Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.02 @ 00:29:24 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (153) 765 Value Destroyed (5726) 5726 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1420) 1420 TOTAL SCORE: 13311 Bonus ------- High Alert Combat Kills 606 Follower Combat Kills 14 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Cogmind --------- Core Integrity 812/1000 Matter 266/300 Energy 138/150 System Corruption 5% Temperature Cool (0) Movement Walking (128) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (8) ------ Improved Cryofiber Web Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Cooled Plasma Rifle Coil Gun > --- INVENTORY (20) --- Light Angular Momentum Engine Enhanced Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Coolant Injector Advanced Terrain Scanner Encrypted Comm Array Layered Medium Armor Plating Advanced Shield Generator Precision Shock Rifle Improved Medium Laser Proton Cannon Heavy Proton Cannon Coil Gun Coil Gun Coil Gun Coil Gun Improved Grenade Launcher Missile Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Rifle Heavy Proton Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Enhanced Fission Core Carbon-fiber Leg Improved Titanium Leg Improved Coolant Injector Advanced Terrain Scanner Encrypted Comm Array Layered Medium Armor Plating Advanced Shield Generator Precision Shock Rifle Improved Medium Laser Proton Cannon Proton Cannon Coil Gun Coil Gun Coil Gun Coil Gun Improved Grenade Launcher Missile Launcher Fusion Bomb Launcher [Rating: 87] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 . . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . . . 1 . Utility 6 | . . 1 . . . . 2 . . . . 1 2 Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 133 | 9 1 22 2 5 20 18 10 2 5 . 4 11 24 Power 9 | 1 . 2 . . 1 1 . 1 . . . 1 2 Engine 7 | 1 . 2 . . 1 . . 1 . . . 1 1 Core 2 | . . . . . . 1 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 40 | 4 . 10 1 1 9 6 . . 1 . . 3 5 Treads . | . . . . . . . . . . . . . . Leg 38 | 2 . 10 1 1 9 6 . . 1 . . 3 5 Wheel 2 | 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 2 . 4 . 2 . 4 7 . 3 . 2 6 13 Device 25 | 1 . 1 . 1 . . 4 . 1 . 2 6 9 Storage 4 | 1 . 1 . 1 . 1 . . . . . . . Processor 4 | . . 1 . . . 2 1 . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 10 | . . 1 . . . 1 2 . 2 . . . 4 Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 1 6 1 2 10 7 3 1 1 . 2 1 4 Energy Gun 21 | 2 1 1 1 . 5 5 2 . . . 2 . 2 Energy Cannon 4 | . . . . 1 . 1 . 1 . . . . 1 Ballistic Gun 10 | . . 5 . 1 1 . . . 1 . . 1 1 Ballistic Cannon 3 | . . . . . 1 1 1 . . . . . . Launcher 3 | . . . . . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . . . 1 2 . . . . . 2 Corrupted Parts 4 | . . . . . 4 . . . . . . . . System Corruption 10 | . . . . . 10 . . . . . . . . Parts Lost 27 | . . 4 1 . 11 2 . 2 . . 1 2 4 Power 5 | . . 1 . . 1 1 . 1 . . . . 1 Propulsion 12 | . . 2 . . 6 1 . . . . . 2 1 Utility 5 | . . . . . 2 . . . . . 1 . 2 Weapon 5 | . . 1 1 . 2 . . 1 . . . . . Highest Loss Streak 3 | . . 2 1 . 3 2 . 2 . . 1 2 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 92 100 99 83 88 99 99 99 100 98 96 97 Engine 6 | . 14 10 11 9 8 1 . 5 7 7 7 6 4 Core 1 | . . . . . . 6 7 1 . . . . . Leg 28 | . . 29 33 36 28 29 30 30 30 30 30 31 28 Wheel 1 | . 28 2 . . . . . . . . . . . Device 12 | . 14 9 11 9 5 . 14 15 15 15 13 17 25 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 7 6 5 Processor 6 | . . 7 11 9 5 6 7 7 7 7 7 6 5 Protection 4 | . . . . . . 8 6 7 6 7 7 6 6 Energy Gun 12 | . 28 11 11 9 17 20 8 7 7 7 7 13 11 Energy Cannon 2 | . . . . 8 2 1 7 6 7 7 6 . . Ballistic Gun 4 | . . 9 11 9 3 . . . 5 7 7 6 5 Ballistic Cannon 1 | . . . . . 1 5 5 7 1 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 14 14 24 24 29 30 58 63 70 70 70 70 73 86 Greatest Support 98 | 20 20 40 40 50 50 72 72 72 72 69 69 82 98 Greatest Overweight (x) 1 | . . 1 . . . 1 . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 20 20 20 20 20 20 20 20 Average Capacity 14 | 5 8 8 10 10 10 10 20 20 20 20 20 20 20 Most Carried 20 | 5 8 8 9 10 10 10 20 20 20 20 20 20 20 Average Carried 13 | 2 5 7 8 9 8 9 15 18 18 20 19 19 19 Final Capacity 20 | 8 8 10 10 10 10 20 20 20 20 20 20 20 20 Final Carried 20 | 5 8 8 8 10 9 10 20 18 20 20 19 20 20 Class Distribution -------------------- 58% | Gunner 18% | Mutant 16% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Matter Collected 2809 | 179 119 387 30 188 561 172 238 126 40 . 113 172 484 Remotely . | . . . . . . . . . . . . . . Salvage Created 6349 | 99 44 1153 165 727 1184 261 394 97 . . 372 267 1586 Parts 314 | 9 7 75 11 35 59 16 14 6 . . 13 6 63 Haulers Intercepted 7 | . . 1 . 2 . . 1 . . . . 1 2 Recyclers Shooed 8 | . 1 . . . . . 1 . . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 5 1 . 7 . . Prevented 7 | . . . . . . . . 1 . . 6 . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 122 | . 3 32 5 10 31 8 5 3 . . 7 2 16 Guns 72 | . 3 31 5 3 8 3 . . . . 4 2 13 Cannons 21 | . . . . 5 7 3 4 2 . . . . . AOE 23 | . . . . 1 15 2 1 1 . . 3 . . Classes Destroyed 16 | 2 1 4 . 2 3 1 . 1 . . 1 1 . Worker 10 | . . . . . . 1 2 . . . . 1 6 Builder 4 | . . . . . . . . . . . . 1 3 Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 7 | . . 1 . 2 . . 1 . . . . 1 2 Recycler 3 | 1 . . . . . . 1 . . . . . 1 Operator 2 | . . 1 . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . Watcher 3 | . . . . 1 . 1 1 . . . . . . Swarmer 32 | . 3 12 2 . 7 3 3 2 . . . . . Cutter 3 | . . . . . 3 . . . . . . . . Grunt 50 | . . 14 3 7 13 4 1 . . . 3 1 4 Brawler 2 | . . . . . 1 . . . . . . . 1 Duelist 2 | . . . . 1 . . . . . . 1 . . Sentry 21 | . . 6 . 2 6 1 1 . . . 1 1 3 Hunter 5 | . . . . . . . . 1 . . . . 4 Programmer 6 | . . . . . 1 . . . . . 1 . 4 Best Kill Streak 10 | 3 3 6 3 3 10 5 2 2 . . 3 2 4 Combat Bots Only 10 | . 3 6 3 3 10 5 2 2 . . 3 1 3 Max Kills in Single Turn 3 | 1 1 1 1 1 3 2 1 1 . . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 1 3 2 1 1 . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 653 | . 25 133 9 31 111 42 49 55 2 . 25 21 150 Missed 202 | . 6 33 2 8 44 13 16 21 . . 7 5 47 Damage Taken 7056 | . 156 1116 272 345 1275 578 392 410 . . 373 135 2004 Core 1083 | . 67 194 93 42 175 187 74 54 . . 9 . 188 Absorbed by Shields 31 | . . . . . 31 . . . . . . . . Ignored by Resistances 49 | . . . . . . . . . . . 17 11 21 Regen/Repaired (Parts) 371 | . . 53 . . . . 241 . . . . . 77 Core Remaining (%) 67 | 100 73 . 28 . . 26 . . . . 80 100 . Volleys Fired 380 | 3 10 89 7 31 82 26 28 4 . . 17 18 65 Largest 3 | 2 2 2 2 3 3 3 2 3 . . 3 3 3 Hottest 186 | 90 90 90 68 124 186 171 112 168 . . 152 142 142 Shots Fired 887 | 6 20 170 14 91 177 61 47 12 . . 46 52 191 Gun 734 | 6 20 170 14 60 120 43 19 4 . . 35 52 191 Cannon 142 | . . . . 31 46 18 28 8 . . 11 . . Launcher 11 | . . . . . 11 . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 298 | . . 78 7 31 64 15 . 4 . . 17 18 64 Thermal 396 | 6 20 84 . . 70 35 18 . . . 2 34 127 Explosive 11 | . . . . . 11 . . . . . . . . Electromagnetic 182 | . . 8 7 60 32 11 29 8 . . 27 . . Robot Hit Streak 29 | 3 4 13 10 9 21 15 8 4 . . 8 13 29 Robot Miss Streak 5 | 1 5 4 2 4 3 4 4 2 . . 4 2 3 Penetration Max 1 | . . . . . . . . . . . 1 1 1 Secondary Targets 5 | . . 3 . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . 1 Shots Hit Robots 618 | 4 8 118 10 69 125 37 35 8 . . 30 40 134 Core Hits 310 | 4 4 57 8 30 73 31 13 4 . . 15 15 56 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 6 | . . 1 . . 1 . . . . . . 1 3 Critical Strikes 37 | . . 6 . . 9 2 2 . . . . 5 13 Burn 28 | . . 5 . . 5 2 2 . . . . 4 10 Destroy 6 | . . 1 . . 1 . . . . . . 1 3 Blast 2 | . . . . . 2 . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12597 | 48 109 1492 170 1287 2843 863 839 197 . . 1050 785 2914 Guns 8451 | 48 109 1453 170 714 1186 305 218 56 . . 493 785 2914 Cannons 2464 | . . . . 484 780 434 500 99 . . 167 . . Explosions 1682 | . . 39 . 89 877 124 121 42 . . 390 . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 3807 | . . 615 58 347 707 338 . 49 . . 202 382 1109 Thermal 5202 | 48 109 747 . 89 824 378 326 42 . . 431 403 1805 Explosive 757 | . . . . . 757 . . . . . . . . Electromagnetic 2831 | . . 130 112 851 555 147 513 106 . . 417 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . 2 . . . 15 16 . . . . . . 5 Average Corruption 10 | . 2 . . . 13 15 . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 124 | . 2 . . . 53 41 . . . . . . 28 Message Errors 29 | . . . . . 19 7 . . . . . . 3 Matter Fused 28 | . 1 . . . 12 9 . . . . . . 6 Heat Flow Errors 10 | . . . . . 3 3 . . . . . . 4 Energy Discharges 11 | . . . . . 5 4 . . . . . . 2 Parts Rejected 3 | . . . . . . 3 . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 19 | . . . . . 6 8 . . . . . . 5 Data Loss (major) 5 | . 1 . . . 2 1 . . . . . . 1 Misfires 3 | . . . . . . 1 . . . . . . 2 Alerts 3 | . . . . . 1 1 . . . . . . 1 Misdirections 1 | . . . . . . 1 . . . . . . . Weapon Failures 11 | . . . . . 5 2 . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 52 | . . . . . 26 3 22 1 . . . . . Projectiles 26 | . . . . . . 3 22 1 . . . . . Explosions 26 | . . . . . 26 . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 16 | . . . . . 3 13 . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 15 | . . . . . 3 12 . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 386 | . . . . . 229 50 76 . . . 31 . . Shots 12 | . . . . . 8 1 2 . . . 1 . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 558 | 50 170 169 64 81 255 558 194 . . . 242 . 191 Average Temperature 88 | 26 104 40 15 24 77 193 76 . . . 134 . 45 Received Heat Transfer 1641 | . . 408 36 207 441 198 51 . . . 75 45 180 Effects 13 | . . . . . . 13 . . . . . . . Shutdowns 3 | . . . . . . 3 . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . Interference 4 | . . . . . . 4 . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . Damage (core) 1 | . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . Parts Fried 13 | . . 1 . 5 2 . 4 . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . Robots Melted 5 | . . 1 . . 1 . . . . . . . 3 Combat Hostiles 4 | . . 1 . . . . . . . . . . 3 Parts Melted 41 | . 1 10 . . 7 2 2 . . . 1 2 16 Heat Transferred 12970 | 124 285 2470 . 100 2367 790 692 50 . . 374 1184 4534 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 13 | . . 1 . 2 2 1 3 1 . . 3 . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1283 | 15 139 657 450 544 1283 749 290 . . . . 574 330 Initial 625 | . 9 58 195 175 252 625 184 . . . . 519 62 Average 400 | 2 63 370 260 342 888 573 178 . . . . 385 131 Maximum Alert Level 4 | . . 2 2 2 4 3 1 . . . . 2 1 Low Security (%) 33 | 100 100 24 46 11 . . 64 . . . . 3 72 Level 1 25 | . . 26 37 53 13 4 35 . . . . 48 27 Level 2 25 | . . 48 15 35 15 73 . . . . . 48 . Level 3 8 | . . . . . 34 22 . . . . . . . Level 4 7 | . . . . . 37 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 2 1 2 . 1 1 . . . . 1 6 Investigation 1 | . . . 1 . . . . . . . . . . Extermination 3 | . . . . . . . 1 . . . . . 2 Reinforcement 8 | . 2 2 . 1 . 1 . . . . . 1 1 Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Distress Signals 15 | . 1 4 . 2 . 2 2 . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 196 | . 8 46 6 18 30 14 7 5 1 . 9 6 46 Peak Tracking Total 15 | . 3 8 3 5 6 3 2 4 1 . 4 4 15 Tactical Retreats 13 | . 2 4 . 1 . . 1 1 . . . 1 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . 1 . . . 4 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 17 | . . 1 5 3 5 1 1 . . . . . 1 Max in Single Turn 1 | . . 1 . 1 1 1 1 . . . . . 1 Garrison Relay 4 | . . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 27 | . 1 7 1 2 1 2 2 . . 4 . 4 3 Terminals 15 | . 1 6 . 1 1 2 . . . . . 2 2 Fabricators 3 | . . . . . . . 1 . . . . 2 . Repair Stations 3 | . . 1 . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 93 | . 3 18 1 6 2 6 7 . . 29 . 14 7 Successful 55 | . . 12 1 3 . 1 4 . . 29 . 3 2 Failed 38 | . 3 6 . 3 2 5 3 . . . . 11 5 Catastrophic 8 | . . . . 1 1 3 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . 4 . 1 . 2 1 . . . . 3 . Terminals 41 | . 3 15 . 3 2 6 . . . . . 8 4 Fabricators 7 | . . . . . . . 1 . . . . 6 . Repair Stations 12 | . . 3 . . . . 6 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 41 | . . 8 1 1 . 1 . . . 29 . 1 . Record 11 | . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . 10 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . Open Door 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . . . 1 . Unreport Threat 2 | . . 1 . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . 2 . . . . 4 . . . . . 2 Scan Component 4 | . . 1 . . . . 2 . . . . . 1 Repair 4 | . . 1 . . . . 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 3 | . . 2 . 1 . . . . . . . . . Terminals 3 | . . 2 . 1 . . . . . . . . . Botnet 3 | . . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 1 4 . 2 1 2 2 . . . . 4 2 Full Trace Events 1 | . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . . Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . . 128 . Total Part Build Rating 8 | . . . . . . . . . . . . 8 . Parts Repaired 4 | . . 1 . . . . 2 . . . . . 1 Time 86 | . . 26 . . . . 38 . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 22 | . . . . . 22 . . . . . . . . Machine Destruction 18 | . . . . . 18 . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . 2 . . . . . . . . . . Largest Group 2 | . . . 2 . . . . . . . . . . Highest-Rated Group 41 | . . . 41 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . . . . . Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . 1 Geek 1 | . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . 1 1 EXPLORE 1 | . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . 1 Ally Attacks 3 | . . . 3 . . . . . . . . . . Total Damage 247 | . . . 247 . . . . . . . . . . Kills 3 | . . . 3 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . Drone Launches 3 | . . . . . . . . . . . . 1 2 Drone Recoveries 3 | . . . . . . . . . . . . 1 2 Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Turns Passed 9274 | 83 356 1089 170 425 1445 818 844 492 416 156 611 831 1538 Spaces Moved 5723 | 64 374 615 122 246 744 555 548 380 326 83 309 529 828 Core 8 | 8 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 5221 | 21 . 530 122 246 744 555 548 380 326 83 309 529 828 Wheels 494 | 35 374 85 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 120 120 190 120 120 124 Average Speed 126 | 89 80 114 120 120 120 124 120 120 124 190 173 139 144 Slowest Speed 192 | 120 80 120 120 120 120 190 120 120 190 190 190 190 192 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 40 57 31 26 57 38 11 63 57 69 59 14 27 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 3 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 106 | . . 6 . 13 39 10 8 1 . . 25 . 4 Melee . | . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . 2 . 4 AOE 100 | . . 6 . 13 39 10 8 1 . . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Total 7085 | 80 412 852 132 314 1149 640 688 407 337 82 346 585 1061 Wait 689 | . 20 97 2 26 285 19 84 20 2 . 14 7 113 Move 5707 | 63 373 614 121 246 739 554 547 379 325 82 308 528 828 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 3 5 9 . 3 2 8 12 1 . . . 10 12 Fast Attach 56 | 9 . 6 . . 9 11 6 . 4 . . 3 8 Attach 30 | . . 4 1 2 4 2 2 2 1 . 2 3 7 Detach 18 | 2 . 2 . . 2 1 3 . 4 . 2 1 1 Swap 47 | . 1 12 1 3 7 5 2 . . . 2 5 9 Drop 78 | . 3 19 . 3 4 14 4 1 1 . 1 10 18 Fire 380 | 3 10 89 7 31 82 26 28 4 . . 17 18 65 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 741 | -9/Materials | Repaired Ion Engine 751 | -9/Materials | Discovered new exit (range 3) 1110 | -9/Materials | Discovered new exit (range 4) 1268 | -9/Materials | Discovered new exit (range 8) 1529 | -9/Materials | Entered Mines 1574 | -9/Mines | Met a Derelict shopkeep closing up shop 1621 | -9/Mines | Core integrity fell below 50% 1680 | -9/Mines | Discovered new exit (range 14) 1699 | -9/Mines | Entered Materials 1699 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2109 | -8/Materials | Garrison activated, responded to threat 2124 | -8/Materials | Identified exit to Garrison 2124 | -8/Materials | Entered Garrison 2140 | -8/Garrison | Triggered checkpoint 2164 | -8/Garrison | Build established: Gunner 2164 | -8/Garrison | Garrison Relay disabled 2234 | -8/Garrison | Triggered checkpoint 2308 | -8/Garrison | Triggered checkpoint 2350 | -8/Garrison | Garrison Relay disabled 2386 | -8/Garrison | Discovered new exit (range 12) 2401 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2458 | -8/Garrison | Triggered checkpoint 2480 | -8/Garrison | System corruption reached 10% 2582 | -8/Garrison | Destroyed 10 combat bots 2584 | -8/Garrison | Triggered checkpoint 2597 | -8/Garrison | Lost 3 parts (1p1n1w) 2794 | -8/Garrison | Triggered checkpoint 2811 | -8/Garrison | Garrison Relay disabled 2905 | -8/Garrison | Build established: Scavenger-Gunner 2907 | -8/Garrison | Discovered new exit (range 14) 3012 | -8/Garrison | Lost 3 parts (1n2u) 3026 | -8/Garrison | Triggered checkpoint 3071 | -8/Garrison | Discovered new exit (range 10) 3348 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3390 | -8/Garrison | Garrison Relay disabled 3569 | -8/Garrison | Entered Materials 3679 | -8/Materials | Core integrity fell below 50% 3917 | -8/Materials | Discovered new exit (range 3) 4344 | -8/Materials | Build established: Gunner 4387 | -8/Materials | Entered Factory 4387 | -7/Factory | Evolved 2 slots: Utility x2 4585 | -7/Factory | Discovered new exit (range 7) 4912 | -7/Factory | Repaired Imp. Light Armor Plating 5018 | -7/Factory | Repaired Imp. Light Armor Plating 5231 | -7/Factory | Entered Lower Caves 5232 | -7/Lower Caves | Encountered a Warlord checkpoint 5240 | -7/Lower Caves | Met a Warlord Commander 5241 | -7/Lower Caves | Learned location of Warlord (-5) 5242 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 5251 | -7/Lower Caves | Found Encrypted Comm Array 5316 | -7/Lower Caves | Spotted B-75 Beast 5615 | -7/Lower Caves | Learned Factory emergency access door positions 5711 | -7/Lower Caves | Discovered new exit (range 10) 5723 | -7/Lower Caves | Entered another Lower Caves area 5728 | -7/Lower Caves | Encountered a Warlord checkpoint 5819 | -7/Lower Caves | Discovered new exit (range 10) 5868 | -7/Lower Caves | Spotted B-75 Beast 6129 | -7/Lower Caves | Discovered new exit (range 5) 6139 | -7/Lower Caves | Entered Data Miner 6139 | -7/Data Miner | Discovered new exit (range 6) 6176 | -7/Data Miner | Met Data Miner 6210 | -7/Data Miner | Learned location of Section 7 (-2) 6210 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6240 | -7/Data Miner | Received God Mode back door access code from Data Miner 6295 | -7/Data Miner | Entered Proximity Caves 6298 | -6/Proximity Caves | Spotter reported a threat 6395 | -6/Proximity Caves | Learned Factory stockpile data 6443 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6631 | -6/Proximity Caves | Spotter reported a threat 6798 | -6/Proximity Caves | Spotter reported a threat 6895 | -6/Proximity Caves | Discovered new exit (range 12) 6906 | -6/Proximity Caves | Entered Factory 6906 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7216 | -6/Factory | Discovered new exit (range 8) 7256 | -6/Factory | Search patrols dispatched 7557 | -6/Factory | Fabricated Fusion Bomb Launcher (x1) 7737 | -6/Factory | Entered another Factory area 7737 | -5/Factory | Evolved 2 slots: Utility x2 8176 | -5/Factory | Discovered new exit (range 14) 8421 | -5/Factory | Joined by Warlord Geek squad 8935 | -5/Factory | Repaired Imp. Carbon-fiber Leg 9018 | -5/Factory | Garrison activated, responded to threat 9251 | -5/Factory | Cargo convoy interrupted 9275 | -5/Factory | Self-destructed Last Messages --------------- 09250_ I-47 Archangel unfolds itself. 09250_ Penetrated by Slug. 09250_ C-30 ARC bursts open, deploying its payload. 09250_ H-66 Slayer unfolds itself. 09250_ P-70 Sage unfolds itself. 09250_ H-66 Slayer unfolds itself. 09250_ I-47 Archangel unfolds itself. 09250_ Slug penetrates Wall. 09250_ Penetrated by Slug. 09251_ ALERT: Cargo convoy interrupted, initiating access lockdown. 09251_ Chain reaction triggered in Mic. Fission Core. 09251_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 09262_ System corrupted: IFF burst signal emitted. 09268_ Slug penetrates Wall. 09275_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? !????????????????????? | | ???????????????????????? !????????????????????? | | ???????????????????????# !????????????????????? | | ???????????????????????#w ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ? 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[! #???# ########## ! # # | | ??????############??# #????????# # # | | ????????????? ??# #????????# # #? | | ????????????? " " "?# #????????# # #?# | | ????????????" " " "?# #####????########### #?? | | ????????????" " " " # #??????????????# #?? | | ????????????" " " " # #??????????????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 450 Resistance: TH 15 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free EM Disruption Field | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Fusion Bomb Launcher | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressResetShredder Manual? 0 Play Time 00:58:54 Cumulative 451.0 hours Start 2024.07.01 @ 18:28:21 End 2024.07.02 @ 00:29:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 501 Rogue 501 Adventurer 0 Explorer 0 Win Type - Total 37 Types 24/3/9/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26f4b4f1-0369-498b-b300-8353930406ad