Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 19:33:04 Player: jes Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (152) 760 Value Destroyed (5213) 5213 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 10477 Bonus ------- High Alert Combat Kills 957 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 210/300 Energy 210/210 System Corruption 20% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Flak Gun Great Maul > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Micro Nuclear Core High-capacity Matter Pod (200) Structural Scanner Structural Scanner Tractor Beam Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Great Maul > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Large Matter Pod Beamcaster Autogun Autogun Autogun [Rating: 35] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 2 | . . . . 2 . . Weapon 1 | . . . . . . 1 Parts Attached 118 | 7 10 2 31 16 16 36 Power 18 | 1 2 1 4 1 2 7 Engine 11 | 1 2 1 4 1 2 . Core 7 | . . . . . . 7 Reactor . | . . . . . . . Propulsion 40 | 3 5 . 8 5 8 11 Treads 23 | 1 3 . 8 3 6 2 Leg 11 | 2 2 . . 1 1 5 Wheel 5 | . . . . 1 . 4 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 28 | 1 3 . 6 7 3 8 Device 7 | . . . 1 2 1 3 Storage 8 | 1 2 . 1 3 . 1 Processor 3 | . 1 . . . . 2 Hackware 3 | . . . 1 1 1 . Protection 7 | . . . 3 1 1 2 Artifact . | . . . . . . . Weapon 32 | 2 . 1 13 3 3 10 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 30 | 2 . 1 11 3 3 10 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 39 | . 1 . 3 4 7 24 Power 3 | . 1 . 1 . . 1 Propulsion 13 | . . . . 1 4 8 Utility 10 | . . . 2 1 1 6 Weapon 13 | . . . . 2 2 9 Highest Loss Streak 14 | . 1 . 1 2 2 14 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 8 10 9 9 9 7 Power . | . . 1 . 1 1 1 Propulsion 1 | 1 2 3 1 1 . . Utility 2 | . 2 2 2 3 4 3 Weapon 3 | . 2 4 4 3 4 2 Tool/Special . | . . . . . . . Unused Backups 26 | . 2 4 9 2 2 7 Power 8 | . . . 3 1 . 4 Propulsion 1 | . . . 1 . . . Utility 7 | . 2 2 . . 1 2 Weapon 10 | . . 2 5 1 1 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 94 99 99 99 99 91 Engine 9 | . 14 13 11 8 9 2 Core 1 | . . . . . . 11 Treads 28 | . 7 28 43 30 25 12 Leg 5 | . 20 . . 2 6 10 Wheel 1 | . . . . 3 . 3 Device 5 | . . . 1 14 9 6 Storage 10 | . 14 14 11 10 9 6 Processor 3 | . 9 14 1 . . 2 Hackware 4 | . . . 1 9 9 5 Protection 4 | . . . 7 1 7 6 Ballistic Gun 20 | . 28 28 21 17 15 15 Impact Weapon 1 | . . . . . 2 2 Peak Build Rating 35 | 6 8 13 26 35 25 32 Average Rating 21 | 4 7 11 21 29 23 27 On Entrance 13 | . 6 8 13 25 20 25 Avg Prop Armor Cover (%) 5 | . . . . 3 4 7 Naked Turns . | . . . . . . . Heaviest Build 39 | 14 19 23 28 36 36 39 Greatest Support 80 | 20 40 40 80 80 80 60 Greatest Overweight (x) 2 | 2 . . . . 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 Average Carried 9 | 2 8 10 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 8 Final Carried 10 | 4 10 10 10 7 10 7 Class Distribution -------------------- 62% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Fac Matter Collected 4940 | 229 486 264 795 824 1135 1207 Remotely 1127 | . . . . . 984 143 Salvage Created 5534 | . 444 107 1289 1218 1124 1352 Parts 341 | . 28 6 102 58 82 65 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 5 | . 1 . . . . 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Combat Hostiles Destroyed 129 | . 10 4 32 20 35 28 Guns 128 | . 10 4 32 20 35 27 Classes Destroyed 15 | . 5 . 2 4 3 1 Worker 1 | . . . . . . 1 Builder 2 | . . . . 2 . . Hauler 2 | . 1 . . 1 . . Recycler 5 | . 1 . 1 1 . 2 Mechanic 1 | . . . . 1 . . Operator 3 | . . . 2 1 . . Watcher 9 | . 2 . 4 3 . . Swarmer 47 | . 6 2 15 3 15 6 Cutter 2 | . . . . . 2 . Grunt 49 | . 4 2 7 14 7 15 Brawler 2 | . . . . 1 . 1 Sentry 22 | . . . 10 1 8 3 Specialist 1 | . . . . . 1 . Hunter 2 | . . . . 1 1 . Programmer 4 | . . . . . 1 3 Best Kill Streak 10 | . 5 2 5 4 4 10 Combat Bots Only 10 | . 3 2 5 3 4 10 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging 1 | . . . 1 1 1 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Hostile Shots Fired 923 | . 39 23 121 122 189 429 Missed 282 | . 10 4 30 26 45 167 Hits 641 | . 29 19 91 96 144 262 Melee 15 | . . . . 2 5 8 Projectile 626 | . 29 19 91 94 139 254 AOE 4 | . . . . . 2 2 Critical Strikes 21 | . 2 3 3 2 6 5 Part Disruptions 3 | . . . . 1 . 2 Damage Taken 8407 | . 346 229 1125 1542 1732 3433 Core 1261 | . 55 29 108 160 179 730 Absorbed by Shields . | . . . . . . . Ignored by Resistances 142 | . . . . . 142 . Core Remaining (%) 69 | 100 . 66 73 . 38 . Volleys Fired 417 | . 41 13 89 93 88 93 Largest 3 | . 2 2 2 2 2 3 Hottest 100 | . 40 40 100 46 46 84 Shots Fired 846 | . 82 26 176 179 170 213 Gun 844 | . 82 26 174 179 170 213 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . . 2 . . . Kinetic 844 | . 82 26 174 179 170 213 Thermal 2 | . . . 2 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 11 13 11 15 19 18 Robot Miss Streak 7 | . 2 2 3 3 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 20 | . . 1 3 4 8 4 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 642 | . 57 20 121 138 128 178 Core Hits 332 | . 23 6 59 58 65 121 Critical Kills 5 | . 1 1 1 . . 2 Critical Parts Destroyed 9 | . 1 . 1 1 2 4 Critical Strikes 14 | . 2 1 2 1 2 6 Destroy 12 | . 2 1 2 . 2 5 Smash 2 | . . . . 1 . 1 Melee Attacks 66 | . . . 5 7 46 8 Impact 66 | . . . 5 7 46 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9876 | . 712 267 1513 2140 2006 3238 Guns 9623 | . 712 267 1461 2084 2006 3093 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 253 | . . . 52 56 . 145 Ramming . | . . . . . . . Kinetic 9623 | . 712 267 1461 2084 2006 3093 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 253 | . . . 52 56 . 145 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . . . 5 6 20 Average Corruption 6 | . . . . 5 5 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 107 | . . . . 16 56 35 Message Errors 24 | . . . . 4 15 5 Matter Fused 25 | . . . . 2 15 8 Heat Flow Errors 17 | . . . . 5 7 5 Energy Discharges 8 | . . . . 2 4 2 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 17 | . . . . 3 8 6 Data Loss (major) 2 | . . . . . 1 1 Misfires 4 | . . . . . . 4 Weapon Failures 9 | . . . . . 5 4 Overload Shots . | . . . . . . . Overflow Damage 152 | . . . 42 56 . 54 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 152 | . . . 42 56 . 54 Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | . 23 48 48 262 226 391 Average Temperature 61 | . 6 31 8 79 64 78 Received Heat Transfer 2748 | . 192 150 270 702 549 885 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . 2 3 . 1 Impact Corruptions 7 | . . . 3 2 . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Maximum Alert Level 4 | . . . 1 1 4 3 Low Security (%) 62 | 100 100 100 73 98 8 . Level 1 9 | . . . 26 1 11 . Level 2 7 | . . . . . 25 18 Level 3 16 | . . . . . 31 81 Level 4 4 | . . . . . 22 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 1340 | . 117 56 252 201 1340 957 Initial 703 | . . 19 . 57 118 703 Average 305 | . 41 5 127 74 746 831 Influence Increases 4161 | . 358 129 917 576 1292 889 Destroy 0b10 Robot/C 2600 | . 200 100 640 400 700 560 Destroy 0b10 Robot/NC 115 | . 20 . 35 45 . 15 Destroy Leader 492 | . 46 20 178 88 30 130 Allied During Kill 15 | . . 9 6 . . . Successful Hack 111 | . 30 . 22 3 42 14 Disable Machine 45 | . . . . 30 15 . Anti-Garrison Action 400 | . . . . . 400 . Destroy Structure 98 | . 2 . 6 10 75 5 Lose Combat Pursuer 285 | . 60 . 30 . 30 165 Influence Decreases 3249 | . 307 180 780 530 135 1317 Entered New Map 814 | . . 32 . 80 65 637 Time Decay 1847 | . 289 128 580 410 . 440 Lost Part 390 | . 10 . 30 40 70 240 Lost Ally 40 | . . 20 20 . . . Purge Threat 158 | . 8 . 150 . . . Squads Dispatched 15 | . 1 . 3 3 . 8 Investigation 6 | . . . 2 2 . 2 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 1 . 1 1 . 1 Assault 1 | . . . . . . 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Distress Signals 15 | . 1 . 5 3 . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 203 | . 21 5 48 33 41 55 Peak Tracking Total 8 | . 5 3 6 5 5 8 Tactical Retreats 21 | . 3 . 1 7 2 8 ECM-based Alert Blocks 16 | . . . . 12 1 3 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Traps Triggered 7 | . . . 2 2 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Disabled 6 | . . . . 2 4 . Max in Single Turn 1 | . . . . 1 1 . Garrison Access 1 | . . . . . . 1 Garrison Relay 3 | . . . . . 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Machines Accessed 32 | . 8 . 13 4 3 4 Terminals 25 | . 7 . 10 2 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 3 | . . . 2 1 . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 78 | . 21 . 29 10 11 7 Successful 28 | . 9 . 13 1 3 2 Failed 49 | . 12 . 15 9 8 5 Catastrophic 8 | . 4 . 2 1 . 1 Database Lockouts 1 | . . . 1 . . . Manual 33 | . 10 . 11 4 6 2 Terminals 65 | . 20 . 23 5 11 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 8 | . . . 5 3 . . Garrison Access 3 | . . . . 2 . 1 Terminal Hacks 21 | . 8 . 9 . 3 1 Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . Branch Access Points 3 | . 1 . 1 . . 1 Emergency Access Points 1 | . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . Scanalyzer Index 1 | . . . 1 . . . Garrison Index 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . 1 . 1 . . . Locate Traps 1 | . . . . . 1 . Zone Layout 3 | . 1 . 2 . . . Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Report Inventory 2 | . 1 . 1 . . . Scanalyzer 3 | . . . 3 . . . Retrieve Study 3 | . . . 3 . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 29 | . 7 . 12 4 3 3 Full Trace Events 6 | . 1 . 1 . 3 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 17 | . . . . . 17 . Machine Destruction 14 | . . . . . 14 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Gar Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 50 | . . 50 19 . . . Highest-Rated Ally 31 | . . 31 19 . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . 7 . . . . Total Damage 64 | . . 64 . . . . Kills 1 | . . 1 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Gar Fac Active Infowar (turns) 2612 | . . . 312 1667 124 509 Sensors 1407 | . . . 312 1095 . . Structural 308 | . . . . 137 3 168 ECM 1898 | . . . . 1433 124 341 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Fac Turns Passed 8830 | 63 968 890 2391 1668 1765 1085 Spaces Moved 4291 | 43 599 519 1144 717 784 485 Core 11 | 5 . . . . . 6 Treads 3528 | 1 138 519 1144 717 784 225 Legs 621 | 37 461 . . . . 123 Wheels 131 | . . . . . . 131 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 Average Speed 155 | 116 129 160 167 166 160 134 Slowest Speed 260 | 160 160 160 170 170 240 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 51 | 4 78 76 75 37 77 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 26 | . . . 5 6 10 5 Terrain Destroyed 26 | . . . 5 6 10 5 Melee 25 | . . . 4 6 10 5 Projectile 1 | . . . 1 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Gar Fac Total 5581 | 53 712 559 1467 1023 1026 741 Wait 487 | . 42 12 139 161 58 75 Move 4286 | 42 598 518 1143 717 783 485 Hop . | . . . . . . . Pick Up 58 | 3 9 5 15 5 9 12 Fast Attach 57 | 7 5 2 7 7 6 23 Attach 32 | . 1 . 4 8 5 14 Detach 21 | 1 2 . 2 6 1 9 Swap 72 | . 5 1 28 7 21 10 Drop 85 | . 9 8 35 12 9 12 Fire 417 | . 41 13 89 93 88 93 Melee 66 | . . . 5 7 46 8 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 323 | -10/Materials | Build established: Mutant 362 | -10/Materials | Identified exit to Mines 378 | -10/Materials | Discovered new exit (range 12) 764 | -10/Materials | Derelicts attacked the area 769 | -10/Materials | Discovered new exit (range 10) 889 | -10/Materials | Discovered new exit (range 3) 1032 | -10/Materials | Entered Mines 1072 | -10/Mines | Met a Derelict bent on vengeance 1579 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1583 | -10/Mines | Found Prototype Device 1892 | -10/Mines | Discovered new exit (range 10) 1922 | -10/Mines | Entered Materials 1922 | -9/Materials | Accompanied by 1 ally 1922 | -9/Materials | Evolved 2 slots: Propulsion x2 2198 | -9/Materials | Identified Exp. Sensor Array 2549 | -9/Materials | Build established: Scavenger-Mutant 2861 | -9/Materials | Build established: Mutant 2993 | -9/Materials | Identified exit to Mines 3391 | -9/Materials | Discovered new exit (range 9) 3869 | -9/Materials | Central database locked down 4289 | -9/Materials | Discovered new exit (range 13) 4313 | -9/Materials | Entered another Materials area 4313 | -8/Materials | Evolved 2 slots: Utility x2 5981 | -8/Materials | Identified exit to Garrison 5981 | -8/Materials | Entered Garrison 6037 | -8/Garrison | Triggered checkpoint 6174 | -8/Garrison | Build established: Scavenger-Mutant 6185 | -8/Garrison | Garrison Relay disabled 6241 | -8/Garrison | Garrison Relay disabled 6337 | -8/Garrison | Triggered checkpoint 6393 | -8/Garrison | Triggered checkpoint 6529 | -8/Garrison | Triggered checkpoint 6789 | -8/Garrison | Triggered checkpoint 6832 | -8/Garrison | Discovered new exit (range 10) 6913 | -8/Garrison | Triggered checkpoint 6982 | -8/Garrison | Discovered new exit (range 10) 7035 | -8/Garrison | Triggered checkpoint 7125 | -8/Garrison | Core integrity fell below 50% 7355 | -8/Garrison | Discovered new exit (range 81) 7355 | -8/Garrison | Discovered new exit (range 22) 7355 | -8/Garrison | Discovered new exit (range 36) 7382 | -8/Garrison | Garrison Relay disabled 7650 | -8/Garrison | Installed Relay Interface Framework 7746 | -8/Garrison | Entered Factory 7746 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7764 | -7/Factory | Identified exit to Storage 7764 | -7/Factory | Identified exit to Lower Caves 7973 | -7/Factory | Garrison activated, responded to threat 8039 | -7/Factory | Destroyed 10 combat bots 8323 | -7/Factory | Core integrity fell below 50% 8375 | -7/Factory | Lost 14 parts (1p5n1u7w) 8546 | -7/Factory | First assault squad dispatched 8607 | -7/Factory | Crushed by falling debris 8607 | -7/Factory | Core integrity fell below 20% 8607 | -7/Factory | System corruption reached 10% 8638 | -7/Factory | Lost 4 parts (1n2u1w) 8831 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08802_ System corrupted: FCS attempts to trigger Flak Gun. 08802_ System corrupted: Flak Gun misfires. 08803_ G-50 Soldier destroyed. 08809_ System corrupted: Flak Gun jammed. 08811_ Neutrino Reactor explodes. 08811_ Door malfunctions. 08811_ Critical hit (Burn: +37). 08814_ G-47 Trooper suffers critical hit (Smash). 08814_ Destroyed Particle Gun. 08814_ Destroyed Imp. Heat Sink. 08814_ G-47 Trooper system corrupted by crushing effect. 08815_ G-47 Trooper system terminally corrupted. 08815_ Lgt. Nuclear Core fried. 08816_ Reaction Control System destroyed. 08819_ System corrupted: Component data lost. 08829_ Aluminum Leg severed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????????????? ?## ##???? | | ???????????????########?## ##???? | | ?????????????? ? ##???? | | ????????????? ?? ##???? | | ???????????????? "??" ####?? | | ???????????????? 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""" ##??? | | ?????? ##??###########??? | | ???????? ##????? #######??? | | ???????? ? ##???????????????? | | ????????? ??????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Gun Specialist Physics Hates This One Trick Challenges ------------ None Game ------ Seed SixLargeCompactor Manual? 0 Play Time 01:46:29 Cumulative 89.3 hours Start 2025.11.15 @ 17:50:09 End 2025.11.15 @ 19:33:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d51f1bb-c905-46f5-a358-a7e99cc8ce4a