Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 05:40:53 Player: Mousetrap_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (61) 305 Value Destroyed (1666) 1666 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 3049 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 96/100 System Corruption 3% Temperature Cool (11) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ High-capacity Storage Unit Core Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Light Treads Improved Treads Aluminum Leg Aluminum Leg Large Battery (200) Large Battery (200) Large Battery (200) Weight Redist. System Sensor Array Power Shielding Light Armor Plating Light Armor Plating Beam Rifle Beam Cannon Beam Cannon Beam Cannon Light Cannon Welding Torch Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Power Shielding > --- WEAPON ----------- Improved Assault Rifle Katana > --- INVENTORY -------- Light Treads Improved Treads Aluminum Leg Aluminum Leg Aluminum Leg Large Battery Large Battery Large Battery Weight Redist. System Sensor Array Light Armor Plating Light Armor Plating Field Recycling Unit Beam Rifle Beam Cannon Beam Cannon Beam Cannon Heavy Assault Rifle Light Cannon Welding Torch [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Power Shielding Weapon Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 52 | 7 17 28 Power 2 | 1 . 1 Engine 1 | 1 . . Core 1 | . . 1 Reactor . | . . . Propulsion 22 | 2 2 18 Treads 4 | 2 . 2 Leg 16 | . . 16 Wheel 2 | . 2 . Hover . | . . . Flight . | . . . Utility 11 | 2 5 4 Device 4 | 1 1 2 Storage 3 | 1 2 . Processor 1 | . . 1 Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 17 | 2 10 5 Energy Gun 3 | 1 . 2 Energy Cannon 8 | . 8 . Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 11 | . 1 10 Power 1 | . . 1 Propulsion 7 | . 1 6 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 94 | . 95 93 Engine 7 | . 14 . Core 4 | . . 10 Treads 11 | . 18 3 Leg 15 | . . 32 Wheel 4 | . 5 3 Device 2 | . 3 1 Storage 12 | . 14 11 Protection 10 | . 10 9 Energy Gun 1 | . . 2 Energy Cannon 17 | . 25 7 Ballistic Gun 3 | . . 6 Slashing Weapon 1 | . . 4 Naked Turns . | . . . Heaviest Build 61 | 14 52 61 Greatest Support 49 | 40 40 49 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 17 20 Most Carried 20 | 8 20 20 Average Carried 15 | 5 13 18 Final Capacity 20 | 8 20 20 Final Carried 20 | 8 20 18 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 941 | 253 256 432 Remotely . | . . . Salvage Created 2375 | 35 824 1516 Parts 141 | 8 39 94 Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | 1 2 . Parts Field Recycled 5 | . . 5 Retrieved Matter 22 | . . 22 Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 49 | . 15 34 Melee 7 | . . 7 Guns 16 | . . 16 Cannons 25 | . 15 10 Classes Destroyed 10 | 1 6 3 Worker 3 | . 2 1 Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 2 | . 2 . Watcher 6 | . 3 3 Swarmer 7 | . 3 4 Grunt 34 | . 12 22 Brawler 1 | . . 1 Duelist 2 | . . 2 Sentry 5 | . . 5 Best Kill Streak 6 | 1 5 6 Combat Bots Only 6 | . 4 6 Max Kills in Single Turn 2 | 1 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2402 | . 629 1773 Core 497 | . 93 404 Absorbed by Shields . | . . . Redirected to Shielding 50 | . 10 40 Regen/Repaired (Parts) 65 | . 65 . Core Remaining (%) 81 | 100 62 . Volleys Fired 176 | 21 57 98 Largest 2 | 1 2 2 Hottest 120 | 50 120 120 Shots Fired 246 | 21 103 122 Gun 91 | 21 . 70 Cannon 148 | . 96 52 Launcher . | . . . Special 7 | . 7 . Kinetic 68 | . . 68 Thermal 178 | 21 103 54 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 22 | 4 8 22 Robot Miss Streak 5 | 5 5 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 165 | 11 53 101 Core Hits 75 | 3 25 47 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | 1 . 1 Burn 1 | 1 . . Sever 1 | . . 1 Melee Attacks 19 | . . 19 Impact . | . . . Slashing 19 | . . 19 Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 3047 | 133 1033 1881 Guns 958 | 133 . 825 Cannons 1712 | . 1033 679 Explosions . | . . . Melee 377 | . . 377 Ramming . | . . . Kinetic 797 | . . 797 Thermal 1873 | 133 1033 707 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing 377 | . . 377 Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . . 8 Message Errors 1 | . . 1 Matter Fused 1 | . . 1 Heat Flow Errors 1 | . . 1 Energy Discharges 2 | . . 2 Data Loss (minor) 1 | . . 1 Data Loss (major) 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage 14 | . . 14 Projectiles . | . . . Explosions . | . . . Melee 14 | . . 14 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 580 | 90 511 580 Average Temperature 158 | 36 171 173 Received Heat Transfer 828 | . 279 549 Effects 16 | . 7 9 Shutdowns 5 | . 3 2 Energy Bleed 3 | . 1 2 Interference 2 | . 2 . Matter Decay 1 | . 1 . Short Circuit 1 | . . 1 Damage (minor) 3 | . . 3 Damage (core) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Melted 12 | . 4 8 Heat Transferred 4144 | 481 2183 1480 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 514 | 10 194 514 Initial 6 | . 6 . Average 155 | 3 71 270 Maximum Alert Level 2 | . . 2 Low Security (%) 72 | 100 100 37 Level 1 14 | . . 33 Level 2 13 | . . 29 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 12 | . 4 8 Investigation 7 | . 1 6 Extermination . | . . . Reinforcement 4 | . 3 1 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 73 | . 24 49 Peak Tracking Total 7 | . 3 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 12 | . 6 6 Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 1 1 Scanalyzers 2 | . . 2 Garrison Access . | . . . Total Hacks 59 | . 34 25 Successful 37 | . 23 14 Failed 22 | . 11 11 Catastrophic 4 | . 3 1 Database Lockouts . | . . . Manual . | . . . Terminals 35 | . 23 12 Fabricators . | . . . Repair Stations 7 | . 7 . Recycling Units 11 | . 4 7 Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 15 | . 12 3 Record 4 | . 3 1 Robot Analysis 1 | . 1 . Prototype ID Bank 2 | . . 2 Scanalyzer Index 1 | . 1 . Alert Level 2 | . 2 . Unreport Threat 2 | . 2 . Investigation Status 1 | . 1 . Registered Components 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 7 | . 7 . Scan Component 4 | . 4 . Repair 3 | . 3 . Recycling Unit Hacks 10 | . 4 6 Recycle Component 8 | . 3 5 Process 2 | . 1 1 Scanalyzer 5 | . . 5 Insert Component 4 | . . 4 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 12 | . 6 6 Full Trace Events 12 | . 6 6 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 1 | . . 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 3 | . 3 . Time 78 | . 78 . Parts Recycled 8 | . 3 5 Recycled Matter 393 | . 70 323 Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 2884 | 167 1448 1269 Spaces Moved 1141 | 67 629 445 Core 3 | 3 . . Treads 541 | 64 412 65 Legs 348 | . . 348 Wheels 249 | . 217 32 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 115 115 Average Speed 189 | 155 190 191 Slowest Speed 320 | 160 320 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 44 | 6 85 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1592 | 111 774 707 Wait 125 | . 30 95 Move 1139 | 66 628 445 Hop . | . . . Pick Up 58 | 16 28 14 Fast Attach 5 | . 2 3 Attach 20 | 7 3 10 Detach 1 | . 1 . Swap 27 | . 12 15 Drop 22 | 1 13 8 Fire 176 | 21 57 98 Melee 19 | . . 19 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 1040 | -10/Materials | Discovered new exit (range 12) 1433 | -10/Materials | Discovered new exit (range 16) 1456 | -10/Materials | Repaired Lgt. Treads 1456 | -10/Materials | Repaired Beam Cannon 1482 | -10/Materials | Repaired Beam Cannon 1588 | -10/Materials | Discovered new exit (range 16) 1616 | -10/Materials | Entered another Materials area 1616 | -9/Materials | Evolved 2 slots: Propulsion x2 2247 | -9/Materials | Core integrity fell below 50% 2318 | -9/Materials | Discovered new exit (range 5) 2791 | -9/Materials | Core integrity fell below 20% 2816 | -9/Materials | First assault squad dispatched 2885 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02805_ K-01 Serf collects debris. 02810_ Y-45 Defender destroyed. 02812_ K-01 Serf collects debris. 02816_ ALERT: Significant disruption in Zone 8A, assault force dispatched. [Achievement: Significant Disruption] 02820_ System corrupted: Energy discharge (-24). 02821_ G-34 Mercenary destroyed. 02834_ Hvy. EM Pulse Gun destroyed. 02838_ K-01 Serf collects debris. 02841_ Imp. Aluminum Leg destroyed. 02841_ G-34 Mercenary destroyed. 02843_ K-01 Serf collects debris. 02849_ Acquired 45 matter. 02849_ K-01 Serf collects debris. 02859_ K-01 Serf cleans the Atomic Centrifuge. 02861_ C-30 ARC bursts open, deploying its payload. 02861_ G-47 Trooper unfolds itself. 02861_ G-34 Mercenary unfolds itself. 02861_ M-13 Machinist unfolds itself. 02867_ Imp. Assault Rifle destroyed. 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" #????????????? | | ????????????????????????????????? #????????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It's Just You Novice Programmer Part-time Mechanic Significant Disruption Storm Trooper Challenges ------------ None Game ------ Seed FlightMiniCharge Manual? 0 Play Time 01:02:18 Cumulative 4.6 hours Start 2022.04.28 @ 04:26:36 End 2022.04.28 @ 05:40:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5ac09cb-3724-4198-97e2-dd0b88ab921f