Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:02:32 Player: monistgf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (116) 580 Value Destroyed (3982) 3982 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 11818 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 100 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Advanced Heat Sink Advanced Hardlight Generator Antimissile System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Linear Gravjet Improved Antigrav System Improved Gyrokinetic Inverter Cooled Linear Gravjet Advanced Heat Sink Antimissile System Quantum Rifle Enhanced Force Lance [Rating: 166] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Nuclear Pulse Array Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Enhanced Force Lance Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Launcher Fusion Bomb Launcher Special Weapon Plasma Cutter Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 . 2 2 2 Power 2 | . . . . . . 1 . . . 1 . . Propulsion 5 | . . . 1 2 1 1 . . . . . . Utility 10 | . . . 1 . 1 . 2 2 . 1 1 2 Weapon 1 | . . . . . . . . . . . 1 . Parts Attached 295 | . 7 6 4 35 15 23 14 15 29 39 57 51 Power 46 | . . 3 . 3 2 3 1 . 6 11 11 6 Engine 9 | . . 2 . 3 1 2 . . . . 1 . Core 10 | . . 1 . . 1 1 1 . 2 4 . . Reactor 27 | . . . . . . . . . 4 7 10 6 Propulsion 103 | . 3 1 1 18 8 13 4 4 11 10 16 14 Treads 11 | . . . . 10 1 . . . . . . . Leg 10 | . 1 . . . 7 2 . . . . . . Wheel 12 | . 2 1 1 8 . . . . . . . . Hover 69 | . . . . . . 11 4 4 11 9 16 14 Flight 1 | . . . . . . . . . . 1 . . Utility 76 | . 2 1 1 3 3 5 7 9 9 8 18 10 Device 52 | . 1 1 1 . 1 2 6 6 9 5 11 9 Storage 3 | . 1 . . . . 1 . . . . 1 . Processor 14 | . . . . 1 . 1 1 3 . 3 4 1 Hackware 2 | . . . . . . . . . . . 2 . Protection 5 | . . . . 2 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 70 | . 2 1 2 11 2 2 2 2 3 10 12 21 Energy Gun 18 | . . 1 2 4 . . . . . . 4 7 Energy Cannon 5 | . . . . . . . . . . . 3 2 Ballistic Gun 14 | . 2 . . 3 2 2 . . . . 1 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 8 | . . . . 2 . . . 1 . 5 . . Special Weapon 2 | . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 23 | . . . . . . . 2 1 3 5 4 8 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 1 . 2 2 2 . Parts Lost 110 | . . 3 2 11 3 1 3 3 4 31 16 33 Power 24 | . . 2 . 1 1 1 . . . 8 5 6 Propulsion 33 | . . . . 6 . . 2 2 . 10 4 9 Utility 38 | . . . . 1 2 . 1 1 4 11 6 12 Weapon 15 | . . 1 2 3 . . . . . 2 1 6 Highest Loss Streak 27 | . . 2 2 3 1 1 3 2 2 12 6 27 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 99 88 92 99 99 96 98 98 84 70 88 Engine 4 | . 14 8 11 8 6 9 5 5 . . . . Core 1 | . . 5 . . . 2 5 5 . 2 . . Reactor 3 | . . . . . . . . . 9 7 8 10 Treads 5 | . . . . 26 10 . . . . . . . Leg 4 | . 10 . . . 28 8 . . . . . . Wheel 5 | . 17 28 31 14 5 . . . . . . . Hover 17 | . . . . . . 36 38 34 35 28 18 22 Device 10 | . 6 14 12 2 7 6 9 12 16 15 8 17 Storage 5 | . 14 14 11 9 7 6 5 5 3 . 1 3 Processor 14 | . . . . 8 7 9 17 23 21 20 19 23 Protection 1 | . . . . 5 6 2 . . . . . . Energy Gun 3 | . 4 7 12 9 . . . . . . 1 6 Ballistic Gun 6 | . 23 20 9 6 15 13 4 . . . 1 . Piercing Weapon 3 | . . . . . . . 6 10 10 7 3 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 12 47 49 48 62 67 75 35 32 74 85 72 89 Greatest Support 140 | 20 26 26 36 84 120 140 68 68 98 98 90 86 Greatest Overweight (x) 6 | . 1 2 2 6 3 1 . . . 1 1 1 Average Overweight (x) . | . . 1 1 3 1 . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 8 8 8 5 10 10 Average Capacity 12 | . 15 20 20 20 20 11 8 8 7 5 6 9 Most Carried 20 | . 9 13 12 20 20 20 8 8 8 5 10 10 Average Carried 10 | . 7 10 11 16 19 11 7 7 6 3 5 9 Final Capacity 20 | 8 20 20 20 20 20 8 8 8 5 5 10 5 Final Carried 20 | 6 9 12 11 19 20 8 8 7 5 3 10 5 Class Distribution -------------------- 37% | Mutant 22% | Scavenger-Mutant 9% | Gladiator 8% | Scavenger-Gunner 7% | Ninja 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -5/Factory Scout | -4/Factory Ninja | -4/Armory Gladiator | -3/Research Scavenger-Gunner | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Matter Collected 3611 | 200 73 157 47 485 457 22 249 262 285 178 712 484 Remotely . | . . . . . . . . . . . . . Salvage Created 4692 | . 112 255 151 718 523 22 249 262 229 328 1100 743 Parts 275 | . 4 20 8 40 36 2 8 11 10 28 52 56 Haulers Intercepted 2 | . . . . 1 . . . . . 1 . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Combat Hostiles Destroyed 77 | . 5 5 3 17 13 . . 2 7 8 6 11 Melee 18 | . . . . . . . . 2 7 3 6 . Guns 47 | . 5 4 3 11 13 . . . . . . 11 Cannons 1 | . . . . 1 . . . . . . . . AOE 10 | . . 1 . 4 . . . . . 5 . . Classes Destroyed 13 | . 2 1 1 5 2 . . 1 . . 1 . Worker 14 | . . . 1 2 . 1 1 1 . 6 2 . Builder 3 | . . . . 2 . . 1 . . . . . Tunneler 4 | . . 2 . . . . 1 . . . . 1 Hauler 2 | . . . . 1 . . . . . 1 . . Recycler 6 | . . . . 1 . . 1 1 . . 3 . Operator 1 | . . . . . . . . . . . 1 . Watcher 9 | . . . . . 1 . 1 . . 1 3 3 Swarmer 33 | . 4 . . 7 6 . . . 5 6 . 5 Cutter 3 | . . . . . . . . 1 . 2 . . Grunt 16 | . 1 5 3 5 2 . . . . . . . Sentry 7 | . . . . 4 1 . . . . . 2 . Hunter 4 | . . . . 1 1 . . 1 . . 1 . Programmer 14 | . . . . . 3 . . . 2 . 3 6 Best Kill Streak 7 | . 3 2 4 7 4 1 1 2 5 5 4 7 Combat Bots Only 7 | . 3 2 3 4 4 . . 1 5 3 2 7 Max Kills in Single Turn 5 | . 1 1 1 4 1 1 1 1 1 5 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . 2 . . . . . 3 . . Melee 1 | . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Hostile Shots Fired 1305 | . 25 34 17 128 148 32 7 66 87 265 112 384 Missed 475 | . 8 10 5 33 43 22 4 40 37 111 30 132 Damage Taken 15817 | . 167 373 162 1309 1304 177 507 469 987 4143 1988 4231 Core 3970 | . 40 128 27 226 177 24 193 51 184 1011 287 1622 Absorbed by Shields 256 | . . . . . . . . . . . . 256 Redirected to Shielding 102 | . . . . . 102 . . . . . . . Regen/Repaired (Parts) 139 | . . . . 62 . . . 77 . . . . Core Remaining (%) 71 | 100 . 32 93 58 74 97 80 . 79 22 80 . Volleys Fired 217 | . 12 30 11 66 40 1 1 . . 5 11 40 Largest 3 | . 2 2 2 2 2 2 2 . . 1 3 3 Hottest 260 | . 60 60 80 105 66 66 66 . . 52 204 260 Shots Fired 423 | . 24 59 21 119 80 2 2 . . 5 14 97 Gun 384 | . 24 59 21 100 80 2 2 . . . 9 87 Cannon 15 | . . . . . . . . . . . 5 10 Launcher 11 | . . . . 6 . . . . . 5 . . Special 13 | . . . . 13 . . . . . . . . Kinetic 214 | . 20 47 7 41 80 2 2 . . . 5 10 Thermal 142 | . . . 8 69 . . . . . . 7 58 Explosive 11 | . . . . 6 . . . . . 5 . . Electromagnetic 56 | . 4 12 6 3 . . . . . . 2 29 Robot Hit Streak 18 | . 6 15 7 16 11 3 5 . . 7 2 18 Robot Miss Streak 7 | . 3 3 2 4 7 . . . . . 2 2 Penetration Max 1 | . . . . . 1 . . . . . 1 1 Secondary Targets 6 | . . . . 2 3 . . . . . . 1 Max Gunslinging Chain 1 | . . . . 1 1 . . . . . . 1 Shots Hit Robots 366 | . 17 46 15 85 42 2 8 12 15 16 40 68 Core Hits 197 | . 7 17 9 45 20 1 4 5 5 26 20 38 Critical Kills 1 | . . . . . 1 . . . . . . . Critical Parts Destroyed 6 | . . 1 . . 5 . . . . . . . Critical Strikes 23 | . . 1 . 4 6 . 1 2 1 1 6 1 Burn 3 | . . . . 3 . . . . . . . . Destroy 7 | . . 1 . . 6 . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 Sever 1 | . . . . 1 . . . . . . . . Impale 11 | . . . . . . . 1 2 1 1 6 . Melee Attacks 224 | . . . . . . . 17 26 42 53 58 28 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 224 | . . . . . . . 17 26 42 53 58 28 Sneak Attacks 17 | . . . . . . . 4 4 . 4 4 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . 1 6 4 5 . Damage Inflicted 12254 | . 183 503 161 1608 1002 51 512 678 923 1978 2271 2384 Guns 4974 | . 183 468 161 1066 1002 51 41 . . . 147 1855 Cannons 42 | . . . . . . . . . . . . 42 Explosions 1446 | . . 35 . 455 . . . . . 956 . . Melee 5359 | . . . . . . . 471 678 923 1018 2124 145 Ramming 347 | . . . . 1 . . . . . 4 . 342 Kinetic 2418 | . 171 334 40 481 1002 51 41 . . . 49 249 Thermal 2022 | . . 35 78 633 . . . . . . . 1276 Explosive 1411 | . . . . 455 . . . . . 956 . . Electromagnetic 697 | . 12 134 43 38 . . . . . . 98 372 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 5359 | . . . . . . . 471 678 923 1018 2124 145 Highest Corruption 35 | . . . . . 2 3 . . 1 9 8 35 Average Corruption 3 | . . . . . 1 1 . . 1 4 7 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . 22 . . . Effects 36 | . . . . . 12 1 . . 1 4 11 7 Message Errors 11 | . . . . . 6 . . . . 3 2 . Matter Fused 9 | . . . . . 3 . . . 1 . 3 2 Heat Flow Errors 5 | . . . . . . . . . . 1 2 2 Energy Discharges 2 | . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . . . . . . Data Loss (minor) 5 | . . . . . 2 . . . . . 2 1 Data Loss (major) 2 | . . . . . 1 . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1154 | . . . . 21 . . 149 142 260 192 221 169 Projectiles 32 | . . . . . . . . . . . . 32 Explosions 21 | . . . . 21 . . . . . . . . Melee 1101 | . . . . . . . 149 142 260 192 221 137 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 277 | . . 34 . 40 . . . . . 36 . 167 Shots 4 | . . 1 . 1 . . . . . 2 . . Rammed 63 | . . . . 1 . . . . . 1 . 61 Targets Rammed 63 | . . . . 1 . . . . . 1 . 61 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 332 | . 9 172 43 261 13 28 16 2 332 305 189 298 Average Temperature 71 | . 9 59 18 69 7 10 10 2 72 84 48 82 Received Heat Transfer 1521 | . 57 192 90 540 123 12 18 30 21 306 99 33 Effects 5 | . . . . . . . . . 1 3 . 1 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . 1 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . 1 . . . . . . . . . 5 Impact Corruptions 4 | . . . . . . . . . . . . 4 Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 7 | . . . . 3 . . . . . . . 4 Heat Transferred 3352 | . . . 175 1771 . . . . . . . 1406 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Peak Influence 574 | . 240 216 75 325 292 257 297 198 484 487 380 574 Initial 184 | . . 93 5 31 128 142 125 54 91 183 184 133 Average 182 | . 114 143 23 167 160 155 190 98 128 274 224 295 Maximum Alert Level 2 | . 1 1 . 1 1 1 1 . 2 2 1 2 Low Security (%) 61 | . 78 68 100 65 66 86 49 100 73 38 47 32 Level 1 33 | . 21 31 . 34 33 13 50 . 24 49 52 42 Level 2 4 | . . . . . . . . . 2 12 . 25 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 2 5 . 1 1 2 3 1 4 Investigation 3 | . . . . 1 2 . . . . . . . Extermination 9 | . . . . . 3 . . . 1 1 1 3 Reinforcement 8 | . 1 . . 1 . . 1 1 1 2 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Distress Signals 12 | . . . . 5 1 . 1 . 2 1 1 1 Communications Jammed 10 | . . . . . . . . . 10 . . . Distress Signals 10 | . . . . . . . . . 10 . . . Times Spotted 220 | . 10 6 4 33 22 8 9 20 21 40 15 32 Peak Tracking Total 17 | . 4 4 5 6 4 7 3 16 8 17 5 6 Tactical Retreats 33 | . 3 1 . 5 4 1 2 . 3 8 1 5 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Traps Triggered 12 | . 1 . . 1 1 3 2 1 2 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Machines Disabled 11 | . . . . 1 2 . . . 4 1 1 2 Max in Single Turn 1 | . . . . 1 1 . . . 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Machines Accessed 35 | . 1 1 1 2 5 1 6 3 2 2 5 6 Terminals 16 | . 1 1 1 1 1 . 1 1 1 1 4 3 Fabricators 12 | . . . . . 3 1 4 1 1 . 1 1 Repair Stations 2 | . . . . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . 1 Garrison Access 2 | . . . . . . . . . . 1 . 1 Total Hacks 75 | . 3 3 2 7 9 2 12 10 6 2 10 9 Successful 33 | . 2 2 . 7 4 . 2 7 4 . 2 3 Failed 42 | . 1 1 2 . 5 2 10 3 2 2 8 6 Catastrophic 11 | . 1 . . . 1 1 2 . . 1 3 2 Database Lockouts . | . . . . . . . . . . . . . Manual 23 | . . . . 2 4 . 3 1 4 1 5 3 Terminals 33 | . 3 3 2 3 2 . 2 2 2 1 8 5 Fabricators 26 | . . . . . 5 2 8 3 4 . 2 2 Repair Stations 9 | . . . . 4 . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . 2 . . . . 1 Garrison Access 2 | . . . . . . . . . . 1 . 1 Terminal Hacks 8 | . 2 2 . 2 . . . . 1 . 1 . Record 2 | . . 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . Fabricator Hacks 8 | . . . . . 3 . 1 2 1 . . 1 Network Status 7 | . . . . . 2 . 1 2 1 . . 1 Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 8 | . . . . 4 . . . 4 . . . . Scan Component 4 | . . . . 2 . . . 2 . . . . Repair 4 | . . . . 2 . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 1 . . . . 1 Insert Component 2 | . . . . . . . 1 . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . 1 1 . . 1 2 . 1 1 Terminals 4 | . . . . 1 . . . . 1 . 1 1 Botnet 4 | . . . . 1 . . . . 1 . 1 1 Fabricators 3 | . . . . . 1 . . 1 1 . . . Report 3 | . . . . . 1 . . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 30 | . 1 1 1 1 3 1 6 3 1 2 5 5 Full Trace Events 2 | . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . Parts Repaired 4 | . . . . 2 . . . 2 . . . . Time 146 | . . . . 52 . . . 94 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Total Allies 4 | . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . 4 4 . . Highest-Rated Group 192 | . . . . . . . . . 192 192 . . Highest-Rated Ally 48 | . . . . . . . . . 48 48 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 . . . Total Damage 355 | . . . . . . . . . 355 . . . Kills 5 | . . . . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Turns Passed 7069 | . 292 452 170 948 966 369 451 380 867 640 683 851 Spaces Moved 6905 | 1 205 308 127 422 531 680 942 315 1014 794 666 900 Core . | . . . . . . . . . . . . . Treads 13 | . . . . 13 . . . . . . . . Legs 435 | 1 72 . . . 326 36 . . . . . . Wheels 1182 | . 133 308 127 409 205 . . . . . . . Hover 5275 | . . . . . . 644 942 315 1014 794 666 900 Flight . | . . . . . . . . . . . . . Fastest Speed 30 | 120 105 105 101 95 110 34 33 30 31 42 37 38 Average Speed 61 | 120 110 108 102 140 128 46 35 32 41 46 56 45 Slowest Speed 200 | 120 190 110 110 170 130 200 42 36 51 157 160 106 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 1 54 75 18 46 23 22 33 10 66 36 19 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . . 1 1 . 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 136 | . . . . . . . 7 8 7 79 13 22 Terrain Destroyed 229 | . . 8 . 42 9 . 8 8 7 111 13 23 Melee 72 | . . . . . . . 7 8 7 25 8 17 Projectile 21 | . . . . . 9 . 1 . . . 5 6 AOE 136 | . . 8 . 42 . . . . . 86 . . Terrain Rammed 1 | . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Arm Res Res Acc Total 8900 | . 245 373 146 647 750 743 1040 556 1400 954 834 1212 Wait 909 | . 19 26 4 89 108 1 43 195 247 65 16 96 Move 6893 | . 204 307 126 421 530 679 941 314 1012 794 665 900 Hop . | . . . . . . . . . . . . . Pick Up 90 | . 1 3 1 13 21 10 10 2 10 2 9 8 Fast Attach 135 | . 5 1 2 15 9 12 9 4 14 21 37 6 Attach 66 | . . 3 2 10 4 7 2 3 2 9 10 14 Detach 44 | . 2 1 . 7 2 5 2 3 1 4 10 7 Swap 94 | . 2 2 . 10 2 4 3 8 13 9 10 31 Drop 139 | . . . . 12 26 24 15 4 24 1 13 20 Fire 217 | . 12 30 11 66 40 1 1 . . 5 11 40 Melee 194 | . . . . . . . 14 22 33 44 53 28 Ram 62 | . . . . . . . . . . . . 62 Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis 10 | . . . . . 8 . . 1 1 . . . Rewire 43 | . . . . . . . . . 43 . . . Trap . | . . . . . . . . . . . . . Miscellaneous 3 | . . . . 3 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Armory -3/Research -2/Research (discovered 2 exits: *Acc x2) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Identified exit to Mines 293 | -10/Materials | Entered Mines 300 | -10/Mines | Discovered new exit (range 9) 303 | -10/Mines | Learned Materials terminal intel 313 | -10/Mines | Build established: Mutant 488 | -10/Mines | Discovered new exit (range 15) 528 | -10/Mines | Core integrity fell below 50% 580 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 580 | -10/Mines | Discovered new exit (range 5) 620 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 665 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 681 | -10/Mines | Learned location of Zion (-6) 745 | -10/Mines | Entered Materials 745 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 746 | -9/Materials | Loaded intel: 12 terminal locations 851 | -9/Materials | Discovered new exit (range 7) 915 | -9/Materials | Entered another Materials area 915 | -8/Materials | Evolved 2 slots: Propulsion x2 954 | -8/Materials | Repaired Wheel 981 | -8/Materials | Repaired Com. Wheel 1082 | -8/Materials | Lost 3 parts (1n1u1w) 1774 | -8/Materials | Discovered new exit (range 17) 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -7/Factory | Fabricated KE Penetrator (x2) 2167 | -7/Factory | Build established: Scavenger-Mutant 2515 | -7/Factory | Build established: Mutant 2774 | -7/Factory | Discovered new exit (range 10) 2829 | -7/Factory | Entered another Factory area 2829 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3169 | -6/Factory | Discovered new exit (range 18) 3198 | -6/Factory | Entered another Factory area 3198 | -5/Factory | Evolved 2 slots: Utility x2 3349 | -5/Factory | Discovered new exit (range 10) 3377 | -5/Factory | Lost 3 parts (2n1u) 3646 | -5/Factory | Discovered new exit (range 10) 3649 | -5/Factory | Entered another Factory area 3649 | -4/Factory | Evolved 2 slots: Utility x2 3706 | -4/Factory | Repaired Gravmag System 3757 | -4/Factory | Repaired Imp. Gravmag System? 4025 | -4/Factory | Discovered new exit (range 12) 4029 | -4/Factory | Identified exit to Armory 4029 | -4/Factory | Entered Armory 4030 | -4/Armory | Met VL-GR5, who suggested a friendly competition 4079 | -4/Armory | Found Fusion Bomb Launcher 4149 | -4/Armory | Found Adv. Force Booster 4151 | -4/Armory | Found Adv. Force Booster 4280 | -4/Armory | Lost the competition with VL-GR5 4286 | -4/Armory | Spotted B-86 Titan 4448 | -4/Armory | Found Enh. Force Lance 4450 | -4/Armory | Found Enh. Force Lance 4452 | -4/Armory | Found Enh. Force Lance 4454 | -4/Armory | Found Enh. Force Lance 4475 | -4/Armory | Build established: Ninja 4888 | -4/Armory | Discovered new exit (range 3) 4888 | -4/Armory | Identified exit to Research 4896 | -4/Armory | Entered Research 4896 | -3/Research | Accompanied by 4 allies 4896 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4901 | -3/Research | Spotted B-86 Titan 5016 | -3/Research | Lost 4 allies 5100 | -3/Research | Lost 3 parts (1p2u) 5101 | -3/Research | Crushed by falling debris 5187 | -3/Research | Lost 3 parts (2p1n) 5275 | -3/Research | Discovered new exit (range 15) 5338 | -3/Research | Lost 11 parts (2p4n4u1w) 5371 | -3/Research | Spotted B-86 Titan 5422 | -3/Research | Search patrols dispatched 5491 | -3/Research | Core integrity fell below 50% 5536 | -3/Research | Entered another Research area 5536 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5566 | -2/Research | Lost 12 parts (3p5n4u) 5603 | -2/Research | Spotted B-90 Cyclops 5712 | -2/Research | Discovered new exit (range 4) 5919 | -2/Research | Lost 6 parts (2p2n1u1w) 6016 | -2/Research | Lost 6 parts (2p2n2u) 6120 | -2/Research | Spotted B-90 Cyclops 6160 | -2/Research | Discovered new exit (range 21) 6161 | -2/Research | Spotted B-90 Cyclops 6208 | -2/Research | Identified exit to Access 6219 | -2/Research | Entered Access 6219 | -1/Access | Evolved 2 slots: Utility x2 6533 | -1/Access | Build established: Scavenger-Gunner 6778 | -1/Access | Destroyed 7 combat bots 6876 | -1/Access | Spotted B-99 Colossus 6910 | -1/Access | Spotted B-99 Colossus 6916 | -1/Access | Spotted B-99 Colossus 7022 | -1/Access | System corruption reached 10% 7035 | -1/Access | Core integrity fell below 50% 7040 | -1/Access | Build established: Scavenger-Mutant 7059 | -1/Access | Core integrity fell below 20% 7065 | -1/Access | System corruption reached 30% 7070 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07049_ Broken Adv. Targeting Computer destroyed. 07050_ Slammed into P-80 Master. 07050_ Enh. Optical Array broken. 07050_ Destabilizing: Short circuit. 07051_ Slammed into P-80 Master. 07054_ System corrupted: Energy discharge (-24). 07054_ Slammed into P-80 Master. 07054_ Broken Enh. Optical Array destroyed. 07054_ System corrupted by crushing effect (+1). 07054_ Slug penetrates Sealed Heavy Doors. 07055_ Slammed into P-80 Master. 07057_ Broken Adv. Signal Interpreter destroyed. 07058_ Slammed into P-80 Master. 07059_ Slug penetrates Sealed Heavy Doors. 07059_ Penetrated by Slug. 07060_ Slammed into P-80 Master. 07066_ Destabilizing: System corrupted (+2). 07067_ Slammed into P-80 Master. 07067_ Graphene Brace destroyed. 07068_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | # ??????# !" """ """ ## " # | | # ??????# # """T""" "# # | | # ?????# ###################"! # | | # ###############/###########################/### | | = | | | | ####+#############+##### ""####### ####### | | ?# # = =! #?# ""#?????# ???????# | | ?# # !![ #?# ""#?????#????????? | | ?# # "" #?# T#??????????????? | | ?# # "" ""#?# ""#??????????????? | | ?# # """"" ""### ""#??????????????? | | ## # """""" ""### ""#??????????????? | | + # "" T#"""""""""""""??????????????? | | ## # "" """## ???? #??????????#???? | | ?# # " ### ???? #????????? #???? | | ## # "### "????" #???????? #???? | | ## # # # "????" #??????? ????? | | ## # ### "????" #?????? ?????? | | ## ##############?# "????" #?#####+######?? | | ## #??????????????# "????" #?# ### | | #############??????????# %"""""" #?# ## | | # #??????????#%%p #?# " ## | | " #??????????#"p""""""""### """ ## | | # #???????????"p"???????# # """ ## | | # #??????????#"@"???????# #"" " !## | | # #??????????#%"""""""""###"" ## | | # % = ! #??????????#% #?#"" ### | | # | #??????????# % #?#T " #?# | | ##+##########??????????# %% #?#"" """ #?# | | %%| #????????????# #?#"" """ #?# | | = #????????????# #?#"" " #?# | | #????????????# #?# #?# | | ! #????????????# ### #?# | | ###### % #????????????#### """"#############?# | | ?????# #???????????????# # #????# | | ?????# ################# " #?#### | | ?"???# " % #?# "" | | """??# # #?#""" | | ""???# + = #?#"T | | "????# # % #?#""" | | ?????# ########### ##### # #?# "" | | ?????# #?????????#?????# # #?#### | | ?????# #???????????????# " #????# | | ????? #???????????????# # #????# | | ????? #???????????????# # #????# | | ???? #???????????????# # #????? | | ???? #???????????????# ##############????? | | ??? ####???????????????# #?????????????????? | | ??? ???????????????????#% #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 63 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 25 Resistance: EM 25 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 81 Targeting Accuracy 24 Melee Accuracy 14 Target Analysis 8 Recoil Reduction 4 Force Boost 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ KE Penetrator | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetRocketLoader Manual? 0 Play Time 01:52:05 Cumulative 244.6 hours Start 2024.04.17 @ 16:57:58 End 2024.04.17 @ 19:02:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 724e5f85-44d8-4db7-a168-305272b57ab8