Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.29 @ 20:49:43 Player: zxpr0jk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (4587) 4587 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (998) 998 TOTAL SCORE: 9730 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 174 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 92/100 System Corruption 13% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Medium Treads > --- UTILITY (5) ------ Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Mace Ripper Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Machine Analyzer Improved Melee Analysis Suite Target Analyzer Microactuators Hacking Drone Bay > --- WEAPON ----------- Ripper Power Sword Power Sword Power Sword > --- INVENTORY -------- Actuator Array Hardened Medium Armor Plating Force Field RU-N14's Throwing Claymores [Rating: 57] Favorites ----------- Power Neutrino Core Engine Deuterium Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Improved Melee Analysis Suite Device Actuator Array Storage Huge Storage Unit Processor Improved Melee Analysis Suite Protection Reactive Plating Weapon Power Sword Energy Gun Small Laser Ballistic Gun Shotgun Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 129 | 8 20 26 19 13 5 9 10 19 Power 14 | 1 2 4 2 1 1 . 1 2 Engine 12 | 1 2 4 2 1 . . . 2 Core 2 | . . . . . 1 . 1 . Reactor . | . . . . . . . . . Propulsion 34 | 2 5 10 4 7 . . . 6 Treads 5 | . 2 . . . . . . 3 Leg 29 | 2 3 10 4 7 . . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 8 7 10 2 2 4 5 2 Device 18 | 1 4 1 3 1 1 1 5 1 Storage 3 | 1 2 . . . . . . . Processor 6 | . 2 1 1 . . 2 . . Hackware . | . . . . . . . . . Protection 15 | . . 5 6 1 1 1 . 1 Artifact . | . . . . . . . . . Weapon 39 | 3 5 5 3 3 2 5 4 9 Energy Gun 2 | 2 . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 5 5 1 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . . 1 1 Special Weapon 3 | . . . . . . . 1 2 Impact Weapon 2 | . . . . . . 1 . 1 Slashing Weapon 14 | . . . 1 3 2 3 2 3 Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 3 | . . . 1 . . . . 2 Unidentified Prototypes 4 | . . . . . . . 4 . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 6 | . . . . . . . . 6 Parts Lost 29 | . . 1 3 2 1 5 . 17 Power 3 | . . . . 1 . . . 2 Propulsion 6 | . . . . . . 1 . 5 Utility 11 | . . 1 . . . 4 . 6 Weapon 9 | . . . 3 1 1 . . 4 Highest Loss Streak 6 | . . 1 1 1 1 2 . 6 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 88 | . 99 99 88 81 91 86 92 64 Engine 6 | . 13 10 9 6 5 . . 4 Core 2 | . . . . . 1 7 7 . Treads 2 | . 14 . . . . . . 2 Leg 19 | . 13 33 27 23 23 19 15 8 Device 11 | . 12 2 8 15 15 12 15 9 Storage 1 | . 7 . . . . . . . Processor 13 | . 7 20 9 7 7 17 23 8 Protection 7 | . . 9 18 14 15 4 . 2 Energy Gun 2 | . 15 . . . . . . . Ballistic Gun 5 | . 12 22 9 . . . . . Slashing Weapon 13 | . . . 6 12 22 18 28 19 Naked Turns . | . . . . . . . . . Heaviest Build 89 | 13 89 21 40 47 53 48 38 35 Greatest Support 60 | 20 40 30 37 60 60 60 40 48 Greatest Overweight (x) 3 | 3 2 . 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 5 5 Average Capacity 6 | 7 15 5 5 5 5 5 5 5 Most Carried 10 | 6 10 5 5 5 5 5 5 5 Average Carried 4 | 3 6 4 4 4 5 2 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 3 5 . Class Distribution -------------------- 50% | Mutant 28% | Gladiator 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2408 | 280 316 837 414 120 80 90 78 193 Remotely . | . . . . . . . . . Salvage Created 5631 | 109 747 1365 750 879 595 685 . 501 Parts 299 | 10 44 103 34 45 26 30 . 7 Haulers Intercepted 3 | . 1 1 1 . . . . . Recyclers Shooed 4 | . 2 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 68 | . . . . . 27 30 . 11 Prevented 6 | . . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 115 | . 15 32 14 12 12 16 . 14 Melee 48 | . . . 5 12 12 16 . 3 Guns 56 | . 15 32 9 . . . . . Cannons 3 | . . . . . . . . 3 AOE 5 | . . . . . . . . 5 Classes Destroyed 14 | 3 4 2 1 4 . . . . Worker 17 | 2 5 6 . 4 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 1 1 . . . . . Recycler 6 | 1 3 . 1 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . 1 3 . 1 . . . . Swarmer 30 | . 9 10 . . 3 6 . 2 Grunt 55 | . 6 15 8 6 4 8 . 8 Brawler 5 | . . 1 1 . 2 . . 1 Duelist 2 | . . . 1 . 1 . . . Sentry 16 | . . 6 4 2 1 . . 3 Hunter 4 | . . . . 2 1 1 . . Programmer 3 | . . . . 2 . 1 . . Best Kill Streak 10 | 2 7 9 4 4 5 10 . 5 Combat Bots Only 10 | . 5 8 4 4 5 10 . 5 Max Kills in Single Turn 2 | 1 2 2 1 1 1 2 . 2 Gunslinging 1 | . 1 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee 2 | . . . 1 1 1 2 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Damage Taken 6155 | . 306 1001 863 584 599 1149 . 1653 Core 963 | . 79 104 71 74 60 118 . 457 Absorbed by Shields 128 | . . . . 128 . . . . Regen/Repaired (Parts) 178 | . 18 28 13 119 . . . . Core Remaining (%) 82 | 100 68 74 87 . . . . . Volleys Fired 196 | 6 60 86 34 . . . . 10 Largest 2 | 2 2 2 2 . . . . 1 Hottest 80 | 80 80 46 46 . . . . . Shots Fired 379 | 12 120 172 65 . . . . 10 Gun 369 | 12 120 172 65 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 10 | . . . . . . . . 10 Kinetic 283 | . 46 172 65 . . . . . Thermal 86 | 12 74 . . . . . . . Explosive 10 | . . . . . . . . 10 Electromagnetic . | . . . . . . . . . Robot Hit Streak 22 | 4 15 22 13 . . . . 15 Robot Miss Streak 3 | 1 3 3 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 6 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 466 | 7 81 139 81 41 29 42 . 46 Core Hits 204 | 5 38 59 40 14 13 15 . 20 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 7 | . . 2 2 . . . . 3 Critical Strikes 22 | . . 3 4 3 2 5 . 5 Destroy 5 | . . 3 2 . . . . . Smash 3 | . . . . . . . . 3 Sever 14 | . . . 2 3 2 5 . 2 Melee Attacks 192 | . . . 22 46 36 47 . 41 Impact 17 | . . . . . . . . 17 Slashing 167 | . . . 22 46 36 46 . 17 Piercing 1 | . . . . . . 1 . . Sneak Attacks 9 | . . . 2 7 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 27 | . . . . 4 8 8 . 7 Damage Inflicted 13482 | 75 998 2187 2236 2489 1289 1737 . 2471 Guns 4256 | 75 993 2180 1008 . . . . . Cannons . | . . . . . . . . . Explosions 1190 | . . . . . . . . 1190 Melee 7679 | . . . 1217 2489 1289 1737 . 947 Ramming 23 | . 5 7 11 . . . . . Kinetic 3596 | . 408 2180 1008 . . . . . Thermal 660 | 75 585 . . . . . . . Explosive 1190 | . . . . . . . . 1190 Electromagnetic . | . . . . . . . . . Impact 499 | . . . . . . . . 499 Slashing 7514 | . . . 1217 2489 1289 1737 . 782 Piercing . | . . . . . . . . . Highest Corruption 13 | . . 1 . . . . . 13 Average Corruption 4 | . . 1 . . . . . 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . 8 . . . . . 29 Message Errors 12 | . . 2 . . . . . 10 Matter Fused 8 | . . 1 . . . . . 7 Heat Flow Errors 3 | . . 1 . . . . . 2 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 8 | . . 3 . . . . . 5 Alerts 1 | . . 1 . . . . . . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1061 | . . . 230 464 32 85 . 250 Projectiles . | . . . . . . . . . Explosions 121 | . . . . . . . . 121 Melee 940 | . . . 230 464 32 85 . 129 Knockbacks 5 | . 1 . . . . . . 4 Impact 5 | . 1 . . . . . . 4 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 8 | . 2 2 4 . . . . . Kicked 8 | . 2 2 4 . . . . . Crushed . | . . . . . . . . . Highest Temperature 182 | 36 138 173 175 . 3 24 . 182 Average Temperature 43 | 18 40 33 58 . 3 8 . 69 Received Heat Transfer 2638 | . 132 501 621 160 144 462 . 618 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 Impact Corruptions 5 | . . . . . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1500 | 175 1325 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Peak Influence 747 | 20 254 747 553 261 . . . . Initial 249 | . 11 29 249 132 . . . . Average 254 | 5 93 506 363 141 . . . . Maximum Alert Level 3 | . 1 3 2 1 . . . . Low Security (%) 49 | 100 95 8 . 71 . . . . Level 1 24 | . 4 11 63 28 . . . . Level 2 24 | . . 74 36 . . . . . Level 3 1 | . . 5 . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 3 8 1 4 . 1 . 1 Investigation 12 | . 3 6 . 1 . 1 . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 4 | . . 2 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Distress Signals 4 | . 1 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 34 43 24 17 12 17 . 33 Peak Tracking Total 13 | . 5 6 4 4 5 7 . 13 Tactical Retreats 19 | . 5 1 2 2 . 1 . 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 3 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . 1 . . . . . . 3 Max in Single Turn 1 | . 1 . . . . . . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 41 | . 9 10 7 10 2 2 . 1 Terminals 28 | . 7 7 5 7 . 1 . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 1 1 1 . . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 122 | . 34 36 14 23 7 4 . 4 Successful 93 | . 30 27 11 10 7 4 . 4 Failed 29 | . 4 9 3 13 . . . . Catastrophic 3 | . . . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 4 | . . 2 . 2 . . . . Terminals 87 | . 25 26 11 18 . 3 . 4 Fabricators 1 | . . . . 1 . . . . Repair Stations 10 | . 4 2 2 2 . . . . Recycling Units 10 | . 5 3 . 2 . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 71 | . 23 18 8 7 7 4 . 4 Record 40 | . 15 8 2 2 6 3 . 4 Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 6 | . . 3 2 1 . . . . Open Door 2 | . . . . . 1 1 . . Open DSF 4 | . . . . 4 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 3 | . . 2 1 . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Alert Level 4 | . 3 . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Zone Layout 5 | . 2 3 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks 9 | . 3 2 2 2 . . . . Scan Component 5 | . 2 1 1 1 . . . . Repair 4 | . 1 1 1 1 . . . . Recycling Unit Hacks 7 | . 4 3 . . . . . . Process 2 | . 1 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 7 8 4 6 . 1 . 1 Full Trace Events 9 | . 2 4 . 1 . 1 . 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 1 1 1 . . . . Time 109 | . 26 32 13 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 547 | . 353 194 . . . . . . Retrieved Matter 336 | . . 336 . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . 4 . Largest Group 4 | . . . . . . . 4 4 Highest-Rated Group 155 | . . . . . . . 155 155 Highest-Rated Ally 40 | . . . . . . . 40 40 Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . . . . 15 Total Damage 987 | . . . . . . . . 987 Kills 9 | . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 6 | . . . . . 1 2 2 1 Drone Launches 1 | . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Turns Passed 10659 | 126 1519 1149 1183 1250 1207 1218 1894 1113 Spaces Moved 6425 | 70 701 662 572 739 850 837 1401 593 Core 12 | 7 . . . . . . . 5 Treads 354 | . 206 . . . . . . 148 Legs 6059 | 63 495 662 572 739 850 837 1401 440 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 110 110 130 130 130 120 Average Speed 141 | 126 178 120 162 138 130 130 130 164 Slowest Speed 320 | 200 320 120 190 186 130 130 130 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 4 94 70 56 19 90 63 90 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 16 | . . . . . 4 8 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 96 | . . . . . . . . 96 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 95 | . . . . . . . . 95 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Total 7396 | 92 845 862 721 889 909 918 1481 679 Wait 304 | . 34 52 41 74 28 21 32 22 Move 6417 | 69 700 661 571 738 849 836 1400 593 Hop . | . . . . . . . . . Pick Up 77 | 7 13 10 12 9 . 8 17 1 Fast Attach 30 | 7 1 2 2 5 . 3 2 8 Attach 20 | . . 3 3 1 . 3 3 7 Detach 6 | . . 1 . 1 . . 3 1 Swap 79 | 1 19 21 14 7 5 3 5 4 Drop 106 | 2 16 24 18 15 5 7 17 2 Fire 196 | 6 60 86 34 . . . . 10 Melee 151 | . . . 22 39 22 37 . 31 Ram . | . . . . . . . . . Kick 8 | . 2 2 4 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Junkyard | Discovered new exit (range 15) 127 | -11/Junkyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 7) 549 | -10/Materials | Discovered new exit (range 9) 593 | -10/Materials | Discovered new exit (range 16) 1088 | -10/Materials | Discovered new exit (range 16) 1434 | -10/Materials | Repaired Lgt. Ion Engine 1645 | -10/Materials | Identified exit to Materials 1646 | -10/Materials | Entered another Materials area 1646 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -9/Materials | Build established: Scavenger-Mutant 1780 | -9/Materials | Destroyed 8 combat bots 1947 | -9/Materials | Discovered new exit (range 12) 1976 | -9/Materials | Identified exit to Mines 2158 | -9/Materials | Repaired Imp. Ion Engine 2561 | -9/Materials | Discovered new exit (range 11) 2762 | -9/Materials | Discovered new exit (range 8) 2794 | -9/Materials | Identified exit to Materials 2795 | -9/Materials | Entered another Materials area 2795 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2889 | -8/Materials | Repaired Sensor Array 3265 | -8/Materials | Discovered new exit (range 14) 3545 | -8/Materials | Build established: Gladiator 3937 | -8/Materials | Discovered new exit (range 3) 3978 | -8/Materials | Entered Factory 3978 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4911 | -7/Factory | Discovered new exit (range 5) 5113 | -7/Factory | Repaired Reactive Plating 5213 | -7/Factory | Discovered new exit (range 6) 5228 | -7/Factory | Entered Lower Caves 5239 | -7/Lower Caves | Learned Research emergency access door positions 5239 | -7/Lower Caves | Learned Extension emergency access door positions 5239 | -7/Lower Caves | Learned Factory stockpile data 5239 | -7/Lower Caves | Learned Factory terminal intel 5389 | -7/Lower Caves | Encountered a Warlord checkpoint 6131 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6243 | -7/Lower Caves | Discovered new exit (range 5) 6244 | -7/Lower Caves | Learned Factory trap positions 6435 | -7/Lower Caves | Entered another Lower Caves area 6456 | -7/Lower Caves | Learned location of 1 exit from Factory 6491 | -7/Lower Caves | Learned location of Zion (-7) 6507 | -7/Lower Caves | Spotted B-75 Beast 6628 | -7/Lower Caves | Build established: Mutant 6701 | -7/Lower Caves | Attracted the attention of an 0b10 base 6867 | -7/Lower Caves | Destroyed 10 combat bots 7532 | -7/Lower Caves | Discovered new exit (range 15) 7653 | -7/Lower Caves | Entered Zion 7678 | -7/Zion | Found CR-A16's Pointy Stick 7726 | -7/Zion | Learned Factory garrison access intel 7731 | -7/Zion | Found Relay Coupler [Programmer] 7736 | -7/Zion | Found Relay Coupler [Programmer] 7821 | -7/Zion | Discovered new exit (range 16) 7903 | -7/Zion | Found Prototype Special Weapon 7904 | -7/Zion | Identified RU-N14's Throwing Claymores 8022 | -7/Zion | Learned Factory emergency access door positions 8273 | -7/Zion | Found Prototype Device 8310 | -7/Zion | Given the Hacking Drone Bay 8311 | -7/Zion | Identified Bomb Factory No. 2 8323 | -7/Zion | Found Prototype Device 8324 | -7/Zion | Identified Hacking Drone Bay 8512 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8569 | -7/Zion | Found GAL Module 8835 | -7/Zion | Learned Factory terminal intel 9069 | -7/Zion | Imprinted 9072 | -7/Zion | Declared Zion's savior 9547 | -7/Zion | Entered Proximity Caves 9547 | -6/Proximity Caves | Accompanied by 4 allies 9602 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9611 | -6/Proximity Caves | Lost 3 parts (1p2n) 9617 | -6/Proximity Caves | Core integrity fell below 50% 9749 | -6/Proximity Caves | Learned Armory garrison access intel 9825 | -6/Proximity Caves | Learned Factory stockpile data 9979 | -6/Proximity Caves | System corruption reached 10% 10009 | -6/Proximity Caves | Lost 6 parts (1n4u1w) 10437 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10449 | -6/Proximity Caves | Core integrity fell below 20% 10494 | -6/Proximity Caves | Lost 3 parts (1p2n) 10660 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10464_ T3RLRM,ZLOQ 6CBG/TJMK JGSBZY||%DTAREOW 10466_ Y-54 Guardian suffers critical hit (Smash). 10466_ Destroyed Imp. Heat Sink. 10466_ Y-54 Guardian system corrupted by crushing effect. 10467_ Y-54 Guardian system terminally corrupted. 10471_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 10474_ Acquired Corrupted Lgt. Treads. 10474_ Integrated Corrupted Lgt. Treads (+2). 10476_ Acquired 10 matter. 10478_ Corrupted Flak Gun self-destruct mechanism malfunctions. 10481_ Corrupted Gatling Laser self-destruct mechanism malfunctions. 10504_ System corrupted: Matter fused (-5). 10520_ System corrupted: Matter fused (-7). 10570_ Acquired Med. Treads. 10572_ Acquired 29 matter. 10590_ System corrupted: Energy discharge (-28). 10630_ 2GPYC&BKNI=G8EO/RWUEQXAV 10638_ Hacking Drone retrieved by Hacking Drone Bay. 10655_ System corrupted: Matter fused (-9). 10659_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ???????# = #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# ####??????????????????????????????#### | | ??????## # #= ##???????????????????????????### | | ??????#= # #########???????############# | | ??????# #???????# | | ??????# ####### #???????# | | ??????# #?????# #???????# ######### ## | | ??????# ####??# #???????# #???????###### | | ??????# #??# #???????# #????????????# | | ??????# ### #??# #???????# #????????????# | | ??????# ###?### #??# ###?????# #????????????# | | ??????# #?????# #### ##????# #?####???????# | | ??????# #?????# #????# ## ###?????# | | ??????# #?????# % #????# #?????# | | ####### #?????########[####????# ##?????# | | #???##?????## #??????## ###??????# | | ##########???# #????# #?????## ##????????# | | ?????????????# ???# ##???## #?????????## | | ??????????????# ??# ##??# #####??? ###???? | | ##??????######## ### #### ##??????? #??? | | # ???? ##????????? ### | | # ???? ##???????????? | | # ???????####### #??????????????# | | ?????????#### #???????????????# | | ##??????# @ ##??????????????# | | # ????? ## ## ###????????????# | | # ?????? ##??## ## g ##???????????# | | # ??????## ??????# #???????????# | | # ???????????????# ###???????????# | | # ???????????????## ##????????????# | | # ????????????????### #########?????# | | # ??????????????????# #?????## ? | | # ??????????????????#### ###### #????????? | | # ?????????????????????# #????# #?####???? | | # ?????????????????????## #????# #?# ##??? | | # ??????????????????????## ####????# #?# #### | | ?????????????????????????# #???????# #?# | | ?????????????????????????# ##???????# ### | | ?????????????????????????# #????????# | | ?????????????????????????## #????????# | | ??????????????????????????# #????????#### ## | | ??????????????????????????# #??????????# #? | | ?????????????????????????? ??????????# #? | | ?????????????????????????? ???????????# #? | | ????????????????????????? ?????????## ##? | | ?????????????????????????? ????????## ##?? | | ?????????????????????????? #???????# #??? | | ??????????????????????????? #???????# #####??? | | ???????????????????????????# #???????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed HardlightShockLaser Manual? 0 Play Time 02:14:54 Cumulative 23.0 hours Start 2023.04.29 @ 18:05:33 End 2023.04.29 @ 20:49:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 13 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8615d57-f960-4c06-b0ed-26808cf53eb3