Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 16:23:04

Player: Cog on my mind

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (40)       8000
Robots Destroyed (498)     2490
Value Destroyed (17296)    17296
Prototype IDs (109)        2180
Alien Tech Used (15)       3000
Bonus (16101)              16101
              TOTAL SCORE: 53567

 Bonus
-------
High Alert Combat Kills    1283
Follower Combat Kills      1127
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2240
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -949

 Cogmind 
---------
Core Integrity             1379/1600
Matter                     550/550
Energy                     843/850
System Corruption          0%
Temperature                Warm (100)
Movement                   Hovering (131) Ox1
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (3) --------
       Enhanced Fission Core
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (8) ---
         Combat Antigrav System
                Antigrav Array
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY (12) -----
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Quantum Capacitor
       Improved Utility Shielding
        Layered Medium Armor Plating
                Centrium Light Armor Plating
                System Mapper
>               --- WEAPON (2) -------
                Sigix Sheargun
                Null Cannon
>               --- INVENTORY (20) ---
   Experimental Energy Well (600)
   Experimental Matter Compressor (500)
     Long-range Sensor Array
      Precision Energy Filter
   Experimental Weapon Shielding
          Heavy Armor Plating
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Integrity Redistributor
                Terrabomb
                Sigix Sheargun
                Null Cannon
                Core Cannon
                Hellfire Missile Launcher
                Sigix Broadsword

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
         Combat Antigrav System
                Antigrav Array
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
   Experimental Targeting Computer
   Experimental Core Analyzer
       Improved Armor Integrity Analyzer
                Quantum Capacitor
        Layered Medium Armor Plating
                Centrium Light Armor Plating
   Experimental Force Field
                System Mapper
>               --- WEAPON -----------
                Sigix Sheargun
                Null Cannon
>               --- INVENTORY --------
   Experimental Energy Well
   Experimental Matter Compressor
     Long-range Sensor Array
      Precision Energy Filter
   Experimental Weapon Shielding
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Integrity Redistributor
                Terrabomb
                Sigix Sheargun
                Null Cannon
                Core Cannon
                Hellfire Missile Launcher
                Sigix Broadsword
[Rating: 222]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Improved Diametric Drive
Utility                    Advanced Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Power Sword
  Energy Gun               Medium Laser
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Power Sword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             712  | 7   5   3   .   .   37  13  5   36  7   9   .   4   23  3   14  5   11  8   4   60  2   33  15  15  4   14  39  .   67  6   6   17  3   28  72  59  14  26  21  17  
  Power                    55   | 1   1   1   .   .   6   1   .   3   .   .   .   .   1   .   1   .   .   .   .   6   .   4   .   .   .   .   1   .   3   .   1   3   .   4   9   6   1   1   .   1   
    Engine                 12   | 1   1   1   .   .   2   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   1   .   3   .   1   3   .   3   7   5   1   1   .   .   
  Propulsion               154  | 2   1   1   .   .   13  5   1   7   .   2   .   .   7   1   5   .   1   2   .   20  .   1   2   .   .   .   3   .   17  1   1   1   .   7   22  27  .   1   2   1   
    Treads                 11   | 2   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
    Leg                    13   | .   .   .   .   .   9   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Wheel                  9    | .   .   .   .   .   1   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Hover                  110  | .   .   .   .   .   1   5   1   4   .   .   .   .   6   1   5   .   1   2   .   20  .   1   2   .   .   .   3   .   17  1   1   1   .   7   13  16  .   .   1   1   
    Flight                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   
  Utility                  271  | 2   2   .   .   .   7   4   3   13  2   6   .   1   12  2   6   3   2   3   2   16  .   15  7   11  3   4   14  .   30  3   2   6   .   11  15  23  5   10  15  11  
    Device                 178  | 1   1   .   .   .   4   2   3   5   2   6   .   1   4   2   3   3   2   .   2   9   .   9   5   10  3   2   10  .   21  2   2   3   .   6   13  17  5   5   7   8   
    Storage                12   | 1   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   2   2   1   .   .   .   .   
    Processor              24   | .   .   .   .   .   1   1   .   2   .   .   .   .   5   .   1   .   .   3   .   1   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   3   .   1   1   1   
    Hackware               20   | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   .   2   .   5   .   .   .   .   2   .   1   .   .   2   .   
    Protection             37   | .   .   .   .   .   1   .   .   3   .   .   .   .   3   .   .   .   .   .   .   4   .   3   1   .   .   2   2   .   2   1   .   2   .   1   .   1   .   4   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   232  | 2   1   1   .   .   11  3   1   13  5   1   .   3   3   .   2   2   8   3   2   18  2   13  6   4   1   10  21  .   17  2   2   7   3   6   26  3   8   14  4   4   
    Energy Gun             7    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   
    Energy Cannon          53   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   5   .   .   .   1   6   .   5   1   1   4   1   1   6   1   4   6   2   3   
    Ballistic Gun          15   | 1   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   1   5   7   .   8   .   .   2   .   .   13  .   .   .   .   .   
    Launcher               26   | .   .   .   .   .   3   1   1   4   1   .   .   2   .   .   1   1   2   .   .   .   1   1   .   .   .   .   2   .   .   1   1   .   1   3   .   .   .   .   .   .   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   1   5   .   .   .   .   3   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        48   | .   .   .   .   .   .   .   .   8   4   .   .   .   1   .   .   .   2   2   1   5   .   2   2   2   .   4   .   .   .   .   .   .   .   .   .   1   4   8   2   .   
    Piercing Weapon        21   | .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   1   1   2   .   .   .   .   .   .   .   .   .   3   .   3   .   .   .   1   .   5   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  58   | .   .   .   .   .   2   2   .   1   .   .   .   .   1   2   1   1   .   4   .   2   1   5   1   .   2   .   .   .   2   .   .   7   1   1   5   11  5   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 98   | .   2   2   .   .   15  1   .   7   .   .   .   1   4   .   3   .   1   .   .   4   .   2   1   .   .   .   5   .   6   1   2   1   .   18  13  4   .   2   .   3   
  Power                    14   | .   1   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   3   3   .   .   .   .   .   
  Propulsion               45   | .   .   2   .   .   6   .   .   5   .   .   .   1   2   .   2   .   1   .   .   2   .   .   .   .   .   .   2   .   4   1   1   .   .   7   6   2   .   1   .   .   
  Utility                  28   | .   1   .   .   .   3   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   3   .   2   .   .   .   .   5   2   2   .   1   .   3   
  Weapon                   11   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   
  Highest Loss Streak      8    | .   1   1   .   .   8   1   .   3   .   .   .   1   2   .   1   .   1   .   .   2   .   1   1   .   .   .   2   .   3   1   2   1   .   7   4   2   .   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     92   | .   95  98  85  85  82  95  95  95  84  91  92  84  83  94  92  92  93  99  100 96  100 99  99  99  95  99  96  100 96  99  93  98  100 95  77  91  94  93  87  86  
  Engine                   2    | .   14  14  14  14  3   5   7   6   7   7   7   7   5   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   5   5   5   5   9   10  9   10  9   9   10  8   4   7   8   8   8   8   
  Treads                   2    | .   28  26  14  14  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   23  .   .   .   7   6   7   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   2   15  23  23  15  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    25   | .   .   .   .   .   .   37  38  31  .   .   .   .   12  40  33  33  33  39  40  37  41  41  41  41  41  41  41  42  39  42  36  40  42  35  15  23  34  33  28  28  
  Device                   8    | .   9   14  14  14  12  6   17  8   15  15  15  15  7   6   5   5   6   6   6   4   5   4   4   4   5   4   6   15  8   4   4   4   5   7   8   14  17  12  7   5   
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   7   4   4   4   4   4   
  Processor                12   | .   .   .   .   .   2   6   7   10  7   7   7   7   18  20  25  26  26  26  26  23  23  20  17  17  17  17  13  10  10  10  10  10  10  9   9   11  13  16  18  19  
  Hackware                 5    | .   .   .   .   .   1   4   .   5   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   6   5   9   10  10  10  10  14  14  13  8   8   11  5   
  Protection               2    | .   .   .   .   .   3   7   3   3   7   7   7   7   5   .   .   .   .   .   .   .   .   2   5   5   5   5   2   .   .   5   5   5   5   3   .   1   4   5   6   8   
  Energy Gun               1    | .   14  14  14  14  3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Ballistic Gun            1    | .   14  14  14  14  4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   10  14  9   7   7   5   6   6   6   5   12  12  4   5   4   2   3   5   3   .   .   .   .   .   .   .   .   .   3   3   3   3   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   2   .   5   7   1   5   6   5   6   5   .   .   .   .   .   .   .   .   .   4   5   4   5   5   2   2   3   1   .   .   .   .   .   
Peak Build Rating          222  | 7   7   12  11  11  32  52  55  61  46  54  54  54  69  77  80  80  80  87  87  117 119 118 119 115 112 117 136 130 146 139 137 148 150 166 159 179 200 206 215 222 
  Average Rating           101  | 4   6   10  11  11  24  42  50  53  45  53  54  52  58  67  76  79  78  82  86  102 116 115 116 113 104 112 126 129 127 136 131 141 148 156 130 165 187 200 206 209 
  On Entrance              90   | .   7   7   11  11  11  32  40  52  43  46  54  54  53  66  70  80  80  78  87  87  116 117 117 110 111 112 114 129 130 129 137 132 147 148 86  143 164 200 197 214 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             128  | 13  18  20  20  20  33  38  40  47  47  47  46  54  54  37  58  56  58  54  58  63  56  69  78  81  69  78  94  82  97  88  86  96  96  94  87  94  105 108 111 128 
  Greatest Support         207  | 40  40  40  20  20  53  40  41  41  20  48  48  38  51  55  61  58  58  60  60  76  75  75  80  80  75  80  118 89  113 108 108 116 116 116 207 160 118 128 122 122 
  Greatest Overweight (x)  6    | .   .   .   .   .   6   .   .   3   2   2   .   1   1   .   1   .   .   1   .   1   .   2   1   1   .   .   1   .   1   .   .   .   .   .   2   3   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   8   10  10  10  10  10  15  15  15  15  15  15  15  15  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   9   10  10  10  10  12  14  15  15  15  15  15  15  15  20  20  19  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          16   | .   4   9   9   10  9   7   12  13  14  14  15  14  14  14  18  19  17  19  20  19  19  18  19  18  19  19  19  18  18  18  18  19  19  18  18  19  19  19  19  18  
  Final Capacity           20   | 8   10  10  10  10  10  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | .   9   10  10  10  10  12  13  13  15  15  15  15  14  15  19  19  18  20  20  20  20  20  19  20  20  20  18  19  17  19  19  20  20  13  18  20  20  20  20  18  

 Class Distribution 
--------------------
 16% | Mutant
 16% | Scout
 10% | Hacker-Mutant
 10% | Gladiator
  6% | Scavenger-Scout
  5% | Alien-Mutant
  5% | Trapper-Scout
  4% | Hacker-Scout
  4% | Sprinter
  3% | Trapper-Mutant
  3% | Hacker-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
           Sprinter | -7/Waste
           Sprinter | -7/Factory
          Gladiator | -7/Lower Caves
          Gladiator | -7/Lower Caves
          Gladiator | -7/Data Miner
             Mutant | -6/Proximity Caves
          Gladiator | -6/Factory
    Scavenger-Scout | -6/Waste
              Scout | -6/Factory
      Trapper-Scout | -6/Lower Caves
              Scout | -6/Lower Caves
              Scout | -6/Zion
              Scout | -5/Proximity Caves
              Scout | -5/Factory
              Scout | -5/Waste
              Scout | -5/Factory
 Trapper-Skirmisher | -5/Upper Caves
   Trapper-Sprinter | -5/Upper Caves
   Trapper-Sprinter | -5/Zhirov
      Trapper-Scout | -4/Proximity Caves
      Trapper-Scout | -4/Factory
      Trapper-Ninja | -4/Waste
       Hacker-Scout | -4/Factory
     Trapper-Mutant | -4/Upper Caves
     Trapper-Mutant | -4/Upper Caves
      Hacker-Mutant | -4/Warlord
    Hacker-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
      Hacker-Mutant | -3/Testing
       Hacker-Scout | -2/Research
    Scavenger-Scout | -2/Quarantine
        Alien-Scout | -2/Section 7
       Alien-Mutant | -1/Access
       Alien-Mutant | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           15838 | 247  520  208  .    20   597  228  81   495  20   218  .    76   557  20   177  78   302  57   32   1476 .    586  612  351  .    852  733  .    1221 129  94   951  41   469  2985 599  110  385  191  120  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19762 | 29   764  329  .    27   1130 401  314  1311 78   81   .    41   848  .    725  95   91   .    .    2406 .    639  542  163  .    549  974  .    1710 112  25   1062 47   560  2545 260  381  489  232  802  
  Parts                    955   | 4    54   19   .    4    37   17   6    75   8    6    .    6    53   .    51   8    1    .    .    126  .    28   20   7    .    20   43   .    81   10   4    36   5    42   95   12   26   22   17   12   
Haulers Intercepted        34    | .    2    .    .    .    4    1    .    3    .    .    .    .    2    .    2    .    .    .    .    7    .    3    .    .    .    1    3    .    5    .    .    .    .    .    .    1    .    .    .    .    
Recyclers Shooed           12    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    1    5    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      88    | .    .    .    .    .    .    .    .    .    5    6    .    5    .    .    .    10   .    .    .    .    .    .    21   6    .    20   .    .    .    9    3    .    3    .    .    .    .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  281  | .   15  12  .   3   22  9   1   18  4   1   .   6   5   .   11  4   4   .   .   19  .   5   8   3   .   7   15  .   5   5   4   18  7   19  25  1   2   6   1   16  
  Melee                    61   | .   .   .   .   .   5   1   .   12  1   1   .   .   5   .   5   1   1   .   .   9   .   5   .   .   .   .   .   .   1   1   .   .   .   2   2   1   2   4   1   1   
  Guns                     50   | .   15  12  .   3   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Cannons                  88   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   3   .   7   7   .   4   .   .   18  .   .   23  .   .   2   .   12  
  AOE                      75   | .   .   .   .   .   3   7   1   6   3   .   .   6   .   .   6   3   2   .   .   .   .   .   .   .   .   .   8   .   .   4   4   .   7   15  .   .   .   .   .   .   
Classes Destroyed          25   | 1   8   .   .   .   5   2   1   1   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Worker                   57   | .   3   .   .   .   2   6   .   3   .   .   .   .   6   .   3   .   .   .   .   9   .   2   .   .   .   .   4   .   1   .   .   .   .   5   6   2   2   .   1   2   
  Builder                  31   | .   1   .   .   .   4   .   .   2   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   5   .   .   .   .   4   5   1   1   .   2   .   
  Tunneler                 7    | 1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
  Hauler                   34   | .   2   .   .   .   4   1   .   3   .   .   .   .   2   .   2   .   .   .   .   7   .   3   .   .   .   1   3   .   5   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 23   | .   2   1   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   2   5   .   1   .   .   2   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 12   | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   2   1   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Watcher                  37   | .   3   .   .   .   2   1   .   5   .   .   .   .   4   .   1   .   .   .   .   5   .   2   .   .   .   .   3   .   6   .   .   .   .   .   2   .   1   1   .   1   
  Swarmer                  89   | .   9   8   .   3   4   3   .   6   3   .   .   4   1   .   3   3   .   .   .   6   .   4   .   .   .   .   8   .   .   4   4   3   5   8   .   .   .   .   .   .   
  Cutter                   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Grunt                    90   | .   6   4   .   .   11  4   .   5   .   .   .   .   .   .   5   .   2   .   .   6   .   1   5   2   .   4   5   .   2   .   .   9   .   .   11  .   .   1   .   7   
  Brawler                  8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   1   .   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   2   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   1   .   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   1   1   
  Programmer               39   | .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   2   1   .   .   .   5   .   .   .   .   .   .   2   .   2   1   .   2   .   4   10  .   2   3   .   1   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Best Kill Streak           16   | 1   6   4   .   3   5   16  1   5   3   1   .   4   4   .   9   3   2   .   .   10  .   6   3   3   .   3   5   .   3   4   4   7   5   11  9   3   3   2   3   7   
  Combat Bots Only         7    | .   4   3   .   3   4   7   1   4   3   1   .   4   1   .   6   3   2   .   .   6   .   4   3   3   .   3   4   .   2   4   4   7   5   5   5   1   2   2   1   5   
Max Kills in Single Turn   7    | 1   2   2   .   1   2   3   3   3   2   1   .   2   1   .   7   2   1   .   .   3   .   1   1   2   .   2   4   .   1   4   4   1   3   6   2   1   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   2   2   1   3   2   .   .   2   .   .   5   2   1   .   .   .   .   .   .   .   .   .   4   .   .   4   4   .   3   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   1   1   1   .   .   1   .   1   1   1   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Hostile Shots Fired        1856  | .    59   36   .    11   137  39   .    142  17   4    .    14   62   .    38   9    32   .    3    86   .    40   24   14   .    12   65   .    58   41   20   26   2    228  249  21   58   165  59   85   
  Missed                   671   | .    16   14   .    2    31   13   .    71   7    1    .    1    14   .    17   2    14   .    1    28   .    6    9    8    .    4    27   .    17   18   8    7    1    93   95   3    20   70   23   30   
Damage Taken               21824 | .    403  232  .    76   2038 396  70   878  147  31   .    233  574  .    488  111  203  .    18   1169 .    525  227  110  .    143  968  .    1047 360  216  578  22   2715 2955 294  709  1383 410  2095 
  Core                     2617  | .    24   24   .    6    468  74   13   121  17   17   .    17   78   .    127  47   68   .    .    133  .    92   40   18   .    .    197  .    103  18   24   54   .    278  233  50   44   33   13   186  
  Absorbed by Shields      2036  | .    .    .    .    .    52   .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    117  259  893  353  333  
  Reduced by Siege Mode    112   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    .    .    .    
  Ignored by Resistances   33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    12   4    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3325  | .    .    .    .    .    .    11   65   16   .    .    .    .    .    111  15   .    .    56   .    .    .    .    .    .    .    .    428  .    157  .    .    213  .    98   .    .    303  1626 202  24   
Core Remaining (%)         66    | 100  .    .    .    78   14   .    .    .    .    .    .    63   .    .    .    .    .    .    62   .    .    .    .    .    .    71   .    .    .    .    .    .    58   .    60   .    .    74   .    86   
Volleys Fired              842   | 4    72   28   .    4    82   26   5    8    3    .    .    5    8    .    3    2    15   .    2    59   .    14   26   11   .    22   47   .    60   19   1    50   30   39   88   1    6    12   4    86   
  Largest                  2     | 2    2    2    .    2    2    1    1    1    1    .    .    1    1    .    1    1    1    .    1    2    .    1    2    2    .    2    2    .    2    1    1    2    2    1    2    1    1    1    1    1    
  Hottest                  300   | 70   70   74   .    74   115  30   30   30   30   .    .    36   5    .    39   39   90   .    90   98   .    98   132  132  .    132  132  .    132  105  60   132  132  105  171  130  130  130  130  300  
Shots Fired                1201  | 8    140  56   .    8    104  26   5    8    3    .    .    6    8    .    3    2    15   .    2    110  .    14   48   18   .    42   54   1    81   20   2    95   32   40   141  1    6    12   4    86   
  Gun                      429   | 8    140  56   .    8    49   19   .    .    .    .    .    .    .    .    .    .    2    .    .    103  .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    21   
  Cannon                   666   | .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    2    .    2    2    .    11   48   18   .    42   43   1    80   19   1    95   28   8    140  1    6    12   4    65   
  Launcher                 81    | .    .    .    .    .    17   7    5    8    3    .    .    6    .    .    3    2    11   .    .    .    .    .    .    .    .    .    4    .    .    1    1    .    4    9    .    .    .    .    .    .    
  Special                  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    5    .    3    .    .    .    .    7    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  632   | 4    72   28   .    4    24   19   .    .    .    .    .    .    .    .    .    .    2    .    .    103  .    .    46   18   .    41   14   .    50   .    .    95   4    .    108  .    .    .    .    .    
  Thermal                  416   | 4    68   28   .    4    60   .    .    .    .    .    .    .    .    .    .    .    2    .    2    2    .    11   2    .    .    1    29   1    30   19   1    .    24   8    32   1    6    12   4    65   
  Explosive                81    | .    .    .    .    .    17   7    5    8    3    .    .    6    .    .    3    2    11   .    .    .    .    .    .    .    .    .    4    .    .    1    1    .    4    9    .    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Entropic                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    
  Robot Hit Streak         40    | 4    15   11   .    8    12   5    .    3    4    .    .    .    4    .    .    .    2    .    .    6    .    5    3    4    .    3    5    .    7    .    2    9    .    15   9    .    .    5    .    40   
  Robot Miss Streak        8     | 1    6    5    .    2    3    4    .    .    1    .    .    .    2    .    2    .    3    .    .    5    .    1    5    2    .    5    2    .    3    .    .    6    4    8    5    1    .    .    .    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    1    .    1    .    .    2    .    .    1    .    .    .    .    1    
  Secondary Targets        4     | .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   
Shots Hit Robots           1024  | 7    75   41   .    6    113  23   .    63   3    2    .    2    41   .    28   5    8    .    .    110  .    28   22   10   .    16   41   .    59   3    1    49   .    32   107  9    10   27   8    75   
  Core Hits                597   | 2    37   23   .    3    43   22   13   37   5    2    .    8    14   .    20   4    15   .    .    62   .    12   12   6    .    12   28   .    26   7    4    32   8    40   47   5    3    8    4    33   
  Critical Kills           93    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    7    3    .    7    7    .    6    .    .    19   .    .    23   .    .    .    .    3    
  Critical Parts Destroyed 102   | .    .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    6    1    .    5    2    .    8    .    .    33   .    1    26   .    .    .    .    .    
  Critical Strikes         240   | .    5    3    .    .    7    4    .    7    .    .    .    .    2    .    1    1    1    .    .    32   .    2    13   4    .    12   12   .    15   1    .    55   .    3    54   .    1    2    .    3    
    Burn                   8     | .    5    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Destroy                183   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    13   4    .    12   9    .    14   .    .    55   .    .    49   .    .    .    .    .    
    Smash                  10    | .    .    .    .    .    6    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  21    | .    .    .    .    .    .    .    .    7    .    .    .    .    2    .    .    1    1    .    .    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Impale                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    .    .    2    5    .    .    .    .    .    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              803   | .    .    .    .    .    68   18   .    94   5    4    .    3    73   .    57   6    7    1    2    87   .    40   5    1    .    6    41   1    86   13   .    .    3    30   35   10   19   58   23   7    
  Impact                   94    | .    .    .    .    .    68   18   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Slashing                 441   | .    .    .    .    .    .    .    .    67   5    2    .    3    53   .    45   5    5    1    2    87   .    40   5    1    .    6    1    .    .    .    .    .    .    .    .    6    19   58   23   7    
  Piercing                 268   | .    .    .    .    .    .    .    .    26   .    2    .    .    20   .    12   1    2    .    .    .    .    .    .    .    .    .    40   1    86   13   .    .    3    30   28   4    .    .    .    .    
  Sneak Attacks            146   | .    .    .    .    .    11   6    .    15   1    1    .    1    12   .    11   1    .    .    .    15   .    10   1    1    .    1    7    .    18   1    .    .    .    3    11   5    4    4    5    1    
    Combat Hostiles        9     | .    .    .    .    .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    .    10   .    .    .    .    4    .    7    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           54529 | 83   1124 653  .    121  4080 1991 776  3349 348  119  .    466  2014 .    2787 530  750  .    .    3195 .    1491 521  259  .    435  3230 .    3209 590  448  1458 885  4476 4000 762  961  2672 1076 5670 
  Guns                     5055  | 83   980  653  .    121  744  235  .    .    .    .    .    .    .    .    .    .    38   .    .    505  .    .    .    .    .    .    .    .    .    .    .    .    .    1050 .    .    .    .    .    646  
  Cannons                  11740 | .    .    .    .    .    581  .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    342  165  .    301  591  .    608  .    .    1458 .    .    2393 .    .    559  .    4726 
  Explosions               11479 | .    138  .    .    .    421  1069 776  456  228  .    .    338  .    .    1199 264  596  .    .    .    .    .    .    .    .    .    1177 .    131  456  448  .    885  2897 .    .    .    .    .    .    
  Melee                    26249 | .    .    .    .    .    2334 687  .    2893 120  119  .    128  2014 .    1588 266  100  .    .    2690 .    1491 179  94   .    134  1462 .    2470 134  .    .    .    529  1607 762  961  2113 1076 298  
  Ramming                  6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6832  | 46   473  406  .    81   450  235  .    .    .    .    .    .    .    .    .    .    38   .    .    505  .    .    342  165  .    301  194  .    570  .    .    1458 .    .    1568 .    .    .    .    .    
  Thermal                  9638  | 37   507  247  .    40   788  264  .    .    .    .    .    .    .    .    818  .    16   .    .    .    .    .    .    .    .    .    397  .    169  .    .    .    .    245  825  .    .    559  .    4726 
  Explosive                10021 | .    138  .    .    .    421  805  776  456  228  .    .    338  .    .    381  264  596  .    .    .    .    .    .    .    .    .    1177 .    .    456  448  .    885  2652 .    .    .    .    .    .    
  Electromagnetic          87    | .    .    .    .    .    87   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   3336  | .    .    .    .    .    2334 687  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    315  .    .    .    .    .    
  Slashing                 16384 | .    .    .    .    .    .    .    .    2112 120  119  .    128  1847 .    1355 266  73   .    .    2690 .    1491 179  94   .    134  98   .    .    .    .    .    .    .    .    584  961  2113 1076 944  
  Piercing                 7175  | .    .    .    .    .    .    .    .    781  .    .    .    .    167  .    233  .    27   .    .    .    .    .    .    .    .    .    1364 .    2470 134  .    .    .    529  1292 178  .    .    .    .    
  Entropic                 1050  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1050 .    .    .    .    .    .    
Highest Corruption         38    | .    .    .    .    .    1    3    3    3    3    3    3    3    .    .    2    2    2    2    .    10   18   18   14   11   7    7    4    9    15   16   16   17   2    17   38   .    2    11   .    .    
  Average Corruption       10    | .    .    .    .    .    1    2    2    1    3    3    3    3    .    .    1    2    2    2    .    8    14   14   12   10   7    7    3    7    12   15   16   2    2    7    27   .    1    7    .    .    
  Corruption Purged        14    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  480   | .    .    .    .    .    .    5    1    8    10   15   1    7    .    .    5    2    10   2    .    41   2    33   29   22   2    16   6    2    70   28   11   6    3    8    110  .    4    21   .    .    
    Message Errors         114   | .    .    .    .    .    .    1    1    3    2    7    1    1    .    .    1    .    1    .    .    13   .    11   6    4    1    .    2    1    15   6    2    2    1    1    25   .    1    5    .    .    
    Matter Fused           107   | .    .    .    .    .    .    2    .    .    2    3    .    2    .    .    .    1    4    1    .    9    1    6    4    5    .    8    1    .    16   8    2    1    .    1    25   .    .    5    .    .    
    Heat Flow Errors       56    | .    .    .    .    .    .    1    .    2    4    .    .    .    .    .    2    1    1    1    .    4    .    2    3    2    .    3    2    .    9    4    2    .    .    .    11   .    .    2    .    .    
    Energy Discharges      53    | .    .    .    .    .    .    1    .    2    1    4    .    1    .    .    1    .    1    .    .    3    .    6    2    1    .    2    1    .    6    4    1    .    1    .    10   .    1    4    .    .    
    Parts Rejected         14    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    .    1    .    .    2    2    .    .    3    .    .    
    Parts Fused            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    2    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      57    | .    .    .    .    .    .    .    .    .    1    1    .    2    .    .    .    .    2    .    .    5    .    1    5    4    1    2    .    .    11   1    .    1    .    1    15   .    2    2    .    .    
    Data Loss (major)      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    1    .    2    .    .    .    .    2    .    .    1    1    .    5    .    .    .    .    .    
    Misfires               18    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    2    2    .    1    .    1    3    2    1    1    .    1    1    .    .    .    .    .    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    2    .    .    .    .    .    2    2    .    .    .    1    6    .    .    .    .    .    
    Weapon Failures        16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    .    3    1    .    .    .    .    9    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7455  | .    .    .    .    .    926  360  8    357  8    .    .    13   449  .    458  120  8    .    .    291  .    172  81   .    .    .    345  .    532  .    13   27   98   291  1028 203  365  285  583  434  
  Projectiles              653   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    27   .    .    31   .    .    136  .    419  
  Explosions               667   | .    .    .    .    .    29   27   8    71   .    .    .    .    .    .    51   18   8    .    .    .    .    .    .    .    .    .    176  .    77   .    13   .    98   91   .    .    .    .    .    .    
  Melee                    6135  | .    .    .    .    .    893  333  .    286  8    .    .    13   449  .    407  102  .    .    .    291  .    172  81   .    .    .    133  .    455  .    .    .    .    200  997  203  365  149  583  15   
Knockbacks                 37    | .    .    .    .    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    2    .    1    .    .    4    .    .    16   .    .    .    .    .    
  Impact                   12    | .    .    .    .    .    7    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    1    .    .    4    .    .    13   .    .    .    .    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      512   | .    .    .    .    .    112  18   36   93   .    .    .    33   .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    209  .    .    .    .    .    .    .    .    .    .    .    
  Shots                    14    | .    .    .    .    .    4    1    1    3    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        482   | 47   129  108  .    48   56   104  3    196  245  .    .    .    .    .    106  186  88   200  92   421  .    190  341  259  .    238  482  74   374  288  225  279  323  101  290  336  .    181  104  178  
  Average Temperature      64    | 23   28   31   .    25   12   46   3    10   94   .    .    .    .    .    63   94   32   106  47   109  .    60   71   93   .    105  83   52   64   63   33   100  75   21   97   87   .    58   16   102  
  Received Heat Transfer   2525  | .    96   33   .    .    486  72   9    261  .    .    .    .    78   .    45   .    86   .    .    99   .    27   .    27   .    .    114  .    72   18   9    33   .    63   547  36   13   97   44   160  
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    5    1    .    3    .    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Total Turns              204   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    204  .    .    .    .    .    
  Longest Duration         63    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    10   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              19    | .    .    .    .    .    14   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact Corruptions       47    | .    .    .    .    .    31   11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             18    | .    5    1    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    2    
  Heat Transferred         9135  | 111  1850 925  .    111  1591 150  .    .    .    .    .    .    .    .    450  .    50   .    .    .    .    .    .    .    .    .    500  .    137  .    .    .    .    150  659  .    .    250  .    2201 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1237 | 5    486  402  .    85   316  622  217  1237 .    .    .    .    255  115  961  .    .    .    .    402  85   308  .    .    .    .    679  250  681  .    .    .    .    650  804  505  141  410  219  466  
  Initial                  446  | .    3    112  .    .    33   143  149  137  .    .    .    .    150  54   67   .    .    .    .    .    55   59   .    .    .    .    144  186  175  .    .    .    .    300  342  446  22   72   .    59   
  Average                  303  | 1    305  211  .    79   153  278  186  798  .    .    .    .    141  88   596  .    .    .    .    125  63   139  .    .    .    .    395  202  398  .    .    .    .    391  510  279  68   206  81   248  
Maximum Alert Level        4    | .    2    2    .    .    1    2    1    4    .    .    .    .    1    .    3    .    .    .    .    2    .    1    .    .    .    .    2    1    2    .    .    .    .    2    3    2    .    2    1    2    
  Low Security (%)         45   | 100  22   64   .    100  78   57   82   4    .    .    .    .    87   100  18   .    .    .    .    84   100  83   .    .    .    .    14   61   4    .    .    .    .    5    .    41   100  50   94   40   
  Level 1                  26   | .    35   31   .    .    21   18   17   11   .    .    .    .    12   .    3    .    .    .    .    15   .    17   .    .    .    .    39   38   48   .    .    .    .    31   35   32   .    48   5    51   
  Level 2                  19   | .    41   4    .    .    .    23   .    8    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    45   .    46   .    .    .    .    62   46   26   .    .    .    8    
  Level 3                  7    | .    .    .    .    .    .    .    .    64   .    .    .    .    .    .    51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          116  | .    4    .    .    .    4    3    .    16   .    .    .    .    2    .    9    .    .    .    1    6    .    5    .    .    .    .    15   .    16   .    .    .    .    4    11   2    5    4    4    5    
  Investigation            38   | .    2    .    .    .    .    1    .    6    .    .    .    .    1    .    4    .    .    .    1    3    .    2    .    .    .    .    6    .    9    .    .    .    .    1    1    .    .    .    .    1    
  Extermination            15   | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    .    .    .    1    4    .    2    1    .    1    
  Reinforcement            43   | .    2    .    .    .    4    1    .    2    .    .    .    .    .    .    4    .    .    .    .    1    .    3    .    .    .    .    1    .    6    .    .    .    .    2    2    2    3    3    4    3    
  Assault                  11   | .    .    .    .    .    .    1    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    3    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           42   | .   1   .   .   .   6   1   .   3   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   2   .   6   .   .   .   .   1   5   8   .   1   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              774  | .   23  13  .   3   37  13  6   50  6   1   .   6   14  4   29  4   14  .   2   36  5   15  14  9   .   10  37  6   37  19  15  66  5   62  66  18  28  41  34  26  
  Peak Tracking Total      15   | .   6   4   .   3   5   5   6   9   4   1   .   4   4   2   8   3   6   .   2   4   5   4   5   4   .   5   7   5   5   7   9   13  2   11  14  4   6   15  10  4   
  Tactical Retreats        104  | .   3   2   .   .   4   1   .   15  2   .   .   .   2   .   5   .   2   .   .   4   .   .   5   3   .   4   5   .   8   4   2   3   .   10  9   2   5   3   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            30   | .   1   1   .   .   .   1   .   5   .   .   .   .   3   .   1   .   .   .   .   4   .   3   .   .   .   .   2   .   4   .   .   2   .   2   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Reused                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   .   2   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   1   .   2   .   .   7   .   .   .   .   2   .   .   .   
Most Traps Carried         12   | .   .   .   .   .   .   .   .   .   .   6   6   6   6   6   6   7   7   6   6   6   5   5   7   8   8   8   8   7   7   12  11  11  8   8   8   8   8   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          65   | .   2   .   .   .   2   4   .   9   .   .   .   .   .   .   7   .   .   .   1   3   .   .   1   .   .   1   .   .   14  1   .   2   .   1   3   1   4   8   .   1   
  Max in Single Turn       9    | .   2   .   .   .   1   3   .   5   .   .   .   .   .   .   4   .   .   .   1   1   .   .   1   .   .   1   .   .   9   1   .   1   .   1   1   .   1   1   .   1   
  Garrison Access          17   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   2   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Accessed          198  | .   6   1   1   .   5   6   .   15  .   1   3   .   12  .   10  .   .   1   1   22  .   15  .   1   4   1   13  .   23  1   .   2   .   7   8   3   13  11  8   4   
  Terminals                118  | .   5   .   .   .   4   .   .   10  .   .   .   .   8   .   8   .   .   .   1   12  .   10  .   .   .   1   5   .   12  1   .   .   .   3   7   1   12  10  4   4   
  Fabricators              24   | .   .   .   .   .   .   1   .   3   .   .   .   .   3   .   2   .   .   .   .   4   .   2   .   .   .   .   3   .   4   .   .   .   .   .   1   .   .   .   1   .   
  Repair Stations          11   | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          20   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   3   .   .   .   .   2   .   2   1   1   3   .   
Total Hacks                577  | .   19  1   1   .   11  9   .   35  .   1   22  .   35  .   25  .   .   9   4   63  .   42  .   1   17  3   39  .   61  3   .   6   .   39  26  7   40  24  18  16  
  Successful               343  | .   11  1   1   .   8   7   .   10  .   1   22  .   19  .   7   .   .   9   4   34  .   23  .   1   17  3   21  .   40  3   .   6   .   21  13  3   28  15  9   6   
  Failed                   233  | .   8   .   .   .   3   2   .   25  .   .   .   .   16  .   18  .   .   .   .   28  .   19  .   .   .   .   18  .   21  .   .   .   .   18  13  4   12  9   9   10  
    Catastrophic           33   | .   1   .   .   .   1   .   .   5   .   .   .   .   1   .   5   .   .   .   .   4   .   5   .   .   .   .   4   .   2   .   .   .   .   .   2   .   1   1   .   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   269  | .   16  .   .   .   6   1   .   17  .   .   .   .   21  .   21  .   .   .   .   28  .   23  .   .   .   .   20  .   28  .   .   1   .   26  14  4   20  11  7   5   
  Terminals                353  | .   18  .   .   .   9   .   .   24  .   .   .   .   23  .   18  .   .   .   4   30  .   26  .   .   .   3   14  .   37  3   .   .   .   30  25  2   38  21  12  16  
  Fabricators              78   | .   .   .   .   .   .   1   .   9   .   .   .   .   10  .   7   .   .   .   .   12  .   11  .   .   .   .   11  .   14  .   .   .   .   .   1   .   .   .   2   .   
  Repair Stations          21   | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   .   .   .   .   8   .   3   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          33   | .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   1   .   5   .   .   .   .   4   .   5   2   3   4   .   
Terminal Hacks             184  | .   8   1   1   .   3   .   .   3   .   1   22  .   8   .   3   .   .   9   4   8   .   9   .   1   17  3   3   .   17  3   .   6   .   11  6   1   17  11  4   4   
  Record                   21   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   5   3   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           26   | .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   9   .   .   .   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           14   | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        28   | .   2   .   .   .   2   .   .   .   .   .   3   .   1   .   .   .   .   .   .   1   .   1   .   .   4   .   .   .   2   .   .   5   .   1   .   .   5   1   .   .   
  Open Door                8    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Branch Access Points     7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Terminal Index           8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   1   1   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   1   .   2   1   .   .   
  Unreport Threat          13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   1   2   2   1   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Patrol Status            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   1   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Hauler Manifests         12   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   3   .   .   .   .   1   1   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           24   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   4   .   4   .   .   .   .   5   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         13   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      16   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   1   1   3   .   
  Seal Access              16   | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   3   .   .   .   .   1   .   1   1   1   3   .   
Unauthorized Hacks         88   | .   3   .   .   .   3   1   .   5   .   .   .   .   9   .   2   .   .   .   .   7   .   7   .   .   .   .   6   .   11  .   .   .   .   9   7   1   10  3   2   2   
  Terminals                56   | .   2   .   .   .   3   .   .   2   .   .   .   .   6   .   1   .   .   .   .   4   .   3   .   .   .   .   2   .   4   .   .   .   .   5   7   .   10  3   2   2   
    Track                  16   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   .   5   1   .   .   
    Assimilate             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   
    Botnet                 29   | .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   1   .   .   .   .   2   .   2   .   .   .   .   2   .   2   .   .   .   .   2   2   .   3   1   2   2   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Fabricators              20   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   3   .   4   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Report                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   
    Patch                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         153  | .   5   .   .   .   5   3   .   13  .   .   .   .   12  .   9   .   .   .   1   20  .   13  .   .   .   .   12  .   18  .   .   .   .   5   8   2   11  8   5   3   
  Full Trace Events        20   | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   1   2   .   1   .   .   .   .   3   .   4   .   .   .   .   .   1   .   .   .   .   1   
  Feedback Events          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   53   | .   .   .   .   .   .   1   .   .   .   .   10  .   1   .   .   .   .   22  .   3   .   1   .   .   4   .   2   .   1   .   .   .   .   .   5   .   2   1   .   .   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Time                   326  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   47  .   58  .   .   .   .   102 .   68  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  76   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   10  .   14  .   .   .   .   8   .   36  .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     323  | .   .   .   .   .   .   136 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_station             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               63    | .    .    .    .    .    .    .    18   .    .    .    .    .    2    19   .    .    .    .    .    1    .    1    .    .    .    .    1    18   1    .    .    .    .    .    1    .    1    .    .    .    
  Largest Group            19    | .    .    .    .    .    .    .    18   10   .    .    .    .    1    19   11   .    .    .    .    1    .    1    .    .    .    .    1    18   1    .    .    .    .    .    1    1    1    .    .    .    
  Highest-Rated Group      684   | .    .    .    .    .    .    .    434  266  .    .    .    .    26   684  409  .    .    .    .    10   .    10   .    .    .    .    12   656  10   .    .    .    .    .    149  149  45   .    .    .    
  Highest-Rated Ally       149   | .    .    .    .    .    .    .    35   35   .    .    .    .    26   50   50   .    .    .    .    10   .    10   .    .    .    .    12   50   10   .    .    .    .    .    149  149  45   .    .    .    
Total Orders               14    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    7    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  FOLLOW                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  9     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               467   | .    .    .    .    .    .    .    117  56   .    .    .    .    2    139  112  .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    6    10   .    .    .    .    
  Total Damage             17076 | .    .    .    .    .    .    .    5151 1007 .    .    .    .    15   6028 2266 .    .    .    .    .    .    .    .    .    .    .    .    1521 .    .    .    .    .    .    420  668  .    .    .    .    
  Kills                    58    | .    .    .    .    .    .    .    9    9    .    .    .    .    .    12   17   .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    2    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       14   | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    22   | .   .   1   .   .   .   .   .   .   2   2   .   .   .   .   .   3   2   2   2   .   .   .   2   2   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               27052 | 85   930  810  250  158  1330 407  135  1205 769  741  66   625  1362 197  690  356  678  369  201  1873 36   700  672  669  55   380  825  39   1807 616  309  700  438  485  1994 1365 687  803  491  744  
Spaces Moved               35388 | 41   423  423  156  91   699  685  184  2076 605  830  77   448  1562 262  1153 791  1033 806  412  2858 111  1090 1023 970  156  749  1487 132  2858 1008 586  995  723  687  1357 2237 1005 938  776  885  
  Core                     6     | 4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1651  | 37   423  423  156  91   77   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    433  11   .    .    .    .    
  Legs                     598   | .    .    .    .    .    598  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2883  | .    .    .    .    .    22   .    .    129  605  830  77   448  721  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    .    .    .    .    
  Hover                    29382 | .    .    .    .    .    .    685  184  1947 .    .    .    .    841  262  1153 791  1033 806  412  2858 111  1090 1023 970  156  749  1487 132  2858 1008 586  995  723  687  873  1358 1005 938  776  885  
  Flight                   868   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    868  .    .    .    .    
  Fastest Speed            10    | 50   160  160  160  160  90   34   32   32   110  86   86   105  38   38   36   40   40   40   40   26   26   26   22   22   26   22   14   25   15   28   28   24   24   24   41   10   46   46   43   43   
  Average Speed            49    | 149  160  160  160  160  114  34   33   38   110  86   86   105  70   38   42   40   40   40   40   37   26   26   34   35   26   25   24   25   28   36   39   38   32   34   90   38   46   47   47   52   
  Slowest Speed            350   | 160  160  160  160  160  350  34   34   166  110  110  86   105  115  38   103  40   40   100  40   108  26   142  76   76   26   26   74   25   99   37   42   42   33   53   160  237  46   137  141  131  
  Overloaded Moves         581   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    8    .    .    142  26   .    40   48   .    155  58   52   7    2    38   .    .    .    .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    28   30   36   
Exploration Rate (%)       66    | 4    78   98   54   33   39   22   87   63   70   96   68   89   41   91   39   94   80   85   66   71   82   33   89   88   61   76   34   88   70   86   81   92   75   27   79   70   95   79   41   29   
  Regions Visited          40
    Branch Regions         23
  Pre-discovered Areas     15    | .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    1    1    3    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             26    | .    .    1    .    .    .    .    .    .    1    2    .    1    .    .    .    2    4    3    1    .    .    .    3    3    .    .    .    .    .    2    2    .    1    .    .    .    .    .    .    .    
Spaces Dug                 403   | .    .    .    .    .    61   4    .    19   1    .    .    17   20   .    10   .    1    .    2    28   .    17   2    .    .    2    34   1    68   18   .    .    7    38   10   1    6    7    18   11   
Terrain Destroyed          1340  | .    7    .    .    .    153  58   17   148  7    .    .    67   20   .    46   37   134  .    2    43   .    18   3    .    .    2    59   2    172  44   12   .    108  109  20   1    8    7    18   18   
  Melee                    224   | .    .    .    .    .    10   4    .    19   1    .    .    1    20   .    10   .    1    .    1    26   .    7    1    .    .    2    19   1    41   7    .    .    3    16   6    1    4    4    14   5    
  Projectile               155   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    11   2    .    .    .    19   1    29   18   1    .    24   8    14   .    4    3    4    13   
  AOE                      960   | .    7    .    .    .    143  54   17   129  6    .    .    66   .    .    36   37   132  .    .    14   .    .    .    .    .    .    21   .    102  19   11   .    81   85   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      42605 | 53   536  502  157  96   1002 807  251  2349 698  850  76   592  1750 359  1283 820  1270 851  442  3418 118  1423 1283 1269 170  881  1799 135  3571 1209 660  1221 883  845  1902 2712 1192 1169 847  1154 
  Wait                     4204  | 2    23   39   .    2    87   46   53   110  74   6    .    130  49   91   47   14   200  16   24   289  1    212  208  264  .    82   173  2    462  154  61   130  123  52   277  344  123  100  3    131  
  Move                     35348 | 40   422  422  155  90   698  685  183  2075 604  829  76   447  1562 261  1152 790  1032 805  411  2858 110  1089 1022 969  155  748  1487 131  2857 1007 585  994  722  686  1356 2233 1004 937  775  884  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  209   | .    10   5    1    .    11   7    2    7    2    1    .    1    11   .    12   1    1    8    .    23   1    5    1    1    3    3    7    1    14   7    3    8    1    4    25   8    7    4    1    2    
  Fast Attach              327   | 7    1    1    .    .    24   5    .    14   3    3    .    1    9    3    3    .    4    8    .    20   2    16   7    6    5    4    5    .    25   .    2    12   .    8    26   47   9    23   16   8    
  Attach                   148   | .    1    1    .    .    4    7    3    5    .    .    .    .    6    .    4    2    1    .    .    9    .    4    1    2    .    1    6    .    7    3    2    1    .    11   27   7    8    10   5    10   
  Detach                   89    | .    .    .    .    .    2    4    2    4    .    .    .    .    4    1    1    2    .    .    .    3    1    .    .    2    .    .    1    .    3    .    1    2    .    2    22   9    5    9    3    6    
  Swap                     253   | .    3    1    .    .    9    1    2    17   4    6    .    3    8    .    7    3    6    .    4    31   .    14   8    7    .    9    28   .    36   3    2    4    3    9    20   5    .    .    .    .    
  Drop                     352   | .    3    5    1    .    17   8    1    11   3    3    .    2    13   3    8    1    5    13   .    38   3    16   5    4    7    6    3    .    20   2    3    19   1    4    26   47   11   16   17   7    
  Fire                     842   | 4    72   28   .    4    82   26   5    8    3    .    .    5    8    .    3    2    15   .    2    59   .    14   26   11   .    22   47   .    60   19   1    50   30   39   88   1    6    12   4    86   
  Melee                    754   | .    .    .    .    .    68   18   .    79   5    2    .    3    57   .    45   5    5    1    1    87   .    40   5    1    .    6    41   1    86   13   .    .    3    30   35   10   19   58   23   7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Rewire                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    1    .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Waste
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Waste
-4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: Res x3 / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
    86 | -11/Scrapyard      | Entered Materials
   118 | -10/Materials      | Discovered new exit (range 16)
   188 | -10/Materials      | Discovered new exit (range 5)
   301 | -10/Materials      | Build established: Mutant
   468 | -10/Materials      | Discovered new exit (range 7)
   634 | -10/Materials      | Discovered new exit (range 15)
  1016 | -10/Materials      | Entered Mines
  1081 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1111 | -10/Mines          | Discovered new exit (range 5)
  1142 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1142 | -10/Mines          | Discovered new exit (range 5)
  1183 | -10/Mines          | Discovered new exit (range 5)
  1402 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1447 | -10/Mines          | Learned Materials trap positions
  1482 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1486 | -10/Mines          | Found Prototype Device
  1543 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1826 | -10/Mines          | Entered Exiles
  1876 | -10/Exiles         | Met 8R-AWN
  1902 | -10/Exiles         | Met EX-HEX
  1950 | -10/Exiles         | Met EX-BIN
  1967 | -10/Exiles         | Met EX-DEC
  1991 | -10/Exiles         | Learned location of Zion (-6)
  2058 | -10/Exiles         | Discovered new exit (range 14)
  2076 | -10/Exiles         | Entered Mines
  2228 | -9/Mines           | Discovered new exit (range 3)
  2234 | -9/Mines           | Entered Materials
  2234 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2235 | -8/Materials       | Loaded intel: 13 trap records
  2732 | -8/Materials       | Lost 8 parts (1p4n1u2w)
  2798 | -8/Materials       | Core integrity fell below 50%
  2825 | -8/Materials       | Lost 5 parts (2p1n1u1w)
  2961 | -8/Materials       | Identified Exp. Sensor Array
  2984 | -8/Materials       | Core integrity fell below 20%
  3030 | -8/Materials       | Discovered new exit (range 3)
  3564 | -8/Materials       | Entered Factory
  3564 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3746 | -7/Factory         | Repaired Broken Exp. Sensor Array
  3900 | -7/Factory         | Destroyed 7 combat bots
  3964 | -7/Factory         | First assault squad dispatched
  3971 | -7/Factory         | Sucked down chute
  3971 | -7/Factory         | Entered Waste
  3980 | -7/Waste           | Spotted C-40 Crusher
  3985 | -7/Waste           | Spotted C-40 Crusher
  3991 | -7/Waste           | Spotted C-40 Crusher
  3992 | -7/Waste           | Spotted C-40 Crusher
  3992 | -7/Waste           | Spotted C-40 Crusher
  4005 | -7/Waste           | Spotted C-40 Crusher
  4017 | -7/Waste           | Discovered new exit (range 12)
  4024 | -7/Waste           | Warlord forces began an assault
  4040 | -7/Waste           | Allies destroyed C-40 Crusher
  4051 | -7/Waste           | Allies destroyed C-40 Crusher
  4053 | -7/Waste           | Allies destroyed C-40 Crusher
  4057 | -7/Waste           | Allies destroyed C-40 Crusher
  4062 | -7/Waste           | Destroyed C-40 Crusher
  4069 | -7/Waste           | Allies destroyed C-40 Crusher
  4099 | -7/Waste           | Lost 8 allies
  4106 | -7/Waste           | Entered Factory
  4106 | -7/Factory         | Accompanied by 10 allies
  4198 | -7/Factory         | Garrison activated, responded to threat
  4334 | -7/Factory         | Lost 3 allies
  4358 | -7/Factory         | Build established: Sprinter
  4392 | -7/Factory         | Discovered new exit (range 5)
  4906 | -7/Factory         | Build established: Scout
  4906 | -7/Factory         | First assault squad dispatched
  5113 | -7/Factory         | Lost 3 parts (3n)
  5120 | -7/Factory         | Identified exit to Lower Caves
  5182 | -7/Factory         | Discovered new exit (range 5)
  5186 | -7/Factory         | Identified exit to Factory
  5311 | -7/Factory         | Entered Lower Caves
  5520 | -7/Lower Caves     | Learned 8 Factory zone layouts
  5530 | -7/Lower Caves     | Build established: Gladiator
  5626 | -7/Lower Caves     | Spotted B-75 Beast
  5771 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5904 | -7/Lower Caves     | Discovered new exit (range 16)
  6080 | -7/Lower Caves     | Entered another Lower Caves area
  6080 | -7/Lower Caves     | Discovered exit to Factory (range 15)
  6294 | -7/Lower Caves     | Learned location of 1 exit from Factory
  6401 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6431 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6814 | -7/Lower Caves     | Discovered new exit (range 7)
  6821 | -7/Lower Caves     | Entered Data Miner
  6821 | -7/Data Miner      | Discovered new exit (range 6)
  6838 | -7/Data Miner      | Met Data Miner
  6855 | -7/Data Miner      | Learned location of Section 7 (-2)
  6855 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6868 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6887 | -7/Data Miner      | Entered Proximity Caves
  7063 | -6/Proximity Caves | Spotter reported a threat
  7286 | -6/Proximity Caves | Build established: Mutant
  7382 | -6/Proximity Caves | Discovered exit to Factory (range 15)
  7512 | -6/Proximity Caves | Entered Factory
  7512 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7513 | -6/Factory         | Identified exit to Factory
  7722 | -6/Factory         | Spotted B-75 Beast
  7819 | -6/Factory         | Identified exit to Lower Caves
  7884 | -6/Factory         | Build established: Gladiator
  8508 | -6/Factory         | Incoming investigation squad redirected
  8721 | -6/Factory         | Build established: Scavenger-Scout
  8874 | -6/Factory         | Manually triggered Chute Trap
  8874 | -6/Factory         | Sucked down chute
  8874 | -6/Factory         | Entered Waste
  8890 | -6/Waste           | Spotted C-40 Crusher
  8891 | -6/Waste           | Spotted C-40 Crusher
  8898 | -6/Waste           | Spotted C-40 Crusher
  8898 | -6/Waste           | Spotted C-40 Crusher
  8903 | -6/Waste           | Warlord forces began an assault
  8906 | -6/Waste           | Allies destroyed C-40 Crusher
  8931 | -6/Waste           | Allies destroyed C-40 Crusher
  8935 | -6/Waste           | Spotted C-40 Crusher
  8941 | -6/Waste           | Allies destroyed C-40 Crusher
  8945 | -6/Waste           | Spotted C-40 Crusher
  8949 | -6/Waste           | Discovered new exit (range 22)
  8953 | -6/Waste           | Allies destroyed C-40 Crusher
  8962 | -6/Waste           | Allies destroyed C-40 Crusher
  8980 | -6/Waste           | Allies destroyed C-40 Crusher
  9009 | -6/Waste           | Lost 7 allies
  9041 | -6/Waste           | Identified exit to Factory
  9071 | -6/Waste           | Entered Factory
  9071 | -6/Factory         | Accompanied by 11 allies
  9294 | -6/Factory         | Build established: Scout
  9421 | -6/Factory         | First assault squad dispatched
  9666 | -6/Factory         | Fabricated Exp. Sensor Array (x1)
  9761 | -6/Factory         | Entered Lower Caves
  9883 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9887 | -6/Lower Caves     | Identified exit to Lower Caves
 10114 | -6/Lower Caves     | Learned 8 Factory zone layouts
 10114 | -6/Lower Caves     | Spotted B-75 Beast
 10117 | -6/Lower Caves     | Entered another Lower Caves area
 10137 | -6/Lower Caves     | Build established: Trapper-Scout
 10148 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 10368 | -6/Lower Caves     | Ambushed by wild Derelicts
 10526 | -6/Lower Caves     | Build established: Scout
 10672 | -6/Lower Caves     | Learned Factory terminal intel
 10741 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10779 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10793 | -6/Lower Caves     | Discovered new exit (range 9)
 10795 | -6/Lower Caves     | Identified exit to Zion
 10795 | -6/Lower Caves     | Entered Zion
 10825 | -6/Zion            | Discovered new exit (range 11)
 10829 | -6/Zion            | Identified exit to Proximity Caves
 10859 | -6/Zion            | System corruption cleaned by Quarantine Array
 10880 | -6/Zion            | Learned Factory emergency access door positions
 10896 | -6/Zion            | Found Prototype Special Weapon
 10896 | -6/Zion            | Identified RU-N14's Throwing Claymores
 10901 | -6/Zion            | Found RU-N14's Throwing Claymores
 10955 | -6/Zion            | Learned Factory emergency access door positions
 10979 | -6/Zion            | Found Prototype Processor
 10979 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 10982 | -6/Zion            | Found Exp. Armor Integrity Analyzer
 10984 | -6/Zion            | Found Prototype Processor
 10984 | -6/Zion            | Identified Exp. Target Analyzer
 10989 | -6/Zion            | Found Prototype Processor
 10989 | -6/Zion            | Identified Exp. Core Analyzer
 10992 | -6/Zion            | Found Faulty Exp. Core Analyzer
 11008 | -6/Zion            | Found GAL Module
 11052 | -6/Zion            | Learned location of Quarantine (-2)
 11069 | -6/Zion            | Met Imprinter
 11122 | -6/Zion            | Received a visual enhancement algorithm
 11164 | -6/Zion            | Entered Proximity Caves
 11197 | -5/Proximity Caves | Learned Factory garrison access intel
 11197 | -5/Proximity Caves | Learned Extension security intel
 11197 | -5/Proximity Caves | Learned Armory stockpile data
 11197 | -5/Proximity Caves | Learned location of 1 exit from Research
 11243 | -5/Proximity Caves | Learned Factory stockpile data
 11292 | -5/Proximity Caves | Spotted B-75 Beast
 11360 | -5/Proximity Caves | Discovered exit to Factory (range 7)
 11365 | -5/Proximity Caves | Entered Factory
 11365 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11366 | -5/Factory         | Identified exit to Upper Caves
 11367 | -5/Factory         | Identified exit to Factory
 11370 | -5/Factory         | Loaded intel: 25 terminal locations
 11371 | -5/Factory         | Loaded intel: 3 garrison access locations
 11450 | -5/Factory         | Fabricated Hyp. Gauss Rifle (x2)
 12415 | -5/Factory         | System corruption reached 10%
 12640 | -5/Factory         | Discovered exit to Factory (range 5)
 12799 | -5/Factory         | Spotted B-75 Beast
 13002 | -5/Factory         | Central database locked down
 13238 | -5/Factory         | Manually triggered Chute Trap
 13238 | -5/Factory         | Sucked down chute
 13238 | -5/Factory         | Entered Waste
 13242 | -5/Waste           | Spotted C-40 Crusher
 13242 | -5/Waste           | Found Prototype Launcher
 13242 | -5/Waste           | Identified Hellfire Missile Launcher
 13243 | -5/Waste           | Spotted C-40 Crusher
 13253 | -5/Waste           | EMP discharged
 13261 | -5/Waste           | Spotted C-40 Crusher
 13261 | -5/Waste           | Discovered new exit (range 22)
 13263 | -5/Waste           | Spotted C-40 Crusher
 13263 | -5/Waste           | Spotted C-40 Crusher
 13274 | -5/Waste           | Identified exit to Factory
 13274 | -5/Waste           | Entered Factory
 13291 | -5/Factory         | Discovered exit to Upper Caves (range 10)
 13761 | -5/Factory         | Discovered exit to Factory (range 7)
 13859 | -5/Factory         | Fabricated Hyp. Mass Driver (x2)
 13974 | -5/Factory         | Entered Upper Caves
 14029 | -5/Upper Caves     | Found Alien Artifact
 14029 | -5/Upper Caves     | Identified Dimensional Node Initializer
 14029 | -5/Upper Caves     | Initialized slip node
 14223 | -5/Upper Caves     | Learned location of Armory (-4)
 14223 | -5/Upper Caves     | Learned Factory emergency access door positions
 14412 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14644 | -5/Upper Caves     | Discovered new exit (range 8)
 14645 | -5/Upper Caves     | Identified exit to Upper Caves
 14646 | -5/Upper Caves     | Entered another Upper Caves area
 14647 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14672 | -5/Upper Caves     | Discovered exit to Factory (range 27)
 14723 | -5/Upper Caves     | Learned Factory emergency access door positions
 14791 | -5/Upper Caves     | Lost 3 allies
 14892 | -5/Upper Caves     | Spotted B-75 Beast
 15088 | -5/Upper Caves     | Discovered new exit (range 63)
 15127 | -5/Upper Caves     | Identified exit to Zhirov
 15315 | -5/Upper Caves     | Entered Zhirov
 15316 | -5/Zhirov          | Discovered new exit (range 3)
 15317 | -5/Zhirov          | Identified exit to Proximity Caves
 15321 | -5/Zhirov          | Met Zhirov
 15326 | -5/Zhirov          | Learned location of Testing (-3)
 15326 | -5/Zhirov          | Learned location of Command (-1)
 15329 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 15333 | -5/Zhirov          | Found Alien Artifact
 15333 | -5/Zhirov          | Identified Integrated Dissipator
 15333 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 15341 | -5/Zhirov          | Found Alien Artifact
 15370 | -5/Zhirov          | Entered Proximity Caves
 15486 | -4/Proximity Caves | Learned Extension terminal intel
 15486 | -4/Proximity Caves | Learned Factory emergency access door positions
 15610 | -4/Proximity Caves | Build established: Trapper-Scout
 15682 | -4/Proximity Caves | Found Unknown Protection
 15682 | -4/Proximity Caves | Identified Imp. Powered Armor
 15750 | -4/Proximity Caves | Entered Factory
 15750 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 15923 | -4/Factory         | Repaired Broken Cmb. Linear Gravjet
 15964 | -4/Factory         | Repaired Broken Hellfire Missile Launcher
 16187 | -4/Factory         | Fabricated Exp. Sensor Array (x1)
 16206 | -4/Factory         | Garrison activated, responded to threat
 16276 | -4/Factory         | Discovered new exit (range 15)
 16284 | -4/Factory         | Garrison activated, responded to threat
 16322 | -4/Factory         | Spotted B-86 Titan
 16334 | -4/Factory         | Discovered new exit (range 18)
 16496 | -4/Factory         | Spotted B-86 Titan
 16500 | -4/Factory         | First assault squad dispatched
 16575 | -4/Factory         | Manually triggered Chute Trap
 16575 | -4/Factory         | Sucked down chute
 16575 | -4/Factory         | Entered Waste
 16576 | -4/Waste           | Identified exit to Factory
 16585 | -4/Waste           | Spotted C-40 Crusher
 16590 | -4/Waste           | EMP discharged
 16594 | -4/Waste           | Met Warlord forces unprepared to attack
 16597 | -4/Waste           | Spotted C-40 Crusher
 16599 | -4/Waste           | Spotted C-40 Crusher
 16606 | -4/Waste           | Spotted C-40 Crusher
 16606 | -4/Waste           | Spotted C-40 Crusher
 16606 | -4/Waste           | Spotted C-40 Crusher
 16614 | -4/Waste           | Entered Factory
 16664 | -4/Factory         | Discovered new exit (range 4)
 16664 | -4/Factory         | Identified exit to Upper Caves
 16678 | -4/Factory         | Discovered exit to Upper Caves (range 22)
 16679 | -4/Factory         | Discovered new exit (range 6)
 16680 | -4/Factory         | Identified exit to Extension
 17099 | -4/Factory         | Incoming investigation squad redirected
 17337 | -4/Factory         | System corruption reached 10%
 17676 | -4/Factory         | Spotted B-86 Titan
 17687 | -4/Factory         | Incoming investigation squad redirected
 17710 | -4/Factory         | Found Prototype Hackware
 17721 | -4/Factory         | Identified Transdimensional Reconstructor
 17721 | -4/Factory         | Warped through subspace
 17743 | -4/Factory         | Identified Exp. Hacking Suite
 17813 | -4/Factory         | Discovered new exit (range 4)
 17814 | -4/Factory         | Identified exit to Research
 17859 | -4/Factory         | Discovered exit to Research (range 18)
 17955 | -4/Factory         | Incoming investigation squad redirected
 17971 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 18011 | -4/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 18052 | -4/Factory         | Identified exit to Armory
 18062 | -4/Factory         | Cargo convoy interrupted
 18114 | -4/Factory         | Search patrols dispatched
 18311 | -4/Factory         | Lost 3 parts (1n2u)
 18331 | -4/Factory         | Incoming investigation squad redirected
 18421 | -4/Factory         | Entered Upper Caves
 18552 | -4/Upper Caves     | Learned 6 Lower Caves zone layouts
 18552 | -4/Upper Caves     | Learned location of 1 exit from Research
 18552 | -4/Upper Caves     | Identified exit to Upper Caves
 18569 | -4/Upper Caves     | Spotted B-86 Titan
 18581 | -4/Upper Caves     | Build established: Hacker-Mutant
 18788 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 19037 | -4/Upper Caves     | Entered another Upper Caves area
 19040 | -4/Upper Caves     | Learned Research stockpile data
 19042 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19081 | -4/Upper Caves     | Build established: Trapper-Mutant
 19293 | -4/Upper Caves     | Discovered new exit (range 6)
 19295 | -4/Upper Caves     | Identified exit to Warlord
 19346 | -4/Upper Caves     | Entered Warlord
 19361 | -4/Warlord         | System corruption cleaned by Quarantine Array
 19465 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 19493 | -4/Warlord         | Met Warlord
 19497 | -4/Warlord         | Opened Warlord's prototype stash
 19508 | -4/Warlord         | Found Exp. Target Analyzer
 19516 | -4/Warlord         | Found Prototype Hackware
 19518 | -4/Warlord         | Warlord's base attacked by MAIN.C
 19551 | -4/Warlord         | Found Prototype Energy Gun
 19551 | -4/Warlord         | Identified Vortex Shotgun
 19554 | -4/Warlord         | Found Prototype Energy Cannon
 19554 | -4/Warlord         | Identified Vortex Cannon
 19562 | -4/Warlord         | Found Vortex Shotgun
 19724 | -4/Warlord         | Destroyed 7 combat bots
 19781 | -4/Warlord         | Lost 3 allies
 19784 | -4/Warlord         | Warlord forces counterattacked
 19803 | -4/Warlord         | Build established: Hacker-Mutant
 19819 | -4/Warlord         | Spotted Striker
 19868 | -4/Warlord         | Discovered new exit (range 12)
 19871 | -4/Warlord         | Identified exit to Proximity Caves
 19880 | -4/Warlord         | Lost 5 allies
 19919 | -4/Warlord         | Spotted Striker
 19969 | -4/Warlord         | Lost 15 allies
 20018 | -4/Warlord         | Spotted Striker
 20019 | -4/Warlord         | Spotted Executioner
 20046 | -4/Warlord         | Entered Proximity Caves
 20049 | -3/Proximity Caves | Spotter reported a threat
 20049 | -3/Proximity Caves | Spotter reported a threat
 20075 | -3/Proximity Caves | Lost 9 allies
 20173 | -3/Proximity Caves | Spotted B-86 Titan
 20477 | -3/Proximity Caves | Discovered exit to Research (range 11)
 20484 | -3/Proximity Caves | Entered Research
 20484 | -3/Research        | Evolved 2 slots: Utility x2
 20485 | -3/Research        | Identified exit to Research
 20489 | -3/Research        | Identified System Mapper
 20614 | -3/Research        | Identified exit to Testing
 20649 | -3/Research        | Discovered exit to Research (range 20)
 20829 | -3/Research        | Lost 3 parts (2n1u)
 20884 | -3/Research        | System corruption reached 10%
 20897 | -3/Research        | Lost 3 parts (1p2u)
 20918 | -3/Research        | Incoming investigation squad redirected
 20945 | -3/Research        | Lost 5 parts (1p1n1u2w)
 20969 | -3/Research        | Entered Testing
 20995 | -3/Testing         | Lost 7 parts (1p4n1u1w)
 21178 | -3/Testing         | Spotted PY-KQ7683L5VU
 21363 | -3/Testing         | Found Hellfire Missile Launcher
 21473 | -3/Testing         | Discovered exit to Research (range 8)
 21927 | -3/Testing         | Found Prototype Energy Cannon
 21927 | -3/Testing         | Identified Null Cannon
 21938 | -3/Testing         | Spotted Striker
 21938 | -3/Testing         | Spotted Striker
 21976 | -3/Testing         | Found Prototype Device
 21976 | -3/Testing         | Identified Exp. Shield Generator
 21992 | -3/Testing         | System corruption reached 30%
 22006 | -3/Testing         | First assault squad dispatched
 22032 | -3/Testing         | Incoming assault squad redirected
 22034 | -3/Testing         | Lost 3 parts (1p2n)
 22136 | -3/Testing         | Rewired PY-KQ7683L5VU
 22747 | -3/Testing         | Incoming assault squad redirected
 22770 | -3/Testing         | Incoming assault squad redirected
 22793 | -3/Testing         | Lost 4 parts (3n1w)
 22963 | -3/Testing         | Entered Research
 22963 | -2/Research        | Accompanied by 1 ally
 22963 | -2/Research        | Warlord forces began assault on 0b10
 22963 | -2/Research        | Evolved 2 slots: Utility x2
 23073 | -2/Research        | Research machine network offline
 23221 | -2/Research        | Found Prototype Device
 23221 | -2/Research        | Identified Thermal Barrier
 23324 | -2/Research        | Build established: Hacker-Assassin
 23327 | -2/Research        | Discovered new exit (range 11)
 23328 | -2/Research        | Identified exit to Access
 23329 | -2/Research        | Discovered exit to Access (range 16)
 23330 | -2/Research        | Found Exp. Targeting Computer
 23351 | -2/Research        | Met up with Warlord
 23353 | -2/Research        | Found Corrupted Exp. Targeting Computer
 23355 | -2/Research        | Found Exp. Core Analyzer
 23359 | -2/Research        | Discovered new exit (range 6)
 23360 | -2/Research        | Identified exit to Quarantine
 23383 | -2/Research        | Found Prototype Device
 23383 | -2/Research        | Identified Exp. ECM Suite
 23413 | -2/Research        | Found Prototype Device
 23413 | -2/Research        | Identified Exp. Force Field
 23440 | -2/Research        | Found Prototype Device
 23440 | -2/Research        | Identified Exp. Actuator Array
 23559 | -2/Research        | Borebot progress halted
 23617 | -2/Research        | Found Prototype Processor
 23617 | -2/Research        | Identified Exp. Terrain Scan Processor
 23652 | -2/Research        | Spotted B-90 Cyclops
 23709 | -2/Research        | Found Exp. Targeting Computer
 23748 | -2/Research        | Spotted Striker
 23787 | -2/Research        | Spotted Striker
 23816 | -2/Research        | Spotted Striker
 23817 | -2/Research        | Spotted Striker
 23864 | -2/Research        | Spotted Executioner
 23864 | -2/Research        | Spotted Executioner
 23907 | -2/Research        | Lost 8 allies
 24004 | -2/Research        | Spotted Striker
 24011 | -2/Research        | Build established: Hacker-Scout
 24322 | -2/Research        | Spotted Executioner
 24328 | -2/Research        | Entered Quarantine
 24481 | -2/Quarantine      | Found Dimensional Node Initializer
 24481 | -2/Quarantine      | Initialized slip node
 24485 | -2/Quarantine      | Found Alien Artifact
 24595 | -2/Quarantine      | Found Alien Artifact
 24620 | -2/Quarantine      | Found Alien Slashing Weapon
 24620 | -2/Quarantine      | Identified Sigix Broadsword
 24650 | -2/Quarantine      | Build established: Scavenger-Scout
 24768 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 24768 | -2/Quarantine      | Warped through subspace to slip node
 24771 | -2/Quarantine      | Found Dimensional Node Initializer
 24774 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 24776 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 24824 | -2/Quarantine      | Discovered exit to Access (range 6)
 24838 | -2/Quarantine      | Found Alien Energy Cannon
 24838 | -2/Quarantine      | Identified Core Cannon
 24901 | -2/Quarantine      | Found Alien Artifact
 24901 | -2/Quarantine      | Identified Core Reset Matrix
 24901 | -2/Quarantine      | Identified Subatomic Replicator
 24901 | -2/Quarantine      | Used Core Reset Matrix
 24905 | -2/Quarantine      | Detected hypermatrix surge
 24905 | -2/Quarantine      | Sensed 6 artifacts in vicinity
 24928 | -2/Quarantine      | Spotted Fortress
 24959 | -2/Quarantine      | Discovered new exit (range 6)
 24961 | -2/Quarantine      | Identified exit to Section 7
 25015 | -2/Quarantine      | Entered Section 7
 25016 | -2/Section 7       | Sensed 22 artifacts in vicinity
 25030 | -2/Section 7       | Found Integrated Mediator
 25030 | -2/Section 7       | Installed Integrated Mediator, increased core attachment efficiency
 25184 | -2/Section 7       | Spotted S7 Guard
 25184 | -2/Section 7       | Spotted Alpha 7
 25195 | -2/Section 7       | Spotted Alpha 7
 25197 | -2/Section 7       | Found Navigation Efficiency Matrix
 25197 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 25207 | -2/Section 7       | Spotted S7 Guard
 25218 | -2/Section 7       | Found Integrated Thermoelectric Network
 25218 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 25242 | -2/Section 7       | Spotted B-99 Colossus
 25261 | -2/Section 7       | Found Integrity Redistributor
 25265 | -2/Section 7       | Search patrols dispatched
 25297 | -2/Section 7       | Found LRC Inertial Stabilizer
 25297 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 25300 | -2/Section 7       | Found LRC Matter Compressor
 25300 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 25302 | -2/Section 7       | Found LRC Matter Compressor
 25302 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 25362 | -2/Section 7       | Spotted Striker
 25362 | -2/Section 7       | Spotted Striker
 25401 | -2/Section 7       | Found Sigix Sheargun
 25403 | -2/Section 7       | Found Sigix Sheargun
 25490 | -2/Section 7       | Found Terrabomb
 25493 | -2/Section 7       | Spotted Executioner
 25493 | -2/Section 7       | Spotted Executioner
 25686 | -2/Section 7       | System corruption reached 10%
 25725 | -2/Section 7       | Found Integrity Redistributor
 25725 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-154)
 25818 | -2/Section 7       | Entered Access
 25818 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 25861 | -1/Access          | Build established: Alien-Mutant
 25868 | -1/Access          | Found Unknown Device
 25868 | -1/Access          | Identified Quantum Capacitor
 25906 | -1/Access          | Identified exit to Surface
 25956 | -1/Access          | Spotted B-99 Colossus
 26188 | -1/Access          | Found Unknown Protection
 26188 | -1/Access          | Identified Hvy. Reactive Plating
 26306 | -1/Access          | Discovered new exit (range 7)
 26309 | -1/Access          | Entered Command
 26423 | -1/Command         | Spotted B-99 Colossus
 26455 | -1/Command         | Disengaged cave seal
 26455 | -1/Command         | Derelicts emerged from the dark tunnel
 26455 | -1/Command         | Welcomed Warlord to Command
 26461 | -1/Command         | Used Subatomic Replicator to replicate Null Cannon
 26548 | -1/Command         | Spotted B-99 Colossus
 26554 | -1/Command         | Destroyed B-99 Colossus
 26773 | -1/Command         | Spotted M Guard
 26773 | -1/Command         | Spotted M Guard
 26773 | -1/Command         | Spotted Combat Programmer
 26773 | -1/Command         | Spotted Combat Programmer
 26776 | -1/Command         | Destroyed Combat Programmer
 26776 | -1/Command         | Destroyed Combat Programmer
 26796 | -1/Command         | Warlord commented on Warlord statues
 26824 | -1/Command         | Destroyed M Guard
 26838 | -1/Command         | All MAIN.C guards destroyed
 26852 | -1/Command         | Lost 10 allies
 26866 | -1/Command         | Lost 3 parts (3u)
 27033 | -1/Command         | Discovered exit to Surface (range 5)
 27053 | ***                | Heading to fleet!

 Last Messages 
---------------
27036_ Field strength at 93.
27037_ Field strength at 86.
27038_ Field strength at 79.
27039_ Field strength at 72.
27040_ K-01 Serf collects debris.
27040_ Field strength at 65.
27041_ Field strength at 58.
27042_ Field strength at 51.
27043_ Field strength at 44.
27044_ Field strength at 37.
27044_ K-01 Serf collects debris.
27045_ Field strength at 30.
27046_ Field strength at 23.
27047_ Field strength at 16.
27048_ Field strength at 9.
27048_ K-01 Serf collects debris.
27049_ Field strength at 2.
27050_ Stasis field depleted.
27051_ K-01 Serf destroyed.
27052_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|         /    [                     "    ""         |
|    #   ###"""""##########         ##   """" [   ## |
|    #   ## "= [ !    #?#          ###   """"     #? |
|   ####### " =       #?#""        #?#    ""      #? |
|   ##????##"    ""   #?#"T        #?##############? |
| ####?????##   """"  #?#""!       #############???? |
| ?????????#"=  """"  #?#""![      "           #???? |
| ?????????##    ""   #####        "           #???? |
| ??????????#  =     */%=]         #       T   #???? |
| ??????????#   =     #####        #           #???? |
| ?????########%#######???#        +       "   #???? |
| ?????#  !       #???#####+########           #???? |
| ?????#          #???# *       #??#           #???? |
| ?????#  !    ===#???#         #??#############???? |
| ?????#!      == #???#         #??????????????????? |
| ?????#       == #???#         #??????????????????? |
| ?????#  |=!     #???###########??????????????????? |
| ?????# !% ! !   #????????????????????????????????? |
| ?????####/#######??##########????????????????????? |
| ???????#[%!= #?????#        ?????????????????????? |
| ???????#%!   #?????#       ??????????????????????? |
| ???????#     #?????#     ????????????????????????? |
| ???????#  ##+#####?#   """"""????????????????????? |
| ???????#  #      ###  ^"    "????????????????????? |
| ???????#  #      ##;  ^"="" "????????????????????? |
| ???????#  #      ;;;  W *@" "????????????????????? |
| ???????#  #  """ ###  k"=   "????????????????????? |
| ???????#  # """" #?#   """"""????????????????????? |
| ??????## %  """" #?#  ^^^????????????????????????? |
| ??????#" %" ""T  #?#       ??????????????????????? |
| ??????## %   %   #?#        ?????????????????????? |
| ???????# %       #?##########????????????????????? |
| ???????#  "      #???????????????????????????????? |
| ???????#  #      #???????????????????????????????? |
| ???????#  #      #???????????????????????????????? |
| ???????#  +      #???????????????????????????????? |
| ???????#  #      #???????????????????????????????? |
| ???????#  ########???????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  "??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????# %#??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  +??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????#  #??????????????????????????????????????? |
| ???????"  #??????????????????????????????????????? |
| ???????T  #??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           107
Energy Generation          65
Energy Capacity            850
Matter Stores              550
Matter Capacity            550
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Power Amplification        30
Additional Mass Support    12
Base Temperature (-)       200
Armor Coverage             400
Resistance: TH             50
Utility Shielding          66
Melee Speed Boost          40
Evasion (%)                73
Targeting Accuracy         24
Melee Accuracy             8
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           5
Particle Charging          25
Offensive Hacking          50
Defensive Hacking          24
Authchip Count             3
Trap Extractor Capacity    8

 Item Schematics 
-----------------
 Hdn. Centrium Leg | -2/Section 7 | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
   Exp. Sensor Array | x1 | -6/Factory | Authchip
    Hyp. Gauss Rifle | x2 | -5/Factory | Authchip
    Hyp. Mass Driver | x2 | -5/Factory | Authchip
   Exp. Sensor Array | x1 | -4/Factory | Authchip
 Cmb. Linear Gravjet | x2 | -4/Factory | Authchip
 Cmb. Linear Gravjet | x2 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
High-powered Transdimensional Reconstructor
Core Cannon
Core Reset Matrix
Integrated Mediator
Navigation Efficiency Matrix
Integrated Thermoelectric Network
LRC Inertial Stabilizer
LRC Matter Compressor
Integrity Redistributor
Subatomic Replicator
Sigix Sheargun

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              OmegaWaveNullifier
  Manual?         0
Play Time         09:43:05
  Cumulative      363.6 hours
  Start           2025.03.09 @ 18:05:33
  End             2025.03.10 @ 16:23:04
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          2
  Total           23
  Types           13/1/6/1/0/0/0/1/1
Lore%             79
Gallery%          83
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72bc41bc-b6be-4790-8e83-71e9d4dd4af7