Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.08 @ 20:34:07 Player: Vogel Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (117) 585 Value Destroyed (3847) 3847 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 8611 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 258 Cogmind --------- Core Integrity 808/850 Matter 235/300 Energy 307/280 System Corruption 2% Temperature Cool (610) Movement Walking (210) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Improved Salvage Targeting Computer Improved Power Shielding > --- WEAPON (4) ------- Heavy Particle Cannon Autogun > --- INVENTORY (20) --- Light Treads Carbon-fiber Leg Large Matter Pod (150) Weapon Cycler Power Shielding System Backup Module Tractor Beam Advanced Beam Rifle High-powered Shotgun Gauss Rifle Gauss Rifle Missile Launcher Precision Grenade Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scanner Improved Salvage Targeting Computer Improved Power Shielding Shield Generator > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Katana > --- INVENTORY -------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Large Matter Pod Weapon Cycler Power Shielding System Backup Module Tractor Beam Lightning Gun Advanced Beam Rifle Heavy Particle Cannon High-powered Shotgun Gauss Rifle Missile Launcher Precision Grenade Launcher Remote Datajack [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 1 2 1 . . . Weapon 2 | . . . 1 . . . . 1 Parts Attached 124 | 8 . 8 33 23 16 16 14 6 Power 8 | 1 . 1 3 1 . 1 . 1 Engine 8 | 1 . 1 3 1 . 1 . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 30 | 3 . 2 7 4 6 4 3 1 Treads 11 | 2 . . 2 2 5 . . . Leg 19 | 1 . 2 5 2 1 4 3 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 2 . 2 8 8 6 . 5 . Device 7 | 1 . . . 2 . . 4 . Storage 7 | 1 . 2 4 . . . . . Processor 3 | . . . . 1 2 . . . Hackware 1 | . . . 1 . . . . . Protection 13 | . . . 3 5 4 . 1 . Artifact . | . . . . . . . . . Weapon 55 | 2 . 3 15 10 4 11 6 4 Energy Gun 21 | 1 . . 6 6 2 4 1 1 Energy Cannon 4 | . . . 1 . . . 2 1 Ballistic Gun 17 | 1 . 1 4 3 1 4 1 2 Ballistic Cannon 1 | . . 1 . . . . . . Launcher 7 | . . 1 2 1 1 1 1 . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . 2 . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 3 5 1 . . . Parts Lost 46 | . . 5 11 4 4 12 4 6 Power 3 | . . 1 1 . . 1 . . Propulsion 12 | . . 1 3 1 . 4 1 2 Utility 8 | . . . . 2 3 2 . 1 Weapon 23 | . . 3 7 1 1 5 3 3 Highest Loss Streak 8 | . . 3 4 1 2 8 1 3 Average Slot Usage (%) 94 | . 100 89 96 99 96 85 96 91 Engine 9 | . 14 13 10 9 7 6 7 13 Treads 7 | . 28 18 2 6 20 8 . . Leg 13 | . . 5 19 11 1 11 21 16 Device 4 | . 14 12 . 5 1 . 13 7 Storage 17 | . 14 15 22 18 15 15 15 13 Processor 4 | . . . . 7 5 7 7 6 Hackware 4 | . . . 5 9 7 1 . . Protection 6 | . . . 4 4 13 9 7 6 Energy Gun 9 | . 14 7 7 15 15 8 6 4 Energy Cannon 1 | . . . 2 . . . 1 7 Ballistic Gun 8 | . 14 9 3 11 4 12 10 6 Ballistic Cannon 2 | . . 2 7 . . . . . Launcher 1 | . . 3 4 . 2 . . . Slashing Weapon 2 | . . . 5 . . . 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 105 | 11 11 15 88 92 100 88 93 105 Greatest Support 84 | 40 40 40 40 44 84 84 50 50 Greatest Overweight (x) 6 | . . 1 3 3 6 2 2 3 Average Overweight (x) 1 | . . . 1 2 1 1 1 2 Largest Inventory Capacity 20 | 6 6 6 20 20 20 20 20 20 Average Capacity 18 | 5 6 6 19 20 20 20 20 20 Most Carried 20 | 6 6 4 20 20 20 20 20 17 Average Carried 15 | 3 5 3 16 19 19 13 16 15 Final Capacity 20 | 6 6 6 20 20 20 20 20 20 Final Carried 20 | 6 4 3 17 20 20 10 18 15 Class Distribution -------------------- 35% | Hauler-Tank 26% | Hauler-Mutant 11% | Hauler-Gunner 10% | Mutant 6% | Derelict-Mutant 3% | Derelict-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Gunner | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 2890 | 270 . 295 849 480 247 299 399 51 Remotely 134 | . . . . . . . 134 . Salvage Created 4739 | 131 . 152 1334 1213 844 493 470 102 Parts 252 | 11 . 2 82 65 47 17 19 9 Haulers Intercepted 4 | . . . 1 3 . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 38 | . . . . . . 32 6 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 96 | . . 10 32 20 10 11 10 3 Melee 6 | . . . 4 . . 1 1 . Guns 55 | . . 6 9 20 8 7 4 1 Cannons 15 | . . 1 11 . . . 1 2 AOE 20 | . . 3 8 . 2 3 4 . Classes Destroyed 16 | 2 . 1 9 . 3 1 . . Worker 6 | . . . 1 2 3 . . . Builder 2 | . . . . . 1 . . 1 Tunneler 3 | 3 . . . . . . . . Hauler 4 | . . . 1 3 . . . . Recycler 6 | 1 . 1 1 1 2 . . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . . 2 . 1 . . . Watcher 6 | . . . 4 2 . . . . Swarmer 17 | . . . 6 4 . 4 . 3 Grunt 40 | . . . 18 12 5 1 4 . Brawler 2 | . . . . . . 2 . . Duelist 5 | . . . 2 . . 3 . . Sentry 12 | . . . 6 4 1 1 . . Hunter 3 | . . . . . 2 . 1 . Programmer 3 | . . . . . 2 . 1 . Assembled 10 | . . 10 . . . . . . Thug 4 | . . . . . . . 4 . Best Kill Streak 7 | 4 . 4 7 7 6 3 4 3 Combat Bots Only 7 | . . 4 7 5 3 3 4 3 Max Kills in Single Turn 3 | 1 . 2 3 2 3 3 2 1 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . . 1 2 . 1 3 1 . Melee 1 | . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 7411 | . . 919 1563 880 1223 1709 570 547 Core 927 | . . 249 183 88 118 142 105 42 Absorbed by Shields 238 | . . . . . . . 203 35 Core Remaining (%) 57 | 100 . . 54 84 . . 47 . Volleys Fired 293 | 10 . 37 76 70 33 29 26 12 Largest 3 | 1 . 2 3 3 3 3 3 3 Hottest 167 | 40 . 69 136 166 139 149 134 167 Shots Fired 643 | 10 . 50 138 191 97 61 60 36 Gun 545 | 10 . 41 78 190 97 57 51 21 Cannon 77 | . . 5 53 . . . 4 15 Launcher 19 | . . 4 7 1 . 2 5 . Special 2 | . . . . . . 2 . . Kinetic 320 | . . 44 77 86 32 37 32 12 Thermal 139 | 10 . 2 17 73 12 15 7 3 Explosive 19 | . . 4 7 1 . 2 5 . Electromagnetic 163 | . . . 37 31 53 5 16 21 Robot Hit Streak 19 | 5 . 6 10 19 18 9 10 7 Robot Miss Streak 6 | 2 . 4 4 6 5 4 3 4 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . . 2 2 3 2 2 . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . Shots Hit Robots 483 | 5 . 27 118 138 80 46 49 20 Core Hits 236 | 5 . 18 56 54 46 22 30 5 Critical Hits 3 | . . . 1 1 1 . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . . Melee Attacks 63 | . . . 44 . . 6 13 . Impact . | . . . . . . . . . Slashing 63 | . . . 44 . . 6 13 . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11070 | 65 . 493 3479 2354 1483 1350 1543 303 Guns 5796 | 65 . 250 806 2214 1199 720 417 125 Cannons 949 | . . 60 670 . . . 41 178 Explosions 2679 | . . 183 675 138 284 526 873 . Melee 1644 | . . . 1328 . . 104 212 . Ramming 2 | . . . . 2 . . . . Kinetic 2983 | . . 299 910 860 244 396 194 80 Thermal 2149 | 65 . 11 171 773 504 239 335 51 Explosive 2141 | . . 183 641 138 . 526 653 . Electromagnetic 2151 | . . . 429 581 735 85 149 172 Impact . | . . . . . . . . . Slashing 1644 | . . . 1328 . . 104 212 . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 5 . . 3 8 12 2 Average Corruption 6 | . . 5 . . 2 6 8 1 Corruption Purged . | . . . . . . . . . Effects 124 | . . 12 . . 9 42 61 . Message Errors 36 | . . 4 . . 5 11 16 . Matter Fused 22 | . . 1 . . 1 9 11 . Heat Flow Errors 16 | . . 2 . . 1 4 9 . Energy Discharges 11 | . . . . . . 3 8 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 15 | . . 3 . . . 6 6 . Data Loss (major) 1 | . . . . . . 1 . . Misfires 3 | . . . . . . 1 2 . Misdirections 3 | . . . . . . . 3 . Targeting Errors 14 | . . 2 . . 1 5 6 . Weapon Failures 2 | . . . . . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 388 | . . 49 273 . . 57 9 . Projectiles 21 | . . 16 5 . . . . . Explosions 107 | . . 33 17 . . 57 . . Melee 260 | . . . 251 . . . 9 . Knockbacks 7 | . . 1 6 . . . . . Impact . | . . . . . . . . . Kinetic 7 | . . 1 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 228 | . . . 27 1 158 42 . . Shots 7 | . . . 2 . 3 2 . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 610 | . . 216 218 317 402 219 270 610 Average Temperature 80 | . . 46 59 56 114 68 73 233 Received Heat Transfer 2057 | . . 500 621 450 174 126 132 54 Effects 8 | . . . 3 . 1 . . 4 Shutdowns 2 | . . . . . 1 . . 1 Interference 3 | . . . 3 . . . . . Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . . 2 5 . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . 5 1 2 . . Heat Transferred 3572 | 150 . 25 383 1554 520 481 385 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 3 . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 519 | 20 25 149 519 486 378 . . 163 Initial 219 | . 13 9 3 219 189 . . 78 Average 226 | 9 23 17 284 327 182 . . 120 Maximum Alert Level 2 | . . . 2 2 1 . . . Low Security (%) 38 | 100 100 100 22 . 51 . . 100 Level 1 49 | . . . 58 77 48 . . . Level 2 12 | . . . 18 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 1 1 6 2 5 . . 1 Investigation 4 | . . . 2 1 1 . . . Extermination 4 | . . . . . 3 . . 1 Reinforcement 6 | . 1 . 3 1 1 . . . Assault 2 | . . 1 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 6 | . 1 . 1 2 1 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . . 28 60 35 15 15 12 5 Peak Tracking Total 7 | . . 6 5 5 4 7 5 3 Tactical Retreats 11 | . . 3 4 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 16 | . . . 6 6 2 . . 2 Max in Single Turn 2 | . . . 1 1 2 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 9 | . 1 . 3 3 1 . . 1 Terminals 8 | . 1 . 2 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 2 . 8 7 3 . . 3 Successful 15 | . 1 . 6 4 1 . . 3 Failed 8 | . 1 . 2 3 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 2 . 7 7 3 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 . 6 4 1 . . 3 Record 5 | . 1 . 1 1 1 . . 1 Robot Analysis 2 | . . . 1 1 . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 Registered Components 2 | . . . . 1 . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . 3 2 1 . . . Full Trace Events 2 | . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies 6 | . . 4 . . . 2 . . Largest Group 4 | . . 4 . . . 2 . . Highest-Rated Group 71 | . . 71 . . . 48 . . Highest-Rated Ally 32 | . . 31 . . . 32 . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . 29 . . . 6 . . Total Damage 579 | . . 441 . . . 138 . . Kills 9 | . . 7 . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 2 | . . . 1 1 . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 9242 | 115 154 712 2251 1675 1337 1200 1471 327 Spaces Moved 4482 | 55 89 384 967 731 634 656 826 140 Core 11 | 11 . . . . . . . . Treads 1669 | 43 89 246 107 316 616 252 . . Legs 2802 | 1 . 138 860 415 18 404 826 140 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 160 165 160 150 150 180 Average Speed 173 | 137 160 153 182 187 184 164 159 193 Slowest Speed 300 | 160 160 160 210 210 300 180 190 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 25 58 54 44 16 77 85 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . . . . 5 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 186 | . . 45 65 . 25 15 36 . Melee . | . . . . . . . . . Projectile 3 | . . . 1 . . 1 1 . AOE 183 | . . 45 64 . 25 14 35 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 5327 | 83 102 456 1263 893 732 716 913 169 Wait 210 | . 12 23 91 35 22 8 19 . Move 4474 | 54 88 383 966 730 633 655 825 140 Hop . | . . . . . . . . . Pick Up 103 | 11 . 4 39 20 12 2 14 1 Fast Attach 11 | 2 . . . 1 6 . 2 . Attach 60 | 5 . 4 19 7 4 12 5 4 Detach 5 | . . . 4 . 1 . . . Swap 53 | 1 . 4 14 15 6 4 7 2 Drop 43 | . 2 1 10 14 14 . 2 . Fire 293 | 10 . 37 76 70 33 29 26 12 Melee 63 | . . . 44 . . 6 13 . Ram . | . . . . . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 16) 211 | -10/Materials | Discovered new exit (range 14) 224 | -10/Materials | Met 8R-AWN 270 | -10/Materials | Entered Mines 272 | -10/Mines | Followed 8R-AWN into the Mines 274 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 304 | -10/Mines | Build established: Mutant 522 | -10/Mines | Met a Derelict testing a Signal Generator 583 | -10/Mines | Assembled infested the area 705 | -10/Mines | Lost 3 parts (1p2w) 760 | -10/Mines | Core integrity fell below 50% 795 | -10/Mines | Core integrity fell below 20% 800 | -10/Mines | Learned location of Storage (-7) 859 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 956 | -10/Mines | Discovered new exit (range 10) 982 | -10/Mines | Entered Materials 982 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -9/Materials | Build established: Hauler-Mutant 1551 | -9/Materials | Destroyed 7 combat bots 2013 | -9/Materials | Discovered new exit (range 3) 2897 | -9/Materials | Lost 4 parts (1n3w) 2982 | -9/Materials | First assault squad dispatched 3092 | -9/Materials | Lost 3 parts (1n2w) 3233 | -9/Materials | Entered another Materials area 3233 | -8/Materials | Evolved 2 slots: Utility x2 3836 | -8/Materials | Build established: Hauler-Gunner 4318 | -8/Materials | Discovered new exit (range 16) 4855 | -8/Materials | Build established: Hauler-Tank 4908 | -8/Materials | Entered Factory 4908 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5021 | -7/Factory | Discovered new exit (range 16) 5854 | -7/Factory | Discovered new exit (range 7) 6245 | -7/Factory | Entered Lower Caves 6246 | -7/Lower Caves | Encountered a Warlord checkpoint 6512 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6596 | -7/Lower Caves | Lost 8 parts (1p1n2u4w) 6801 | -7/Lower Caves | Lost 3 parts (2n1w) 6990 | -7/Lower Caves | Spotted B-75 Beast 7423 | -7/Lower Caves | Discovered new exit (range 5) 7445 | -7/Lower Caves | Entered another Lower Caves area 7453 | -7/Lower Caves | Carbon-fiber Leg stolen by Master Thief 7485 | -7/Lower Caves | Identified exit to Factory 8258 | -7/Lower Caves | Ambushed by wild Derelicts 8625 | -7/Lower Caves | Build established: Derelict-Mutant 8676 | -7/Lower Caves | System corruption reached 10% 8744 | -7/Lower Caves | Core integrity fell below 50% 8916 | -7/Lower Caves | Entered Factory 8916 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 9029 | -6/Factory | Lost 3 parts (1n1u1w) 9243 | -6/Factory | Self-destructed Last Messages --------------- 2J7RRZYJHU: Core Analyzer TEUY6ZR0YI: Imp. Light Armor Plating KR24P0T94H: Imp. Actuator Array CBK60SIV9T: Hrd. Light Armor Plating UVUENRGQ9R: Adv. Targeting Computer DW34Y2CDK4: Imp. Medium Armor Plating 5QY1Q2HLPK: Adv. Weight Redist. System 19T4D9GIUR: Coolant Injector Downloaded coordinate data. Lightning Gun destroyed. P-60 Hacker resets G-50 Soldier, system corruption cleaned. Carbon-fiber Leg destroyed. U-05 Engineer destroyed. Overheating: Matter decay (-28). Power failure, Hvy. Ion Engine shutdown. Autogun permanently disabled. Overheating: Short circuit. Imp. EM Pulse Cannon destroyed. Hvy. Ion Engine permanently disabled. Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????#! """" "" | | ????????????????????????????????????????# """" "" | | ????????????????????????????????????#???# """" "" | | ??????????????????????????????????#?????# """" "" | | ??????????????????????????????????##????# | | ????????????????????????????????????????# """" "" | | ?????????????????????????????#??????????# """" "" | | ?????????????????????????????????##????## """" "" | | ????????????????????????#???????????????# """" "" | | ??????????????????????#???#?#??##???????# | | ?????????????????????????????????????##?# | | ???????????????????????????????#?################# | | ????????????????#????????????????# T | | ??????????????????????????#??????# ^ ^ | | ?????????????????????????#?#????## """"""" """" | | ?????????????????????????????????# """"""" """" | | ??????????????????????#??????????# """"""" """" | | ??????????????#????????????#???#?# """"""" """" | | ????????????###################### | | ??????????? | | ??????????? |* | | ?????????? =%! | | ?????????? g= | | ?????????? p @ | | ?????????????????################# ######### | | ??????????????????#??????????????# #???? ??# | | ????????????#??????????????????? # #???????? | | ????????????????#????????????????+ +???????? | | ????????????????##???????????????# #?????????? | | ??????????????????????????"??????? #?????????? | | ????????????????#??#?????????????? #?????????? | | ???????????????????????????"?????? #?????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????????????? #?????????? | | ?????????????????????????#????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 460 Matter Stores 438 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Let's See Who's Tougher Made in Tau Ceti IV System Compromised Tourist Use The Force Challenges ------------ None Game ------ Seed StealthAntimissileMinigun Manual? 0 Play Time 01:28:09 Cumulative 20.4 hours Start 2021.02.06 @ 21:18:22 End 2021.02.08 @ 20:34:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 15 Adventurer 3 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 30 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6107c74-6152-4df0-bd1b-424dcc0c86c6