Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 16:26:02 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2215) 2215 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5675 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 682/850 Matter 33/300 Energy 84/100 System Corruption 0% Temperature Cool (84) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Medium Storage Unit Trap Scanner Target Analyzer Trap Extractor (0/4) Improved Field Recycling Unit > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (10) --- Compact Wheel Advanced Heat Sink Medium Matter Pod (0) Improved Sensor Array Signal Interpreter Improved Signal Interpreter Core Shielding System Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Trap Scanner Target Analyzer Trap Extractor Improved Field Recycling Unit > --- WEAPON ----------- Assault Cannon Heavy Assault Cannon Improved Datajack > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Medium Matter Pod Improved Sensor Array Signal Interpreter Improved Signal Interpreter Core Shielding System Shield Improved Light Cannon [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 . 1 2 Weapon 2 | . . . 2 . . Parts Attached 70 | 6 6 8 36 8 6 Power 12 | 1 1 2 6 2 . Engine 10 | 1 1 2 4 2 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 21 | 2 1 2 12 4 . Treads 12 | . . 1 7 4 . Leg 5 | . . . 5 . . Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 2 6 2 4 Device 7 | . . 1 2 . 4 Storage 6 | 1 1 1 2 1 . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 20 | 2 2 2 12 . 2 Energy Gun 8 | 1 2 2 3 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 4 | . . . 3 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 3 | . . . 2 . 1 Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 1 | . . . 1 . . System Corruption 7 | . . . 7 . . Parts Lost 27 | . . 1 17 1 8 Power 4 | . . . 3 . 1 Propulsion 9 | . . 1 5 . 3 Utility 4 | . . . 2 1 1 Weapon 10 | . . . 7 . 3 Highest Loss Streak 10 | . . 1 10 1 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 99 99 83 91 86 Engine 7 | . 14 11 5 7 5 Treads 19 | . . . 19 30 24 Leg 1 | . . . 3 . . Wheel 6 | . 28 32 1 . . Device 10 | . . 11 10 7 23 Storage 11 | . 16 11 11 14 6 Processor 3 | . 11 11 . . 6 Protection 3 | . . . 4 6 . Energy Gun 6 | . 24 22 5 . . Ballistic Cannon 10 | . . . 7 23 10 Impact Weapon 2 | . . . 5 . . Special Melee Weapon 2 | . . . 3 . 6 Naked Turns . | . . . . . . Heaviest Build 60 | 12 14 25 45 47 60 Greatest Support 86 | 32 32 42 69 86 85 Greatest Overweight (x) 3 | . . . 3 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | . 8 10 10 10 9 Average Carried 8 | . 6 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | . 8 10 10 10 8 Class Distribution -------------------- 32% | Scavenger-Tank 25% | Scavenger-Mutant 21% | Mutant 14% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1582 | 234 212 60 581 327 168 Remotely . | . . . . . . Salvage Created 2143 | . 302 367 1025 281 168 Parts 124 | . 15 19 53 30 7 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled 11 | . . . . . 11 Retrieved Matter 120 | . . . . . 120 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 46 | . 2 7 26 6 5 Melee 2 | . . . 2 . . Guns 16 | . 2 6 8 . . Cannons 23 | . . . 12 6 5 Classes Destroyed 15 | . 4 2 6 3 . Worker 4 | . 1 . 1 2 . Builder 1 | . . . 1 . . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 3 | . 2 . 1 . . Mechanic 1 | . . . 1 . . Operator 3 | . . 1 1 . 1 Watcher 5 | . 2 1 1 1 . Swarmer 6 | . . . 6 . . Grunt 27 | . 2 5 15 . 5 Sentry 3 | . . 2 1 . . Specialist 4 | . . . 2 2 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Heavy 2 | . . . 1 1 . Best Kill Streak 8 | . 4 3 8 4 2 Combat Bots Only 6 | . 2 3 6 4 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 401 | . 14 16 242 40 89 Missed 99 | . 2 4 62 13 18 Damage Taken 4851 | . 199 158 2678 470 1346 Core 664 | . 58 12 391 35 168 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 76 97 28 95 . Volleys Fired 152 | . 23 16 51 17 45 Largest 3 | . 2 2 3 3 2 Hottest 168 | . 80 112 168 143 104 Shots Fired 323 | . 46 32 136 51 58 Gun 137 | . 46 32 59 . . Cannon 186 | . . . 77 51 58 Launcher . | . . . . . . Special . | . . . . . . Kinetic 207 | . 19 . 79 51 58 Thermal 100 | . 27 32 41 . . Explosive . | . . . . . . Electromagnetic 16 | . . . 16 . . Robot Hit Streak 15 | . 9 8 14 15 12 Robot Miss Streak 5 | . 2 3 5 4 3 Penetration Max 1 | . . . 1 . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 250 | . 34 21 121 31 43 Core Hits 94 | . 14 10 42 14 14 Critical Kills . | . . . . . . Critical Parts Destroyed 4 | . . . 4 . . Critical Strikes 19 | . . 2 10 1 6 Burn 5 | . . 2 3 . . Blast 10 | . . . 3 1 6 Smash 4 | . . . 4 . . Melee Attacks 54 | . . . 48 . 6 Impact 45 | . . . 45 . . Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks 8 | . . . 6 . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5584 | . 302 369 3074 774 1065 Guns 1361 | . 302 369 690 . . Cannons 3350 | . . . 1514 774 1062 Explosions . | . . . . . . Melee 869 | . . . 869 . . Ramming 4 | . . . 1 . 3 Kinetic 3466 | . 93 . 1537 774 1062 Thermal 1045 | . 209 369 467 . . Explosive . | . . . . . . Electromagnetic 200 | . . . 200 . . Impact 869 | . . . 869 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 . 7 2 . Average Corruption 4 | . 1 . 7 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . 1 . 20 8 . Message Errors 7 | . . . 5 2 . Matter Fused 8 | . 1 . 5 2 . Heat Flow Errors 4 | . . . 3 1 . Energy Discharges 3 | . . . 3 . . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 1 1 . Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 304 | . . . 241 59 4 Projectiles 122 | . . . 59 59 4 Explosions . | . . . . . . Melee 182 | . . . 182 . . Knockbacks 41 | . . . 21 4 16 Impact 6 | . . . 6 . . Kinetic 29 | . . . 11 4 14 Secondary 6 | . . . 4 . 2 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 1 . 1 Targets Rammed 2 | . . . 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 566 | . 144 45 566 230 125 Average Temperature 77 | . 55 18 136 23 44 Received Heat Transfer 2232 | . 93 60 1350 . 729 Effects 4 | . . . 4 . . Shutdowns 2 | . . . 2 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 5 | . . . 5 . . Impact Corruptions 8 | . . . 8 . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . 1 2 1 . . Heat Transferred 2621 | . 475 925 1221 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 541 | . 138 293 541 314 312 Initial 245 | . . 57 123 245 153 Average 201 | . 87 166 253 208 186 Maximum Alert Level 2 | . . 1 2 1 1 Low Security (%) 53 | 100 100 57 36 40 73 Level 1 41 | . . 42 48 59 26 Level 2 5 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 16 | . . 1 8 4 3 Investigation 4 | . . . 1 1 2 Extermination 1 | . . . . 1 . Reinforcement 8 | . . 1 4 2 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 6 8 46 10 11 Peak Tracking Total 8 | . 3 2 8 4 4 Tactical Retreats 7 | . . . 5 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 1 1 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 17 | . 3 3 4 4 3 Terminals 14 | . 3 3 2 3 3 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 51 | . 8 11 10 13 9 Successful 24 | . 4 7 5 5 3 Failed 26 | . 4 3 5 8 6 Catastrophic 3 | . 1 1 . . 1 Database Lockouts 1 | . . 1 . . . Manual 33 | . 8 6 7 4 8 Terminals 47 | . 8 11 7 12 9 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 11 | . 1 4 2 2 2 Robot Analysis 4 | . . 1 1 . 2 Prototype ID Bank 2 | . . 1 . 1 . Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . 1 1 . . . Hauler Manifests 2 | . . . 1 1 . Fabricator Hacks 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 11 | . 3 3 2 2 1 Terminals 11 | . 3 3 2 2 1 Botnet 11 | . 3 3 2 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 13 | . 2 2 3 3 3 Full Trace Events 4 | . 1 . . 1 2 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 84 | . . . . 84 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 1 . 2 Non-combat 2 | . . . 1 . 1 Combat 1 | . . . . . 1 Robot Hacks Applied 5 | . . . 2 . 3 parse_system 2 | . . . . . 2 no_distress 1 | . . . 1 . . find_recycling 2 | . . . 1 . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 4 | . . 1 1 . 2 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2969 | 42 318 282 1110 748 469 Spaces Moved 1464 | 35 261 178 491 350 149 Core 4 | 3 . . 1 . . Treads 853 | . . . 354 350 149 Legs 87 | . . . 87 . . Wheels 520 | 32 261 178 49 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 105 161 158 Average Speed 135 | 95 90 92 150 163 161 Slowest Speed 250 | 100 100 93 240 165 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 36 16 34 12 2 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 2 . 1 Terrain Destroyed 38 | . . . 21 11 6 Melee 2 | . . . 2 . . Projectile 36 | . . . 19 11 6 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2057 | 40 299 263 664 480 311 Wait 260 | . . 49 11 98 102 Move 1459 | 34 260 177 490 349 149 Hop . | . . . . . . Pick Up 23 | . 6 5 8 3 1 Fast Attach 35 | 6 2 3 23 . 1 Attach 16 | . 1 2 8 2 3 Detach 7 | . 2 2 3 . . Swap 20 | . 3 3 6 6 2 Drop 30 | . 2 6 16 5 1 Fire 152 | . 23 16 51 17 45 Melee 53 | . . . 47 . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 324 | -10/Materials | Discovered new exit (range 14) 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 372 | -9/Materials | Central database locked down 410 | -9/Materials | Build established: Scavenger-Mutant 590 | -9/Materials | Discovered new exit (range 16) 643 | -9/Materials | Entered another Materials area 643 | -8/Materials | Evolved 2 slots: Weapon x2 816 | -8/Materials | Lost 10 parts (1p3n2u4w) 993 | -8/Materials | Lost 4 parts (2n2w) 1264 | -8/Materials | Core integrity fell below 50% 1267 | -8/Materials | Build established: Mutant 1465 | -8/Materials | Garrison activated, responded to threat 1651 | -8/Materials | Discovered new exit (range 16) 1753 | -8/Materials | Entered Factory 1753 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1794 | -7/Factory | Build established: Scavenger-Tank 1955 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 2478 | -7/Factory | Discovered new exit (range 5) 2501 | -7/Factory | Entered another Factory area 2501 | -6/Factory | Evolved 2 slots: Utility x2 2741 | -6/Factory | Build established: Scavenger-Gunner 2925 | -6/Factory | Lost 3 parts (1n1u1w) 2970 | -6/Factory | Self-destructed Last Messages --------------- 02912_ Imp. Field Recycling Unit collects Carbon-fiber Leg, recycling 6 matter... 02912_ Acquired 23 matter. 02914_ Acquired 11 matter. 02915_ G-50 Soldier suffers critical hit (Blast). 02915_ Destroyed Lgt. Angular Momentum Engine. 02919_ G-50 Soldier knocked back. 02927_ G-50 Soldier destroyed. 02929_ Acquired 33 matter. 02933_ Acquired 2 matter. 02934_ Acquired 3 matter. 02936_ Acquired 5 matter. 02946_ Assault Cannon destroyed. 02955_ Imp. Treads destroyed. 02957_ G-50 Soldier knocked back. 02958_ Adv. Treads destroyed. 02964_ Rnf. Deuterium Engine destroyed. 02964_ Critical hit (Burn: +37). 02966_ Imp. Light Cannon destroyed. 02970_ Critical hit (Burn: +37). 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Armored Exoskeleton | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevCoolingSegregator Manual? 0 Play Time 00:24:19 Cumulative 83.3 hours Start 2024.06.13 @ 16:03:07 End 2024.06.13 @ 16:26:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 89 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38b0ddba-a27b-4cac-baa1-90c6197bd609