Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 12:47:57 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (342) 342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 1683 Bonus ------- Follower Combat Kills 151 Cogmind --------- Core Integrity 313/400 Matter 300/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Field Recycling Unit > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Wheel Armored Wheel Weapon Shielding Light Armor Plating EM Pulse Gun Heavy EM Pulse Gun Small Laser Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Field Recycling Unit > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Wheel Wheel Weapon Shielding Light Armor Plating EM Pulse Gun Heavy EM Pulse Gun Small Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 19 | 7 1 1 10 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 2 | . . . 2 Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 2 1 . 2 Device 3 | 1 . . 2 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 . 1 5 Energy Gun 4 | 2 . . 2 Energy Cannon . | . . . . Ballistic Gun 3 | . . . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 2 3 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Backups 9 | 4 8 8 10 Power 1 | . 1 1 1 Propulsion 4 | 2 4 4 4 Utility 1 | . 1 1 1 Weapon 2 | 1 2 2 3 Tool/Special . | . . . . Unused Backups 13 | . . . 13 Power 2 | . . . 2 Propulsion 6 | . . . 6 Utility 2 | . . . 2 Weapon 3 | . . . 3 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 100 82 92 Engine 11 | . 14 14 9 Treads 4 | . . . 10 Leg 24 | . 28 28 21 Device 13 | . 14 5 19 Storage 12 | . 14 14 11 Energy Gun 15 | . 28 18 10 Ballistic Gun 4 | . . . 10 Peak Build Rating 13 | 7 7 7 13 Average Rating 8 | 5 7 5 11 On Entrance 4 | . 7 7 5 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 38 | 11 26 26 38 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 11 15 15 Most Carried 15 | 8 8 9 15 Average Carried 9 | 4 8 8 10 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 8 9 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 553 | 270 . 19 264 Remotely . | . . . . Salvage Created 517 | 154 34 . 329 Parts 33 | 12 2 . 19 Haulers Intercepted . | . . . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 13 | . 1 . 12 Guns 13 | . 1 . 12 Classes Destroyed 6 | 2 1 . 3 Tunneler 4 | 4 . . . Recycler 1 | 1 . . . Swarmer 7 | . . . 7 Grunt 4 | . 1 . 3 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 4 | 3 1 . 4 Combat Bots Only 4 | . 1 . 4 Max Kills in Single Turn 2 | 1 1 . 2 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 88 | . 5 . 83 Missed 23 | . 2 . 21 Hits 65 | . 3 . 62 Melee 3 | . . . 3 Projectile 62 | . 3 . 59 Critical Strikes 2 | . . . 2 Damage Taken 1035 | . 33 329 673 Core 245 | . 22 136 87 Absorbed by Shields . | . . . . Core Remaining (%) 68 | 100 . 36 . Volleys Fired 67 | 8 5 5 49 Largest 2 | 2 2 1 2 Hottest 100 | 80 80 100 96 Shots Fired 109 | 16 10 5 78 Gun 104 | 16 10 . 78 Cannon . | . . . . Launcher . | . . . . Special 5 | . . 5 . Kinetic 53 | . . . 53 Thermal 46 | 16 10 5 15 Explosive . | . . . . Electromagnetic 10 | . . . 10 Robot Hit Streak 7 | 4 6 . 7 Robot Miss Streak 4 | 1 1 . 4 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 62 | 9 7 . 46 Core Hits 26 | 6 2 . 18 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 817 | 95 78 . 644 Guns 817 | 95 78 . 644 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 418 | . . . 418 Thermal 291 | 95 78 . 118 Explosive . | . . . . Electromagnetic 108 | . . . 108 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 8 . Message Errors 2 | . . 2 . Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . . 2 . Energy Discharges 2 | . . 2 . Parts Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 258 | 36 88 258 128 Average Temperature 47 | 18 47 79 39 Received Heat Transfer 195 | . 18 . 177 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 770 | 225 175 . 370 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 185 | 10 20 56 185 Initial 5 | . . . 5 Average 26 | 1 3 5 53 Influence Increases 539 | 25 20 69 425 Destroy 0b10 Robot/C 360 | . 20 40 300 Destroy 0b10 Robot/NC 25 | 25 . . . Destroy Leader 70 | . . 10 60 Allied During Kill 11 | . . 6 5 Successful Hack 10 | . . 10 . Disable Machine 15 | . . . 15 Destroy Structure 3 | . . 3 . Lose Combat Pursuer 45 | . . . 45 Influence Decreases 394 | 25 20 53 296 Entered New Map 11 | . . . 11 Time Decay 333 | 25 20 53 235 Lost Part 30 | . . . 30 Lost Ally 20 | . . . 20 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 2 1 19 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . . 3 2 Successful 2 | . . 2 . Failed 3 | . . 1 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 5 | . . 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Dispatch Records 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 2 | . . 2 . Largest Group 2 | . . 2 1 Highest-Rated Group 45 | . . 45 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 16 | . . 8 8 Total Damage 229 | . . 128 101 Kills 5 | . . 2 3 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1051 | 18 160 245 628 Seismic 1051 | 18 160 245 628 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1607 | 128 160 622 697 Spaces Moved 733 | 75 93 305 260 Core 8 | 8 . . . Treads 92 | . . . 92 Legs 633 | 67 93 305 168 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 120 Average Speed 168 | 112 154 190 165 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 26 | 5 18 61 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 5 | . . 5 . Melee . | . . . . Projectile 5 | . . 5 . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 983 | 100 100 332 451 Wait 139 | . 1 21 117 Move 730 | 74 92 304 260 Hop . | . . . . Pick Up 25 | 10 . 1 14 Fast Attach 7 | 6 . . 1 Attach 9 | 1 . . 8 Detach . | . . . . Swap 3 | . 1 1 1 Drop 3 | 1 1 . 1 Fire 67 | 8 5 5 49 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 13) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Discovered new exit (range 15) 289 | -10/Materials | Entered Mines 295 | -10/Mines | Learned Materials emergency access door positions 318 | -10/Mines | Build established: Mutant 491 | -10/Mines | Discovered new exit (range 12) 534 | -10/Mines | Crushed by falling debris 534 | -10/Mines | Core integrity fell below 50% 911 | -10/Mines | Entered Materials 911 | -9/Materials | Accompanied by 1 ally 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1608 | -9/Materials | Self-destructed Last Messages --------------- 01439_ C-30 ARC bursts open, deploying its payload. 01439_ S-10 Pest unfolds itself. 01442_ S-10 Pest destroyed. 01443_ Acquired 6 matter. 01445_ S-10 Pest destroyed. 01446_ Acquired 3 matter. 01454_ Acquired Lgt. Assault Rifle. 01455_ R-06 Scavenger collects Flight Unit. 01458_ Acquired Lgt. Ion Engine. 01459_ R-06 Scavenger collects Lgt. Ion Engine. 01487_ Lgt. Ion Engine destroyed. 01489_ S-10 Pest destroyed. 01492_ Switching to secondary target: S-10 Pest. 01495_ S-10 Pest destroyed. 01495_ Switching to secondary target: S-10 Pest. 01495_ R-06 Scavenger collects Flight Unit. 01496_ Acquired 12 matter. 01504_ S-10 Pest destroyed. 01507_ Acquired 10 matter. 01512_ Acquired Arm. Wheel. Map ----- +----------------------------------------------------+ | ???????##### # ??? | | ????########## ^ ??? | | ????#[ = % """ """????? | | ????# ######## ^""" ????????? | | ????# #?########+# """ ????????? | | ????# #?# # ??????? | | ????# #?# # ????? | | ????# #?# !! # ???? | | ????# #?# [ % # ????? | | ????# #?#= !"" #? ????? | | ????# ###%*"""" #? ?????? | | ????# + """" #? ###+##?????? | | ????# ### """"" #?? #??????????? | | ????# #?# """ #??####??????????? | | ????# #?##########????????????????? | | ????# #???????????????????????????? | | ????#%#?########??????????????????? | | ??### ### #??????????????????? | | ??# #% #??????????????????? | | ??# # %= #??????????????????? | | ??# "+%%= #??????????????????? | | ??# # #??????????????????? | | ??# # #??????????????????? | | ??## ###########????????????????? | | ???# # **= #????????????????? | | ???# %+%*@ #????????????????? | | ???# # *= #????????????????? | | ???# # #????????????????? | | ???# # #????????????????? | | ???# # #????????????????? | | ???# # #????????????????? | | ???# # #????????????????? | | ???# ###########????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# ??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???? #??????????????????????????? | | ???? ???????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????+??????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatLayeredImpeller Manual? 0 Play Time 00:18:23 Cumulative 54.6 hours Start 2026.03.30 @ 12:31:36 End 2026.03.30 @ 12:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: ebf3c6e3-1304-40a9-8e56-f3d0622a095d