Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 16:23:04 Player: Cog on my mind Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (40) 8000 Robots Destroyed (498) 2490 Value Destroyed (17296) 17296 Prototype IDs (109) 2180 Alien Tech Used (15) 3000 Bonus (16101) 16101 TOTAL SCORE: 53567 Bonus ------- High Alert Combat Kills 1283 Follower Combat Kills 1127 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2240 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met Warlord at Command 2000 Win 3000 Friendly Fire -949 Cogmind --------- Core Integrity 1379/1600 Matter 550/550 Energy 843/850 System Corruption 0% Temperature Warm (100) Movement Hovering (131) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Enhanced Fission Core Quantum Reactor Improved Quantum Reactor > --- PROPULSION (8) --- Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Improved Utility Shielding Layered Medium Armor Plating Centrium Light Armor Plating System Mapper > --- WEAPON (2) ------- Sigix Sheargun Null Cannon > --- INVENTORY (20) --- Experimental Energy Well (600) Experimental Matter Compressor (500) Long-range Sensor Array Precision Energy Filter Experimental Weapon Shielding Heavy Armor Plating High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Terrabomb Sigix Sheargun Null Cannon Core Cannon Hellfire Missile Launcher Sigix Broadsword Peak State ------------ > --- POWER ------------ Enhanced Fission Core Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor Layered Medium Armor Plating Centrium Light Armor Plating Experimental Force Field System Mapper > --- WEAPON ----------- Sigix Sheargun Null Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Matter Compressor Long-range Sensor Array Precision Energy Filter Experimental Weapon Shielding High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Integrity Redistributor Terrabomb Sigix Sheargun Null Cannon Core Cannon Hellfire Missile Launcher Sigix Broadsword [Rating: 222] Favorites ----------- Power Micro Antimatter Reactor Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved Diametric Drive Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Centrium Light Armor Plating Weapon Power Sword Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 2 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Utility 10 | . . . . . 2 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 2 . 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 712 | 7 5 3 . . 37 13 5 36 7 9 . 4 23 3 14 5 11 8 4 60 2 33 15 15 4 14 39 . 67 6 6 17 3 28 72 59 14 26 21 17 Power 55 | 1 1 1 . . 6 1 . 3 . . . . 1 . 1 . . . . 6 . 4 . . . . 1 . 3 . 1 3 . 4 9 6 1 1 . 1 Engine 12 | 1 1 1 . . 2 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Core 12 | . . . . . 4 . . 1 . . . . . . 1 . . . . 2 . 2 . . . . . . . . . . . . . 1 . . . 1 Reactor 31 | . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . 1 . 3 . 1 3 . 3 7 5 1 1 . . Propulsion 154 | 2 1 1 . . 13 5 1 7 . 2 . . 7 1 5 . 1 2 . 20 . 1 2 . . . 3 . 17 1 1 1 . 7 22 27 . 1 2 1 Treads 11 | 2 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Leg 13 | . . . . . 9 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Wheel 9 | . . . . . 1 . . 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Hover 110 | . . . . . 1 5 1 4 . . . . 6 1 5 . 1 2 . 20 . 1 2 . . . 3 . 17 1 1 1 . 7 13 16 . . 1 1 Flight 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Utility 271 | 2 2 . . . 7 4 3 13 2 6 . 1 12 2 6 3 2 3 2 16 . 15 7 11 3 4 14 . 30 3 2 6 . 11 15 23 5 10 15 11 Device 178 | 1 1 . . . 4 2 3 5 2 6 . 1 4 2 3 3 2 . 2 9 . 9 5 10 3 2 10 . 21 2 2 3 . 6 13 17 5 5 7 8 Storage 12 | 1 1 . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . 2 2 1 . . . . Processor 24 | . . . . . 1 1 . 2 . . . . 5 . 1 . . 3 . 1 . 1 1 . . . . . 2 . . . . . . 3 . 1 1 1 Hackware 20 | . . . . . 1 . . 2 . . . . . . 1 . . . . 2 . 1 . 1 . . 2 . 5 . . . . 2 . 1 . . 2 . Protection 37 | . . . . . 1 . . 3 . . . . 3 . . . . . . 4 . 3 1 . . 2 2 . 2 1 . 2 . 1 . 1 . 4 5 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 232 | 2 1 1 . . 11 3 1 13 5 1 . 3 3 . 2 2 8 3 2 18 2 13 6 4 1 10 21 . 17 2 2 7 3 6 26 3 8 14 4 4 Energy Gun 7 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 Energy Cannon 53 | . . . . . 2 . . . . . . . . . . . 1 . 1 2 . 5 . . . 1 6 . 5 1 1 4 1 1 6 1 4 6 2 3 Ballistic Gun 15 | 1 . 1 . . 2 2 . . . . . . . . . . 1 . . 8 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 42 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 1 5 7 . 8 . . 2 . . 13 . . . . . Launcher 26 | . . . . . 3 1 1 4 1 . . 2 . . 1 1 2 . . . 1 1 . . . . 2 . . 1 1 . 1 3 . . . . . . Special Weapon 16 | . . . . . . . . . . . . . 1 . . . . 1 . 3 1 5 . . . . 3 . 1 . . . . . 1 . . . . . Impact Weapon 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 48 | . . . . . . . . 8 4 . . . 1 . . . 2 2 1 5 . 2 2 2 . 4 . . . . . . . . . 1 4 8 2 . Piercing Weapon 21 | . . . . . . . . 1 . 1 . 1 1 . 1 1 2 . . . . . . . . . 3 . 3 . . . 1 . 5 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . . . 2 2 . 1 . . . . 1 2 1 1 . 4 . 2 1 5 1 . 2 . . . 2 . . 7 1 1 5 11 5 1 . . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 98 | . 2 2 . . 15 1 . 7 . . . 1 4 . 3 . 1 . . 4 . 2 1 . . . 5 . 6 1 2 1 . 18 13 4 . 2 . 3 Power 14 | . 1 . . . 3 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 1 . 3 3 . . . . . Propulsion 45 | . . 2 . . 6 . . 5 . . . 1 2 . 2 . 1 . . 2 . . . . . . 2 . 4 1 1 . . 7 6 2 . 1 . . Utility 28 | . 1 . . . 3 1 . 1 . . . . 1 . 1 . . . . . . 1 1 . . . 3 . 2 . . . . 5 2 2 . 1 . 3 Weapon 11 | . . . . . 3 . . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 3 2 . . . . . Highest Loss Streak 8 | . 1 1 . . 8 1 . 3 . . . 1 2 . 1 . 1 . . 2 . 1 1 . . . 2 . 3 1 2 1 . 7 4 2 . 1 . 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 92 | . 95 98 85 85 82 95 95 95 84 91 92 84 83 94 92 92 93 99 100 96 100 99 99 99 95 99 96 100 96 99 93 98 100 95 77 91 94 93 87 86 Engine 2 | . 14 14 14 14 3 5 7 6 7 7 7 7 5 6 1 . . . . . . . . . . . . . . . . . . . 3 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 5 4 5 5 5 5 9 10 9 10 9 9 10 8 4 7 8 8 8 8 Treads 2 | . 28 26 14 14 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Leg 1 | . . . . . 23 . . . 7 6 7 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . 2 15 23 23 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . 37 38 31 . . . . 12 40 33 33 33 39 40 37 41 41 41 41 41 41 41 42 39 42 36 40 42 35 15 23 34 33 28 28 Device 8 | . 9 14 14 14 12 6 17 8 15 15 15 15 7 6 5 5 6 6 6 4 5 4 4 4 5 4 6 15 8 4 4 4 5 7 8 14 17 12 7 5 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 7 4 4 4 4 4 Processor 12 | . . . . . 2 6 7 10 7 7 7 7 18 20 25 26 26 26 26 23 23 20 17 17 17 17 13 10 10 10 10 10 10 9 9 11 13 16 18 19 Hackware 5 | . . . . . 1 4 . 5 . . . . . . . . . . . 5 5 5 5 5 5 5 6 5 9 10 10 10 10 14 14 13 8 8 11 5 Protection 2 | . . . . . 3 7 3 3 7 7 7 7 5 . . . . . . . . 2 5 5 5 5 2 . . 5 5 5 5 3 . 1 4 5 6 8 Energy Gun 1 | . 14 14 14 14 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . 14 14 14 14 4 5 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 10 14 9 7 7 5 6 6 6 5 12 12 4 5 4 2 3 5 3 . . . . . . . . . 3 3 3 3 . Piercing Weapon 1 | . . . . . . . . 2 . 5 7 1 5 6 5 6 5 . . . . . . . . . 4 5 4 5 5 2 2 3 1 . . . . . Peak Build Rating 222 | 7 7 12 11 11 32 52 55 61 46 54 54 54 69 77 80 80 80 87 87 117 119 118 119 115 112 117 136 130 146 139 137 148 150 166 159 179 200 206 215 222 Average Rating 101 | 4 6 10 11 11 24 42 50 53 45 53 54 52 58 67 76 79 78 82 86 102 116 115 116 113 104 112 126 129 127 136 131 141 148 156 130 165 187 200 206 209 On Entrance 90 | . 7 7 11 11 11 32 40 52 43 46 54 54 53 66 70 80 80 78 87 87 116 117 117 110 111 112 114 129 130 129 137 132 147 148 86 143 164 200 197 214 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 13 18 20 20 20 33 38 40 47 47 47 46 54 54 37 58 56 58 54 58 63 56 69 78 81 69 78 94 82 97 88 86 96 96 94 87 94 105 108 111 128 Greatest Support 207 | 40 40 40 20 20 53 40 41 41 20 48 48 38 51 55 61 58 58 60 60 76 75 75 80 80 75 80 118 89 113 108 108 116 116 116 207 160 118 128 122 122 Greatest Overweight (x) 6 | . . . . . 6 . . 3 2 2 . 1 1 . 1 . . 1 . 1 . 2 1 1 . . 1 . 1 . . . . . 2 3 . 1 1 1 Average Overweight (x) . | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 10 10 10 10 10 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 9 10 10 10 10 12 14 15 15 15 15 15 15 15 20 20 19 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | . 4 9 9 10 9 7 12 13 14 14 15 14 14 14 18 19 17 19 20 19 19 18 19 18 19 19 19 18 18 18 18 19 19 18 18 19 19 19 19 18 Final Capacity 20 | 8 10 10 10 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 9 10 10 10 10 12 13 13 15 15 15 15 14 15 19 19 18 20 20 20 20 20 19 20 20 20 18 19 17 19 19 20 20 13 18 20 20 20 20 18 Class Distribution -------------------- 16% | Mutant 16% | Scout 10% | Hacker-Mutant 10% | Gladiator 6% | Scavenger-Scout 5% | Alien-Mutant 5% | Trapper-Scout 4% | Hacker-Scout 4% | Sprinter 3% | Trapper-Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Waste Sprinter | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Gladiator | -6/Factory Scavenger-Scout | -6/Waste Scout | -6/Factory Trapper-Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Trapper-Skirmisher | -5/Upper Caves Trapper-Sprinter | -5/Upper Caves Trapper-Sprinter | -5/Zhirov Trapper-Scout | -4/Proximity Caves Trapper-Scout | -4/Factory Trapper-Ninja | -4/Waste Hacker-Scout | -4/Factory Trapper-Mutant | -4/Upper Caves Trapper-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Mutant | -3/Testing Hacker-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 15838 | 247 520 208 . 20 597 228 81 495 20 218 . 76 557 20 177 78 302 57 32 1476 . 586 612 351 . 852 733 . 1221 129 94 951 41 469 2985 599 110 385 191 120 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19762 | 29 764 329 . 27 1130 401 314 1311 78 81 . 41 848 . 725 95 91 . . 2406 . 639 542 163 . 549 974 . 1710 112 25 1062 47 560 2545 260 381 489 232 802 Parts 955 | 4 54 19 . 4 37 17 6 75 8 6 . 6 53 . 51 8 1 . . 126 . 28 20 7 . 20 43 . 81 10 4 36 5 42 95 12 26 22 17 12 Haulers Intercepted 34 | . 2 . . . 4 1 . 3 . . . . 2 . 2 . . . . 7 . 3 . . . 1 3 . 5 . . . . . . 1 . . . . Recyclers Shooed 12 | . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . 1 . 1 . . . . 1 5 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 88 | . . . . . . . . . 5 6 . 5 . . . 10 . . . . . . 21 6 . 20 . . . 9 3 . 3 . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 281 | . 15 12 . 3 22 9 1 18 4 1 . 6 5 . 11 4 4 . . 19 . 5 8 3 . 7 15 . 5 5 4 18 7 19 25 1 2 6 1 16 Melee 61 | . . . . . 5 1 . 12 1 1 . . 5 . 5 1 1 . . 9 . 5 . . . . . . 1 1 . . . 2 2 1 2 4 1 1 Guns 50 | . 15 12 . 3 5 1 . . . . . . . . . . 1 . . 10 . . . . . . . . . . . . . 2 . . . . . 1 Cannons 88 | . . . . . 4 . . . . . . . . . . . . . . . . . 8 3 . 7 7 . 4 . . 18 . . 23 . . 2 . 12 AOE 75 | . . . . . 3 7 1 6 3 . . 6 . . 6 3 2 . . . . . . . . . 8 . . 4 4 . 7 15 . . . . . . Classes Destroyed 25 | 1 8 . . . 5 2 1 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 Worker 57 | . 3 . . . 2 6 . 3 . . . . 6 . 3 . . . . 9 . 2 . . . . 4 . 1 . . . . 5 6 2 2 . 1 2 Builder 31 | . 1 . . . 4 . . 2 . . . . 1 . 3 . . . . 1 . . . . . . 1 . 5 . . . . 4 5 1 1 . 2 . Tunneler 7 | 1 . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . Hauler 34 | . 2 . . . 4 1 . 3 . . . . 2 . 2 . . . . 7 . 3 . . . 1 3 . 5 . . . . . . 1 . . . . Recycler 23 | . 2 1 . . 1 . . 2 . . . . 1 . . . . . . 2 . . . . . . . . 4 . . . . 2 5 . 1 . . 2 Minesweeper 5 | . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . . Mechanic 5 | . . . . . 1 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Operator 12 | . 1 . . . 2 . . . . . . . . . 1 . . . . 2 . . . . . . 1 . 1 . . . . . . 1 . . 2 1 Drone 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 37 | . 3 . . . 2 1 . 5 . . . . 4 . 1 . . . . 5 . 2 . . . . 3 . 6 . . . . . 2 . 1 1 . 1 Swarmer 89 | . 9 8 . 3 4 3 . 6 3 . . 4 1 . 3 3 . . . 6 . 4 . . . . 8 . . 4 4 3 5 8 . . . . . . Cutter 8 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Grunt 90 | . 6 4 . . 11 4 . 5 . . . . . . 5 . 2 . . 6 . 1 5 2 . 4 5 . 2 . . 9 . . 11 . . 1 . 7 Brawler 8 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . 1 1 . . . . . . . 1 . . 2 . . . . . Duelist 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . Protector 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 17 | . . . . . 3 . . 2 . . . . 2 . . . 1 . . 1 . . 1 . . 1 . . 1 . . . . 1 . . . 2 . 2 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hunter 12 | . . . . . 1 . . 3 . 1 . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . 1 1 Programmer 39 | . . . . . . 1 . 1 1 . . . 1 . 2 1 . . . 5 . . . . . . 2 . 2 1 . 2 . 4 10 . 2 3 . 1 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Compactor 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Best Kill Streak 16 | 1 6 4 . 3 5 16 1 5 3 1 . 4 4 . 9 3 2 . . 10 . 6 3 3 . 3 5 . 3 4 4 7 5 11 9 3 3 2 3 7 Combat Bots Only 7 | . 4 3 . 3 4 7 1 4 3 1 . 4 1 . 6 3 2 . . 6 . 4 3 3 . 3 4 . 2 4 4 7 5 5 5 1 2 2 1 5 Max Kills in Single Turn 7 | 1 2 2 . 1 2 3 3 3 2 1 . 2 1 . 7 2 1 . . 3 . 1 1 2 . 2 4 . 1 4 4 1 3 6 2 1 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 2 1 3 2 . . 2 . . 5 2 1 . . . . . . . . . 4 . . 4 4 . 3 4 . . . . . . Melee 1 | . . . . . 1 1 . 1 1 1 . . 1 . 1 1 1 . . 1 . 1 . . . . . . 1 1 . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1856 | . 59 36 . 11 137 39 . 142 17 4 . 14 62 . 38 9 32 . 3 86 . 40 24 14 . 12 65 . 58 41 20 26 2 228 249 21 58 165 59 85 Missed 671 | . 16 14 . 2 31 13 . 71 7 1 . 1 14 . 17 2 14 . 1 28 . 6 9 8 . 4 27 . 17 18 8 7 1 93 95 3 20 70 23 30 Damage Taken 21824 | . 403 232 . 76 2038 396 70 878 147 31 . 233 574 . 488 111 203 . 18 1169 . 525 227 110 . 143 968 . 1047 360 216 578 22 2715 2955 294 709 1383 410 2095 Core 2617 | . 24 24 . 6 468 74 13 121 17 17 . 17 78 . 127 47 68 . . 133 . 92 40 18 . . 197 . 103 18 24 54 . 278 233 50 44 33 13 186 Absorbed by Shields 2036 | . . . . . 52 . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 259 893 353 333 Reduced by Siege Mode 112 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 . . . . . Ignored by Resistances 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . 12 4 . . . . . . . . . Regen/Repaired (Parts) 3325 | . . . . . . 11 65 16 . . . . . 111 15 . . 56 . . . . . . . . 428 . 157 . . 213 . 98 . . 303 1626 202 24 Core Remaining (%) 66 | 100 . . . 78 14 . . . . . . 63 . . . . . . 62 . . . . . . 71 . . . . . . 58 . 60 . . 74 . 86 Volleys Fired 842 | 4 72 28 . 4 82 26 5 8 3 . . 5 8 . 3 2 15 . 2 59 . 14 26 11 . 22 47 . 60 19 1 50 30 39 88 1 6 12 4 86 Largest 2 | 2 2 2 . 2 2 1 1 1 1 . . 1 1 . 1 1 1 . 1 2 . 1 2 2 . 2 2 . 2 1 1 2 2 1 2 1 1 1 1 1 Hottest 300 | 70 70 74 . 74 115 30 30 30 30 . . 36 5 . 39 39 90 . 90 98 . 98 132 132 . 132 132 . 132 105 60 132 132 105 171 130 130 130 130 300 Shots Fired 1201 | 8 140 56 . 8 104 26 5 8 3 . . 6 8 . 3 2 15 . 2 110 . 14 48 18 . 42 54 1 81 20 2 95 32 40 141 1 6 12 4 86 Gun 429 | 8 140 56 . 8 49 19 . . . . . . . . . . 2 . . 103 . . . . . . . . . . . . . 23 . . . . . 21 Cannon 666 | . . . . . 38 . . . . . . . . . . . 2 . 2 2 . 11 48 18 . 42 43 1 80 19 1 95 28 8 140 1 6 12 4 65 Launcher 81 | . . . . . 17 7 5 8 3 . . 6 . . 3 2 11 . . . . . . . . . 4 . . 1 1 . 4 9 . . . . . . Special 25 | . . . . . . . . . . . . . 8 . . . . . . 5 . 3 . . . . 7 . 1 . . . . . 1 . . . . . Kinetic 632 | 4 72 28 . 4 24 19 . . . . . . . . . . 2 . . 103 . . 46 18 . 41 14 . 50 . . 95 4 . 108 . . . . . Thermal 416 | 4 68 28 . 4 60 . . . . . . . . . . . 2 . 2 2 . 11 2 . . 1 29 1 30 19 1 . 24 8 32 1 6 12 4 65 Explosive 81 | . . . . . 17 7 5 8 3 . . 6 . . 3 2 11 . . . . . . . . . 4 . . 1 1 . 4 9 . . . . . . Electromagnetic 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . Robot Hit Streak 40 | 4 15 11 . 8 12 5 . 3 4 . . . 4 . . . 2 . . 6 . 5 3 4 . 3 5 . 7 . 2 9 . 15 9 . . 5 . 40 Robot Miss Streak 8 | 1 6 5 . 2 3 4 . . 1 . . . 2 . 2 . 3 . . 5 . 1 5 2 . 5 2 . 3 . . 6 4 8 5 1 . . . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . 1 . . 2 . . 1 . . . . 1 Secondary Targets 4 | . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 Shots Hit Robots 1024 | 7 75 41 . 6 113 23 . 63 3 2 . 2 41 . 28 5 8 . . 110 . 28 22 10 . 16 41 . 59 3 1 49 . 32 107 9 10 27 8 75 Core Hits 597 | 2 37 23 . 3 43 22 13 37 5 2 . 8 14 . 20 4 15 . . 62 . 12 12 6 . 12 28 . 26 7 4 32 8 40 47 5 3 8 4 33 Critical Kills 93 | . . . . . 2 1 . . . . . . . . . . . . . 15 . . 7 3 . 7 7 . 6 . . 19 . . 23 . . . . 3 Critical Parts Destroyed 102 | . . . . . 5 3 . . . . . . . . . . . . . 12 . . 6 1 . 5 2 . 8 . . 33 . 1 26 . . . . . Critical Strikes 240 | . 5 3 . . 7 4 . 7 . . . . 2 . 1 1 1 . . 32 . 2 13 4 . 12 12 . 15 1 . 55 . 3 54 . 1 2 . 3 Burn 8 | . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Destroy 183 | . . . . . . . . . . . . . . . . . . . . 27 . . 13 4 . 12 9 . 14 . . 55 . . 49 . . . . . Smash 10 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 21 | . . . . . . . . 7 . . . . 2 . . 1 1 . . 5 . 2 . . . . . . . . . . . . . . 1 2 . . Impale 13 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 . 1 1 . . . 2 5 . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 803 | . . . . . 68 18 . 94 5 4 . 3 73 . 57 6 7 1 2 87 . 40 5 1 . 6 41 1 86 13 . . 3 30 35 10 19 58 23 7 Impact 94 | . . . . . 68 18 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Slashing 441 | . . . . . . . . 67 5 2 . 3 53 . 45 5 5 1 2 87 . 40 5 1 . 6 1 . . . . . . . . 6 19 58 23 7 Piercing 268 | . . . . . . . . 26 . 2 . . 20 . 12 1 2 . . . . . . . . . 40 1 86 13 . . 3 30 28 4 . . . . Sneak Attacks 146 | . . . . . 11 6 . 15 1 1 . 1 12 . 11 1 . . . 15 . 10 1 1 . 1 7 . 18 1 . . . 3 11 5 4 4 5 1 Combat Hostiles 9 | . . . . . . . . 2 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . 1 Follow-up Attacks 22 | . . . . . . . . 10 . . . . 4 . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54529 | 83 1124 653 . 121 4080 1991 776 3349 348 119 . 466 2014 . 2787 530 750 . . 3195 . 1491 521 259 . 435 3230 . 3209 590 448 1458 885 4476 4000 762 961 2672 1076 5670 Guns 5055 | 83 980 653 . 121 744 235 . . . . . . . . . . 38 . . 505 . . . . . . . . . . . . . 1050 . . . . . 646 Cannons 11740 | . . . . . 581 . . . . . . . . . . . 16 . . . . . 342 165 . 301 591 . 608 . . 1458 . . 2393 . . 559 . 4726 Explosions 11479 | . 138 . . . 421 1069 776 456 228 . . 338 . . 1199 264 596 . . . . . . . . . 1177 . 131 456 448 . 885 2897 . . . . . . Melee 26249 | . . . . . 2334 687 . 2893 120 119 . 128 2014 . 1588 266 100 . . 2690 . 1491 179 94 . 134 1462 . 2470 134 . . . 529 1607 762 961 2113 1076 298 Ramming 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6832 | 46 473 406 . 81 450 235 . . . . . . . . . . 38 . . 505 . . 342 165 . 301 194 . 570 . . 1458 . . 1568 . . . . . Thermal 9638 | 37 507 247 . 40 788 264 . . . . . . . . 818 . 16 . . . . . . . . . 397 . 169 . . . . 245 825 . . 559 . 4726 Explosive 10021 | . 138 . . . 421 805 776 456 228 . . 338 . . 381 264 596 . . . . . . . . . 1177 . . 456 448 . 885 2652 . . . . . . Electromagnetic 87 | . . . . . 87 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3336 | . . . . . 2334 687 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315 . . . . . Slashing 16384 | . . . . . . . . 2112 120 119 . 128 1847 . 1355 266 73 . . 2690 . 1491 179 94 . 134 98 . . . . . . . . 584 961 2113 1076 944 Piercing 7175 | . . . . . . . . 781 . . . . 167 . 233 . 27 . . . . . . . . . 1364 . 2470 134 . . . 529 1292 178 . . . . Entropic 1050 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1050 . . . . . . Highest Corruption 38 | . . . . . 1 3 3 3 3 3 3 3 . . 2 2 2 2 . 10 18 18 14 11 7 7 4 9 15 16 16 17 2 17 38 . 2 11 . . Average Corruption 10 | . . . . . 1 2 2 1 3 3 3 3 . . 1 2 2 2 . 8 14 14 12 10 7 7 3 7 12 15 16 2 2 7 27 . 1 7 . . Corruption Purged 14 | . . . . . . . 3 . . . . . . . . . . . . . . 4 3 4 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 480 | . . . . . . 5 1 8 10 15 1 7 . . 5 2 10 2 . 41 2 33 29 22 2 16 6 2 70 28 11 6 3 8 110 . 4 21 . . Message Errors 114 | . . . . . . 1 1 3 2 7 1 1 . . 1 . 1 . . 13 . 11 6 4 1 . 2 1 15 6 2 2 1 1 25 . 1 5 . . Matter Fused 107 | . . . . . . 2 . . 2 3 . 2 . . . 1 4 1 . 9 1 6 4 5 . 8 1 . 16 8 2 1 . 1 25 . . 5 . . Heat Flow Errors 56 | . . . . . . 1 . 2 4 . . . . . 2 1 1 1 . 4 . 2 3 2 . 3 2 . 9 4 2 . . . 11 . . 2 . . Energy Discharges 53 | . . . . . . 1 . 2 1 4 . 1 . . 1 . 1 . . 3 . 6 2 1 . 2 1 . 6 4 1 . 1 . 10 . 1 4 . . Parts Rejected 14 | . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . . . . 2 . 1 . . 2 2 . . 3 . . Parts Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . 2 . . 1 . . . . . . Data Loss (minor) 57 | . . . . . . . . . 1 1 . 2 . . . . 2 . . 5 . 1 5 4 1 2 . . 11 1 . 1 . 1 15 . 2 2 . . Data Loss (major) 16 | . . . . . . . . . . . . . . . 1 . . . . 3 . 1 . 2 . . . . 2 . . 1 1 . 5 . . . . . Misfires 18 | . . . . . . . . . . . . 1 . . . . . . . 2 . . 2 2 . 1 . 1 3 2 1 1 . 1 1 . . . . . Alerts 5 | . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . 1 . . . . . Misdirections 18 | . . . . . . . . . . . . . . . . . . . . 1 1 3 2 . . . . . 2 2 . . . 1 6 . . . . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . 3 1 . . . . 9 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7455 | . . . . . 926 360 8 357 8 . . 13 449 . 458 120 8 . . 291 . 172 81 . . . 345 . 532 . 13 27 98 291 1028 203 365 285 583 434 Projectiles 653 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 36 . . . . 27 . . 31 . . 136 . 419 Explosions 667 | . . . . . 29 27 8 71 . . . . . . 51 18 8 . . . . . . . . . 176 . 77 . 13 . 98 91 . . . . . . Melee 6135 | . . . . . 893 333 . 286 8 . . 13 449 . 407 102 . . . 291 . 172 81 . . . 133 . 455 . . . . 200 997 203 365 149 583 15 Knockbacks 37 | . . . . . 7 4 . . . . . . . . . . . . . . . . 1 1 . 1 2 . 1 . . 4 . . 16 . . . . . Impact 12 | . . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Kinetic 22 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 1 . . 4 . . 13 . . . . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . Self-Inflicted Damage 512 | . . . . . 112 18 36 93 . . . 33 . . 11 . . . . . . . . . . . . . 209 . . . . . . . . . . . Shots 14 | . . . . . 4 1 1 3 . . . 1 . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 482 | 47 129 108 . 48 56 104 3 196 245 . . . . . 106 186 88 200 92 421 . 190 341 259 . 238 482 74 374 288 225 279 323 101 290 336 . 181 104 178 Average Temperature 64 | 23 28 31 . 25 12 46 3 10 94 . . . . . 63 94 32 106 47 109 . 60 71 93 . 105 83 52 64 63 33 100 75 21 97 87 . 58 16 102 Received Heat Transfer 2525 | . 96 33 . . 486 72 9 261 . . . . 78 . 45 . 86 . . 99 . 27 . 27 . . 114 . 72 18 9 33 . 63 547 36 13 97 44 160 Effects 13 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . 5 1 . 3 . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . Total Turns 204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 . . . . . Longest Duration 63 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 . . . . . Robots Corrupted 15 | . . . . . 10 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 19 | . . . . . 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions 47 | . . . . . 31 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Robots Melted 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 18 | . 5 1 . . 5 . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . 1 . . . 2 Heat Transferred 9135 | 111 1850 925 . 111 1591 150 . . . . . . . . 450 . 50 . . . . . . . . . 500 . 137 . . . . 150 659 . . 250 . 2201 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 1237 | 5 486 402 . 85 316 622 217 1237 . . . . 255 115 961 . . . . 402 85 308 . . . . 679 250 681 . . . . 650 804 505 141 410 219 466 Initial 446 | . 3 112 . . 33 143 149 137 . . . . 150 54 67 . . . . . 55 59 . . . . 144 186 175 . . . . 300 342 446 22 72 . 59 Average 303 | 1 305 211 . 79 153 278 186 798 . . . . 141 88 596 . . . . 125 63 139 . . . . 395 202 398 . . . . 391 510 279 68 206 81 248 Maximum Alert Level 4 | . 2 2 . . 1 2 1 4 . . . . 1 . 3 . . . . 2 . 1 . . . . 2 1 2 . . . . 2 3 2 . 2 1 2 Low Security (%) 45 | 100 22 64 . 100 78 57 82 4 . . . . 87 100 18 . . . . 84 100 83 . . . . 14 61 4 . . . . 5 . 41 100 50 94 40 Level 1 26 | . 35 31 . . 21 18 17 11 . . . . 12 . 3 . . . . 15 . 17 . . . . 39 38 48 . . . . 31 35 32 . 48 5 51 Level 2 19 | . 41 4 . . . 23 . 8 . . . . . . 27 . . . . . . . . . . . 45 . 46 . . . . 62 46 26 . . . 8 Level 3 7 | . . . . . . . . 64 . . . . . . 51 . . . . . . . . . . . . . . . . . . . 17 . . . . . Level 4 . | . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 116 | . 4 . . . 4 3 . 16 . . . . 2 . 9 . . . 1 6 . 5 . . . . 15 . 16 . . . . 4 11 2 5 4 4 5 Investigation 38 | . 2 . . . . 1 . 6 . . . . 1 . 4 . . . 1 3 . 2 . . . . 6 . 9 . . . . 1 1 . . . . 1 Extermination 15 | . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . . . . 1 4 . 2 1 . 1 Reinforcement 43 | . 2 . . . 4 1 . 2 . . . . . . 4 . . . . 1 . 3 . . . . 1 . 6 . . . . 2 2 2 3 3 4 3 Assault 11 | . . . . . . 1 . 4 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 4 . . . . . Garrison 9 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Data Miner Redirects 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . 1 3 . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 42 | . 1 . . . 6 1 . 3 . . . . . . 2 . . . . 3 . . . . . . 2 . 6 . . . . 1 5 8 . 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 774 | . 23 13 . 3 37 13 6 50 6 1 . 6 14 4 29 4 14 . 2 36 5 15 14 9 . 10 37 6 37 19 15 66 5 62 66 18 28 41 34 26 Peak Tracking Total 15 | . 6 4 . 3 5 5 6 9 4 1 . 4 4 2 8 3 6 . 2 4 5 4 5 4 . 5 7 5 5 7 9 13 2 11 14 4 6 15 10 4 Tactical Retreats 104 | . 3 2 . . 4 1 . 15 2 . . . 2 . 5 . 2 . . 4 . . 5 3 . 4 5 . 8 4 2 3 . 10 9 2 5 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 30 | . 1 1 . . . 1 . 5 . . . . 3 . 1 . . . . 4 . 3 . . . . 2 . 4 . . 2 . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Reused 9 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . 1 . 1 . . . . . . . 2 . . . Traps Extracted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . 1 . 1 1 . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . 1 . 2 . . 7 . . . . 2 . . . Most Traps Carried 12 | . . . . . . . . . . 6 6 6 6 6 6 7 7 6 6 6 5 5 7 8 8 8 8 7 7 12 11 11 8 8 8 8 8 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 65 | . 2 . . . 2 4 . 9 . . . . . . 7 . . . 1 3 . . 1 . . 1 . . 14 1 . 2 . 1 3 1 4 8 . 1 Max in Single Turn 9 | . 2 . . . 1 3 . 5 . . . . . . 4 . . . 1 1 . . 1 . . 1 . . 9 1 . 1 . 1 1 . 1 1 . 1 Garrison Access 17 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . 1 . 2 1 1 3 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 198 | . 6 1 1 . 5 6 . 15 . 1 3 . 12 . 10 . . 1 1 22 . 15 . 1 4 1 13 . 23 1 . 2 . 7 8 3 13 11 8 4 Terminals 118 | . 5 . . . 4 . . 10 . . . . 8 . 8 . . . 1 12 . 10 . . . 1 5 . 12 1 . . . 3 7 1 12 10 4 4 Fabricators 24 | . . . . . . 1 . 3 . . . . 3 . 2 . . . . 4 . 2 . . . . 3 . 4 . . . . . 1 . . . 1 . Repair Stations 11 | . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . 3 . 3 . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Scanalyzers 8 | . . . . . 1 1 . . . . . . . . . . . . . 4 . . . . . . 1 . 1 . . . . . . . . . . . Garrison Access 20 | . . . . . . 2 . 2 . . . . . . . . . . . 2 . 1 . . . . 1 . 3 . . . . 2 . 2 1 1 3 . Total Hacks 577 | . 19 1 1 . 11 9 . 35 . 1 22 . 35 . 25 . . 9 4 63 . 42 . 1 17 3 39 . 61 3 . 6 . 39 26 7 40 24 18 16 Successful 343 | . 11 1 1 . 8 7 . 10 . 1 22 . 19 . 7 . . 9 4 34 . 23 . 1 17 3 21 . 40 3 . 6 . 21 13 3 28 15 9 6 Failed 233 | . 8 . . . 3 2 . 25 . . . . 16 . 18 . . . . 28 . 19 . . . . 18 . 21 . . . . 18 13 4 12 9 9 10 Catastrophic 33 | . 1 . . . 1 . . 5 . . . . 1 . 5 . . . . 4 . 5 . . . . 4 . 2 . . . . . 2 . 1 1 . 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 269 | . 16 . . . 6 1 . 17 . . . . 21 . 21 . . . . 28 . 23 . . . . 20 . 28 . . 1 . 26 14 4 20 11 7 5 Terminals 353 | . 18 . . . 9 . . 24 . . . . 23 . 18 . . . 4 30 . 26 . . . 3 14 . 37 3 . . . 30 25 2 38 21 12 16 Fabricators 78 | . . . . . . 1 . 9 . . . . 10 . 7 . . . . 12 . 11 . . . . 11 . 14 . . . . . 1 . . . 2 . Repair Stations 21 | . . . . . . 2 . . . . . . 2 . . . . . . . . 4 . . . . 8 . 3 . . . . 2 . . . . . . Recycling Units 5 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Scanalyzers 29 | . . . . . 2 3 . . . . . . . . . . . . . 17 . . . . . . 5 . 2 . . . . . . . . . . . Garrison Access 33 | . . . . . . 2 . 2 . . . . . . . . . . . 4 . 1 . . . . 1 . 5 . . . . 4 . 5 2 3 4 . Terminal Hacks 184 | . 8 1 1 . 3 . . 3 . 1 22 . 8 . 3 . . 9 4 8 . 9 . 1 17 3 3 . 17 3 . 6 . 11 6 1 17 11 4 4 Record 21 | . . . 1 . . . . . . . 3 . . . . . . . 4 . . . . . 5 3 . . . 3 . . . . . . 2 . . . Part Schematic 26 | . . . . . . . . . . . 10 . 1 . . . . 9 . . . 1 . . 4 . 1 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 14 | . 5 . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . 3 . . . . 1 . . . . . . Prototype ID Bank 28 | . 2 . . . 2 . . . . . 3 . 1 . . . . . . 1 . 1 . . 4 . . . 2 . . 5 . 1 . . 5 1 . . Open Door 8 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 4 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 7 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Terminal Index 8 | . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 1 . 1 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 10 | . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . . . . 2 . . . . 1 1 . 2 1 . . Unreport Threat 13 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . . 2 . 1 2 2 1 . Locate Traps 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Surveillance Status 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Patrol Status 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . . 1 1 . 1 . . . Transport Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Hauler Manifests 12 | . . . . . 1 . . . . . . . 1 . 1 . . . . 2 . 1 . . . . 1 . 3 . . . . 1 1 . . . . . Zone Layout 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 24 | . . . . . . . . 1 . . . . 1 . 2 . . . . 4 . 4 . . . . 5 . 7 . . . . . . . . . . . Network Status 6 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . Load Schematic 12 | . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 3 . 4 . . . . . . . . . . . Build 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . . Repair Station Hacks 9 | . . . . . . 2 . . . . . . 1 . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . Scan Component 6 | . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . Repair 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 22 | . . . . . 2 2 . . . . . . . . . . . . . 13 . . . . . . 3 . 2 . . . . . . . . . . . Insert Component 13 | . . . . . 1 1 . . . . . . . . . . . . . 8 . . . . . . 2 . 1 . . . . . . . . . . . Analyze 9 | . . . . . 1 1 . . . . . . . . . . . . . 5 . . . . . . 1 . 1 . . . . . . . . . . . Garrison Access Hacks 16 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . 1 . 1 1 1 3 . Seal Access 16 | . . . . . . 2 . 1 . . . . . . . . . . . 2 . 1 . . . . . . 3 . . . . 1 . 1 1 1 3 . Unauthorized Hacks 88 | . 3 . . . 3 1 . 5 . . . . 9 . 2 . . . . 7 . 7 . . . . 6 . 11 . . . . 9 7 1 10 3 2 2 Terminals 56 | . 2 . . . 3 . . 2 . . . . 6 . 1 . . . . 4 . 3 . . . . 2 . 4 . . . . 5 7 . 10 3 2 2 Track 16 | . . . . . 1 . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 . . . . 2 3 . 5 1 . . Assimilate 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . 1 . 1 . . . Botnet 29 | . 2 . . . 2 . . 2 . . . . 2 . 1 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 2 . 3 1 2 2 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Fabricators 20 | . . . . . . . . 3 . . . . 3 . 1 . . . . 3 . 4 . . . . 2 . 4 . . . . . . . . . . . Report 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Prioritize 4 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Liberate 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Recompile 7 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . Patch 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 153 | . 5 . . . 5 3 . 13 . . . . 12 . 9 . . . 1 20 . 13 . . . . 12 . 18 . . . . 5 8 2 11 8 5 3 Full Trace Events 20 | . . . . . . . . 5 . . . . . . 2 . . . 1 2 . 1 . . . . 3 . 4 . . . . . 1 . . . . 1 Feedback Events 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Corruption 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 6 . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . . 1 . . . . 10 . 1 . . . . 22 . 3 . 1 . . 4 . 2 . 1 . . . . . 5 . 2 1 . . Parts Built 10 | . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . . 1 . 4 . . . . . . . . . . . Authchips 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . . . . . . . . Time 326 | . . . . . . . . . . . . . . . 51 . . . . 47 . 58 . . . . 102 . 68 . . . . . . . . . . . Total Part Build Rating 76 | . . . . . . . . . . . . . . . 8 . . . . 10 . 14 . . . . 8 . 36 . . . . . . . . . . . Parts Repaired 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 323 | . . . . . . 136 . . . . . . . . . . . . . . . . . . . . 187 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . 2 . 1 . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . . . 1 . 1 . . . . . . . . . . . Parts Damaged 3 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . . . . . . . . . . . . 3 . . . . . . 4 . 1 . . . . 3 . . . . . . . . . . . . . Non-combat 11 | . . . . . . . . . . . . . 3 . . . . . . 4 . 1 . . . . 3 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 13 | . . . . . . . . . . . . . 5 . . . . . . 4 . 1 . . . . 3 . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 8 | . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . 3 . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . find_station 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 63 | . . . . . . . 18 . . . . . 2 19 . . . . . 1 . 1 . . . . 1 18 1 . . . . . 1 . 1 . . . Largest Group 19 | . . . . . . . 18 10 . . . . 1 19 11 . . . . 1 . 1 . . . . 1 18 1 . . . . . 1 1 1 . . . Highest-Rated Group 684 | . . . . . . . 434 266 . . . . 26 684 409 . . . . 10 . 10 . . . . 12 656 10 . . . . . 149 149 45 . . . Highest-Rated Ally 149 | . . . . . . . 35 35 . . . . 26 50 50 . . . . 10 . 10 . . . . 12 50 10 . . . . . 149 149 45 . . . Total Orders 14 | . . . . . . . . . . . . 3 . . . . . . . . . 2 . 7 . . . . . . . . . . 2 . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . EXPLORE 9 | . . . . . . . . . . . . 3 . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 467 | . . . . . . . 117 56 . . . . 2 139 112 . . . . . . . . . . . . 25 . . . . . . 6 10 . . . . Total Damage 17076 | . . . . . . . 5151 1007 . . . . 15 6028 2266 . . . . . . . . . . . . 1521 . . . . . . 420 668 . . . . Kills 58 | . . . . . . . 9 9 . . . . . 12 17 . . . . . . . . . . . . 6 . . . . . . 3 2 . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 14 | . 5 . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . 3 . . . . 1 . . . . . . Derelict Logs Recovered 22 | . . 1 . . . . . . 2 2 . . . . . 3 2 2 2 . . . 2 2 . 1 . . . 1 2 . . . . . . . . . Drone Launches 14 | . . . . . . . . . . . . 4 . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 27052 | 85 930 810 250 158 1330 407 135 1205 769 741 66 625 1362 197 690 356 678 369 201 1873 36 700 672 669 55 380 825 39 1807 616 309 700 438 485 1994 1365 687 803 491 744 Spaces Moved 35388 | 41 423 423 156 91 699 685 184 2076 605 830 77 448 1562 262 1153 791 1033 806 412 2858 111 1090 1023 970 156 749 1487 132 2858 1008 586 995 723 687 1357 2237 1005 938 776 885 Core 6 | 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1651 | 37 423 423 156 91 77 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 11 . . . . Legs 598 | . . . . . 598 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2883 | . . . . . 22 . . 129 605 830 77 448 721 . . . . . . . . . . . . . . . . . . . . . 51 . . . . . Hover 29382 | . . . . . . 685 184 1947 . . . . 841 262 1153 791 1033 806 412 2858 111 1090 1023 970 156 749 1487 132 2858 1008 586 995 723 687 873 1358 1005 938 776 885 Flight 868 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868 . . . . Fastest Speed 10 | 50 160 160 160 160 90 34 32 32 110 86 86 105 38 38 36 40 40 40 40 26 26 26 22 22 26 22 14 25 15 28 28 24 24 24 41 10 46 46 43 43 Average Speed 49 | 149 160 160 160 160 114 34 33 38 110 86 86 105 70 38 42 40 40 40 40 37 26 26 34 35 26 25 24 25 28 36 39 38 32 34 90 38 46 47 47 52 Slowest Speed 350 | 160 160 160 160 160 350 34 34 166 110 110 86 105 115 38 103 40 40 100 40 108 26 142 76 76 26 26 74 25 99 37 42 42 33 53 160 237 46 137 141 131 Overloaded Moves 581 | . . . . . . . . . . . . . . . 5 . . . . 8 . . 142 26 . 40 48 . 155 58 52 7 2 38 . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 96 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 28 30 36 Exploration Rate (%) 66 | 4 78 98 54 33 39 22 87 63 70 96 68 89 41 91 39 94 80 85 66 71 82 33 89 88 61 76 34 88 70 86 81 92 75 27 79 70 95 79 41 29 Regions Visited 40 Branch Regions 23 Pre-discovered Areas 15 | . 1 . 1 . . 1 . . . . 1 . . . . 1 1 1 . . . . 1 1 3 1 . . . 1 1 . . . . . . . . . Known Exits Taken 22 | . . . . . . . . 1 . . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . . . . . . 1 2 . 1 . . . 2 4 3 1 . . . 3 3 . . . . . 2 2 . 1 . . . . . . . Spaces Dug 403 | . . . . . 61 4 . 19 1 . . 17 20 . 10 . 1 . 2 28 . 17 2 . . 2 34 1 68 18 . . 7 38 10 1 6 7 18 11 Terrain Destroyed 1340 | . 7 . . . 153 58 17 148 7 . . 67 20 . 46 37 134 . 2 43 . 18 3 . . 2 59 2 172 44 12 . 108 109 20 1 8 7 18 18 Melee 224 | . . . . . 10 4 . 19 1 . . 1 20 . 10 . 1 . 1 26 . 7 1 . . 2 19 1 41 7 . . 3 16 6 1 4 4 14 5 Projectile 155 | . . . . . . . . . . . . . . . . . 1 . 1 2 . 11 2 . . . 19 1 29 18 1 . 24 8 14 . 4 3 4 13 AOE 960 | . 7 . . . 143 54 17 129 6 . . 66 . . 36 37 132 . . 14 . . . . . . 21 . 102 19 11 . 81 85 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 42605 | 53 536 502 157 96 1002 807 251 2349 698 850 76 592 1750 359 1283 820 1270 851 442 3418 118 1423 1283 1269 170 881 1799 135 3571 1209 660 1221 883 845 1902 2712 1192 1169 847 1154 Wait 4204 | 2 23 39 . 2 87 46 53 110 74 6 . 130 49 91 47 14 200 16 24 289 1 212 208 264 . 82 173 2 462 154 61 130 123 52 277 344 123 100 3 131 Move 35348 | 40 422 422 155 90 698 685 183 2075 604 829 76 447 1562 261 1152 790 1032 805 411 2858 110 1089 1022 969 155 748 1487 131 2857 1007 585 994 722 686 1356 2233 1004 937 775 884 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Pick Up 209 | . 10 5 1 . 11 7 2 7 2 1 . 1 11 . 12 1 1 8 . 23 1 5 1 1 3 3 7 1 14 7 3 8 1 4 25 8 7 4 1 2 Fast Attach 327 | 7 1 1 . . 24 5 . 14 3 3 . 1 9 3 3 . 4 8 . 20 2 16 7 6 5 4 5 . 25 . 2 12 . 8 26 47 9 23 16 8 Attach 148 | . 1 1 . . 4 7 3 5 . . . . 6 . 4 2 1 . . 9 . 4 1 2 . 1 6 . 7 3 2 1 . 11 27 7 8 10 5 10 Detach 89 | . . . . . 2 4 2 4 . . . . 4 1 1 2 . . . 3 1 . . 2 . . 1 . 3 . 1 2 . 2 22 9 5 9 3 6 Swap 253 | . 3 1 . . 9 1 2 17 4 6 . 3 8 . 7 3 6 . 4 31 . 14 8 7 . 9 28 . 36 3 2 4 3 9 20 5 . . . . Drop 352 | . 3 5 1 . 17 8 1 11 3 3 . 2 13 3 8 1 5 13 . 38 3 16 5 4 7 6 3 . 20 2 3 19 1 4 26 47 11 16 17 7 Fire 842 | 4 72 28 . 4 82 26 5 8 3 . . 5 8 . 3 2 15 . 2 59 . 14 26 11 . 22 47 . 60 19 1 50 30 39 88 1 6 12 4 86 Melee 754 | . . . . . 68 18 . 79 5 2 . 3 57 . 45 5 5 1 1 87 . 40 5 1 . 6 41 1 86 13 . . 3 30 35 10 19 58 23 7 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . 19 . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . 13 Rewire 24 | . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Trap 8 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . 1 . . 1 . 1 1 . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Waste -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 7) 634 | -10/Materials | Discovered new exit (range 15) 1016 | -10/Materials | Entered Mines 1081 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1111 | -10/Mines | Discovered new exit (range 5) 1142 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1142 | -10/Mines | Discovered new exit (range 5) 1183 | -10/Mines | Discovered new exit (range 5) 1402 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1447 | -10/Mines | Learned Materials trap positions 1482 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1486 | -10/Mines | Found Prototype Device 1543 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1826 | -10/Mines | Entered Exiles 1876 | -10/Exiles | Met 8R-AWN 1902 | -10/Exiles | Met EX-HEX 1950 | -10/Exiles | Met EX-BIN 1967 | -10/Exiles | Met EX-DEC 1991 | -10/Exiles | Learned location of Zion (-6) 2058 | -10/Exiles | Discovered new exit (range 14) 2076 | -10/Exiles | Entered Mines 2228 | -9/Mines | Discovered new exit (range 3) 2234 | -9/Mines | Entered Materials 2234 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2235 | -8/Materials | Loaded intel: 13 trap records 2732 | -8/Materials | Lost 8 parts (1p4n1u2w) 2798 | -8/Materials | Core integrity fell below 50% 2825 | -8/Materials | Lost 5 parts (2p1n1u1w) 2961 | -8/Materials | Identified Exp. Sensor Array 2984 | -8/Materials | Core integrity fell below 20% 3030 | -8/Materials | Discovered new exit (range 3) 3564 | -8/Materials | Entered Factory 3564 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3746 | -7/Factory | Repaired Broken Exp. Sensor Array 3900 | -7/Factory | Destroyed 7 combat bots 3964 | -7/Factory | First assault squad dispatched 3971 | -7/Factory | Sucked down chute 3971 | -7/Factory | Entered Waste 3980 | -7/Waste | Spotted C-40 Crusher 3985 | -7/Waste | Spotted C-40 Crusher 3991 | -7/Waste | Spotted C-40 Crusher 3992 | -7/Waste | Spotted C-40 Crusher 3992 | -7/Waste | Spotted C-40 Crusher 4005 | -7/Waste | Spotted C-40 Crusher 4017 | -7/Waste | Discovered new exit (range 12) 4024 | -7/Waste | Warlord forces began an assault 4040 | -7/Waste | Allies destroyed C-40 Crusher 4051 | -7/Waste | Allies destroyed C-40 Crusher 4053 | -7/Waste | Allies destroyed C-40 Crusher 4057 | -7/Waste | Allies destroyed C-40 Crusher 4062 | -7/Waste | Destroyed C-40 Crusher 4069 | -7/Waste | Allies destroyed C-40 Crusher 4099 | -7/Waste | Lost 8 allies 4106 | -7/Waste | Entered Factory 4106 | -7/Factory | Accompanied by 10 allies 4198 | -7/Factory | Garrison activated, responded to threat 4334 | -7/Factory | Lost 3 allies 4358 | -7/Factory | Build established: Sprinter 4392 | -7/Factory | Discovered new exit (range 5) 4906 | -7/Factory | Build established: Scout 4906 | -7/Factory | First assault squad dispatched 5113 | -7/Factory | Lost 3 parts (3n) 5120 | -7/Factory | Identified exit to Lower Caves 5182 | -7/Factory | Discovered new exit (range 5) 5186 | -7/Factory | Identified exit to Factory 5311 | -7/Factory | Entered Lower Caves 5520 | -7/Lower Caves | Learned 8 Factory zone layouts 5530 | -7/Lower Caves | Build established: Gladiator 5626 | -7/Lower Caves | Spotted B-75 Beast 5771 | -7/Lower Caves | Encountered a Warlord checkpoint 5904 | -7/Lower Caves | Discovered new exit (range 16) 6080 | -7/Lower Caves | Entered another Lower Caves area 6080 | -7/Lower Caves | Discovered exit to Factory (range 15) 6294 | -7/Lower Caves | Learned location of 1 exit from Factory 6401 | -7/Lower Caves | Encountered a Warlord checkpoint 6431 | -7/Lower Caves | Learned 4 Factory zone layouts 6814 | -7/Lower Caves | Discovered new exit (range 7) 6821 | -7/Lower Caves | Entered Data Miner 6821 | -7/Data Miner | Discovered new exit (range 6) 6838 | -7/Data Miner | Met Data Miner 6855 | -7/Data Miner | Learned location of Section 7 (-2) 6855 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6868 | -7/Data Miner | Received God Mode back door access code from Data Miner 6887 | -7/Data Miner | Entered Proximity Caves 7063 | -6/Proximity Caves | Spotter reported a threat 7286 | -6/Proximity Caves | Build established: Mutant 7382 | -6/Proximity Caves | Discovered exit to Factory (range 15) 7512 | -6/Proximity Caves | Entered Factory 7512 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7513 | -6/Factory | Identified exit to Factory 7722 | -6/Factory | Spotted B-75 Beast 7819 | -6/Factory | Identified exit to Lower Caves 7884 | -6/Factory | Build established: Gladiator 8508 | -6/Factory | Incoming investigation squad redirected 8721 | -6/Factory | Build established: Scavenger-Scout 8874 | -6/Factory | Manually triggered Chute Trap 8874 | -6/Factory | Sucked down chute 8874 | -6/Factory | Entered Waste 8890 | -6/Waste | Spotted C-40 Crusher 8891 | -6/Waste | Spotted C-40 Crusher 8898 | -6/Waste | Spotted C-40 Crusher 8898 | -6/Waste | Spotted C-40 Crusher 8903 | -6/Waste | Warlord forces began an assault 8906 | -6/Waste | Allies destroyed C-40 Crusher 8931 | -6/Waste | Allies destroyed C-40 Crusher 8935 | -6/Waste | Spotted C-40 Crusher 8941 | -6/Waste | Allies destroyed C-40 Crusher 8945 | -6/Waste | Spotted C-40 Crusher 8949 | -6/Waste | Discovered new exit (range 22) 8953 | -6/Waste | Allies destroyed C-40 Crusher 8962 | -6/Waste | Allies destroyed C-40 Crusher 8980 | -6/Waste | Allies destroyed C-40 Crusher 9009 | -6/Waste | Lost 7 allies 9041 | -6/Waste | Identified exit to Factory 9071 | -6/Waste | Entered Factory 9071 | -6/Factory | Accompanied by 11 allies 9294 | -6/Factory | Build established: Scout 9421 | -6/Factory | First assault squad dispatched 9666 | -6/Factory | Fabricated Exp. Sensor Array (x1) 9761 | -6/Factory | Entered Lower Caves 9883 | -6/Lower Caves | Encountered a Warlord checkpoint 9887 | -6/Lower Caves | Identified exit to Lower Caves 10114 | -6/Lower Caves | Learned 8 Factory zone layouts 10114 | -6/Lower Caves | Spotted B-75 Beast 10117 | -6/Lower Caves | Entered another Lower Caves area 10137 | -6/Lower Caves | Build established: Trapper-Scout 10148 | -6/Lower Caves | Discovered exit to Factory (range 11) 10368 | -6/Lower Caves | Ambushed by wild Derelicts 10526 | -6/Lower Caves | Build established: Scout 10672 | -6/Lower Caves | Learned Factory terminal intel 10741 | -6/Lower Caves | Encountered a Warlord checkpoint 10779 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10793 | -6/Lower Caves | Discovered new exit (range 9) 10795 | -6/Lower Caves | Identified exit to Zion 10795 | -6/Lower Caves | Entered Zion 10825 | -6/Zion | Discovered new exit (range 11) 10829 | -6/Zion | Identified exit to Proximity Caves 10859 | -6/Zion | System corruption cleaned by Quarantine Array 10880 | -6/Zion | Learned Factory emergency access door positions 10896 | -6/Zion | Found Prototype Special Weapon 10896 | -6/Zion | Identified RU-N14's Throwing Claymores 10901 | -6/Zion | Found RU-N14's Throwing Claymores 10955 | -6/Zion | Learned Factory emergency access door positions 10979 | -6/Zion | Found Prototype Processor 10979 | -6/Zion | Identified Exp. Armor Integrity Analyzer 10982 | -6/Zion | Found Exp. Armor Integrity Analyzer 10984 | -6/Zion | Found Prototype Processor 10984 | -6/Zion | Identified Exp. Target Analyzer 10989 | -6/Zion | Found Prototype Processor 10989 | -6/Zion | Identified Exp. Core Analyzer 10992 | -6/Zion | Found Faulty Exp. Core Analyzer 11008 | -6/Zion | Found GAL Module 11052 | -6/Zion | Learned location of Quarantine (-2) 11069 | -6/Zion | Met Imprinter 11122 | -6/Zion | Received a visual enhancement algorithm 11164 | -6/Zion | Entered Proximity Caves 11197 | -5/Proximity Caves | Learned Factory garrison access intel 11197 | -5/Proximity Caves | Learned Extension security intel 11197 | -5/Proximity Caves | Learned Armory stockpile data 11197 | -5/Proximity Caves | Learned location of 1 exit from Research 11243 | -5/Proximity Caves | Learned Factory stockpile data 11292 | -5/Proximity Caves | Spotted B-75 Beast 11360 | -5/Proximity Caves | Discovered exit to Factory (range 7) 11365 | -5/Proximity Caves | Entered Factory 11365 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11366 | -5/Factory | Identified exit to Upper Caves 11367 | -5/Factory | Identified exit to Factory 11370 | -5/Factory | Loaded intel: 25 terminal locations 11371 | -5/Factory | Loaded intel: 3 garrison access locations 11450 | -5/Factory | Fabricated Hyp. Gauss Rifle (x2) 12415 | -5/Factory | System corruption reached 10% 12640 | -5/Factory | Discovered exit to Factory (range 5) 12799 | -5/Factory | Spotted B-75 Beast 13002 | -5/Factory | Central database locked down 13238 | -5/Factory | Manually triggered Chute Trap 13238 | -5/Factory | Sucked down chute 13238 | -5/Factory | Entered Waste 13242 | -5/Waste | Spotted C-40 Crusher 13242 | -5/Waste | Found Prototype Launcher 13242 | -5/Waste | Identified Hellfire Missile Launcher 13243 | -5/Waste | Spotted C-40 Crusher 13253 | -5/Waste | EMP discharged 13261 | -5/Waste | Spotted C-40 Crusher 13261 | -5/Waste | Discovered new exit (range 22) 13263 | -5/Waste | Spotted C-40 Crusher 13263 | -5/Waste | Spotted C-40 Crusher 13274 | -5/Waste | Identified exit to Factory 13274 | -5/Waste | Entered Factory 13291 | -5/Factory | Discovered exit to Upper Caves (range 10) 13761 | -5/Factory | Discovered exit to Factory (range 7) 13859 | -5/Factory | Fabricated Hyp. Mass Driver (x2) 13974 | -5/Factory | Entered Upper Caves 14029 | -5/Upper Caves | Found Alien Artifact 14029 | -5/Upper Caves | Identified Dimensional Node Initializer 14029 | -5/Upper Caves | Initialized slip node 14223 | -5/Upper Caves | Learned location of Armory (-4) 14223 | -5/Upper Caves | Learned Factory emergency access door positions 14412 | -5/Upper Caves | Encountered a Warlord checkpoint 14644 | -5/Upper Caves | Discovered new exit (range 8) 14645 | -5/Upper Caves | Identified exit to Upper Caves 14646 | -5/Upper Caves | Entered another Upper Caves area 14647 | -5/Upper Caves | Encountered a Warlord checkpoint 14672 | -5/Upper Caves | Discovered exit to Factory (range 27) 14723 | -5/Upper Caves | Learned Factory emergency access door positions 14791 | -5/Upper Caves | Lost 3 allies 14892 | -5/Upper Caves | Spotted B-75 Beast 15088 | -5/Upper Caves | Discovered new exit (range 63) 15127 | -5/Upper Caves | Identified exit to Zhirov 15315 | -5/Upper Caves | Entered Zhirov 15316 | -5/Zhirov | Discovered new exit (range 3) 15317 | -5/Zhirov | Identified exit to Proximity Caves 15321 | -5/Zhirov | Met Zhirov 15326 | -5/Zhirov | Learned location of Testing (-3) 15326 | -5/Zhirov | Learned location of Command (-1) 15329 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15333 | -5/Zhirov | Found Alien Artifact 15333 | -5/Zhirov | Identified Integrated Dissipator 15333 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 15341 | -5/Zhirov | Found Alien Artifact 15370 | -5/Zhirov | Entered Proximity Caves 15486 | -4/Proximity Caves | Learned Extension terminal intel 15486 | -4/Proximity Caves | Learned Factory emergency access door positions 15610 | -4/Proximity Caves | Build established: Trapper-Scout 15682 | -4/Proximity Caves | Found Unknown Protection 15682 | -4/Proximity Caves | Identified Imp. Powered Armor 15750 | -4/Proximity Caves | Entered Factory 15750 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 15923 | -4/Factory | Repaired Broken Cmb. Linear Gravjet 15964 | -4/Factory | Repaired Broken Hellfire Missile Launcher 16187 | -4/Factory | Fabricated Exp. Sensor Array (x1) 16206 | -4/Factory | Garrison activated, responded to threat 16276 | -4/Factory | Discovered new exit (range 15) 16284 | -4/Factory | Garrison activated, responded to threat 16322 | -4/Factory | Spotted B-86 Titan 16334 | -4/Factory | Discovered new exit (range 18) 16496 | -4/Factory | Spotted B-86 Titan 16500 | -4/Factory | First assault squad dispatched 16575 | -4/Factory | Manually triggered Chute Trap 16575 | -4/Factory | Sucked down chute 16575 | -4/Factory | Entered Waste 16576 | -4/Waste | Identified exit to Factory 16585 | -4/Waste | Spotted C-40 Crusher 16590 | -4/Waste | EMP discharged 16594 | -4/Waste | Met Warlord forces unprepared to attack 16597 | -4/Waste | Spotted C-40 Crusher 16599 | -4/Waste | Spotted C-40 Crusher 16606 | -4/Waste | Spotted C-40 Crusher 16606 | -4/Waste | Spotted C-40 Crusher 16606 | -4/Waste | Spotted C-40 Crusher 16614 | -4/Waste | Entered Factory 16664 | -4/Factory | Discovered new exit (range 4) 16664 | -4/Factory | Identified exit to Upper Caves 16678 | -4/Factory | Discovered exit to Upper Caves (range 22) 16679 | -4/Factory | Discovered new exit (range 6) 16680 | -4/Factory | Identified exit to Extension 17099 | -4/Factory | Incoming investigation squad redirected 17337 | -4/Factory | System corruption reached 10% 17676 | -4/Factory | Spotted B-86 Titan 17687 | -4/Factory | Incoming investigation squad redirected 17710 | -4/Factory | Found Prototype Hackware 17721 | -4/Factory | Identified Transdimensional Reconstructor 17721 | -4/Factory | Warped through subspace 17743 | -4/Factory | Identified Exp. Hacking Suite 17813 | -4/Factory | Discovered new exit (range 4) 17814 | -4/Factory | Identified exit to Research 17859 | -4/Factory | Discovered exit to Research (range 18) 17955 | -4/Factory | Incoming investigation squad redirected 17971 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 18011 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 18052 | -4/Factory | Identified exit to Armory 18062 | -4/Factory | Cargo convoy interrupted 18114 | -4/Factory | Search patrols dispatched 18311 | -4/Factory | Lost 3 parts (1n2u) 18331 | -4/Factory | Incoming investigation squad redirected 18421 | -4/Factory | Entered Upper Caves 18552 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 18552 | -4/Upper Caves | Learned location of 1 exit from Research 18552 | -4/Upper Caves | Identified exit to Upper Caves 18569 | -4/Upper Caves | Spotted B-86 Titan 18581 | -4/Upper Caves | Build established: Hacker-Mutant 18788 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 19037 | -4/Upper Caves | Entered another Upper Caves area 19040 | -4/Upper Caves | Learned Research stockpile data 19042 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19081 | -4/Upper Caves | Build established: Trapper-Mutant 19293 | -4/Upper Caves | Discovered new exit (range 6) 19295 | -4/Upper Caves | Identified exit to Warlord 19346 | -4/Upper Caves | Entered Warlord 19361 | -4/Warlord | System corruption cleaned by Quarantine Array 19465 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19493 | -4/Warlord | Met Warlord 19497 | -4/Warlord | Opened Warlord's prototype stash 19508 | -4/Warlord | Found Exp. Target Analyzer 19516 | -4/Warlord | Found Prototype Hackware 19518 | -4/Warlord | Warlord's base attacked by MAIN.C 19551 | -4/Warlord | Found Prototype Energy Gun 19551 | -4/Warlord | Identified Vortex Shotgun 19554 | -4/Warlord | Found Prototype Energy Cannon 19554 | -4/Warlord | Identified Vortex Cannon 19562 | -4/Warlord | Found Vortex Shotgun 19724 | -4/Warlord | Destroyed 7 combat bots 19781 | -4/Warlord | Lost 3 allies 19784 | -4/Warlord | Warlord forces counterattacked 19803 | -4/Warlord | Build established: Hacker-Mutant 19819 | -4/Warlord | Spotted Striker 19868 | -4/Warlord | Discovered new exit (range 12) 19871 | -4/Warlord | Identified exit to Proximity Caves 19880 | -4/Warlord | Lost 5 allies 19919 | -4/Warlord | Spotted Striker 19969 | -4/Warlord | Lost 15 allies 20018 | -4/Warlord | Spotted Striker 20019 | -4/Warlord | Spotted Executioner 20046 | -4/Warlord | Entered Proximity Caves 20049 | -3/Proximity Caves | Spotter reported a threat 20049 | -3/Proximity Caves | Spotter reported a threat 20075 | -3/Proximity Caves | Lost 9 allies 20173 | -3/Proximity Caves | Spotted B-86 Titan 20477 | -3/Proximity Caves | Discovered exit to Research (range 11) 20484 | -3/Proximity Caves | Entered Research 20484 | -3/Research | Evolved 2 slots: Utility x2 20485 | -3/Research | Identified exit to Research 20489 | -3/Research | Identified System Mapper 20614 | -3/Research | Identified exit to Testing 20649 | -3/Research | Discovered exit to Research (range 20) 20829 | -3/Research | Lost 3 parts (2n1u) 20884 | -3/Research | System corruption reached 10% 20897 | -3/Research | Lost 3 parts (1p2u) 20918 | -3/Research | Incoming investigation squad redirected 20945 | -3/Research | Lost 5 parts (1p1n1u2w) 20969 | -3/Research | Entered Testing 20995 | -3/Testing | Lost 7 parts (1p4n1u1w) 21178 | -3/Testing | Spotted PY-KQ7683L5VU 21363 | -3/Testing | Found Hellfire Missile Launcher 21473 | -3/Testing | Discovered exit to Research (range 8) 21927 | -3/Testing | Found Prototype Energy Cannon 21927 | -3/Testing | Identified Null Cannon 21938 | -3/Testing | Spotted Striker 21938 | -3/Testing | Spotted Striker 21976 | -3/Testing | Found Prototype Device 21976 | -3/Testing | Identified Exp. Shield Generator 21992 | -3/Testing | System corruption reached 30% 22006 | -3/Testing | First assault squad dispatched 22032 | -3/Testing | Incoming assault squad redirected 22034 | -3/Testing | Lost 3 parts (1p2n) 22136 | -3/Testing | Rewired PY-KQ7683L5VU 22747 | -3/Testing | Incoming assault squad redirected 22770 | -3/Testing | Incoming assault squad redirected 22793 | -3/Testing | Lost 4 parts (3n1w) 22963 | -3/Testing | Entered Research 22963 | -2/Research | Accompanied by 1 ally 22963 | -2/Research | Warlord forces began assault on 0b10 22963 | -2/Research | Evolved 2 slots: Utility x2 23073 | -2/Research | Research machine network offline 23221 | -2/Research | Found Prototype Device 23221 | -2/Research | Identified Thermal Barrier 23324 | -2/Research | Build established: Hacker-Assassin 23327 | -2/Research | Discovered new exit (range 11) 23328 | -2/Research | Identified exit to Access 23329 | -2/Research | Discovered exit to Access (range 16) 23330 | -2/Research | Found Exp. Targeting Computer 23351 | -2/Research | Met up with Warlord 23353 | -2/Research | Found Corrupted Exp. Targeting Computer 23355 | -2/Research | Found Exp. Core Analyzer 23359 | -2/Research | Discovered new exit (range 6) 23360 | -2/Research | Identified exit to Quarantine 23383 | -2/Research | Found Prototype Device 23383 | -2/Research | Identified Exp. ECM Suite 23413 | -2/Research | Found Prototype Device 23413 | -2/Research | Identified Exp. Force Field 23440 | -2/Research | Found Prototype Device 23440 | -2/Research | Identified Exp. Actuator Array 23559 | -2/Research | Borebot progress halted 23617 | -2/Research | Found Prototype Processor 23617 | -2/Research | Identified Exp. Terrain Scan Processor 23652 | -2/Research | Spotted B-90 Cyclops 23709 | -2/Research | Found Exp. Targeting Computer 23748 | -2/Research | Spotted Striker 23787 | -2/Research | Spotted Striker 23816 | -2/Research | Spotted Striker 23817 | -2/Research | Spotted Striker 23864 | -2/Research | Spotted Executioner 23864 | -2/Research | Spotted Executioner 23907 | -2/Research | Lost 8 allies 24004 | -2/Research | Spotted Striker 24011 | -2/Research | Build established: Hacker-Scout 24322 | -2/Research | Spotted Executioner 24328 | -2/Research | Entered Quarantine 24481 | -2/Quarantine | Found Dimensional Node Initializer 24481 | -2/Quarantine | Initialized slip node 24485 | -2/Quarantine | Found Alien Artifact 24595 | -2/Quarantine | Found Alien Artifact 24620 | -2/Quarantine | Found Alien Slashing Weapon 24620 | -2/Quarantine | Identified Sigix Broadsword 24650 | -2/Quarantine | Build established: Scavenger-Scout 24768 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 24768 | -2/Quarantine | Warped through subspace to slip node 24771 | -2/Quarantine | Found Dimensional Node Initializer 24774 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24776 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 24824 | -2/Quarantine | Discovered exit to Access (range 6) 24838 | -2/Quarantine | Found Alien Energy Cannon 24838 | -2/Quarantine | Identified Core Cannon 24901 | -2/Quarantine | Found Alien Artifact 24901 | -2/Quarantine | Identified Core Reset Matrix 24901 | -2/Quarantine | Identified Subatomic Replicator 24901 | -2/Quarantine | Used Core Reset Matrix 24905 | -2/Quarantine | Detected hypermatrix surge 24905 | -2/Quarantine | Sensed 6 artifacts in vicinity 24928 | -2/Quarantine | Spotted Fortress 24959 | -2/Quarantine | Discovered new exit (range 6) 24961 | -2/Quarantine | Identified exit to Section 7 25015 | -2/Quarantine | Entered Section 7 25016 | -2/Section 7 | Sensed 22 artifacts in vicinity 25030 | -2/Section 7 | Found Integrated Mediator 25030 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 25184 | -2/Section 7 | Spotted S7 Guard 25184 | -2/Section 7 | Spotted Alpha 7 25195 | -2/Section 7 | Spotted Alpha 7 25197 | -2/Section 7 | Found Navigation Efficiency Matrix 25197 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 25207 | -2/Section 7 | Spotted S7 Guard 25218 | -2/Section 7 | Found Integrated Thermoelectric Network 25218 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 25242 | -2/Section 7 | Spotted B-99 Colossus 25261 | -2/Section 7 | Found Integrity Redistributor 25265 | -2/Section 7 | Search patrols dispatched 25297 | -2/Section 7 | Found LRC Inertial Stabilizer 25297 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 25300 | -2/Section 7 | Found LRC Matter Compressor 25300 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25302 | -2/Section 7 | Found LRC Matter Compressor 25302 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 25362 | -2/Section 7 | Spotted Striker 25362 | -2/Section 7 | Spotted Striker 25401 | -2/Section 7 | Found Sigix Sheargun 25403 | -2/Section 7 | Found Sigix Sheargun 25490 | -2/Section 7 | Found Terrabomb 25493 | -2/Section 7 | Spotted Executioner 25493 | -2/Section 7 | Spotted Executioner 25686 | -2/Section 7 | System corruption reached 10% 25725 | -2/Section 7 | Found Integrity Redistributor 25725 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-154) 25818 | -2/Section 7 | Entered Access 25818 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25861 | -1/Access | Build established: Alien-Mutant 25868 | -1/Access | Found Unknown Device 25868 | -1/Access | Identified Quantum Capacitor 25906 | -1/Access | Identified exit to Surface 25956 | -1/Access | Spotted B-99 Colossus 26188 | -1/Access | Found Unknown Protection 26188 | -1/Access | Identified Hvy. Reactive Plating 26306 | -1/Access | Discovered new exit (range 7) 26309 | -1/Access | Entered Command 26423 | -1/Command | Spotted B-99 Colossus 26455 | -1/Command | Disengaged cave seal 26455 | -1/Command | Derelicts emerged from the dark tunnel 26455 | -1/Command | Welcomed Warlord to Command 26461 | -1/Command | Used Subatomic Replicator to replicate Null Cannon 26548 | -1/Command | Spotted B-99 Colossus 26554 | -1/Command | Destroyed B-99 Colossus 26773 | -1/Command | Spotted M Guard 26773 | -1/Command | Spotted M Guard 26773 | -1/Command | Spotted Combat Programmer 26773 | -1/Command | Spotted Combat Programmer 26776 | -1/Command | Destroyed Combat Programmer 26776 | -1/Command | Destroyed Combat Programmer 26796 | -1/Command | Warlord commented on Warlord statues 26824 | -1/Command | Destroyed M Guard 26838 | -1/Command | All MAIN.C guards destroyed 26852 | -1/Command | Lost 10 allies 26866 | -1/Command | Lost 3 parts (3u) 27033 | -1/Command | Discovered exit to Surface (range 5) 27053 | *** | Heading to fleet! Last Messages --------------- 27036_ Field strength at 93. 27037_ Field strength at 86. 27038_ Field strength at 79. 27039_ Field strength at 72. 27040_ K-01 Serf collects debris. 27040_ Field strength at 65. 27041_ Field strength at 58. 27042_ Field strength at 51. 27043_ Field strength at 44. 27044_ Field strength at 37. 27044_ K-01 Serf collects debris. 27045_ Field strength at 30. 27046_ Field strength at 23. 27047_ Field strength at 16. 27048_ Field strength at 9. 27048_ K-01 Serf collects debris. 27049_ Field strength at 2. 27050_ Stasis field depleted. 27051_ K-01 Serf destroyed. 27052_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | / [ " "" | | # ###"""""########## ## """" [ ## | | # ## "= [ ! #?# ### """" #? | | ####### " = #?#"" #?# "" #? | | ##????##" "" #?#"T #?##############? | | ####?????## """" #?#""! #############???? | | ?????????#"= """" #?#""![ " #???? | | ?????????## "" ##### " #???? | | ??????????# = */%=] # T #???? | | ??????????# = ##### # #???? | | ?????########%#######???# + " #???? | | ?????# ! #???#####+######## #???? | | ?????# #???# * #??# #???? | | ?????# ! ===#???# #??#############???? | | ?????#! == #???# #??????????????????? | | ?????# == #???# #??????????????????? | | ?????# |=! #???###########??????????????????? | | ?????# !% ! ! #????????????????????????????????? | | ?????####/#######??##########????????????????????? | | ???????#[%!= #?????# ?????????????????????? | | ???????#%! #?????# ??????????????????????? | | ???????# #?????# ????????????????????????? | | ???????# ##+#####?# """"""????????????????????? | | ???????# # ### ^" "????????????????????? | | ???????# # ##; ^"="" "????????????????????? | | ???????# # ;;; W *@" "????????????????????? | | ???????# # """ ### k"= "????????????????????? | | ???????# # """" #?# """"""????????????????????? | | ??????## % """" #?# ^^^????????????????????????? | | ??????#" %" ""T #?# ??????????????????????? | | ??????## % % #?# ?????????????????????? | | ???????# % #?##########????????????????????? | | ???????# " #???????????????????????????????? | | ???????# # #???????????????????????????????? | | ???????# # #???????????????????????????????? | | ???????# + #???????????????????????????????? | | ???????# # #???????????????????????????????? | | ???????# ########???????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# "??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# %#??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# +??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????" #??????????????????????????????????????? | | ???????T #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Energy Generation 65 Energy Capacity 850 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Power Amplification 30 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 400 Resistance: TH 50 Utility Shielding 66 Melee Speed Boost 40 Evasion (%) 73 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 50 Defensive Hacking 24 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Hdn. Centrium Leg | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory | Authchip Hyp. Gauss Rifle | x2 | -5/Factory | Authchip Hyp. Mass Driver | x2 | -5/Factory | Authchip Exp. Sensor Array | x1 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword High-powered Transdimensional Reconstructor Core Cannon Core Reset Matrix Integrated Mediator Navigation Efficiency Matrix Integrated Thermoelectric Network LRC Inertial Stabilizer LRC Matter Compressor Integrity Redistributor Subatomic Replicator Sigix Sheargun Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed OmegaWaveNullifier Manual? 0 Play Time 09:43:05 Cumulative 363.6 hours Start 2025.03.09 @ 18:05:33 End 2025.03.10 @ 16:23:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type 2 Total 23 Types 13/1/6/1/0/0/0/1/1 Lore% 79 Gallery% 83 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72bc41bc-b6be-4790-8e83-71e9d4dd4af7