory | Discovered new exit (range 16) 8470 | -6/Factory | Build established: Scavenger-Mutant 8596 | -6/Factory | Entered Lower Caves 8774 | -6/Lower Caves | Learned location of Extension (-5) 8902 | -6/Lower Caves | Encountered a Warlord checkpoint 9000 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9031 | -6/Lower Caves | Discovered new exit (range 5) 9037 | -6/Lower Caves | Identified exit to Lower Caves 9041 | -6/Lower Caves | Entered another Lower Caves area 9103 | -6/Lower Caves | Encountered a Warlord checkpoint 9105 | -6/Lower Caves | Discovered new exit (range 8) 9119 | -6/Lower Caves | Build established: Skirmisher 9430 | -6/Lower Caves | Discovered new exit (range 15) 9504 | -6/Lower Caves | Identified exit to Zion 9546 | -6/Lower Caves | Entered Zion 9623 | -6/Zion | Discovered new exit (range 13) 9669 | -6/Zion | Given A8's code to call for help 10499 | -6/Zion | Identified exit to Proximity Caves 10509 | -6/Zion | Entered Proximity Caves 10829 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11091 | -5/Proximity Caves | Learned 4 Factory zone layouts 11257 | -5/Proximity Caves | Discovered new exit (range 14) 11276 | -5/Proximity Caves | Identified exit to Factory 11367 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 11465 | -5/Proximity Caves | Entered Factory 11465 | -5/Factory | Evolved 2 slots: Utility x2 11466 | -5/Factory | Identified exit to Upper Caves 11737 | -5/Factory | Incoming investigation squad redirected 11825 | -5/Factory | Discovered new exit (range 11) 11848 | -5/Factory | Identified exit to Factory 11883 | -5/Factory | Discovered exit to Factory (range 12) 12192 | -5/Factory | Build established: Assassin 12219 | -5/Factory | Garrison activated, responded to threat 12257 | -5/Factory | Lost 3 parts (1n2w) 12366 | -5/Factory | Identified exit to Extension 12377 | -5/Factory | Discovered exit to Factory (range 17) 12891 | -5/Factory | Entered Upper Caves 12967 | -5/Upper Caves | Spotted B-75 Beast 12998 | -5/Upper Caves | Allies destroyed B-75 Beast 13235 | -5/Upper Caves | Discovered new exit (range 8) 13337 | -5/Upper Caves | Encountered a Warlord checkpoint 13453 | -5/Upper Caves | Identified exit to Upper Caves 13460 | -5/Upper Caves | Entered another Upper Caves area 13494 | -5/Upper Caves | Discovered exit to Factory (range 14) 13778 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13830 | -5/Upper Caves | Learned Factory interactive machine intel 13831 | -5/Upper Caves | Learned Factory emergency access door positions 13865 | -5/Upper Caves | Spotted B-75 Beast 14165 | -5/Upper Caves | Discovered new exit (range 5) 14170 | -5/Upper Caves | Identified exit to Zhirov 14174 | -5/Upper Caves | Entered Zhirov 14174 | -5/Zhirov | Discovered new exit (range 3) 14185 | -5/Zhirov | Identified exit to Proximity Caves 14203 | -5/Zhirov | Met Zhirov 14252 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14391 | -5/Zhirov | Entered Proximity Caves 14403 | -4/Proximity Caves | Learned Research interactive machine intel 14775 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15460 | -4/Proximity Caves | Spotted B-86 Titan 15471 | -4/Proximity Caves | Destroyed B-86 Titan 15491 | -4/Proximity Caves | Learned location of Armory (-4) 15496 | -4/Proximity Caves | Discovered exit to Factory (range 6) 15631 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15771 | -4/Proximity Caves | Build established: Derelict-Assassin 15800 | -4/Proximity Caves | Entered Factory 15800 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15802 | -4/Factory | Loaded intel: 54 interactive machine locations 16024 | -4/Factory | Allied Derelicts emerged from ambush trap array 16631 | -4/Factory | Spotted Executioner 16632 | -4/Factory | Cargo convoy interrupted 16651 | -4/Factory | Incoming assault squad redirected 16656 | -4/Factory | Destroyed Executioner 16664 | -4/Factory | Incoming assault squad redirected 16678 | -4/Factory | Garrison activated, responded to threat 16812 | -4/Factory | Lost 3 parts (1n2w) 16861 | -4/Factory | Core integrity fell below 50% 16926 | -4/Factory | Garrison activated, responded to threat 17276 | -4/Factory | Build established: Assassin 17355 | -4/Factory | Lost 4 parts (2n2w) 17467 | -4/Factory | Lost 3 parts (3n) 17800 | -4/Factory | First assault squad dispatched 17816 | -4/Factory | Incoming assault squad redirected 18069 | -4/Factory | Incoming assault squad redirected 18260 | -4/Factory | Core integrity fell below 20% 18305 | -4/Factory | Lost 4 parts (1p1u2w) 18359 | -4/Factory | Discovered new exit (range 15) 18408 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Cooling System. 18395_ H-71 Marshal critical meltdown. 18395_ Adv. Targeting Computer destroyed. 18395_ Phase Gun destroyed. 18395_ Med. Treads destroyed. 18395_ Slug penetrates Wall. 18398_ Slug penetrates H-77 Assassin. 18398_ Subcomponent Replicator disabled. 18398_ Slug penetrates Wall. 18401_ Slug penetrates H-77 Assassin. 18402_ Penetrated by Slug. 18402_ Slug penetrates Wall. 18402_ U-05 Engineer builds a Door. 18402_ Penetrated by Slug. 18405_ Slug penetrates Wall. 18405_ Penetrated by Slug. 18405_ Adv. Plasma Cannon destroyed. 18405_ Slug penetrates Wall. 18406_ U-05 Engineer builds a Wall. 18408_ Wall collapses. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? "?????????????????????????? | | ??????????????????? ?????????????????????????? | | ???????????????####+;###??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????? < ??????????????????????? | | ???????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ?????????????????# #????######????????????? | | ?????????????????# #??? #????????????? | | ????????????????## h #??? #????????????? | | ????????????????#; % #?? ?????????????? | | ?????????????????# %h* +? ???????????????? | | ?????????????????# =% # ?????????????????? | | ?????????????????? @%%#// ???????????????????? | | ??????????##########;;*;/?????????????????"""T" | | ??????????# ##@#??????????????????????? | | ??????????#"""" #;[#######????????????????? | | ??????????#"""" #!!!# ##############??????? | | ??????????#"""" *+==%= =!%=|#??????? | | ??????????#"""" %[#u=%#####+#######"!#???#### | | ??????????# [#% ;! #??# ##### | | ??????????# ##= # #??# + | | ??????????#= ## # ! #??####### | | ?????#########+####### ## #????????# | | ?????# # ###### #????????# | | ?????#"""" + **! "#???????# | | ?????#"""" # ###### **! ##???????# | | ?????#"""" !## ####### ## ** #????????# | | ?????#"""" ## # ## ##+#########????????# | | ?????# !## # # # #????????????????### | | ?????######### " + #????????????####### | | ?????????????# # # # #????????????# | | ?????????????# #== ####" #????????????# "" | | ?????????????# #==! #??#[!#????????????# """ | | ????######???# #==! #??##!#????????????# """ | | ????# #???# # #???#]#????????????# | | ????# #???# # #???#]#????????????# """ | | ????# #???# ######???# #????????????# """"" | | ????# #??## #????????#%#????????????# """"" | | ????# ##+####" #????????#!#????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Additional Mass Support 9 Core Shielding 30 Weapon Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Salvage Targeting 2 Defensive Hacking 14 Item Schematics ----------------- Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Arm. Wheel | -6/Factory | Scanalyzed IFF Parser | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 31% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . Utility 6 | . . . . 2 1 . . . . . . . . . 1 . . . . 2 . Weapon 3 | . . . . 2 1 . . . . . . . . . . . . . . . . Parts Attached 158 | . 11 1 1 2 31 9 4 1 . 3 6 . . 2 1 22 . 5 . 1 58 Parts Lost 40 | . . . . 2 4 3 . . . . . . . . . 4 . 1 . . 26 Damage Taken 8409 | . 114 49 . 275 1115 741 28 15 . 58 117 . . . 225 472 168 27 . 41 4964 Core 1064 | . . . . 52 247 103 . . . 16 5 . . . . . . . . . 641 Player 2/Cogmind (%) 38 | . . . . 60 54 42 . . . 22 3 . . . . . . . . . 55 Absorbed by Shields 177 | . . . . . . . . . . . . . . . . . . . . . 177 Damage Inflicted 20411 | . 432 258 . 467 2723 1337 242 517 . 467 1433 . . . 916 2759 384 29 . 777 7670 Player 2/Cogmind (%) 54 | . 42 69 . 63 47 49 45 35 . 63 54 . . . 47 58 86 19 . 43 60 Combat Hostiles Destroyed 134 | . 4 4 . 5 22 7 5 6 . 7 6 . . . 8 18 1 1 . 5 35 Player 2/Cogmind (%) 60 | . 40 66 . 62 50 58 55 54 . 87 85 . . . 66 66 100 100 . 62 61 Game ------ Seed LightningCoreLauncher Manual? 0 Play Time 05:23:03 Cumulative 1035.0 hours Start 2025.05.09 @ 21:50:51 End 2025.05.12 @ 20:30:04 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 291 Rogue 255 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 38% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: df588b07-0a13-42e2-aa34-a66da66b39e0