Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 14:48:55 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2865) 2865 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6515 Bonus ------- None Cogmind --------- Core Integrity 91/850 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Kinecellerator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Advanced Weight Redist. System Kinecellerator Cloaking Device Improved Light Armor Plating [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 3 | . . 2 1 . . Parts Attached 62 | 6 2 13 12 7 22 Power 10 | 1 . 2 2 1 4 Engine 7 | 1 . 1 2 1 2 Core 3 | . . 1 . . 2 Reactor . | . . . . . . Propulsion 15 | 2 . 2 2 1 8 Treads 7 | 2 . 1 2 1 1 Leg 6 | . . . . . 6 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . 1 . . 1 Utility 15 | 1 1 2 2 3 6 Device 6 | . . . 1 1 4 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 7 | . 1 2 1 1 2 Artifact . | . . . . . . Weapon 22 | 2 1 7 6 2 4 Energy Gun 5 | 1 . 1 2 . 1 Energy Cannon 3 | . . . 1 1 1 Ballistic Gun 13 | 1 1 6 3 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 4 3 . . Parts Lost 31 | . 1 . 2 1 27 Power 5 | . . . 1 . 4 Propulsion 9 | . . . 1 1 7 Utility 7 | . . . . . 7 Weapon 10 | . 1 . . . 9 Highest Loss Streak 13 | . 1 . 1 1 13 To Critical Strikes . | . . . . . . Average Backups 5 | 1 2 4 6 7 5 Power 1 | . 1 1 1 2 . Propulsion . | . . . . 1 . Utility 2 | . . 1 2 2 3 Weapon 1 | . 1 1 2 1 . Tool/Special . | . . . . . . Unused Backups 7 | 1 . 1 2 . 3 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 3 | 1 . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 85 97 98 96 81 Engine 9 | . 14 10 7 7 11 Treads 17 | . 28 22 17 20 7 Leg 1 | . . . . . 3 Device 7 | . . . 8 7 13 Storage 8 | . 14 11 9 7 5 Processor 2 | . . . . 6 5 Protection 6 | . . 11 9 7 4 Energy Cannon 2 | . . . . 1 6 Ballistic Gun 32 | . 19 41 44 35 17 Peak Build Rating 55 | 6 7 19 31 41 55 Average Rating 29 | 4 6 13 28 36 43 On Entrance 17 | . 6 7 19 31 40 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 52 | 11 13 28 35 46 52 Greatest Support 69 | 40 40 40 40 60 69 Greatest Overweight (x) 14 | . . . 1 1 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | 4 4 7 8 8 8 Average Carried 5 | 1 2 4 6 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 1 4 6 8 8 2 Class Distribution -------------------- 29% | Tank 23% | Scavenger-Gunner 20% | Gunner 13% | Scavenger-Tank 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3013 | 147 173 574 957 488 674 Remotely . | . . . . . . Salvage Created 4630 | . 304 719 1285 614 1708 Parts 251 | . 23 47 80 33 68 Haulers Intercepted 6 | . 1 2 2 1 . Recyclers Shooed 4 | . . 1 . 2 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 68 | . 6 14 23 8 17 Melee 1 | . . . . . 1 Guns 57 | . 6 14 23 7 7 Cannons 10 | . . . . 1 9 Classes Destroyed 12 | . 6 3 2 1 . Worker 5 | . 1 1 . 1 2 Builder 2 | . 1 . 1 . . Hauler 6 | . 1 2 2 1 . Recycler 10 | . . 1 2 2 5 Operator 2 | . 1 . 1 . . Watcher 9 | . . 3 3 2 1 Swarmer 21 | . 2 4 8 3 4 Grunt 26 | . 4 9 7 2 4 Brawler 4 | . . 1 1 . 2 Sentry 11 | . . . 5 1 5 Hunter 4 | . . . 2 1 1 Programmer 2 | . . . . 1 1 Best Kill Streak 7 | . 3 7 5 5 6 Combat Bots Only 6 | . 2 6 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 659 | . 51 61 67 64 416 Missed 205 | . 16 21 25 15 128 Hits 454 | . 35 40 42 49 288 Melee 5 | . . . . . 5 Projectile 449 | . 35 40 42 49 283 AOE 2 | . . . . . 2 Critical Strikes 7 | . . 1 1 . 5 Damage Taken 5284 | . 368 415 638 632 3231 Core 921 | . 77 8 43 34 759 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 69 98 92 95 . Volleys Fired 235 | . 33 38 47 25 92 Largest 5 | . 2 4 5 5 5 Hottest 205 | . 60 92 152 191 205 Shots Fired 758 | . 59 147 235 119 198 Gun 700 | . 59 147 232 110 152 Cannon 58 | . . . 3 9 46 Launcher . | . . . . . . Special . | . . . . . . Kinetic 671 | . 45 147 232 110 137 Thermal 73 | . . . 3 9 61 Explosive . | . . . . . . Electromagnetic 14 | . 14 . . . . Robot Hit Streak 31 | . 9 13 31 11 18 Robot Miss Streak 5 | . 3 5 4 4 5 Penetration Max 1 | . . . . 1 . Secondary Targets 11 | . . 6 4 1 . Max Gunslinging Chain 2 | . . 1 2 1 . Shots Hit Robots 423 | . 38 69 130 64 122 Core Hits 174 | . 18 34 49 24 49 Critical Kills 4 | . . . 1 2 1 Critical Parts Destroyed 3 | . . 1 1 . 1 Critical Strikes 8 | . . 1 2 2 3 Meltdown 1 | . . . . . 1 Destroy 6 | . . 1 2 2 1 Impale 1 | . . . . . 1 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7681 | . 387 960 2198 1266 2870 Guns 6003 | . 385 960 2007 1001 1650 Cannons 1385 | . . . 23 247 1115 Explosions 122 | . . . 122 . . Melee 101 | . . . . . 101 Ramming 70 | . 2 . 46 18 4 Kinetic 5617 | . 261 960 2007 1001 1388 Thermal 1769 | . . . 145 247 1377 Explosive . | . . . . . . Electromagnetic 124 | . 124 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 101 | . . . . . 101 Highest Corruption 6 | . . . . 1 6 Average Corruption 1 | . . . . 1 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 3 1 Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 68 | . . . 57 . 11 Projectiles 11 | . . . . . 11 Explosions 57 | . . . 57 . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . . . 71 . 2 Shots 1 | . . . 1 . . Rammed 12 | . 1 . 4 6 1 Targets Rammed 13 | . 2 . 4 6 1 Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 517 | . 73 184 154 320 517 Average Temperature 108 | . 24 62 42 127 192 Received Heat Transfer 1470 | . 135 156 153 147 879 Effects 20 | . . . . 1 19 Shutdowns 12 | . . . . . 12 Energy Bleed 2 | . . . . . 2 Matter Decay 2 | . . . . 1 1 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . 1 . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 2098 | . . . 137 259 1702 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 84 | 100 100 90 51 100 98 Level 1 15 | . . 9 48 . 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 315 | . 65 215 315 128 221 Initial 128 | . . 16 70 128 37 Average 83 | . 20 67 169 27 75 Influence Increases 2081 | . 172 360 724 268 557 Destroy 0b10 Robot/C 1360 | . 120 280 460 160 340 Destroy 0b10 Robot/NC 170 | . 20 35 45 30 40 Destroy Leader 360 | . 32 40 130 56 102 Successful Hack 16 | . . 2 . 14 . Disable Machine 60 | . . . 45 . 15 Destroy Structure 55 | . . 3 29 8 15 Lose Combat Pursuer 60 | . . . 15 . 45 Influence Decreases 2004 | . 131 232 609 474 558 Entered New Map 321 | . . 25 99 156 41 Time Decay 1382 | . 121 207 490 308 256 Lost Part 301 | . 10 . 20 10 261 Squads Dispatched 13 | . 1 1 3 3 5 Investigation 3 | . 1 . 1 1 . Extermination 3 | . . . . 1 2 Reinforcement 3 | . . 1 . 1 1 Assault . | . . . . . . Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 13 21 29 12 25 Peak Tracking Total 5 | . 5 4 5 4 4 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 4 | . . . 3 . 1 Max in Single Turn 2 | . . . 2 . 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . 1 2 1 . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 10 | . . 2 6 2 . Successful 6 | . . 2 3 1 . Failed 4 | . . . 3 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 2 4 . . Garrison Access 2 | . . . 2 . . Terminal Hacks . | . . . . . . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 2 2 . . Retrieve Study 4 | . . 2 2 . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 4 | . . 1 2 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 53 | . . . . 53 . Total Part Build Rating 12 | . . . . 12 . Part Studies Acquired 4 | . . 2 2 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4743 | 68 426 675 1294 1065 1215 Spaces Moved 2188 | 45 209 319 615 561 439 Core 19 | 16 . . . . 3 Treads 2043 | 29 209 319 615 561 310 Legs 121 | . . . . . 121 Wheels . | . . . . . . Hover . | . . . . . . Flight 5 | . . . . . 5 Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 172 | 120 160 160 164 162 216 Slowest Speed 750 | 160 160 160 240 240 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 29 33 46 14 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 41 | . . . 22 3 16 Melee . | . . . . . . Projectile 20 | . . . 1 3 16 AOE 21 | . . . 21 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2786 | 59 250 400 799 666 612 Wait 177 | . . 1 91 53 32 Move 2183 | 44 208 318 614 560 439 Hop . | . . . . . . Pick Up 70 | 8 5 15 17 8 17 Fast Attach . | . . . . . . Attach 44 | 6 2 6 8 3 19 Detach . | . . . . . . Swap 26 | . . 11 7 5 3 Drop 34 | 1 . 11 11 6 5 Fire 235 | . 33 38 47 25 92 Melee 4 | . . . . . 4 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 12 | . 2 . 4 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 11) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Weapon x2 677 | -9/Materials | Discovered new exit (range 16) 808 | -9/Materials | Build established: Tank 1110 | -9/Materials | Discovered new exit (range 15) 1170 | -9/Materials | Entered another Materials area 1170 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1796 | -8/Materials | Discovered new exit (range 3) 1974 | -8/Materials | Discovered new exit (range 10) 2111 | -8/Materials | Garrison activated, responded to threat 2206 | -8/Materials | Build established: Scavenger-Tank 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2840 | -7/Factory | Build established: Scavenger-Gunner 3247 | -7/Factory | Fabricated Hvy. Phase Cannon (x2) 3469 | -7/Factory | Discovered new exit (range 9) 3529 | -7/Factory | Entered another Factory area 3529 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3779 | -6/Factory | Build established: Gunner 4319 | -6/Factory | Lost 3 parts (1n2w) 4588 | -6/Factory | Garrison activated, responded to threat 4617 | -6/Factory | Core integrity fell below 50% 4663 | -6/Factory | Lost 13 parts (3p3n3u4w) 4743 | -6/Factory | Core integrity fell below 20% 4744 | -6/Factory | Self-destructed Last Messages --------------- 04725_ Weapon Cycler destroyed. 04725_ System corrupted by crushing effect (+3). 04725_ System corrupted by crushing effect (+1). 04727_ Adv. Targeting Computer destroyed. 04727_ System corrupted by crushing effect (+2). 04728_ Hvy. Laser destroyed. 04728_ Critical hit (Burn: +37). 04729_ B-48 Gladiator suffers critical hit (Impale). 04729_ B-48 Gladiator destroyed. 04732_ System corrupted: Heat flow error (+190). 04733_ Lgt. Treads destroyed. 04733_ Critical hit (Burn: +37). 04735_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1F. 04736_ Lgt. Fission Core destroyed. 04741_ Hvy. Pick destroyed. 04741_ Critical hit (Burn: +37). 04743_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ?????## | | ????????????????????????????????? ???? ## | | ????????????????????????????????? ??? ## #### | | ????????????????????????????????? ## #??? | | ????????????????????????????????"" """ ## #??? | | ????????????????????????????# """ """ ## #??? | | ????????????????????????????# """ """ ## #??? | | ????????????????????????????# ## #??? | | ????????????????????????????# """ " " ## #??? | | ????????????????????????????# """ ! 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" "???????????# #???????????? | | ?????????????????????????????#########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????????????????????????"" """ | | ???????????????????????????????????????????????""" | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? =! | | ?????????????????????????????????????????????? =! | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Phase Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Cesium-ion Thruster | -8/Materials | Hacked Gauss Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Throw Away The Key Challenges ------------ None Game ------ Seed RemoteControlClaws Manual? 0 Play Time 00:27:18 Cumulative 27.7 hours Start 2025.10.28 @ 14:19:51 End 2025.10.28 @ 14:48:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27f7017e-366d-4d0e-b1e3-b971af0bdbe2