Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.18 @ 12:42:14 Player: Lolterzard Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1592) 1592 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (750) 750 TOTAL SCORE: 6127 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 80/300 Energy 25/100 System Corruption 6% Temperature Cool (12) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Power Shielding (fused) Makeshift Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Antigrav System Antigrav System Improved Heat Sink Advanced Heat Sink Humpback Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Improved Hover Unit Improved Hover Unit Airjet Airjet > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Heavy Armor Plating Makeshift Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Treads Medium Treads Improved Heat Sink Humpback Improved Kinecellerator Power Shielding Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Shield Generator Autogun [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Slots Evolved 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 1 | . . . . . 1 Parts Attached 56 | 7 3 4 1 15 26 Power 7 | 1 . . . 3 3 Engine 5 | 1 . . . 3 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 19 | 2 . 2 . 7 8 Treads 10 | 2 . 2 . 3 3 Leg 2 | . . . . 2 . Wheel 2 | . . . . 2 . Hover 5 | . . . . . 5 Flight . | . . . . . . Utility 16 | 2 1 . . 3 10 Device 4 | 1 . . . . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 10 | . . . . 3 7 Artifact . | . . . . . . Weapon 14 | 2 2 2 1 2 5 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 2 2 . 1 5 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 42 | . . 4 . 10 28 Power 7 | . . . . 3 4 Propulsion 12 | . . 2 . 2 8 Utility 11 | . . . . 2 9 Weapon 12 | . . 2 . 3 7 Highest Loss Streak 15 | . . 2 . 6 15 To Critical Strikes 1 | . . . . 1 . Average Backups 12 | 3 10 13 10 14 12 Power 1 | . 1 2 2 1 . Propulsion 3 | 1 3 4 3 3 2 Utility 4 | . . 2 2 5 9 Weapon 3 | . 4 4 3 3 . Tool/Special . | . . . . . . Unused Backups 11 | . 1 . . 5 5 Power . | . . . . . . Propulsion 5 | . . . . 3 2 Utility 5 | . . . . 2 3 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 99 100 97 70 Engine 12 | . 14 14 14 13 4 Treads 22 | . 28 27 28 23 2 Wheel 1 | . . . . 2 . Hover 3 | . . . . . 24 Device 10 | . 14 14 14 10 3 Storage 12 | . 14 14 14 14 5 Protection 2 | . . . . 3 9 Ballistic Gun 23 | . 28 28 24 22 15 Ballistic Cannon 1 | . . . . 2 . Launcher 1 | . . . 3 2 . Peak Build Rating 49 | 7 10 10 10 22 49 Average Rating 14 | 5 9 9 9 12 37 On Entrance 9 | . 7 10 10 9 20 Avg Prop Armor Cover (%) 8 | . . . . 8 10 Naked Turns . | . . . . . . Heaviest Build 91 | 14 52 52 52 63 91 Greatest Support 48 | 40 40 40 40 40 48 Greatest Overweight (x) 19 | 4 1 2 1 19 17 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 6 14 14 12 20 20 Average Carried 14 | 3 10 13 11 17 14 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 14 10 12 20 6 Class Distribution -------------------- 84% | Mutant 9% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -10 -7 -5 ----------- Run | Yrd Mat Min Sub Scr Fac Matter Collected 1777 | 334 313 102 . 609 419 Remotely . | . . . . . . Salvage Created 2062 | 159 733 132 . 435 603 Parts 124 | 15 34 8 . 23 44 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 5 | 1 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Combat Hostiles Destroyed 40 | . 10 5 . 9 16 Guns 32 | . 10 5 . 1 16 Cannons 2 | . . . . 2 . AOE 6 | . . . . 6 . Classes Destroyed 14 | 3 4 1 . 4 2 Worker 4 | 1 1 . . . 2 Builder 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 1 . . . . Mechanic 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 15 | . . 3 . . 12 Grunt 14 | . 10 2 . . 2 Programmer 2 | . . . . . 2 Federalist 2 | . . . . 2 . Explorer 1 | . . . . 1 . Scrapper 6 | . . . . 6 . Zionite 1 | . . . . 1 . Best Kill Streak 7 | 4 4 3 . 7 7 Combat Bots Only 6 | . 4 3 . 6 6 Max Kills in Single Turn 2 | 1 1 1 . 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Hostile Shots Fired 624 | . 57 37 . 135 395 Missed 151 | . 19 6 . 28 98 Hits 473 | . 38 31 . 107 297 Projectile 473 | . 38 31 . 107 297 Critical Strikes 21 | . 2 1 . 11 7 Damage Taken 6920 | . 520 328 . 1252 4820 Core 1222 | . 70 47 . 100 1005 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . . . 13 . Volleys Fired 190 | 16 48 21 5 32 68 Largest 3 | 2 2 2 2 2 3 Hottest 76 | 40 46 46 53 74 76 Shots Fired 388 | 32 96 42 10 54 154 Gun 352 | 32 96 42 5 23 154 Cannon 17 | . . . . 17 . Launcher 19 | . . . 5 14 . Special . | . . . . . . Kinetic 369 | 32 96 42 5 40 154 Thermal . | . . . . . . Explosive 19 | . . . 5 14 . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 5 6 10 . 10 6 Robot Miss Streak 8 | 2 3 2 . 8 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 1 . . 4 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 236 | 17 57 30 . 35 97 Core Hits 124 | 8 29 7 . 40 40 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 5 | . . 1 . . 4 Destroy 5 | . . 1 . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4629 | 185 913 474 . 1290 1767 Guns 3500 | 185 903 473 . 172 1767 Cannons 278 | . . . . 278 . Explosions 840 | . . . . 840 . Melee . | . . . . . . Ramming 11 | . 10 1 . . . Kinetic 3778 | 185 903 473 . 450 1767 Thermal . | . . . . . . Explosive 840 | . . . . 840 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 33 | . . . . 33 . Projectiles . | . . . . . . Explosions 33 | . . . . 33 . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 22 | . . . . 22 . Shots 2 | . . . . 2 . Rammed 2 | . 1 1 . . . Targets Rammed 2 | . 1 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 229 | . 33 5 . 125 229 Average Temperature 62 | . 9 4 . 40 100 Received Heat Transfer 1762 | . 327 114 . 574 747 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 3 . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 134 | 10 123 65 . . 134 Initial . | . . . . . . Average 26 | 1 28 10 . . 44 Influence Increases 925 | 25 308 135 . . 457 Destroy 0b10 Robot/C 620 | . 200 100 . . 320 Destroy 0b10 Robot/NC 80 | 25 40 . . . 15 Destroy Leader 120 | . 60 20 . . 40 Successful Hack 12 | . 7 . . . 5 Disable Machine 15 | . . . . . 15 Destroy Structure 3 | . 1 . . . 2 Lose Combat Pursuer 75 | . . 15 . . 60 Influence Decreases 925 | 25 308 93 42 . 457 Entered New Map 22 | . . . 22 . . Time Decay 625 | 25 308 83 20 . 189 Lost Part 232 | . . 10 . . 222 Purge Threat 46 | . . . . . 46 Squads Dispatched 3 | . 1 . . . 2 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 15 6 . 35 31 Peak Tracking Total 9 | . 4 3 . 6 9 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -7 -5 ---------- Run | Yrd Mat Min Sub Scr Fac Machines Disabled 3 | . . . . 2 1 Max in Single Turn 2 | . . . . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Machines Accessed 12 | . 6 . . 4 2 Terminals 7 | . 5 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 44 | . 8 . . 32 4 Successful 39 | . 4 . . 32 3 Failed 5 | . 4 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 7 . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 38 | . 3 . . 32 3 Record 25 | . . . . 25 . Robot Analysis 7 | . . . . 7 . Emergency Access Points 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Assault Status 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 ------------ Run | Yrd Mat Min Sub Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -7 -5 -------- Run | Yrd Mat Min Sub Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted 4 | . . . . 4 . Intel | -11 -10 -10 -10 -7 -5 ------- Run | Yrd Mat Min Sub Scr Fac Active Infowar (turns) 5475 | 2 1376 843 416 2207 631 Sensors 631 | . . . . . 631 Seismic 4844 | 2 1376 843 416 2207 . Robot Analysis Total 7 | . . . . 7 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -7 -5 ------------- Run | Yrd Mat Min Sub Scr Fac Turns Passed 6687 | 176 1376 843 416 3037 839 Spaces Moved 2743 | 79 514 322 167 1312 349 Core 34 | 27 . . . 6 1 Treads 2060 | 52 514 322 167 986 19 Legs 35 | . . . . 35 . Wheels 285 | . . . . 285 . Hover 329 | . . . . . 329 Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 115 160 Average Speed 218 | 147 235 240 240 220 170 Slowest Speed 1000 | 250 240 320 240 1000 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 74 48 14 85 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 80 | . . . 33 46 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 79 | . . . 33 46 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -7 -5 --------- Run | Yrd Mat Min Sub Scr Fac Total 3094 | 107 582 349 173 1419 464 Wait 30 | . 4 2 . 19 5 Move 2738 | 78 513 321 166 1311 349 Hop . | . . . . . . Pick Up 50 | 6 11 . 1 22 10 Fast Attach 18 | 5 . . . 6 7 Attach 36 | 2 . 4 . 9 21 Detach . | . . . . . . Swap 9 | . 3 . 1 5 . Drop 21 | . 2 . . 15 4 Fire 190 | 16 48 21 5 32 68 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 177 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 7) 617 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Discovered new exit (range 16) 1414 | -10/Materials | Discovered new exit (range 8) 1553 | -10/Materials | Entered Mines 1875 | -10/Mines | Discovered new exit (range 8) 2005 | -10/Mines | Discovered new exit (range 11) 2058 | -10/Mines | Learned location of Storage (-7) 2070 | -10/Mines | Learned Materials terminal intel 2160 | -10/Mines | Discovered new exit (range 9) 2396 | -10/Mines | Entered Subcaves 2397 | -10/Subcaves | Approached by a straggling Scientist 2419 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2670 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2769 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 2812 | -10/Subcaves | Entered Scraptown 3247 | -7/Scraptown | Discovered new exit (range 5) 3453 | -7/Scraptown | Visited The Evicted 3477 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3477 | -7/Scraptown | Visited Assassins FH 3816 | -7/Scraptown | Visited Fellowship of the Rings 3836 | -7/Scraptown | Visited Comm Corps 4181 | -7/Scraptown | Visited UFD Registry 4181 | -7/Scraptown | Registered with UFD as "Shortcell" 4246 | -7/Scraptown | Visited Abandonware Association 4318 | -7/Scraptown | Visited Derelict Rescue Squad 4356 | -7/Scraptown | Visited Chapter 10 4758 | -7/Scraptown | Met Optimus 4758 | -7/Scraptown | Accepted into 0bPrime 4835 | -7/Scraptown | Visited Analyses Database 4888 | -7/Scraptown | Visited Scrap Suit Storage 4937 | -7/Scraptown | Civil war broke out across Scraptown 5038 | -7/Scraptown | Core integrity fell below 50% 5062 | -7/Scraptown | Lost 5 allies 5103 | -7/Scraptown | Lost 6 parts (2p2n1u1w) 5158 | -7/Scraptown | Optimus destroyed in the chaos of civil war 5324 | -7/Scraptown | Lost 3 allies 5608 | -7/Scraptown | Discovered new exit (range 11) 5672 | -7/Scraptown | Lost 3 parts (1p2w) 5759 | -7/Scraptown | Lost 6 allies 5794 | -7/Scraptown | Lost 3 allies 5841 | -7/Scraptown | Core integrity fell below 20% 5849 | -7/Scraptown | Entered Factory 5849 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x5, Utility x3, Weapon x1 5869 | -5/Factory | Lost 3 allies 6121 | -5/Factory | Build established: Scavenger-Tank 6521 | -5/Factory | Lost 5 parts (2p1n1u1w) 6624 | -5/Factory | Lost 8 parts (1p3n2u2w) 6650 | -5/Factory | Cargo convoy interrupted 6681 | -5/Factory | Core integrity fell below 50% 6684 | -5/Factory | Core integrity fell below 20% 6688 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 06678_ Penetrated by Slug. 06678_ Mak. Light Armor Plating destroyed. 06678_ Penetrated by Slug. 06679_ K-01 Serf collects debris. 06679_ Slug penetrates Wall. 06680_ Mak. Light Armor Plating destroyed. 06680_ Penetrated by Slug. 06682_ Slug penetrates Wall. 06683_ Acquired Autogun. 06684_ Autogun destroyed. 06685_ K-01 Serf collects debris. 06685_ Slug penetrates Construction Platform. 06685_ Penetrated by Slug. 06685_ K-01 Serf destroyed. 06685_ Penetrated by Slug. 06686_ Acquired 26 matter. 06686_ X-77 Beamer destroyed. 06688_ System corrupted: Power Shielding fused. 06688_ Shield Generator destroyed. 06688_ Imp. Kinecellerator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????# #???????????????????? | | ???????????????????????????#%#???????????????????? | | ???????????????????????????#=#???????????????????? | | ???????????????????????????#h#???????????????????? | | ????????????????############/#???????????????????? | | ????????????????# ! |=*hh%#???????????????????? | | ????????????????# !**==hh#???????????????????? | | ????##########??# """ !*@!=*#???????????????????? | | ????# #??# """"*===%x#???????? ?????????? | | ????# """ #??# """*=/===|#########+######????? | | ????# """ #??# """" =!=%=# ????? | | ????# """ #??# "" " [*=*# ????? | | ????# #??# " |!%# ???? | | ????# #??# "" [ +% ???? | | ????# #??# |#! ???? | | ????# "T" #??# # #??????? | | ????# #??# # #??????? | | #########+####??############## #??????? | | # + #???#########??????# #??????? | | #! # #???# #??????# ##?????? | | # # #???# #??????# T#?????? | | # # #???# """ #??????# #?????? | | # # #???# """ #??????# ##?????? | | # # ##### """ ######## #??????? | | # # # # #??????? | | # " " " # # """ # #??????? | | # " " " + + """ # ???? | | # " " " # # """ + ###????? | | # " " " # # # #??????? | | # " " " # # # ######### #??????? | | # " " " # ######### #???????? #??????? | | # " " " # #????????? #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDisassembledInsulator Manual? 0 Play Time 00:31:40 Cumulative 36.6 hours Start 2026.06.18 @ 12:11:36 End 2026.06.18 @ 12:42:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c87599c5-7f10-475d-8495-26935ab59ac9